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Camellia - Enantiomorphs

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Topic Starter
-kevincela-
This beatmap was submitted using in-game submission on sabato 1 aprile 2017 at 22:39:31

Artist: Camellia
Title: Enantiomorphs
Tags: cametek kamelcamellia MEGANTO METEOR Exit Tunes Academy
BPM: 203
Filesize: 8050kb
Play Time: 05:08
Difficulties Available:
  1. Optical Isomer (5,99 stars, 1049 notes)
Download: Camellia - Enantiomorphs
Information: Scores/Beatmap Listing
---------------
BG source

disclaimer: i know the sliders at 00:25:104 (1) - should be 1/2 according to the synth but i'll still use 1/4 sliders because they fit with the kicks and feel better to play with that sv

redownload if you didn't before 08/11/2016 (new mp3)
Shiguma
I love this version, hope it gets ranked! :D
Nakano Itsuki

VINXIS wrote:

SIK
SkullFull
Se solo sapessi giocarla...
Porochu
eeeeeeeeeeee
wow good map
Kroytz
yesyesyesyesyes
Cryptic
I noticed this on Smoothie's map too, but aren't these technically snapped to 1/3rd?
(00:06:483 (2) - 00:07:666 (1) - 00:08:848 (1) - etc).
Your current pattern works because it hits the weird noises in the background, but if you're mapping to the synths I think they should be 1/3rds.
Topic Starter
-kevincela-
Considering the silenced slider ends and how it plays atm i'd prefer just leaving them snapped to 1/2 :p
Zallies
i love kevincela
ErunamoJAZZ
01:06:927 (1,1) - that felt very troll.


I would like to make a real mod but I cant pass your map ;w;
Luel Roseline
Take my star
transcendental
hullo from discord

here are some thoughts on your map

00:42:099 (1,1) - any reason these end on blue ticks instead of red ticks? i know you're mapping to the synth but there's sound at the red ticks and literally nothing at the blue ticks.

00:48:306 (1,2,3,1) - this is the same music as 00:43:873 (1,2,1) but mapped with a very different rhythm - why? might play better/more intuitively if you used the same rhythm here, making 00:48:749 (3) a 1/4 slider and either moving 00:49:045 (1) and lengthening it or (my preferred solution) adding a circle at 00:48:897 for a nice clickable big kick sound.

00:53:035 (1) - end at 00:53:552 and add a circle for a nice clickable downbeat at 00:53:626?

00:53:922 (1,1,2,3,4,5,6,7,8,9,10) - it sounds to me like the big extended synth/kick doesn't get overshadowed by the 1/4 wubs until 00:54:217. Consider extending 00:53:922 (1) and starting the stream at 00:54:217 instead.

00:54:513 (7) - maybe a stream corner to emphasize kick here? up to you, just would be cool

00:55:991 (3,1) - replace 00:55:991 (3) with two 1/4 sliders, with the second where 00:56:286 (1) currently is, and make 00:56:286 (1) into a triple on the head of 00:56:434 (2) to match 00:56:730 (3,4,5)?

01:05:006 (2,3) - lower 2 to 80,160 or so for better circular flow through into 01:05:227 (4,5)

01:17:272 (3,4) - clicking on blue tick but not on the downbeat is awkward, maybe make 01:17:493 (4) into circles off the tail of 01:17:272 (3)

02:01:015 (3) - triple here to match the other instances of this sound?

02:35:597 (1,2,3) - i hear a 1/2 rhythm that might play better and transition into the next 1/2 jump based section better

04:16:385 (1,2,3,4,5,1,2,3,4,5) - this spacing is nearly impossible to read as 3/4. sliders like 04:18:749 (1,2) (but slower and less obtrusive) might make the rhythm a bit more obvious.

sweet map.
Zhuriel
from my cool new queue, to be released publically soon™

before i start, disclaimer: i am bad at both 200bpm and ar 9.6 so i had to testplay this on ht, was still fun though.

00:27:469 (1,2) - you should try to differentiate these more from 00:25:104 (1,2,3) - and 00:28:799 (1,2) - (etc) to make it easier to read since the rhythms are quite different while your mapping of them isn't
00:53:035 (1) - i'd reduce the sv on this maybe a bit more to make the difference in sound stand out just a bit more
01:12:543 (1,2,1,2,3) - i don't like this overlap, it seems unnecessarily confusing and out of place with no other similar pattern in the map
03:46:089 (2,3) - same as my first point
04:16:385 (1,2,3,4) - the rhythm on these is really hard to make out, consider using sliders here to make it easier to hear/read what's going on, or make the transition easier in some other way
04:44:759 (1,1,1) - the sound these are mapped to fades pretty quickly and is basically gone halfway through the slider, maybe try mapping something else (there's enough going on anyway) for the second half or just shortening the sliders

