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Hiroyuki Sawano feat. Mika Kobayashi - Before My Body Is Dry

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Topic Starter
Chromoxx
This beatmap was submitted using in-game submission on Mittwoch, 14. Dezember 2016 at 23:57:42

Artist: Hiroyuki Sawano feat. Mika Kobayashi
Title: Before My Body Is Dry (tomatomerde remix)
Source: キルラキル
Tags: kill la drum and bass dnb liquid
BPM: 174
Filesize: 5212kb
Play Time: 03:20
Difficulties Available:
  1. Futsuu (2,3 stars, 462 notes)
  2. Inner Oni (5,41 stars, 1441 notes)
  3. Kantan (1,38 stars, 248 notes)
  4. Muzukashii (3,01 stars, 767 notes)
  5. Oni (4,15 stars, 1137 notes)
Download: Hiroyuki Sawano feat. Mika Kobayashi - Before My Body Is Dry (tomatomerde remix)
Information: Scores/Beatmap Listing
---------------
tried out something a bit different from what i usually do with this one, anyway i hope everyone can enjoy it :D
yassu-
M4M
日本語でも大丈夫とのことでしたので、日本語でmodさせていただきます。

General
・preview pointが設定されてません。

・曲名がkantan~oniとinner oniとで異なっているので、統一してください。

・提案ですが、BG positionは猫の方を映しませんか?少年の方を映しても少年が何をしているのかが分かりません。猫の方を移せば、差し伸べている手が移っていて、個人的に良いと思います。
 0,0,"before my body is BG.jpg",0,100 → 0,0,"before my body is BG.jpg",0,-100 ?

Kntan
・00:09:524 change to k 00:06:765のパターン配置であるのと、音が高くなっています。

・00:11:248 add k 目立つ音があります。

・00:21:938 delete 音からズレて配置してるので叩きづらいです。それならいっそ消したほうが良いと思いませんか?

・01:14:352 add K 提案です。もし変更するなら、01:15:386 add K

・01:39:179 delete 00:10:903のパターン配置。

・02:01:248 change to d 音が下がっています。

・02:01:936 change to K 高い音になっています。それと、目盛りに合っていないので修正してください。

・02:07:453 change to k パターン通りに……ってやりたいです。

・02:46:763 delete 上記を参照。

・02:52:970(1,2,3,4) w ここは低い音だと感じます。それに、inner oniでもdになっているので合わせるために。

・02:58:142 add k 上記を参照。

Futsuu
・00:11:248 add k Kantanを参照。

・01:10:214 change to D 01:09:524と同じ音です。それにここのパートは配色のバランスも悪そうです。

・01:15:731 change to D 上記を参照。

・01:25:214 delete ここには声が聞こえないです。

・02:32:798 delete 上記を参照。

・02:52:970(1,2,3,4,5) w Kantanを参照。

・02:58:142 add k Kantanを参照。

Muzukashii
・00:36:076 change to k ドラム合わせ。

・00:41:593 change to k 上記を参照。

・01:10:214 Futsuuを参照。

・01:38:490(400,401,402,403,404,405,406,407,408,409,410) 配置の提案です。


・02:01:938 目盛りに合っていないです。

・02:46:073(651,652,653,654,655,656,657,658,659,660,661) 上記を参照。

・02:52:970(666,667,668,669,670,671) w Kantanを参照。

・02:58:142 Kantanを参照。

Oni
・00:21:248(105,106,107,108) change to K MuzukashiiではKだったので。

・01:04:265 delete ドラムの音は無いです。

・01:04:783 delete 上記を参照。

・02:14:177 slider end point move 1/2← 間を確保しないとcircleを巻き込む恐れがあります。見た目でも悪くなります。

・02:52:970(977,978,979,980,981,982,983,984,985,986,987) w Kantanを参照。

Inner Oni
・01:38:145(235,236,237) Ctrl+G ドラム合わせ。

・02:01:938 目盛りに合っていないです。

・02:45:729(714,715,716) 上記を参照。

思ったところをできるだけ提案しようと思ったのですが、思ったより見つけられませんでした :?
特にinner oniの完成度が高くて全然提案できなかったです!
good lack ! :D
Topic Starter
Chromoxx

yassu- wrote:

M4M
日本語でも大丈夫とのことでしたので、日本語でmodさせていただきます。

General
・preview pointが設定されてません。

・曲名がkantan~oniとinner oniとで異なっているので、統一してください。

・提案ですが、BG positionは猫の方を映しませんか?少年の方を映しても少年が何をしているのかが分かりません。猫の方を移せば、差し伸べている手が移っていて、個人的に良いと思います。
 0,0,"before my body is BG.jpg",0,100 → 0,0,"before my body is BG.jpg",0,-100 ?

all fixed

Kntan
・00:09:524 change to k 00:06:765のパターン配置であるのと、音が高くなっています。このddkはドラムを強調します

・00:11:248 add k 目立つ音があります。簡単でここにブレークするは良いと思います。00:11:593 (12) - を強調するために

・00:21:938 delete 音からズレて配置してるので叩きづらいです。それならいっそ消したほうが良いと思いませんか?changed

・01:14:352 add K 提案です。もし変更するなら、01:15:386 add K そのブレークは01:15:041 (93,94,95) - を強調する

・01:39:179 delete 00:10:903のパターン配置。ここにほかの場所より強いドラムがあります

・02:01:248 change to d 音が下がっています。changed

・02:01:936 change to K 高い音になっています。それと、目盛りに合っていないので修正してください。Dはより良い音と思います

・02:07:453 change to k パターン通りに……ってやりたいです。しませんでした、でも02:08:832 (168,169) - をctrl Gしました

・02:46:763 delete 上記を参照。上記を参照

・02:52:970(1,2,3,4) w ここは低い音だと感じます。それに、inner oniでもdになっているので合わせるために。kはベルを強調する

・02:58:142 add k 上記を参照。 上記を参照

Futsuu
・00:11:248 add k Kantanを参照。普通にそれは大丈夫と思います

・01:10:214 change to D 01:09:524と同じ音です。それにここのパートは配色のバランスも悪そうです。その音はちょっとより高いと思います。

・01:15:731 change to D 上記を参照。^

・01:25:214 delete ここには声が聞こえないです。moved to 01:25:041 -

・02:32:798 delete 上記を参照。^

・02:52:970(1,2,3,4,5) w Kantanを参照。簡単と同じです

・02:58:142 add k Kantanを参照。 そのブレークは良いと思います

Muzukashii
・00:36:076 change to k ドラム合わせ。changed

・00:41:593 change to k 上記を参照。changed

・01:10:214 Futsuuを参照。futsuuを参照

・01:38:490(400,401,402,403,404,405,406,407,408,409,410) 配置の提案です。changed 01:38:662 (404,405,406) - to d


