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Hanatan - If

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Total Posts
81
Topic Starter
Flezlin
This beatmap was submitted using in-game submission on Wednesday, April 25, 2018 at 4:30:34 PM

Artist: Hanatan
Title: If
Tags: ユリカ muryokup vocaloid 無力p megurine luka
BPM: 208
Filesize: 8109kb
Play Time: 05:00
Difficulties Available:
  1. Shattered Dreams (7.01 stars, 1262 notes)
Download: Hanatan - If
Information: Scores/Beatmap Listing
---------------
 
 
 
 
For a deep red morning, I waited...









Huge thanks to:
Maakkeli for hitsounds
C00l for timing
Mir and Kalibe for iconing and helping me along the way


old diff: http://puu.sh/tMWRn/af8e4ac81f.osz
CaffeAmericano
2016-07-07 19:00 Flezlin: ...
2016-07-07 19:00 Flezlin: you know what i mean lol
2016-07-07 19:01 CaffeAmericano: ACTION is editing [https://osu.ppy.sh/b/1022779 Hanatan - If [Agonizing Existence]]
2016-07-07 19:01 Flezlin: just look through it in the editor or smthng
2016-07-07 19:01 CaffeAmericano: this?
2016-07-07 19:01 Flezlin: :ooo
2016-07-07 19:01 Flezlin: yea
2016-07-07 19:01 Flezlin: if its 5 minutes and there's no breaks, then that's the one
2016-07-07 19:01 CaffeAmericano: sounds like lots of fun
2016-07-07 19:01 CaffeAmericano: 00:03:045 (3,4) -
2016-07-07 19:01 Flezlin: ya
2016-07-07 19:01 Flezlin: 5 min drain
2016-07-07 19:01 Flezlin: time
2016-07-07 19:02 CaffeAmericano: these are not intentionally stacked, right?
2016-07-07 19:02 Flezlin: ?
2016-07-07 19:02 Flezlin: yea
2016-07-07 19:02 Flezlin: its offset
2016-07-07 19:02 Flezlin: its like that in the slow sections
2016-07-07 19:02 CaffeAmericano: I don't think they are very pretty
2016-07-07 19:02 Flezlin: oh really
2016-07-07 19:02 CaffeAmericano: offsets are usually better if they are offf little bit more
2016-07-07 19:02 CaffeAmericano: at least that's what I think lol
2016-07-07 19:02 Flezlin: oh ok
2016-07-07 19:03 Flezlin: hmmm
2016-07-07 19:03 CaffeAmericano: There seeem to be a lot of them
2016-07-07 19:03 Flezlin: yea...
2016-07-07 19:03 CaffeAmericano: 00:08:526 (3,1) -
2016-07-07 19:03 CaffeAmericano: I'd say this looks good
2016-07-07 19:03 Flezlin: oh ok
2016-07-07 19:04 CaffeAmericano: 00:18:769 (8,1) - and 00:18:625 (7,9) -
2016-07-07 19:05 CaffeAmericano: i'd put an offset there
2016-07-07 19:05 Flezlin: oh ok
2016-07-07 19:05 CaffeAmericano: since other notes with similar sound are not stacked
2016-07-07 19:06 Flezlin: tru
2016-07-07 19:07 CaffeAmericano: 00:48:625 (1,2,3,1,2,3,1,2) - this is easier than earlier part, but I'd still go easier
2016-07-07 19:07 Flezlin: tbh
2016-07-07 19:07 CaffeAmericano: 00:58:000 -
2016-07-07 19:07 CaffeAmericano: all the way down to there
2016-07-07 19:08 Flezlin: i was oriignally putting this part as kiai
2016-07-07 19:08 Flezlin: 00:48:625 -
2016-07-07 19:08 Flezlin: this part
2016-07-07 19:08 Flezlin: 00:55:548 -
2016-07-07 19:08 Flezlin: and this part
2016-07-07 19:08 Flezlin: i find them more intense than the first part with vocals
2016-07-07 19:08 CaffeAmericano: huh interesting :3
2016-07-07 19:08 Flezlin: lol
2016-07-07 19:08 Flezlin: i mean
2016-07-07 19:08 Flezlin: if you go down to the last part of kiai
2016-07-07 19:08 Flezlin: 03:50:294 -
2016-07-07 19:09 Flezlin: the vocals are way stronger here
2016-07-07 19:09 CaffeAmericano: yeah sounds stronger there
2016-07-07 19:10 CaffeAmericano: idk if they are WAYYYY stronger though
2016-07-07 19:10 Flezlin: hmm
2016-07-07 19:10 CaffeAmericano: ACTION has to disagree :^)
2016-07-07 19:10 CaffeAmericano: 01:05:067 -
2016-07-07 19:10 Flezlin: 04:14:525 -
2016-07-07 19:10 Flezlin: super strong here
2016-07-07 19:10 CaffeAmericano: but I'd say this is pretty important beat
2016-07-07 19:10 Flezlin: ?
2016-07-07 19:10 CaffeAmericano: which should have larger distance
2016-07-07 19:11 Flezlin: hmm
2016-07-07 19:11 CaffeAmericano: oh I 100% agree with
2016-07-07 19:11 Flezlin: yea you're right
2016-07-07 19:11 CaffeAmericano: 04:14:525 -
2016-07-07 19:11 Flezlin: o lol
2016-07-07 19:11 Flezlin: its like a majestic screamo
2016-07-07 19:11 Flezlin: anyway i gotta bbr
2016-07-07 19:11 Flezlin: maybe be back in ~20 min
2016-07-07 19:11 CaffeAmericano: ok
2016-07-07 19:11 CaffeAmericano: I think
2016-07-07 19:11 Flezlin: you can just list ur complaints here
2016-07-07 19:11 CaffeAmericano: in a parellel universe
2016-07-07 19:11 CaffeAmericano: where you map easier difficulties
2016-07-07 19:11 CaffeAmericano: you would have a ranked map
2016-07-07 19:12 CaffeAmericano: but ayways
2016-07-07 19:12 CaffeAmericano: cya later o/
2016-07-07 19:13 CaffeAmericano: 02:26:125 (1,1,1,1,1,1,1,1) -
2016-07-07 19:13 CaffeAmericano: these look like they are 1/3 beats
2016-07-07 19:14 CaffeAmericano: 02:32:471 (1,1,1,1,1) - too
2016-07-07 19:16 CaffeAmericano: wll that's it for now
2016-07-07 19:16 CaffeAmericano: good luck with the map!
Yoshikawa Hoshi
ex ex

