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ClariS - Anemone -TV MIX-

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Total Posts
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Topic Starter
_IxApplePie_
This beatmap was submitted using in-game submission on Tuesday, August 09, 2016 at 6:57:37 PM

Artist: ClariS
Title: Anemone -TV MIX-
Source: Classroom☆Crisis
Tags: Classroom Crisis ending tv size ed クラスルーム☆クライシス
BPM: 140
Filesize: 17779kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1.5 stars, 75 notes)
  2. Hard (3.16 stars, 222 notes)
  3. Insane (4.12 stars, 293 notes)
  4. Normal (1.75 stars, 124 notes)
Download: ClariS - Anemone -TV MIX-
Download: ClariS - Anemone -TV MIX- (no video)
Information: Scores/Beatmap Listing
---------------
Yes, another one!

Awaiting for my mods. c:


1/6 stream are the orange colour combos in Insane!





Chihara Minori
NM From my Weekend Modding Queue

Normal
Normal:
• 00:20:450 (3) - well this old beat is trappy, prefer move it to 00:20:236 - and add note here 00:20:665 -
• 00:31:593 (6) - better slider here
• 00:46:272 (1) - add light up curve before angle to emph vocal
• 00:58:379 (4,5) - those sliders are just unformed well
• 01:04:165 (2) - move the first angle closer to slider start
• 01:12:093 (4,5) - nope
• 01:14:236 (2) - add light left curve

Hard
Hard:
• 00:14:236 (3) - add more distace betwen first angle point and the secong
• 00:47:236 (1,2,3) - reccomend to add slight distace between one to others
this classic style mapping fit really well

Insane
Insane:
none fs

overall i like this thing, theres a star
and good luck
Topic Starter
_IxApplePie_

eclipselotus wrote:

NM From my Weekend Modding Queue

Normal
Normal:
• 00:20:450 (3) - well this old beat is trappy, prefer move it to 00:20:236 - and add note here 00:20:665 // but I'm following the vocal, trappy or not ( ͡° ͜ʖ ͡°)
• 00:31:593 (6) - better slider here // I suck at doing slider art goddamnit :c
• 00:46:272 (1) - add light up curve before angle to emph vocal // nopee, looks quite weird
• 00:58:379 (4,5) - those sliders are just unformed well //fixed
• 01:04:165 (2) - move the first angle closer to slider start // purposely made it near the back but fixed a little
• 01:12:093 (4,5) - nope //fixed
• 01:14:236 (2) - add light left curve //naah

Hard
Hard:
• 00:14:236 (3) - add more distace betwen first angle point and the secong //yea
• 00:47:236 (1,2,3) - reccomend to add slight distace between one to others // I want this part to be like a relaxing point with no movement :)
this classic style mapping fit really well // I actually don't know what my mapping style is LOL kekeke

Insane
Insane:
none fs

overall i like this thing, theres a star //wow, thanks!
and good luck // :)

Thanks for modding!
-Zelos-
Hi, M4M from my queue
BG soooooo cute

[Easy]
  1. 00:11:665 (4,1) - In easy, you should avoid stack note. plz read https://osu.ppy.sh/wiki/Easy_(Difficulty)
  2. 00:27:093 (2,3) - ^
  3. 00:35:665 (3,1) - ^
  4. 01:08:236 (4,1) - ^
  5. 01:11:236 (2,3) - if you attend to make blanket, plz more beautiful? and no attend keep okok
  6. 00:40:379 (2,3,4) - it is better to keep same distance in detail. it mean 0.87 or 0.93 match to 0.9
  7. 00:48:950 (2) - delete note and start 1/1 slider at 00:48:522 - ?
  8. 00:58:379 (3) - add slider curve point to a head of slider? it mean this image
  9. 01:22:379 (1) - drum clap maybe miss because this point is normal 01:08:665 (1) -
[Normal]
  1. 00:25:808 (1) - absolutely screen out lol. you must change it.
  2. 00:18:950 (1) - also sliderend screen out.
  3. 00:41:665 (5) - in normal and easy, reverse more 2 times maybe unrakable.
  4. 00:48:093 (2) - add circle at 00:47:879 - and 00:48:950 - ? there are piano sound.
  5. 01:22:379 (1,2) - need drum here? same reason in easy.
[Hard]
  1. 00:20:665 (1,2,3,4) - i dont think it a good flow. change angle and move over?
  2. 00:25:808 (1) - maybe, it is better to change because screen out a little.
  3. 00:40:379 (3) - move down a little to make better flow.
  4. 00:48:093 (2) - fit piano sound too
  5. 00:54:736 (5,6,1) - add clap
  6. 01:22:379 (1,3) - change drum by same reason for other diffi.
[Insane]
  1. 00:11:986 (6,1) - stack miss?
  2. 00:48:093 (1,2) - change to fit piano sounds too? in insane diffi, kick is better.
  3. 00:48:950 (6) - maybe better to change for out of screen too.
  4. 00:54:308 (1,2,3) - kick and double? i think there is sound at 00:54:522. add circle and making triple is better.
  5. 01:11:879 (7) - maybe move to left to make better flow.
good luck~ :)
Topic Starter
_IxApplePie_

