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Sayuri - Raise de Aou

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Total Posts
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Topic Starter
Frostmourne
This beatmap was submitted using in-game submission on Thursday, July 28, 2022 at 18:58:00

Artist: Sayuri
Title: Raise de Aou
Tags: ミカヅキの航海 Mikazuki no Koukai pop japanese ritsu-tanaika FrostxE Sore wa Chiisana Hikari no Youna それは小さな光のような 僕だけがいない街 Boku dake ga Inai Machi
BPM: 146
Filesize: 8836kb
Play Time: 04:34
Difficulties Available:
  1. Hard (2.89 stars, 568 notes)
  2. Insane (4.42 stars, 1061 notes)
  3. RT's Normal (2.02 stars, 353 notes)


Download: Sayuri - Raise de Aou
Information: Scores/Beatmap Listing
---------------
Normal by ritsu-tanaika
BG
Twin
Akitoshi
Looking forward with this :D
Topic Starter
Frostmourne

Akitoshi wrote:

Looking forward with this :D
:)
Topic Starter
Frostmourne
waiting for pkhg's hard :roll:
ritsu-tanaika
Deppyforce
cool map and song
Topic Starter
Frostmourne

ritsu-tanaika wrote:

Updated version ;)

http://puu.sh/qBRuM/7cba582e7a.osu
o7

Deppyforce wrote:

cool map and song
<3
Zero__wind
album name それは小さな光のような can be added into tags
and isn't OD7 too low for a 4.5 star map with only 146BPM
Topic Starter
Frostmourne
revived and finished!
Zero__wind
time to revive and ranked
Delis

Zero__wind wrote:

time to revive and ranked
get ur acc back asap frost ToT
Topic Starter
Frostmourne
Revived
timemon
waifu2x the bg then resize to 1080p? the RC now allows up to 1920x1200 background resolution

[Insane]
00:20:696 (3,1,4) - these notes deserve to standout from the rest a bit I believe, they have such a powerful sound attached to it, like giving it bigger spacing or some other differentiation

01:05:696 (2,3,4) - hmm I think making this as one stream will be cooler

01:33:436 (3) - stack?

01:48:847 (10,1) - move NC to here would be better imo

02:04:874 (6,7) - a very sudden shift in spacing after a big jump into a small one, I would suggest spacing out 7 away more.

02:11:860 (4,5,6,1,2,3,1,2,3) - the patterns here are 1-2-3 pattern so wouldn't it be better to also NC 02:11:860 (4) - so now all will look like 3 separate patterns. It is also on a downbeat with a strong sound.

02:46:175 (2,3) - the 3/4 gap and sliderend makes it really awkward in my opinion. I would suggest stuff like this

03:14:943 (1,2,3,4,5,6,7,8,9,10,11) - why change in spacing? if you would reduce the spacing because of vocal I think doing here would be better at 03:15:148 (3) -

[Hard]
00:20:490 (2,3) - I would suggest ctrl+G this rhythm. a slider ends on such a powerful sound is a bit weird. You also did what I suggest at 00:23:367 (1,3) -

00:51:312 (5) - I suggest changing this slider into 2 circles to highlight the build up before the Kiai more (and make it more intense)

01:27:066 (2) - ctrl+H the slider will make the angle into (3) sharper

01:39:806 (3) - blanket can be improved

wow the hard diff is really well made not much I can help :o

[Normal]
00:57:477 (3,4) - you have been following the vocal while suddenly shift to instruments?
well you seem to be doing this consistently so you can ignore this

04:27:477 (5) - why is this one a 1/2 slider with reverse? a 1/1 slider would fit better. 04:28:299 (1) - is fine though

04:31:792 - I would recommend you continue mapping until 04:33:230 - then use the spinner to finish the map

