7TH SISTERS - Star*Glitter

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Topic Starter
-Nya-

[C u r i] wrote:

[Easy]
00:09:793 (2) - you should add nc this note cuz there is exist strong beat for nc. if you nc this note then you can make 2 downbeat nc next notes I don't want the NC's to be too short
00:11:196 (1,2,3,4) - you can make more perfectly these note and sliers to triangle Made a slight adjustment
00:15:407 (4) - add nc Yeah, done
00:22:424 (3,4) - fix ds plz Done
00:37:863 (3) - add nc Fixed
00:37:863 (1,2,3) - you can make rhythm like this. it's pretty better than now Followed a bit of your suggestion

01:48:038 (5) - how about nc this note? Ok
01:59:266 (4) - ^ ^

[Insane]
00:56:108 (4) - add nc? Ok
01:07:161 - how catch the vocal sound? it's too strong for ignore Keeping my current slider. It's not necessary to map that red tick imo.
01:20:933 - there is no 1/4 rhythm i recommend remove note Since you are the second person to point this out, I'll remove that note
01:28:301 (8,1) - how about increase ds? it so weird I've fixed the DS there
01:31:196 (1,3) - you can make more perfectly blanket I don't want (3) overlapping (1) but I did try something
01:38:038 (1) - add nc? I'll wait for more opinions
01:54:880 (5,1) - swap nc? No, the current NC is fine

i'm shit modder xD GL!
Thanks for the mod~ :D
Topic Starter
-Nya-

Pata-Mon wrote:

[General]
  1. 00:24:354 - hitsound is a bit too loud I agree. Added a 40% line at these places
  2. add some 5%-volume line at the tail of 3/4-slider? I'm not sure where you want me to add this line


[Easy]
  1. 00:14:003 - no sound here, maybe use this rhythm: http://b1.loli.io/images/B8xw.jpg Followed your suggestion
  2. 00:15:757 (5,6) - http://b1.loli.io/images/em0B.jpg I like that rhythm. Fixed

    I know you don't want to follow red-line-sound, but it's heard really weird
    If you really don't want to change rhythm, then at least make volume much bigger then the music, just like 01:18:214 (2) - and 01:26:986 (3) -
  3. 00:37:863 (3,4,5) - 01:00:319 (1,2) - same. Fixed


[Normal]
  1. 00:08:389 (4,5) - no need to use 3/2 here, 1/1 work well. Though you want to follow the instruments, sound at 00:08:740 - and 00:09:442 - is much more important then 00:08:915 - and 00:09:617 - Followed your suggestion
  2. 00:12:600 (1) - ^ ^
  3. 00:34:354 - make it clickable http://b1.loli.io/images/mm6y.jpg Followed your suggestion
  4. 00:42:775 - add note Ok
  5. 00:55:933 - ^ Not this one. Because of the strong finishes I rather just want the sliders.
  6. 01:38:038 (4,5,6) - this rhythm may be more comfortable: http://b1.loli.io/images/nmKj.jpg Followed your suggestion
  7. 01:58:915 - this sound is special, make it clickable: http://b1.loli.io/images/6jpw.jpg ^


[Insane]
  1. 00:42:073 - this sound is not really important, because drum and vocal are at 00:41:898 - and 00:42:249 - , so you can use this rhythm: I'm fine with my current pattern, but I'll wait for more opinionshttp://b1.loli.io/images/Ymbd.jpg
  2. 00:47:687 (1,2) - ctrl+G in rhythm? I think it's better if 00:48:038 - is clickable.
  3. 01:16:108 (7) - end at 01:16:459 - ? I agree. Done
  4. 01:28:301 (8,1) - this's tooooooo difficult in a bpm171 insane. this should only be used in ex diff Yeah, fixed this, lol


