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Go Ichinose - Friendly Shop [CatchTheBeat]

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lazygirl
Hey for M4M demanded on #modreqs. :)

General:

The last spinner on your diffs never ends on the same spot, should be consistent on all diffs.

Easy:

00:08:345 (1) - Looks nicer with ctrl+g ctrl+j ctrl+h and replace in the same spot imo, it's fine as is (if you change it do the same to 00:09:709 (3) - )
00:09:367 (2,4) - stacking issue
00:20:277 (2,1) - same
00:20:277 (2,1) - again, be careful about stacking objects on easy diffs
00:46:527 (1) - lower volume on the hitsound, since the music is getting more silent

Nice rhythm globally in your diff, wouldn't change anything rhythm wise ^^ Though your flow and blanketting could use a little improvment :) Try making your sliders fit around hitcircles or other sliders like in the beginning of xi - Ascension to Heaven.

Normal:

Spacing is not consistent, careful with that in a Normal :p

00:26:072 (1,2) - too much spacing

Again, blanketting is missing, but flow is good in this one :)

Hard:

CS might be too low, consider making it 4.

00:02:208 (5,1) - stacking issue
00:09:709 (4,2) - ^
00:12:436 (6,8) - ^
00:27:095 (2,1) - move 2 to the right until it's dead center in 1, will look nice :)

That's all ^^ have fun mapping :)
Topic Starter
Xinnoh
Lazy's Mod
SPOILER

lazyboy007 wrote:

Agree = Usually no response since I agree with everything/it'd be repetitive
Almost Agree = Blue
Hey for M4M demanded on #modreqs. :)

General:

The last spinner on your diffs never ends on the same spot, should be consistent on all diffs. - Didn't catch that ty. I'm leaving Piku's difficulty as it is since he ends on a different note.

Easy:

00:08:345 (1) - Looks nicer with ctrl+g ctrl+j ctrl+h and replace in the same spot imo, it's fine as is (if you change it do the same to 00:09:709 (3) - )
00:09:367 (2,4) - stacking issue - Was this fixed when I changed the previous thing?
00:20:277 (2,1) - same
00:20:277 (2,1) - again, be careful about stacking objects on easy diffs
00:46:527 (1) - lower volume on the hitsound, since the music is getting more silent

Nice rhythm globally in your diff, wouldn't change anything rhythm wise ^^ Though your flow and blanketting could use a little improvment :) Try making your sliders fit around hitcircles or other sliders like in the beginning of xi - Ascension to Heaven.

Normal:

Spacing is not consistent, careful with that in a Normal :p

00:26:072 (1,2) - too much spacing

Again, blanketting is missing, but flow is good in this one :)

Hard:

CS might be too low, consider making it 4.

00:02:208 (5,1) - stacking issue
00:09:709 (4,2) - ^ - Changed this one so they are the same location
00:12:436 (6,8) - ^
00:27:095 (2,1) - move 2 to the right until it's dead center in 1, will look nice :) - Moved 2 left one and 1 right one, same thing though.

That's all ^^ have fun mapping :)
Updated Map Set: Other changes made:
SPOILER
Made all drum finish hitsounds slightly quieter
Changed level difficulties since they were all labelled easy for some reason.
Hard:
Completely reworked opening part
00:07:663 (1) - Changed position + added curve to guide in direction of next circle
00:08:686 (3) - Reworked this + the following section
00:21:640 (1) - Changed distance of this section, snapping was slightly inconsistent + bits of stacking

Normal
HUGE amount of movement changes done for the entire map, flows much better overall now.
Added same drum hitsounds that hard has

Easy
Changed beatsnap to 1.1x, so again, HUGE changes all around.
00:11:072 (1,3) - Changed slider flow
00:36:981 (1,3,4) - Repositioned + Curved sliders for flow
Added same drum hitsounds that hard has.

Salad is still terrible

Added a little gif for the beatmap description, may or may not keep.
Underdogs
hello, short mod from #modreqs


Easy
Review this :

00:46:186 (1) - start at 00:46:527

Normal
Review this :


00:21:300 (5) - this is different from 00:19:254 (1,2) - (also 00:19:254 (1,5) - overlapped)
00:22:663 (3,4,1,2) - the rhythm played by these tones are weird tbh
00:35:277 (4,5,6) - ^
00:38:004 (3,2) - bad overlap
00:43:373 (4,5) - slack rhythm
00:45:845 (4) - use snap divisor 1/6 and put this on 00:45:732 (Use Distance Snap please)
00:46:186 (1) - start at white tick instead

Hard
00:12:436 (6,7,8) - bad pattern
00:19:254 (2,3) - mirror these would leave an impression
00:21:299 (6,1,2,3,4) - for some reason, these are played badly
00:39:708 (6,1) - overlap
00:46:186 (1) - start at white tick instead

good luck :)
Topic Starter
Xinnoh

Underdogs wrote:

hello, short mod from #modreqs
Agree, Currently fixing, Someone recheck
Easy
Review this :

Yup, makes sense. Turning the grid size from small to tiny fixed this.

00:46:186 (1) - start at 00:46:527 Applied to all diffs.

Normal
Review this :
Distance snapped

00:21:300 (5) - this is different from 00:19:254 (1,2) - (also 00:19:254 (1,5) - overlapped) - Will completely remap this part tomorrow from scratch Update: Remapped
00:22:663 (3,4,1,2) - the rhythm played by these tones are weird tbh That's the rhythem throughout the entire map, tbh the whistle doesn't suit too well to this purpose, may change hitsound. Ok, seems fine for now.
00:35:277 (4,5,6) - ^
00:38:004 (3,2) - bad overlap Fixed?
00:43:373 (4,5) - slack rhythm Used the 1/6 and snapped them, they now come out just a bit faster.
00:45:845 (4) - use snap divisor 1/6 and put this on 00:45:732 (Use Distance Snap please) Forgot I could use 1/6 on this diff...
00:46:186 (1) - start at white tick instead Applied to all diffs.