00:04:758 - 00:11:681 - no sounds there at all, so ya, overmapped

00:18:318 (5) - um i guess it would be better if ull unstack this one.. it will increase readablity and also wont look that strange. put it at x=274 y=208 so it would form a triangle with these notes 00:18:174 (4,5,6) -

00:26:107 (1) - not the best slider shape ive seen.. try a wave instead https://pp.vk.me/c633920/v633920809/3e7 ... 1xkpZw.jpg

00:26:540 (2) - stop trying to blanket everything, it breaks the flow and ur overall spacing patterns

00:39:953 (1) - try a wave again

00:48:463 (8,1) - this spacing is really huge, its even bigger than some of ur 1/2 spacings.. also compare it, for example, to this one 00:55:386 (8,1) -. feel the difference?

01:05:915 (4) - better stack it with the end of 01:06:347 (6) - this slider, so the flow will look a bit better

01:20:915 (1) - this nc is not neccessary, i guess

01:34:761 (1) - and again 01:41:972 (1) - and again? xdd

02:12:549 (1,1,1,1) - what is this nc spam? 02:14:857 (1) - zz

02:21:708 (1,2) - swap ncs, also the shape of the stream looks tarded a bit, try smth like https://pp.vk.me/c633920/v633920809/3e7 ... dh4NM8.jpg

02:29:568 (5) - nc to make it consistent

02:31:876 (5,6,7) - why is the spacing in the 1/4 gap is bigger than the spacin in the 1/2 gap? :x

