Hanatan - If

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Topic Starter
not very smart

Shogud wrote:

Hello!

From my modding queue:

Painful Longing
Hp is really low, you can miss a whole stream and still pass (which is what i did lol) yea that's an intentional gimmick i have lol

00:00:143 (1,2,3) - Spacing on these is inconsistent oops this entire section is a mess tbh
00:07:066 (1,2,3) - ^ g
00:15:434 (1) - These motherfuckers i'm pretty sure i lost like 10% on my testplay from missed sliderends, it's almost impossible to tell them apart. I'd make them into 1/2 beat sliders or increase the SV so you can tell them apart from the actual 1/2 sliders each of these is nc'd and it happens pretty consistently so hopefully the player should realize that these are a reoccuring thing :( also the actual 1/2 sliders are still shorter http://i.imgur.com/FMngc1H.png
00:18:895 (1) - You should make this parallel with 00:19:184 (1), it would look cleaner oh yea it should've been i guess i accidentally messed it up
00:22:645 (1) - this slider is kinda ugly, and you have such nice slider art later, maybe change it to something like this? hmm im not really a fan of that shape but ill see if i can think of anything better to change to
00:32:741 (5,6) - The spacing here decreases a little too quickly and makes it awkward to play personally i like this and the piano is also really faint on 00:32:886 (6) - , hence the smaller jump
02:37:645 (3,4,5,6,7,8,9,10,1,2,3,4) - If youre following the drums here shouldnt it go 4 spaced 4 normal 4 spaced instead of the 8 spaced and 4 normal you have now? hmm i think im following the guitar more in this section
02:44:532 (1) - I think it'd be better to face this the same way as the rest of the singles, even though i know it's meant to overlap with 02:46:299 (1), they're just so far apart that it doesnt even matter uhh yea maybe
02:49:472 (1) - See stuff like this is fine since the guitar is actually doing something cool, but the vocals from before arent really doing anything different ehhhh come on its just a gimmick for emphasis on the stronger songs
03:24:654 (1,2) - They should be mirrored anglesoops yea
03:41:185 (1,2) - Maybe fully overlap the sliderends? Might look better honestly im probably going to remap this section since its dumb rn

I was gonna make a joke about this being painfully long but it's actually really well made and fun to play (Except those goddamn 3/4 sliders plz fix) lmao

GL with rank!
thanks for the mod!
[Nemesis]
Mod from my queue.

Painful Longing

00:29:568 (1) - don't curve it at the end, a slider like this one 00:26:107 (1) - would be better imo
00:39:953 (1) - see? you used it over there
00:44:280 (1,1,1) - use just one NC, the other two are unnecessary
00:46:011 (1,2,3) - *applies to all of the patterns used with the same sound: moving the sliders 1/4 of the beat earlier makes it sound and flow much smoother, try it out!
00:58:991 (1) - I'm not sure if it's really such an important sound to have a jump this big 00:58:847 (2,1) - , I'd decrease the spacing there
01:02:453 - hey, those vocals are pretty neat
01:45:434 (1) - this SV is 0.10x bigger than the previous one with ideally the same sound 01:43:703 (1) - , why is that?
02:00:434 (1) - again, not a fan of this slider shape
02:06:491 (1) - ^
02:08:222 - hey, that piano plays pretty neat
02:11:251 (1) - why isn't this just a 1/2 slider lol
02:15:145 - hey, that orgasmic sound is pretty orgasmic
02:22:934 - and 02:24:665 - are two different ideas used for identical song parts, keep them more consistent (I'd personally use the first concept, it plays gorgeously)
02:26:107 (1,1,1,1,1,1,1,1,1,1) - NCNCNCNCNCNCNCNCNCNCNCNCNCNC why
02:28:991 (1,1,1,1,1,1) - ^
02:32:453 (1,2,3,4,5) - why no NC's there lol
02:36:203 - okay that's clearly too deep to be "just a sigh"
02:42:838 (1) - again, I'd nerf the spacing a little
02:47:165 - and 02:48:895 - are the same, why do you vary patterns there lol
02:54:088 - and 02:55:818 - ^
03:16:131 - what's the point of this green line?
03:17:248 - hey, that cute flower is pretty cute
03:29:246 (1) - remove NC
03:43:481 (1) - ^
03:49:988 - hey, that stunning vocal part is pretty stunning
03:59:795 (1,1,1) - unnecessary NC's again
04:13:642 (1,2,3,1,2,3,1,2,3) - and again (compare this to 03:01:155 (2,3,4,5,6,7,8,9,10,11,12,13) - )
04:29:795 (1) - either stack or move further away, looks like you couldn't make a decision there
04:33:834 (1,1) - not sure if that's necessary, the rhythm doesn't change at all and you could just use these patterns instead 04:32:680 (1,2,3,4,5,6,7,8) -
04:52:872 (1) - move it further away (04:52:872 (1,3) - this for comparison)
05:00:372 - I just realised it's exactly 5 mins long, why don't you just go for approval ROFL