-Zelos- wrote:

Hi, M4M from my queue
BG soooooo cute // took my quite long to find this and still needed to edit it xD

[Easy]
  1. 00:11:665 (4,1) - In easy, you should avoid stack note. plz read https://osu.ppy.sh/wiki/Easy_(Difficulty)
  2. 00:27:093 (2,3) - ^
  3. 00:35:665 (3,1) - ^
  4. 01:08:236 (4,1) - ^
  5. 01:11:236 (2,3) - if you attend to make blanket, plz more beautiful? and no attend keep okok
  6. 00:40:379 (2,3,4) - it is better to keep same distance in detail. it mean 0.87 or 0.93 match to 0.9 // I don't see why though? :O Mind explaining through PM? .-.
  7. 00:48:950 (2) - delete note and start 1/1 slider at 00:48:522 - ? // nope, I don't want to add much circles/sliders at this certain part from 00:42:950 (1) - 00:49:808 (1)
  8. 00:58:379 (3) - add slider curve point to a head of slider? it mean this image //fine as it is, dw to much curve/curvy
  9. 01:22:379 (1) - drum clap maybe miss because this point is normal 01:08:665 (1) - //okay so here's the thing. I didn't use drum clap .-. I used the same normal clap here but it gave me drum clap so idk what to do ;___;
[Normal]
  1. 00:25:808 (1) - absolutely screen out lol. you must change it. // but the AiMod didn't catch it kekekeke, will change if BN(s) or if it's really a big problem even the if the AiMod didn't catch it :/
  2. 00:18:950 (1) - also sliderend screen out. //^
  3. 00:41:665 (5) - in normal and easy, reverse more 2 times maybe unrakable. // Don't think so... there's like 4 reverse for some especially streams. But not sure whether 5 could
  4. 00:48:093 (2) - add circle at 00:47:879 - and 00:48:950 - ? there are piano sound. // the piano sound at 00:47:879 is really soft though imo, and if I didn't change the front one I guess the 00:48:950 doesn't need to be changed/ put as it's a slider ald :) and the same reason with Easy, didn't want to put much notes
    ^ saw this like after I wrote my comment xD
  5. 01:22:379 (1,2) - need drum here? same reason in easy. // Refer to Easy ^
[Hard]
  1. 00:20:665 (1,2,3,4) - i dont think it a good flow. change angle and move over? //changed but different angle
  2. 00:25:808 (1) - maybe, it is better to change because screen out a little. // review normal mod pls
  3. 00:40:379 (3) - move down a little to make better flow.
  4. 00:48:093 (2) - fit piano sound too // same reason as the previous mod ^ Not too many notes on this section, and it's quite weird if a red tick slider suddenly pops out here as i'm going 1/1 (if I'm not mistaken) except for the triplets infront
  5. 00:54:736 (5,6,1) - add clap
  6. 01:22:379 (1,3) - change drum by same reason for other diffi. // Refer to Easy ^
[Insane]
  1. 00:11:986 (6,1) - stack miss? // if you meant by not stacking here then no, I purposely made it to stack here :)
  2. 00:48:093 (1,2) - change to fit piano sounds too? in insane diffi, kick is better. // not changing... ok so basically, 00:48:093 (1,2) - these two beats are way much more noticeable than the ones you gave. yes, they have a beat no doubt. For this, no kicks and slider as I want the 00:48:522 (2) - to be "clicked" on.
  3. 00:48:950 (6) - maybe better to change for out of screen too. //a little bit is fine actually. xD
  4. 00:54:308 (1,2,3) - kick and double? i think there is sound at 00:54:522. add circle and making triple is better. // emphasizing on the two obvious beats here, just remove them and you'll know :D
    ***did change 00:54:736 (3) - to clap, as I didn't notice this until you mentioned it in "Hard"
  5. 01:11:879 (7) - maybe move to left to make better flow. //I think it's fine as it is, I wanted to straight up flow in addition :P
good luck~ :) // thanks!
Fixed = No reply
Blue = Comment
Red = Rejected

