Hanatan - If

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pishifat
hi uber told me to mod your map!!

there's a lot of stuff here i think is okay. rhythm is solid, visuals are okay, and movement is comfortable pretty much all the time. there's some things you might want to think about if you're looking to get this beyond an okay map though:

the thing i see with a lot of difficult maps is how object placements don't relate to each other beyond bare minimum playability. like, sharp angles are comfortable, so anything within a sharp angle is treated as good enough, even if it isn't very polished in the bigger picture.

in your map, i can see the logic behind some placements beyond just comfort sometimes, but not always. for example,00:33:030 (1,2,1,2,1,2) - sliderbodies are in line with jumps, and overall spacing increases as the song's intensity does. you're presenting your ideas clearly, so it's good stuff.
what you should be thinking more about is how 00:34:184 (1,2) - could fit into that. placements you've got now play fine, but don't really form any recognizable pattern, making them seem random (even if you think they're not). 00:34:184 (1,2) - these could be less "random" by visually connecting to surrounding objects in some way.

for example, 00:34:328 (2) - could be equally spcaed between 00:33:463 (1,2) - . given how close the objects are together, it's easy to see their relation.
00:34:184 (1) - is far from any other objects though, so it's harder to clearly relate it. by reflecting the shape formed by 00:33:895 (1,2,2) - though, it's easy enough to see their relation
or you could relate them like this, or like this, or like this, and so on. there's unlimited ways to relate objects with each other

that's a lot of words to explain something simple, so i think you get it. try to make placements pretty much everywhere as clear as possible. the further apart objects are, the harder it may be to clearly relate them. for the most part, your calmer parts are okay about this, whereas it gets a lot messier when there's more density/spacing (for what should be obvious reasons now)
to make myself more clear, here's some examples of clear placements
02:52:357 (1,2,1,2,1,2) -
00:45:578 (1,2,3,4,5,6) -
these are solid

and here's some unclear placements:
02:41:684 (3,4,1,2,3,4,5,1,2,1) - compare what you've currently got to the same thing with clear relationships between objects
02:36:347 (2,3,4,1,2,1,2,1,2) - " "
these don't look like they've had as much thought put into them :(
by thinking about more is micro stuff, it'll affect the macro more than you'd expect

aside from this whole rant^, there's not much else i ahve to complain about:
01:49:905 (3,4,5,6,7) - spacing emphasis seems kinda nonsense with 7 here. you probably already know how to handle that
also confused about spacing emphasis leading into downbeats like 00:22:357 (6,1) - 00:24:088 (6,1) - . it's not like spacing like that is a bad thing, but you contradict it with like 00:29:280 (3,1) - 00:25:818 (7,1) - and so on all the time. i dont really get it get
01:51:780 (1,2,3) - triples mapped to nothing are gross when they're not used to lead into a strong sound :(
04:37:440 (1,1) - comboing mistake i assume
03:17:248 (1) - 04:42:199 (1) - try to like handle sliderslide/tick hitsounds here in a quiet way lol. jarring when compared to the song's near-silence

ok bye!!
Topic Starter
not very smart

pishifat wrote:

hi uber told me to mod your map!! hello there

there's a lot of stuff here i think is okay. rhythm is solid, visuals are okay, and movement is comfortable pretty much all the time. there's some things you might want to think about if you're looking to get this beyond an okay map though:

the thing i see with a lot of difficult maps is how object placements don't relate to each other beyond bare minimum playability. like, sharp angles are comfortable, so anything within a sharp angle is treated as good enough, even if it isn't very polished in the bigger picture.

in your map, i can see the logic behind some placements beyond just comfort sometimes, but not always. for example,00:33:030 (1,2,1,2,1,2) - sliderbodies are in line with jumps, and overall spacing increases as the song's intensity does. you're presenting your ideas clearly, so it's good stuff.
what you should be thinking more about is how 00:34:184 (1,2) - could fit into that. placements you've got now play fine, but don't really form any recognizable pattern, making them seem random (even if you think they're not). 00:34:184 (1,2) - these could be less "random" by visually connecting to surrounding objects in some way.

for example, 00:34:328 (2) - could be equally spcaed between 00:33:463 (1,2) - . given how close the objects are together, it's easy to see their relation.
00:34:184 (1) - is far from any other objects though, so it's harder to clearly relate it. by reflecting the shape formed by 00:33:895 (1,2,2) - though, it's easy enough to see their relation
or you could relate them like this, or like this, or like this, and so on. there's unlimited ways to relate objects with each other
wow this is such a broad concept that ive been missing...


that's a lot of words to explain something simple, so i think you get it. try to make placements pretty much everywhere as clear as possible. the further apart objects are, the harder it may be to clearly relate them. for the most part, your calmer parts are okay about this, whereas it gets a lot messier when there's more density/spacing (for what should be obvious reasons now)
to make myself more clear, here's some examples of clear placements
02:52:357 (1,2,1,2,1,2) -
00:45:578 (1,2,3,4,5,6) -
these are solid

and here's some unclear placements:
02:41:684 (3,4,1,2,3,4,5,1,2,1) - compare what you've currently got to the same thing with clear relationships between objects
02:36:347 (2,3,4,1,2,1,2,1,2) - " "
these don't look like they've had as much thought put into them :(
by thinking about more is micro stuff, it'll affect the macro more than you'd expect !