GL~
Thanks so much~ :D
Deppyforce
hi
[Easy]
00:35:056 (1,2) - curve 2 less for better blanket?
01:46:459 - personally, i dont like this rhythm. cuz it missed pretty strong sound / different rhythm that exists no where else in the song. i'd map it by sacrificing drums on 01:45:231 (1,2) - and follow vocals instead in order to map this 'more important' sound http://puu.sh/spsIn/0658acce6d.jpg but up to you lol
01:56:810 (2,3) - this isnt rly fitting with music lol try change rhythm to same with 00:16:635 (3,4) - sounds a lot better

[Normal]
00:26:284 (6) - since u have been following vocals in this combo, i dont think the upbeat is necessary to map since u ignored all similar sounds like 00:25:582 - so change to just circle on tail would be enough imo
00:31:898 (5) - try move it to 00:31:722 - cuz drums is pretty strong and should be more prior than vocals on 00:32:073 - to map imo?
01:15:933 - i would rather end slider here and map this than just make a slider go over the sounds but ok i guess
01:27:512 (5,6) - 5 is stronger than 6 bcuz it has snares and vocals on both head and tail but its still mapped same with 6? i'd recommend you try change 6 to just circle on head since u can highlight 5 better that way
01:58:389 (5,6) - try ctrl+g this rhythm? have better impact imo cuz then these same sounds are mapped the same

[Aihuro's Hard]
uncheck widescreen support
00:08:301 - not sure about ignoring this but map 00:08:126 - cuz they sound pretty same to me so both 1/4 ticks should be mapped i think lol
00:15:319 - same here, this one is even more noticeable sound
00:41:635 - missed 1/4 lol why ignore this when u map all 1/4s before (e.g. 00:36:986 (6,7,8) - 00:31:371 (6,7,8) -
00:59:529 - 01:00:845 (2) - same, dont be afraid if the map will have too many 1/4s lol it would make sense to make the map harder as u play longer if song can support it
01:16:108 (6,7) - tbh this linear flows a bit bad but who cares rly
theres actually a lot of ignored 1/4s in kiai, u should map some xd i believe it plays better than just 1/2 mapping with ds the whole verse, also the sr might just get buff up to around 3.2 which would actually work better for spread
01:34:529 (2,3,4) - try make triangle or something for better aesthetics
01:47:161 (3,4) - these are noticeably different sound but theyre map with same rhythm wow i'd change (3) to 2 circles instead cuz u can make both drum sounds clickable that way

[Insane]
00:09:091 (3,4,1) - idk but space 1 more or change shape? cuz when i look at how the pattern is arranged, i think the fact that its same shape with 3 make its a bit harder to notice that spacing is actually higher than 3->1 cuz pattern is almost symmetric here, so 1 currently has almost no emphasis to it
00:45:933 (6,1,2) - this gap might be just a bit difficult to read bcuz of the current ar, maybe move 2 or stack under 1 so it looks different from 6->1?
01:28:038 (5) - pls try to give more emphasis to this, u could try one of these:
- change 3,4 to kickslider
- add nc on 5
- space 4 -> 5 more
- change direction of flow from 5
01:41:898 - lol pls atleast change previous note to 1/2 slider to map this

good luck
Topic Starter
-Nya-

Deppyforce wrote:

hi
[Easy]
00:35:056 (1,2) - curve 2 less for better blanket? Fixed
01:46:459 - personally, i dont like this rhythm. cuz it missed pretty strong sound / different rhythm that exists no where else in the song. i'd map it by sacrificing drums on 01:45:231 (1,2) - and follow vocals instead in order to map this 'more important' sound http://puu.sh/spsIn/0658acce6d.jpg but up to you lol Followed your suggestion
01:56:810 (2,3) - this isnt rly fitting with music lol try change rhythm to same with 00:16:635 (3,4) - sounds a lot better Cool, fixed

