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Camellia - Enantiomorphs

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Total Posts
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Topic Starter
-Visceral-
This beatmap was submitted using in-game submission on Monday, August 22, 2016 at 11:18:47 PM

Artist: Camellia
Title: Enantiomorphs
Tags: cametek kamelcamellia MEGANTO METEOR Exit Tunes Fort
BPM: 203
Filesize: 8597kb
Play Time: 05:09
Difficulties Available:
  1. Chirality (6.34 stars, 1091 notes)
Download: Camellia - Enantiomorphs
Information: Scores/Beatmap Listing
---------------


Total time: ~10-11 Hours
100% Created @ https://www.twitch.tv/smoothie_world/

Hitsounds by Fort & Smoothie World
Sing
dude nice
Izzywing
Each of two crystalline or other geometric forms that are mirror images of each other.

no mirrored shapes feels bad man

00:22:454 (1) - should start on the downbeat, right?

01:08:636 (2) - This note feels kind of dense with the surrounding objects, I suggest moving it to more near x:270 y:270 ish. I don't think this note needs to be stacked on 01:07:011 (6,7)

01:19:720 (1,5) - rip blanket https://osu.ppy.sh/ss/5561314

01:31:986 (3,4) - space between these is thicker on the right than on the left

01:49:868 (7) - NC?

02:48:390 (1,2) - This blanket could be a little better, since the space is thicker on the left of the circle then directly on top of it

03:41:075 (5) - should start on the downbeat, right?

04:19:720 (5) - NC? seems like usually there would be one here

04:44:843 (1) - Minor comment, a sharper turn for 04:48:095 - would be neat

04:54:301 (1) - ^, but for 04:57:553

Good luck!
jabronski

Hobbes2 wrote:

Each of two crystalline or other geometric forms that are mirror images of each other.

no mirrored shapes feels bad man
dude this isnt andrea xd
Sing

blizzardice wrote:

Hobbes2 wrote:

Each of two crystalline or other geometric forms that are mirror images of each other.

no mirrored shapes feels bad man
dude this isnt andrea xd
cherry blossom
Spaghetti
yea wots up
Monstrata
Can i bubble this already?
-kevincela-
Nice, I'll soon finish it as well :D
chainpullz
Highest * ranked wub map when? :^) JK 6.2* is like perfect for me
Topic Starter
-Visceral-

Monstrata wrote:

Can i bubble this already?
I'll let you know when I've got a fair amount of mods ;) A few of the sections I still want some feedback on regarding rhythm so we'll see how it ends up. Plus I want to hitsound and get a storyboard.
-Genesis
m a s t e r p i e c e
-Atri-

Smoothie World wrote:

Monstrata wrote:

Can i bubble this already?
I'll let you know when I've got a fair amount of mods ;) A few of the sections I still want some feedback on regarding rhythm so we'll see how it ends up. Plus I want to hitsound and get a storyboard.
No need, man, i give you kds on this one, now you can tell monstrata to bubble this right now :p
rbby
It might just be me, but I noticed that the sliders like these 00:06:641 (2) - 00:07:824 (2) - 00:09:006 (2) - sound better if they're on the yellow tick before the blue (On 1/8 snap divisor)
Girl
i thought my phone vibrated but it was actually my hungry stomach making noises
Topic Starter
-Visceral-

Hobbes2 wrote:

Each of two crystalline or other geometric forms that are mirror images of each other.

no mirrored shapes feels bad man

00:22:454 (1) - should start on the downbeat, right? slider was fixed already but the spinner is fine where it is

01:08:636 (2) - This note feels kind of dense with the surrounding objects, I suggest moving it to more near x:270 y:270 ish. I don't think this note needs to be stacked on 01:07:011 (6,7) i feel its fine to read and flows really well, and it blankets with the slider

01:19:720 (1,5) - rip blanket https://osu.ppy.sh/ss/5561314 dammit

01:31:986 (3,4) - space between these is thicker on the right than on the left ok fixed.

01:49:868 (7) - NC? nah no point for a 1 note nc

02:48:390 (1,2) - This blanket could be a little better, since the space is thicker on the left of the circle then directly on top of it fixed

03:41:075 (5) - should start on the downbeat, right? same as before. i think you meant to link the slider but you linked the spinner

04:19:720 (5) - NC? seems like usually there would be one here yup good call

04:44:843 (1) - Minor comment, a sharper turn for 04:48:095 - would be neat i think its pretty sharp but ill consider it

