Hi
I didn't find any mistakes but I think Normal shouldn't be listed as hard
I didn't find any mistakes but I think Normal shouldn't be listed as hard
Thanks for the mod1Computer wrote:
- 00:03:187 (2) - It would look nicer if you flip this vertically. fixed
- 00:11:401 (4,5,6) - I like to make my 1/3s a new combo each, but up to you. i'll see what more people think of this
- 00:15:151 (3,4,5,6) - Same with the Hard diff here, you can make a better square if you also account for the sliderend. its in a diamond shape atm, but i may change anyways
- 00:20:865 (2,3) - In a slow section, these kicksliders feel out of place. Maybe just one slider could work. i'll see what people think of this, i dont think its a problem.
- 00:55:329 (6,1) - Stack is off here. fixed
- 01:23:008 (1,2,3) - This pattern should have 60 degrees turns to make an actual triangle, it's pretty skewed now. fixed
- 01:24:079 (4,5,6) - This would be nicer as a equilateral triangle. right now it plays perfectly imo
Thanks for the mod ^^alacat wrote:
hi from #modreqsnice map, call me back after getting +12 cp(Current Priority) for bubble. Sure. Whats your number? :^)
- MP3 file :
The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an mp3 for you. I already planned on fixing it, but I never got to it I guess. But I fixed it now.
You have to reduce bitrate!- Title : Real Force (TV size)
Romanised : Real Force (TV size)
Gonna use this title and put the japanese text in tags so people with japanese keyboards can search for this map without having to type ''elisa'' or ''toaru kagaku no railgun''
"(TV size)" is from ost : http://puu.sh/qvbiG/56da49c960.png
and "リアル・フォース" is way of reading : http://puu.sh/qvbrJ/d90dc155cd.png- Tags : to aru Toaru fixed
- additional mod
Hard : 00:27:829 (1) -
Insane : 01:22:115 (1) -
You forgot to remove a new combo from here whoops ; w ;
Sorry, the mod wasn't of use for me. No changes madeBubblun wrote:
From #modreqs doing M4M
GeneralSPOILER00:00:390 (1) - Remove? I don't like it here, but just an opinion. Up to you. Even if you want to keep it, you'd have to add a first spinner in the easy diff as well, as it's not a guest diff. according to ranking criteria you need 3 ticks after a spinner end for it to be rankable. and theres no space for an earlier spinner. so i hope you understand my reasoning.
InsaneSPOILER00:04:675 (1) - Select this note and all the notes after it. Vertically flip. Fixes some overlaps but still keeps structure. The flow goes to the bottom, goes to the left, then back to the bottom, which doesn't look good. This will make it so it goes to the bottom, to the left, then to the top right. the flow is good, a switch of direction is a good way of emphasizing a hard beat like this one
00:10:389 (1) - Select this note and all the notes after it. Horizontally flip. Same reason as above. Fixes overlaps while keeping structure. i dont see any issue with this
00:13:961 (3,4,5,6,7) - This stream starts at the bottom. Just like this: 00:12:889 (4,5,6) - It doesn't overlap, but I think it would look better if you change the position of the stream to the top of the playfield. It takes advantage of the more space you have, plus looks better. i love the current flow so i cant change sorry
00:42:889 (5) - Move this slider over to the other other side of 00:42:532 (4) - I just feel you could do something more creative than just an overlap. i cant see the issue in this, the flow is good and emphasizes the high beat thats coming up
Note - I say other side because this could change depending if you did the first 2 mods noted above.
00:45:211 (2,3,4) - This overlaps a similar pattern from before. 00:43:782 (3,4,5) - The left side of the screen hasn't been mapped in a while, so why not continue this flow onto that side? cause theres a hard beat here and the best way to emphasize that is to go the opposite direction of the current flow
HardSPOILER00:15:568 (4,5,6) - Fix this pattern so it doesn't flow into an overlap? You don't have to remap the rest of it as long as the distance is correct, which I know can be done. it's readable, so theres no issue in that.
00:31:818 (1) - Select this note and all other notes after it. Horizontally flip. Fixes overlaps, while keeping structure. Re-snap. If all notes are selected still, re-snapping shouldn't be a problem. what overlaps? it plays good
NormalSPOILER00:06:461 (1,1) - Overlap. I don't think you intended to do it, just think you could map something more creative. Up to you. there's no overlap here. and it's symmetrical so i dont understand the issue
EasySPOILER00:01:818 (1,2,1) - Overlap. theres no overlap here
01:18:247 (2) - This slider is indicating the flow will go towards the top of the screen. Just like here at 01:13:247 (1) - Change the direction of the flow so it leads towards the bottom. It will take advantage of the play field space you have. the flow is basically [up,left,down], so i dont understand the issue here either.
