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happy30 - As the wind blows (Short Ver.) [Taiko|Osu|OsuMania

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Metaku
que, only modding std

[General]

  1. Inconsistent preview time on Etsu's
  2. Quite a big jump on ar from normal to hard, might want to balance it out a bit (eg. Normal 5, Hard 7.5)
[Doj]

  1. 00:25:971 (2,3) - Hmm... On every second measure there's that loud piano hit so could be a cool thing to base your changes with repeat and circle vs 2 sliders like on 00:25:971 (2,3) - with that in mind, like with piano note it's a repeat + circle and without it's 2 sliders. (Unless there's some other pattern there I don't see)
  2. 00:51:589 (1) - Hmm having the spinner as it feels a bit weird since it forces an unnatural break there... How about ending it on 00:52:938 - and starting mapping on 00:54:286 -
  3. 01:02:376 (1) - The piano sound is quite loud on 01:03:724 - so I think that'd be a better place to end the slider
    Hmm the kiai well... It's not technically wrong but it would be nice to see some denser rhythms there since it's a lot more dense in the music and more intense too (Like replacing 2/1s with repeat 1/1s and 3/1s with 2/1 and a circle or something)
[Capsule]
  1. 00:11:140 (1) - Is the whistle here on purpose? Sounds really weird imo...
  2. 00:06:758 (3,4,5) - I'd personally avoid using 3 note stacks on normal diff since they can be a bit confusing for new players, If you have 3 notes in a row something like this works better anyway imo 00:09:118 (2,3,4) -
  3. 00:11:814 (2) - Maybe rotate this a bit ccw for more natural angle on 00:11:814 (2,3) - ?
  4. 00:19:904 (2) - Rhythm here is inconsistent with other places, you should have 00:20:578 - clickable like in other places and it's a pretty strong note so would make sense too
  5. 00:21:589 (5,6,1) - looks really weird with stacking enabled
  6. 00:31:028 (3,4) - - might want to set the sliderbodies on these to soft sampleset since the sliderslide is pretty loud atm
  7. 00:39:118 (2,3) - since you've mapped the rest of the section with pretty sparse rhythms these 1/2 bursts feel a bit out of place
  8. 00:53:612 (1,1,1) - With the way you've done stacking these could be easily misread as 1/2 by new players... The NCs help but might still want to think of something else here
[Kalibe]

  1. 00:08:106 (4,1) - Stack slightly off here
  2. 00:53:612 (3) - Idk maybe you could curve this too? To differentiate the ones with snare from the ones with no snare
Idk not much to say about this one, pretty different from how I map

[Lince]
  1. 00:02:376 (1,2,3) - Kinda weird rhythm choice imo, why not just do the same as 00:01:028 (1,2) -
  2. 00:24:623 (1,2,3,4,1,2,3,4) - This is exactly the same as before so why change from the 123 pattern
  3. 00:32:376 (3) - Should probably nc this for consistency
  4. 00:39:118 (4) - idk if on purpose but the drumclap sounds kinda weird here
  5. 00:57:488 (1,2,3,4,5) - And again a new combo pattern ._.
  6. 01:02:376 (1,2,3,4,1,2,3,4,1,2,3,4) - Mapped very differently from all the others before... Is there a reason for it that I just can't see?
  7. 01:06:421 (1,2,3) - You've done this with 1/4 repeat on every other place so might want to change this for consistency
  8. 01:26:730 (1) - Wouldn't it make more sense to end this on 01:32:039 -
[Insane]

  1. 00:32:713 - Well this is a lot calmer section from before so it's weird that rhythm density, spacing or slider velocity have no noticeable change
  2. 01:22:601 (1,2,3,4,5,6) - All your other places have a flow reversal and mirroring on these so these feel kinda out of place, so maybe something like this
  3. 01:26:309 (7) - With all your previous patterns I'd totally expect this to be a single repeat too... Might want to make it to stream instead or smtng
  4. 01:32:207 (1) - Idk the spinner feels kinda weird since the sound is really faint
Kinda lazy mod but hope it was still somewhat useful
Hunter Howl

Paranoid Grapes wrote:

catch mod

rain
00:09:118 (2) - its a little odd that this slider doesn't follow the antiflow pattern these two have: 00:05:747 (1,2) , 00:07:095 (1,2) quite intended

00:40:803 (1,2) - because the sliders straight and not slanted or curved, it ruins the flow of the movement. I would slightly curve both sliders like this: https://osu.ppy.sh/ss/7598181 okay. but lemme curve (2) like (1). where's mbomb's head?

00:52:264 (2) - i actually think that the map flows better if you put this not in the right side of the editor like x=400 let's try not to put some players in confusion allright

01:03:724 (1) - again, in my opinion i think the note would be better if it went right side but its ur choice. same as above

01:21:252 (1) - curve again also okie-dokie
Thanks, PG

Krowzin give this dude a little star
update
Topic Starter
Krowzin
SPOILER

Lince Cosmico wrote:

Metaku wrote:

que, only modding std

[General]

[Lince]
  1. 00:02:376 (1,2,3) - Kinda weird rhythm choice imo, why not just do the same as 00:01:028 (1,2) - they're not even similar sounds, also the rhythm feels really good imo
  2. 00:24:623 (1,2,3,4,1,2,3,4) - This is exactly the same as before so why change from the 123 pattern because both feels really good, and im using both xD
  3. 00:32:376 (3) - Should probably nc this for consistency sure
  4. 00:39:118 (4) - idk if on purpose but the drumclap sounds kinda weird here Actually krowzin did hitsounds, seems like he did put that by a mistake
  5. 00:57:488 (1,2,3,4,5) - And again a new combo pattern ._. yessssss
  6. 01:02:376 (1,2,3,4,1,2,3,4,1,2,3,4) - Mapped very differently from all the others before... Is there a reason for it that I just can't see? Yes, its because there is less intensity, and its getting intense and intense so we get on 01:04:398 - just before the kiai so i made the jumps be there and not 01:02:376 - for that reason, then the kiai starts
  7. 01:06:421 (1,2,3) - You've done this with 1/4 repeat on every other place so might want to change this for consistency
  8. 01:26:730 (1) - Wouldn't it make more sense to end this on 01:32:039 - At the first time, i did not hear the sound that was there lol so thats why i ended it at a red tic, but now that i hear correctly its true, fixed!
Kinda lazy mod but hope it was still somewhat useful
Thanksu :3
Update: http://puu.sh/uPuHB/fcddd9bac9.osu