Hard
00:12:436 (6,7,8) - bad pattern Changed, hopefully for the better
00:19:254 (2,3) - mirror these would leave an impression Modified and mirrored
00:21:299 (6,1,2,3,4) - for some reason, these are played badly Wish I knew the answer, going to get help with it. Edit: Figured it out, the movement going up is shorter than the one going down, need to change it to a diagonal rather than a staircase. Will fix. Update: △ △ Totally remapped △ △
00:39:708 (6,1) - overlap Fixed
00:46:186 (1) - start at white tick instead Applied to all diffs.

good luck :)
Many thanks, you've been a huge help!
Razor Sharp
here is my overdose :D (i guess it will be the hardest ctb diff in this set, so i named it Poke Mart :D)
Yay
osu file format v14

[General]
AudioFilename: Pokemart - Pokemon Diamond & Pearl Music Extended.mp3
AudioLeadIn: 0
PreviewTime: 4141
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5618,13800,16527,21982,27436,32891,35618,41073,41413,46527
DistanceSpacing: 1.6
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Poke Mart
TitleUnicode:Poké Mart
Artist:Go Ichinose
ArtistUnicode:一之瀬剛
Creator:Sinnoh
Version:Razor's Poke Mart
Source:Pokemon Diamond/Pearl
Tags:Pokemon Nintendo Pokemart
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:5
OverallDifficulty:9.3
ApproachRate:9.3
SliderMultiplier:3.59999990463257
SliderTickRate:4

[Events]
//Background and Video events
0,0,"2c249ba0712039f35cbdf599a054d691379ded0c_s2_n1 copy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
164,681.818181818181,4,2,1,50,1,0


[Colours]
Combo1 : 0,166,0
Combo2 : 255,64,64
Combo3 : 146,146,146

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Ascendance
star from me \o\

fun ctb diffs !
Razor Sharp

Ascendance wrote:

star from me \o\

fun ctb diffs !
:D (ascendance have tried my diff btw)
Topic Starter
Xinnoh

Ascendance wrote:

star from me \o\

fun ctb diffs !
Ty for star! :)

Razor Sharp wrote:

here is my overdose :D (i guess it will be the hardest ctb diff in this set, so i named it Poke Mart :D)
Yay
osu file format v14

[General]
AudioFilename: Pokemart - Pokemon Diamond & Pearl Music Extended.mp3
AudioLeadIn: 0
PreviewTime: 4141
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5618,13800,16527,21982,27436,32891,35618,41073,41413,46527
DistanceSpacing: 1.6
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Poke Mart
TitleUnicode:Poké Mart
Artist:Go Ichinose
ArtistUnicode:一之瀬剛
Creator:Sinnoh
Version:Razor's Poke Mart
Source:Pokemon Diamond/Pearl
Tags:Pokemon Nintendo Pokemart
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:5
OverallDifficulty:9.3
ApproachRate:9.3
SliderMultiplier:3.59999990463257
SliderTickRate:4

[Events]
//Background and Video events
0,0,"2c249ba0712039f35cbdf599a054d691379ded0c_s2_n1 copy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
164,681.818181818181,4,2,1,50,1,0


[Colours]
Combo1 : 0,166,0
Combo2 : 255,64,64
Combo3 : 146,146,146

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Fantastic, I've changed some of the metadata to be consistent with the other levels. Also, I've changed the name to "Leppa Berry", since it's a fruit that restores PP. Is that fine?
Olib
platter

platter
osu file format v14

[General]
AudioFilename: Pokemart - Pokemon Diamond & Pearl Music Extended.mp3
AudioLeadIn: 0
PreviewTime: 4141
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5618,13800,16527,21982,27436,32891,35618,41073,46527
DistanceSpacing: 1
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Poke Mart
TitleUnicode:Poké Mart
Artist:Go Ichinose
ArtistUnicode:一之瀬剛
Creator:Sinnoh
Version:Olib's Platter
Source:Pokemon Diamond/Pearl
Tags:Pokemon Nintendo Pokemart
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.6
SliderTickRate:4

[Events]
//Background and Video events
0,0,"2c249ba0712039f35cbdf599a054d691379ded0c_s2_n1 copy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
164,681.818181818181,4,2,1,50,1,0
4027,-50,4,2,1,50,0,0
4823,-100,4,2,1,50,0,0


[Colours]
Combo1 : 0,166,0
Combo2 : 255,64,64
Combo3 : 146,146,146

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Razor Sharp

Sinnoh wrote:

Fantastic, I've changed some of the metadata to be consistent with the other levels. Also, I've changed the name to "Leppa Berry", since it's a fruit that restores PP. Is that fine?
I guess. But next time, remember to ask the mapper BEFORE you change it. I got confused when i didnt see poke mart.
Its fine for this time tho.
Vespirit
Hey, I see your request in #modreqs, and seeing as pokemon gen IV is the best I have to mod this :D

I see some problems with metadata so I'll mod that.

Metadata stuff
  1. Title: The title should actually be フレンドリィショップ

    this is as listed in the disc 1 of pokemon diamond and pearl super music collection.

  2. Source: Source should be ポケットモンスター ダイヤモンド&パール

    taken from the Wikipedia page.

  3. Tags: K this one is heavy, and im sure many if not all of these tags should be listed, if not, they wouldn't be unwelcome

    List of new tags on top of the old ones:

    pokémon diamond and pearl versions daiyamondo paru pāru pocket monsters poketto monsuta monsutā pokémart game freak gēmu furīku gemu furiku ds nintendō ニンテンドー ゲームフリーク super music collection スーパーミュージックコレクション

    taken from various sources such as the ones listed above, as well as the pokemon diamond and pearl Wikipedia, the game freak Wikipedia, and the nintendo Wikipedia.

K that's all from me, love the map so far :) and very nostalgic song for me. good luck!
MBomb
yo would i be allowed to map a cup possibly, love the song
Topic Starter
Xinnoh
I see some problems with metadata so I'll mod that.

Metadata stuff
  1. Title: The title should actually be フレンドリィショップ

    this is as listed in the disc 1 of pokemon diamond and pearl super music collection. - Going to disagree here, all the other Pokémon songs on osu are listed in English, it seems like it's an exception here since it's far more localised and popular in the west than any other Japanese content.

  2. Source: Source should be ポケットモンスター ダイヤモンド&パール Again, all the pokemon maps are listed in English, I'll stick with the flow. However, after double checking them, I found I was missing the colon between Pokemon and Diamond/Pearl. So kind of half helpful there. :)

    taken from the Wikipedia page.