Nice song
Good luck!
Hectic
hi, m4m from your queue

insane:
  1. 00:09:189 (3,4) - this kind of transition between objects (stack) barely used anywhere else in the diff, perhaps change it to your usual ds for sake of consistency
  2. 00:20:080 (9,1) - swap nc? 9 has far more relation to next combo taher then previous, its the same as 00:20:696 (3) -
  3. 00:20:696 (3) - having this note unemphasized is quite underwhelming, my suggestion is to 00:20:696 (3,4) - ctrl+g this and adjust perfect triangle 00:20:696 (3,4,5) - here. 00:23:984 (4) - 00:27:271 - 00:28:299 (1,4,1) - same
  4. 00:24:600 (7) - imo this thing is pretty confusing, having reverse arrow on 00:24:908 - this tick kinda makes sense, but would make more sense to have click on 00:24:806 - its sounds more like human error
  5. 00:25:833 (2) - on the tail of this thing is completely different sound, my ssuggestion is to change this slider to 2 circles and put nc on second one
  6. 00:33:230 (1,2,3,4) - thats quite odd, you follow vocal mostly, even ignoring everything else, but there you completely abandon it (00:39:806 (3,4,5,6) - and there you follow the same lines D:)
  7. 00:46:381 - having downbeat unemphasized feels unnatural
  8. 00:52:134 (8) - i feel like this thing should be nced cause its completely new sound
  9. 00:59:532 (1) - suddenly. perhaps adjust to be blanket with 01:00:148 (2) -
  10. 01:05:799 - i can hear note here
  11. 01:12:066 (1,5) - 01:15:970 (8,1) - 03:40:627 (17,1) - swap ncs?
  12. 01:29:018 - uh, i understand that you wouldn't want to add 1/8 slider here, but not representing this thing feels unnatural
  13. 01:31:997 (3,4) - not sure about this one, but i can here vocal note between these
  14. 01:35:901 (1) - what does this note follow?
  15. 02:03:230 (2,3,4) - i can hear clearly how triple should go to 02:02:819 - , not where at is atm
  16. 02:34:977 (1) - thats odd, guitar solo is a very important part of any song and you completely abandon it
  17. 02:46:175 (2,3) - you should probably try making (2) without reverse and make (3) reverse instead, starting from where (2) ended (like this)
  18. 03:15:970 (11) - you probably not a fan of such things, but i'd nc this
  19. 03:41:552 (4,5,6,7,8,9) - such thing appears for the first time and its almost 4 minutes in the song, perhaps make it not too sudden (i mean stream after extended slider might be quite sudden in this case because such pattern wasn't established before)
  20. 04:11:655 (2) - you should break jumps chain here, theres no sound supporting this note, musically this section is clearly divided
  21. 04:17:511 - theres note
  22. 04:22:340 (5,1,2,3,4) - these are all similar musically, it should be represented correctly imo by making whole pattern with them

    Generally i think all triples could use far more consistency through them, quite often is seen like drum is followed with them but after that exact same sounds are missed for some reason, sometimes they just appear randomly


hard:
  1. 00:52:545 - how about note here? stacked on next slider's head
  2. 01:35:285 (4) - circles instead would work good to emphasize drum
  3. 01:35:696 (1) - hm, there's a pause, having this place empty would emphasize that
  4. 01:41:860 (4,1) - 02:54:600 (1,2) - 03:31:381 (2,3) - 03:58:093 (5,1) - make nice blanket? (perhaps check all of them)
  5. 01:45:559 (1,2,3) - if (1) and (3) were further from each other (space just your usual ds) it would look neater
  6. 02:48:847 (2,3,4,1) - perhaps adjust spacing between those, they look too close with stacks enabled (general advice)
  7. 03:00:354 (3) - 03:52:956 (3) - this thing probably touches hp bar
  8. 03:06:415 - perhaps don't skip drums here, could make double under slider end or some sort of that stuff
  9. 03:14:326 - you cound start spinner from there and follow 1/2 drums before with some sliders and circles
  10. 04:08:573 (1,2) - suddenly you use stack as a transition between objects, thats odd because previously you follow consistent spacing
  11. 04:10:217 - there is the start of different section with different drumming pattern and its a downbeat. i think it would be better represented if there was a circle with nc on it


Hope I helped, good luck
-Faded-
Hey, m4m from your queue!

[General]
  1. You should use custom combo colours. It's a good way to give your map some more personality.