Linces reply to Metaku
Chihara Minori
@metaku pardon me but not in mood to reply spesificly
the stack of 1/2 either 3 stack or the one that follow u with slider end is not an issue due the consistancity of 1/2 usage which actually spammed a lots in the diff
for the (1,1,1) i already try to introduce it to some "new player" and as i expect they cant figure out at first catch, but for the 2nd and next they used with that and found it more interesting, so ill keep it up.
the rest of it fixed as suggested

thanks for mod

aaaaa
osu file format v14

[General]
AudioFilename: windblows192.mp3
AudioLeadIn: 0
PreviewTime: 11103
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:As the wind blows (Short Ver.)
TitleUnicode:As the wind blows (Short Ver.)
Artist:happy30
ArtistUnicode:happy30
Creator:Krowzin
Version:Capsule's Normal
Source:
Tags:Instrumental Hunter Howl Ayyri Doj Kalibe Time Capsule Spork Lover Rew0825 Eclipselotus Unmei Muma Rivals_7 No_sync Etsu Lince Skylish Deetsiu Weber
BeatmapID:1038521
BeatmapSetID:478670

[Difficulty]
HPDrainRate:4
CircleSize:3.2
OverallDifficulty:4
ApproachRate:4.2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"41628_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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32713,-100,4,2,0,45,0,0
65073,-90.9090909090909,4,2,0,40,0,1
86646,-100,4,2,0,40,0,0


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Combo2 : 128,255,128
Combo3 : 0,128,255
Combo4 : 255,128,128

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Syadow-
helo all o//
Quick Mod
[general]

the gap between weber n deetsiu is to high so i recom to nerf deetsiu's diff to normal
4 -> 8 -> 12 -> 16 -> 17 -> 19

Uncheck widescreen support in mania diff

[Deetsui's Lv 11]
okay i'll focus on this diff

00:00:354 - change all mini LN 1/2 beat to short note until 00:05:747 -

00:06:084 - add note like u do in 00:06:758 (6758|3) - clap sound

00:08:022 (8022|2) - move to red tick

00:08:443 - why LN ?

00:11:477 (11477|0) - wut wat ?

00:32:545 (32545|1,32629|0) - swap col

01:05:073 - double, emphasis n cymbal

01:05:747 - oh my god 0.0 *speechless

01:16:533 - same pattern with first part in kiai, i suggest to make other variation

01:26:646 - cymbal add note
ah dont forget to check aimod (ctrl shift A)
NO KUDOS, Just free mod :'>
Topic Starter
Krowzin
deetsius dif has been nerfed, what should the Lv be now
No_sync

Krowzin wrote:

deetsius dif has been nerfed, what should the Lv be now
Nice, Lv. nine/eight/seven?

Muma knows... where is it? :v

Also, reminder: the OD and HP values aren't very accurate right now (some mania diffs)
Rivals_7
Krowzin ask me to take a look at Deetsiu's remapped diff so here's the response

Deetsiu's Lv. 11
This diff is quite too far from Etsu's. with 1,2* gap between, it'll be quite a problem in the qualification

column order 1|2|3|4

Particular hand balance suggestion--------------
00:01:028 (1028|1,1365|0) - 1|3
00:02:376 (2376|2,2713|1,3050|2,3387|3) - 2|3|4|3
00:04:061 (4061|2) - 4
-----------------------------------------------
00:08:443 (8443|0,8443|3) - here's an idea to buff up some SR


00:32:713 (32713|3) - you know? this entire pattern up to - 00:52:938 (52938|1) - is just too Empty for such a crowded noise that involved around. there's so much kick and snare that you could mapped but you left it as a one-single-LN which literally only hold the vocal.
probably add more notes around this part
and it'll increase the SR (star Rating) more.

00:54:286 (54286|1) - add note for cymbal, then you could rearrange the note after so it wouldnt jack

01:02:376 - hmm? i dont understand why is this even empty. kick and some other noises still exists

01:05:915 (65915|1,66252|2,66589|1,66927|2) - it might be hard to hold the LN and then hit the note at the end within the same hand so probably ctrl+H this

01:07:095 (67095|1) - move this to col 1 if you accept above

01:11:140 (71140|1,71477|2,71814|1,72151|2) - same as ^

01:16:533 (76533|0,76702|1,76870|3,77039|2,77207|0,77376|1,77545|3,77713|2) - did you just copypaste??
not wrong, but..... try to be more variative

01:26:646 (86646|1) - this ending still have a bunch of noise. highly recommend to map it

Try to aim for minimum 2* Star rating so it'll balance with Weber's and Etsu's
Weber
All changes accepted from Lith's mod.

updated
osu file format v14

[General]
AudioFilename: windblows192.mp3
AudioLeadIn: 0
PreviewTime: 11103
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5752,11145,16538,21932,27325,32718,43505,54291,65078,75864,86651
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:As the wind blows (Short Ver.)
TitleUnicode:As the wind blows (Short Ver.)
Artist:happy30
ArtistUnicode:happy30
Creator:Krowzin
Version:Weber's Lv. 4
Source:
Tags:Instrumental Hunter Howl Ayyri Doj Kalibe Time Capsule Spork Lover Rew0825 Eclipselotus Unmei Muma Rivals_7 No_sync Etsu Lince Skylish Deetsiu Weber
BeatmapID:1228184
BeatmapSetID:478670

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8.5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"41628_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
354,337.078652,4,2,0,5,1,0
11140,-100,4,2,0,5,0,0
32713,-100,4,2,0,5,0,0
54286,-100,4,2,0,5,0,0
62460,-100,4,2,0,5,0,0
65073,-100,4,2,0,5,0,1
86646,-100,4,2,0,5,0,0