Thanks for the mod!
Strategas
[general]

you might want to check on the metadata, I saw other people use TV MIX all capital leters

[insane]

00:09:950 (5,6,7,8) - this is wrong snap, it's suppose to be 1/6. so I recommend switching to 1/6 and use repeat slider if you don't want to make it too hard

00:11:986 (6) - ^

00:22:593 (2) - this jump is out of nowhere, because it's a weak beat, much better put jump on 00:22:379 (1) - because it's more important sound. 00:24:093 (1,2,3) - the way you space this is very good, so try to make it like this

00:33:736 - 00:34:165 - I think it's better if you have these clickable aswell, the voice really goes up here

00:38:022 (2) - this jump shouldn't exist either imo, nothing to justify it

00:41:665 (2,3,4,5) - this is fine, but this plays very linear cursor movement, so might be a bit awkward to play

00:46:165 (5,1) - I don't think you should hide repeat arrows like that, try to make the arrow visible

00:54:308 (1,2) - even if it's visually a 1/2 gap it's a 3/4 gap playability wise, because you don't click or hold the short slider end, so it might be too difficult to catch the rhythm here. usually there is 1/4 gap here so I suggest you put a note on the white tick aswell

01:01:808 (1) - weird beat emphasis again, you imply that this beat is much weaker than 01:00:308 (2,4,2,4) - . I disagree tbh and think you should lower the other ones and increase this downbeat spacing.

01:13:808 (1,2) - beat emphasis again, swap spacings of these notes

01:14:236 (3,4,1,2) - this plays a bit awkward because you go in a circle motion which makes it harder to snap into notes

01:20:450 (2,3) - emphasis
01:21:308 (3,1) - emphasis and transition into the stream can be improved if you rotate it a bit so it goes more downwards

this diff looks good, just need to mainly fix the beat emphasis and it will be great

[hard]

00:21:522 (7) - not sure if you are allowed to this, slowing slider pathing with red nodes isn't allowed as far as I know, but might want to ask QAT or BN if it's acceptable, since this one isn't that bad

[normal]

00:07:272 (1,2,3) - using 3/4 gaps for newbies is confusing, better if you used repeat sliders for such things http://image.prntscr.com/image/ee70929e ... 2a3a41.png

00:24:522 (4,1) - would look better if they weren't completely straight, rotate like 5-15 degrees would be good

00:41:665 (5) - also repeat sliders that repeat more than once isn't recommended unless they are long sliders

[easy]

00:12:093 (1) - can rotate this one too

00:45:522 (3,1) - making two harsh flow breaks is maybe too much

00:51:522 (3) - rotate a bit up http://image.prntscr.com/image/59d330e1 ... 94bc94.png

seems fine just worries me a bit the SV changes

gl
DeRandom Otaku
hi dad

Insane

  1. 00:03:950 - why didnt u put anything here while u have a note at 00:02:236 -
  2. 00:17:665 (3) - abit farther from 00:17:450 (2) - would be nicer and would make a more perfect triangle with 00:17:236 (1,2) -
  3. 00:22:165 (9,1,2) - your concept of spacing is a bit wrong here ~ spacing between between 00:22:165 (9,1) - should be more than 00:22:379 (1,2) -
  4. 00:34:808 (1) - u dont need nc here
  5. 00:36:736 (4,5) - why is 5 so close to 4
  6. 00:41:236 (1) - sliderend appears offscrean
  7. 00:46:379 (1,2) - spacing here is huge compared to your average spacing throughout the map .. there is no beat u need to emphasize so yea u better bring them closer
  8. 00:54:522 - u can hear a continuous stream here in the background so add circles on white and blue tick also
    kiai seems ok
thats all from me ... gl gl
Topic Starter
_IxApplePie_