aside from this whole rant^, there's not much else i ahve to complain about:
01:49:905 (3,4,5,6,7) - spacing emphasis seems kinda nonsense with 7 here. you probably already know how to handle that yea fixx
also confused about spacing emphasis leading into downbeats like 00:22:357 (6,1) - 00:24:088 (6,1) - . it's not like spacing like that is a bad thing, but you contradict it with like 00:29:280 (3,1) - 00:25:818 (7,1) - and so on all the time. i dont really get it get hmm ill make this more consistent
01:51:780 (1,2,3) - triples mapped to nothing are gross when they're not used to lead into a strong sound :(oh heck... then i'd have to change a lot
04:37:440 (1,1) - comboing mistake i assume oops
03:17:248 (1) - 04:42:199 (1) - try to like handle sliderslide/tick hitsounds here in a quiet way lol. jarring when compared to the song's near-silence oko

ok bye!! ok thanks!!
this mod has given me a lot to think about, so ill leave this in the grave while i comb through my map and revise stuff xd
Topic Starter
not very smart
ok i need somehwere to stick my 100th post before i post somewhere else

prob edit this later so i have a more legit reason for posting xd
Kami-senpai
was going to mod it, but then i realized 7*...

your map is already really gud :D take my stars and use them to do lewd things with hanatans beautiful voice

normal diff why
Bergy
hi ill try to mod this lul good luck me
from my queue, your song was the only one that is even remotely listenable and this song is pretty good xd

  1. BG is 1365x768, minimum resolution is 1366x768 xd, + here's a 1920x1080 BG if you decide to use it
  2. untoggle widescreen support if ur not gonna have an sb xd its kinda useless, + epilepsy warning in normal diff
  3. according to aimod tags conflict between the two diffs

    desolate i on
  4. 00:45:145 (1,2,1,2,3) - if you're going to put circles on each individual note, you might as well time it since the guitars are horribly out of time
  5. 01:02:453 (1) - NCs seem really weird through this section, I would try to NC every 2 measures
  6. 01:21:636 (3) - Ctrl+G since it has the same sound as 01:21:203 (1) - + move 01:21:924 (4) - on 01:21:491 (2) - for the same reason, then just slightly readjust 01:22:068 (5,6) - . I think that would look and play better
  7. 02:00:434 (4,5,6) - I don't think this triple needs to be here, it's starting on a white tick which means you're emphasizing a (not very strong) red tick. To me it seems you're trying to map the singer's vibrato which isn't worth of a circle IMO.
  8. 02:11:251 (1) - dude i know the sliderend snapping is correct for 1/6 but for some reason this triggers me so hard
  9. 02:20:626 (3) - i would say this stream probably should start later but the musicianship in this song is so bad i cant even tell lmAO
  10. For 02:30:722 (1,2,3,4,5,6,7,8) - I would map 1/6 to the piano or map no stream at all. Starting at 02:31:732 (1,2,3) - the drums start to play 1/4, but before that it's all 1/6.
  11. 02:31:948 (1) - ye typically dont NC on a blue tick xd
  12. 02:46:299 (1) - to me it sounds like the guitar coming in on 02:46:155 (1) - was unintentional considering the same rhythm would be playing at 02:48:030 (1,2) - , so if I were you I wouldn't map that first note since the guitar REALLY comes in at 02:46:299 (1) - . like seriously the musicianship in this song is so awful wtf i mean the song sounds good but the guitarists are so bad dude sorry bergy's rant of the day xd
  13. 02:57:116 (2,4) - this blanket is too wide it triggers me xd
  14. 03:17:248 (1) - holy squeezing for drain time, 5 seconds of absolute silence, just add a spinner or something so its not too boring
  15. 03:32:470 (2) - resnap
  16. 03:37:205 (3) - map this the same as 03:36:593 (1) - , if anything i hear the second note on the 3 more than i do on the 1. also put it on the 1/8 tick before so the sliderend is on the white tick since thats how the piano plays it
  17. 03:53:161 (5,1,1) - just wanted to say this flow greatly pleases me
  18. 04:03:834 (1) - fix blanket x:386 y:82 thank for kd
  19. 04:21:142 (1,2,3) - fix blanket thank for kd
  20. 04:22:728 (6,7,8) - ye u can try harder with these blankets xd
  21. 04:55:252 (1) - 300,229 ms drain time pogchamp

    that all good luck ;)
Topic Starter
not very smart

Bergy wrote:

hi ill try to mod this lul good luck me
from my queue, your song was the only one that is even remotely listenable and this song is pretty good xd

  1. BG is 1365x768, minimum resolution is 1366x768 xd, + here's a 1920x1080 BG if you decide to use it oh thanks
  2. untoggle widescreen support if ur not gonna have an sb xd its kinda useless, + epilepsy warning in normal diff fixed
  3. according to aimod tags conflict between the two diffs fixed