  3. Tags: K this one is heavy, and im sure many if not all of these tags should be listed, if not, they wouldn't be unwelcome

    List of new tags on top of the old ones:

    pokémon diamond and pearl versions daiyamondo paru pāru pocket monsters poketto monsuta monsutā pokémart game freak gēmu furīku gemu furiku ds nintendō ニンテンドー ゲームフリーク super music collection スーパーミュージックコレクション

    taken from various sources such as the ones listed above, as well as the pokemon diamond and pearl Wikipedia, the game freak Wikipedia, and the nintendo Wikipedia. - Most of these I won't add, but I will add Go Ichinose, Game Freak and diamond pearl to the tags. After checking others I will also add the GDs to the tags, so thanks for leading me there too.

K that's all from me, love the map so far :) and very nostalgic song for me. good luck!
Thanks for the help! Red = Disagree and green = agree as usual

- Magic Bomb - wrote:

yo would i be allowed to map a cup possibly, love the song
Love your beatmaps, go for it!
Topic Starter
Xinnoh
Mod for Olib's Diff
General
Hitsounds. add them or this is never getting ranked. Feel free to copy the other difficulties for ideas, rhythm and patterns.
The most frequent hitsounds other GDs/I use are:
For Rhythm: Soft Clap, Clap/Whistle,
Extras: Drum finish, usually at 0:03, 0:25 and 0:32.
Drum claps occasionally where they fit,
Soft finish, sometimes wherever

In general, it felt overmapped in some places and undermapped in others. Be a more consistent in note density throughout the map
You can not have hyperdashes for 1/6 on a platter difficulty, they need to be on 1/3. The difficulty will fall because of this, increase note density on the earlier parts to bring it up again. Look at my salad as a guide for this song.

https://osu.ppy.sh/wiki/Catch_the_Beat_Ranking_Criteria#Platter
Why not make sliders like 00:02:891 (1) straight, there's hardly a difference and it looks better to mod/edit

Specifics
00:04:254 (3) - Use a normal slider please.

00:05:618 (1) - Slider is way too curved compared to similar hyperdash patterns

00:15:845 (2) - That instrument starts sooner than notes do, add more circles

00:23:573 (5,1) - Remove, doesn't follow rhythm

00:21:754 (5,6,1,2,3,4,5,6,1,2,3) - Doesn't follow the rhythm/overmapped. There are better places for a stream

00:29:936 (5) - Overmapped

00:32:209 (1) - Piano starts before circles

00:33:573 (3) - Same

00:35:391 (5) - Overmapped

00:40:277 (1) - Overmapped

New Combos, shouldn't see anything above a 7. Adjust other nearby circles to fit
00:10:732 (5)
00:12:323 (3)
00:15:845 (2)
00:17:891 (3)
00:24:482 (6)
00:28:118 (3)
00:33:573 (3)
00:36:868 (3)
00:42:436 (4)
gl with mapping
Olib

Sinnoh wrote:

Mod for Olib's Diff
General
Hitsounds. add them or this is never getting ranked. Feel free to copy the other difficulties for ideas, rhythm and patterns.
The most frequent hitsounds other GDs/I use are:
For Rhythm: Soft Clap, Clap/Whistle,
Extras: Drum finish, usually at 0:03, 0:25 and 0:32.
Drum claps occasionally where they fit,
Soft finish, sometimes wherever Added hitsounds, thanks for the tips

In general, it felt overmapped in some places and undermapped in others. Be a more consistent in note density throughout the map
You can not have hyperdashes for 1/6 on a platter difficulty, they need to be on 1/3. All hypers at 1/3 now The difficulty will fall because of this, increase note density on the earlier parts to bring it up again. Look at my salad as a guide for this song. Increased density

https://osu.ppy.sh/wiki/Catch_the_Beat_Ranking_Criteria#Platter
Why not make sliders like 00:02:891 (1) straight, there's hardly a difference and it looks better to mod/edit Done

Specifics
00:04:254 (3) - Use a normal slider please. Not sure what you mean by "normal" but changed to straight slider on 1x svm

00:05:618 (1) - Slider is way too curved compared to similar hyperdash patterns Made more horizontal

00:15:845 (2) - That instrument starts sooner than notes do, add more circles Done

00:23:573 (5,1) - Remove, doesn't follow rhythm Changed to a slider

00:21:754 (5,6,1,2,3,4,5,6,1,2,3) - Doesn't follow the rhythm/overmapped. There are better places for a stream Changed

00:29:936 (5) - Overmapped Changed the 3 notes to a slider

00:32:209 (1) - Piano starts before circles Added another note

00:33:573 (3) - Same ^

00:35:391 (5) - Overmapped Changed the 3 notes to a slider

00:40:277 (1) - Overmapped Changed to more sliders

New Combos, shouldn't see anything above a 7. Adjust other nearby circles to fit
00:10:732 (5)
00:12:323 (3)
00:15:845 (2)
00:17:891 (3)
00:24:482 (6)
00:28:118 (3)
00:33:573 (3)
00:36:868 (3)
00:42:436 (4)

Did all these NCs thanks
gl with mapping
Thanks for the mod

platter
osu file format v14

[General]
AudioFilename: Pokemart - Pokemon Diamond & Pearl Music Extended.mp3
AudioLeadIn: 0
PreviewTime: 4141
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5618,13800,16527,21982,27436,32891,35618,41073,46527
DistanceSpacing: 1.2
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Poke Mart
TitleUnicode:Poké Mart
Artist:Go Ichinose
ArtistUnicode:一之瀬剛
Creator:Sinnoh
Version:Olib's Platter
Source:Pokemon Diamond/Pearl
Tags:Pokemon Nintendo Pokemart
BeatmapID:1033475
BeatmapSetID:478818

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.6
SliderTickRate:4

[Events]
//Background and Video events
0,0,"2c249ba0712039f35cbdf599a054d691379ded0c_s2_n1 copy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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MBomb
Done :D

osu file format v14

[General]
AudioFilename: Pokemart - Pokemon Diamond & Pearl Music Extended.mp3
AudioLeadIn: 0
PreviewTime: 4141
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 21073
DistanceSpacing: 1.3
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Poke Mart
TitleUnicode:Poké Mart
Artist:Go Ichinose
ArtistUnicode:一之瀬剛
Creator:Sinnoh
Version:MBomb's Cup
Source:Pokemon: Diamond/Pearl
Tags:Pokemon Nintendo Pokemart Go Ichinose Game Freak Diamond Pearl Sinnoh Region Magic Bomb MBomb Olib Piku Razor Sharp
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Olib
fixed (i hope)

platter
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 4141
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
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DistanceSpacing: 1.2
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Poke Mart
TitleUnicode:Poké Mart
Artist:Go Ichinose
ArtistUnicode:一之瀬剛
Creator:Sinnoh
Version:Olib's Platter
Source:Pokemon: Diamond/Pearl
Tags:Pokemon Nintendo Pokemart Go Ichinose Game Freak Diamond Pearl Sinnoh Region Magic Bomb MBomb Olib Piku Razor Sharp
BeatmapID:1033475
BeatmapSetID:478818