Strategas wrote:

[general]

note that I check your mod from the easiet to hardest.

you might want to check on the metadata, I saw other people use TV MIX all capital leters // yup, changed. forgot to caps it

[insane]

00:09:950 (5,6,7,8) - this is wrong snap, it's suppose to be 1/6. so I recommend switching to 1/6 and use repeat slider if you don't want to make it too hard // er, it's actually 1/4 ._. listen in 75% or lower

00:11:986 (6) - ^ // ^

00:22:593 (2) - this jump is out of nowhere, because it's a weak beat, much better put jump on 00:22:379 (1) - because it's more important sound. 00:24:093 (1,2,3) - the way you space this is very good, so try to make it like this

00:33:736 - 00:34:165 - I think it's better if you have these clickable aswell, the voice really goes up here

00:38:022 (2) - this jump shouldn't exist either imo, nothing to justify it

00:41:665 (2,3,4,5) - this is fine, but this plays very linear cursor movement, so might be a bit awkward to play //fine imo

00:46:165 (5,1) - I don't think you should hide repeat arrows like that, try to make the arrow visible

00:54:308 (1,2) - even if it's visually a 1/2 gap it's a 3/4 gap playability wise, because you don't click or hold the short slider end, so it might be too difficult to catch the rhythm here. usually there is 1/4 gap here so I suggest you put a note on the white tick aswell // just added more distance, like how you would play like the other jumps.

01:01:808 (1) - weird beat emphasis again, you imply that this beat is much weaker than 01:00:308 (2,4,2,4) - . I disagree tbh and think you should lower the other ones and increase this downbeat spacing.

01:13:808 (1,2) - beat emphasis again, swap spacings of these notes

01:14:236 (3,4,1,2) - this plays a bit awkward because you go in a circle motion which makes it harder to snap into notes

01:20:450 (2,3) - emphasis
01:21:308 (3,1) - emphasis and transition into the stream can be improved if you rotate it a bit so it goes more downwards // no rotate

this diff looks good, just need to mainly fix the beat emphasis and it will be great

[hard]

00:21:522 (7) - not sure if you are allowed to this, slowing slider pathing with red nodes isn't allowed as far as I know, but might want to ask QAT or BN if it's acceptable, since this one isn't that bad // wasn't trying to make it slow down though, but I'll change if they mention.

[normal]

00:07:272 (1,2,3) - using 3/4 gaps for newbies is confusing, better if you used repeat sliders for such things http://image.prntscr.com/image/ee70929e ... 2a3a41.png //will take in account but no changes for now

00:24:522 (4,1) - would look better if they weren't completely straight, rotate like 5-15 degrees would be good

00:41:665 (5) - also repeat sliders that repeat more than once isn't recommended unless they are long sliders //I'll try to do smtg about this

[easy]

00:12:093 (1) - can rotate this one too // er I don't get but I'll take this as curving? pls tell me if you want to. :O

00:45:522 (3,1) - making two harsh flow breaks is maybe too much // okay, i didn't take this in account lol. Since my map are so boring I guess, having this little thing will be okay. Will change IF it's an unrankable issue/ BN complains.

00:51:522 (3) - rotate a bit up http://image.prntscr.com/image/59d330e1 ... 94bc94.png

seems fine just worries me a bit the SV changes

gl
no reply = fixed!
I think i made the emphasis thing worse x_x
Thanks for the mod!
Topic Starter
_IxApplePie_

DeRandom Otaku wrote:

hi dad // hi son ( ͡° ͜ʖ ͡°)

