il giv kosdisu wehn u mOd
!!!
!!!
thanks for the mod lo[ RSI ] wrote:
heyo, nazi mod incoming o/
m4m from queue
(since most of the major technical problems have been fixed, this will be a lot of aestetics and minor technical problems i happen to spot, dont shoot me ;_;)
01:01:588 (1,2) - you could make this the same ds as 01:00:145 (1,2) - to make 01:01:588 (1,2,3) - a nicer triangle, because aestetics are SO important, amiright guys? ok
01:32:741 (4) - just another aestetic thing lol, it would look nicer if you made it a curved slider to blanket 01:32:309 (2) - :3 i'd prefer to keep this a straight slider, but i'll think about it
01:42:838 (4,5) - could make these 1/4 sliders to emphasize the vocals, i think it would fit better ok sure
01:48:751 (2,1) - control h 1 and blanket with 2 because aestetics sure
02:05:626 (4,1) - couldnt you make this a better blanket? my bad, must've gotten misplaced
02:06:491 (1,2) - is it just me, or does this seem weird considering how spaced your chorus section is, then suddenly this super close spacing (comparitavly) between these two sliders, i think that 2 should definetly be further away from 1 changed
02:18:607 (1,2) - similar issue as above, it seems to me that it would be more instinctive (when you are playing) to think that 2 is on a blue tick, when in reality it is on the white tick. just for playability considering the rest of this section and how this one just kinda stands out i would consider changing it i dont really see how something would read this as a 1/4, but i wanna keep a linear motion and its awkward to do that with small spacing.
02:22:068 (1,1) - you could swap their positions to make the pattern start from the inside working out, this expanding pattern would fit nicely with the transition imo :3 did you link the wrong notes? it sounds like you mean these 02:22:213 (2,1) - . I was gonna something similar but I ran out of room so I'll be adjusting this stream later
02:38:799 - i would rather not have a slider ending on such a strong note, consider adding a hitcircle i believe the guitar is far stronger, so a 1/2 slider wouldn't really cut it, and i prefer not to have 3/4. i also did this at 02:35:915 (1) - and 02:41:251 (2) - tbh
02:41:107 (1) - move slider end to 151,149 to make it more of a parralel slider (would look better) the spelling 'parallel' would also look better, but i feel like that's so minor that it doesnt really even matter... :v
02:53:222 (1,2) - i understand why this is a shorter ds, and i think it should stay a shorter ds, but i also think that it should be longer than it is, because rn it seems like too drastic of a decrease, maybe make it the same ds as 02:52:357 (1,2) - (some people could make the argument that it should be the longest ds because it is the strongest sound and at the end of the build up, but its up to you) lo i definitely prefer smaller spacing here, though i may change the angle or smtng
03:37:511 (1) - i shall assume this is an error, the combo colors i mean :# huh o
03:48:546 (1) - I think that either a 1/4 slider followed by another slider on the white tick, or a hitcircle followed by a slider on the white tick would fit this better, the repeating slider isnt doing it for me (the drum in the middle is strong and is aching for an action to hit it :3) yea i've never really been sure what to do here, ill think about it
well, i guess thats it from me, love your mapu :#
GL
thanks for the mod !11HighTec wrote:
thanks for the reminder
[general]
OD 9,3 or OD 9,4 ?
Check AIMod, there is some stuff about timing points and unsnapped objects
[complete depression orz]
will hopefully only have to say things once as they seem to appear more throughout the song at similar sections
00:04:181 (4,5,6) - would love to see a lower spacing here due to the sections beforehand being less spaced while the player has more time to click them. good point you could also consider increasing the spacing on 00:00:143 (1,2,3,4) - but the pattern would be ruined then ;; ;;
00:15:722 (1,2) - i dont really like this stack, it might confuse players for it being a 1/4 beat while it's 1/2. consider removing it done
00:31:299 (1,2,1,2,1,2) - i personally dont like how you're ignoring the piano here, having some 1/3 notes would fit the song better. replacing something that can create some variation with just jumps seems kinda lame idk where you're getting 1/3s from, because the piano just sounds like 1/4s to me lo
00:41:251 (1,2,3) - could u perhaps make these jumps a bit similar to 00:40:818 (1,2,3) - for consistency reasons? (so like move 00:41:540 (3) - down a bit) hmmm i just ended moving 1 up
00:45:145 (1,2) - due to it being strong sounds, you could make a strong linear jump here! i kinda prefer the stack :v
00:55:241 (7) - this imo flows better when ctrl+g'd. if you ctrl+g restack 00:55:169 (6) - then as well pls =w= aaa but that's all the same direction
01:05:338 (1) - nah fam i dont see why this NC is here, the jump isnt that big orz compared to what u had before its for the 1,2, 1,2 which gets repeated a few times
01:25:386 (3,1) - perhaps space this out more? same reasoning as before oops not sure why i didnt in the first place
01:34:761 (6,7,8,9,10) - maybe recheck this curve, it doesnt seem like its perfect rn ok fixed?