[Normal]
00:26:284 (6) - since u have been following vocals in this combo, i dont think the upbeat is necessary to map since u ignored all similar sounds like 00:25:582 - so change to just circle on tail would be enough imo It's not quite the same as the other vocal that you have pointed out and there's also a vocal on that red tick so rather keeping it as it is for now
00:31:898 (5) - try move it to 00:31:722 - cuz drums is pretty strong and should be more prior than vocals on 00:32:073 - to map imo? Yeah, I agree. Fixed
01:15:933 - i would rather end slider here and map this than just make a slider go over the sounds but ok i guess Rather want to follow the long vocal and have a longer slider for variety
01:27:512 (5,6) - 5 is stronger than 6 bcuz it has snares and vocals on both head and tail but its still mapped same with 6? i'd recommend you try change 6 to just circle on head since u can highlight 5 better that way I see what you mean, but there's still a vocal on the red tick at 6 and I want that mapped out.
01:58:389 (5,6) - try ctrl+g this rhythm? have better impact imo cuz then these same sounds are mapped the same This tick 01:58:915 - has to be clickable, so no change

[Insane]
00:09:091 (3,4,1) - idk but space 1 more or change shape? cuz when i look at how the pattern is arranged, i think the fact that its same shape with 3 make its a bit harder to notice that spacing is actually higher than 3->1 cuz pattern is almost symmetric here, so 1 currently has almost no emphasis to it I decided to change the shape
00:45:933 (6,1,2) - this gap might be just a bit difficult to read bcuz of the current ar, maybe move 2 or stack under 1 so it looks different from 6->1? While testplaying I could read it fine, but I'll definitely wait for more opinions
01:28:038 (5) - pls try to give more emphasis to this, u could try one of these: I changed the distance as well as the direction of the flow
- change 3,4 to kickslider
- add nc on 5
- space 4 -> 5 more
- change direction of flow from 5
01:41:898 - lol pls atleast change previous note to 1/2 slider to map this Ok

good luck
Thanks so much for the mod~ :D
polka

[General:]
  • Maybe some more tags would be nice?

[Easy:]
  • 00:05:231 (2) - x:12 y:276?
    00:05:407 (1) - Start this on the white tick. Makes more sense in terms of the music.
    00:15:757 (2,3,4) - Complicated thing to read for beginners. Consider simplifying this to: [img]blob:http://imgur.com/b2e0287a-a8f1-4802-a5e1-93f060b463f6[/img]
    00:37:863 (1) - This slider shape is really unsightly. Perhaps you could throw a bit of pizazz in there? Like curves or a shape?
    00:51:898 (1,2) - Tail of (2) would look better if it were the same distance away from the arrow of (1) as the head of (2) is from the head of (1)
    01:14:354 (1,2) - Move (2) up to add to the flow.

[Normal:]
  • 00:33:652 (4) - x:444 y:348?
    00:55:407 (2) - Move this up to fix the flow break here.
    01:02:775 (6) - x:280 y:128
    01:26:284 (2) - This intense curve really doesn't fit. Flatten this out a bit.

[Insane:]
  • 00:13:126 (2,3,4) - Not a fan of this overlap. Choked me up multiple test times.
    00:28:740 (4) - Do a 1/2 slider here to keep the pace of the map up.
    00:29:091 (5,6,1) - Space this normally. No reason to do this.
    [list:1337]00:41:371 (3,4,5) - here too.
    01:06:459 (2,3,4) - here as well.
    01:28:915 (2,3,4) - Here too.
    01:32:950 (2,3,4) - Here as well.

00:58:740 (1) - Silence the slider end.
01:02:775 (5,1) - Make these at least touch.
  • 01:35:407 (1,2) - Here too.

01:12:249 (3,4,1) - Confusing. I would remove the anti-jumps to fix this.
01:26:810 (1) - Silence slider end.
01:30:319 (3,4,5) - Stream would do better.
01:37:161 (2,3) - Space these out because it's the fastest part of the song.
01:38:038 (5) - NC
  • 01:38:564 (6,7) - Here too

[Afterword:]
  • Insane was a bit messy, but the streamy bits are fun. Good luck getting this ranked!
Topic Starter
-Nya-

PolkaMocha wrote:


[General:]
  • Maybe some more tags would be nice? Hmm, I'll see if I can find some more, but it doesn't really matter how many tags you have.