02:44:472 (4) - actually this is 1/6

02:53:366 (2,3) - stack it another way, cuz it looks like 1/2 stack :v

02:55:386 (3) - ^

also i guess that the lack of spacing 02:54:665 (7,8) - here is a bit weird cuz the sounds are pretty strong

04:00:372 (6,1) - this spacing seems to be a bit tiny cuz another ur 1/4 spacings are always much bigger.. also i dont like how does it overlap with 04:00:084 (5,6,1) - those slider, so ya

04:42:199 (1) - lol this is so cute x)

dk why were u shittalking about this map but its really cool
not sure for the playability but overall its nice and consistently hard, so ya

gl!
Topic Starter
Flezlin

Atamare wrote:

ex ex

00:04:758 - 00:11:681 - no sounds there at all, so ya, overmapped

00:18:318 (5) - um i guess it would be better if ull unstack this one.. it will increase readablity and also wont look that strange. put it at x=274 y=208 so it would form a triangle with these notes 00:18:174 (4,5,6) -

00:26:107 (1) - not the best slider shape ive seen.. try a wave instead https://pp.vk.me/c633920/v633920809/3e7 ... 1xkpZw.jpg

00:26:540 (2) - stop trying to blanket everything, it breaks the flow and ur overall spacing patterns

00:39:953 (1) - try a wave again

00:48:463 (8,1) - this spacing is really huge, its even bigger than some of ur 1/2 spacings.. also compare it, for example, to this one 00:55:386 (8,1) -. feel the difference?

01:05:915 (4) - better stack it with the end of 01:06:347 (6) - this slider, so the flow will look a bit better

01:20:915 (1) - this nc is not neccessary, i guess

01:34:761 (1) - and again 01:41:972 (1) - and again? xdd

02:12:549 (1,1,1,1) - what is this nc spam? 02:14:857 (1) - zz i dont even remember making this pattern LOL

02:21:708 (1,2) - swap ncs, also the shape of the stream looks tarded a bit, try smth like https://pp.vk.me/c633920/v633920809/3e7 ... dh4NM8.jpg i dont see a problem with the current shape, maybe if its mentioned again

02:29:568 (5) - nc to make it consistent

02:31:876 (5,6,7) - why is the spacing in the 1/4 gap is bigger than the spacin in the 1/2 gap? :x

02:44:472 (4) - actually this is 1/6

02:53:366 (2,3) - stack it another way, cuz it looks like 1/2 stack :v i think its fine

02:55:386 (3) - ^ i think its fine

also i guess that the lack of spacing 02:54:665 (7,8) - here is a bit weird cuz the sounds are pretty strong

04:00:372 (6,1) - this spacing seems to be a bit tiny cuz another ur 1/4 spacings are always much bigger.. also i dont like how does it overlap with 04:00:084 (5,6,1) - those slider, so ya

04:42:199 (1) - lol this is so cute x)

dk why were u shittalking about this map but its really cool
not sure for the playability but overall its nice and consistently hard, so ya

gl!
thanks a lot for the mod, fixed all but replies :)
Deppyforce
spinner ends on nothing just for drain over 5 min NICE MEME HAVE MY STARS
Topic Starter
Flezlin

Deppyforce wrote:

spinner ends on nothing just for drain over 5 min NICE MEME HAVE MY STARS
turnip volum to 500% prcnt xd