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Seijiro
small irc

logs
05:02 Krowzin: hey if you're not busy could you test a map of mine?
05:03 MrSergio: I can, yeah
05:03 *Krowzin is listening to [https://osu.ppy.sh/b/1239805 happy30 - As the wind blows (Short Ver.)]
05:03 Krowzin: thanks
05:03 MrSergio: oh, nice song
05:03 Krowzin: have you looked at this already?
05:03 MrSergio: nope
05:03 Krowzin: hmm ok
05:04 Krowzin: been trying to rank for 8 months zz
05:05 Krowzin: that misread
05:05 MrSergio: umh... a bit plain
05:05 Krowzin: yeah
05:06 MrSergio: and I mean it in the way that when the song switches sections the map doesn't
05:06 MrSergio: not as in "it sucks"
05:06 Krowzin: eh really
05:06 MrSergio: for example...
05:06 MrSergio: 00:05:747 - exept for spacing, from here on things are identical to before
05:07 MrSergio: the intro seems to be missing something telling me "this is the intro" by using a pattern or something
05:07 Krowzin: how do i use a pattern to say its the intro lol
05:07 MrSergio: ah, since I'm at it: 00:05:073 (1,2) - maybe a ctrl G on each of them singularly for flow
05:07 MrSergio: ah, no
05:08 MrSergio: I mean... something different that appears only in the intro
05:08 Krowzin: ok
05:08 Krowzin: linear flow
05:08 Krowzin: like
05:08 MrSergio: there is obviously no pattern that says "this is the intro" lol
05:08 Krowzin: i thought i did that :/
05:09 MrSergio: 00:12:488 (1,2,3) - or how this pattern is the same as 00:09:792 (2,3,4) - even tho rhythms are a bit different since they are in different sections of the song
05:09 MrSergio: 00:01:028 (1,2) - this is pretty similar in concept to 00:01:028 (1,2) - tho
05:09 MrSergio: ah, to 00:07:095 (1,2) - *
05:09 Krowzin: but its not the exact same
05:10 MrSergio: it's similar tho, and I meant exactly that
05:10 Krowzin: alright
05:10 MrSergio: 00:32:713 - from here on things seem to change slightly again, yet the map is a bit too similar to before too
05:11 MrSergio: 00:35:410 (1,2,3) - ah, I noticed this in gameplay, but spacing is really short. How can I tell it is not a 1/4 jump? xD
05:11 Krowzin: slight change in song to slight change in map ¯\_(ツ)_/¯
05:11 Krowzin: i get that its not that exciting to play but im just going for whats rankable
05:11 MrSergio: 01:03:724 (1,2,3) - spacing inconsistency
05:12 MrSergio: wow, that sounds lame tbh, lol
05:12 Krowzin: it is lol
05:12 Krowzin: its kind of a long story
05:12 Krowzin: i got gds telling people i'd rank it 8 months ago but i wasnt redy
05:12 Krowzin: ready*
05:12 Krowzin: so now i feel bad and just want it ranked
05:13 Krowzin: hella good gds
05:13 Krowzin: 01:04:398 (2) -
05:13 Krowzin: me no understand
05:13 MrSergio: check
05:13 *MrSergio is editing [https://osu.ppy.sh/b/1226808 happy30 - As the wind blows (Short Ver.) [Lince's Insane]]
05:14 MrSergio: regarding the stuff I mentioned aobut sections he executes it well
05:14 MrSergio: too bad those NC trigger me
05:14 Krowzin: lol
05:14 MrSergio: 01:06:589 (3,4,5) - and I'd kill him for this rhythm choice
05:14 Krowzin: yeah that bothered me too :S
05:16 MrSergio: and the Hard is a bit meh at times, although it might just be my bias, considering Hard diffs are my favourite diff
05:16 MrSergio: the intro on Normal is a bit too dense
05:16 Krowzin: well after 8 months i assume they could do better lol
05:17 MrSergio: irt's Kalibe, he would end up with something similar anyway I believe
05:17 MrSergio: but again, bias
05:17 MrSergio: 00:52:769 (2,1,1,1) - wut
05:17 MrSergio: on Normal
05:17 Krowzin: is that bad?
05:17 MrSergio: 01:05:410 (2,3,4,5,6,7,8,9,1) - too dense
05:18 MrSergio: a lot
05:18 MrSergio: it's confusing
05:18 MrSergio: he uses quite a lot both 1/2 and 1/1 stacks, which is a bit hard to predict for newbies
05:18 Krowzin: m i could see that
05:18 MrSergio: what's more, he added those NCs
05:18 MrSergio: like... why lol
05:18 MrSergio: 01:08:443 (2,3,4,5,6,7,8,1) - and he should really put some damn break here and there
05:18 Krowzin: nc spam is fancy ;^)
05:18 MrSergio: too many 1/2 chains
05:19 MrSergio: 01:13:837 (2,3,4,5,6,7,8,1,2,3,4,5) - holy
05:19 MrSergio: longer and longer
05:19 Krowzin: hardest normal dif ever :O
05:19 Krowzin: does it need to be remapped?
05:19 MrSergio: if it doesn't make it to ranked it won't be the hardest Normal ever :P
05:19 MrSergio: idk
05:19 MrSergio: can he fix it?
05:19 Krowzin: lol
05:19 Krowzin: no idea
05:19 Krowzin: again its been 8 months
05:20 Krowzin: so probably?
05:20 MrSergio: I'd honestly remap that, considering it doesn't take much anyway
05:20 Krowzin: alright i'll let him know
05:20 MrSergio: while keepingin mind note density and reading problems that those stacks may create
05:20 Krowzin: mm ill savelog this
05:20 Krowzin: want some kdskds
05:21 MrSergio: the Easy is not bad. I would just have cared more for some aesthetics if I were him
05:21 MrSergio: but rhythm is friendly and easy to understand
05:22 MrSergio: and that's the most important thing
05:22 Krowzin: doj is good mapper ;-;
05:22 MrSergio: he made a GD some time ago for me and it wasn't so great x)
05:22 Krowzin: oooo
05:22 Krowzin: maybe im his favourite ;^)
05:22 MrSergio: and I see space for improvement here too tbh
05:23 Krowzin: nothing general has been brought up in mods
05:23 MrSergio: because you can't really bring up much anyway
05:23 Krowzin: why not?
05:23 MrSergio: it's more one of those "mapper's choices" that it doesn't hurt, but it could have been something better
05:23 Krowzin: oh ok
05:23 MrSergio: and since it is more like a general feeling you obviously can't point that out
05:24 Krowzin: but its fine as is right
05:24 MrSergio: heh...
05:24 MrSergio: if I say yes you might go around saying "Sergio approved this" so I'd tell you "it can still improve"
05:24 MrSergio: it's not bad, but can imprvoe
05:24 Krowzin: pfffffft
05:24 Krowzin: you can tell me my map was amazing and i'd still think it was shit