01:53:511 (1,2,3) - ooooo i rly dont like this spacing. it kills the momentum you had before and indicates the start of the jumps poorly. imo what u could do is increase the spacing between the sliders gradually so it indicates the start of the jumps well, the song is calming down a little, but i dont like this either lol
02:11:287 (4) - maybe NC this because of it not being snapped in 1/4 yea might as well (rip combo colors)
02:26:107 (1,1,1,1,1,1) - idk but a returnslider would be nicer for these since then the player doesnt have to get confused. yes eventho its NCd players might still easily mess up ill think about it, whether to simply decrease spacing or to make a slider
02:32:741 (5,6) - this flow is very meh, you force with the 5tap the player to make a certain circular movement and u just break it like this? pls no! o tru
02:36:491 (3) - NC for consistency? idk, i feel like the 1 2 1 2 s only begin on the strong notes after, but we'll see
02:53:222 (1,2) - somehow i feel like stacking here feels better, i know im breaking the point ive written before but it gives a nice indication here of the jump ending, plus it's less awkward to play ive had a stack before, but it didn't work too well, so ill see what i can do about it
02:59:857 (1,2) - uu the spacing here not big wh?? idk i just feel like all of a sudden it quiets down a bit before starting back up
03:03:606 (9) - a NC would fit here imo due to section and and the stronger hitsound and the stonger beat here in the song xd o ya i was just lazy and didnt want to change all the combo colors again
03:13:567 (1,1,1) - could you make these three into spinners orz? the empty space between the notes rn is very frustrating for HR players, especially 03:17:248 (1,1) - is probably a killzone actually ive kinda tested and its possible to survive with HR on with room to spare
03:25:573 (1,2,3) - could this follow the linearity of 03:24:654 (1,2) - instead of going its own random way?? huh good idea
03:59:363 (3) - ctrl+g for improved circular flow =w= i wanna ruin the flow right here for a second lol
04:18:834 (1,2) - ctrl+g xd but i like this, and after ctrlg 04:18:978 (2,1) - end up too close
04:20:565 (1,2,3,1,2,3,1,2,3) - would make these triples spaced as they kill the momentum the player has been given over the jumpss hmm you raise a good point but spaced triples with kicksliiders arent the prettiest thing in the world either imo
04:27:055 (4) - ctrl+g !!! aa but i dont really like that movement
04:38:161 (1) - remove NC it doesnt rly point out something special in the song orz. stream will be fine without as the curve will still be readable i was originally thinking i'd put it because the stream takes a sharp turn, but ok!
sry bit lazy mod if not useful dont kd
gl with map
noooooooooooooooooFlezlin wrote:
tbh im thinking of remapping a few (to all) sections, but idk we'll see how it goes xd
thanks for mod!W h i t e wrote:
From my Modding Queue
[General][Agonizing Existence]
- BG size must be 1366x768, or 1024x768. your bg is 1365x768. check this plz. o fuk
- HP 2 is so low... How about changing to 5~6? its low to kinda represent a theme of the song
- I think very nice stuff, and Hanatan <3 yese i agre hanatan ebik
Nice beatmap. I hope it will get flame. Good luck!