can't really find much more, sorry but you're too good for me :(

also your hitsound samples didn't piss me off which is relatively rare so gj at that
SnowNiNo_

k here is the mod dat i should done it way b4 =w=

  • [General]
  1. lol add some tags =w=
  2. check AiMod
  • [Optical Isomer]
  1. 00:11:065 (1,2,3) - 00:20:523 (1,2,3) - well i think this 3 reverse kicks fit rly rly weird to the music....
  2. 00:49:414 (3,1) - i would say make here as same as 00:49:710 (2,1) - for consistent
  3. 01:02:198 (1) - i think make 1's sliderend stack either would look much nicer, can try sth like this, or just sth like youve done at 01:13:725 - for consistent
  4. 01:04:267 (1,2,3,4) - the 4 linear jumps here isnt fitting the fking high pitch sound imo
  5. 01:07:813 (5,6) - i would say the rhythm here should be like this, its kinda weird to used a sliderend to express a kick 01:08:109 - here, same here 01:17:272 (3,4) - 01:46:828 (1,2) - 01:54:513 (1,2) -
  6. 01:12:543 (1,1,2,3) - for intentional or... the stack is off
  7. 02:34:119 - spacing here should get increased either
  8. 03:54:661 (1,1) - make a perfect stack on sliderbody would look nicer
  9. 03:56:139 (1,1) - imo the spacing here isnt deserved that big, spacing here should be similar as 03:55:547 (1,2) - or 03:55:843 (1,2) - cuz the music all sound the same
  10. 04:08:552 (3) - 04:09:735 (3) - NC for consistent
  11. 04:09:144 - 04:27:912 (1) - i think you shouldnt miss the sound here cuz is rly intense, could make a x1.6 sv slider here
  12. 04:27:247 (2,3) - i would say stack there two for consistent with your structure
wat a lazy ending ahaha xd
GL~ thx for requesting this nice map :)
Topic Starter
-kevincela-

transcendental wrote:

hullo from discord

here are some thoughts on your map

00:42:099 (1,1) - any reason these end on blue ticks instead of red ticks? i know you're mapping to the synth but there's sound at the red ticks and literally nothing at the blue ticks. nice catch, made them 1/4 shorter, did it also before the kiai

00:48:306 (1,2,3,1) - this is the same music as 00:43:873 (1,2,1) but mapped with a very different rhythm - why? might play better/more intuitively if you used the same rhythm here, making 00:48:749 (3) a 1/4 slider and either moving 00:49:045 (1) and lengthening it or (my preferred solution) adding a circle at 00:48:897 for a nice clickable big kick sound. i'm pretty sure the synth here actually changes, especially the high pitches ones :o

00:53:035 (1) - end at 00:53:552 and add a circle for a nice clickable downbeat at 00:53:626? sure

00:53:922 (1,1,2,3,4,5,6,7,8,9,10) - it sounds to me like the big extended synth/kick doesn't get overshadowed by the 1/4 wubs until 00:54:217. Consider extending 00:53:922 (1) and starting the stream at 00:54:217 instead. I'd rather follow all the 1/4 notes there, it feels quite strange to play without them

00:54:513 (7) - maybe a stream corner to emphasize kick here? up to you, just would be cool not sure about it, will see later

00:55:991 (3,1) - replace 00:55:991 (3) with two 1/4 sliders, with the second where 00:56:286 (1) currently is, and make 00:56:286 (1) into a triple on the head of 00:56:434 (2) to match 00:56:730 (3,4,5)? oo this is a good suggestion, done

01:05:006 (2,3) - lower 2 to 80,160 or so for better circular flow through into 01:05:227 (4,5) done

01:17:272 (3,4) - clicking on blue tick but not on the downbeat is awkward, maybe make 01:17:493 (4) into circles off the tail of 01:17:272 (3) done, done the same on the next one

02:01:015 (3) - triple here to match the other instances of this sound? I wanted to keep this initial part calm here since it's just after the culmination of this part and keeping only basic notes help underlining the contrast

02:35:597 (1,2,3) - i hear a 1/2 rhythm that might play better and transition into the next 1/2 jump based section better Still want to follow the kicks here mainly :P

04:16:385 (1,2,3,4,5,1,2,3,4,5) - this spacing is nearly impossible to read as 3/4. sliders like 04:18:749 (1,2) (but slower and less obtrusive) might make the rhythm a bit more obvious. I get what you mean but I'm not sure about how to change them properly... I don't really want to use sliders at least for the first notes here :v will think about it later

sweet map. Thanks!

Zhuriel wrote:

from my cool new queue, to be released publically soon™

before i start, disclaimer: i am bad at both 200bpm and ar 9.6 so i had to testplay this on ht, was still fun though.