[Easy:]
  • 00:05:231 (2) - x:12 y:276? Fixed
    00:05:407 (1) - Start this on the white tick. Makes more sense in terms of the music. The music actually starts on the red tick so the current placement is fine
    00:15:757 (2,3,4) - Complicated thing to read for beginners. Consider simplifying this to: [img]blob:http://imgur.com/b2e0287a-a8f1-4802-a5e1-93f060b463f6[/img] The image doesn't work, but I think the current pattern is fine.
    00:37:863 (1) - This slider shape is really unsightly. Perhaps you could throw a bit of pizazz in there? Like curves or a shape? Yeah, changed the shape of the slider
    00:51:898 (1,2) - Tail of (2) would look better if it were the same distance away from the arrow of (1) as the head of (2) is from the head of (1) Did something
    01:14:354 (1,2) - Move (2) up to add to the flow. It'll overlap an other object

[Normal:]
  • 00:33:652 (4) - x:444 y:348? Fixed
    00:55:407 (2) - Move this up to fix the flow break here. Ok
    01:02:775 (6) - x:280 y:128 Fixed
    01:26:284 (2) - This intense curve really doesn't fit. Flatten this out a bit. Should be fine

[Insane:]
  • 00:13:126 (2,3,4) - Not a fan of this overlap. Choked me up multiple test times. I really don't think it's that difficult to catch. Will wait for more opinions though
    00:28:740 (4) - Do a 1/2 slider here to keep the pace of the map up. I placed a circle on the red tick instead.
    00:29:091 (5,6,1) - Space this normally. No reason to do this. Jumps like that is fine. Many mappers do it.
    [list:1337]00:41:371 (3,4,5) - here too. ^
    01:06:459 (2,3,4) - here as well. ^
    01:28:915 (2,3,4) - Here too. ^
    01:32:950 (2,3,4) - Here as well. ^

00:58:740 (1) - Silence the slider end. I don't really like silencing sliderends and in this case I don't really see a reason to do it
01:02:775 (5,1) - Make these at least touch. Not necessary. This is an Insane diff afterall
  • 01:35:407 (1,2) - Here too. ^

01:12:249 (3,4,1) - Confusing. I would remove the anti-jumps to fix this. Will wait for more opinions
01:26:810 (1) - Silence slider end. Same reason as before
01:30:319 (3,4,5) - Stream would do better. I wanted to put in a bit of variety and not just use streams the whole time
01:37:161 (2,3) - Space these out because it's the fastest part of the song. Ok, did something
01:38:038 (5) - NC Fixed
  • 01:38:564 (6,7) - Here too I like the current NC'ing pattern better

[Afterword:]
  • Insane was a bit messy, but the streamy bits are fun. Good luck getting this ranked!
Thanks~! :D
Aihuro

[C u r i] wrote:

[Aihuro]
00:13:828 (4) - add finish at slider head Okay fixed~
00:15:757 (2) - ^ Already added
01:39:442 (7,1) - how about increase ds? cuz 01:39:617 - there is exist strong beat for jump Okii~
01:56:459 (10,1) - swap nc No change. . I think it's okay how it is. .

i'm shit modder xD GL!

Deppyforce wrote:

[Aihuro's Hard]
uncheck widescreen support Fixed
00:08:301 - not sure about ignoring this but map 00:08:126 - cuz they sound pretty same to me so both 1/4 ticks should be mapped i think lol Okay~
00:15:319 - same here, this one is even more noticeable sound Okay~
00:41:635 - missed 1/4 lol why ignore this when u map all 1/4s before (e.g. 00:36:986 (6,7,8) - 00:31:371 (6,7,8) - Lol, didn't noticed that XD
00:59:529 - 01:00:845 (2) - same, dont be afraid if the map will have too many 1/4s lol it would make sense to make the map harder as u play longer if song can support it Okay, fixed
01:16:108 (6,7) - tbh this linear flows a bit bad but who cares rly Fixed
theres actually a lot of ignored 1/4s in kiai, u should map some xd i believe it plays better than just 1/2 mapping with ds the whole verse, also the sr might just get buff up to around 3.2 which would actually work better for spread Will check with other modders
01:34:529 (2,3,4) - try make triangle or something for better aesthetics Okay
01:47:161 (3,4) - these are noticeably different sound but theyre map with same rhythm wow i'd change (3) to 2 circles instead cuz u can make both drum sounds clickable that way Yep, fixed