- 00:44:568 (2,3) - Unsnapped sliders!I think you forgot to change to low speed sliders fixed
- 02:09:520 (3) - this overlapping is weird for me when I played. How about making distance farther? ok
- 02:26:395 (1) - I think click NC to make (2) is better thank before. also 02:26:684 (1,1,1) - I don't know why did you make new combos, I hope you change these sections. And last suggestion, these patterns make distances much farther like this. It will be harder and readable. fixed nc on slider, but NC on circles is to emphasize 1/3s, and i dont really wanna space them too far, i just want to let the player know they're there
- 03:07:553 - I suggest adding silent-sliderslide sound in this part soft(normal)-sliderslide sounds loudly in this mood, imo. oops i haven't gotten around to fixing these hitsounds quite yet
- 03:12:645 (1) - I think it is kinda unsnapped. How about moving the tail to red tick? yehaj i need to fix snap but the slider is supposed to end on the white tick but i can't figure out how to do that lol
- 03:17:248 (1) - make slow slider or long slider can make to be full a part of this blank. this empty space is so long, imo. uhh ill thinka bout it
- 05:00:372 - set volume to 5%, I think it is more quiet than before(20%) done
thanks for modding, ill do yours soonZyl wrote:
From my Queue~ M4M as requested General
- Put the HP on 5/6 or 7. hp is really low to represent a theme in the song, more detail added in map description
- Unused Hitsounds. ah thanks
Hitsoundssoft-hitnormal69.wav
soft-hitnormal70.wav
soft-hitnormal74.wav- Some hitsounds must start on 0ms.
Hitsounds with delaynormal-hitfinish3.wav
soft-hitfinish.wav
soft-hitnormal42.wavHitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
~Ranking CriteriaAgonizing Existence My map: t+pazolite - CENSORED!!
- 00:04:181 (4,5,6) - This feels really out of place, in those specific patterns you put "emphasis" in places that only add a single note, try to reduce that really exagerated DS and add some emphasis, fix all the patterns like those in the diff. yea ive been thinking of remapping this beginning
- 00:13:992 (1) - I don't really know why i feel this so off of tempo, try to figure it what's going on. ]uhhh im not too sure whats going on there either
- 00:18:463 (6) - This is a REALLY exagerated jump for just a 1/2 beat (Considering that the music decreases it intensity at the 1/2 ticks). oh ur right
- 00:20:915 (1) - The music isn't really that fast for make 1.2 of SV. idk ill think about it
- 00:25:674 (6) - Keep it on the screen. not offscreen though, once you test/play the map there's no issue
- 00:26:540 (2) - Try to reduce the curve and keep it on the screen. once again, not offscreen
- 00:29:136 (6) - Exagerated jump. its pretty average though...?
- 00:29:568 (1) - Out of the screen, UNRANK. not offscreen :/
- 00:36:491 (1) - Keep it on the screen. ^
- 00:46:011 (4) - Put the "Beat Snap Divisor" at 1/8 and adjust the end of the slider #4 on a yellow tick, because those sliders feel really off, start this slider 00:46:299 (5) - here 00:46:263 (5) - and start this slider 00:46:588 (6) - here 00:46:552 (6) - , do the same with mostly of the patterns like those on the diff. the first sliders goes with the drum thing and this way its easier for a player, instead of screwing up the rhythm
- 01:04:616 (3) - Out of the screen, UNRANK. :|
- 01:43:991 (1) - Can i ask something... ¿Why in the kiai times there's only red "combo colour"?, normally that combo patterns (just with 2 colors) makes reference to something red on the map (Storyboard or BG), but your map doesn't haves any storyboard with red color and the BG doesn't have any red color, it's just a personal preference, i think that it will be better if you use purple colours in the kiai times, again just a personal thought. good idea, time to add storyboard (._.) b
- 02:32:453 (1,2,3,4,5) - Those are 1/8 beats, put playback ratio on 25%. yea but 1/8s at 208 bpm is kinda rly dumb and its already emphasized enough imo with the shape of the stream
- 03:01:732 (1,2,3,1,2,3) - Keep it on the screen. obscured by editor gui != offscreen
- 03:17:248 (1,1) - ¡Totally and abuse!, Please try to put a break right there... how about long slider art :]
- 03:36:593 (1) - Make it visible please, this can be considered as a "Hold Circle", and it's UNRANKABLE. but its not a hold slider(?) its just a 1/16 lol
- 03:52:728 (3) - Exagerated jump, doesn't accords with the song at all. ur right shiet
- 03:55:469 (1,2) - Fix flow, it plays horrible. i think it plays fine and playtesters havent said anything about that
- 04:42:199 (1) - It is really hard to read when you pass from Streamers from a short slider, please make it a spinner. i think this slider is fine, and i like it anyway
- 04:52:872 (1,2,3,4,1,2,3,1,1) - Leave it for the ranking screen. i need that 5 min drain time yo
- 04:55:252 (1) - ¿Why end a spinner right here 05:00:372?, ¿What is the point of?, ¿There's really a sound there? yea turn up to like 500% LO
Xexxar wrote:
ayyy
this mod has given me a lot to think about, so ill leave this in the grave while i comb through my map and revise stuff xdpishifat wrote:
hi uber told me to mod your map!! hello there
there's a lot of stuff here i think is okay. rhythm is solid, visuals are okay, and movement is comfortable pretty much all the time. there's some things you might want to think about if you're looking to get this beyond an okay map though:
the thing i see with a lot of difficult maps is how object placements don't relate to each other beyond bare minimum playability. like, sharp angles are comfortable, so anything within a sharp angle is treated as good enough, even if it isn't very polished in the bigger picture.