[RT's Normal]
  1. 00:14:737 (3) - Missing clap? You should place one here in order to stay consistent with your hitsound pattern.
  2. 00:23:367 (1,3) - Not a fan of this heavy overlap. This is the only time an overlap of this calibre is introduced in the map, so it's a bit inconsistent.
  3. 00:38:984 (5,1) - Blanket here could be improved a tad, the end of (1) diverges away from (5). The stack over 00:41:038 (2) - is slightly off as well.
  4. 01:02:819 (1,2) - This blanket seems to be a bit off as well.
  5. 02:00:764 (4,1) - Really not a fan of this, the end of (4) gets a bit too close to (1) for it to look nice imo.
  6. 02:21:723 (1,2) - You should remove the finish over (2), because the only time a cymbal appears in this part of the song is at (1), so it's a bit unfitting.
  7. 02:57:066 (2,3) - You could form a blanket here by slightly rotating (3) anti-clockwise, which will look nicer imo.
  8. 04:16:381 (3) - This circle overlaps my HP bar, which is poor presentation and it may pose a challenge for new players to read. I would recommend moving it down a bit.


[Hard]
  1. 00:26:038 (3,4,1) - The circular flow on this section could be improved a tad. Perhaps you could try something like this instead? The cursor from (4) natrually flows into (1), and a blanket is formed over (3)
  2. 01:38:162 (4,1,3) - Two things: firstly, the stack between (3) and (4) is off slightly, and there's a blanketing error over (3) and (1) which is quite noticeable. I would fix both of these things for a nicer aesthetic.
  3. 01:51:929 (4,1) - Whilst playing, I felt that this jump was a bit to big in comparison to the rest of the map, especially considering that this section of the song isn't that intense. I would tone it down a bit.
  4. 02:24:189 (6,7,1) - Make the spacing within these blankets consistent. Something along the lines of this would work better imo, as it sorts out the spacing issue and fixes the square.
  5. 02:28:915 (2,3,4) - This triangle also appears to be off slightly. I'd move (4) a bit to the left.


[Insane]
  1. 00:55:422 (4,2) - Stack between these two notes is slightly off. Probably not noticeable in gameplay, but it's easy to do and it'll make the overall presentation nicer.
  2. 01:17:614 (1,4,5) - This can be adjusted so that (5) blankets (4) as well, like this.
  3. 01:31:792 (2,3,4,5) - If you rotate this a bit clockwise, then the rhombus shape could be improved.
  4. 02:24:600 (4,2,3) - Maybe you could stack these? Having a partial overlap is a bit unfitting imo.
  5. 02:45:970 (1) - I somewhat expected a finish + clap on this note as well for consistency, but since the music calms down a bit here I can see why you did this.
  6. 02:55:422 (1,3,4,5) - With stacking enabled, this blanket appears to be off. You should move the stack down a bit so that the first note is blanketed, as that's the one the player is going to mainly look at.
  7. 03:06:107 (4,1,2,3) - Same kind of problem as the above, this blanket appears off.
  8. 04:22:340 (5,1) - Perhaps you could blanket this as well? It would look nicer imo.


Nice map, I found minor issues in terms of stacks/blankets/structure but other than that, the map is very good. Good luck~
Deppyforce
m4m
cool song

[General]
why is boku dake inai machi in tags?

[Normal]
00:01:997 (3,4) - blanket is off!

00:09:395 (4) - try to move this slider down a bit to form a perfect triangle for aesthetics

00:23:984 (2) - try this rhythm instead http://puu.sh/y7BC3/dd6f157c05.jpg, because 1/1 beats are more dominant than the red tick that the slider is landing on, it would be more fitting rhythm wise if you make the beat clickable instead

00:29:121 (5) - how about extending this to 3/2 slider instead to make it land on the snare

00:39:806 (1,2) - blanket is off!

01:04:463 (3,4) - try to ctrl+g rhythm instead, that way the reverse slider will follow vocals nicely and the circle will be mapped on the stronger drum

01:28:710 - unnecessary but maybe you can add a note here to map the strong snare, you only need 2 beats recovery time in normal difficulty anyway

01:35:285 (4,1) - i think you should focus on the snares and break the usual rhythm pattern a little bit, in order to highlight the slight rhythm pause in the song by mapping it with a slightly different rhythm usage

02:48:025 - it would be more logical to map starting from this measure, as its the start of the new verse

03:12:682 (7) - maybe move this note more to the left so it lines up with the curve from before; thus it makes a better flow? somewhere around x44 y364 will do the trick

03:38:573 (6) - change to 2 circles on head and tail instead? so the downbeat is clickable and the rhythm between 03:37:340 - 03:38:573 - will be the same as the last measure for consistency because it is the same thing in the song

03:52:134 (1,2,3) - the rhythm here should be somewhat less dense than 03:53:778 (4,5,6) - , because of its weaker drums. maybe just change the 1/2 sliders on 03:52:134 (1,2) - to just clickable circles on 1/1 beats instead

04:01:997 (1,2) - blanket?