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Topic Starter
Xinnoh

Olib wrote:

fixed (i hope)

platter
osu file format v14

[General]
AudioFilename: Pokemart - Pokemon Diamond & Pearl Music Extended.mp3
AudioLeadIn: 0
PreviewTime: 4141
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5618,13800,16527,21982,27436,32891,35618,41073,46527
DistanceSpacing: 1.2
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Poke Mart
TitleUnicode:Poké Mart
Artist:Go Ichinose
ArtistUnicode:一之瀬剛
Creator:Sinnoh
Version:Olib's Platter
Source:Pokemon: Diamond/Pearl
Tags:Pokemon Nintendo Pokemart Go Ichinose Game Freak Diamond Pearl Sinnoh Region Magic Bomb MBomb Olib Piku Razor Sharp
BeatmapID:1033475
BeatmapSetID:478818

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.6
SliderTickRate:4

[Events]
//Background and Video events
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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YES! Sounds so much better now.
Couple more hitsound things
I'd highly suggest changing AR/OD to 7 or 7.5, bit too fast for this diff.

00:04:595 (3) - Remove clap here?

Two options here:
00:04:254 (3,1,2,3,4,5,6) - Make all of those drum finishes and lower their volume to around 30-40% in the timing panel
00:04:936 (1, 2) - Make 1 a clap, make 2 not a clap.

10:050 - Add circle

00:12:323 - Consider adding circle

00:17:777 - Add circle

00:20:504 - Add circle

00:26:754 (1) - Same as 0:4.936

00:32:891 (1,2) - Swap hitsounds

00:35:618 (1) 00:36:300 (2) - Try making those drum finishes, keep or discard mod, your opinion here
I can't actually mod the positioning of the circles since I'm still not that great at CtB, so I'll let someone else do that.
Noah Alcubierre
Overdose Mod

Overall perfect map, I feel that song asks for constant Hdash+ direction changing but some parts last a couple seconds without a single one.
So all my suggestions are essentially adding Hdash+LRL or RLR movement

00:14:936 (3) - Replace slider with 2 circles, put the same spot for 1st circle but 2nd circle put a Hdash towards middle of map
00:35:618 (1,2,3,4,5,6) - Make a hyper between 3,4 and make them alternating like https://osu.ppy.sh/ss/5724832?
00:46:186 (2) - Ctrl+G ;)



Now the map has more Hdashes and feel less empty imo.
Usually I wouldn't suggest personal opinions but I strongly feel this is more appropriate.
DeletedUser_6709840
From my lazy modding queue, requested by Mbomb. Thank you for your patronage to my husbando folder.

General

- Salad feels like it should be AR 7 because Cup is 6 and Platter is 8, so why not make it 7 so the spread has consistency?
- Turn off Widescreen Support on “Olib's Platter” and “Piku's Rain”.
- The BG is a weird size and resolution that isn't rankable. Re-size it to 1366 x 768. Maybe even rename the image because that the image name is even pretty long.

Mbomb's Cup

- 00:09:482 (3,4,5) - This felt a little awkward to catch between each note spacing wise to me mostly because the end of slider (3) and note (4) sound the same tone wise and then the spacing to note (5) almost feels as if you have to dash. I fixed it by putting (4) on X=352 and (5) on X=224.
- 00:19:254 (1) – This looks weird and feels weird to catch. I'd make it a horizontal slider that slider to the right, like this:

Salad

- 00:01:527 (1,2,3) – It's under-spaced between (1) and (2) and is awkward to play. Move 00:02:095 (2,3) to X=208 but to then fix the flow and prevent over spaced jumps, move 00:02:550 (4) to X=416.
- 00:02:891 (1,2) – Under spaced again, move (2) to X=144.
- 00:04:254 (1,1) – This plays weird and might confuse the player. It'll be better if 00:05:618 (1) was on X=400 and if 00:05:959 (2,3,4,5) was flipped horizontally (Ctrl+H) then placed on X=256.
- 00:06:300 (5,1,2) – If the change above was made, then this pattern requires 2 dashes to be made. Fix by moving (1) to X=336.

Olib's Platter

- 00:05:277 (4) – Make the stream look a little better by moving (4) to X=464 and it will also be a little away from the border as well.
- 00:09:709 (5) – Putting a curve on this slider seems unnecessary and plays weird. Just make it a horizontal slider that slides to the left, like this:
- 00:10:277 (6,1,2,3,4) – This plays very, very awkwardly. The jump from (6) to (1) doesn't feel natural and then 00:10:732 (1,2,3) feels under spaced and is awkward flowing into (4). Fix by putting (1) on X=296, (2) on X=240, (3) on X=184 then for (4), do Ctrl+G and move to X=240.
- 00:13:459 (3,1) – This spacing is so awkward. It would be better if you just Ctrl+H.
- 00:15:845 (1,2,3) – This part of the stream is a bit close to the border and the stream would looks better with a better curve. Move (2) a bit to the left to X=496 then find a way to make the streams not so close to the border.
- 00:27:095 (4) – Make the stream a bit better flowing by moving (4) to X=464. Also, this will eliminate a border issue.
- 00:37:095 (3) – Better curve on this stream if (3) is on X=136.
- 00:46:073 (3) - ^ Move (3) to X=40.

Piku's Rain

Looks fine, nothing that really stood out to me as a problem.