・02:01:938 目盛りに合っていないです。ここにドラムがあります

・02:46:073(651,652,653,654,655,656,657,658,659,660,661) 上記を参照。上記を参照

・02:52:970(666,667,668,669,670,671) w Kantanを参照。簡単を参照

・02:58:142 Kantanを参照。 added k

Oni
・00:21:248(105,106,107,108) change to K MuzukashiiではKだったので。それは問題ではありませんと思います。両方はいいです。

・01:04:265 delete ドラムの音は無いです。そのドラムは静かでも絶対あります

・01:04:783 delete 上記を参照。^

・02:14:177 slider end point move 1/2← 間を確保しないとcircleを巻き込む恐れがあります。見た目でも悪くなります。ドラムはつずく。

・02:52:970(977,978,979,980,981,982,983,984,985,986,987) w Kantanを参照。kantanを参照

Inner Oni
・01:38:145(235,236,237) Ctrl+G ドラム合わせ。made some changes

・02:01:938 目盛りに合っていないです。ここにドラムがあります

・02:45:729(714,715,716) 上記を参照。made some changes

思ったところをできるだけ提案しようと思ったのですが、思ったより見つけられませんでした :?
特にinner oniの完成度が高くて全然提案できなかったです!ありがとう
good lack ! :D
modありがとうございます!!
Mew
ayy
[Muzukashii]
00:11:593 - 00:11:593 this part is basically more dense than the kiai and it shouldn't be that way imo. I would suggest toning down the density in every interation of it and making the patterns a bit more repetitive, they seem sort of randomly placed at the moment
00:44:524 (172) - d

not a whole to say otherwise, this is pretty well mapped :D
[Oni]
overall this diff seems too dense for its star rating, try adding some 1/1 breaks (especially outside of kiai) and try decreasing the number of triplets a bit (I won't be poiting a lot of them out)

00:12:714 (49) - delete
00:15:472 (67) - ^
00:16:765 (75) - k
00:22:800 (113,114) - delete
00:25:559 (135,136) - ^
00:28:317 (157,158) - ^
00:28:490 (159) - k
00:43:145 (232) - d
00:44:524 (242) - d
00:48:662 (270) - not too sure about this finisher.. if you wanna keep it, I feel as though 00:49:352 (273) and 00:50:041 (278) should be finishers as well
00:51:765 (287) - move to 00:51:593 - ending this part on a red tick doesnt feel right to me as you're skipping very noticable drum beats by doing so
00:53:145 (295) - move to 00:52:972 - ^
00:57:369 (323) - delete?
00:57:886 (328) - ^
01:00:127 (343) - ^
01:00:645 (348) - ^
01:28:834 (511) - D?
01:32:714 (538) - change to k and move to 01:32:541

feel free to apply these changes to the 2nd half of the map as well
[Inner Oni]
00:15:990 (80,81) - invert
00:43:145 (276) - d
00:44:179 (283) - d to emphasize on the 2 noticable drum beats that follow
00:44:524 (286) - d seems more fitting
00:55:645 (369) - delete
00:55:731 (370) - K would fit the cymbal hit here
01:04:438 (448) - d
01:04:869 (453,454,455,456,457,458,459) - kdkkkkd would sound better here imo
01:19:352 (71,72,73,74,75,76,77,78,79,80,81) - how about this?

01:25:559 (124) - k would fit the vocals better
01:38:576 (239) - delete? I can't make out any drum beat here
01:48:403 (330,331) - invert
01:48:834 (333,334,335,336,337,338,339,340,341) - this pattern doesnt really fit the music at all.. my suggestion would be this:

01:55:300 (395,396) - invert? not really a big fan of dkd in this section.. it does work in some places but I feel like ddk would sound better here
01:56:852 (410) - delete? this part seems a bit dense
01:58:231 (424) - ^
01:59:610 (438) - ^
02:01:938 (462) - unsnapped object
02:21:763 (512) - k to be consistent with the previous part
02:23:142 (514) - d ^
02:34:349 (600) - d?
02:42:453 (680,681,682,683,684,685,686,687,688,689,690,691,692,693,694,695,696) - how about this? for the sake of consistency with the last part

02:46:160 (718) - delete
02:47:453 (729) - D?
03:08:727 - add d
03:10:279 (133) - delete? this part is too dense imo
03:10:365 (134) - d
03:10:624 (137,138) - invert
03:11:658 (147) - delete
03:12:951 (160) - k
03:13:037 (161) - delete
03:19:158 (223,224,225,226,227,228,229,230,231,232,233,234,235,236,237) - this would follow the drums more accurately
overall there's a bunch of parts that I would consider to be overmapped judging by what the music is providing, the set is a lot of fun to play nonetheless, good job! :)
Topic Starter
Chromoxx

Mew104 wrote:

ayy
[Muzukashii]
00:11:593 - 00:11:593 this part is basically more dense than the kiai and it shouldn't be that way imo. I would suggest toning down the density in every interation of it and making the patterns a bit more repetitive, they seem sort of randomly placed at the moment made it less dense until 00:21:248 -
00:44:524 (172) - d the pitch of the glitchy vocals is higher here and that's what i'm following. It also leaves more impact on the drum crash

not a whole to say otherwise, this is pretty well mapped :D
[Oni]
overall this diff seems too dense for its star rating, try adding some 1/1 breaks (especially outside of kiai) and try decreasing the number of triplets a bit (I won't be poiting a lot of them out) the only parts i kinda find a bit too dense are those instrumental parts after the kiais, so i'm adding some breaks in there