That's all from me, good map.

gl
Topic Starter
not very smart

[Nemesis] wrote:

Mod from my queue.

Painful Longing

00:29:568 (1) - don't curve it at the end, a slider like this one 00:26:107 (1) - would be better imo subjective lol?
00:39:953 (1) - see? you used it over there ya well i can use both alright
00:44:280 (1,1,1) - use just one NC, the other two are unnecessary its used to show slider velocity change
00:46:011 (1,2,3) - *applies to all of the patterns used with the same sound: moving the sliders 1/4 of the beat earlier makes it sound and flow much smoother, try it out! that messes up the rhythm a lot lol, first slider starts on drum sound and continues as 1/2 to keep rhythm playable
00:58:991 (1) - I'm not sure if it's really such an important sound to have a jump this big 00:58:847 (2,1) - , I'd decrease the spacing there well it marks the end of the section so im pretty sure it'd be fine even if this was the biggest jump,
01:02:453 - hey, those vocals are pretty neat agre
01:45:434 (1) - this SV is 0.10x bigger than the previous one with ideally the same sound 01:43:703 (1) - , why is that? o yea changed
02:00:434 (1) - again, not a fan of this slider shape ehh i mean i like it
02:06:491 (1) - ^ .
02:08:222 - hey, that piano plays pretty neat lol thx
02:11:251 (1) - why isn't this just a 1/2 slider lol because its not a 1/2 sound lol? the piano ends early here
02:15:145 - hey, that orgasmic sound is pretty orgasmic g
02:22:934 - and 02:24:665 - are two different ideas used for identical song parts, keep them more consistent (I'd personally use the first concept, it plays gorgeously) second occurrence has 1/4 drums, but the first time there's just a lot of emphasis where the kicksliders are
02:26:107 (1,1,1,1,1,1,1,1,1,1) - NCNCNCNCNCNCNCNCNCNCNCNCNCNC why to visibly show 1/3 rhythm
02:28:991 (1,1,1,1,1,1) - ^ 1/3 rhythm
02:32:453 (1,2,3,4,5) - why no NC's there lol because its not 1/3 lol
02:36:203 - okay that's clearly too deep to be "just a sigh" uhh sorry im not really sure what you mean by this lol
02:42:838 (1) - again, I'd nerf the spacing a little hmm maybe rn its stacked under 02:41:251 (1) -
02:47:165 - and 02:48:895 - are the same, why do you vary patterns there lol 02:47:165 - has continuous 1/4 drums while 02:48:895 - is solely guitar
02:54:088 - and 02:55:818 - ^ same as above
03:16:131 - what's the point of this green line? oops removed
03:17:248 - hey, that cute flower is pretty cute lol thanks
03:29:246 (1) - remove NC im actually gonna redo this section xd
03:43:481 (1) - ^ yea this section is bad
03:49:988 - hey, that stunning vocal part is pretty stunning lol yea hanatan is amazing
03:59:795 (1,1,1) - unnecessary NC's again used consistently to show sv changes xd
04:13:642 (1,2,3,1,2,3,1,2,3) - and again (compare this to 03:01:155 (2,3,4,5,6,7,8,9,10,11,12,13) - )
04:29:795 (1) - either stack or move further away, looks like you couldn't make a decision there oops must've accidentally moved it
04:33:834 (1,1) - not sure if that's necessary, the rhythm doesn't change at all and you could just use these patterns instead 04:32:680 (1,2,3,4,5,6,7,8) - following the 1/3 piano here
04:52:872 (1) - move it further away (04:52:872 (1,3) - this for comparison) uhh im not really sure if it matters since there's such a long gap in rhythm, so i think it just looks better stacked under the slider tail
05:00:372 - I just realised it's exactly 5 mins long, why don't you just go for approval ROFL i am going for approval lol