Good luck on your map, needs work but you'll get there!
Olib

Sinnoh wrote:

YES! Sounds so much better now.
Couple more hitsound things
I'd highly suggest changing AR/OD to 7 or 7.5, bit too fast for this diff. Changed to 7.5

00:04:595 (3) - Remove clap here? Done

Two options here:
00:04:254 (3,1,2,3,4,5,6) - Make all of those drum finishes and lower their volume to around 30-40% in the timing panel
00:04:936 (1, 2) - Make 1 a clap, make 2 not a clap. Did this one

10:050 - Add circle Done

00:12:323 - Consider adding circle Doesn't feel too necessary here

00:17:777 - Add circle Done, added one at 00:17:663 (3) - too

00:20:504 - Add circle ^ same situation

00:26:754 (1) - Same as 0:4.936 Option 2

00:32:891 (1,2) - Swap hitsounds Made 00:32:891 (1) - a drum finish

00:35:618 (1) 00:36:300 (2) - Try making those drum finishes, keep or discard mod, your opinion here Made drum finishes
I can't actually mod the positioning of the circles since I'm still not that great at CtB, so I'll let someone else do that.
Thanks for the mod

RoseusJaeger wrote:

Olib's Platter

- 00:05:277 (4) – Make the stream look a little better by moving (4) to X=464 and it will also be a little away from the border as well. Done
- 00:09:709 (5) – Putting a curve on this slider seems unnecessary and plays weird. Just make it a horizontal slider that slides to the left, like this: Done
- 00:10:277 (6,1,2,3,4) – This plays very, very awkwardly. The jump from (6) to (1) doesn't feel natural and then 00:10:732 (1,2,3) feels under spaced and is awkward flowing into (4). Fix by putting (1) on X=296, (2) on X=240, (3) on X=184 then for (4), do Ctrl+G and move to X=240. Changed this part a bit to something similar, might need looking at again
- 00:13:459 (3,1) – This spacing is so awkward. It would be better if you just Ctrl+H. Moved more to left instead
- 00:15:845 (1,2,3) – This part of the stream is a bit close to the border and the stream would looks better with a better curve. Move (2) a bit to the left to X=496 then find a way to make the streams not so close to the border. Done, not as close now
- 00:27:095 (4) – Make the stream a bit better flowing by moving (4) to X=464. Also, this will eliminate a border issue. Done
- 00:37:095 (3) – Better curve on this stream if (3) is on X=136. Done
- 00:46:073 (3) - ^ Move (3) to X=40. Done

Good luck on your map, needs work but you'll get there!
Thanks for the mod

platter
osu file format v14

[General]
AudioFilename: Pokemart - Pokemon Diamond & Pearl Music Extended.mp3
AudioLeadIn: 0
PreviewTime: 4141
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5618,13800,16527,21982,27436,32891,35618,41073,46527
DistanceSpacing: 1.2
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Poke Mart
TitleUnicode:Poké Mart
Artist:Go Ichinose
ArtistUnicode:一之瀬剛
Creator:Sinnoh
Version:Olib's Platter
Source:Pokemon: Diamond/Pearl
Tags:Pokemon Nintendo Pokemart Go Ichinose Game Freak Diamond Pearl Sinnoh Region Magic Bomb MBomb Olib Piku Razor Sharp
BeatmapID:1033475
BeatmapSetID:478818

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:2.6
SliderTickRate:4

[Events]
//Background and Video events
0,0,"2c249ba0712039f35cbdf599a054d691379ded0c_s2_n1 copy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
164,681.818181818181,4,2,1,50,1,0


[Colours]
Combo1 : 0,166,0
Combo2 : 255,64,64
Combo3 : 146,146,146

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Topic Starter
Xinnoh

RoseusJaeger wrote:

General
- Salad feels like it should be AR 7 because Cup is 6 and Platter is 8, so why not make it 7 so the spread has consistency? Olib's Platter was initially 2.6*, so I suggested to lower to AR 7.5 after lowering the diff. Has a normal AR spread now.
- Turn off Widescreen Support on “Olib's Platter” and “Piku's Rain”. Done
- The BG is a weird size and resolution that isn't rankable. Re-size it to 1366 x 768. Maybe even rename the image because that the image name is even pretty long. Resized it by removing 3 pixels from the width, which makes it rankable as 4:3 https://osu.ppy.sh/wiki/Ranking_Criteria#Skinning

Salad
Everything agreed here, I even changed 00:06:300 (5,1,2) to X=336 after finishing the third mod point without reading the fourth, so I definetaly agree with what you have to say.
- 00:01:527 (1,2,3) – It's under-spaced between (1) and (2) and is awkward to play. Move 00:02:095 (2,3) to X=208 but to then fix the flow and prevent over spaced jumps, move 00:02:550 (4) to X=416.
- 00:02:891 (1,2) – Under spaced again, move (2) to X=144.
- 00:04:254 (1,1) – This plays weird and might confuse the player. It'll be better if 00:05:618 (1) was on X=400 and if 00:05:959 (2,3,4,5) was flipped horizontally (Ctrl+H) then placed on X=256.
- 00:06:300 (5,1,2) – If the change above was made, then this pattern requires 2 dashes to be made. Fix by moving (1) to X=336.

Good luck on your map, needs work but you'll get there! Ty :D
Mapset is uploaded: Salad, Platter & Rain are updated
Razor Sharp

Noah Alcubierre wrote:

Overdose Mod

Overall perfect map, I feel that song asks for constant Hdash+ direction changing but some parts last a couple seconds without a single one.
So all my suggestions are essentially adding Hdash+LRL or RLR movement


Now the map has more Hdashes and feel less empty imo.
Usually I wouldn't suggest personal opinions but I strongly feel this is more appropriate.
Thanks fixed all!

tadaa
osu file format v14

[General]
AudioFilename: Pokemart - Pokemon Diamond & Pearl Music Extended.mp3
AudioLeadIn: 0
PreviewTime: 4141
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5618,13800,16527,21982,27436,32891,35618,41073,41413,46527
DistanceSpacing: 1.6
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Poke Mart
TitleUnicode:Poké Mart
Artist:Go Ichinose
ArtistUnicode:一之瀬剛
Creator:Sinnoh
Version:Razor's Leppa Berry
Source:Pokemon: Diamond/Pearl
Tags:Pokemon Nintendo Pokemart Go Ichinose Game Freak Diamond Pearl Sinnoh Region Magic Bomb MBomb Olib Piku Razor Sharp
BeatmapID:1033112
BeatmapSetID:478818

[Difficulty]
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CircleSize:5
OverallDifficulty:9.3
ApproachRate:9.3
SliderMultiplier:3.59999990463257
SliderTickRate:4

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Ashton
HI it's me a small m4m! So lets start