00:12:714 (49) - delete
00:15:472 (67) - ^
00:16:765 (75) - k applied these
00:22:800 (113,114) - delete
00:25:559 (135,136) - ^
00:28:317 (157,158) - ^
00:28:490 (159) - k i deleted some other stuff here instead
00:43:145 (232) - d starting from 00:43:317 (224) - the glitchy vocals have a lower pitch
00:44:524 (242) - d same as in the muzu
00:48:662 (270) - not too sure about this finisher.. if you wanna keep it, I feel as though 00:49:352 (273) and 00:50:041 (278) should be finishers as well the vocal there is specially strong and more unexpected imo
00:51:765 (287) - move to 00:51:593 - ending this part on a red tick doesnt feel right to me as you're skipping very noticable drum beats by doing so
00:53:145 (295) - move to 00:52:972 - ^ the section flows a lot better like this and also melds well with the vocals and the rest of the music imo
00:57:369 (323) - delete?
00:57:886 (328) - ^
01:00:127 (343) - ^
01:00:645 (348) - ^ i don't think these are too dense, since there are always breaks inbetween the patterns
01:28:834 (511) - D? the sound isn't explosive enough for me to want to add a finisher there, also since there isn't a break afterwards not having a finisher here emphasizes the long drawn out sound more by flowing more naturally into the following patterns
01:32:714 (538) - change to k and move to 01:32:541 i like it how it is

feel free to apply these changes to the 2nd half of the map as well applied the stuff i applied earlier :D
[Inner Oni]
00:15:990 (80,81) - invert it's fine as it is
00:43:145 (276) - d same as oni
00:44:179 (283) - d to emphasize on the 2 noticable drum beats that follow following the glitchy vocals here because they are a lot more distinct
00:44:524 (286) - d seems more fitting same as muzu and oni
00:55:645 (369) - delete yep
00:55:731 (370) - K would fit the cymbal hit here there's a very strong bass sound so i'll make it D instead
01:04:438 (448) - d i like how the kk sounds more, because it puts more emphasis on the snare
01:04:869 (453,454,455,456,457,458,459) - kdkkkkd would sound better here imo i like it more as it is now :/
01:19:352 (71,72,73,74,75,76,77,78,79,80,81) - how about this? didn't do that but changed the pattern a bit so that it flows more naturally

01:25:559 (124) - k would fit the vocals better the vocals are deeper than at the note afterwards
01:38:576 (239) - delete? I can't make out any drum beat here the drum is pretty much continuous and gets louder as it goes on, there is a beat there but it's pretty quiet. also deleting it feels really weird somehow
01:48:403 (330,331) - invert the dkd is good here imo
01:48:834 (333,334,335,336,337,338,339,340,341) - this pattern doesnt really fit the music at all.. my suggestion would be this: nice pattern

01:55:300 (395,396) - invert? not really a big fan of dkd in this section.. it does work in some places but I feel like ddk would sound better here i like it more here tho ;w;
01:56:852 (410) - delete? this part seems a bit dense
01:58:231 (424) - ^
01:59:610 (438) - ^ the density is okay, since this is an inner oni, also it's following the music correctly
02:01:938 (462) - unsnapped object snapped it
02:21:763 (512) - k to be consistent with the previous part
02:23:142 (514) - d ^ changed the previous part instead
02:34:349 (600) - d? the pattern is fine imo
02:42:453 (680,681,682,683,684,685,686,687,688,689,690,691,692,693,694,695,696) - how about this? for the sake of consistency with the last part the later part of the section is different from the last one and i feel like this flows into it better, also it's getting more intense so i'm picking up the density a bit

02:46:160 (718) - delete same as earlier
02:47:453 (729) - D? changed, the K K felt a bit weird indeed
03:08:727 - add d added
03:10:279 (133) - delete? this part is too dense imo it's fine, since it's the climax of the song
03:10:365 (134) - d the pattern is fine and plays better this way imo
03:10:624 (137,138) - invert ^
03:11:658 (147) - delete same as before
03:12:951 (160) - k it's fine as it is
03:13:037 (161) - delete same as before
03:19:158 (223,224,225,226,227,228,229,230,231,232,233,234,235,236,237) - this would follow the drums more accurately made a different pattern that follows the drums better too
overall there's a bunch of parts that I would consider to be overmapped judging by what the music is providing, the set is a lot of fun to play nonetheless, good job! :)
thx for modding! :D
Midnaait
top kek
just small stuff on the easier diffs

[General]

Uncheck widescreen support lol
Shouldn't the Source be in Japanese instead of the romanized name?

[Kantan]

02:56:418 - You can add a kat here to express that are more drums in this part lol

Not much to say here

[Futsuu]

00:24:007 - Change to don for consistency? ( 00:24:007 - 00:26:765 - 00:29:524 - 00:32:972 - d - k - d - k? )
01:52:283 - ^
02:56:763 - Same as kantan

:^)
snowball112
Heya

General
  1. Widescreen supp is enabled in K/F/O, you can uncheck this.
  2. You have a typo in the tags, change "drumm" to "drum".

Kantan
  1. Would be better for consistency with other diffs if you move 00:06:765 to 00:07:110 and add a k on 00:08:490.
  2. shouldn't 00:20:903 (25,26) be kD? This is what you have in futsuu, also this way you keep the kd dk at the beginning of each downbeat. Otherwise this dK interrupts that structure. And 00:22:627 should be a K.
  3. I don't think the kind of xx_xx structure like 00:24:007 (29,30,31,32) is optimal in this section, it would be much nicer for the long sound on 00:24:007 if you have a note on 00:23:662 and 00:24:696 instead of 00:24:35. Also, if you look at futsuu that diff uses a similar structure to this suggestion with no note on 00:24:352. I think it would look much neater if you bring in more consistency between diffs here.
  4. I think you can remove 00:39:869. This note doesn't really enhance anything. Also, moving 00:42:627 to 00:42:972 and changing 00:42:627 (53,54) to kd would sound much better as well.
  5. How about 00:45:386 (56,57) ctrl+g for consistency with futsuu? And the strong clap is on the second note.
  6. I think you could try out k_ddk_d for 00:48:834 (61,62,63,64,65) for emphasis of the high cymbal and piano on 00:48:834 and 00:50:214,
  7. I think you should try to make 00:55:731 either a K or at least k, d for such a high sound sounds really underwhelming in this context.
  8. k notes like 00:56:765 do not sound good because they are not on the actual clap in the music which is at 00:56:593. I'd suggest you do something like either changing this note to d or removing it completely and moving 00:57:800 to 00:57:455. I think 01:01:938 does not sound good for a Similar reason.
  9. I Don't think a slider like 01:04:007 is good for kantan, how about a 5-note dkddk instead? Would be much nicer for spread as well imo.
  10. Why is there a slider on 02:12:970 in Kantan and in the Futsuu you have two single notes? This doesn't really make sense, how about do something like futsuu or spinner until 02:14:004 and a single note on 02:14:349? Either of these would sound and look better.
  11. 01:49:869 move to 01:50:559 and change to k, I think this sounds a lot better and intuitive for the clap here.
  12. I think you could try 01:56:421 (153,154,155,156,157,158) as k_dkd_d_k to put more emphasis on the piano. This part starting at 01:56:421 is a general point of inconsistency across your diffs, as you have the piano mapped differently across your diffs. You could consider something like the following base structure:
    1. 01:56:421 k
    2. 01:57:800 d
    3. 01:59:179 k
    4. 02:00:559 d
    I think you could try around with this, I think if you keep these notes consistent across your diffs it could make the set look neater overall.
  13. Move 03:08:469 to 03:09:158 and change to k, sounds better.