That's all from me, good map.

gl
thanks for the mod!
Flamenco
Birthday mod \:D/

[Painful Longing]
00:12:835 (1,2) - Plz ctrl+G, it would emphasize the melody better since it goes from higher sound tone to lower ( 00:11:969 (1,2) - ) and then from the same lower tone to higher.

00:23:511 (1) - Why nc, sometimes u put an nc, sometimes u don't...
00:37:357 (1) - ^

01:36:491 (1) - Slider end not snapped
01:36:780 (1) - ^

01:46:588 (1) - Why nc here again
02:00:434 (1) - ^

02:11:251 (1) - Imo this slider should end on the white tick 02:11:395 - here

03:03:318 (1,2) - Random followpoint because of inconsistent spacing

03:36:593 (1) - This slider also should be a bit longer and end on blue tick 03:36:593 (1) - here. Yeah, there was one short slider like that, following the piano in before but as you probably know piano wasn't digitally generated but just live recorded (what also shows that u had to start slider on 1/8 yellow tick 02:44:532 (1) - here) so it doesn't mean they gotta have the same duration. It's more about finding the closest tick to the piano sound to snap the slider to.

03:49:411 (6) - Maybe new combo here

03:52:872 (1) - And again xd why nc
04:06:719 (1) - ^

That's all :o
gl with ranking it finally :D
Topic Starter
not very smart

OtakuFlame wrote:

Birthday mod \:D/

[Painful Longing]
00:12:835 (1,2) - Plz ctrl+G, it would emphasize the melody better since it goes from higher sound tone to lower ( 00:11:969 (1,2) - ) and then from the same lower tone to higher.

00:23:511 (1) - Why nc, sometimes u put an nc, sometimes u don't... yea its used for slider velocity changes
00:37:357 (1) - ^ ^

01:36:491 (1) - Slider end not snapped wtf where did my green lines go (they were supposed to be 0.75x, 0.65x, 0.55x), fixed
01:36:780 (1) - ^

01:46:588 (1) - Why nc here again same as above
02:00:434 (1) - ^

02:11:251 (1) - Imo this slider should end on the white tick 02:11:395 - here no its actually a 1/3 slider and ends before the white tick due to the piano sound on the tail

03:03:318 (1,2) - Random followpoint because of inconsistent spacing fixed, i just used ctrl f so i didnt really check over that lol

03:36:593 (1) - This slider also should be a bit longer and end on blue tick 03:36:593 (1) - here. Yeah, there was one short slider like that, following the piano in before but as you probably know piano wasn't digitally generated but just live recorded (what also shows that u had to start slider on 1/8 yellow tick 02:44:532 (1) - here) so it doesn't mean they gotta have the same duration. It's more about finding the closest tick to the piano sound to snap the slider to. i mean thats what im doing lol, this slider ends on the piano which is at the yellow tick

03:49:411 (6) - Maybe new combo here i dont think its really necessary since its all part of the drum buildup but ill check