in your map, i can see the logic behind some placements beyond just comfort sometimes, but not always. for example,00:33:030 (1,2,1,2,1,2) - sliderbodies are in line with jumps, and overall spacing increases as the song's intensity does. you're presenting your ideas clearly, so it's good stuff.
what you should be thinking more about is how 00:34:184 (1,2) - could fit into that. placements you've got now play fine, but don't really form any recognizable pattern, making them seem random (even if you think they're not). 00:34:184 (1,2) - these could be less "random" by visually connecting to surrounding objects in some way.
for example, 00:34:328 (2) - could be equally spcaed between 00:33:463 (1,2) - . given how close the objects are together, it's easy to see their relation.
00:34:184 (1) - is far from any other objects though, so it's harder to clearly relate it. by reflecting the shape formed by 00:33:895 (1,2,2) - though, it's easy enough to see their relation
or you could relate them like this, or like this, or like this, and so on. there's unlimited ways to relate objects with each other
wow this is such a broad concept that ive been missing...
that's a lot of words to explain something simple, so i think you get it. try to make placements pretty much everywhere as clear as possible. the further apart objects are, the harder it may be to clearly relate them. for the most part, your calmer parts are okay about this, whereas it gets a lot messier when there's more density/spacing (for what should be obvious reasons now)
to make myself more clear, here's some examples of clear placements
02:52:357 (1,2,1,2,1,2) -
00:45:578 (1,2,3,4,5,6) -
these are solid
and here's some unclear placements:
02:41:684 (3,4,1,2,3,4,5,1,2,1) - compare what you've currently got to the same thing with clear relationships between objects
02:36:347 (2,3,4,1,2,1,2,1,2) - " "
these don't look like they've had as much thought put into them
by thinking about more is micro stuff, it'll affect the macro more than you'd expect !
aside from this whole rant^, there's not much else i ahve to complain about:
01:49:905 (3,4,5,6,7) - spacing emphasis seems kinda nonsense with 7 here. you probably already know how to handle that yea fixx
also confused about spacing emphasis leading into downbeats like 00:22:357 (6,1) - 00:24:088 (6,1) - . it's not like spacing like that is a bad thing, but you contradict it with like 00:29:280 (3,1) - 00:25:818 (7,1) - and so on all the time. i dont really get it get hmm ill make this more consistent
01:51:780 (1,2,3) - triples mapped to nothing are gross when they're not used to lead into a strong sound oh heck... then i'd have to change a lot
04:37:440 (1,1) - comboing mistake i assume oops
03:17:248 (1) - 04:42:199 (1) - try to like handle sliderslide/tick hitsounds here in a quiet way lol. jarring when compared to the song's near-silence oko
ok bye!! ok thanks!!