05:25 Krowzin: well im waiting on more gds and a storyboard so still lots of time for remapping ;^)
05:25 MrSergio: why more GDs...
05:25 Krowzin: i need to
05:25 Krowzin: spread is incomplete
05:25 Krowzin: also magic bomb said he'd gd
05:25 MrSergio: therer are more mania diffs than std diffs too...
05:26 Krowzin: i wont refuse that
05:26 Krowzin: lol
05:26 Krowzin: well no more mania difs
05:26 Krowzin: although normal might get cut
05:26 MrSergio: well, considering how std diffs convert to ctb diffs, you technically have 7 ctb diffs (8 if you put MB's)
05:26 MrSergio: but uhhh, as you please, lol
05:26 Krowzin: lol holy
05:27 Krowzin: yeah kind of dug myself in a hole
05:27 MrSergio: since when Spork lover maps taiko
05:27 Krowzin: for a long time actually
05:27 Krowzin: pretty good too
05:27 Krowzin: then there's ayyri ;^)
05:27 MrSergio: he ignores the song
05:27 MrSergio: that diff sucks, lmao
05:28 *MrSergio is playing [https://osu.ppy.sh/b/1040097 happy30 - As the wind blows (Short Ver.) [Spork Lover's Oni]] <Taiko>
05:28 Krowzin: sporks?
05:28 Krowzin: ayyri said it was fine tho :/
05:28 MrSergio: >flow completely disregarded
05:28 MrSergio: but rhythm seems somewhat decent
05:29 Krowzin: i know jack all about taiko
05:29 MrSergio: yeah, well, he doesn't know how to handle the basic SV even ¯\_(ツ)_/¯
05:29 MrSergio: why the heck should I play a calm song with that SV
05:29 Krowzin: too high?
05:30 MrSergio: basic SV of 2.74 =w=
05:30 MrSergio: std mappers mapping taiko :ok_hand:
05:30 Krowzin: thats
05:30 Krowzin: twice as much as the higher dif
05:30 MrSergio: that's above double of what I would use
05:30 MrSergio: yes
05:30 Krowzin: :thinking:
05:30 Krowzin: uhhh
05:31 Krowzin: so is this no good?
05:31 Krowzin: i dont really know anyone to ask about taiko
05:31 MrSergio: well, I don't mod taiko so much anymore, but I can say for sure that plays like shit for being a Oni
05:31 Krowzin: the ctb difs and mania difs are good except normal
05:32 Krowzin: ok
05:32 MrSergio: as for the Muzu I would have some concerns about some rhythm choices, but uhhh, not sure on that either
05:32 Krowzin: ill let him know lol
05:32 Krowzin: ayyri refuses like all mods
05:33 Krowzin: i think thats been brought up before
05:33 MrSergio: wow, the last taiko diff is pretty good
05:34 Krowzin: so normal and sporks oni
05:34 MrSergio: Ayyri is a girl =3=
05:34 Krowzin: ayyri is a cute
05:34 Krowzin: oh right
05:34 Krowzin: LOL
05:34 Krowzin: i say him out of habit :/
05:34 MrSergio: anyway, the Inner Oni is good. If it wasn't for those 1/6 (which actuall fit) I would even be able to play it comfortably with no problems
05:35 Krowzin: ok nice
05:35 Krowzin: the person who made kantan has a couple ranked maps so i assume its also of quality
05:36 Krowzin: also if this gets ranked it'll be like 10 peoples first ranked map :3
05:36 MrSergio: Rain is pretty good too
05:37 MrSergio: I like it
05:37 Krowzin: both the ctb difs are really soli
05:37 Krowzin: solid*
05:37 MrSergio: yeah
05:38 MrSergio: I wanted to finsh the Overdose too but I suck yet
05:38 Krowzin: all of these gds are from mod queues btw lol
05:38 MrSergio: stil I could see it is good
05:38 MrSergio: Weber should really start mapping something else besides Easy and Normal diffs tho
05:38 MrSergio: his laziness triggers me
05:38 Krowzin: lol
05:38 Krowzin: he makes good difs though so its fine
05:38 Krowzin: its ok to be lazy as long as your good at being lazy ;^)
05:39 Krowzin: you're*
05:40 MrSergio: high level phylosophy
05:41 *MrSergio is playing [https://osu.ppy.sh/b/1224802 happy30 - As the wind blows (Short Ver.) [Muma's Lv. 16]] <osu!mania> |4K|
05:41 MrSergio: a bit meh
05:42 Krowzin: ok
05:42 Krowzin: this guy seemed pretty confident too
05:42 Krowzin: did you skip normal?
05:44 MrSergio: when I pressed both keys on those LNs is because of missing beats that should have been there
05:44 Krowzin: lol
05:44 MrSergio: No_S's short LNs kind of trigger me in the intro
05:45 MrSergio: and I wonder why so many diffs for mania when the last 3 are so close in SR
05:45 Krowzin: should they be removed?
05:45 MrSergio: they just cluster the screen imo
05:45 Krowzin: that was an accident
05:45 Krowzin: :/
05:45 MrSergio: they play the same as normal notes
05:46 MrSergio: ok, too intense for my tastes, but it's good
05:46 MrSergio: unlike No_S's zzz
05:46 Krowzin: bn gds mmm
05:46 Krowzin: lol
05:46 Krowzin: and normal
05:46 Krowzin: id feel so bad about cutting difs from the set
05:47 MrSergio: damn 1/6
05:47 MrSergio: I could do it
05:47 Krowzin: looks so hard
05:48 Krowzin: how can he make 1/6s work
05:48 Krowzin: ive getting a storyboard by coppertine, jakomo, and betastar
05:48 Krowzin: idk if you know em
05:48 MrSergio: I know jakomo
05:48 MrSergio: and he did make them work
05:48 MrSergio: I just suck at speed
05:48 MrSergio: as a Inner Oni they perfectly fit
05:49 Krowzin: mash faster
05:49 Krowzin: ;^)
05:49 MrSergio: well, I checked the rest so I guess that's it
05:49 Krowzin: ok
05:49 Krowzin: can you post this?
05:49 MrSergio: I would honestly work a bit on the std diffs =3=
05:49 Krowzin: i'd like to refer people to it
05:49 MrSergio: umh... I guess I can... although I didn't really do much here, lol
05:49 Krowzin: normal and mine?
05:49 Krowzin: its easier for me :3
05:50 MrSergio: well... Lince's also has some weak structures
05:50 MrSergio: and Kalibe... is being Kalibe
05:50 MrSergio: I would nitpick so much stuff from it, lmao
05:50 Krowzin: damn it kalibe
05:50 Krowzin: do it :O
05:50 MrSergio: but he maps like that, so even if I do it's pointless
05:51 Krowzin: reminds me of a certain ranked mapper whos name starts with r and ends with n
05:51 MrSergio: :thinking:
05:51 Krowzin: lol
05:51 MrSergio: anyway, I'll be posting this then
Xinnoh
you asked me to mod on my mania queue but I can't find much wrong with them other than lack of hitsounds

