ok, so:
i'll try to be as polite as possible, but it might not be possible sometimes
and 00:20:804 (4,5,1) you can hear theres the other tone so i emphasize that
well... and later on i map melody cuz there are no vocals in there?
and then i emphasized vocals cuz they are the most dominant thing? i legit dont wanna be obnoxious at this point but holy fucking shit could you like rehear stuff before you say something?
you might not have noticed, but whole map is bulit around these screenjumps, and that's the style i followed in this map. this map is made to make it feel massive and spacious, so it gives the extra vibe to the expirienced player who plays it, since the song itself has some great buildup points in my opinion, and it fits well also
and no, they arent counter intuitive. if you're a bad player and you can't play those, that's your bad, not mine
do i need to put a fucking 130 decibel megaphone right in front of your ear so you can hear that a vocal note starts over here?
in most maps, if there's a burst at the end of the slider, it's most likely 1/4 and it has TWO notes (remember capsed numbers, they are important!)
if there are THREE ( :O ) notes in a 1/4 song that isnt a gimmicky map with doubles all the way, it means it's most likely 1/3!
what a shocker right? if you're a good player you will be able to read that on first try, in the worst case you'll just need one restart to understand it
in the second one, have you ever seen ohigan fuzzyclap?
in the third one, i'll learn you how to count!
how many ticks are there in one slider overe there? let's count:
one, two, three, four, five, six! whole six ticks. that means it's 1/6, not 1/8
and by the way it used to be 1/8 but it was changed due to complains of other people
i just have no idea how not to be pissed of at someone who makes zero sense, not even subjective, and for sure not objective one. sorry
if it plays bad for you, that just means you're just not good enough at the game, and that's it
i'll try to be as polite as possible, but it might not be possible sometimes
i guess i won't blame you if you won't hear it for the first time, but theres actually a quite quiet 1/2 percussion beat in this partStjpa wrote:
- 00:18:929 (1,2,3,4,5,6) - Let's just go in-depth for on this pattern as an example. Just by looking at this and listening to the music I can't figure out at all what you are trying to emphasize in the music. The most intuitive thing would be the melody as it's by far the most dominant, however that doesn't fit as you are using big spacing from 1 to 2 which is totally fine, but on 3 the spacing gets extremely low in comparison to the previous two objects. Afterwards you are using 4 circles to...yeah, I really have no idea what you are trying to express with those. Would be completely fine if there was something special like you have 00:20:804 (4,5,1) - here (where the melody also hits the red tick to make the explanation short) but that's not the case. So to summarize this pattern, which was only an example of all the thousand similar patterns you have in this difficulty, it's purely random and totally ignoring the music as you are not doing what the music suggests. I'm not saying that the whole map is flawed as you did it correctly at some points, but a lot of patterns are really similar and thus not really expressing the music.
and 00:20:804 (4,5,1) you can hear theres the other tone so i emphasize that
the reason for that is that i bulit up for hitfinish on 00:31:786 (1) -Stjpa wrote:
00:24:286 (1,2,3,4,1,2,3,4) - In what way is this pattern a lot more intense than everything before? From the objective perspective it seems like you tried to emphasize the different pitches correctly, however that's only partly the case. 00:22:143 (1,1,2,1,2,1) - here you did completely fine, it's extremely noticable that the pitch went a lot higher and another weird noisy sound appears but for some reason you totally escalate with the spacing two measures later and basically make it non-sense as the music gets a lot calmer...and any explanation like "the section is pretty much about to end so I want to emphasize that) doesn't really work as it's not really noticable in the music (and no where near expectable when listening to the song the first time anyway) so there's that.
ok i might kinda agree that this is a bit overhauled, but it also reflects the same pitch change as previously, i do that in other things you pointed out as well00:30:715 (1,2,3,1,2,3) - So I can clearly see that you tried to emphasize the higher pitch by using a pattern with higher density, which is totally fine, however you aren't even nearly doing the same 00:32:858 (1,2,3,4,5) - here which is like super confusing because it's just inconsistent, not only density-wise but even spacing-wise it's completely different with not really being anyhing different in the music that gives the player the feeling that the sudden change is justified.Stjpa wrote:
this is the one objective thing i kinda agree on, i just noticed theres no 1/4 in melody there LOL but still the whole section builds up nicely to the next post-stream section so it's actually negligible if there is a stream there or not since it's still a transition to another part of the music without the noises in the previous one, and the stream shows how you can distinguish that from the previous partStjpa wrote:
00:36:072 - For the ghost stream that actually is already weird enough and not justified at all (yes, your explanation for them aren't satisfying at all and don't really make sense Kroytz), it's even more weird that you aren't highlighting the drums that for some reason land on some red ticks, so basically another major issue where you pretty much just ignore the music.
are you deaf? there are no 1/2 vocals in there, this is a perfect place to use two 1/1 slidersStjpa wrote:
00:43:572 (1,2) - Hm, ignoring the 1/2 vocals here, mapping the 1/2 melody 00:44:375 (3,4) - here and then all of a sudden give the vocals some love 00:47:858 (1,2,3) - here...
well... and later on i map melody cuz there are no vocals in there?
and then i emphasized vocals cuz they are the most dominant thing? i legit dont wanna be obnoxious at this point but holy fucking shit could you like rehear stuff before you say something?