wat r al ths star wHY
SnowNiNo_
this is a fking nice song lol

  • [Agonizing Existence]
  1. add some tag pls lol
  2. enable custom colours
  3. uncheck widescreen support
  4. 00:03:027 (1,2) - the stack =w=
  5. 00:04:469 (1) - change to notes would express the sound here better
  6. 00:05:046 (1) - delete? no sound here imo, dont said that there was a sound at 25%, like no player would play at 25%
  7. 00:11:392 (1) - same here, change to notes would express the sound here better
  8. 00:26:540 (2,3) - could change to 1/1 slider to follow the vocal nicer
  9. 01:02:165 (3,1) - stack or not?
  10. 01:03:607 (1) - dont NC this or 01:03:318 (4) - NC here
  11. 01:05:626 (3,4) - NC both for consistent
  12. 01:19:472 (3,4) - ^
  13. 01:43:991 - no kiai? seriously lol?
  14. 01:50:049 - NC usage here should be like this
  15. 01:57:261 (3,5) - NC for emphasized
  16. 02:04:472 (3) - NC for consistent
  17. 02:35:338 (3) - NC, and the sapcing here should be much bigger imo, the piano is really intense here
  18. 02:37:645 (3) - NC for consistent
  19. 02:44:520 (4) - NC here for emphasized
  20. 02:56:684 (1,3) - stack? or not
  21. 03:07:204 (3,1) - ^
  22. 03:08:924 (1) - unnecesasry NC
  23. 03:17:449 - lol plz add a break xd
  24. 03:36:593 (6) - NC
  25. 03:27:409 (3) - 03:29:246 (3) - 03:38:430 (3) - 03:42:103 (3) - 03:43:940 (3) - NC for consistent
  26. 04:00:661 - same thing with 01:50:049 -
GL~
Topic Starter
Flezlin

SnowNiNo_ wrote:

this is a fking nice song lol yea ikr, i love it

  • [Agonizing Existence]
  1. add some tag pls lol
  2. enable custom colours
  3. uncheck widescreen support
  4. 00:03:027 (1,2) - the stack =w=
  5. 00:04:469 (1) - change to notes would express the sound here better i dont want to have 1/2s in this section though ;;
  6. 00:05:046 (1) - delete? no sound here imo, dont said that there was a sound at 25%, like no player would play at 25% I can definitely hear a clear sound here
  7. 00:11:392 (1) - same here, change to notes would express the sound here better dont want to have 1/2s
  8. 00:26:540 (2,3) - could change to 1/1 slider to follow the vocal nicer but i haven't done that anywhere else, unless i change the entire section ;;
  9. 01:02:165 (3,1) - stack or not?
  10. 01:03:607 (1) - dont NC this or 01:03:318 (4) - NC here
  11. 01:05:626 (3,4) - NC both for consistent
  12. 01:19:472 (3,4) - ^
  13. 01:43:991 - no kiai? seriously lol?
  14. 01:50:049 - NC usage here should be like this
  15. 01:57:261 (3,5) - NC for emphasized
  16. 02:04:472 (3) - NC for consistent
  17. 02:35:338 (3) - NC, and the sapcing here should be much bigger imo, the piano is really intense here i wanna emphasize this in a different way, so i have a stack here
  18. 02:37:645 (3) - NC for consistent
  19. 02:44:520 (4) - NC here for emphasized
  20. 02:56:684 (1,3) - stack? or not
  21. 03:07:204 (3,1) - ^
  22. 03:08:924 (1) - unnecesasry NC
  23. 03:17:449 - lol plz add a break xd i need 5 min drain time here tho lo
  24. 03:36:593 (6) - NC
  25. 03:27:409 (3) - 03:29:246 (3) - 03:38:430 (3) - 03:42:103 (3) - 03:43:940 (3) - NC for consistent
  26. 04:00:661 - same thing with 01:50:049 -
GL~
fixed all except responses
thanks for mod! :D
-Atri-
m4m

Oh god.... modding more 7 stars map.....

  1. 00:32:165 (1,2,1,2,1,2) - Suddenly turn into stacks from jump pattern might play weird imo..... Maybe continue the 1,2,1,2,1,2 back and fourth pattern like 00:31:299 (1,2,1,2,1,2) - , Just with smaller distance because the piano is getting lower there?
  2. 00:58:415 (1) - Maybe move to x:180/y:112 For better transition in jumps?
  3. 01:28:270 (7) - Unstack because this is a different note, i saw you stack when there's 2 same drum notes like 01:28:415 (1,2) - , 01:26:684 (1,2) - , 01:24:953 (1,2) -
  4. 01:33:895 (2) - Maybe this one too
  5. 01:51:636 (3) - Unstack this one too, so it can emphasize 01:51:780 (4) - more
  6. 01:57:549 (1) - Stack with 01:57:621 (2) - .......
  7. 02:02:020 (3) - Same with 01:51:636 (3) - .....
  8. Maybe extend kiai to 02:08:222 - , this is the point the music completely weakens
  9. 02:26:107 (1,1,1,1,1,1,1,1,2,1) - .....nope
    Not pretty much to say other than stacking problems...