NM
01:02:376 (62376|1) - Shouldn't there be something here?
01:26:646 (86646|1) - use two notes here?

HD
00:51:589 (51589|0) - bass is really hard to follow, use LNs?
01:32:039 (92039|2) - End here felt kind of lacking compared to previous double, since there's a note before it whereas this one doesn't.

Rain
00:07:095 (1,2) - This doesn't flow, change 1 so it curves right or something
00:09:623 (3) - Overmapping, since you haven't mapped this sound anywhere else
00:20:578 (1) - This section really lacks movement try this https://puu.sh/uYR1Y/8ac8f455f1.png
00:31:365 (1) - Why is piano less mapped here?
00:32:713 (1) - For this part, I would suggest you follow/copy Lince's Insane for a better rhythm pattern.
00:38:106 (1,2) - spacing too small here
00:39:455 (1,2) - ^
00:41:477 (2) - Doesn't work because you're breaking circular flow
00:52:264 (2) - just based on your slider flow, this should be on the other side
00:55:634 (1,2) - This edgedash is too big
00:57:488 (2,3,4,5,6) - This section has no changes in movement, remap these a bit
01:03:724 (1) - Be consistent with piano mapping
01:19:904 (1) - Piano should really be mapped with sliders, since the next sound isn't as strong as the previous one.
01:22:601 (1) - Undermapping a sound here

Overdose
Just going to mention that in the kiai section, general flow gets a bit repetitive because there's a lot of hyperdashes going left/right/left/right. If you could mix up flow a bit, it would be more interesting. This diff seems mostly fine
Lumario
Hey, It's me DeLumaLay o/


General:

You should remove the "(Short Ver.)" as long as you just cut out some part/-s of the song since it isn't an official short version (I had that on one of my maps to and got this confirmed by some BNs :D)

Doj's Easy:

00:12:488 (2,3,1) - you could make a ▲ triangle here like you did a bit later on (00:15:185 (2,3,1) - ) for better visuals
00:16:533 (1,2) - tiny inner spacing compared to 00:15:185 (2,3,1) -
00:17:882 (2,3,1) - ▲
00:19:230 (1,3) - inner spacing again, could be a bit smaller between those :3
00:23:275 (2,3,1) - again the ▲ triangle visual thing (00:24:623 (1,2,3) - ) (I know you did this 3 times the same way but I would prefer an▲ illuminati there :3 (I won't note the other ones))
00:31:365 (2,3,1) - eeeexcept this one maybe :3 (I could accept this one because the song changes pretty much)
00:38:106 (1,2,3) - inner spacing of 1 and 3 :3 (tbh actually another ▲ triangle well I guess I note some but not all ¯\_(ツ)_/¯)
00:56:646 (2,1,2) - ▲ (You have to decide on which one you prefer tho (if you can't make over lap + ▲)
00:56:983 (1,1) - inner spacing a bit to small (to fix this you could move the whole section after the spinner)
00:59:679 (1,2,3,1) - https://puu.sh/uYRjE/d7c29888de.jpg pls
01:07:769 (1,2,3,1) - https://puu.sh/uYRmf/cd0f77241d.jpg ^
01:13:162 (1,2,3) - ▲
01:18:556 (1) - move this one down a bit to overlap correctly with 01:16:870 (2) -
01:18:556 (1,2) - parallel pls

Capsule's Normal:

00:21:252 (4,5,6) - D:
you might have to check some overlaps 00:22:601 (2,4) - like this one seems big do the other 1/3 (or whatever they are overlaps)
00:35:410 (1,2,3,4,1) - would prefer inner spacing like this https://puu.sh/uYUFC/aaabdb349d.jpg
00:52:938 (2) - make the downbeat clickable either by moving the slider or placing two circle instead

Kalibe's:
00:12:488 (1,3) - parallel pls
00:24:623 (1,3) - ^
01:15:185 (3,4) - inner spacing compared to 01:15:185 (3,4) - is tiny
you have the same spacing for 1/4 and 1/2 at some parts, both stacks 01:19:398 (4,5,6) - 01:20:410 (2,3) - which leads to confusion espacially on a hard

Well I hope this was helpful o/
Luma
Topic Starter
Krowzin

Lumario wrote:

Hey, It's me DeLumaLay o/


General:

You should remove the "(Short Ver.)" as long as you just cut out some part/-s of the song since it isn't an official short version (I had that on one of my maps to and got this confirmed by some BNs :D)

Doj's Easy:

00:12:488 (2,3,1) - you could make a ▲ triangle here like you did a bit later on (00:15:185 (2,3,1) - ) for better visuals
00:16:533 (1,2) - tiny inner spacing compared to 00:15:185 (2,3,1) -
00:17:882 (2,3,1) - ▲
00:19:230 (1,3) - inner spacing again, could be a bit smaller between those :3
00:23:275 (2,3,1) - again the ▲ triangle visual thing (00:24:623 (1,2,3) - ) (I know you did this 3 times the same way but I would prefer an▲ illuminati there :3 (I won't note the other ones))
00:31:365 (2,3,1) - eeeexcept this one maybe :3 (I could accept this one because the song changes pretty much)
00:38:106 (1,2,3) - inner spacing of 1 and 3 :3 (tbh actually another ▲ triangle well I guess I note some but not all ¯\_(ツ)_/¯)
00:56:646 (2,1,2) - ▲ (You have to decide on which one you prefer tho (if you can't make over lap + ▲)
00:56:983 (1,1) - inner spacing a bit to small (to fix this you could move the whole section after the spinner)
00:59:679 (1,2,3,1) - https://puu.sh/uYRjE/d7c29888de.jpg pls
01:07:769 (1,2,3,1) - https://puu.sh/uYRmf/cd0f77241d.jpg ^
01:13:162 (1,2,3) - ▲
01:18:556 (1) - move this one down a bit to overlap correctly with 01:16:870 (2) -
01:18:556 (1,2) - parallel pls

Capsule's Normal:

00:21:252 (4,5,6) - D:
you might have to check some overlaps 00:22:601 (2,4) - like this one seems big do the other 1/3 (or whatever they are overlaps)
00:35:410 (1,2,3,4,1) - would prefer inner spacing like this https://puu.sh/uYUFC/aaabdb349d.jpg
00:52:938 (2) - make the downbeat clickable either by moving the slider or placing two circle instead

Kalibe's:
00:12:488 (1,3) - parallel pls
00:24:623 (1,3) - ^
01:15:185 (3,4) - inner spacing compared to 01:15:185 (3,4) - is tiny
you have the same spacing for 1/4 and 1/2 at some parts, both stacks 01:19:398 (4,5,6) - 01:20:410 (2,3) - which leads to confusion espacially on a hard

Well I hope this was helpful o/
Luma
I'm not sure if it would be considered "official" but happy30 sent me the shortened mp3 himself so i think it's fine
Chihara Minori
@Luma all fixed ty

qwe
osu file format v14

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[Metadata]
Title:As the wind blows (Short Ver.)
TitleUnicode:As the wind blows (Short Ver.)
Artist:happy30
ArtistUnicode:happy30
Creator:Krowzin
Version:Capsule's Normal
Source:
Tags:Instrumental Ayyri Doj Kalibe Time Capsule Spork Lover Rew0825 Eclipselotus
BeatmapID:1038521
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Lumario

Krowzin wrote:

I'm not sure if it would be considered "official" but happy30 sent me the shortened mp3 himself so i think it's fine
should be official enough I guess :D
happy30
title is correct
Hunter Howl