    desolate i on
  4. 00:45:145 (1,2,1,2,3) - if you're going to put circles on each individual note, you might as well time it since the guitars are horribly out of time yea these guitars are really off, but initially it matches the drums so i think ill keep the rhythm for the sake of simplicity/playability
  5. 01:02:453 (1) - NCs seem really weird through this section, I would try to NC every 2 measures ok ill see what i can do with the nc
  6. 01:21:636 (3) - Ctrl+G since it has the same sound as 01:21:203 (1) - + move 01:21:924 (4) - on 01:21:491 (2) - for the same reason, then just slightly readjust 01:22:068 (5,6) - . I think that would look and play better hm i like the way this plays and changing it messes up more than the lazy me can put in the effort to fix
  7. 02:00:434 (4,5,6) - I don't think this triple needs to be here, it's starting on a white tick which means you're emphasizing a (not very strong) red tick. To me it seems you're trying to map the singer's vibrato which isn't worth of a circle IMO. ehh i get what you mean but i also want more variety in rhythm... god i wanna die
  8. 02:11:251 (1) - dude i know the sliderend snapping is correct for 1/6 but for some reason this triggers me so hard lol
  9. 02:20:626 (3) - i would say this stream probably should start later but the musicianship in this song is so bad i cant even tell lmAO yea its really hard to tell but i think where it currently starts works
  10. For 02:30:722 (1,2,3,4,5,6,7,8) - I would map 1/6 to the piano or map no stream at all. Starting at 02:31:732 (1,2,3) - the drums start to play 1/4, but before that it's all 1/6. i hear 1/4 in the piano though?
  11. 02:31:948 (1) - ye typically dont NC on a blue tick xd oops fixed
  12. 02:46:299 (1) - to me it sounds like the guitar coming in on 02:46:155 (1) - was unintentional considering the same rhythm would be playing at 02:48:030 (1,2) - , so if I were you I wouldn't map that first note since the guitar REALLY comes in at 02:46:299 (1) - . like seriously the musicianship in this song is so awful wtf i mean the song sounds good but the guitarists are so bad dude sorry bergy's rant of the day xd ya i get what ur saying but it just feels awkward without mapping it
  13. 02:57:116 (2,4) - this blanket is too wide it triggers me xd ok i did something
  14. 03:17:248 (1) - holy squeezing for drain time, 5 seconds of absolute silence, just add a spinner or something so its not too boring lol ive been constantly changing this back and forth from a slider to a circle, i guess back to a slider it goes...
  15. 03:32:470 (2) - resnap fixed
  16. 03:37:205 (3) - map this the same as 03:36:593 (1) - , if anything i hear the second note on the 3 more than i do on the 1. also put it on the 1/8 tick before so the sliderend is on the white tick since thats how the piano plays it yea but im mainly following the vocals, and put the 1/16 slider only when there weren't any... otherwise there'd be too many locations to put short sliders like that lol
  17. 03:53:161 (5,1,1) - just wanted to say this flow greatly pleases me hey thanks
  18. 04:03:834 (1) - fix blanket x:386 y:82 thank for kd fixed in my own way
  19. 04:21:142 (1,2,3) - fix blanket thank for kd oi
  20. 04:22:728 (6,7,8) - ye u can try harder with these blankets xd - _ -
  21. 04:55:252 (1) - 300,229 ms drain time pogchamp ayy lmao

    that all good luck ;)thanks for the mod

Kami-senpai wrote:

was going to mod it, but then i realized 7*...

your map is already really gud :D take my stars and use them to do lewd things with hanatans beautiful voice

normal diff why
that's ok, thanks anyway :D
xDololow
[General]
You can change BG res to 1366x768 for make map lower 10 MBs. (Not necessary)

[Desolation]
00:47:597 (3) - move to x208 y16 (move comfortable flow)
00:48:463 (2) - Ctrl + G ??
02:04:472 (3,4,5,6) - maybe try like this ? http://prntscr.com/e6wjrs
02:26:780 (1,1) - remove NC

Micro mod :> Realy cool map. Added to favs.

Good Luck ;)
RevengeZ
the older diff was like a masterpiece compared to this one imo :(
Topic Starter
not very smart

xDololow wrote:

[General]
You can change BG res to 1366x768 for make map lower 10 MBs. (Not necessary) lol i just changed to a 1920x1080 bg from previous mod

[Desolation]
00:47:597 (3) - move to x208 y16 (move comfortable flow) but that would ruin my back and forth motion
00:48:463 (2) - Ctrl + G ?? these are mirrored toward the center 00:47:597 (3) - , so i'd rather not
02:04:472 (3,4,5,6) - maybe try like this ? http://prntscr.com/e6wjrs uhh right now 02:04:184 (1,2,1,2,3,4,1) - forms a triangle that i'd like to keep
02:26:780 (1,1) - remove NC its to show that the stream is 1/3

Micro mod :> Realy cool map. Added to favs. thanks lo

Good Luck ;)thanks for mod

RevengeZ wrote:

the older diff was like a masterpiece compared to this one imo :(
:( old diff had a lot of issues though, and i think this is still pretty similar
RevengeZ

Flezlin wrote:

RevengeZ wrote:

the older diff was like a masterpiece compared to this one imo :(
:( old diff had a lot of issues though, and i think this is still pretty similar
Yeah butni compared them and ...idk i feel like (even if its kinda similar) the older patterns were more... Epic? Or intense, idk, its just my opinion tho xD
Logic Agent
[General]
  1. HP2? I know this is a fairly difficult map but anyone playing this for a pass should be able to deal with HP higher than 2. I would at the very least do 4 if you're set on a low hp, but would prefer 5 or 6.
  2. That black combo color is extremely hard to see against your background and with 100% dim which is what most people use. You should probably change it to something else.


[Desolation]
  1. 00:30:434 (1,1,1) - Wouldn't nc spam here, instead just keep them connected by being a group of 3 and then ncing afterwards.
  2. 00:32:165 (1,2,1,2,1,2) - Nothing really changes in the music to warrant a change in nc structure as well as the patterning change. I would kinda like to see these circles arragned differently.
  3. 00:44:280 (1,1,1) - Same as above, not gonna point this out if it happens again, just make a decision and be consistent if you change it.
  4. 00:46:011 (4) - Would nc here, since this is clearly following a different instrument.
  5. 00:47:741 (4) - Same, as well as removing the nc 00:48:318 (1) - here.
  6. 00:52:934 (4) - Ya.
  7. 00:54:665 (4) - Ya, (again done pointing this out)
  8. 01:36:203 (3,1,2) - Could nc spam here if you wanted, or at least start the nc one slider earlier.
  9. 02:15:992 - NC structure is inconsistent.