GL~
Topic Starter
Flezlin

KuranteMelodii wrote:

m4m

Oh god.... modding more 7 stars map.....

  1. 00:32:165 (1,2,1,2,1,2) - Suddenly turn into stacks from jump pattern might play weird imo..... Maybe continue the 1,2,1,2,1,2 back and fourth pattern like 00:31:299 (1,2,1,2,1,2) - , Just with smaller distance because the piano is getting lower there? made some weird thing where they get smaller
  2. 00:58:415 (1) - Maybe move to x:180/y:112 For better transition in jumps? ehh i want this overlap, but i moved it down a little
  3. 01:28:270 (7) - Unstack because this is a different note, i saw you stack when there's 2 same drum notes like 01:28:415 (1,2) - , 01:26:684 (1,2) - , 01:24:953 (1,2) - but its much softer, so i dont want a jump
  4. 01:33:895 (2) - Maybe this one too i like this though
  5. 01:51:636 (3) - Unstack this one too, so it can emphasize 01:51:780 (4) - more ive used this stack on this sound
  6. 01:57:549 (1) - Stack with 01:57:621 (2) - ....... oops was that not stacked properly
  7. 02:02:020 (3) - Same with 01:51:636 (3) - ..... ive used these quite ofte the entire map
  8. Maybe extend kiai to 02:08:222 - , this is the point the music completely weakens ok done
  9. 02:26:107 (1,1,1,1,1,1,1,1,2,1) - .....nope ? these are 1/3s, with NCs for emphasis, i dont get what you mean
    Not pretty much to say other than stacking problems...

GL~


thanks for the mod :)
-Atri-
By meaning of unstacking them, i didn't mean that you could made a jump there, a tiny flow pattern will be ok
Topic Starter
Flezlin
hmmm if i can't think of a better pattern ill just leave it as it is, unless someone else mentions it agan
-Zelos-
Hi, M4M from my queue~
sory for late ;;

[General]
  1. you should use Japanese artist name”花たん" other ranked map use it https://osu.ppy.sh/b/559059
this map isnt on hitsound so i see without it.
[Agonizing Existence]
  1. 00:00:143 (1) - Unrankable. you must not use different volume in same timing point.
  2. 00:13:992 (1) - ^. you must fix all point to red line and green line in sametime. 03:03:607, 03:05:914, 03:07:553, 03:08:582, 03:08:924, 03:11:310 and more point is.
  3. 00:20:049 (1,2) - i think there too close. (2) move up
  4. 00:21:636 (3,4) - miss stack? this point is stacked 00:35:482 (3,4) -
  5. 01:38:511 (6,1) - also too close. 01:38:799 (1) - move down.
  6. 02:21:708 (4,1) - difficult for player because aim direction changed suddenly. would you like to use other pattern?
  7. 02:32:741 (5,6) - would you like to fit a piano sound?
  8. 02:38:294 (2,3,4,1) - move to left a little to make good flow
  9. 04:11:767 (3,1) - too far. it is better to move 04:11:767 (3) - left. maybe x:280 y:32 is good.
Good luck~
Topic Starter
Flezlin

-Zelos- wrote:

Hi, M4M from my queue~
sory for late ;;