Sinnoh wrote:

Rain
00:07:095 (1,2) - This doesn't flow, change 1 so it curves right or something i'm trying to balance these from previous :/
00:09:623 (3) - Overmapping, since you haven't mapped this sound anywhere else that's piano
00:20:578 (1) - This section really lacks movement try this https://puu.sh/uYR1Y/8ac8f455f1.png allright
00:31:365 (1) - Why is piano less mapped here? a preparation for the next pattern. besides, slider tick has it covered already
00:32:713 (1) - For this part, I would suggest you follow/copy Lince's Insane for a better rhythm pattern. it'll be crowded
00:38:106 (1,2) - spacing too small here intended to catchable without dash
00:39:455 (1,2) - ^ ^
00:41:477 (2) - Doesn't work because you're breaking circular flow the tail pointing the next note though. flipped
00:52:264 (2) - just based on your slider flow, this should be on the other side geez. allright then
00:55:634 (1,2) - This edgedash is too big reduced a little
00:57:488 (2,3,4,5,6) - This section has no changes in movement, remap these a bit keeping this unless few modders managed to changed my mind lol. re-arranged a little though
01:03:724 (1) - Be consistent with piano mapping it'll be too crowded :/
01:19:904 (1) - Piano should really be mapped with sliders, since the next sound isn't as strong as the previous one. nah. i prefer current one
01:22:601 (1) - Undermapping a sound here eh? this one is same as 01:19:230 (5,6,7) - but in different pattern
thanks sinnoh. that was quite a mod :D

update
Topic Starter
Krowzin
i'm bored so ima make a list of what needs to be done until this gets pushed for rank

- Deetsiu needs to get his dif organized

- Get a futsuu (should be coming tomorrow) now another kantan

- Wait for magic bomb to get around to making a CTB dif

- Wait for the storyboard (no idea when thats coming but it is coming)

I think everything else is good :idea:
Hunter Howl
maybe you should poke MB now. he's active again atm
Vulkin
now who to beg for a mod on shinmai...
Topic Starter
Krowzin

Vulkin wrote:

now who to beg for a mod on shinmai...
you'll be the first gder after 8 months to get mods themself, thanks man LOL
Crumpey
As Requested in Crumpey's mod Queue

Muma's Lv. 16(Mod)
cols = 1|2|3|4

Muma's Lv. 16(Mod)

00:03:050 (3050|0) - consider making a double
00:08:443 (8443|0) - make a double here aswell
00:16:702 - having a random gap here feels a tad weird, there is a sound there you can map to, to make the transition feel smooth, probably place a not on col 2
00:22:095 - same goes for here, probably col 2 or 3 here
00:27:488 - place a note on col 4
00:54:286 (54286|2,54286|3,54286|1) - id say maybe a double after the ln, not a triple, this is fine as it is, just my suggestion
00:59:848 - put a note in col 2
01:20:915 (80915|0,81252|0,81421|0,81758|0,82011|0,82348|0,82601|0,82854|0,83106|0,83275|0,83443|0,83612|0,83780|0) - im not sure i like this, the jumptrills are fine but theres alot of stuff in col 1, id say try re-arranging them a little
01:32:039 (92039|0) - use a double here

I had to nitpick so hard in this, theres not really much wrong with it at all, nice job
aevin
Hello, i uploading diff with corrects but it still need buff!

diff
osu file format v14

[General]
AudioFilename: windblows192.mp3
AudioLeadIn: 0
PreviewTime: 11103
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5752,11145,16538,21932,27325,32718,43505,54291,65078,75864,86651
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:As the wind blows (Short Ver.)
TitleUnicode:As the wind blows (Short Ver.)
Artist:happy30
ArtistUnicode:happy30
Creator:Krowzin
Version:deetsiu's Lv. 8
Source:
Tags:Instrumental Hunter Howl Ayyri Doj Kalibe Time Capsule Spork Lover Rew0825 Eclipselotus Unmei Muma Rivals_7 No_sync Etsu Lince Skylish Deetsiu Weber
BeatmapID:1233098
BeatmapSetID:478670