Futsuu

My major concern with this diff is the spread to muzu, especially in the kiai. Muzu uses some relatively long 1/2 note chains throughout, but futsuu uses 1/1 only. You should try to add some 1/2 in futsuu kiai to make a better spread. And the part between 01:15:041 could be restructured to have a few more notes too, otherwise the density spread at this point doesn't match up.
Muzukashii

Pretty nice diff, only suggestion is that you add notes on 01:12:800 and 01:13:834 for a better spread to oni.
Oni
  1. The part from 01:56:421 is quite repetetive with the kkddk, how about switching some notes to put emphasis on the piano, eg. 01:56:852 (693,694) ctrl+g and 01:57:283 (696,697,698) ddk.
  2. I think it would be good for spread if you have a 5-note 1/4 from 02:56:418 until 02:56:763 for spread with the inner oni. And the notes starting from 02:52:970 are a further inconsistency, you should probably make them d like in the inner, across all diffs, mainly because the spacing suggests drum but the hitsound suggests piano, so you're kind of following each only halfway. d for these would be better.
Inner Oni
  1. I think it sounds a bit weird that you have 00:12:455 (49,50) around the strong 1/4 that starts on, I think you could move 00:12:369 to 00:12:541 or so.
  2. Similar to ^, I think it would make a nice accent if you move 00:13:748 to 00:13:576 and 00:14:265 to 00:13:921.
  3. You could add a note on 00:16:679 as the 1/4 drum would support this nicely. Stuff like this is pretty optional, I just think it would be a bit closer related to the drum what you have right now instead of the overall melody.
  4. Maybe you can restructure/reduce the use of k a bit in some patterns, some of these seem really loud to me, for example:
    1. 00:15:559 (76,77,78) -
    2. The pattern at 00:30:214 is more clustered with k at the end, but to me the previous one at 00:29:179 sounds louder, maybe just switch the last 5 notes of each of these? so something like dkdkkd from 00:29:093 and d on 00:30:559 could work too.
    3. 01:51:593 this one especially, I don't think this kkd chain works well for emphasis. Also, in the following part from 01:56:421 you could use some more dkdk/kdkd for emphasis of the piano, eg. 01:56:679 (409,410) ctrl+g.
  5. I think you can move 02:29:953 to 02:30:125 and 02:29:263 to 02:28:746. I think this corresponds better to when the 1/4 drums begin in the music.
I think I'll leave it with these suggestions. Even though this plays well, some of the 1/4 doesn't correspond too well with what is in the song. If you go over your 1/4 and maybe restructure the start and end points of your patterns I think it could give the map an improved structure.

Good luck
Topic Starter
Chromoxx

Midnaait wrote:

top kek
just small stuff on the easier diffs

[General]

Uncheck widescreen support lol
Shouldn't the Source be in Japanese instead of the romanized name? i'll see, somehow it stretched the song and artist name idk.... lemme ask KwaN or someone

[Kantan]

02:56:418 - You can add a kat here to express that are more drums in this part lol k den

Not much to say here

[Futsuu]

00:24:007 - Change to don for consistency? ( 00:24:007 - 00:26:765 - 00:29:524 - 00:32:972 - d - k - d - k? ) sure
01:52:283 - ^
02:56:763 - Same as kantan sure

:^)
thx my boi
Topic Starter
Chromoxx

snowball112 wrote:

Heya

General
  1. Widescreen supp is enabled in K/F/O, you can uncheck this.
  2. You have a typo in the tags, change "drumm" to "drum". fixed that stuff

Kantan
  1. Would be better for consistency with other diffs if you move 00:06:765 to 00:07:110 and add a k on 00:08:490.don't wanna use 1/1 in the buildup section for the kantan
  2. shouldn't 00:20:903 (25,26) be kD? This is what you have in futsuu, also this way you keep the kd dk at the beginning of each downbeat. Otherwise this dK interrupts that structure. And 00:22:627 should be a K. changed
  3. I don't think the kind of xx_xx structure like 00:24:007 (29,30,31,32) is optimal in this section, it would be much nicer for the long sound on 00:24:007 if you have a note on 00:23:662 and 00:24:696 instead of 00:24:35. Also, if you look at futsuu that diff uses a similar structure to this suggestion with no note on 00:24:352. I think it would look much neater if you bring in more consistency between diffs here. i feel like the current pattern also fits the music and flows more interestingly for a kantan, also consistency between diffs isn't the strongest priority since the diffs gain difficulty off different kind of rythms
  4. I think you can remove 00:39:869. This note doesn't really enhance anything. Also, moving 00:42:627 to 00:42:972 and changing 00:42:627 (53,54) to kd would sound much better as well. deleted, moved, didn't change to k d, since i feel like the last sound is more of a higher sound
  5. How about 00:45:386 (56,57) ctrl+g for consistency with futsuu? And the strong clap is on the second note. consistency pattern wise with other diffs isn't really my priority as long as it fits well within the individual diff, but i changed it because it works better and adds variety
  6. I think you could try out k_ddk_d for 00:48:834 (61,62,63,64,65) for emphasis of the high cymbal and piano on 00:48:834 and 00:50:214, current pattern works well and escalates properly too, also focusing more on vocals in the kantan since that's something newer players can concentrate on better
  7. I think you should try to make 00:55:731 either a K or at least k, d for such a high sound sounds really underwhelming in this context. i don't feel like the sound is that heavy and the break before gives it enough emphasis since it's basically starting off a new section imo
  8. k notes like 00:56:765 do not sound good because they are not on the actual clap in the music which is at 00:56:593. I'd suggest you do something like either changing this note to d or removing it completely and moving 00:57:800 to 00:57:455. I think 01:01:938 does not sound good for a Similar reason. changed to d second pattern flows well and sounds good in the context of the other ones imo
  9. I Don't think a slider like 01:04:007 is good for kantan, how about a 5-note dkddk instead? Would be much nicer for spread as well imo. yolo, dkdkd it is xD
  10. Why is there a slider on 02:12:970 in Kantan and in the Futsuu you have two single notes? This doesn't really make sense, how about do something like futsuu or spinner until 02:14:004 and a single note on 02:14:349? Either of these would sound and look better. spinner boyz
  11. 01:49:869 move to 01:50:559 and change to k, I think this sounds a lot better and intuitive for the clap here. ye
  12. I think you could try 01:56:421 (153,154,155,156,157,158) as k_dkd_d_k to put more emphasis on the piano. This part starting at 01:56:421 is a general point of inconsistency across your diffs, as you have the piano mapped differently across your diffs. You could consider something like the following base structure:
    1. 01:56:421 k
    2. 01:57:800 d
    3. 01:59:179 k
    4. 02:00:559 d
    I think you could try around with this, I think if you keep these notes consistent across your diffs it could make the set look neater overall. i don't really bother about note colors being consistent across the whole set, since each diff should play it's best by itsself and i feel like the current pattern flows well, plays well and sounds good to the music too. I feel like it's okay to have the difficulties emphasize things in different ways as it adds some more variety too.
  13. Move 03:08:469 to 03:09:158 and change to k, sounds better. ye