00:27:469 (1,2) - you should try to differentiate these more from 00:25:104 (1,2,3) - and 00:28:799 (1,2) - (etc) to make it easier to read since the rhythms are quite different while your mapping of them isn't CTRL+Ged the 2nd sliders there to make them easier to catch, should be a bit more clear
00:53:035 (1) - i'd reduce the sv on this maybe a bit more to make the difference in sound stand out just a bit more sure
01:12:543 (1,2,1,2,3) - i don't like this overlap, it seems unnecessarily confusing and out of place with no other similar pattern in the map stacking it properly messes up the pattern unfortunately :x
03:46:089 (2,3) - same as my first point The player should be quite confident in this part at this point :P
04:16:385 (1,2,3,4) - the rhythm on these is really hard to make out, consider using sliders here to make it easier to hear/read what's going on, or make the transition easier in some other way same as the mod above
04:44:759 (1,1,1) - the sound these are mapped to fades pretty quickly and is basically gone halfway through the slider, maybe try mapping something else (there's enough going on anyway) for the second half or just shortening the sliders I'd rather just follow the main synth here, however i may replace the first spinner with some notes following these sounds

can't really find much more, sorry but you're too good for me :(

also your hitsound samples didn't piss me off which is relatively rare so gj at that

SnowNiNo_ wrote:


k here is the mod dat i should done it way b4 =w=

  • [General]
  1. lol add some tags =w= yep
  2. check AiMod did it, will fix the mp3 later xP
  • [Optical Isomer]
  1. 00:11:065 (1,2,3) - 00:20:523 (1,2,3) - well i think this 3 reverse kicks fit rly rly weird to the music.... they're totally ok for me, plus they're all on white ticks so they should be really easy to hit
  2. 00:49:414 (3,1) - i would say make here as same as 00:49:710 (2,1) - for consistent wanted to build up for the 1/4 jumps just next to the pattern
  3. 01:02:198 (1) - i think make 1's sliderend stack either would look much nicer, can try sth like this, or just sth like youve done at 01:13:725 - for consistent didn't really get this point :shock:
  4. 01:04:267 (1,2,3,4) - the 4 linear jumps here isnt fitting the fking high pitch sound imo didn't follow the pitch here, wanted to again build up for the next pattern which is quite intense
  5. 01:07:813 (5,6) - i would say the rhythm here should be like this, its kinda weird to used a sliderend to express a kick 01:08:109 - here, same here 01:17:272 (3,4) - 01:46:828 (1,2) - 01:54:513 (1,2) - yes, done
  6. 01:12:543 (1,1,2,3) - for intentional or... the stack is off intentional
  7. 02:34:119 - spacing here should get increased either it's already increased though :o
  8. 03:54:661 (1,1) - make a perfect stack on sliderbody would look nicer would look messy with the other 2 sliders there though :x
  9. 03:56:139 (1,1) - imo the spacing here isnt deserved that big, spacing here should be similar as 03:55:547 (1,2) - or 03:55:843 (1,2) - cuz the music all sound the same decreased a bit but not by much, the change there is strong enough to support this higher spacing imo
  10. 04:08:552 (3) - 04:09:735 (3) - NC for consistent redid the NCs in this part in general
  11. 04:09:144 - 04:27:912 (1) - i think you shouldnt miss the sound here cuz is rly intense, could make a x1.6 sv slider here I think the slow beat here is much more noticeable since it's something different from the main beats, which is why i decided to follow them instead
  12. 04:27:247 (2,3) - i would say stack there two for consistent with your structure done!
wat a lazy ending ahaha xd xd
GL~ thx for requesting this nice map :)
Thanks everyone!
Chocobo
Hi, from my modding queue;
Sorry to be so late, but this map is really really hard to mod, I cant find anything wrong during my first playXD;
MODDING
1. 00:32:937 (1) - previous section: 00:30:424 (3) - ended at a blue line, I suggest the same for this part; Actually, I cant here a sound at this white line time point;
2. 01:48:454 (3) - Changed position to (220, 108);
3. 02:18:749 (2) - Make it longer to the followed red line?
4. 02:35:597 (1,2,3) - maybe add hit-sound here;
5. 02:55:991 (1) - A finish hit-sound here?
6. 03:51:557 (2) - As 1;
7. 03:54:956 (1,1) - rotate slider1(the first one) a tad?
An epic map indeed, hope it will be ranked!!
VINXIS
chocobo
Ora
vinxisfunny
-Atri-


Minor suggestions, since you're way better then me

  1. 00:11:656 (3) - How about removing 1 of the return arrows and add a note at 00:11:853 - ? The last note is much more stronger and doing so might emphasize it better
  2. 00:21:114 (3) - Same here
  3. 03:30:277 (4) - ^
  4. 03:39:735 (4) - ^

Hope i help you learn free SP

No changes > no kd

GL~ Starred~
Topic Starter
-kevincela-
I still want to keep the repeats since a 1/3 note here would be kinda confusing. Thanks for checking though! :D
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