04:14:326 (6) - change this to 1/2 slider + circle? because it clearly has different stronger drums than 04:15:148 (1) - so it should be emphasized more rhythm wise!

04:31:175 (6) - same as my suggestion on 03:38:573 (6) -

[Hard]
00:44:223 (4) - there is no sound on this 1/4 tick, if you want to map vocals i suggest changing 00:43:915 (3) - to an extended 3/4 slider instead so the slider tail lands on vocal, as the sound on the tick isnt strong enough to be clickable in my opinion

00:53:573 (2,3) - 01:06:107 (1,2) - fix blankets maybe

02:11:655 (8,9,1) - doesnt really matter, but move this down a bit? the stacking triple is almost touching 02:10:627 (5) - already so it kind of failed to give and impression of clicking on a perfect square shaped pattern while playing

02:29:943 (1) - try to make a jump on this slider by moving it somewhere else? it will be a good idea to emphasizing the start of this measure with that strong cymbals crash

02:52:854 (4) - very minor but maybe move it to x365 y89 instead to form a straight line to improve the aesthetics for a bit?

03:41:244 (3,4) - maybe second slider should be a different shape (like an red anchored one maybe) to emphasize the cymbal

04:01:895 (7) - same as 02:52:854 (4) -

04:09:395 (3,4) - fix blanket?

[Insane]
00:43:915 (3) - not sure if this counts as invisible reverse arrow with default skin because its stacked right under the head in such a short time after, but if this counts then its unrankable

00:52:134 (8,9,10,11,12) - i dont think 7 ->8 should be a jump, try to make small spacing to make it feels different than the drums buildup that you made jumps on right before this part, maybe stack all 5 notes over 00:50:901 (1) - again

01:27:374 - theres another drum sound here though, make another reverse arrow?

01:35:901 (1,2,1,2) - personally i dont think it fits to make these 2 combo have this similar linear flow since the vocals are different, so maybe they should feel different while playing too? maybe stacking the first combo will feel nicer

02:05:080 (7) - stacking is off by a massive 1 pixel!!

02:50:490 (5,8) - same as my concern before about the invisble-looking reverse slider. this one might actually get covered in hit300 file after the first slider!!

03:32:408 (1) - same as 02:50:490 (5,8) -

03:59:943 (3) - another stacking that is off by a massive 1 pixel!

04:30:559 (4) - how about rotating this slider more clockwise so that it will be more further away from 04:29:532 (5,4) ;so it looks a little cleaner?

good luck!
- Frontier -
m4m

[General]
  1. If "それは小さな光のような" is added in tags, then romanised word of this should also be added too. Consider adding "Sore wa Chiisana Hikari no Youna" in tags please.
  2. This song comes from this album, "ミカヅキの航海". So you should add this in tags. (Also for romanised one!!!)
  3. Widescreen Support in RT's Normal and Hard diffs should be un-ticked since your map has no storyboard.


[RT's Normal]
  1. 00:01:997 (3,4) - This isn't pretty much necessary, but it will be cleaner if you blanket this.
  2. 00:13:504 (1,2,3) - This note has quite the same instrument rhythm as 00:06:929 (1,2) -, but why they are mapped differently? Consider making them the same for consistency in the map.
  3. 00:20:080 (1) and 00:23:367 (1,2) and 00:26:655 (1,2,3) - I wonder why these are different, even they has the same instrument rhythm.
  4. 00:23:367 (1,3) - In my opinion, this looks pretty weird when they aren't stacked together. Might consider stacking these together would look clearer.
  5. 00:33:230 (1,2,3,4,5,6) - I think these notes should follow the vocals too, as the next hitobjects are followed.
  6. 00:46:381 (1) - This part and 00:48:025 (3,4,5) - are all the same in terms of instrument rhythm, but why they are mapped so differently? Consider making them the same please.
  7. 00:51:312 (3) - I think you could extend the slider reverses to end at 00:51:929 -. To follow the instrumental sound, which is pretty audible.
  8. 01:06:107 (1,2) - The second sound at 01:06:518 - is not as intense as the first sound at 01:06:107 -. So instead of making 2 circles, changing this to 1/1 slider would work better imo. So that it could be expressed the intensity of the song.
  9. 01:13:915 (2) - This slider hasn't been faded completely when 01:15:970 (1) - appears. So it turns out that these two sliders are overlapping each other, which doesn't look quite nice. So you could consider about changing the pattern at 01:13:915 (2) - to avoid overlapping so that it will look more nicer.
  10. 01:37:751 (4) - After 01:38:162 -, the instrumental rhythm here is like this. Using 1/1 slider at here might not be appropriate here since the rhythm at 01:38:162 - could make the players confused. So I think you should consider arrange the patterns here.
  11. 01:47:203 (4,5) - Well, the vocal here is as the same as 01:45:559 (1,2) -. So making both the same would be better instead of making 3/2 slider and 1/1 slider.
  12. 02:22:956 (2) - Since the vocal is hummed until 02:23:778 -, making this 2/1 slider would work better.
  13. 04:31:586 - The guitar sound after this is pretty audible. It would be better to putting hitobjects here instead of a spinner.