04:54:301 (1) - ^, but for 04:57:553 ok

Good luck!
ty for the mod :)
fieryrage
ok

  • 00:01:100 (1) - silence spinner
    00:06:641 (2) - it sounds like most of these should start on 1/3 ticks but idk, this goes for basically this entire section and the latter one at around 3 mins
    00:11:149 (2,3) - follow bg noise here? the spinner would also have to land later on the red tick as well, imo the sounds are more potent than what you're following atm
    00:22:380 (1) - shouldn't this be a repeat slider? i hear something on the blue tick idk if im high
    00:27:553 (2,3) - these sliders should end on 1/4 not 1/3
    00:40:705 (1,2,3,4) - the note stream would be better as a repeat slider imo, pretty awkward transition from 1/3 to 1/4 immediately after but g
    00:44:548 (2) - nc?
    00:50:164 (7) - ^
    01:02:577 (1) - curve slider end a bit more so it looks c o o ler
    01:07:011 (6,7) - having a 1/2 stack is kind of weird after you have 1/4 stacks everywhere prior, maybe just make this a slow slider?
    01:16:469 (2,3) - ^ basically same thing here especially considering it's stacked 1/4 then 1/2 immediately after
    01:48:981 (3) - slider ends too early if you're following drum
    02:43:070 (1,2) - wouldn't it be better to follow the drum on the red tick here since it's more potent than the synth?
    02:48:242 (1) - if you want the perfect overlap moving to x:154 y:181 works pretty good t b h
    03:01:986 (1,2) - same thing as 02:43:070 (1,2)
    03:11:149 (2) - nc?
    03:21:494 (5) - curving the end here so this isnt here looks so much better tho
    03:29:769 (2,3) - same as 00:11:149 (2,3)
    03:37:454 (3) - nc to keep pattern you had consistent
    03:41:001 (5) - nc this as well for pattern consistency at the beginning
    03:43:070 (3) - doesnt really do anything but nc for sv change?
    04:06:715 (7) - nc? you did it 04:11:444 (1) - here so idk
    04:16:469 (1) - spinner should be quieter imo
    04:40:114 (1) - fast slider to slow slider transition here is kind of asking for sliderbreaks but idk how else to map this so i guess its ok?????
    04:44:843 (1,3,1) - sliderticks should be inaudible here as well as sliderends since there's really no noise on them, most of it is on the red or blue ticks
    04:59:031 (1,1) - ok tho silence both these spinners thx
kind of half-assed it at the end because time limit im going to bed now by
Cryptic
hi famalam why are all the greatest songs on this new album under 5 minutes plz

[Chirality]
  1. I'll preface this by saying this is probably one of your best maps to date, you've done a really good job with it and a lot of this mod will be nitpicking.
  2. Add "Exit Tunes Academy" to the tags.
  3. OD 9 seems really awkwardly high for some of the snaps required in this song, but that may just be me.
  4. 00:06:641 (2) - Starts at 00:06:617 - 1/3rd snapped.
  5. 00:07:824 (2) - 00:09:006 (2) - 00:16:099 (2) - 00:17:282 (2) - 00:18:464 (2) - ^
  6. 00:10:558 (1,2,3) - Not a huge fan of how you didn't map the small ascending run in the background, mainly because your current rhythm seems random. I can't really figure out what the 3 is mapped to at all.
  7. 00:20:508 - since you're mapping this sound now you should probably hit this note with the slider end or a circle or something.
  8. 00:24:154 (1,2,1,2,1) - This is one of the patterns that plays really awkward to me. I think that 00:24:449 (1,2) - these should be nerfed slightly (spacing) as doing such sharp large fast jumps out of a spinner just feels clunky. Its also worth noting that they have equivalent spacing to parts in the kiai which is significantly more intense.
  9. 00:27:553 (2,3) - Timing in this bit is somewhat sketchy, but just use the rhythm you used here 03:46:173 (2,3,4) - and nerf the spacing to compensate.
  10. 00:31:838 (1,2,3) - This pattern just seems really meh to me, its not very visually appealing and its boring to play in respect to the similar patterns you've mapped til now.
  11. 00:46:321 (1,1,2,3) - This felt really awkward to play, 1 > 1 is fine, but 1>2>3 felt really unnatural. Additionally, 00:46:986 - this noise seems to be similar to the 00:47:060 (1,2) - the blue ticks on these, so 00:46:912 (3) - may possibly be the beginning of that pattern, its worth considering changing it up a bit.
  12. 00:51:641 (1,2,3,4) - This pattern felt better when I moved the 4 to stack on the slider end of 00:51:198 (3) - . If you do this I'd recommend changing 00:52:085 (5,6,7,8) - as well.
  13. 00:53:710 (1) - Definitely think this would be nice as a 1/4 repeat slider with low SV. Doing so helps you keep the rhythm going back into the next part of the kiai.
  14. 00:54:597 (1,2,3,4,1) - This is not straight whatsoever, like, make it straight or curved but having it teetering between the two just feels awk.
  15. 00:56:075 (1,2,3) - Same point as above, just a slight nerf here would be nice.
  16. 02:37:159 - 03:14:991 - Kiai time? Its pretty intense.
  17. 03:11:149 (2) - NC?
  18. 03:25:262 (1) - 03:26:444 (2) - 03:27:627 (2) - 1/3rd snapping again.
  19. 03:29:178 (1,2,3) - Same point as I mentioned earlier.
  20. 03:30:361 (1) - You silenced the spinner during the intro, you should silence it here.
  21. 03:34:720 (2) - 03:35:902 (2) - 03:37:085 (2) - 1/3rd
  22. 03:37:454 (3) - NC
  23. 03:59:400 (2,3,4,5) - This feels claustrophobic and cluttered, move the 3,4,5 away from the slider to give it a slight jump and to help continue the movement you've had in this buildup section.
  24. 04:30:952 (3) - NC
  25. 04:30:952 (3) - through 04:35:385 (1) - feels so lackluster. This is the buildup for the end of the song essentially, and its the easiest part of the map. I'm really dissapointed here, map out the wubs, make it crazy, make it intense.
  26. General note on ending sliders: Due to the definition of the term Enantiomorphs it would be worthwhile to make them symmetric in someway.
  27. Overall its a super fun map, the final kiai is the most fun I've had playing a Camellia map in a while!
Godspeed brev
squirrelpascals
hihi, sorry im late .j.