Ok this mod sucked because this map is good. Rank when, take another meaningless star.
Topic Starter
not very smart

Logic Agent wrote:

[General]
  1. HP2? I know this is a fairly difficult map but anyone playing this for a pass should be able to deal with HP higher than 2. I would at the very least do 4 if you're set on a low hp, but would prefer 5 or 6. its my gimmick to go with the song lyrics lol
  2. That black combo color is extremely hard to see against your background and with 100% dim which is what most people use. You should probably change it to something else. ok ya ur right ill find somethign else


[Desolation]
  1. 00:30:434 (1,1,1) - Wouldn't nc spam here, instead just keep them connected by being a group of 3 and then ncing afterwards. but the sv changes here
  2. 00:32:165 (1,2,1,2,1,2) - Nothing really changes in the music to warrant a change in nc structure as well as the patterning change. I would kinda like to see these circles arragned differently. ko ill remove ncs but i mean 00:32:165 (1,2,1,2,1,2) - has different drums and i like the pattern lo
  3. 00:44:280 (1,1,1) - Same as above, not gonna point this out if it happens again, just make a decision and be consistent if you change it. tbh i think ill keep the ncs on sv changes
  4. 00:46:011 (4) - Would nc here, since this is clearly following a different instrument. oka
  5. 00:47:741 (4) - Same, as well as removing the nc 00:48:318 (1) - here. oko
  6. 00:52:934 (4) - Ya. ,'[
  7. 00:54:665 (4) - Ya, (again done pointing this out) ./
  8. 01:36:203 (3,1,2) - Could nc spam here if you wanted, or at least start the nc one slider earlier. just nc'd 01:36:203 (3) -
  9. 02:15:992 - NC structure is inconsistent. oops ur rite ok fixt


Ok this mod sucked because this map is good. Rank when, take another meaningless star. wow thx; rank when i die
thank 4 mod
Misery
Hello! from the OSUWOT modq. This is gonna be a short mod since I already think that your map is good. ^^ Nice use of star jumps and back and forth jumps.

-00:19:184 (1) - kinda feel weird about this slider compared to the other sliders in the map, maybe change shape?
-02:26:107 (1,1,1,1,1,1) - not sure if the colors are intended or not, you might want to check (red white white red?)
-02:42:405 (5,1,2,1) - too big of a jump?
-03:03:318 (5) - maybe nc?

Sorry, not very helpful but I really think your map is good. will give a star uwu
Topic Starter
not very smart

[- Mizki -] wrote:

Hello! from the OSUWOT modq. This is gonna be a short mod since I already think that your map is good. ^^ Nice use of star jumps and back and forth jumps.

-00:19:184 (1) - kinda feel weird about this slider compared to the other sliders in the map, maybe change shape? only if i can think of a shape without messing other stuff up lol
-02:26:107 (1,1,1,1,1,1) - not sure if the colors are intended or not, you might want to check (red white white red?) uhh yea i still need to fix combo colors, thx for reminder
-02:42:405 (5,1,2,1) - too big of a jump? its pretty intense here, so i think the spacing works
-03:03:318 (5) - maybe nc? could be confusing and i dont really think i need to

Sorry, not very helpful but I really think your map is good. will give a star uwu thanks lol
thanks for mod
Monstrata
This map could use better control of difficult elements imo. Your patterning and flow are generally alright, could still be polished, but not bad. What it boils down to though, is that spacing doesn't always reflect the intensity of the song, and is often overstated in comparison to other sounds

00:25:097 (3,4) - For example, you seem to be emphasizing 4 with this arrangement, which is logical considering the vocals. but they are dwarfed by jumps like 00:25:530 (5,6) - that occur after, mapping to background drum sounds.
00:26:540 (2,3,1) - Same here. Does 3 deserve such a large jump?
00:40:674 (3,1) - This jump is just so bit all of a sudden. Compare it to 00:39:953 (1,2) - which also maps to the vocals.
00:40:818 (1,2,1) - Also 1>2 is a stronger jump than 2>1 but theres a stronger snare drum on 00:41:107 - .
00:42:549 (4,5,1) - Not seeing how 5>1 needs that big of a jump either, while 00:43:415 (1) - ends up getting very little emphasis due to the 3/4 slider.

[]

Good luck!
TequilaWolf
mod
Desolation-

I had to play with +10ms to get a nice hit error

00:14:424 (2,3) - probably just me, but found these really hard to hit 00:16:155 (2,3) - 00:17:886 (2,3) - 00:19:616 (2,3) - etc
02:11:251 (1) - was this meant to be 1/2 instead of 1/4
02:20:626 (3) - all the way to 02:42:838 (1) - didn't look the cleanest but it played well
03:43:940 (1) - consider replacing with 1/2 slider and circle
04:37:079 - 04:37:512 - would add note on both to make them triples
04:40:180 (7,8,1,2) - found this weird to hit, not sure why, maybe move 12 further away down from 78/increase spacing
#
Topic Starter
not very smart

Monstrata wrote:

This map could use better control of difficult elements imo. Your patterning and flow are generally alright, could still be polished, but not bad. What it boils down to though, is that spacing doesn't always reflect the intensity of the song, and is often overstated in comparison to other sounds yea ur right, ill go through my map and see if i can improve on this