[General]
  1. you should use Japanese artist name”花たん" other ranked map use it https://osu.ppy.sh/b/559059 ok!
this map isnt on hitsound so i see without it.
[Agonizing Existence]
  1. 00:00:143 (1) - Unrankable. you must not use different volume in same timing point. so do i just make the timing point 5%?
  2. 00:13:992 (1) - ^. you must fix all point to red line and green line in sametime. 03:03:607, 03:05:914, 03:07:553, 03:08:582, 03:08:924, 03:11:310 and more point is. i dont really get what this means but i'll fix (?)
  3. 00:20:049 (1,2) - i think there too close. (2) move up i think its fine :v
  4. 00:21:636 (3,4) - miss stack? this point is stacked 00:35:482 (3,4) - oops fixed
  5. 01:38:511 (6,1) - also too close. 01:38:799 (1) - move down. done
  6. 02:21:708 (4,1) - difficult for player because aim direction changed suddenly. would you like to use other pattern? hmmm ill ask more people and think about it
  7. 02:32:741 (5,6) - would you like to fit a piano sound? i wanna keep a clickable note on 02:32:886 (6) - because its louder :v
  8. 02:38:294 (2,3,4,1) - move to left a little to make good flow ok
  9. 04:11:767 (3,1) - too far. it is better to move 04:11:767 (3) - left. maybe x:280 y:32 is good. done
Good luck~
thanks for the mod! i'll do urs soon :D
PhantomHunt3r
hello, from my modding queue, i hope this helps <3

i feel like i heard this before

IF
00:32:741 (1,2) - i honistly didnt see this note, i had to rewatch this segment 2-3 times to figure out there was a note there xD, i recomend moving it to a safer position
01:49:905 (3,1,2,1,2,1,2) - consistant spacing? i dont notice a change in rythem to cause the jumps to get shorter
01:55:241 (1,2,3,1,2,3,1) - i dont see a reason for the jumps to get so huge, either make them 1 size or make more slider hell :P
02:03:751 (3) - make this overlap with 02:04:184 (1) or the other way around
with a map this dense, i think 02:08:222 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2) - should be a break time
03:04:707 (1,1,2,3,1,1,2,3,1,2,3,1,2,1,1,1,1,1) - - this should be a break time 2
Topic Starter
Flezlin

PhantomHunt3r wrote:

hello, from my modding queue, i hope this helps <3

i feel like i heard this before

IF
00:32:741 (1,2) - i honistly didnt see this note, i had to rewatch this segment 2-3 times to figure out there was a note there xD, i recomend moving it to a safer position yea im just not sure where to move it lo
01:49:905 (3,1,2,1,2,1,2) - consistant spacing? i dont notice a change in rythem to cause the jumps to get shorter jumps just ended up that way, i didnt have any particular spacing in mind
01:55:241 (1,2,3,1,2,3,1) - i dont see a reason for the jumps to get so huge, either make them 1 size or make more slider hell :P the piano's pretty clear here, i wanna map that :v
02:03:751 (3) - make this overlap with 02:04:184 (1) or the other way around lo i just moved to the side instead
with a map this dense, i think 02:08:222 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2) - should be a break time i need 5 min drain time lo
03:04:707 (1,1,2,3,1,1,2,3,1,2,3,1,2,1,1,1,1,1) - - this should be a break time 2 ^
thanks for the mod ;)
squirrelpascals
Hey!! First m4m from my queueueue

moads
◘ Drain time absolutley has to be 5 min to be rankable as a single diff. You could change the end spinner to another slow slider to fix this

• 00:17:453 (1) - Make it like this? http://imgur.com/a/s10my.png

• 00:18:174 (4,9) - Space these

• 00:32:165 (1,2,1,2,1,2) - I don't feel like this spacing change is applicable here; the song intensity feels the same

• 00:35:626 (4) - are you sure you dont want to space this note, give it some sort of exaggeration?

• 00:39:953 (1) - Nazi, but move it x398 y80 to give this a more optimal blanket

• 00:45:578 (1,2,4,5) - Space these blankets the same?

• 00:48:030 (5,6) - 00:55:169 (6) - spaced like a 1/2

• 00:48:607 (1,2) - space

• 01:07:068 (2,1,2,3) - 01:13:991 (5,1,2,3) - 01:20:626 (1,2,3,4,5) - the circles on top of the kicksliders are spaced the same with different gaps in the timeline

• 01:16:299 (3) - nc

• 01:17:453 (7,2) - space

• 01:19:472 (1) - remove nc

• 01:22:934 (4) - didnt you use an nc here everywhere else?