Pink = Aesthetics


[General]
IMO Hard should be renamed to advanced


lets start with the mod



[Hard]
00:10:390 (1,2,3,4) -horizantal jumps are weird, for modern day mapping, I would suggest making this into a pattern
00:11:754 (5) - this overlaps with 00:12:777 (2) - this, which is very messy, I would strongly recommend you change this



[Normal]
00:17:550 (3) - stack this and 00:18:913 (5) - this although it looks nice t he way you already have it
00:23:004 (4,1,2) - Spacing here seems inconsistant



[Easy]
00:24:709 (1,2,3) - weird spacing, in easy diffs spacing must be 100% consistant
00:27:095 (1,2,3) - this is too hard for beginners, remove 1 and 3 please
00:43:686 (1,2) - please don't overlap like this in easies



smalll mod nice map!
Topic Starter
Xinnoh
:) :o Just want to update that I am working on this, just sidetracked a little on other maps. Still need to fix the issue on Hard, may just delete Easy at this rate.
The mod

Whirl wrote:

HI it's me a small m4m! So lets start


Pink = Aesthetics


[General]
IMO Hard should be renamed to advanced - No ty, it's fine. Advanced sounds harder than hard.

lets start with the mod

[Hard] - That took way longer than I thought to fix, probably fixed, fixed the second.
00:10:390 (1,2,3,4) -horizantal jumps are weird, for modern day mapping, I would suggest making this into a pattern
00:11:754 (5) - this overlaps with 00:12:777 (2) - this, which is very messy, I would strongly recommend you change this

[Normal] - Fixed both
00:17:550 (3) - stack this and 00:18:913 (5) - this although it looks nice t he way you already have it
00:23:004 (4,1,2) - Spacing here seems inconsistant

[Easy]
00:24:709 (1,2,3) - weird spacing, in easy diffs spacing must be 100% consistant Fixed
00:27:095 (1,2,3) - this is too hard for beginners, remove 1 and 3 please - I think beginners are capable of pressing x three times in a row, someone else please add their opinion.
00:43:686 (1,2) - please don't overlap like this in easies - There is no way I can fix this without changing the distance snap, or the rhythm, which I think would be really bad if it were changed..

smalll mod nice map!
Updated BG size too, 4:3 is still rankable... Right?

Updated, your mods are now finished
Topic Starter
Xinnoh
Mod for MBomb

I made a copy of your map, added hitsounds, applied Roseus mods and my own, then uploaded that version of it along with yours. I suggest you make modifications to anything you want to change on that one, then rename. The diff is called "Mbomb's cup + hitsounds/mods"

There are timing points with volume control that you didn't delete after copying my difficulty, remove them.

00:14:936 (3) - You have a rhythm to follow, but I really do think it sounds better if it started at 14:823 instead.

00:21:527 (6,7) - Possibly too far away

00:31:186 (3) - Too far away

00:45:504 (4) - There is no reason for this to be diagonal after applying Roseus' mod.
RyoKazuka


hey dude just wanna ask before modding this

did you use grid snap while mapping? and did you use the distance snap function?

Topic Starter
Xinnoh

RyoKazuka wrote:


hey dude just wanna ask before modding this

did you use grid snap while mapping? and did you use the distance snap function?
I think you might be looking at the CtB maps... Just focus on Easy/Normal/Hard, which do use distance/grid snap a lot

The way you replied here + on my m4m response makes me think that you're looking at the CtB maps rather than standard.
Topic Starter
Xinnoh
double post by accident, how 2 delete
RyoKazuka


i am directly looking at those 3 std diff and putting on Grid Snap makes the spacing goes all wrong even though you had Distance Snap on
rn most spaces in Normal and Hard is p inconsistent

Topic Starter
Xinnoh
Sorry I tried to blame you for that one, didn't meant for it to come off rude and I didn't think it fully through before posting.
I prefer to work in grid size small, but for more precise things I turn it up to tiny for a more even finish in some places. In process of re-snapping circles, will take a while to re-do a couple things on the other diffs too.
Sorry about that :|
MBomb

RoseusJaeger wrote:

From my lazy modding queue, requested by Mbomb. Thank you for your patronage to my husbando folder.

Mbomb's Cup

- 00:09:482 (3,4,5) - This felt a little awkward to catch between each note spacing wise to me mostly because the end of slider (3) and note (4) sound the same tone wise and then the spacing to note (5) almost feels as if you have to dash. I fixed it by putting (4) on X=352 and (5) on X=224. - The slider 3 was used for consistency, and then the distance to 4 is fine, and the distance to 5 isn't that hard at all, it's easily possible without dashing, just has a stronger distance for the stronger sound.
- 00:19:254 (1) – This looks weird and feels weird to catch. I'd make it a horizontal slider that slider to the right, like this: - The curve pattern here feels fine to me.

Sinnoh wrote:

Mod for MBomb

I made a copy of your map, added hitsounds, applied Roseus mods and my own, then uploaded that version of it along with yours. I suggest you make modifications to anything you want to change on that one, then rename. The diff is called "Mbomb's cup + hitsounds/mods"

There are timing points with volume control that you didn't delete after copying my difficulty, remove them.

00:14:936 (3) - You have a rhythm to follow, but I really do think it sounds better if it started at 14:823 instead. - This was to match synth.

00:21:527 (6,7) - Possibly too far away - These are fine, the strong distances used are for emphasis, but they're still easily possible without dashing.

00:31:186 (3) - Too far away - This is currently very easy to do without dashing.

00:45:504 (4) - There is no reason for this to be diagonal after applying Roseus' mod. - There's no reason for this to not be diagonal either, it plays fine and the antiflow movement being slightly weaker doesn't hurt.
Thanks for the mods, made a few changes on my own.

osu file format v14

[General]
AudioFilename: Pokemart - Pokemon Diamond & Pearl Music Extended.mp3
AudioLeadIn: 0
PreviewTime: 4141
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 21073
DistanceSpacing: 1.3
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Poke Mart
TitleUnicode:Poké Mart
Artist:Go Ichinose
ArtistUnicode:一之瀬剛
Creator:Sinnoh
Version:MBomb's Cup
Source:Pokemon: Diamond/Pearl
Tags:Pokemon Nintendo Pokemart Go Ichinose Game Freak Diamond Pearl Sinnoh Region Magic Bomb MBomb Olib Piku Razor Sharp
BeatmapID:1037295
BeatmapSetID:478818