00:25:097 (3,4) - For example, you seem to be emphasizing 4 with this arrangement, which is logical considering the vocals. but they are dwarfed by jumps like 00:25:530 (5,6) - that occur after, mapping to background drum sounds.
00:26:540 (2,3,1) - Same here. Does 3 deserve such a large jump?
00:40:674 (3,1) - This jump is just so bit all of a sudden. Compare it to 00:39:953 (1,2) - which also maps to the vocals.
00:40:818 (1,2,1) - Also 1>2 is a stronger jump than 2>1 but theres a stronger snare drum on 00:41:107 - .
00:42:549 (4,5,1) - Not seeing how 5>1 needs that big of a jump either, while 00:43:415 (1) - ends up getting very little emphasis due to the 3/4 slider.
(all fixed)
[]

Good luck!
thank mr. monstrata

TequilaWolf wrote:

mod
Desolation-

I had to play with +10ms to get a nice hit error ok ill do something about the offset

00:14:424 (2,3) - probably just me, but found these really hard to hit 00:16:155 (2,3) - 00:17:886 (2,3) - 00:19:616 (2,3) - etc
02:11:251 (1) - was this meant to be 1/2 instead of 1/4 no its actually 1/6
02:20:626 (3) - all the way to 02:42:838 (1) - didn't look the cleanest but it played well ill see if i can make it neater
03:43:940 (1) - consider replacing with 1/2 slider and circle i think i prefer holding here
04:37:079 - 04:37:512 - would add note on both to make them triples i dont really hear anything that calls for 1/4..? unstacked tho
04:40:180 (7,8,1,2) - found this weird to hit, not sure why, maybe move 12 further away down from 78/increase spacing dont really want that large of a jump
#
thanks for the mod
hi-mei
ok so my first impression after the testplay

00:17:165 (1,1) - please get rid of this stuff, its unintuitive to play, yes, its kinda follows the voice line, but its just bad and unnecessary here.
and there are so many places like that^
what i mean here, is that first slow slider shud be 1/2, not 3/4 or something like that.


02:22:068 - this part is unreadable, i mean... huh... it gets me triggered when i see stuff like 02:22:068 (1,2,3) -
do u actually understand the cursor movement here?
id suggest 02:22:213 (2,4) - ctrl g this, 02:22:357 (3,5) - this, and 02:22:501 (4,6) - this consequently
it shud be like this, proper 72 degrees angle jumps http://puu.sh/urK6K/b76cb17c42.jpg u can also swap 5,6 here.

please rework this part, its supper annoying to play and also it reminds me of raikozen random jump maps.

00:48:607 - ok this part, same thing, why did u put such intensive jumps
it doesnt feel like 00:48:751 - shud be emphasized in that way, so u shud understand that
00:48:607 (1,2) - (1) strong sound, (2) weak sound
distance between 1-2 shud be small, distance bettween 2-1 shud be big
u can emphasize stronger sounds in that way, but for now these are equal and SUPER annoying to play.
it just feels weird and out of place.

tbh im kinda tired and if u wud like a complex mod u can poke me in game

i know that feeling when u gotta remap so many times, well at the end u will regret of the time u spent on this map, but its up to u what to do anyways.
also i played some previous incarnations of this map, and it felt way better.

