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Iori Nomizu - miele paradiso

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Kalibe
go for it, osu! needs more harems!
Left

Kalibe wrote:

go for it, osu! needs more harems!
Topic Starter
sahuang

Left wrote:

Kalibe wrote:

go for it, osu! needs more harems!
h...e...n...tai!!!
Chaoslitz
Ticket

[General]
  1. 檢查metadata了嗎
[Normal]
  1. 01:22:484 - Missing clap
[Pata-Mon's Hard]
  1. 00:05:268 (4) - 我覺得在Hard還是避免這樣把滑條頭尾疊上
  2. 00:41:915 (3) - ctrl+g就好, 不需要太多跳
[Left's Insane]
  1. 00:26:915 (1,2) - Try using other patterns else? for me the jump is too big within the short 1/4 interval
  2. 00:51:802 (6,7) - Distance make more sense to me when their position are reversed
  3. 01:12:256 (6) - If it is possible to stack under 01:12:256 (6)'s end and blanket well with 01:12:086 (5) to get a cleaner symmetrical pattern? xD
  4. really interesting mapping style : o
[Insane]
  1. 00:06:461 (3,2) - Stack properly
[StarR's Insane]
  1. 00:51:802 (2) - 一個折返就好, 00:52:057 沒音
  2. 01:22:143 (1) - 這似乎有點短..

媽的好跳
Pata-Mon
00:05:268 (4) - 这里我真的觉得这个音超适合这个梗诶 还是想保持0.0毕竟hard里也不是绝对不行
00:41:915 (3) - 这里还是蛮重的音呢,而且前后都是滑条尾接的,所以打起来不难0.0

谢谢超市!
Nakano Itsuki
i disagree but yes.
i agree but no.

thx超市男神
Topic Starter
sahuang

Chaoslitz wrote:

Ticket

[General]
  1. 檢查metadata了嗎
    第一页kwan的post,很稳(
[Normal]
  1. 01:22:484 - Missing clap yes
[Insane]
  1. 00:06:461 (3,2) - Stack properly k
[StarR's Insane]
  1. 00:51:802 (2) - 一個折返就好, 00:52:057 沒音
  2. 01:22:143 (1) - 這似乎有點短..

媽的好跳
thx!!
Left
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 2000
PreviewTime: 55722
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5769,16678,33042,43951,78042,78724
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:miele paradiso
TitleUnicode:miele paradiso
Artist:Iori Nomizu
ArtistUnicode:野水いおり
Creator:sahuang
Version:Left's Insane
Source:魔装学園H×H
Tags:IamKwaN Left Pata-mon StarrStyx Sonnyc Taeyang Masou Gakuen Hybrid x Heart Magias Academy Ataraxia 伊織 manzo opening short version TV Size Production IMS
BeatmapID:1021825
BeatmapSetID:478304