• 01:36:491 (4,5) - spaced the same as 01:35:338 (1,2) with different timeline gaps

• 01:37:934 (1) - no exaggeration here?

• 01:39:232 (2,4) - This overlap feels randomly done

• 01:58:703 (4) - Move it down to intersect 01:58:703 (4) more nicely?

• 02:02:165 (4) - no exaggeration?

• 02:04:761 (1) - First half of this slider isn't rounded perfectly; this happens with bezier points (and it's a freaking annoying ik). You need another slider node to round this better. And space this same slider from 02:05:482 (3) -

• 02:11:251 (4) - This slider should start at 02:11:251 - and end at 02:11:323 - no 1/12 timing here

• 02:11:540 (5,1) - Should be spaced closer

• 02:18:895 (2) - Why not space this at the intense part?

• 02:26:107 (1,1,1,1) - Must remove at least SOME of these nc's, because this part is pretty much unreadable no matter how you look at it. At least remove the nc at 02:26:203 - and 02:26:395 - or just remove all of them in this part (which would be best imo). 02:26:684 (1,1,1,1) - this is readable so this is better than before

• 02:27:333 - you can put a circle here and make this a triple or space 02:27:405 (2) -

• 02:30:001 (3,4,1,2,3,4,1,2,3,4,1) - Streal feels cluttered here; space it out more? and i dont like how that repeat slider interferes with the stream either

• 02:33:174 (7) - x355 y105

• 02:34:472 - i hear piano notes here that could be a stream or smth

• 02:53:655 (1) - 02:55:386 (1) - Space this because of 02:53:222 (1,2) -

• 03:01:155 (1) - remove nc?

• 03:15:034 (1,1) - Add break times after these notes, because that hp drain can hurt people :o

• 03:51:430 (5) - x450 y160

• For this part, I feel like you make a lot of sweird flow decisions, mainly with how sliders transition into cirlcles, like with 04:19:844 (2,3) - and 03:57:632 (2,3) - 04:08:449 (4,5) - and probably more

• 03:53:161 (5,7) - 03:58:642 (6,2) - Fix blanket

• 03:55:901 (2,1) - Make overlap nicer?

• 04:08:882 (6,1) - space

• 04:11:911 (1) - Remove nc for consistency\cy

• 04:17:392 (1,1) - 04:22:728 (6,7,8,1) - 04:32:392 (1,2) - 04:32:247 (3,4) - Spaace

• 04:42:199 (1) - dear god this is one beautiful slider

Beautiful map, very good luck with this! :)
Topic Starter
Flezlin

squirrelpascals wrote:

Hey!! First m4m from my queueueue

moads
◘ Drain time absolutley has to be 5 min to be rankable as a single diff. You could change the end spinner to another slow slider to fix this pretty sure spinners count as drain time

• 00:17:453 (1) - Make it like this? http://imgur.com/a/s10my.png o sur

• 00:18:174 (4,9) - Space these fixed

• 00:32:165 (1,2,1,2,1,2) - I don't feel like this spacing change is applicable here; the song intensity feels the same the piano is changing

• 00:35:626 (4) - are you sure you dont want to space this note, give it some sort of exaggeration? idk, ive stayed pretty consistent on these stacks

• 00:39:953 (1) - Nazi, but move it x398 y80 to give this a more optimal blanket hmm, honestly i dont think yours looks completely right either, but i moved

• 00:45:578 (1,2,4,5) - Space these blankets the same? what the hek i thought they were, fixed

• 00:48:030 (5,6) - 00:55:169 (6) - spaced like a 1/2 i dont see an issue with this, i think it plays fine

• 00:48:607 (1,2) - space but its part of a group of triangles ;;

• 01:07:068 (2,1,2,3) - 01:13:991 (5,1,2,3) - 01:20:626 (1,2,3,4,5) - the circles on top of the kicksliders are spaced the same with different gaps in the timeline oh true, fixed although 01:07:645 (2,3) - , 01:14:568 (2,3) - , and 01:21:491 (4,5) - are stacks