dont map for mappers/modders, u can end up in a situation where ur map wont be urs anymore.
Eta Carinae
Have some stars ヽ( ͡͡ ° ͜ ʖ ͡ °)⊃ ☆゚. * ・ ☆゚。゚
Mir
11:07 Mir: Hanatan - If [You're Happy and You Know It Clap Your Hands!]
11:07 Flezlin: LOL
11:07 Flezlin: mir ily
11:07 Mir: ily too
11:08 Flezlin: aw tjhx
11:08 Flezlin: hey wanna take a look at mapt ho
11:08 Flezlin: i just remapped like 90% of it
11:08 Mir: ye sure
11:08 Flezlin: ayy thx
11:08 *Flezlin is editing [https://osu.ppy.sh/b/1315976 Hanatan - If [Painful Longing]]
11:08 Flezlin: i still need to clean up some stuff
11:08 Flezlin: but the general idea is there
11:11 Mir: 01:59:568 (1) - bleh
11:11 Mir: :x
11:11 Flezlin: :x
11:12 Flezlin: yea i dont like that either
11:12 Flezlin: idk what shapes to use x_x
11:12 Mir: 02:29:857 (1,2,3,4,1,2,3,4) - oh
11:12 Mir: 02:28:991 (1,1,1,1,1,1,1,2) - following piano and the part before pretty intently
11:12 Flezlin: oh
11:12 Mir: 02:29:857 (1,2,3,4,1,2,3,4,1) - then ignores piano :(
11:13 Flezlin: whaaa??
11:13 Flezlin: i thought piano went 1/4 here
11:13 Mir: nope it's still 1/3
11:13 Flezlin: oh wait
11:13 Flezlin: only last 5
11:13 Mir: ye
11:13 Mir: 02:32:597 (3,4,5) - 1/6 :x
11:14 Flezlin: pls spare me this will ruin my pattern qq
11:14 Flezlin: yea ik its 1/6
11:14 Flezlin: but
11:14 Flezlin: uhhh
11:14 Mir: buzzy slider?
11:14 Flezlin: idk i simplified as spaced 1/4
11:14 Flezlin: ewwww
11:14 Flezlin: this is such a strong sound
11:14 Mir: ok no buzz slider then
11:14 Mir: i guess it works tho
11:15 Flezlin: 02:41:684 (2,3,1,2,3,4,5,1,2,1) - ok these are overdone dont look at them
11:15 Mir: i was about to say
11:15 Mir: what were you smoking
11:15 Flezlin: LOl
11:15 Flezlin: the map was harder before that ok
11:15 Flezlin: i nerfed things and didnt change that yet
11:16 Mir: o
11:16 Mir: okay
11:16 Mir: 03:10:969 (3) - reverse tick is too late
11:17 Mir: bpm needs to be sped up a bit there
11:17 Flezlin: o that got unsnapped
11:17 Flezlin: wait
11:17 Flezlin: i forgot what i had before tht worked
11:17 Mir: 1/12
11:17 Flezlin: fuk
11:18 Flezlin: aaaaa
11:18 Mir: 03:17:248 (1) - OH
11:18 Mir: MY
11:18 Mir: GOD
11:18 Mir: FLEZZLWES
11:18 Flezlin: :o
11:18 Mir: SILENCE THIS SLIDER SLIDE OR I WILL COME TO AMERICA AND FUCKING LIGHT A FIRE UNDER YOUR ASS
11:18 Flezlin: OOP
11:18 Flezlin: pls
11:18 Mir: such a beautiful moment in the song then
11:18 Flezlin: wait how od i do thta idk hitsounds fml
11:18 Mir: ERRERERERRRRERERRRERERRRERR
11:19 Flezlin: LOL
11:19 Mir: 03:17:248 - give this timing point a custom thing
11:19 Mir: get a silent 44 byte file and name it ____sliderslide
11:19 Mir: with a number at the end
11:19 Mir: and give that number to the timing point and it should silence it
11:19 Flezlin: custom sampleset?
11:19 Flezlin: ooooh
11:19 Mir: yeah
11:19 Flezlin: ok
11:19 Flezlin: thx
11:20 Flezlin: and uhh
11:20 Flezlin: part after that
11:20 Flezlin: is remaining 10%
11:20 Flezlin: that i need to adjust
11:20 Mir: ah okay
11:20 Flezlin: the slow part before last kiai i mean
11:20 Mir: but you did do the kiai
11:20 Mir: right
11:21 Flezlin: yea
11:21 Flezlin: that and everything after
11:22 Mir: 04:19:988 (1) - might wanna lower spacing on this
11:22 Mir: not as strong as the rest of the jumps, no hitsound on it either
11:22 Mir: 04:18:834 (1,1) - could stack it with these
11:22 Flezlin: ok yea
11:23 Mir: 04:22:295 (6) - NC?
11:23 Mir: downbeat here
11:23 Flezlin: aaa that kinda ruins some of my pattern but yea spacing should be lower
11:23 Flezlin: oh alright
11:23 Flezlin: i wasn't sure lol
11:24 Mir: 04:29:219 (6) - here too
11:24 Mir: most of your combos in the map are sub-7
11:24 Flezlin: alright
11:24 Mir: so when they get higher than 7 it's like "what happened to the ncs"
11:24 Flezlin: llo
11:25 Mir: 04:42:199 (1) - if you play with the length of the sliderhead you can probably complete this flower
11:26 Flezlin: uhh im not sure about the rankability if i finish it
11:26 Flezlin: so i left sliderend clear
11:26 Mir: hmm
11:26 Flezlin: i mean, it doesnt look toooo bad......... .. .right .. .. ?
11:26 Mir: well i'll tell you some reasons i think it's rankable
11:27 Mir: 1. the start is pretty clear, you can't really misread it
11:27 Mir: 2. it's a flower that snakes out ccw
11:27 Mir: 3. the slider is slow enough that the ticks sort of spawn in as it plays so they "show the way"
11:27 Mir: yeah that's it
11:27 Flezlin: oh shit the ticks
11:27 Mir: pretty sure it's fine
11:27 Flezlin: yea i hope it is
11:28 Mir: so if you wanna you can finish it xd
11:28 Flezlin: at least it'll still be better than justability slider
11:28 Flezlin: xd
11:28 Mir: 04:54:315 (1,2,3) - nazi but spacing here?
11:29 Flezlin: that was intentional decrease
11:29 Mir: ah okay
11:29 Mir: 04:55:180 (1) - this threw me off
11:29 Flezlin: yea lol idk i thought it fit
11:29 Mir: if you stacked this underneath it it would be more clear that it's supposed to decrease
11:29 Flezlin: uhh
11:29 Flezlin: yea
11:29 Mir: that plus personally just stopping movement completely would work here since the song doesn't have as much emphasis on the 1
11:30 Flezlin: but its also a stronger sound i think . . ?
11:30 Mir: it's not *that* much stronger
11:30 Flezlin: uhh
11:30 Flezlin: ok
11:30 Mir: it's.. slightly stronger
11:30 Flezlin: yea ur right
11:30 Flezlin: idk
11:30 Flezlin: maybe ill ask more ppl
11:30 Mir: sounds gudo
11:30 Flezlin: i wanna stack it under with decreasing spacing
11:30 Flezlin: but idk lol
11:31 Flezlin: anyways
11:31 Mir: yeah just ask for more opinions
11:31 Flezlin: so what did you think of the map overall?
11:31 Mir: it's hard
11:31 Mir: hmm some aesthetic choices kinda tilt me
11:31 Flezlin: aaa shit like what?
11:31 Mir: some rhythmic stuff in the beginning too
11:31 Mir: well lets start with rhythm cuz it's probably easiest to explain for me
11:31 Flezlin: rhythmic stuff?
11:31 Flezlin: ok
11:32 Mir: 00:04:469 (5) - this starts on the background piano but ends on the piano that 00:03:027 (1,2,3,4) - was following
11:32 Mir: so maybe make its end clickable rather than the head
11:32 Flezlin: oh
11:33 Flezlin: i just reaaally wanted to avoid 1/2s lOL
11:33 Flezlin: but yea
11:33 Mir: 00:03:027 (1) - could remove this too actually cuz it starts on a background piano
11:33 Flezlin: ill fix beginning
11:33 Mir: o nvm
11:33 Mir: un-nc it instead
11:33 Flezlin: o
11:33 Flezlin: ok