01:24:854 (1) - This spinner starts way too quickly. Try to make it start on a white tick at least. the spinner should start where the sound starts, and i dont understand the purpose for having that gap there anyways.
Thanks for the modrakuenslove wrote:
insane
00:05:568 (2,3,1) - , space these properly, move 3 higher spaced out (2) instead
00:56:461 (2,3,4) - shouldn't 3 be more in the middle of 2 and 4? on that line.. move to the right a bit because its a isoscele triangle (tilt your head to the left)
00:57:889 (2,3,4,5) - 3 should be in line with 5 another isoscele triangle because (4) is a higher pitch than the other notes so i thought itd be nice to increace the ds for this note
01:23:782 (1,2,3,4,1) - why not change it out to something like this -> , I didn't space it out perfectly but giving you an idea,I think it plays better, also 1 doesn't need a new combo thanks for the suggestion, but this pattern plays fine by me. and the triangle is a nice lead up for the last note
Thank you for the mod!Douky wrote:
Hello ! Little Mod for the insane diff:
00:17:889 (2,3,4) - The two 1/2 after the sliders feel weird , you maybe want to make them the same way you did thoses ? 00:24:318 (5,1,2) - I feel Like it fits better with the voice i feel like the vocals are the most important to emphasize in this part. and the rhythm catches it perfectly imo
00:28:247 (5,6) - Maybe make theses two Parralel ? yeah, it looks good and doesnt affect flow
00:34:497 (1) - The slider on the white tick doesn't feel good here in my opinion , and I think It's the only one in the map just like i emphasized the vocals on 00:30:389 (1,1) - i wanted to keep it consistent
00:50:389 (1) - I find this slider a bit slow for the transition, but it's a matter of choice here , see if it bother you or not i mean. it's a good way to transition into a much more intense part of the song
00:52:532 (5,6) - Parrallel too ? Like thoses one ? 01:07:532 (1,2) - fix, didnt affect flow too
Thanks for the modCookieKivi wrote:
ez00:04:675 (1) - this really looks weird.. idk how. maybe blanket it with 00:03:247 (2) - ? would look much better. >< it looks fine
00:03:247 (2) - this both could have like lightning like shape so it fits even more to the song! [url=00:01:818 (1) -]example[/url] the current structure is easier and comfortable for beginners to follow
00:36:639 (3) - 84 252?
01:09:675 (3) - nc? ovo fix
01:16:818 (1) - blanket w 01:15:389 (3) - pls~ the purpose wasn't to blanket with previous slider, only to make the flow go right.hd00:12:889 (4) - why this sudden change? a slider like 00:12:532 (3) - and stuff would be nice here too. ovo fix
00:24:675 (1) - fix symmetry if it played nice id have symmetry with the last slider
01:01:104 (4,5) - please same distance as 01:00:747 (2,3) - have fix
Fixed both sections, it really made the map look better and play better. Just like how I want it.Net0 wrote:
Just a small suggestion for two jump pattern in Insane
Ctrol+G 00:58:068 (3,5) - and rework on the position of the 00:58:425 (5) - .
Now this is how it looks
00:57:354 (1,4,5) -
My suggestion is this:
Another jump section that could be improved is this one
00:48:782 (4,1,2,3) -
This is how it looks:
My suggestion is this:
The flow itself work both on your pattern and also in my suggestions, this suggestions are just to make the jumps easier if you'd like so. Also, as you can see there's also a visual impact that could help your map.
Good luck with your map and thanks for showing this song, never heard it but really like it. Also if you want another picture as a BG I suggest this one, since the one you're using it's already been used by a lot of Toaru maps: http://puu.sh/qKQte.jpg . o/
Appreaciate the mod, Imakuri-chanImakuri wrote:
HiHi !
#MakeModreqsGreatAgain
So here I start the mod, I modded all difficulties.
GeneralEasy
- Nothing to say here, video is good, and timing too, great job. Just a little thing, combo colors, just lol. Why didn't you used colors of background ? It's better ! I was gonna fix some combo colors, didnt know which ones to use so i took the ones from Dear my Friend. ty
Normal
- 00:01:818 : Try to accentuate the shape of this slider. Or change it. I mean, it's strange to play, and the shape is strange too. So you could try to accentuate a bit the shape, it could be better, like this > http://puu.sh/qMvXu/d4ea032a31.jpg just changed shape
Comparedhttp://puu.sh/qMvZn/4221f010c8.jpg- 00:03:247 : Here too. But i'll not re-explain why ^^^^^^ ^
- 00:25:389 : Well, the same. For me the shape of the slider isn't perfect, and you could do the shape better imo, up to you. fixed it up
- 00:34:497 : Try to do this slider a bit like that > http://puu.sh/qMw9E/65e5622b90.jpg sure
- 00:46:104 : Here is exactly the same that I said before, try to change it If you want, up to you, It will be just more aesthetic. fix
- 00:53:247 : Nothing here, it's just strange because I just find that the shape of THIS slider (and not the others) is great. Strange. mean
- 01:03:247 : I think you should reverse the slider to the right or a better flow with the next slider. I played it in Flashlight, and it's kind of strange. > http://puu.sh/qMwlY/94e95f2d65.jpg fix
- 01:07:532 : YES ! YES ! GOOD SLIDER SHAPE ! YES ! sorry, nothing here, just a perfect shape xD
- Well rest is pretty good. I really loved this diff, it fits perfectly with the song. Great Job. It's consistent, perfect.