Futsuu

My major concern with this diff is the spread to muzu, especially in the kiai. Muzu uses some relatively long 1/2 note chains throughout, but futsuu uses 1/1 only. You should try to add some 1/2 in futsuu kiai to make a better spread. And the part between 01:15:041 could be restructured to have a few more notes too, otherwise the density spread at this point doesn't match up. the timestamp you pointed out will stay the same because i'm emphasizing the climax through single big notes here, since adding higher density would feel a bit weird compared to the buildup. In the muzu the density is higher here because it fits better with the diff. The Kiai has been changed a bit to add some 1/2, make a few longer patterns and decrease SR inflation through weird spacings
also lowkey nerfed some sr spacings that basically made the set unrankable cos H icon
Muzukashii

Pretty nice diff, only suggestion is that you add notes on 01:12:800 and 01:13:834 for a better spread to oni. made 2 1/2 kkk triplets that emphasize the music pretty well
Oni
  1. The part from 01:56:421 is quite repetetive with the kkddk, how about switching some notes to put emphasis on the piano, eg. 01:56:852 (693,694) ctrl+g and 01:57:283 (696,697,698) ddk. used the kkdkd one but kept the other ones as kkddk
  2. I think it would be good for spread if you have a 5-note 1/4 from 02:56:418 until 02:56:763 for spread with the inner oni. And the notes starting from 02:52:970 are a further inconsistency, you should probably make them d like in the inner, across all diffs, mainly because the spacing suggests drum but the hitsound suggests piano, so you're kind of following each only halfway. d for these would be better. i made a 5plet 1/2 at the end of the pattern, but i think it's fine as it is for the buildup here... also i think k works well in this diff, not too bothered about keeping the same color consistencies between the diffs, since each diff should speak for itsself imo.
Inner Oni
  1. I think it sounds a bit weird that you have 00:12:455 (49,50) around the strong 1/4 that starts on, I think you could move 00:12:369 to 00:12:541 or so. i want to emphasize the sound at the start of the triplet a bit more, that's why. also it plays and flows more interestingly imo so i'll keep it
  2. Similar to ^, I think it would make a nice accent if you move 00:13:748 to 00:13:576 and 00:14:265 to 00:13:921.
  3. You could add a note on 00:16:679 as the 1/4 drum would support this nicely. Stuff like this is pretty optional, I just think it would be a bit closer related to the drum what you have right now instead of the overall melody. it kinda feels weird having a density spike here though, so i'll keep it
  4. Maybe you can restructure/reduce the use of k a bit in some patterns, some of these seem really loud to me, for example:
    1. 00:15:559 (76,77,78) - changed to kkkdk, feels a bit more normal imo but idk
    2. The pattern at 00:30:214 is more clustered with k at the end, but to me the previous one at 00:29:179 sounds louder, maybe just switch the last 5 notes of each of these? so something like dkdkkd from 00:29:093 and d on 00:30:559 could work too. alternating between k and d ending streams here, that's why the second one has more k's in the end to build up for the last D basically
    3. 01:51:593 this one especially, I don't think this kkd chain works well for emphasis. changed to kddkkdkkd Also, in the following part from 01:56:421 you could use some more dkdk/kdkd for emphasis of the piano, eg. 01:56:679 (409,410) ctrl+g. i feel like the current ones emphasize the piano well enough and are a lot smoother to play
  5. I think you can move 02:29:953 to 02:30:125 and 02:29:263 to 02:28:746. I think this corresponds better to when the 1/4 drums begin in the music. emphasizing the strong vocal starts here
I think I'll leave it with these suggestions. Even though this plays well, some of the 1/4 doesn't correspond too well with what is in the song. If you go over your 1/4 and maybe restructure the start and end points of your patterns I think it could give the map an improved structure. i feel like the 1/4 flow and play pretty well as they are tbh they also don't sound bad imo

Good luck
thx :D
Aldwych
Random mod may apprear soon™

Because i liked the music and this deserves a taiko one.

Edit : As said.

[General]

Tomato merde. :V

The background... hmmm yes no, idk, the fact that you focus the cat and only get the arm of the character. aaaa i dunno it feeld odd.

02:12:970 (1) - I would use volume changes for lol.

[Katan]

00:06:765 (6) - well there's nothing important here, moreover, everything is around. maybe dk kd could be a solution here.

00:55:731 (71,72,73,74,75) - I dunno what to say because i have no solution to give, just i dislike this section because you map the entire part with impair patterns and here you do 2x double, it looks a bit off the page.

00:59:869 (77,78,79) - dkd instead? Look more accurate.

01:15:041 (97,98) - i would also move to D just for contrast with 3x K

01:18:490 (101,102,103,104,105) - 01:24:007 (109,110,111,112,113) - I dunno if it's intentionnal but you use your triples at different places of the song. Both are decent but for the consistency like 01:28:834 (116,117,118,119) - and 01:34:352 (124,125,126,127) - which are on the same page, so choose one (or do both with double triples).

01:52:628 (152) - is this one a bit too much compared too what we have around?

02:14:349 (1) - There's way enough to map. Don't lose your dons in your break (oups).

02:27:453 (4,5,6) - Same as previous kiai.

02:47:453 (34) - Don't loose your kats in your break.

03:13:641 (29) - Triple missing here compared to the next section. You already have a 4/1 break after so...

Solid kantan.

[Futsuu]

00:09:524 (16) - i would use k for some contrast with next d.

00:14:696 (28) - 00:20:214 (42) - k for natural clap.

