this color for agree
this color for reject
this color for wahtever i feel like
this color for reject
this color for wahtever i feel like
thanks for modding, ill do yours soonZyl wrote:
From my Queue~ M4M as requested General
- Put the HP on 5/6 or 7. hp is really low to represent a theme in the song, more detail added in map description
- Unused Hitsounds. ah thanks
Hitsoundssoft-hitnormal69.wav
soft-hitnormal70.wav
soft-hitnormal74.wav- Some hitsounds must start on 0ms.
Hitsounds with delaynormal-hitfinish3.wav
soft-hitfinish.wav
soft-hitnormal42.wavHitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
~Ranking CriteriaAgonizing Existence My map: t+pazolite - CENSORED!!
- 00:04:181 (4,5,6) - This feels really out of place, in those specific patterns you put "emphasis" in places that only add a single note, try to reduce that really exagerated DS and add some emphasis, fix all the patterns like those in the diff. yea ive been thinking of remapping this beginning
- 00:13:992 (1) - I don't really know why i feel this so off of tempo, try to figure it what's going on. ]uhhh im not too sure whats going on there either
- 00:18:463 (6) - This is a REALLY exagerated jump for just a 1/2 beat (Considering that the music decreases it intensity at the 1/2 ticks). oh ur right
- 00:20:915 (1) - The music isn't really that fast for make 1.2 of SV. idk ill think about it
- 00:25:674 (6) - Keep it on the screen. not offscreen though, once you test/play the map there's no issue
- 00:26:540 (2) - Try to reduce the curve and keep it on the screen. once again, not offscreen
- 00:29:136 (6) - Exagerated jump. its pretty average though...?
- 00:29:568 (1) - Out of the screen, UNRANK. not offscreen :/
- 00:36:491 (1) - Keep it on the screen. ^
- 00:46:011 (4) - Put the "Beat Snap Divisor" at 1/8 and adjust the end of the slider #4 on a yellow tick, because those sliders feel really off, start this slider 00:46:299 (5) - here 00:46:263 (5) - and start this slider 00:46:588 (6) - here 00:46:552 (6) - , do the same with mostly of the patterns like those on the diff. the first sliders goes with the drum thing and this way its easier for a player, instead of screwing up the rhythm
- 01:04:616 (3) - Out of the screen, UNRANK. :|
- 01:43:991 (1) - Can i ask something... ¿Why in the kiai times there's only red "combo colour"?, normally that combo patterns (just with 2 colors) makes reference to something red on the map (Storyboard or BG), but your map doesn't haves any storyboard with red color and the BG doesn't have any red color, it's just a personal preference, i think that it will be better if you use purple colours in the kiai times, again just a personal thought. good idea, time to add storyboard (._.) b
- 02:32:453 (1,2,3,4,5) - Those are 1/8 beats, put playback ratio on 25%. yea but 1/8s at 208 bpm is kinda rly dumb and its already emphasized enough imo with the shape of the stream
- 03:01:732 (1,2,3,1,2,3) - Keep it on the screen. obscured by editor gui != offscreen
- 03:17:248 (1,1) - ¡Totally and abuse!, Please try to put a break right there... how about long slider art :]
- 03:36:593 (1) - Make it visible please, this can be considered as a "Hold Circle", and it's UNRANKABLE. but its not a hold slider(?) its just a 1/16 lol
- 03:52:728 (3) - Exagerated jump, doesn't accords with the song at all. ur right shiet
- 03:55:469 (1,2) - Fix flow, it plays horrible. i think it plays fine and playtesters havent said anything about that
- 04:42:199 (1) - It is really hard to read when you pass from Streamers from a short slider, please make it a spinner. i think this slider is fine, and i like it anyway
- 04:52:872 (1,2,3,4,1,2,3,1,1) - Leave it for the ranking screen. i need that 5 min drain time yo
- 04:55:252 (1) - ¿Why end a spinner right here 05:00:372?, ¿What is the point of?, ¿There's really a sound there? yea turn up to like 500% LO