Stjpa wrote:
These issues are pretty much in the whole map. However, the by far biggest issue in this diff are the screenjumps.
LE RAIKONEZEN JUMP TRAININGE MAPER XD TRASH 20 IQ MAPPER ONLY SPAM JUMPS IN EDITROR SO COCKEIZI PLAYS ITStjpa wrote:
screenjumps.
you might not have noticed, but whole map is bulit around these screenjumps, and that's the style i followed in this map. this map is made to make it feel massive and spacious, so it gives the extra vibe to the expirienced player who plays it, since the song itself has some great buildup points in my opinion, and it fits well also
how ununderstandable that i put 1/2 jumps on a fucking 1/2 vocal section? also could you stop going full turbo shiirn autism with your "kiai emphasis" bullshit since it makes zero fucking sense making it a golden unspoken rule of mapping that is forbidden to be broke. if there are jumps that fit and might be bigger than some kiai jumps, why cant i just use them and why would i have to follow some nonsense principal?Stjpa wrote:
00:48:929 - in the section starting here you start placing jumps in a way that is not understandable for anyone who listens to the music properly when playing. Because of all the screenjumps you placed here all the emphasis you tried to use in the kiais, which are unarguably the most intense sections in the song by far, completely lose its emphasis and meaning as they are mapped the same way as in non-kiai parts even though they are stronger. Is that intuitive? Not really. Does it make sense? Not at all, and I'm sure you can agree on it, at least a lot of other people who aren't bad at modding / mapping or whatever can. This is just a very big flaw in the maps concepts which is crucial as maps are supposed to reflect the music, which doesn't happen here when you do something like this.
so you call the non-vocal part and vocal part the same? seriosly i start like i cant even treat you seriously anymoreStjpa wrote:
- 00:57:233 (4) - This is imo pretty much the same as the white tick on the slidertail of 00:52:679 (4) - so there should be another 1/1 gap to emphasis the strong upcoming melody instead of the vocals in this case, the 1/2 just feels really random to me because there's like exactly the same thing before but you just start adding objects to it when there's no reason to except than trying to build emphasis which can't really happen when you start going inconsistent.
there is a change from normal to drum hitsounding in 01:09:420 (3,4,5) - and a hitclap on 01:09:956 (5) -Stjpa wrote:
01:09:286 (1,2,3,4,5,1,2,3,4,5) - Extremely counter-intuitive that these two bursts lack hitsounding (and thus feedback) so hard when you even mapped a stream with normal hitsounding to a non-existent thing, don't you think?
and no, they arent counter intuitive. if you're a bad player and you can't play those, that's your bad, not mine
holy FUCKING SHITStjpa wrote:
01:19:733 (4) - Not mapped to the vocals when you do it every time later on?
do i need to put a fucking 130 decibel megaphone right in front of your ear so you can hear that a vocal note starts over here?
ok let me show you how this works:Stjpa wrote:
02:05:358 (2,3,4) - I'm wondering how this is supposed to be readable without an extra NC / good readable pattern. Stacked 1/3's are an extreme pain to read and since there's no special NC the player will still expect the rhythm to be either 1/2 or 1/4 just like usual, so in this case the player would tap 1/4s because there's no way to predict / read the 1/3's properly.
in most maps, if there's a burst at the end of the slider, it's most likely 1/4 and it has TWO notes (remember capsed numbers, they are important!)
if there are THREE ( :O ) notes in a 1/4 song that isnt a gimmicky map with doubles all the way, it means it's most likely 1/3!
what a shocker right? if you're a good player you will be able to read that on first try, in the worst case you'll just need one restart to understand it
in the first one, you can hear the pitch coming back and forth, and so does that slider.Stjpa wrote:
Sometimes there are also patterns like 02:10:893 (1,3) - with no real (or clear) concept behind them, so they feel really forced when playing because the pattern is kinda special but there's no music making it fit or anything else that makes it more intuitive 02:23:750 (1,2,1,2) - lol 02:51:072 (1,2,3,1) - Since most objects were 1/4 anyway there's nothing wrong with doing the same same here (let alone that there are some 1/4 repeats with a really similar spacing) and 1/8's on this BPM are extremely punishing, so it's just really unneccesary to do this imo.
in the second one, have you ever seen ohigan fuzzyclap?
in the third one, i'll learn you how to count!
how many ticks are there in one slider overe there? let's count:
one, two, three, four, five, six! whole six ticks. that means it's 1/6, not 1/8
and by the way it used to be 1/8 but it was changed due to complains of other people
i just have no idea how not to be pissed of at someone who makes zero sense, not even subjective, and for sure not objective one. sorry
if it plays bad for you, that just means you're just not good enough at the game, and that's it