Insane

  1. 00:03:950 - why didnt u put anything here while u have a note at 00:02:236 // causeee. I don't even know. But I won't put a note there
  2. 00:17:665 (3) - abit farther from 00:17:450 (2) - would be nicer and would make a more perfect triangle with 00:17:236 (1,2) -
  3. 00:22:165 (9,1,2) - your concept of spacing is a bit wrong here ~ spacing between between 00:22:165 (9,1) - should be more than 00:22:379 (1,2) -
  4. 00:34:808 (1) - u dont need nc here
  5. 00:36:736 (4,5) - why is 5 so close to 4
  6. 00:41:236 (1) - sliderend appears offscrean //appears to be but the AiMod didn't catch it so :/ but made it in a little. very little
  7. 00:46:379 (1,2) - spacing here is huge compared to your average spacing throughout the map .. there is no beat u need to emphasize so yea u better bring them closer
  8. 00:54:522 - u can hear a continuous stream here in the background so add circles on white and blue tick also
    kiai seems ok // actually focusing on 00:54:308 (1,2,3) - the "de deng de deng"LOL xD part here
thats all from me ... gl gl
no reply = fixed

Thanks for the mod!
Strategas

_IxApplePie_ wrote:

Strategas wrote:

00:09:950 (5,6,7,8) - this is wrong snap, it's suppose to be 1/6. so I recommend switching to 1/6 and use repeat slider if you don't want to make it too hard // er, it's actually 1/4 ._. listen in 75% or lower
I'm like 101 % sure it's 1/6 because I can hear 7 piano beats and not 5, unless you're not following it, but that would be weird

and in easy I meant rotating as in rotating (ctrl shift r) just a bit so it's not completely straight
Topic Starter
_IxApplePie_

_IxApplePie_ wrote:

Strategas wrote:

00:09:950 (5,6,7,8) - this is wrong snap, it's suppose to be 1/6. so I recommend switching to 1/6 and use repeat slider if you don't want to make it too hard // er, it's actually 1/4 ._. listen in 75% or lower
I'm like 101 % sure it's 1/6 because I can hear 7 piano beats and not 5, unless you're not following it, but that would be weird

and in easy I meant rotating as in rotating (ctrl shift r) just a bit so it's not completely straight
I'll be checking this when I go online ltr


00:09:950 (5,6,7,8) - this is wrong snap, it's suppose to be 1/6. so I recommend switching to 1/6 and use repeat slider if you don't want to make it too hard // er, it's actually 1/4 ._. listen in 75% or lower
// yeea, heard it now :3 after lots of concentration hahaha. changed the later on wrong snap one too! thanks!



and in easy I meant rotating as in rotating (ctrl shift r) just a bit so it's not completely straight // okey, changed into straight but with angleee!


Thanks again!! :) <3
Natteke desu
[Insane]
00:03:736 (2) - if i'm correct about track you chose to follow this circle isn't really needed, because it's mapped on the synth sounds which doesn't makes sense rhythmwice at this case, also 00:04:165 (2,3) - replacing these by circles would be nice, because all of these samples you mapped by using sliders is strong, which isn't really good emphazised by sliders, due to uncklickable ends
screenshot
00:11:022 (2) - what the point if this 1/6? There is no stuff you can follow like that and it doesn't work good as overmap for arrange purporses, simple 1/2 would be better

there is some jumps which i found pretty random so i'll just put them in one line and after explain why i dislike them:
00:16:808 (4,5) -
00:18:522 (5,6) -
00:22:593 (2,3) -
main thing which bothers me about these is idea of jumps is right, but you emphazise things which isn't really call for being emphazised with jumps, while samples which call for being emphazised like that isn't emphazised at all, for example the first one 00:16:808 (4,5) - :
vocals here isn't that high for making a jump, but 00:17:236 (1) - is fine for jump, because it's strong downbeat, so something like this (the idea of how it's should be spaced in general, not the actuall spacing) would be more logical to go with
Just check same stuff there i do believe there is no need in gigantic mod which would mention all these places.
Also, 00:29:236 (1) - this part suddenly had literally 2-3 jumps while being pretty same with one before which has many of them, so i believe you should reconsider it
00:45:308 (3,4) - why no 1/6? It would fit, since you used them often already
00:47:450 (2,3) - too many spacing immo
00:54:308 (1,2,3) - uh, this would be cool if only white tick here 00:54:522 - hadn't pretty strong sample on it, so i'd say you should keep 1/4
01:24:093 (1) - would work much better
Topic Starter
_IxApplePie_