Pata-Mon wrote:

[Hard]
00:42:073 - this sound is not really important, because drum and vocal are at 00:41:898 - and 00:42:249 - , so you can use this rhythm: http://b1.loli.io/images/omom.jpg Okay seems good, fixed
00:44:880 - 00:50:494 - ^ Yep, fixed both
00:55:933 - add note? Yep
01:40:143 (2,3,4,5) - http://b1.loli.io/images/WmOv.jpg Yep, followed your suggestion
01:49:442 - no sound here, and 01:49:266 - is important Okay, fixed


Thanks for the mods everyone~ :)
Topic Starter
-Nya-
Cool, updated the set~
Seto Kousuke
heyyy, sorry for taking so long! if you ever need any more mods just poke :3

[normal]
  1. 01:51:898 - you were prioritizing the vocals since beginning, important sound here, maybe adjust previous patterns to make it clickable ?



[Aihuro's Hard]
  1. 00:03:126 (7) - why the 1/1 ? would feel and play much better/loyal if you stick to the 1/2 rythm from before, the 1/1 change was perfect here 00:04:179 (1) - , that first one isn't necessary and also ignores important sounds



[Insane]
  1. 00:21:021 (1) - Ctrl + G ? The way it is now have an angle that hurts the players aim and it's a bit unintuitive for the flow
  2. 00:52:950 (5) - idk why, but this note looks a bit ''crooked'' ? maybe turn off grid snap a bit and make the 2 notes a bit more aligned ? o:
  3. 00:55:231 - with this pause and those 2 1/1 sliders like this, it feels weird and empty, specially because there is a sound here. I suggest you either add a note or increase the spacing of 00:54:705 (1,2) -
  4. 01:12:249 (3) - increase the spacing? the idea is good but this note feels different and it is actually stronger than the other ones, the kind of pattern you used here is good, but all sounds must be the same intensity or at least the same kind. otherwise it feels unnatural
  5. 01:14:880 - there's an important sound here for the build up, I know you're following the vocals, but the used rythm also matches the build up and the lack of a note here may sound confusing to the overall rythm
  6. 01:27:863 (3,4,5,6,7,8,1) - well, i usually don't ''judge'' looks and stuff, but this looks and plays really ugly/weird xD consider making a more fitting stream
  7. 01:31:021 (7) - increase spacing for playability+ ?
  8. 01:39:617 (1,2,3) - straight lines like this usually hurt to play because they require many changes of speed ona single line of movement, you did that a lot of times but this one actually hurts more than the other ones
  9. 01:42:073 (6) - requeires more distance otherwise the players aim will already have a ''slow-down'' because of 01:41:547 (3,4,5) - , that slider only makes the slow down higher when it actually isn't the case on the song, more spacing would make it play better and also look way less clustered (and will even make a better motion to 01:42:424 (1) - )
  10. 01:47:686 (5) - make the curve start here for an accurate reading, there's no need to break it at 01:47:775 (6) - , won't change the pattern that much and will make it feel better


and that's it I guess o: other stuff I could've pointed would have conflicts with arbitrary stuff, so I only mentioned relevant things ^^

nice map <3
Topic Starter
-Nya-

Seto Kousuke wrote:

heyyy, sorry for taking so long! if you ever need any more mods just poke :3

[normal]
  1. 01:51:898 - you were prioritizing the vocals since beginning, important sound here, maybe adjust previous patterns to make it clickable ? Current pattern is fine as well imo