00:32:283 (81,82,83) - Even if it's the end of the section, i'm not fan of the double triple in a row after looking on the whole section. (Maybe use a triple at 00:32:972 (84) - instead?)

00:33:662 (85) - natural finisher

00:46:593 (107) - These kind of notes doesn't sound bad but a k at 00:46:421 - sound more accurate.

00:54:007 - Tbh, you should add a d here and delete the one at 00:55:386 (129) - also using finisher at 00:55:731 (130) - this way, you have a new start at the big line which help new players to keep focus on when to tap. And also it's a new section after this.

01:53:145 (276,277) - Why a triple here? It doesn't look accurate to the whole section.

02:12:970 (316) - not even a spinner or slider?

02:47:453 (64) - D'ONT LOOSE YOUR KA-A-A-A-ATS DO-O-O-O-ONS.

Solid.

[Muzukashii]

00:10:041 (30) - k for piano?

00:42:714 (155) - Current place is ok but i would continue 3/4 pattern.

00:45:386 (168) - this one should be at 00:45:214 - instead since you have no 4 notes in a row next to this but 3 in a row :thinking:

01:10:214 (276) - D instead? Look better for KKK KKK DDD DDD.

01:28:662 (352) - 01:34:179 (377) - Delete and finisher just after? Sound good too and i like the idea of solo finisher after each section.

Ofc the argues are the same for the next kiai.

Solid, i was afraid of the lack of 1/4 but you managed well on the Oni.

That's all i'll say for now.
Gl hf for rank :)
Topic Starter
Chromoxx

Aldwych wrote:

Random mod may apprear soon™

Because i liked the music and this deserves a taiko one.

Edit : As said.

[General]

Tomato merde. :V

The background... hmmm yes no, idk, the fact that you focus the cat and only get the arm of the character. aaaa i dunno it feeld odd. focusing on the cat projects the action of the BG as opposed to just a character, which is better imo

02:12:970 (1) - I would use volume changes for lol. not neccesary imo

[Katan]

00:06:765 (6) - well there's nothing important here, moreover, everything is around. maybe dk kd could be a solution here. moved 1/1 to the right

00:55:731 (71,72,73,74,75) - I dunno what to say because i have no solution to give, just i dislike this section because you map the entire part with impair patterns and here you do 2x double, it looks a bit off the page. made d kdd

00:59:869 (77,78,79) - dkd instead? Look more accurate. ye

01:15:041 (97,98) - i would also move to D just for contrast with 3x K last note has a noticably deeper pitch and i want to emphasize that the most

01:18:490 (101,102,103,104,105) - 01:24:007 (109,110,111,112,113) - I dunno if it's intentionnal but you use your triples at different places of the song. Both are decent but for the consistency like 01:28:834 (116,117,118,119) - and 01:34:352 (124,125,126,127) - which are on the same page, so choose one (or do both with double triples). keeping it like this since it adds some variety and i don't want to keep repeating the same basic pattern over and over

01:52:628 (152) - is this one a bit too much compared too what we have around? removed

02:14:349 (1) - There's way enough to map. Don't lose your dons in your break (oups). leaving the break here so the players can relax a bit before the last kiai and so that i can still scale up difficulty throughout the spread

02:27:453 (4,5,6) - Same as previous kiai. same

02:47:453 (34) - Don't loose your kats in your break. decent position to give a break in the kantan

03:13:641 (29) - Triple missing here compared to the next section. You already have a 4/1 break after so... the next section has clear drums tho...

Solid kantan.

[Futsuu]

00:09:524 (16) - i would use k for some contrast with next d. nice

00:14:696 (28) - 00:20:214 (42) - k for natural clap. k

00:32:283 (81,82,83) - Even if it's the end of the section, i'm not fan of the double triple in a row after looking on the whole section. (Maybe use a triple at 00:32:972 (84) - instead?) it's a good position to put it and it fits, so no

00:33:662 (85) - natural finisher sound isn't strong enough to warrant a finisher

00:46:593 (107) - These kind of notes doesn't sound bad but a k at 00:46:421 - sound more accurate. changed

00:54:007 - Tbh, you should add a d here and delete the one at 00:55:386 (129) - also using finisher at 00:55:731 (130) - this way, you have a new start at the big line which help new players to keep focus on when to tap. And also it's a new section after this. changed but didn't add finisher, since the cymbal is pretty quiet

01:53:145 (276,277) - Why a triple here? It doesn't look accurate to the whole section.mapping a bit different since it's seperated and scaling up into the next section

02:12:970 (316) - not even a spinner or slider? added spinner

02:47:453 (64) - D'ONT LOOSE YOUR KA-A-A-A-ATS DO-O-O-O-ONS. decent position for a break here in the lower diffs

Solid.

[Muzukashii]

00:10:041 (30) - k for piano? following drums tho

00:42:714 (155) - Current place is ok but i would continue 3/4 pattern. following drums

00:45:386 (168) - this one should be at 00:45:214 - instead since you have no 4 notes in a row next to this but 3 in a row :thinking: emphasizing vocal start

01:10:214 (276) - D instead? Look better for KKK KKK DDD DDD.sound is higher though

01:28:662 (352) - 01:34:179 (377) - Delete and finisher just after? Sound good too and i like the idea of solo finisher after each section.i like it better how it is now

Ofc the argues are the same for the next kiai.

Solid, i was afraid of the lack of 1/4 but you managed well on the Oni.

That's all i'll say for now.
Gl hf for rank :)
thx for modding
snowball112
Fixed some stuff in IRC. Bubbled~
Nardoxyribonucleic
Hi, here is the M4M as requested.

  • [Kantan]
  1. 00:30:903 (40) - consider changing this note to d to keep a similar arrangement with 00:17:110 (20) - ?
  2. 00:50:214 (63) - maybe k to follow the cymbal there ? This would also result in a good constrast with 00:46:076 (57) -
  3. 01:15:041 (96,97) - D D would cohere with the colour change at 01:09:524 - nicely.
  4. 02:01:936 (165) - you may remove finish so that it would be consistent with the rest of the difficulties.
  5. 02:14:349 (1) - add finish for the same reason as ^ ?
  • [Futsuu]