• 01:16:299 (3) - nc rechecked and fixed ncs in this section

• 01:17:453 (7,2) - space okay

• 01:19:472 (1) - remove nc fixed

• 01:22:934 (4) - didnt you use an nc here everywhere else? ^

• 01:36:491 (4,5) - spaced the same as 01:35:338 (1,2) with different timeline gaps no special spacing here tho :v

• 01:37:934 (1) - no exaggeration here? but then id have to change 01:31:011 (4) - and 01:34:472 (5) - , maybe if its mentioned again

• 01:39:232 (2,4) - This overlap feels randomly done its just a normal blanket xd

• 01:58:703 (4) - Move it down to intersect 01:58:703 (4) more nicely? hmm im just going for a blanket here

• 02:02:165 (4) - no exaggeration? i was lazy to do this before because then i'd have to remap like 2 other parts, but fixed

• 02:04:761 (1) - First half of this slider isn't rounded perfectly; this happens with bezier points (and it's a freaking annoying ik). You need another slider node to round this better. And space this same slider from 02:05:482 (3) - i just changed the slider shape lo

• 02:11:251 (4) - This slider should start at 02:11:251 - and end at 02:11:323 - no 1/12 timing here hmm actually feels like 1/8 to me now

• 02:11:540 (5,1) - Should be spaced closer fixed

• 02:18:895 (2) - Why not space this at the intense part? honestly it feels like 02:18:607 (1) - could also be a reverse slider, so i decided not to space much on 2

• 02:26:107 (1,1,1,1) - Must remove at least SOME of these nc's, because this part is pretty much unreadable no matter how you look at it. At least remove the nc at 02:26:203 - and 02:26:395 - or just remove all of them in this part (which would be best imo). 02:26:684 (1,1,1,1) - this is readable so this is better than before these are 1/3s, though, with the nc's to signal that :v

• 02:27:333 - you can put a circle here and make this a triple or space 02:27:405 (2) - ok yea made it a triple

• 02:30:001 (3,4,1,2,3,4,1,2,3,4,1) - Streal feels cluttered here; space it out more? and i dont like how that repeat slider interferes with the stream either fixed

• 02:33:174 (7) - x355 y105 done

• 02:34:472 - i hear piano notes here that could be a stream or smth id rather stick to the stronger notes because i can barely hear those ;;

• 02:53:655 (1) - 02:55:386 (1) - Space this because of 02:53:222 (1,2) - moved 1 instead, and left stack

• 03:01:155 (1) - remove nc? rip combo colors x_x

• 03:15:034 (1,1) - Add break times after these notes, because that hp drain can hurt people :o ive done a lot of testing, it can be passed on even higher hp with hr

• 03:51:430 (5) - x450 y160 i think this is fine :v

• For this part, I feel like you make a lot of sweird flow decisions, mainly with how sliders transition into cirlcles, like with 04:19:844 (2,3) - and 03:57:632 (2,3) - 04:08:449 (4,5) - and probably more yea im actually kinda aiming for that

• 03:53:161 (5,7) - 03:58:642 (6,2) - Fix blanket fixed

• 03:55:901 (2,1) - Make overlap nicer? fixed

• 04:08:882 (6,1) - space but i want the head of 04:09:315 (1) - to overlap under 04:08:449 (4) -

• 04:11:911 (1) - Remove nc for consistency\cy rip combo colors ;;

• 04:17:392 (1,1) - 04:22:728 (6,7,8,1) - 04:32:392 (1,2) - 04:32:247 (3,4) - Spaace fixed

• 04:42:199 (1) - dear god this is one beautiful slider haha thanks, glad you liked it

Beautiful map, very good luck with this! :)
Thanks a lot for the mod! I'll mod your map soon
Arusamour
very beauty map. give me kudsou

also i prob mod leiter
Topic Starter
Flezlin
il giv kosdisu wehn u mOd

!!!
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