[Insane]
  1. 00:21:021 (1) - Ctrl + G ? The way it is now have an angle that hurts the players aim and it's a bit unintuitive for the flow The flow looks fine to me. It almost forms a triangle so should be fine
  2. 00:52:950 (5) - idk why, but this note looks a bit ''crooked'' ? maybe turn off grid snap a bit and make the 2 notes a bit more aligned ? o: Tried my best to fix this
  3. 00:55:231 - with this pause and those 2 1/1 sliders like this, it feels weird and empty, specially because there is a sound here. I suggest you either add a note or increase the spacing of 00:54:705 (1,2) - Rather keeping my current pattern. Will wait for more opinions.
  4. 01:12:249 (3) - increase the spacing? the idea is good but this note feels different and it is actually stronger than the other ones, the kind of pattern you used here is good, but all sounds must be the same intensity or at least the same kind. otherwise it feels unnatural Will wait for more opinions
  5. 01:14:880 - there's an important sound here for the build up, I know you're following the vocals, but the used rythm also matches the build up and the lack of a note here may sound confusing to the overall rythm I feel the gap there creates a nice buildup and emphasizes the next object nicely.
  6. 01:27:863 (3,4,5,6,7,8,1) - well, i usually don't ''judge'' looks and stuff, but this looks and plays really ugly/weird xD consider making a more fitting stream Tried to make the second part of the stream into a curve
  7. 01:31:021 (7) - increase spacing for playability+ ? Will wait for more opinions
  8. 01:39:617 (1,2,3) - straight lines like this usually hurt to play because they require many changes of speed ona single line of movement, you did that a lot of times but this one actually hurts more than the other ones Will wait for more opinions
  9. 01:42:073 (6) - requeires more distance otherwise the players aim will already have a ''slow-down'' because of 01:41:547 (3,4,5) - , that slider only makes the slow down higher when it actually isn't the case on the song, more spacing would make it play better and also look way less clustered (and will even make a better motion to 01:42:424 (1) - ) I feel the spacing is big enough, but will wait for more opinions
  10. 01:47:686 (5) - make the curve start here for an accurate reading, there's no need to break it at 01:47:775 (6) - , won't change the pattern that much and will make it feel better I don't really think there is any difference. Will wait for more opinions


and that's it I guess o: other stuff I could've pointed would have conflicts with arbitrary stuff, so I only mentioned relevant things ^^

nice map <3
Thanks~! :D
Aihuro

Seto Kousuke wrote:

heyyy, sorry for taking so long! if you ever need any more mods just poke :3

[Aihuro's Hard]
  1. 00:03:126 (7) - why the 1/1 ? would feel and play much better/loyal if you stick to the 1/2 rythm from before, the 1/1 change was perfect here 00:04:179 (1) - , that first one isn't necessary and also ignores important sounds Okii, fixed


and that's it I guess o: other stuff I could've pointed would have conflicts with arbitrary stuff, so I only mentioned relevant things ^^

nice map <3
Thanks for the mod!~ :)
PyroBear
Hi, I'm only modding Insane since I'm not really good at modding lower diffs.

[Insane]
  1. 00:01:473 The flow from the sliders to the squares feels awkward, I think that they'll flow better if they're like this
  2. 01:47:336 The stream flow seems awkward? I figured this would flow better.
Topic Starter
-Nya-

PyroBear wrote:

Hi, I'm only modding Insane since I'm not really good at modding lower diffs.

[Insane]
  1. 00:01:473 The flow from the sliders to the squares feels awkward, I think that they'll flow better if they're like this I feel the current pattern flows fine
  2. 01:47:336 The stream flow seems awkward? I figured this would flow better. Will wait for more opinions.
Thanks~

PS: Gave kudos because I still have to consider the last suggestion.
Pereira006
hey sorry later.

[Easy]

Hitsound:

  1. 00:36:459 (2) - missing add whistle in begin, you have done other diff's and also other pattern on this diff, for consistency


Gameplay:

  1. 01:00:319 (1) - sharpe of slider look unsymmetry, maybe make more symmetry for look nice design and in game like this https://puu.sh/sKyrL/dbf34be74f.jpg or something.