03:52:872 (1) - And again xd why nc explained already
04:06:719 (1) - ^

That's all :o
gl with ranking it finally :D
thanks for the mod lol
Mir
It is time.

after a lot of rechecks, timing changes, sloppy guitar playing, and updating, i think this map is finally ready to get on track to ranked

oh yeah we irc'd and stuff
Topic Starter
not very smart
oh
Kalibe
i'll mod tomorrow w
Makeli
finalleh
Kalibe
itssogood

- 00:14:017 (1,2) - can you space them diffirently than others 00:16:180 (2) - 00:17:911 (2) - since it's not the same snapping thing, https://osu.ppy.sh/ss/10799215 might work in this case
- 00:20:074 (1) - using normal whistle on slidertail would be cute, also remove whistle from sliderend, since it lands on nothing
- 00:59:016 (1) - that's a strong drum sound so drum sample + finish sounds good
- for parts like 01:02:479 (1) - 01:09:402 (1) - 01:16:325 (1) - hihats are really strong in the backgrounds so doing instead 1/2 slider + circle wouldn't be a bad option http://osu.ppy.sh/ss/10799279 example
- 01:36:805 (1,1) - seems pretty overspaced to what song offer imo, try maybe https://osu.ppy.sh/ss/10799299 or something diffirent if you don't like overlap
- 02:25:556 (1) - clap is missing on end, 02:25:772 (2) - use whistle with drum addition, 02:39:114 (3) - whistle on head 03:34:468 (3) - also whistle on head
- also for sliders like these 02:56:409 (1) - 02:49:487 (1) - normal whistle on tail would be cute
- 03:41:662 (2,1) - this is kind of edgy patterns, if you wanna be more safe, do a ctrl g on each slider 03:41:203 (1) - 03:41:662 (2) - 03:42:121 (1) - to what you had on 03:26:509 (1,2,1) - it's also cute
- 03:46:713 (1) - add whistle
- 03:48:568 (1) - feels really missing something, i'd add here finish, since that instrument start is really strong, also missing clap on 03:48:712 (2) -
- 03:59:817 (1,1) - unstack is specially? i saw you're doing perfect stacks on similar patterns like 01:53:536 (1,1) - 00:30:459 (1,1) - etc
- 04:01:692 (2,3,4) - i don't really get why spacing are decreasing here instead of increasing like you've done for 01:55:411 (2,3,4) - also 04:02:125 (1) - would be cooler as 2 circles to express piano like here for example 01:55:844 (5,6) -
- 04:14:529 (1) - weird that you used drum additional hihat on sliderend only here, would be great adding it also on 04:14:529 (1) - 04:17:991 (1) - 04:21:452 (1) - 04:23:183 (1) - and etc.

that should be all i think
Topic Starter
not very smart

Kalibe wrote:

itssogood

- 00:14:017 (1,2) - can you space them diffirently than others 00:16:180 (2) - 00:17:911 (2) - since it's not the same snapping thing, https://osu.ppy.sh/ss/10799215 might work in this case oh yea ur right, fixed
- 00:20:074 (1) - using normal whistle on slidertail would be cute, also remove whistle from sliderend, since it lands on nothing changed
- 00:59:016 (1) - that's a strong drum sound so drum sample + finish sounds good ok done
- for parts like 01:02:479 (1) - 01:09:402 (1) - 01:16:325 (1) - hihats are really strong in the backgrounds so doing instead 1/2 slider + circle wouldn't be a bad option http://osu.ppy.sh/ss/10799279 example uhh personally i dont really like the idea of doing that, and i think the 1/1 slider works because of that strong sound on the heads (idk what it even is)
- 01:36:805 (1,1) - seems pretty overspaced to what song offer imo, try maybe https://osu.ppy.sh/ss/10799299 or something diffirent if you don't like overlap changed some stuff so its closer
- 02:25:556 (1) - clap is missing on end, 02:25:772 (2) - use whistle with drum addition, 02:39:114 (3) - whistle on head 03:34:468 (3) - also whistle on head ok done
- also for sliders like these 02:56:409 (1) - 02:49:487 (1) - normal whistle on tail would be cute ok done
- 03:41:662 (2,1) - this is kind of edgy patterns, if you wanna be more safe, do a ctrl g on each slider 03:41:203 (1) - 03:41:662 (2) - 03:42:121 (1) - to what you had on 03:26:509 (1,2,1) - it's also cute changed
- 03:46:713 (1) - add whistle ok
- 03:48:568 (1) - feels really missing something, i'd add here finish, since that instrument start is really strong, also missing clap on 03:48:712 (2) - fixed, and i added finish + whistle
- 03:59:817 (1,1) - unstack is specially? i saw you're doing perfect stacks on similar patterns like 01:53:536 (1,1) - 00:30:459 (1,1) - etc oops that was accidental, fixed
- 04:01:692 (2,3,4) - i don't really get why spacing are decreasing here instead of increasing like you've done for 01:55:411 (2,3,4) - also 04:02:125 (1) - would be cooler as 2 circles to express piano like here for example 01:55:844 (5,6) - well i can only hear like one piano sound there, which is why its different
- 04:14:529 (1) - weird that you used drum additional hihat on sliderend only here, would be great adding it also on 04:14:529 (1) - 04:17:991 (1) - 04:21:452 (1) - 04:23:183 (1) - and etc. oh i dont think that was intentional, so i just removed it

that should be all i think
Kalibe
grats on your first qualified map!
Ascendance
Did you extend the end noise to get it to 5 minutes :P
Yuii-
shut up mike
Topic Starter
not very smart
shhh at least its not obvious like using r3 music box ;)
Nelly
Interesting
Arusamour
I know it's a bit late but i would like to inform you that you have made map-defining mistakes that i'd like to correct moving forward and i'd like anyone else reading this to learn and do so.

EXTRA+:
Shattered Dreams (7.01 stars, 1262 notes)

  1. The slider-end of 00:20:074 (1) does not perfectly align with 00:20:579 (2) 's curvature... A.K.A, does not blanket concisely enough for my visual standards in mapping as of May 4, 2018.
  2. To me, is very concerning on what you implied with 00:22:670 (1) 's curvature not circulating around 00:23:031 (1) 's slider-head. This is very disappointment to me.
  3. As a discerning community member, going into 2018, i would not like to see motives being portrayed in the editor like you have no here:

    This showcases a lack of undesired understanding in osu!Mapping art form as i can clearly read from your uncaring slider wave. This is an uber disapointment.
  4. 03:17:260 (1) - This is the prime peak of modern mapping thank you, very cool!
Topic Starter
not very smart

Arusamour wrote:

I know it's a bit late but i would like to inform you that you have made map-defining mistakes that i'd like to correct moving forward and i'd like anyone else reading this to learn and do so.

EXTRA+:
Shattered Dreams (7.01 stars, 1262 notes)

  1. The slider-end of 00:20:074 (1) does not perfectly align with 00:20:579 (2) 's curvature... A.K.A, does not blanket concisely enough for my visual standards in mapping as of May 4, 2018. FIXED! :)
  2. To me, is very concerning on what you implied with 00:22:670 (1) 's curvature not circulating around 00:23:031 (1) 's slider-head. This is very disappointment to me. FIXED! :)
  3. As a discerning community member, going into 2018, i would not like to see motives being portrayed in the editor like you have no here: FIXED! :)

    This showcases a lack of undesired understanding in osu!Mapping art form as i can clearly read from your uncaring slider wave. This is an uber disapointment.
  4. 03:17:260 (1) - This is the prime peak of modern mapping thank you, very cool!
oh shoot thanks Very many for you're Mod. Unfortunately at this time at this moment at this period I are unable to Fix mistakes. Thank for you're do a Understandings.
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