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"41628_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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192,192,14174,1,0,0:0:0:0:
448,192,14342,1,0,0:0:0:0:
320,192,14511,1,0,0:0:0:0:
64,192,14679,1,0,0:0:0:0:
192,192,14848,1,0,0:0:0:0:
320,192,15016,1,0,0:0:0:0:
448,192,15185,1,0,0:0:0:0:
64,192,15354,1,0,0:0:0:0:
320,192,15522,1,0,0:0:0:0:
192,192,15691,1,0,0:0:0:0:
448,192,15859,1,0,0:0:0:0:
192,192,16028,1,0,0:0:0:0:
320,192,16196,1,0,0:0:0:0:
64,192,16365,1,0,0:0:0:0:
320,192,16533,1,0,0:0:0:0:
192,192,16702,1,0,0:0:0:0:
448,192,16870,1,0,0:0:0:0:
320,192,17039,1,0,0:0:0:0:
64,192,17207,1,0,0:0:0:0:
192,192,17376,1,0,0:0:0:0:
320,192,17545,1,0,0:0:0:0:
448,192,17713,1,0,0:0:0:0:
64,192,17882,1,0,0:0:0:0:
192,192,18050,1,0,0:0:0:0:
448,192,18219,1,0,0:0:0:0:
320,192,18387,1,0,0:0:0:0:
64,192,18556,1,0,0:0:0:0:
192,192,18724,1,0,0:0:0:0:
320,192,18893,1,0,0:0:0:0:
448,192,19061,1,0,0:0:0:0:
192,192,19230,1,0,0:0:0:0:
320,192,19398,1,0,0:0:0:0:
448,192,19567,1,0,0:0:0:0:
64,192,19736,1,0,0:0:0:0:
192,192,19904,1,0,0:0:0:0:
448,192,20073,1,0,0:0:0:0:
192,192,20241,1,0,0:0:0:0:
64,192,20410,1,0,0:0:0:0:
320,192,20578,1,0,0:0:0:0:
192,192,20747,1,0,0:0:0:0:
448,192,20915,1,0,0:0:0:0:
64,192,21084,1,0,0:0:0:0:
448,192,21252,1,0,0:0:0:0:
320,192,21421,1,0,0:0:0:0:
64,192,21589,1,0,0:0:0:0:
192,192,21758,1,0,0:0:0:0:
448,192,21927,1,0,0:0:0:0:
320,192,22095,1,0,0:0:0:0:
192,192,22264,1,0,0:0:0:0:
64,192,22432,1,0,0:0:0:0:
448,192,22601,1,0,0:0:0:0:
192,192,22769,1,0,0:0:0:0:
320,192,22938,1,0,0:0:0:0:
64,192,23106,1,0,0:0:0:0:
192,192,23275,1,0,0:0:0:0:
320,192,23443,1,0,0:0:0:0:
64,192,23612,1,0,0:0:0:0:
320,192,23780,1,0,0:0:0:0:
64,192,23949,1,0,0:0:0:0:
320,192,24118,1,0,0:0:0:0:
192,192,24286,1,0,0:0:0:0:
320,192,24455,1,0,0:0:0:0:
448,192,24623,1,0,0:0:0:0:
64,192,24792,1,0,0:0:0:0:
320,192,24960,1,0,0:0:0:0:
192,192,25129,1,0,0:0:0:0:
448,192,25297,1,0,0:0:0:0:
64,192,25466,1,0,0:0:0:0:
320,192,25634,1,0,0:0:0:0:
448,192,25803,1,0,0:0:0:0:
64,192,25971,1,0,0:0:0:0:
192,192,26140,1,0,0:0:0:0:
320,192,26309,1,0,0:0:0:0:
448,192,26477,1,0,0:0:0:0:
320,192,26646,1,0,0:0:0:0:
192,192,26814,1,0,0:0:0:0:
64,192,26983,1,0,0:0:0:0:
192,192,27151,1,0,0:0:0:0:
320,192,27320,1,0,0:0:0:0:
192,192,27488,1,0,0:0:0:0:
448,192,27657,1,0,0:0:0:0:
64,192,27825,1,0,0:0:0:0:
448,192,27994,1,0,0:0:0:0:
192,192,28162,1,0,0:0:0:0:
320,192,28331,1,0,0:0:0:0:
64,192,28500,1,0,0:0:0:0:
448,192,28668,1,0,0:0:0:0:
320,192,28837,1,0,0:0:0:0:
64,192,29005,1,0,0:0:0:0:
320,192,29174,1,0,0:0:0:0:
64,192,29342,1,0,0:0:0:0:
192,192,29511,1,0,0:0:0:0:
448,192,29679,1,0,0:0:0:0:
320,192,29848,1,0,0:0:0:0:
64,192,30016,1,0,0:0:0:0:
320,192,30185,1,0,0:0:0:0:
448,192,30354,1,0,0:0:0:0:
192,192,30522,1,0,0:0:0:0:
448,192,30691,1,0,0:0:0:0:
64,192,30859,1,0,0:0:0:0:
320,192,31028,1,0,0:0:0:0:
192,192,31196,1,0,0:0:0:0:
448,192,31365,1,0,0:0:0:0:
64,192,31533,1,0,0:0:0:0:
320,192,31702,1,0,0:0:0:0:
64,192,31870,1,0,0:0:0:0:
448,192,32039,1,0,0:0:0:0:
192,192,32207,1,0,0:0:0:0:
64,192,32376,128,0,32713:0:0:0:0:
448,192,32713,128,0,34061:0:0:0:0:
192,192,34061,128,0,35410:0:0:0:0:
64,192,35410,128,0,36758:0:0:0:0:
192,192,36758,1,0,0:0:0:0:
448,192,36927,1,0,0:0:0:0:
64,192,37095,1,0,0:0:0:0:
320,192,37264,1,0,0:0:0:0:
192,192,37432,1,0,0:0:0:0:
448,192,37601,1,0,0:0:0:0:
64,192,37769,1,0,0:0:0:0:
320,192,37938,1,0,0:0:0:0:
192,192,38106,128,0,39455:0:0:0:0:
320,192,39455,128,0,40803:0:0:0:0:
64,192,40803,128,0,42151:0:0:0:0:
192,192,42151,1,0,0:0:0:0:
320,192,42320,1,0,0:0:0:0:
448,192,42488,1,0,0:0:0:0:
64,192,42657,1,0,0:0:0:0:
320,192,42825,1,0,0:0:0:0:
192,192,42994,1,0,0:0:0:0:
320,192,43162,1,0,0:0:0:0:
64,192,43331,1,0,0:0:0:0:
448,192,43500,128,0,44848:0:0:0:0:
192,192,44848,128,0,46196:0:0:0:0:
64,192,46196,128,0,47545:0:0:0:0:
192,192,47545,1,0,0:0:0:0:
448,192,47713,1,0,0:0:0:0:
64,192,47882,1,0,0:0:0:0:
320,192,48050,1,0,0:0:0:0:
192,192,48219,1,0,0:0:0:0:
448,192,48387,1,0,0:0:0:0:
64,192,48556,1,0,0:0:0:0:
320,192,48724,1,0,0:0:0:0:
192,192,48893,128,0,50241:0:0:0:0:
320,192,50241,128,0,51589:0:0:0:0:
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192,192,52938,1,0,0:0:0:0:
320,192,53106,1,0,0:0:0:0:
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64,192,53443,1,0,0:0:0:0:
320,192,53612,1,0,0:0:0:0:
192,192,53780,1,0,0:0:0:0:
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192,192,54286,1,0,0:0:0:0:
320,192,54286,1,0,0:0:0:0:
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320,192,54623,1,0,0:0:0:0:
192,192,54792,1,0,0:0:0:0:
64,192,54960,1,0,0:0:0:0:
192,192,55129,1,0,0:0:0:0:
448,192,55297,1,0,0:0:0:0:
320,192,55466,1,0,0:0:0:0:
192,192,55634,1,0,0:0:0:0:
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320,192,55971,1,0,0:0:0:0:
192,192,56140,1,0,0:0:0:0:
64,192,56309,1,0,0:0:0:0:
192,192,56477,1,0,0:0:0:0:
320,192,56646,1,0,0:0:0:0:
64,192,56814,1,0,0:0:0:0:
192,192,56983,1,0,0:0:0:0:
320,192,57151,1,0,0:0:0:0:
448,192,57320,1,0,0:0:0:0:
64,192,57488,1,0,0:0:0:0:
192,192,57657,1,0,0:0:0:0:
320,192,57825,1,0,0:0:0:0:
64,192,57994,1,0,0:0:0:0:
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192,192,58331,1,0,0:0:0:0:
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320,192,58668,1,0,0:0:0:0:
192,192,58837,1,0,0:0:0:0:
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192,192,60522,1,0,0:0:0:0:
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64,192,60859,1,0,0:0:0:0:
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192,192,61702,1,0,0:0:0:0:
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64,192,65747,128,0,65915:0:0:0:0:
320,192,65915,1,0,0:0:0:0:
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192,192,66252,1,0,0:0:0:0:
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320,192,66589,1,0,0:0:0:0:
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192,192,66927,1,0,0:0:0:0:
64,192,67095,128,0,67769:0:0:0:0:
320,192,67769,1,0,0:0:0:0:
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192,192,68275,1,0,0:0:0:0:
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320,192,68949,1,0,0:0:0:0:
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192,192,69455,1,0,0:0:0:0:
320,192,69623,1,0,0:0:0:0:
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320,192,70297,1,0,0:0:0:0:
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192,192,70634,1,0,0:0:0:0:
320,192,70803,1,0,0:0:0:0:
448,192,70971,1,0,0:0:0:0:
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64,192,71309,1,0,0:0:0:0:
192,192,71477,128,0,71646:0:0:0:0:
448,192,71646,1,0,0:0:0:0:
320,192,71814,128,0,71983:0:0:0:0:
64,192,71983,1,0,0:0:0:0:
192,192,72151,128,0,72320:0:0:0:0:
448,192,72320,1,0,0:0:0:0:
64,192,72488,128,0,73162:0:0:0:0:
192,192,73162,1,0,0:0:0:0:
320,192,73331,1,0,0:0:0:0:
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192,192,73668,1,0,0:0:0:0:
320,192,73837,1,0,0:0:0:0:
448,192,74005,128,0,74342:0:0:0:0:
320,192,74342,1,0,0:0:0:0:
64,192,74511,1,0,0:0:0:0:
192,192,74679,1,0,0:0:0:0:
448,192,74848,1,0,0:0:0:0:
320,192,75016,1,0,0:0:0:0:
192,192,75185,1,0,0:0:0:0:
64,192,75354,128,0,75691:0:0:0:0:
192,192,75691,1,0,0:0:0:0:
320,192,75859,1,0,0:0:0:0:
64,192,76028,1,0,0:0:0:0:
320,192,76196,1,0,0:0:0:0:
448,192,76365,1,0,0:0:0:0:
64,192,76533,128,0,76702:0:0:0:0:
320,192,76702,1,0,0:0:0:0:
448,192,76870,128,0,77039:0:0:0:0:
192,192,77039,1,0,0:0:0:0:
64,192,77207,128,0,77376:0:0:0:0:
320,192,77376,1,0,0:0:0:0:
448,192,77545,128,0,77713:0:0:0:0:
192,192,77713,1,0,0:0:0:0:
192,192,77882,128,0,78556:0:0:0:0:
320,192,78556,1,0,0:0:0:0:
448,192,78724,1,0,0:0:0:0:
64,192,78893,1,0,0:0:0:0:
192,192,79061,1,0,0:0:0:0:
320,192,79230,1,0,0:0:0:0:
192,192,79398,128,0,79736:0:0:0:0:
320,192,79736,1,0,0:0:0:0:
448,192,79904,1,0,0:0:0:0:
64,192,80073,1,0,0:0:0:0:
192,192,80241,1,0,0:0:0:0:
320,192,80410,1,0,0:0:0:0:
64,192,80578,1,0,0:0:0:0:
448,192,80747,128,0,81084:0:0:0:0:
320,192,81084,1,0,0:0:0:0:
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320,192,81589,1,0,0:0:0:0:
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192,192,81927,128,0,82095:0:0:0:0:
64,192,82095,1,0,0:0:0:0:
320,192,82264,128,0,82432:0:0:0:0:
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192,192,82601,128,0,82769:0:0:0:0:
64,192,82769,1,0,0:0:0:0:
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192,192,84455,1,0,0:0:0:0:
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320,192,85129,1,0,0:0:0:0:
64,192,85297,1,0,0:0:0:0:
192,192,85466,1,0,0:0:0:0:
448,192,85634,1,0,0:0:0:0:
320,192,85803,1,0,0:0:0:0:
192,192,85971,1,0,0:0:0:0:
64,192,86140,128,0,86646:0:0:0:0:
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320,192,86646,1,0,0:0:0:0:
Yuzeyun