    Hmm, change CS to 5 to keep it the same as the rest of the set despite having no effect in gameplay ?
  1. 00:28:145 (67) - I think you may have missed the finish here ?
  2. 00:38:317 (91) and 00:41:076 (95) - k would fit the snare well.
  3. 00:56:765 (133) - move to 00:56:076 - and swap 00:56:248 (132,133) - to d k for hitsound consistency ?
  4. 01:10:214 (166) - maybe D for a similar mapping strategy as Kantan ?
  5. 01:14:352 (172,173,174,175) - similar to ^ , you may try K DDD instead of KKD K.
  6. 01:18:490 (179,180) - swapping these notes to d k would follow the vocal in a way better.
  7. 01:30:559 (213,214,215,216) - consider changing these notes to k d d k in contrast with 01:36:076 (228,229,230,231) - ?
  8. 01:49:696 (266) - this note could be deleted for a better spread from Kantan to Muzukashii.
  9. 02:26:074 (4,5) - same as 01:18:490 (179,180) -
  10. 02:38:142 (38,39,40,41) - same as 01:30:559 (213,214,215,216) -
  • [Muzukashii]
  1. 00:09:007 (24) - it would be better to remove this note for reducing the gap with Futsuu.
  2. 00:43:490 (157) - same as ^
  3. 00:52:455 (201) - you may use k here to cohere with 00:51:076 (194) - . This would also match the way you mapped 00:49:007 (184,185,186,191,192,193) -
  4. From 00:55:731 to 01:01:248 - the pattern constellation here seems a bit confusing, maybe try something like this to make it more intuitive to play ? (cursor at 00:58:145 - )
  5. 01:10:214 (273) - same as Futsuu
  6. 01:15:214 (288) - same as 00:09:007 (24) - . Then you can change 01:15:041 (287,288,289,290) - to d as well for variation as in other difficulties.
  7. From 01:17:800 to 01:39:869 - the gap with Futsuu is rather wide. You may either reduce the length of 1/2 patterns or add a bit more 1/2 notes in Futsuu.
  8. 01:45:386 (430) - I think you may have missed the finish here ?
  9. From 01:39:869 to 01:50:903 - density inconsistency with the rest of the set. Try to refer to the part you mapped from 00:11:593 to 00:22:627 -
  10. 02:23:315 (545) - move to 02:23:142 - and change to k to match 02:17:625 (537) - ?
  11. From 02:25:384 to 02:47:453 - same as the 1st kiai
  12. From 02:58:469 to 03:09:503 - same as the part from 01:39:869 to 01:50:903 -
  • [Oni]
  1. 00:09:524 (35) - consider changing this note to k for the higher pitch as you did in lower difficulties ?
  2. 00:48:662 (261) - remove finish ? It sounds a bit overemphasized and rather inconsistent with other difficulties.
  3. 01:21:421 (453,454,455,456,457) - maybe try d k kkd instead of k ddk d ? This would follow the vocal in a way better.
  4. 01:22:455 (460,461,462) - ddk would result in a smoother flow if you change ^
  5. From 01:37:110 to 01:38:490 - you may consider arrangement like this to improve pattern variety: (cursor at 01:37:800 - )
  6. From 02:44:694 to 02:46:073 - similar to ^ , you may try d ddk kkd ddk dkd there.
  7. 02:50:211 (957) - maybe d as you did in Muzukashii ?
  8. 03:15:193 (1094,1095,1096,1097) - changing these notes to dkd k would sound smoother to play.
  • [Inner Oni]
  1. 00:09:524 (35) - same as Oni
  2. 02:02:280 (464,465,466) - maybe k k d as you did in Oni for pattern consistency ?
  3. 02:06:073 (478) and 02:07:970 (483) - similar to ^ , k would be better.
  4. 02:50:211 (733,734) - similar to Oni, these notes could be changed to d.
You may call me back after fixing the issues stated above~ :D
Topic Starter
Chromoxx

Nardoxyribonucleic wrote:

Hi, here is the M4M as requested.

  • [Kantan]
  1. 00:30:903 (40) - consider changing this note to d to keep a similar arrangement with 00:17:110 (20) - ? changed
  2. 00:50:214 (63) - maybe k to follow the cymbal there ? This would also result in a good constrast with 00:46:076 (57) - i like the kdd kkd flow more here tbh
  3. 01:15:041 (96,97) - D D would cohere with the colour change at 01:09:524 - nicely.those notes are considerably higher than the next one, that's why i want to keep them K
  4. 02:01:936 (165) - you may remove finish so that it would be consistent with the rest of the difficulties. removed
  5. 02:14:349 (1) - add finish for the same reason as ^ ? added
  • [Futsuu]