11:33 Mir: that way if you nc 00:03:316 (1) - it makes more sense cuz you switch from background piano to the main one
11:34 Mir: 00:03:316 (2) - for you pre-nc
11:34 Mir: 00:06:200 (2,3,4) - isn't 3 a lot stronger than 4 here
11:35 Flezlin: oh i had pitch in mind
11:35 Mir: ah
11:35 Mir: you can still do pitch
11:35 Mir: just adjust the spacing
11:35 Flezlin: oko
11:36 Mir: 00:13:844 - damn it why did the song have to start here lol
11:36 Flezlin: lol
11:37 Mir: 00:22:645 (1) - this is the biggest tilt-factor of aesthetics tbh
11:37 Flezlin: shud i add triple ? or kickslider
11:37 Mir: up to you, it works empty
11:37 Flezlin: ok
11:37 Flezlin: wait
11:37 Flezlin: oh
11:37 Flezlin: u dont like that slider shape?
11:37 Flezlin: qq
11:37 Mir: i don't not like it
11:37 Mir: i just feel it doesn't fit the rest of the shapes you use
11:37 Flezlin: o
11:37 Mir: 00:26:107 (1) - it's too similar to this
11:37 Flezlin: ehhh
11:38 Mir: but they're like
11:38 Mir: ever so slightly different
11:38 Mir: cuz the red point is further away
11:38 Flezlin: i mean its just like a toned down ver
11:38 Flezlin: not as sharp
11:38 Mir: yeah but the sounds are the same that you put em on so
11:38 Flezlin: i mean imo
11:38 Flezlin: 00:26:107 (1) -
11:38 Flezlin: this
11:38 Flezlin: hold on
11:39 Flezlin: zzzzzzaaaaaaaaa
11:39 Flezlin: sound
11:39 Flezlin: would be sharper than
11:39 Flezlin: 00:24:376 (1) -
11:39 Flezlin: muuuuuuuu
11:39 Mir: 00:22:645 (1) - waa
11:39 Mir: 00:26:107 (1) - zaaaaa
11:39 Mir: or saaa idk
11:40 Mir: almost the same sound if you disregard the letter it starts on
11:40 Flezlin: idk zzz sounds like a harser sound to me
11:40 Flezlin: well
11:40 Mir: hmm
11:40 Flezlin: im probably inconsistent wit this anyway lOL
11:40 Flezlin: so i mean
11:40 Flezlin: idk what shape i'd change to tho
11:41 Mir: personally i would do http://i.imgur.com/jsYEOdZ.png
11:41 Mir: idk why i just would
11:41 Flezlin: im not rly a fan of that shape tbh x_x
11:41 Mir: well sure in the end it's all subjective
11:41 Mir: if you decide to change it you can do so
11:42 Mir: but after hearing the reasoning it makes more sense as to why
11:42 Flezlin: ok lol
11:42 Flezlin: i mean my reasoning is probably bs and gonna be stomped on by mods and bns
11:42 Flezlin: :joy: :gun:
11:42 Mir: i don't.. quite agree with it but.. it makes sense
11:42 Mir: it's not something that would prevent a bubble or anything im sure
11:43 Flezlin: yea im dumb so
11:43 Mir: because it's subjective xd
11:43 Flezlin: yea true
11:43 Mir: but something that may prevent one is
11:43 Mir: some cases where piano spacing is the same if not higher than drum spacing
11:43 Flezlin: uh oh
11:43 Flezlin: ohhh fuck
11:43 Mir: 00:31:299 (1,2,1,2,1,2,1,2,3,4,5,6) - perhaps take a look here
11:44 Mir: 00:32:309 (2,3,4,5,6) - i like this
11:44 Mir: 00:31:876 (1,2) - but these
11:44 Mir: piano only with 00:31:588 (1,2) - or even these
11:44 Flezlin: hmm
11:45 Flezlin: urk i really just wanna solely follow piano with these
11:45 Flezlin: is th at not ok?
11:45 Mir: it's not not okay but
11:45 Mir: having them the same spacing as your drum emphasis kills differentiation imo
11:45 Flezlin: no they all have piano tho
11:45 Flezlin: but yea ik what you'res saying
11:45 Mir: they all have piano yes
11:45 Mir: but they don't all have drums
11:46 Mir: but they're spaced as if they do all have drums
11:46 Mir: if that makes sense
11:46 Mir: 00:31:299 (1,2) - sets up your drum spacing
11:46 Flezlin: yea
11:46 Mir: 00:31:588 (1,2) - then when has no drum and it's the same if not slightly higher it's like oh
11:47 Mir: it's kind of an easy fix if you just play around with your spacing there
11:47 Flezlin: i want to di e
11:47 Mir: 00:33:030 (1,2,1,2,1,2,1,2,1,2,1) - this looks awesome tho
11:48 Flezlin: oh thanks
11:48 Mir: 00:48:607 (1,2,3,1,2,3,1,2,3) - okay
11:48 Mir: 00:50:338 (1,2,3,1,2,3,1,2) - where emphasis
11:48 Mir: where's the contrast :(
11:48 Mir: all of those boom booms and the spacing is kinda same-ish
11:49 Mir: 00:51:203 (1,2,1,2,1,2,1,2) - here it gets better tho
11:49 Flezlin: aaaaaaaaaaaaaaaagh
11:50 Mir: 01:00:145 (1,2,3,4,1,2,3) - cute even if subtle <3
11:50 Flezlin: o k end my life tbh
11:50 Flezlin: haha thanks
11:51 Mir: 01:02:453 - this section is pretty much spot on
11:51 Mir: very similar to how i would map it so bonus points for that xd
11:51 Flezlin: xd thanks
11:51 Flezlin: i spent like
11:51 Flezlin: an hour
11:51 Flezlin: deciding only the rhythm
11:51 Flezlin: for t his
11:51 Flezlin: like wtf i wanted to die
11:52 Flezlin: xd
11:52 Mir: it paid off really
11:52 Flezlin: aww thanks
11:52 Mir: 01:54:376 (1,2,3,1,2,3,1,2,3,4,5,6) - :thinking:
11:52 Mir: 01:55:241 (1,2,3,4,5,6) - :ythinkin:
11:53 Mir: 00:32:165 (1,2,3,4,5,6) - i liked this more tbh :
11:53 Mir: :x
11:53 Flezlin: hmm
11:53 Flezlin: i didnt want to use the same pattern
11:53 Mir: it's very similar but
11:54 Mir: 01:55:241 (1,2,3,4) - is a V-shape
11:54 Mir: 01:55:818 (5,6) - and this doesn't stack on 3
11:55 Mir: 02:00:434 (1,2) - sliiiiiiiiightly tilted
11:55 Mir: looks like you ran out of space LOL
11:55 Flezlin: LOL
11:55 Flezlin: omf
11:55 Flezlin: i did
11:56 Mir: 02:02:741 (1,1) - you already have spacing like this for 1/4 so
11:56 Flezlin: 02:02:741 (1,1) - ok wtf this flow makes me wanna die
11:56 Flezlin: ?
11:56 Mir: something like this http://i.imgur.com/mmfUuTx.jpg may work
11:56 Flezlin: uhh
11:57 Flezlin: wait i dont really see
11:57 Flezlin: ohh
11:57 Flezlin: nvm
11:57 Mir: http://i.imgur.com/R0qBGp2.jpg
11:57 Mir: ideally 02:00:001 (2) - mirroring this might work
11:57 Mir: also lol 2:00:00*1*
11:57 Flezlin: tbh i wanted to do something like 01:46:588 (1,2) -
11:57 Mir: special snowflake slider right there
11:57 Flezlin: lol
11:57 Mir: ah i see
11:58 Mir: hmm well
11:58 Mir: it's kinda similar
11:58 Mir: ... kinda
11:58 Flezlin: pls
11:58 Mir: you can keep it but it shall forever tilt me
11:58 Flezlin: no ill fix it LOL
11:59 Flezlin: this tilts me too
11:59 Mir: oh okay LOL
11:59 Flezlin: also i wasn't expecting you to actually like go through and mod it x_x
11:59 Mir: o
11:59 Flezlin: i didnt want to take up your time so i only was looking for quick opinion lol
11:59 Mir: it's fine i guess
11:59 Mir: i just woke up so i don't feel like studying
11:59 Flezlin: yea but now its 6 am for me LOL
11:59 Mir: o
12:00 Mir: i can do the rest as forum post if you want
12:00 Flezlin: so uhhh
12:00 Flezlin: u can post chatlogs i guess