CrumpetFiddler wrote:

As Requested in Crumpey's mod Queue

Muma's Lv. 16(Mod)
cols = 1|2|3|4

Muma's Lv. 16(Mod)

00:03:050 (3050|0) - consider making a double yeah nah, the beginning is soft in layering because there's only one instrument, doubles wouldn't fit
00:08:443 (8443|0) - make a double here aswell and here it's because i focus chords on percussion
00:54:286 (54286|2,54286|3,54286|1) - id say maybe a double after the ln, not a triple, this is fine as it is, just my suggestion it's a cymbal crash, it's a strong sound so i put them the triple chord
01:32:039 (92039|0) - use a double here tbh it's very soft and used to be a triple so i prefer it to be a single

I had to nitpick so hard in this, theres not really much wrong with it at all, nice job
thonkc

http://i.chiyozel.com/heIGYSgA
strickluke
placeholder
Topic Starter
Krowzin
for what?
Vulkin
brought mod :D
Topic Starter
Krowzin
:O
Vulkin
EDIT: I was Wrong, they just cant get the map
CORRUPT UPLOAD
Need to fix :/
nibs
temporary fix until the mapper reuploads:

download the osz, open it, then go into the extracted beatmap folder (in osu! install/songs) and click "download latest .osu file" on the beatmap page for each difficulty you want, and then download the mp3(from https://www.youtube.com/watch?v=hZxxaQe4SDs) and rename it to 'windblows192.mp3" and put the mp3 and .osu files in the song folde
Topic Starter
Krowzin
^ Completely unecessary lol. All I had to do was update it. Sorry I didn't see your message from before Vulkin, edits don't send notifications :/
nibs

Krowzin wrote:

^ Completely unecessary lol. All I had to do was update it. Sorry I didn't see your message from before Vulkin, edits don't send notifications :/
fix for people who don't have the map yet since the .osz file is messed up
No_sync

Also, the .osz only weights 1,72 Mb. If you count the size of all the files inside the osz, it fits... What happen? I don't know.
Topic Starter
Krowzin
The heck, this must have happened when I was trying to add hitsounds or a skin. I think it's good now?
No_sync

^that (1) tho. That diff appear with that (1) in the map folder. (not in game but still lol)
Vulkin

Krowzin wrote:

edits don't send notifications :/
actually fml

welp either way, i think it would be better to ask taiko bn if "Shinmai" can be used instead of "Beginner", just to be sure because i dont remember any ranked shinmai ;w;
Yuzeyun

Vulkin wrote:

Krowzin wrote:

edits don't send notifications :/
actually fml

welp either way, i think it would be better to ask taiko bn if "Shinmai" can be used instead of "Beginner", just to be sure because i dont remember any ranked shinmai ;w;
use beginner, no one will bat an eye
Vulkin

Unmei Muma wrote:

use beginner, no one will bat an eye
Allright, will do

For Krowzin: Can you rename my gd to "Vulkin's Beginner" please?
Topic Starter
Krowzin
bump
Etsu
:o
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