    Hmm, change CS to 5 to keep it the same as the rest of the set despite having no effect in gameplay ? changing CS and AR to 6.9 on all difficulties due to personal preference ( ͡° ͜ʖ ͡°)
  1. 00:28:145 (67) - I think you may have missed the finish here ? added
  2. 00:38:317 (91) and 00:41:076 (95) - k would fit the snare well. changed
  3. 00:56:765 (133) - move to 00:56:076 - and swap 00:56:248 (132,133) - to d k for hitsound consistency ? i feel like the current pattern flows better for buildup and emphasis on the song as a whole, swapping them would make it too repetitive too imo
  4. 01:10:214 (166) - maybe D for a similar mapping strategy as Kantan ? with the density i used in the futsuu K works better here, since it's higher than the notes before and after imo
  5. 01:14:352 (172,173,174,175) - similar to ^ , you may try K DDD instead of KKD K. current pattern suits the pitches more
  6. 01:18:490 (179,180) - swapping these notes to d k would follow the vocal in a way better. changed
  7. 01:30:559 (213,214,215,216) - consider changing these notes to k d d k in contrast with 01:36:076 (228,229,230,231) - ? nice
  8. 01:49:696 (266) - this note could be deleted for a better spread from Kantan to Muzukashii.
  9. 02:26:074 (4,5) - same as 01:18:490 (179,180) - changed
  10. 02:38:142 (38,39,40,41) - same as 01:30:559 (213,214,215,216) - changed
  • [Muzukashii]
  1. 00:09:007 (24) - it would be better to remove this note for reducing the gap with Futsuu. this kind of pattern works better in the muzu though imo
  2. 00:43:490 (157) - same as ^ ^
  3. 00:52:455 (201) - you may use k here to cohere with 00:51:076 (194) - . This would also match the way you mapped 00:49:007 (184,185,186,191,192,193) - i don't see any reason to cohere here so i'd prefer the variety
  4. From 00:55:731 to 01:01:248 - the pattern constellation here seems a bit confusing, maybe try something like this to make it more intuitive to play ? i don't really see it as too confusing tbh, so i'll keep it as it is since it follows the music well imo (cursor at 00:58:145 - )
  5. 01:10:214 (273) - same as Futsuu i feel like the K works better here again
  6. 01:15:214 (288) - same as 00:09:007 (24) - . Then you can change 01:15:041 (287,288,289,290) - to d as well for variation as in other difficulties. this pattern works well here in the muzu imo cos it's basically monocolor so having it less long wouldn't really make sense in the context of the difficulty imo
  7. From 01:17:800 to 01:39:869 - the gap with Futsuu is rather wide. You may either reduce the length of 1/2 patterns or add a bit more 1/2 notes in Futsuu. i feel like this is okay tbh, the oni isn't really using any 1/4 here and the futsuu has rather long 1/1 patterns with 1/2 notes in them, so from the pattern constellation they are comparable imo
  8. 01:45:386 (430) - I think you may have missed the finish here ? added
  9. From 01:39:869 to 01:50:903 - density inconsistency with the rest of the set. Try to refer to the part you mapped from 00:11:593 to 00:22:627 - nerfed density
  10. 02:23:315 (545) - move to 02:23:142 - and change to k to match 02:17:625 (537) - ? moved, but since the piano is deep i left it as a d
  11. From 02:25:384 to 02:47:453 - same as the 1st kiai same here, futsuu is using rather long patterns with triplets in them where muzu is using medium length patterns with no triplets so it should be fine imo
  12. From 02:58:469 to 03:09:503 - same as the part from 01:39:869 to 01:50:903 - nerfed again
  • [Oni]
  1. 00:09:524 (35) - consider changing this note to k for the higher pitch as you did in lower difficulties ? changed
  2. 00:48:662 (261) - remove finish ? It sounds a bit overemphasized and rather inconsistent with other difficulties. removed
  3. 01:21:421 (453,454,455,456,457) - maybe try d k kkd instead of k ddk d ? This would follow the vocal in a way better. i changed to d kkd k because the rythm you suggested would reesult in repetitive o o ooo o o ooo o o ooo which i want to avoid for smooth flow
  4. 01:22:455 (460,461,462) - ddk would result in a smoother flow if you change ^ i prefer kkd here
  5. From 01:37:110 to 01:38:490 - you may consider arrangement like this to improve pattern variety: (cursor at 01:37:800 - ) i'm intentionally using patterns like ddk repetitively here for more emphasis
  6. From 02:44:694 to 02:46:073 - similar to ^ , you may try d ddk kkd ddk dkd there. ^
  7. 02:50:211 (957) - maybe d as you did in Muzukashii ? k fits better in the context of a monocolor buildup here imo
  8. 03:15:193 (1094,1095,1096,1097) - changing these notes to dkd k would sound smoother to play. changed
  • [Inner Oni]
  1. 00:09:524 (35) - same as Oni changed
  2. 02:02:280 (464,465,466) - maybe k k d as you did in Oni for pattern consistency ? ye, sounds better anyway
  3. 02:06:073 (478) and 02:07:970 (483) - similar to ^ , k would be better. changed the first one but 02:07:970 (483) - stays the same to contrast with the same pattern before and after
  4. 02:50:211 (733,734) - similar to Oni, these notes could be changed to d. going with monocolor buildup here
You may call me back after fixing the issues stated above~ :D
thx for modding! :D
Nardoxyribonucleic
A quick recheck here. (no kd)

[General]

It seems that you have changed the OD but not AR to 6.9 in all difficulties... lol

  • [Futsuu]
  1. 01:49:696 (266) - this note could be deleted for a better spread from Kantan to Muzukashii.
  • [Muzukashii]
  1. 00:09:007 (24) - Apart from more balanced spread with Futsuu, it would be much better to remove this note as the current 1/2 note density is rather close to Oni.
  2. 00:43:490 (157) - same as ^
  3. From 00:55:731 to 01:00:903 - I would say this part could be mapped in a way more consistent. The snares in this session are mapped differently. The intention to consider the vocal is observable, but its switch between the snares sound a bit confusing. But it is up to you after all.
  4. 01:15:214 (291) - same as 00:09:007 (24) - , especially when Futsuu has only 2/1 notes.
  5. 03:03:985 (686) - maybe add finish here as well as you did in 00:17:110 (57) and 01:45:386 (430) - ?
  • [Oni]
  1. 02:07:970 (757) - maybe d as you did in Inner Oni ?
  2. 02:50:211 (957) - the synthesizer tone goes lower, so d could reflect such a change. Also the build up actually starts from 02:52:970 - , so it would be fine if you follow the way you mapped Muzukashii here.
Topic Starter
Chromoxx

Nardoxyribonucleic wrote:

A quick recheck here. (no kd)

[General]

It seems that you have changed the OD but not AR to 6.9 in all difficulties... lol damn it... there goes my master plan to rank OD6.9 Kantan -.-

  • [Futsuu]
  1. 01:49:696 (266) - this note could be deleted for a better spread from Kantan to Muzukashii. there is an extra drum here that isn't there in the other similar patterns which is why i have that note there
  • [Muzukashii]
  1. 00:09:007 (24) - Apart from more balanced spread with Futsuu, it would be much better to remove this note as the current 1/2 note density is rather close to Oni. ok, you convinced me... removed xD
  2. 00:43:490 (157) - same as ^ yes
  3. From 00:55:731 to 01:00:903 - I would say this part could be mapped in a way more consistent. The snares in this session are mapped differently. The intention to consider the vocal is observable, but its switch between the snares sound a bit confusing. But it is up to you after all. mapped more to the snares
  4. 01:15:214 (291) - same as 00:09:007 (24) - , especially when Futsuu has only 2/1 notes. ye, removed
  5. 03:03:985 (686) - maybe add finish here as well as you did in 00:17:110 (57) and 01:45:386 (430) - ? added
  • [Oni]
  1. 02:07:970 (757) - maybe d as you did in Inner Oni ? changed
  2. 02:50:211 (957) - the synthesizer tone goes lower, so d could reflect such a change. Also the build up actually starts from 02:52:970 - , so it would be fine if you follow the way you mapped Muzukashii here. i still prefer the k since i'm mapping to the higher sounds here
Nardoxyribonucleic
The set looks fine now with a more appropriate spread. Lower difficulties have enough breaks and patterns are generally consistent.

Qualified~
Kyouren
Gratzz :3

but Are you sure about BG? Because it's not suitable with that song ;w;
-Sh1n1-
Gratz, osu!catch ver. soon :3
Topic Starter
Chromoxx

KittyAdventure wrote:

Gratzz :3

but Are you sure about BG? Because it's not suitable with that song ;w;
Song name = "before my body is dry", so i decided to use a BG depicting someone who was getting drenched by the rain.
I also feel like it suits the atmosphere of the song well.
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