#2
[Hard]
  1. 00:06:312 (3) - If you hear closely, you will see that the rhythm here is actually 1/6. So making this slider became 1/6 will be more suitable to the rhythm here.
  2. 00:08:162 (4) - There are two guitar sounds here which has nearly the same dense, so making this 2 circles could be expressed the song better. And the circle at 00:08:367 - could be stacked with the first one to emphasize the pitch change. (Oh, you've done this at 00:14:737 (4,5) -.)
  3. 00:14:737 (4,5) - Since there has the same instrument rhythm as 00:08:162 (4) -. So consider making them the same for consistency.
  4. 00:08:984 (2) - This note is quite forcing players to go to the left side. While the following note, 00:09:395 (3) -, is on left side. This note is making the flow flows unnaturally. You could instead trying a pattern like this, the flow will also flow more naturally.
  5. 00:09:395 (3) - Having the clap at here doesn't seem appropriate with the song. (idk if the other mappers had already noticed about this.) Since the instrument here doesn't have the sound like clap. Might consider adding whistle here instead of clap. It'll look more appropriate with the song.
  6. 00:16:175 (4) - Since there is also quite a dense sound at 00:16:586 -, expressing that rhythm by making a circle at 00:16:586 - would be better than just making 1/2 reverse slider, as you did on 00:09:395 (3,4) -.
  7. 00:34:052 (3,4) - I might be too picky, but these sliders here doesn't map follow the distance snap as the other parts like 00:35:696 (3,4) -, etc. did.
    Might make these sliders follow the distance snap for consistency.
  8. 00:38:778 (2) - Why this note appears to be 1/2 reverse slider even the rhythm here has the same instrument and vocal rhythm as 00:34:052 (3,4) -, 00:35:696 (3,4) -, etc. Consider making them the same for consistency.
  9. 00:42:271 (3) - Here has the same reason as above. And you also skipped the beat at 00:42:888 - too.
  10. 00:44:223 (4) - I understand what you're trying to follow the vocal which has ended at here, but you should consider that there is no any instrument sound at here. So you could consider extending the 00:43:915 (3) to be 3/4 slider or removing clap at here to avoid confusing.
  11. 00:46:278 - I understand what you're trying to follow the vocal as the previous slider are being, but you also made 00:45:764 (4,5) - to be followed the instrument sound. So you might also try to follow the instrument sound at here. What about adding a note here.
  12. 00:49:258 (4,1) - Since the cymbal sound at 00:49:669 (1) - has quite more intense than the sound at 00:49:258 (4) -. So expressing that transition by making them further will be more suitable with the song.
  13. 00:53:573 (2,3) - I don't know if this is intentional, but you could try to make 00:54:189 (3) - blankets with the slider-tail of 00:53:573 (2) -.
  14. 01:06:723 (2) - This has the same instrument and vocal rhythm as 00:53:573 (2) -, but why the are mapped so differently? I understand if you're trying to make a 1/2 reverse arrow to emphasize the transition of the pitch at 01:06:929 -, but I think it could be skipped because the sound here isn't as dense as 01:06:723 -. So consider making both of them 1/1 slider for consistency.
  15. 01:27:477 (3) - This note doesn't look linear enough imo. You could see that is quite inconsistency by looking at this picture. Moving 01:27:477 (3) - to coordinate (349|192) will make it more consistent. (Apologize if I'm too picky.)
  16. 01:29:121 (1,2) - Since there is no any clearly distinct sound at here, making them further seems not to be suitable for this. You might ctrl+g 01:29:121 (1) - to make it follow the distance snap.
  17. 01:38:162 (4) - Since the previous hitobjects had been followed the vocals, having this note followed the instrumental might be inappropriate here. Might consider making this note following the vocal to be consistency with the previous hitobjects.
  18. 01:44:532 (2,3) - Why this note appears to be 1/2 reverse slider even the rhythm here has the same instrument and vocal rhythm as 01:42:888 (2,3,4) -. Consider making them the same for consistency.
  19. 01:46:381 (3) - I understand what you're trying to follow the vocals here, but making 2 1/2 sliders will also work here since both vocal sound at have mostly the same dense and be consistent with the others.
  20. 01:48:847 (1,2,3,4,5) - I understand what you're trying to follow the vocals which are at every white ticks, but since there is no sound at 01:49:052 -, and the consistency. You should map this part like 01:42:271 (1,2,3,4) -, etc.
  21. 01:51:929 (4,1) - Since there is no any distinct sound, making a big jump here might seem to be inappropriate. You could make this part follows the distance snap. (If I were you, I would make 01:51:929 (4) - blanket with 01:51:312 (3)'s slider-tail.)
  22. 01:52:751 (2) - Since there are 2 distinct vocal sounds, making two circles would be more appropriate with the song.
  23. 01:58:299 (4) - Since there is a quite audible cymbal sound at 01:58:710 -, leaving the sound at here being a reverse point doesn't seem appropriate enough. Consider to add a hitobject at 01:58:710 - to express the cymbal sound.
  24. 02:03:641 (4) - Inconsistency NC with 00:54:600 (1) -.
  25. 02:14:223 - Since there is a quite audible instrument sound here, so you should add a circle at here too.
  26. 03:37:545 (2) - This part also have 1/4 rhythm sound as 03:35:901 (2,3,4) -, but why the first one is triplets and the second one is 1/4 reverse slider? Consider making them the same for consistency.
  27. 03:41:860 (5,6,7,8) - Since the previous parts use 1/4 reverse sliders to express the 1/4 streams which has more than 4 times. Why this part is the one what isn't made as the others did? You might consider making them 1/4 reverse slider for consistency.
  28. 03:52:956 (3) - This slider has been touched the scorebar-bg. Might be inappropriate to touch the gameplay elements. Consider lowering it down to avoid overlapping the gameplay elements.
  29. 03:58:093 (5,1) - You could try to make the 03:58:710 (1) - blankets with the slider-tail of 03:58:093 (5) -.
  30. 04:10:217 - The cymbal sound here is pretty audible, so making 04:09:806 (4) - be something like this would be more appropriate and express the cymbal sound better.
  31. 04:11:038 (8,9) - These are the biggest jump in the map. >:( Might be weird if the biggest jump doesn't stay in the most intense part (at 04:11:860 to 04:15:148 -.) Might consider reducing the distance here.
  32. 04:11:860 to 04:15:148 - As I mentioned before, this part has the most intense part, but most hitobjects during this part have been followed the distance snap (except 04:12:682 (4,5) -.) Might consider adding more jumps here to be more suitable with the song's intensity.