modss
• 00:20:607 (2,3,4) - This spacing feels random to me

• 00:26:666 (1,1,2) - objects use same spacing with different gaps in timeline

• 00:39:129 - I would think about making this beat clickable, to me i feel like you could map this to something stronger than a slidertail

• 00:41:001 (4) - make this an exact copy of 00:40:410 (2) - but shorter ofc

• 00:54:006 (2) - if your mapping this to the saw, it sounds like the note releases at 00:54:154 - , so put the slider end there? Also, the large spacing to the sharp flow change afterwards looks pretty unfavorable

• if you decide not to map a double for the snare at 01:05:533 (1) - i feel like you should do the same for the kick at 01:06:420 -

• 01:06:641 (3,4) - Space these? both notes are much more significant than the doubles at 01:06:641 (3,4) - etc. etc.

• 01:12:922 (1,2,3,4) - Overmapped stream. Even if there are notes here they don't feel significant at all

• 01:13:218 (1,2,1) - I feel like you space 01:13:366 (2,1) - more than 01:13:218 (1,2) because there would be a much more important beat to exaggerate here

• 01:19:942 (2) - overmapped

• 01:43:366 (3,4) - is spaced the same as 01:43:809 (6,1) - yet they're timed differently

• 01:48:981 (3) - I feel like there's better rhythm alternatives out there other than just using a reverse slider

• 01:58:809 (5) - Move this down, so it doesn't touch 01:58:366 (2,4) - ?

• 02:38:045 (6) - nc?

• 02:40:262 - 02:44:991 - 02:46:469 - etc. etc. - put something here

• 02:46:395 (2) - Space this, you used spacing on the same kick just before at 02:46:026 (1,1) -

• 02:52:528 (1,2,1) - Why such large spacing compared to the rest of this mid section?

• 03:04:942 (1,1,2) - see two mods above

• 03:41:001 (5) - nc bc you did it at 00:22:380 (1) -

• 03:45:730 (1,2,3) - same spacing with different gaps in timeline

• 04:01:395 (1) - it feels weird that you start this slider here, since the note your mapping to starts far earlier

• 04:01:986 (3,4,5,6) - These dont seem like such strong notes for a stream

• 04:03:316 (6) - make it the same as 04:03:168 (5) and ctrl+g

• 04:02:282 (1,2) - and 04:03:464 (1,2,3) - are the same sequence of saw notes mapped differently

• 04:23:119 (6,7) - spaced inconsistently compared to 04:08:932 (6,7) - 04:04:203 (6,7) -

• 04:33:021 (1,2,3,4) - perfect square? ;w;

gl! :D
Toy
[General]
  1. waddup smoohie
  2. your whole intro is snapped wrong dood rookie mistake tbh

[Chirality]
  1. 00:01:100 (1) - could be cool to add some inherited points to slowly increase the slider volume
  2. 00:06:641 (2) - all of these smaller slider heads are snapped to 1/3 time. go through your intro again because a lot of it is off
  3. 03:26:420 (2) - starting here again theyre snapped wrong

i might just be a shit modder but i dont have other suggestions

Edit: I lied why the fuck did you just stop mapping the kiai?

did you just get lazy? 04:30:656 (1) - like this is the most intense part of the song and youre totally undermapping it
Topic Starter
-Visceral-
Applied all mods. I applied suggestions from everybody's mod, but only ~30% for most of them, so if you want to know why one of your suggestions wasn't changed, PM me in-game and I'll explain.
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