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Snowy Sinnoh.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
164,681.818181818181,4,2,1,100,1,0
3118,-100,4,2,1,100,0,0
4048,-100,4,2,1,100,0,0
24936,-100,4,2,1,100,0,0
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34946,-100,4,2,1,100,0,0
35271,-100,4,2,1,100,0,0
35287,-100,4,2,1,100,0,0


[Colours]
Combo1 : 0,166,0
Combo2 : 255,64,64
Combo3 : 146,146,146

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RyoKazuka


its okay your situation is understandable but putting grid snap on will most likely make the spacing inconsistent either by having it a bit too far or a bit too near
from what i see in Hard diff

00:18:231 (4) - previous spacing is 1.6 while the next spacing is 1.75, it might look consistent but the grid snap is the cause of the inconsistent spacing
I highly suggest you turn off grid snap for future mapping (unless if your SV meets the right condition like Hollow Wings' Tsubaki map)

ill try modding the map but its better if you try to make the spacing constant first

Topic Starter
Xinnoh
Alright, I'll get to fixing that. I've noticed a couple other problems that aren't spacing related which may take a little while to fix, I'll ask you to help out after I've fixed them.
Ascendance
osu file format v14

[General]
AudioFilename: Pokemart - Pokemon Diamond & Pearl Music Extended.mp3
AudioLeadIn: 0
PreviewTime: 4141
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5618,13800,16527,21982,27436,32891,35618,41073,46527
DistanceSpacing: 2
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Poke Mart
TitleUnicode:Poké Mart
Artist:Go Ichinose
ArtistUnicode:一之瀬剛
Creator:Sinnoh
Version:Ascendance's Platter
Source:Pokemon: Diamond/Pearl
Tags:Pokemon Nintendo Pokemart Go Ichinose Game Freak Diamond Pearl Sinnoh Region Magic Bomb MBomb Olib Piku Razor Sharp
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:4

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Topic Starter
Xinnoh
Small mod for Ascendance, added your username to the mapset tags.

Are you adding hitsounds or should I do them? I'm familiar with the map and can do it quickly, not an issue for me. You can double check/change anything after.
This may not seem like an issue for you since you're better at the game, but I think this map needs a higher slider velocity. I very frequently miss drops due to to going too far after a dash.
00:09:482 (4,1) - 00:27:436 (1) - 00:41:073 (1) - 00:45:845 (1-6) - Examples of common combo breaks due to low slider velocity.

00:05:618 (1,2) - Too far. 00:05:504 (6) is a hyperdash but the following jump is not with roughly the same distance.
00:06:868 (1,2) - Optional: Seems too far
00:12:323 (4,1) - Too far, 00:11:641 (2,3) is 7 grid spaces apart, this is 9 grid spaces. Make them the same
00:13:345 (3) - Slider end didn't snap, fixed for you.
00:13:800 (1) - This little section could probably be made harder
00:26:413 (4) - Could make a hyperdash if you felt like it
00:45:504 (4,5) - Dash into 1/4 hyperdash is unrankable on platter, 1/6 especially so.

I would highly recommend adding a spinner that starts at 00:46:868 and ends at 00:51:982. Your map is the only one in the set without it.
Ascendance

Sinnoh wrote:

Small mod for Ascendance, added your username to the mapset tags.

Are you adding hitsounds or should I do them? I'm familiar with the map and can do it quickly, not an issue for me. You can double check/change anything after. yes please! I'm noob hitsounder w
This may not seem like an issue for you since you're better at the game, but I think this map needs a higher slider velocity. I very frequently miss drops due to to going too far after a dash.
00:09:482 (4,1) - 00:27:436 (1) - 00:41:073 (1) - 00:45:845 (1-6) - Examples of common combo breaks due to low slider velocity. I think they're fine but I adjusted some stuff anyways.

00:05:618 (1,2) - Too far. 00:05:504 (6) is a hyperdash but the following jump is not with roughly the same distance. ehhh ok reduced slightly
00:06:868 (1,2) - Optional: Seems too far should be k
00:12:323 (4,1) - Too far, 00:11:641 (2,3) is 7 grid spaces apart, this is 9 grid spaces. Make them the same ya
00:13:345 (3) - Slider end didn't snap, fixed for you. oko
00:13:800 (1) - This little section could probably be made harder I think it's fine, plus I wanna keep it a bit easier for spread
00:26:413 (4) - Could make a hyperdash if you felt like it I think it's fine the way it is. I don't wanna make a double hdash pattern with the stream.
00:45:504 (4,5) - Dash into 1/4 hyperdash is unrankable on platter, 1/6 especially so. BPM is less than 120, so it's perfectly rankable!

I would highly recommend adding a spinner that starts at 00:46:868 and ends at 00:51:982. Your map is the only one in the set without it. added
code
osu file format v14

[General]
AudioFilename: Pokemart - Pokemon Diamond & Pearl Music Extended.mp3
AudioLeadIn: 0
PreviewTime: 4141
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5618,13800,16527,21982,27436,32891,35618,41073,46527
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Poke Mart
TitleUnicode:Poké Mart
Artist:Go Ichinose
ArtistUnicode:一之瀬剛
Creator:Sinnoh
Version:Ascendance's Platter
Source:Pokemon: Diamond/Pearl
Tags:Pokemon Nintendo Pokemart Game Freak Diamond Pearl Sinnoh Region Magic Bomb MBomb Olib Ascendance Piku Razor Sharp
BeatmapID:1025709
BeatmapSetID:478818

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:4

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Lacrima
sup
[MBomb's Cup]
  1. 00:20:391 (3,4,5) - seems really harsh for cup players, don't force them to do such a pattern like just right-left-right! maybe you'll change into something more enjoyable for the newbie players?
    welp that's the only issue, weird song => weird hitsounding in the whole map ;-; well I think I'm just stupid agian
[Salad]
  1. I think I will say like Deif - it has passed cup test. used dash only once to fc this, so there's some suggestions for increasing distances:
  2. 00:07:323 (2) =>x160
  3. 00:11:413 (2) =>x72
  4. 00:24:482 (1,2,3) =>somewhere around x300-316
  5. 00:27:778 (5) =>somewhere around x328, so it would be an obvious jump for salad players
  6. 00:42:436 (1) =>x56
    welp those are just suggestions! you can also add more dashes if you feel like to, that would be awesome
[Ascendance's Platter]
  1. 00:05:504 (6,1) - hm, if you want to have such a strong hyper for this song, try to curve 1 somehow like this
[Razor's Leppa Berry]
  1. 00:04:936 (1,2,3,1) - that's pretty hard and really quick pattern, so I think you should make 00:05:277 (1) - straight to the right, like I did on screen, plays a lot better
  2. 00:10:050 (2) =>x160 maybe? feels nice to see big jumps in your diff, also I hear here pretty strong sounds
that's it for my short mod! pretty hard song though, I feel like only overdose suits the melody of this song, imo though
Topic Starter
Xinnoh