The song is pretty nice. Congratulation for ranking in advance!
GL~
Zero__wind
you finally decided to rank this

General
disable widescreen support for all diffs

RT's Normal
00:03:230 (4,1,2,3) - consider having more whistles on these beats for the bassdrum in the background
00:10:833 (2) - whistle at end?
00:14:737 (3,4) - nazi spacing
00:20:080 (1) - remove whistle from its end, there's no drum in the music
00:25:011 (3) - ^
00:31:586 (3) - missing whistle on head
00:33:230 (1) - whistle at end and use clap on head of 00:33:847 (2) - instead to fit the music better
00:34:874 (4) - ^ whistle at end
00:38:984 (5,2) - stack
00:45:148 (4) - why no hitsound on such strong beats? at least have a clap on head imo
00:46:381 (1) - better change this into two 1/1 sliders like 00:48:025 (3,4) - , which will follow the music better and more consistently
00:51:312 (3) - change into two 1/2 sliders to also catch the heavy drumbeat at 00:51:929 - ?
01:02:819 (1,2) - this blanket can be better
01:47:203 (4) - recommended to shorten this to 1/1 slider to split all 01:46:381 (2,3,4,5) - these up to make it easier, and also to catch vocal. remember to change the clap at end to whistle if you do so
02:08:367 (6) - add clap for snaredrum roll
02:21:518 (6) - ^
02:48:025 - restarting to map from this point should be more fitting to the music imo, can copy the rhythm of 02:49:669 (1,2) - to 02:48:025 -
02:58:710 (4,1,2) - nazi spacing
03:48:641 (6) - add whistle for bassdrum