Bergy wrote:
hi ill try to mod this lul good luck me
from my queue, your song was the only one that is even remotely listenable and this song is pretty good xd
- BG is 1365x768, minimum resolution is 1366x768 xd, + here's a 1920x1080 BG if you decide to use it oh thanks
- untoggle widescreen support if ur not gonna have an sb xd its kinda useless, + epilepsy warning in normal diff fixed
- according to aimod tags conflict between the two diffs fixed
desolate i on- 00:45:145 (1,2,1,2,3) - if you're going to put circles on each individual note, you might as well time it since the guitars are horribly out of time yea these guitars are really off, but initially it matches the drums so i think ill keep the rhythm for the sake of simplicity/playability
- 01:02:453 (1) - NCs seem really weird through this section, I would try to NC every 2 measures ok ill see what i can do with the nc
- 01:21:636 (3) - Ctrl+G since it has the same sound as 01:21:203 (1) - + move 01:21:924 (4) - on 01:21:491 (2) - for the same reason, then just slightly readjust 01:22:068 (5,6) - . I think that would look and play better hm i like the way this plays and changing it messes up more than the lazy me can put in the effort to fix
- 02:00:434 (4,5,6) - I don't think this triple needs to be here, it's starting on a white tick which means you're emphasizing a (not very strong) red tick. To me it seems you're trying to map the singer's vibrato which isn't worth of a circle IMO. ehh i get what you mean but i also want more variety in rhythm... god i wanna die
- 02:11:251 (1) - dude i know the sliderend snapping is correct for 1/6 but for some reason this triggers me so hard lol
- 02:20:626 (3) - i would say this stream probably should start later but the musicianship in this song is so bad i cant even tell lmAO yea its really hard to tell but i think where it currently starts works
- For 02:30:722 (1,2,3,4,5,6,7,8) - I would map 1/6 to the piano or map no stream at all. Starting at 02:31:732 (1,2,3) - the drums start to play 1/4, but before that it's all 1/6. i hear 1/4 in the piano though?
- 02:31:948 (1) - ye typically dont NC on a blue tick xd oops fixed
- 02:46:299 (1) - to me it sounds like the guitar coming in on 02:46:155 (1) - was unintentional considering the same rhythm would be playing at 02:48:030 (1,2) - , so if I were you I wouldn't map that first note since the guitar REALLY comes in at 02:46:299 (1) - . like seriously the musicianship in this song is so awful wtf i mean the song sounds good but the guitarists are so bad dude sorry bergy's rant of the day xd ya i get what ur saying but it just feels awkward without mapping it
- 02:57:116 (2,4) - this blanket is too wide it triggers me xd ok i did something
- 03:17:248 (1) - holy squeezing for drain time, 5 seconds of absolute silence, just add a spinner or something so its not too boring lol ive been constantly changing this back and forth from a slider to a circle, i guess back to a slider it goes...
- 03:32:470 (2) - resnap fixed
- 03:37:205 (3) - map this the same as 03:36:593 (1) - , if anything i hear the second note on the 3 more than i do on the 1. also put it on the 1/8 tick before so the sliderend is on the white tick since thats how the piano plays it yea but im mainly following the vocals, and put the 1/16 slider only when there weren't any... otherwise there'd be too many locations to put short sliders like that lol
- 03:53:161 (5,1,1) - just wanted to say this flow greatly pleases me hey thanks
- 04:03:834 (1) - fix blanket x:386 y:82 thank for kd fixed in my own way
- 04:21:142 (1,2,3) - fix blanket thank for kd oi
- 04:22:728 (6,7,8) - ye u can try harder with these blankets xd - _ -
- 04:55:252 (1) - 300,229 ms drain time pogchamp ayy lmao
that all good luck thanks for the mod
that's ok, thanks anywayKami-senpai wrote:
was going to mod it, but then i realized 7*...
your map is already really gud take my stars and use them to do lewd things with hanatans beautiful voicenormal diff why
xDololow wrote:
[General]
You can change BG res to 1366x768 for make map lower 10 MBs. (Not necessary) lol i just changed to a 1920x1080 bg from previous mod
[Desolation]
00:47:597 (3) - move to x208 y16 (move comfortable flow) but that would ruin my back and forth motion
00:48:463 (2) - Ctrl + G ?? these are mirrored toward the center 00:47:597 (3) - , so i'd rather not
02:04:472 (3,4,5,6) - maybe try like this ? http://prntscr.com/e6wjrs uhh right now 02:04:184 (1,2,1,2,3,4,1) - forms a triangle that i'd like to keep
02:26:780 (1,1) - remove NC its to show that the stream is 1/3
Micro mod :> Realy cool map. Added to favs. thanks lo
Good Luck thanks for mod
old diff had a lot of issues though, and i think this is still pretty similarRevengeZ wrote:
the older diff was like a masterpiece compared to this one imo