EvilElvis wrote:

[Insane]
00:03:736 (2) - if i'm correct about track you chose to follow this circle isn't really needed, because it's mapped on the synth sounds which doesn't makes sense rhythmwice at this case, also 00:04:165 (2,3) - replacing these by circles would be nice, because all of these samples you mapped by using sliders is strong, which isn't really good emphazised by sliders, due to uncklickable ends
screenshot
00:11:022 (2) - what the point if this 1/6? There is no stuff you can follow like that and it doesn't work good as overmap for arrange purporses, simple 1/2 would be better

there is some jumps which i found pretty random so i'll just put them in one line and after explain why i dislike them:
00:16:808 (4,5) -
00:18:522 (5,6) -
00:22:593 (2,3) -
main thing which bothers me about these is idea of jumps is right, but you emphazise things which isn't really call for being emphazised with jumps, while samples which call for being emphazised like that isn't emphazised at all, for example the first one 00:16:808 (4,5) - :
vocals here isn't that high for making a jump, but 00:17:236 (1) - is fine for jump, because it's strong downbeat, so something like this (the idea of how it's should be spaced in general, not the actuall spacing) would be more logical to go with
Just check same stuff there i do believe there is no need in gigantic mod which would mention all these places.
Also, 00:29:236 (1) - this part suddenly had literally 2-3 jumps while being pretty same with one before which has many of them, so i believe you should reconsider it
00:45:308 (3,4) - why no 1/6? It would fit, since you used them often already //erm, I've gotta say no cause I want this to be a "slow" part
00:47:450 (2,3) - too many spacing immo
00:54:308 (1,2,3) - uh, this would be cool if only white tick here 00:54:522 - hadn't pretty strong sample on it, so i'd say you should keep 1/4
01:24:093 (1) - would work much better
All fixed except for one!
Thanks for the mod :)
I have no idea how to emphasis beats :c I'll do my best though!
Kyuukai
Ayyyyyy, I'm here for the NM request from my Modding Queue !

Insane
00:24:950 (6,7,8) - Do something more symmetric, I think
00:36:093 (1,2,3) - Asymmetric
00:37:808 (1,2,3) - Asymmetric
00:47:879 - Make a note there, instrumental follow
01:03:950 (2,3,4,5) - 3,4,5 doesn't have the same distance as 2,3,5 I think you should fix it
01:16:593 - Make a note there and there 01:16:700, make a slider there 01:16:808 until it reaches there 01:17:129, make the slider direction to the way on that note 01:17:236 (1), it will follow the instrumental

I love the music, and I like your mapping, I'm a very symmetric mapper so I don't know if my mods will help you. If it doesn't, sorry.
[ D Myung ]
Yohoo o/ From My modding Queue


-Mod-
Normal
00:15:094 - You could start here, not at 00:15:522(here should be the slider) and adding a circle here 00:15:308

Hard
00:05:986 - Add a circle and link with this slider 00:06:093 (2)


Btw It's all OK. It's a really good map :D. I hope that my mod has been helpful :|
Topic Starter
_IxApplePie_

yaleufeu wrote:

Ayyyyyy, I'm here for the NM request from my Modding Queue !

Insane
00:24:950 (6,7,8) - Do something more symmetric, I think
00:36:093 (1,2,3) - Asymmetric
00:37:808 (1,2,3) - Asymmetric
00:47:879 - Make a note there, instrumental follow
01:03:950 (2,3,4,5) - 3,4,5 doesn't have the same distance as 2,3,5 I think you should fix it //they do kekeke, I used ds before crtl + g them
01:16:593 - Make a note there and there 01:16:700, make a slider there 01:16:808 until it reaches there 01:17:129, make the slider direction to the way on that note 01:17:236 (1), it will follow the instrumental //following vocal here so no instrument beat but good point!

I love the music, and I like your mapping, I'm a very symmetric mapper so I don't know if my mods will help you. If it doesn't, sorry. // it helped! thanks!
No reply = Fixed!