Myle wrote:

sup
[MBomb's Cup]
  1. 00:20:391 (3,4,5) - seems really harsh for cup players, don't force them to do such a pattern like just right-left-right! maybe you'll change into something more enjoyable for the newbie players?
    welp that's the only issue, weird song => weird hitsounding in the whole map ;-; well I think I'm just stupid agian
I did the hitsounds for platter and below. I didn't really do much for cup because the note density was really low and only follows the piano. I couldn't really use the soft clap either because it doesn't follow a beat, the snare would really stand out from the other fairly quiet hitsounds. Lowered the audio to 60% to be closer to other diffs.

[Salad]
  1. I think I will say like Deif - it has passed cup test. used dash only once to fc this, so there's some suggestions for increasing distances:
  2. 00:07:323 (2) =>x160 - That can still be walked, but whatever, still improved.
  3. 00:11:413 (2) =>x72 done
  4. 00:24:482 (1,2,3) =>somewhere around x300-316 Done, also for next set too.
  5. 00:27:778 (5) =>somewhere around x328, so it would be an obvious jump for salad players x316
  6. 00:42:436 (1) =>x56 x=56
    welp those are just suggestions! you can also add more dashes if you feel like to, that would be awesome
Added dashes to 00:32:550 (2,3,4,5) - 00:25:732 (1,2,3,4) - 00:33:232 (1) - 00:45:732 (1) -

that's it for my short mod! pretty hard song though, I feel like only overdose suits the melody of this song, imo though ¯\_(ツ)_/¯
Cowboy
[ General]
  1. Should be cool if you search another BG with 1366*768 size.
  2. I wish that in the last spinner, density, volume down gradually, ie add a point inherited until the end of the spinner, I feel that will give you a better view.
  3. Not more issues.
[ Mbomb's Cup]
  1. 00:00:504 (1,2,3,4,1) - I would distances between them increases gradually, but with some similarity, try the following:
    (2) x: 261, (3) x: 109, (4) x: 280, (1) x: 471, perhaps the change will not be as noticeable, but I think it will give a better look to the map.
  2. 00:14:936 (3,4) - I would like you to give more movement into these notes, what if you try to move (4) to the right to give more space between (4) and (1), so they are not so close together, and apart could tilt (3) a little to the left, to make it easier to reach (4) with a big move.
  3. Well, sorry you have not been many suggestions here, but there is nothing serious to mention, good cup.
[ Salad]
  1. 00:00:504 - I feel I should start here, adding a slider 1/2, to get a better rhythm. I'll leave you an example, it could be something similar in the cup, distances increase as the density of sounds.
  2. 00:00:164 (1,2) - Honestly I see no need to add a jump here, if you want to add a jump, the best position to add is 00:01:186 - here, because it has a great sound comparison of other sound that is not so audible.
  3. 00:00:732 (2,2) - By the way, I see that because of these notes, makes you lose range between jumps, avoid adding too many notes, instead of adding more space and several jumps.
  4. 00:11:073 (1,2) - Be careful with this kind of distance, it costs me work to get to the next note (2), consider reducing the distance because the sound here is not so hard to add a jump.
  5. Well, I have no more to say, only a small problem is this 00:10:277 (2,3) - type of repetitive patterns, I wish they had more variety, and also careful with the distances, I would like to take a likeness, try 1,70x or you can vary as you see it.
[ Olib's Platte]
  1. 00:00:732 (2,4,2,4) - Be careful when placing these notes between the sliders, I would like you to take a distance specific to these notes, usually does not look bad unlike Salad, that because of them, prevented add certain jumps as well also look where to place the jumps properly.
  2. 00:04:936 (1,2,3,4,5,6) - I wish this stream has shaped curve to avoid stockades notes such as 00:05:163 (3,4,5) -these.
  3. I will take into account the divisor 1/6 as 1/3, so you could add a dash 00:05:618 (1) - here, but first you have to remove 00:05:504 (6) - certain notes to be possible. I'll leave you an example.
  4. 00:06:982 (1,2) - Hdash feel this is not necessary, because we do not add 00:05:390 (5,1) - one here, for consistency, I suggest you remove it.
  5. 00:09:709 (5,6) - I feel that this should be a little more together, because to get to (7) is difficult imo.
  6. 00:32:095 (1,2,3,4,5,6,7) - I feel this stream is rare and confused, I suggest you make it more practical and functional, somewhat like the previous stream that I mentioned.
  7. 00:32:891 (1,2) - I wish that these notes have more distance, due to the intensity of their sounds.
  8. 00:46:413 (6) - Delete this note to make it easier to create a jump to (1) will be much better.
[ Ascendance's Platter]
  1. 00:08:231 (7,1) - It would be better if you remove (7) to create a simple jump to (1) I feel it is more natural compared to the h-dash that is forced to (1).
  2. 00:10:845 (3,1) - It is basically the same, I feel I should add a note (which is currently the slider 3) to add another more fluid and natural to jump (1).
  3. Well, not much to say, these streams fit very well, especially the end, although the h-dash that has made me doubt.
[ Piku's Rain]
  1. 00:05:618 (1,2) - It is a bit far, I would like you to reduce the distance, to make it more natural movement.
  2. 00:07:323 (2,3) - There is currently a sound (3) which could be emphasized with an h-dash, so I would like that will increase the distance to create a h-dash. Try to place the slider in x: 80.
  3. 00:08:232 (5,1) - If you applied my previous suggestion, I guess you could add another h-dash between these notes, for consistency between the sounds there, so well, adds a h-dash here. I'll leave you an example.
  4. 00:09:595 (5,1) - It is optional, but another h-dash fit perfect here, because of the same reasons I mentioned.
  5. Nothing more to say, it is a great difficulty.
It's all from me, I would help with the difficulty of Razor, but I'm inexperienced modding such difficulties, good luck.
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