[Normal]

Gameplay:

  1. 00:49:091 (1,2) - is not same sharpe as mirror because almost every pattern you always do it mirror example 00:27:336 (2,3), etc.... but on 00:49:091 (1,2), their sharpe are different
  2. 01:08:038 (6,1) - My view that blanket is off as little


[Hard]

Gameplay:

  1. 00:45:582 (1,2,3) - I don;t understand why there NC, you have other pattern similiar of this and that is not NC, maybe remove nc this for consistency.
  2. 01:11:371 (10,1) - I don't know why you would make this jump for vocal high and rhythm right ? but as for you consistency of style you never make jump other pattern example in 01:14:003 (8,1) this have high vocal and rhythm but you didn't make as jump, another example in 00:54:529 (8,1) same rhythm but no jump. so if you care consistency then in 01:11:371 (10,1) shouldn't make jump. If you wanna stay as jump make another jump, you make jump when there hitsound of finish + vocal high + rhythm that I did gave example.


look nice but there some missing to make jump or no need make jump that I did explain before, for consistency of you style

[Insane]

Gameplay:

  1. 00:09:091 (3) - (suggestion) you sure wanna keep slider 1/1 ? there actually high melody in red tic, if change slider to notes that make sense for follow song imo
  2. 00:15:757 (2,3,4,5,1) - there look unsysmentric of triangules for me maybe make more nice symentric like this https://puu.sh/sKA0x/ab4fc6b963.jpg
  3. 00:59:617 (4,6) - you not going make placement of mirror as 00:59:442 (3,5)? i mean this https://puu.sh/sKA5z/02c453a837.jpg
  4. 01:03:652 (2,3,4) - to make more symentric of triangules is possible IMO
  5. 01:06:986 (4) - is kindy need NC if vocal + rhythm change like other pattern
  6. 01:15:582 (5) - ^ same
  7. 01:33:214 (3,4,5,6,7,1) - this star formation look very unsysmentric

[]
sorry later and good luck.
Topic Starter
-Nya-

Pereira006 wrote:

hey sorry later.

[Easy]

Hitsound:

  1. 00:36:459 (2) - missing add whistle in begin, you have done other diff's and also other pattern on this diff, for consistency Yeah, fixed


Gameplay:

  1. 01:00:319 (1) - sharpe of slider look unsymmetry, maybe make more symmetry for look nice design and in game like this https://puu.sh/sKyrL/dbf34be74f.jpg or something. Followed your suggestion more or less



[Normal]

Gameplay:

  1. 00:49:091 (1,2) - is not same sharpe as mirror because almost every pattern you always do it mirror example 00:27:336 (2,3), etc.... but on 00:49:091 (1,2), their sharpe are different I did copy and paste here
  2. 01:08:038 (6,1) - My view that blanket is off as little Tried to fix it



[Insane]

Gameplay:

  1. 00:09:091 (3) - (suggestion) you sure wanna keep slider 1/1 ? there actually high melody in red tic, if change slider to notes that make sense for follow song imo The 1/1 slider follows the song better imo
  2. 00:15:757 (2,3,4,5,1) - there look unsysmentric of triangules for me maybe make more nice symentric like this https://puu.sh/sKA0x/ab4fc6b963.jpg I decided to move (5) a bit to the left instead
  3. 00:59:617 (4,6) - you not going make placement of mirror as 00:59:442 (3,5)? i mean this https://puu.sh/sKA5z/02c453a837.jpg The current placement ensures better flow imo
  4. 01:03:652 (2,3,4) - to make more symentric of triangules is possible IMO Current placement is fine as well
  5. 01:06:986 (4) - is kindy need NC if vocal + rhythm change like other pattern Yeah, fixed
  6. 01:15:582 (5) - ^ same Ok
  7. 01:33:214 (3,4,5,6,7,1) - this star formation look very unsysmentric Not supposed to be a star pattern