the rest:

[Painful Longing]
- 02:15:145 - is it just me or does this entire part feel extremely underwhelming.. 02:16:011 (1,2,3) - spacing is kinda pathetic :x
- 02:29:857 (1,2,3,4,1,2,3,4,1) - we talked
- 02:35:338 (1,2,3,4,5,6,7,8,1) - mmm idk, piano is quite animated here but it's a stacked stream (basically) might wanna space it a bit towards the end?
- 02:36:347 (2,3,4,1,2,1,2,1,2) - too much spacing here, not many strong sounds
- 02:41:972 - you mentioned
- 02:55:818 (1) - 02:48:895 (4) - choose NC
- 02:58:703 (1) - too much spacing perhaps like i mentioned before, 02:59:857 (1) - also seems like a bit much despite having piano on it, a lot of these have drums on it so the drums will naturally be what people expect spacing on
- 03:17:248 (1) - sliderslide mute please as we said
- 03:22:156 (1) - slow slider could work to really capture that long vocal into the next section
- 03:27:409 (1) - reverse doesn't really fit imo when you used 03:25:573 (1,2,3) - and the reverse head and tail are two seperate phrase parts, happens at 03:42:103 (3) - maybe elsewhere
- 03:31:083 (3) - fix ncs // 03:42:103 (3) - 03:45:777 (3) -
- 04:01:526 (1,2,1,2,3) - 01:55:241 (1,2,3,4,5,6) - hmmmmmm rhythm?
- 04:07:295 (1,2) - works as a triple cuz all your drums are strong here
- 04:14:507 - some of the jumps here seem really overdone but.. idk that might be personal. for example: 04:15:661 (5,6,7) - (basically your non-jump sections don't contrast very well cuz they're pretty high spacing already)
- 04:37:151 (2,2) - spacing on these is pathetic tbh :x
- 04:38:160 (5,6,7,8,1) - could use differentiation, maybe space these out cuz snares on them
- 04:42:199 (1) - we talked (silence slide too here?)

Good luck Flezzles! Keep fighting~
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