Hard
00:06:312 (3) - why drum whistle on head instead of soft whistle?
00:27:477 (3) - remove whistle? there's no drum in the music
01:03:641 (3,4) - maybe change into two 1/2 sliders as well so the heavy beat at 01:04:052 - can be clickable?
01:19:052 (6,7) - probably need clap
02:11:244 (7) - I'm not sure what's this slider following to, maybe you can rearrange the rhythm here to specifically follow drums or vocals
03:52:956 (3) - this is slider is too high above and doesn't look nice with the hp bar, maybe you can move it down by moving 03:51:107 (3,4,5,6,7,8,1,2) - lower

Insane
00:35:696 (3,4,5,6) - don't really like the flow here, maybe try to rework this pattern to have a jump or something smoother
00:38:573 (6,7) - I think CTRL+G here would make 00:38:573 (6,7,8) - really interesting
03:09:395 (1) - I have some problem with the pattern from here. 03:09:395 (1,2,3,1,2,3) - are totally fine as they are, but 03:10:422 (3) - shouldn't be a small spacing like this, it's a strong snaredrum like 03:09:395 (1,1) - and you should have a jump here and exchange NC with 03:11:243 (1) - . same for 03:12:270 (3) - . this is what I think the whole pattern is supposed to be grouped by
03:31:792 (4,5,6,1) - this spacing and flow is not so fitting imo, it'd be great if you could have a jump at 03:31:997 (5) - with the clap just like 03:30:354 (3,2) -
04:33:230 (3) - kinda similar to what I mentioned for the pattern 03:09:395 (1) - . I think you should have a jump at 04:33:230 (3) - and have the NC here to fit the music better
not much, I've played this map for long

call me back when it's ready :3
Topic Starter
Frostmourne
Thanks all! I will get to your maps before checking mine.
Pulse
hi, from your queue!

[RT's Normal]
  1. Sorry, but seems like some objects are too far or too near from the previous object. Could you remove all NC's on map and check AiMod in order to check this out?
  2. 00:05:285 (3) - Maybe you could use the same shape of 00:01:997 (3) - and blanket it
  3. 00:41:449 (3) - You could use this and change that shape. I'm not going to mention every possible blanket that could be blanket, so check everything out and fix them if you want to
  4. 00:46:381 (1) - Tail 1px down, then fix 00:48:025 (3) - tail
  5. 01:02:819 (1) - Maybe?
  6. 01:15:970 (1) - Shouldn't be hitsounded as 01:12:682 (1) - ?
  7. 02:00:764 (4,1) - There's no "sinergy" between these shapes, maybe you could work on that
  8. 02:34:874 (1) - NC?


[Hard]
  1. 00:40:422 (2) - Seems like stack is a little bit off
  2. 04:01:997 (1) - This shape seems a little awkward to me while playing, even more passing by hit error meter. Maybe you could move 04:00:970 (3,4,5) - a little bit up and work on this slider to flow a little more natural


[Insane]
  1. I'm not sure about saying that, but shouldn't 00:29:943 (1) - be NC'd (or not) like 00:19:258 (2)?
  2. Didn't 01:39:600 (1,2,3) - gained too much spacing comparing with 01:38:984 (1,2,3)? Doesn't feel natural do such movement right after a way smaller one, while 02:29:943 (1,2,3,1,2,3) - plays a lot better imo
  3. 02:00:353 (4,1,2,3) - Shouldn't be consistent as 00:51:312 (4,5,6) - on NC's?
  4. 02:18:847 (1) - Why is that NC'd? Missclick maybe? I don't think this is necessary here
  5. 02:46:175 (2) - This big white tick seems way too important to be a sliderend. Maybe you could use a 1/4 slider and a circle to give something clickable on this note
  6. 03:15:970 (11) - NC? Maybe it could be a little more spaced too
  7. 03:37:340 (6) - I think that it should be NC'd like 03:35:696 (1)



good luck!
BanchoBot
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