[ Korox ] wrote:

Yohoo o/ From My modding Queue


-Mod-
Normal
00:15:094 - You could start here, not at 00:15:522(here should be the slider)// I actually did not map this part of the song in all diff except for Insane and adding a circle here 00:15:308 // er no, as 00:15:736 (2) - has the instrument sound at the back.

Hard
00:05:986 - Add a circle and link with this slider 00:06:093 (2) // will consider


Btw It's all OK. It's a really good map :D. I hope that my mod has been helpful :|
Gave kds anyways as I might be changing that one thing in Hard.

Thanks for the mod!
Stjpa
[General]
I feel like you should add another hitsound fitting to the sound on the white ticks because with the standard skin you literally have no feedback at all when clicking.
You might wanna check yourself what objects are off-screen because at one point I stopped pointing them out.

[Easy]
00:27:522 (3) - This slider is really close to being off-screen on 4:3 resolution. Mind moving it a bit to make it less awkward?
00:54:522 (2) - I'd prefer to have the downbeat here clickable as it's a transition into a new melody.
01:23:450 (2) - And this one is actually off-screen on 4:3.

[Normal]
00:18:950 (1) - Off-screen. You seem to like to live on the edge. :^)
00:21:522 (5) - Slidershape looks a bit weird, maybe try this?
00:36:522 (2) - 00:38:236 (4) - Kinda weird that you ignored the sound on the first red tick here. You always mapped it before. There aren't even vocals on it that would allow that easily.
00:41:236 (4,5) - If you really want to do more than one repeat on the slider you should consider to unstack them as the hitburst of the circle would hide the second repeater and there's not other indicator for it. Even though I really do not recommend to use more than one on 1/2 sliders as it's not common anymore.
00:54:522 (2) - As in Easy. If you change it here you can actually think about a different rhythm that emphasizes the whole music here better.
01:01:808 (3,4,5) - Shouldn't they all stacked if the stack structuring you used? Like, the patch is on all 3 objects the same, so it doesn't make sense to just stack the later two objects.

[Hard]
00:20:879 (2,3,4,5,6,7) - Why do you ignore the sound on the blue tick that is perfectly audible? Maybe use two 1/4 repeats instead like you did before in this diff so you cover all sounds.
00:23:879 (6,1,6,1) - I wonder why you prefer to emphasize the first two but not the later two objects.
00:48:093 (2) - There is one piano sound before and some after this circle, would be cooler to map them as your current two circles here aren't really mapped to anything special.
01:08:665 (1,2,3,4) - You never used any real jump patterns and didn't even do it in the second kiai which has a similar ending, so you might wanna nerf this to make it the same as 01:22:379 (1,2,3,4) ?

[Insane]
00:09:950 (5,6,7,8,9,10,1) - I'm almost sure that you can't use 1/6 streams on Insanes of this difficulty. They didn't even learn how to stream this BPM properly and you give them a hard burst here. :<

Other than that there's not much to say, I just dislike the way you used jumps as you sometimes emphasize literally nothing more than some vocals pre-kiai.
Plus4j
hello NM

[Easy]
00:20:665 (2,3) - I feel it's weird change a position
00:42:950 (1) - not perfect in shape
01:10:379 (1,2) - please align
01:23:450 (2) - out of screen why ai mod have not find this problem..
[Normal]
00:04:165 (1,2) - how about this?
00:13:808 (2,3,4) - bad follow
00:18:950 (1) - out of screen
00:25:808 (1) - ^
00:35:236 (5) - align
00:51:522 (3,1) - not perfect blanket
01:17:236 (1) - out of screen
[Hard]
00:14:022 (2,3,4) - this is 1/4 stream
00:25:808 (1) - out of screen
00:51:522 (1) - ^
01:19:593 (2) - ^
[Insane]
00:09:950 (5,6,7,8,9,10) - pls use slider
00:15:093 (8,9,1,2) - bad follow
00:21:522 (8) - out of screen
00:30:736 (7,1) - ^
00:35:236 (5,6) - bad follow
00:41:236 (1) - out of screen
00:48:950 (3) - ^

GL~~
Luel Roseline
Hi, from my taxi.

[Eaay]
01:08:665 (1) - Unreadable slider for starter.