[]
sorry later and good luck.
Thanks~! :D
Topic Starter
-Nya-
Updated Aihuro's diff. She fixed everything in the mod.
Mafumafu
[Easy]
00:37:863 (1) - This shape is not approved. Also the flow from 1 to 2 is poor. An example of solution: https://puu.sh/tdife/c90c8a7e9e.png
01:00:319 (1) - ^ https://puu.sh/tdijv/d60704b11d.png
01:03:126 (1,2) - Not recommend such placement. Visual spacing will confuse new players.
01:05:933 (1,2) - ^
01:15:757 (3) - Just use normal shapes.
01:29:793 (3) - JUST USE NORMAL SHAPES
01:34:003 (1,2) - No blanket. No aesthestics.
01:43:828 (3) - This shape is of no use. The slider has no connection like blanket or parallel with other objects next to it.

I guess there are space for improvements in the pattern aesthetics in Easy diff. And it needs to be done before we could push it forward. You may find more modders and could poke me again in the future.
Topic Starter
-Nya-

Regraz wrote:

[Easy]
00:37:863 (1) - This shape is not approved. Also the flow from 1 to 2 is poor. An example of solution: https://puu.sh/tdife/c90c8a7e9e.png Followed your suggestion
01:00:319 (1) - ^ https://puu.sh/tdijv/d60704b11d.png Tried my best to improve this
01:03:126 (1,2) - Not recommend such placement. Visual spacing will confuse new players. Changed the placement
01:05:933 (1,2) - ^ ^
01:15:757 (3) - Just use normal shapes. I don't understand what's wrong with this shape ... Changed the shape
01:29:793 (3) - JUST USE NORMAL SHAPES This one I changed a bit
01:34:003 (1,2) - No blanket. No aesthestics. This is not supposed to be a blanket. If it's not supposed to be one then it has to be aesthetically correct in a different way
01:43:828 (3) - This shape is of no use. The slider has no connection like blanket or parallel with other objects next to it. I just wanted to create an interesting shape to avoid using boring sliders the whole time.

I guess there are space for improvements in the pattern aesthetics in Easy diff. And it needs to be done before we could push it forward. You may find more modders and could poke me again in the future.
Will get more mods. Thx for the mod~
Akitoshi
woof
random check on easy xd

Easy
  1. 00:08:389 (1) - The red anchor can be put on 00:09:091 - for emphasizing the instrument as well like how you did on 00:11:196 (4) -
  2. 00:13:301 (2) - maybe straight slider here works better for avoid looking miss-blanket with 00:14:705 (3) - ?
  3. 00:25:933 - idk it's the only one you used normal sample on this part
  4. 00:28:038 (3) - the shape can be improved i guess
  5. 01:00:319 (1) - I think it will be finish on 01:01:547 -
  6. 01:29:793 (3) - uhm yes I agree with Regraz, maybe blanketing with 01:28:389 (1) - will be great here
  7. 01:34:003 (1,2) - another suggestion, doing parallel thingy would be great as for visual flow.
  8. 01:39:617 (1,3) - idk maybe make them parallel?
  9. 01:55:056 (3) - left side seems off xd


goodluck :)

edit: lo just ignore what u fixed from Regraz's mod since I had some same points with him so yeah
_handholding
Easy
  1. 00:16:635 (3,4) - personally i would prefer this to be mapped as 2 circles, not only are they very strong compared to sliders like this 00:14:705 (3) etc. but it doesn't do it just to have 00:16:986 as a passive beat (slider end), at least imo
  2. 00:36:459 (2) - normal sampleset on the reverse to match 00:35:056 (1) ?
  3. 01:26:635 (2) - I really don't like how 01:26:810 and 01:27:161 are skipped. I know it's quite tricky for an easy but consider try incorperating them in. A rhythm similar to this should be fine http://puu.sh/tfBK2/3495cdc797.jpg
[]
GL nya! >o</

edit: I just saw that Regraz was looking for changes in structure and design. Because Aesthetics is kinda subjective and it is an easy I just accepeted everything you, I'll try to look again later
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