Hard
- 00:13:247 : Well, why did you not put a NC here ? You just did at : 00:10:389 so please put NC here ! just forgot
- 00:32:354 : I really don't recommand to stack them, because here's the same combo, and you must respect distance snap in Normal and Easy, so unstack it please~ (up to you, but I don't recommand it) if its the same melody and it doesnt change, i like to stack cause it plays better and it follows the song ofc
- 00:36:461 : Here's the same ^ same reason
- 00:39:497 (2) : This blanket isn't perfect with 00:40:389 (1) you should fix it a bit.fix
- 00:42:354 : Same stack story blablablasame story
- 01:09:675 : Here is the same problem of shape than the Easy diff, this slider is not beautiful imo, try to fix the shape. fixed it up?
- 01:18:247 : Are you sure about this triangle ? It's really confused. I missed the not here when I played it, maybe that the triangle isn't a good idea, or switch (2) and (3) with each other. remapped this area
- Well rest is good, good diff !
Insane
- 00:27:532 : Why didn't you stacked the click circle of the slider, with the reverse of the previous slider, it's better imo, and it makes a better flow >
http://puu.sh/qMwYk/5ecb2944f5.jpg (After try to fix DS ofc) cause if its unstacked, it leaves a bigger impact on the major beat- 01:24:675 : I think you could put it at x256 y192 it's better. fixed
- Rest is pretty pretty good !
Well that's it, great map, great song, great mapper, great shit !
- Looks perfectly fine here !
I wish you the best of luck for ranking !
Imakuri~
I guess I fixed everything.alacat wrote:
Recheck
- Title : Real Force (TV size) fix
- Video offset : Please unify video offset all diffs fix
- Insane :
00:25:836 (5,7) - I think it seems overmapped. Please remove these. there are notes here (the quiet drum beat), but i guess theyre too low volume to emphasize so i removed it- Hard :
remove widescreen support fix- Normal :
remove widescreen support fix
00:04:675 (1,1) - You should consider removing notes after spinners for take recovery times. https://osu.ppy.sh/forum/p/3359424
like this : http://puu.sh/qR9DK/bfb8d3e004.png was not aware of it, i fixed it up- Easy :
remove widescreen support fix
00:27:532 (3) - add a new combo from here? fix, it is a new section after all
On closer inspection I found that I actually never used S:S4 in any of my difficulties, so I just deleted it as I have no use of it.alacat wrote:
ahh soft-slidertick4 has 20ms delay. Please use this http://puu.sh/qRpS9/e496ee77bb.zip (remove delay
I found out about ELISA through Railgun so I knew I had to map these songs after watching it because they stood out from the rest. Don't know how many times that I have listened to these songs on repeat now.Monstrata wrote:
Are you doing more ELISA songs? Or more Railgun songs?
Looks like I changed everything.Electoz wrote:
[Easy]I'm not sure how you NC stuff in Easy so please recheck them just in case I saw some inconsistencies now that I look back into it. So I went through the entire difficulty again.
- AR3? AR4 is mostly used with Normal or Easy with very high bpm songs, which is not in this case. fix
- 00:10:389 (1) - The rhythm is playing consistently so a 2/1 slider here would be better to keep consistency with other sliders in this section, or if you want to make some variety stuff then I suggest make 00:11:818 (2) a 1/1 repeat slider as well cuz mapping 00:12:175 will make things a bit more consistent so it will make 00:10:747 feels less random from a sudden denser rhythm. changed into 2/1
[Normal][Hard]
- AR5 please, similar reasoning as Easy, you can search for ranked maps with a similar bpm and compare your map with those maps. fix
- HP4 would be better cuz HP3 are mostly used with Easy nowadays. fix
- 00:04:675 (1) - Feels pretty random when the other diffs are mapped on this part and then you put a spinner only on this diff. youre right, going to stay consistent
Popped the bubble due to an unsnapped slider, call me back later for a rebubble once you're done fixing.
- 01:10:389 (1) - Unsnapped wow... aimod didn't alert me about that. fixed.