[Normal]
00:01:808 ~ 00:08:450 - Sample set to normal at strong beat. For example, 00:07:808 (2)


[Hard]
00:01:808 ~ 00:08:450 - Same as blne text in normal
00:20:879 (2,3,4) - Change to this slider.
00:42:522 (4,5,6,7,1) - Compress this stream

[Insane]
00:01:808 ~ 00:08:450 - Same as blne text in normal
00:09:950 (5,6,7,8,9,10) - This 1/6 stream is too hard. I think change to 1/6 slider better.


GL
Vovan
I'm late due to holidays :3

==NM==

[Easy]

00:27:093 (2) - Move to x 336 y 128 to make a line with the slider (1) it will make a better flow

00:55:379 (3) - That slider is really lower on the grid, you can probably change a bit the patterns to move it

00:56:236 (4,1) - Blanket ?

01:03:522 (1,2) - Flow looks strange

01:11:236 (2,3) - Small blanket problem

01:12:093 (3,2) - Stacking created an overlap

01:16:379 (5,1) - Strange flow

[Normal]

00:12:093 (1) - Point out of the grid

00:25:808 (1) - Point out of the grid

01:05:236 (4,5) - Strange pattern

01:12:950 (5) - Ctrl+H , Ctrl+G, and replace the slider, It's better now ? :3

01:17:236 (1) - Point out of the grid

I usually mod hards, but I haven't time, sorry :x
Foxy Grandpa
Reminder here to mod after i get sleep, i'm so sorry for the delay >_>
Topic Starter
_IxApplePie_
Kekeke, no need to rush as I'm also really busy these days :P
Topic Starter
_IxApplePie_
Easy mods.

Stjpa wrote:

[General]
I feel like you should add another hitsound fitting to the sound on the white ticks because with the standard skin you literally have no feedback at all when clicking. // ee, I feel like it's okai, since I'm using no skin form like the beginning of osu! but I'll try to find.
You might wanna check yourself what objects are off-screen because at one point I stopped pointing them out. //NOOOOO T^T

[Easy]
00:27:522 (3) - This slider is really close to being off-screen on 4:3 resolution. Mind moving it a bit to make it less awkward?
00:54:522 (2) - I'd prefer to have the downbeat here clickable as it's a transition into a new melody.
01:23:450 (2) - And this one is actually off-screen on 4:3.

Other than that there's not much to say, I just dislike the way you used jumps as you sometimes emphasize literally nothing more than some vocals pre-kiai. // I dislike it too. And I'm trying to fix it xD

Hey lululu wrote:

hello NM

[Easy]
00:20:665 (2,3) - I feel it's weird change a position // I really laike this position though :c
00:42:950 (1) - not perfect in shape// quite obv, but idk how to fix it now, but I'll ltr on when I have the time :)

01:10:379 (1,2) - please align
01:23:450 (2) - out of screen why ai mod have not find this problem.. // I'm very good at out-screen sliders! :D fixed from previous mod kekekeke but thx!
GL~~

S A V E R Y wrote:

Hi, from my taxi. // yass, finnallyyy <3

[Eaay]
01:08:665 (1) - Unreadable slider for starter. //I'll take some "newbies" to test this out, but I don't it's a problem to have a twist! :D


GL //thx!

Lexis wrote:

I'm late due to holidays :3

==NM==

[Easy]

00:27:093 (2) - Move to x 336 y 128 to make a line with the slider (1) it will make a better flow

00:55:379 (3) - That slider is really lower on the grid, you can probably change a bit the patterns to move it // I like the side of the grids <3, okayokay, I actually like this flow with 4 and the first slider of kiai

00:56:236 (4,1) - Blanket ? //Don't think it's so obv and i think it's acceptable, will change it mentioned again :0

01:03:522 (1,2) - Flow looks strange //fine imo

01:11:236 (2,3) - Small blanket problem


01:12:093 (3,2) - Stacking created an overlap // don't think it's a problem as there's a 1/1 slider between theem

01:16:379 (5,1) - Strange flow // this flow is all over the map and the other diff xD so no change as it's fine imo

I usually mod hards, but I haven't time, sorry :x //it's okai!

Others will be done ltr
No reply = fixed!
Blue = comment/ fix/ no fix LOL so sry.
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