Yeah butni compared them and ...idk i feel like (even if its kinda similar) the older patterns were more... Epic? Or intense, idk, its just my opinion tho xDFlezlin wrote:
old diff had a lot of issues though, and i think this is still pretty similarRevengeZ wrote:
the older diff was like a masterpiece compared to this one imo
thank 4 modLogic Agent wrote:
[General][Desolation]
- HP2? I know this is a fairly difficult map but anyone playing this for a pass should be able to deal with HP higher than 2. I would at the very least do 4 if you're set on a low hp, but would prefer 5 or 6. its my gimmick to go with the song lyrics lol
- That black combo color is extremely hard to see against your background and with 100% dim which is what most people use. You should probably change it to something else. ok ya ur right ill find somethign else
Ok this mod sucked because this map is good. Rank when, take another meaningless star. wow thx; rank when i die
- 00:30:434 (1,1,1) - Wouldn't nc spam here, instead just keep them connected by being a group of 3 and then ncing afterwards. but the sv changes here
- 00:32:165 (1,2,1,2,1,2) - Nothing really changes in the music to warrant a change in nc structure as well as the patterning change. I would kinda like to see these circles arragned differently. ko ill remove ncs but i mean 00:32:165 (1,2,1,2,1,2) - has different drums and i like the pattern lo
- 00:44:280 (1,1,1) - Same as above, not gonna point this out if it happens again, just make a decision and be consistent if you change it. tbh i think ill keep the ncs on sv changes
- 00:46:011 (4) - Would nc here, since this is clearly following a different instrument. oka
- 00:47:741 (4) - Same, as well as removing the nc 00:48:318 (1) - here. oko
- 00:52:934 (4) - Ya. ,'[
- 00:54:665 (4) - Ya, (again done pointing this out) ./
- 01:36:203 (3,1,2) - Could nc spam here if you wanted, or at least start the nc one slider earlier. just nc'd 01:36:203 (3) -
- 02:15:992 - NC structure is inconsistent. oops ur rite ok fixt
thanks for mod[- Mizki -] wrote:
Hello! from the OSUWOT modq. This is gonna be a short mod since I already think that your map is good. ^^ Nice use of star jumps and back and forth jumps.Desolation-00:19:184 (1) - kinda feel weird about this slider compared to the other sliders in the map, maybe change shape? only if i can think of a shape without messing other stuff up lol
-02:26:107 (1,1,1,1,1,1) - not sure if the colors are intended or not, you might want to check (red white white red?) uhh yea i still need to fix combo colors, thx for reminder
-02:42:405 (5,1,2,1) - too big of a jump? its pretty intense here, so i think the spacing works
-03:03:318 (5) - maybe nc? could be confusing and i dont really think i need to
Sorry, not very helpful but I really think your map is good. will give a star uwu thanks lol
thank mr. monstrataMonstrata wrote:
This map could use better control of difficult elements imo. Your patterning and flow are generally alright, could still be polished, but not bad. What it boils down to though, is that spacing doesn't always reflect the intensity of the song, and is often overstated in comparison to other sounds yea ur right, ill go through my map and see if i can improve on this
00:25:097 (3,4) - For example, you seem to be emphasizing 4 with this arrangement, which is logical considering the vocals. but they are dwarfed by jumps like 00:25:530 (5,6) - that occur after, mapping to background drum sounds.
00:26:540 (2,3,1) - Same here. Does 3 deserve such a large jump?
00:40:674 (3,1) - This jump is just so bit all of a sudden. Compare it to 00:39:953 (1,2) - which also maps to the vocals.
00:40:818 (1,2,1) - Also 1>2 is a stronger jump than 2>1 but theres a stronger snare drum on 00:41:107 - .
00:42:549 (4,5,1) - Not seeing how 5>1 needs that big of a jump either, while 00:43:415 (1) - ends up getting very little emphasis due to the 3/4 slider.
(all fixed)
[]
Good luck!
thanks for the modTequilaWolf wrote:
modDesolation-#
I had to play with +10ms to get a nice hit error ok ill do something about the offset
00:14:424 (2,3) - probably just me, but found these really hard to hit 00:16:155 (2,3) - 00:17:886 (2,3) - 00:19:616 (2,3) - etc
02:11:251 (1) - was this meant to be 1/2 instead of 1/4 no its actually 1/6
02:20:626 (3) - all the way to 02:42:838 (1) - didn't look the cleanest but it played well ill see if i can make it neater
03:43:940 (1) - consider replacing with 1/2 slider and circle i think i prefer holding here
04:37:079 - 04:37:512 - would add note on both to make them triples i dont really hear anything that calls for 1/4..? unstacked tho
04:40:180 (7,8,1,2) - found this weird to hit, not sure why, maybe move 12 further away down from 78/increase spacing dont really want that large of a jump