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203,91,49075,2,0,P|266:83|306:101,1,87.749995983124,2|0,0:0|0:0,0:0:0:0:
325,154,49415,6,0,L|331:9,1,99.0000030212403,12|0,0:0|0:0,0:0:0:0:
256,218,49756,1,0,0:0:0:0:
187,154,49927,2,0,L|181:9,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
325,154,50268,1,8,0:0:0:0:
194,288,50438,6,0,P|125:298|90:289,1,99.0000030212403,12|0,0:0|0:0,0:0:0:0:
256,218,50779,1,0,0:0:0:0:
318,288,50950,2,0,P|387:298|422:289,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
325,154,51291,1,8,0:0:0:0:
167,177,51461,2,0,L|174:271,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
187,89,51802,1,8,0:0:0:0:
255,247,51972,1,8,0:0:0:0:
85,241,52143,6,0,P|71:164|81:121,1,99.0000030212403,10|0,0:0|0:0,0:0:0:0:
81,130,52398,1,0,0:0:0:0:
88,120,52484,1,10,0:0:0:0:
326,133,52654,6,0,L|424:119,1,99.0000030212403,10|0,0:0|0:0,0:0:0:0:
186,133,52995,2,0,L|87:119,1,99.0000030212403,10|0,0:0|0:0,0:0:0:0:
258,202,53336,6,0,P|293:265|279:340,1,148.50000453186,6|0,0:0|0:0,0:0:0:0:
257,361,53677,1,2,0:0:0:0:
144,135,53847,2,0,B|199:138|199:138|237:117|237:117|291:120,1,148.50000453186,8|0,0:0|0:0,0:0:0:0:
319,126,54188,1,2,0:0:0:0:
176,54,54359,1,0,0:0:0:0:
258,202,54529,2,0,P|259:251|241:298,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
311,147,54870,6,0,L|389:139,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
201,147,55211,2,0,L|123:139,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
255,93,55552,6,0,L|257:18,1,67.5,6|0,0:0|0:0,0:0:0:0:
258,11,55893,6,0,P|337:61|243:78,1,222.75000212431,2|0,0:0|0:0,0:0:0:0:
179,8,56234,6,0,L|177:150,1,112.5,6|0,0:0|0:0,0:0:0:0:
86,261,56575,2,0,P|62:182|77:118,1,112.5,8|0,0:0|0:0,0:0:0:0:
257,144,56915,1,0,0:0:0:0:
256,307,57086,1,0,0:0:0:0:
163,193,57256,1,8,0:0:0:0:
328,258,57427,6,0,L|458:249,1,112.5,6|0,0:0|0:0,0:0:0:0:
257,144,57768,1,0,0:0:0:0:
189,259,57938,2,0,L|59:250,1,112.5,8|0,0:0|0:0,0:0:0:0:
254,101,58279,1,0,0:0:0:0:
328,258,58450,1,0,0:0:0:0:
177,163,58620,1,8,0:0:0:0:
337,163,58790,1,0,0:0:0:0:
189,259,58961,6,0,P|190:315|204:369,1,112.5,6|0,0:0|0:0,0:0:0:0:
212,179,59302,2,0,P|140:157|73:167,1,112.5,8|2,0:0|0:0,0:0:0:0:
328,258,59643,2,0,P|341:203|343:147,1,112.5,0|0,0:0|0:0,0:0:0:0:
255,57,59984,1,8,0:0:0:0:
103,158,60154,6,0,L|222:169,1,112.5,2|0,0:0|0:0,0:0:0:0:
354,113,60495,1,0,0:0:0:0:
314,280,60665,2,0,P|300:217|304:129,1,112.5,8|0,0:0|0:0,0:0:0:0:
308,40,61006,1,0,0:0:0:0:
308,40,61177,1,0,0:0:0:0:
410,158,61347,2,0,L|291:169,1,112.5,8|0,0:0|0:0,0:0:0:0:
202,327,61688,6,0,P|265:339|323:318,1,112.5,2|0,0:0|0:0,0:0:0:0:
131,263,62029,2,0,L|122:387,1,112.5,8|2,0:0|0:0,0:0:0:0:
184,193,62370,1,0,0:0:0:0:
257,322,62540,1,0,0:0:0:0:
327,188,62711,1,8,0:0:0:0:
182,278,62881,6,0,P|102:289|47:275,1,112.5,2|0,0:0|0:0,0:0:0:0:
255,154,63222,1,2,0:0:0:0:
328,277,63393,1,8,0:0:0:0:
178,196,63563,5,0,0:0:0:0:
255,333,63734,1,2,0:0:0:0:
332,193,63904,1,0,0:0:0:0:
164,285,64075,1,8,0:0:0:0:
356,281,64245,1,0,0:0:0:0:
255,154,64415,6,0,L|254:29,1,112.5,2|0,0:0|0:0,0:0:0:0:
388,148,64756,2,0,P|390:208|373:259,1,112.5,8|0,0:0|0:0,0:0:0:0:
157,262,65097,1,2,0:0:0:0:
255,154,65268,1,0,0:0:0:0:
254,319,65438,1,8,0:0:0:0:
85,287,65609,6,0,P|150:185|232:270,1,236.250002253056,4|0,0:0|0:0,0:0:0:0:
331,290,65950,6,0,L|336:194,1,78.7500007510185,2|0,0:0|0:0,0:0:0:0:
208,75,66120,2,0,L|229:253,1,157.500001502037,8|0,0:0|0:0,0:0:0:0:
321,381,66461,5,8,0:0:0:0:
346,125,66631,1,0,0:0:0:0:
105,297,66802,5,8,0:0:0:0:
402,298,66972,1,0,0:0:0:0:
189,241,67143,6,0,P|167:177|170:116,1,112.5,6|0,0:0|0:0,0:0:0:0:
344,133,67484,2,0,P|342:188|321:241,1,112.5,8|0,0:0|0:0,0:0:0:0:
167,325,67825,1,0,0:0:0:0:
254,202,67995,1,0,0:0:0:0:
345,325,68165,1,8,0:0:0:0:
174,239,68336,6,0,P|156:162|170:106,1,112.5,6|0,0:0|0:0,0:0:0:0:
101,270,68677,1,0,0:0:0:0:
254,202,68847,2,0,L|254:342,1,112.5,8|0,0:0|0:0,0:0:0:0:
169,367,69188,1,0,0:0:0:0:
169,367,69359,1,0,0:0:0:0:
340,227,69529,1,8,0:0:0:0:
173,230,69700,1,0,0:0:0:0:
328,337,69870,6,0,P|343:278|338:219,1,112.5,6|0,0:0|0:0,0:0:0:0:
184,119,70211,2,0,P|169:178|174:237,1,112.5,8|2,0:0|0:0,0:0:0:0:
220,321,70552,1,0,0:0:0:0:
220,321,70722,1,0,0:0:0:0:
394,194,70893,1,8,0:0:0:0:
189,253,71063,6,0,L|202:135,1,112.5,2|0,0:0|0:0,0:0:0:0:
118,194,71404,1,0,0:0:0:0:
323,253,71575,2,0,L|310:135,1,112.5,8|0,0:0|0:0,0:0:0:0:
259,32,71915,1,0,0:0:0:0:
259,32,72086,1,0,0:0:0:0:
310,141,72256,2,0,P|256:155|200:141,1,112.5,8|0,0:0|0:0,0:0:0:0:
187,131,72512,1,0,0:0:0:0:
173,119,72597,6,0,L|184:241,1,112.5,2|0,0:0|0:0,0:0:0:0:
328,231,72938,2,0,L|339:119,1,112.5,8|2,0:0|0:0,0:0:0:0:
253,289,73279,1,0,0:0:0:0:
253,289,73450,1,0,0:0:0:0:
410,231,73620,1,8,0:0:0:0:
340,341,73790,6,0,P|326:277|329:224,1,112.5,2|0,0:0|0:0,0:0:0:0:
349,73,74131,1,2,0:0:0:0:
453,139,74302,2,0,L|340:151,1,112.5,8|0,0:0|0:0,0:0:0:0:
204,263,74643,2,0,P|295:270|331:246,1,112.5,2|0,0:0|0:0,0:0:0:0:
171,151,74984,2,0,L|59:139,1,112.5,8|0,0:0|0:0,0:0:0:0:
256,72,75325,6,0,L|255:191,1,112.5,2|0,0:0|0:0,0:0:0:0:
157,343,75665,2,0,P|136:270|138:219,1,112.5,8|0,0:0|0:0,0:0:0:0:
346,198,76006,1,2,0:0:0:0:
346,198,76177,1,0,0:0:0:0:
214,271,76347,1,8,0:0:0:0:
407,284,76518,6,0,P|443:158|285:112,1,315.000003004074,4|2,0:0|0:0,0:0:0:0:
116,270,77029,5,8,0:0:0:0:
346,198,77200,1,0,0:0:0:0:
182,101,77370,5,8,0:0:0:0:
272,357,77540,1,2,0:0:0:0:
169,201,77711,5,8,0:0:0:0:
397,266,77881,1,2,0:0:0:0:
178,337,78052,6,0,P|157:258|169:208,1,112.5,6|0,0:0|0:0,0:0:0:0:
308,153,78393,2,0,L|433:140,1,112.5,8|2,0:0|0:0,0:0:0:0:
334,337,78734,2,0,P|355:258|343:208,1,112.5,0|0,0:0|0:0,0:0:0:0:
204,153,79075,2,0,L|79:140,1,112.5,8|0,0:0|0:0,0:0:0:0:
274,215,79415,6,0,P|290:150|278:90,1,112.5,6|0,0:0|0:0,0:0:0:0:
203,267,79756,2,0,P|187:332|199:392,1,112.5,8|2,0:0|0:0,0:0:0:0:
130,223,80097,1,0,0:0:0:0:
130,223,80268,1,0,0:0:0:0:
285,309,80438,2,0,L|424:295,1,112.5,8|0,0:0|0:0,0:0:0:0:
216,217,80779,6,0,P|194:148|199:84,1,112.5,6|0,0:0|0:0,0:0:0:0:
408,203,81120,2,0,L|288:218,1,112.5,8|2,0:0|0:0,0:0:0:0:
137,222,81461,1,0,0:0:0:0:
137,222,81631,1,0,0:0:0:0:
274,325,81802,2,0,P|296:256|291:192,1,112.5,8|0,0:0|0:0,0:0:0:0:
188,65,82143,5,0,0:0:0:0:
215,219,82313,1,0,0:0:0:0:
313,142,82484,2,0,L|441:128,1,112.5,8|0,0:0|0:0,0:0:0:0:
199,143,82825,2,0,L|71:129,1,112.5,0|0,0:0|0:0,0:0:0:0:
297,219,83165,1,8,0:0:0:0:
324,65,83335,1,0,0:0:0:0:
405,201,83506,6,0,P|348:221|286:216,1,112.5,6|0,0:0|0:0,0:0:0:0:
200,66,83847,2,0,L|198:204,1,112.5,8|2,0:0|0:0,0:0:0:0:
200,290,84188,1,0,0:0:0:0:
200,290,84359,1,2,0:0:0:0:
105,146,84529,1,8,0:0:0:0:
296,218,84700,1,2,0:0:0:0:
80,233,84870,5,8,0:0:0:0:
315,134,85040,1,8,0:0:0:0:
80,233,85211,1,8,0:0:0:0:
255,193,86234,5,8,0:0:0:0:
313,2,86404,2,0,P|307:84|296:122,1,112.5,12|0,0:0|0:0,0:0:0:0:
255,193,86745,5,0,0:0:0:0:
392,336,86915,2,0,P|324:290|296:261,1,112.5,8|0,0:0|0:0,0:0:0:0:
255,193,87256,5,0,0:0:0:0:
62,237,87427,2,0,P|136:201|175:192,1,112.5,12|0,0:0|0:0,0:0:0:0:
345,189,87768,5,8,0:0:0:0:
345,189,87938,1,12,0:0:0:0:

Chaoslitz wrote:

Ticket
[Left's Insane]
  1. 00:26:915 (1,2) - Try using other patterns else? for me the jump is too big within the short 1/4 interval fixed
  2. 00:51:802 (6,7) - Distance make more sense to me when their position are reversed fixed
  3. 01:12:256 (6) - If it is possible to stack under 01:12:256 (6)'s end and blanket well with 01:12:086 (5) to get a cleaner symmetrical pattern? xD I can't stak it because It makes notes to dense if stacked. blanket and symmetry is ok fixed
  4. really interesting mapping style : o but many people hate this shitmapping
Chaoslitz

StarrStyx wrote:

i disagree but yes.
i agree but no.

thx超市男神
/me slaps

Left wrote:

but many people hate this shitmapping
I like it.

Qualified
Pentori
graaaaatz! c:
Pata-Mon
成就√
5分钟飞俩gd
IamKwaN
巴達獸你怎麼整天曬自己多GD??
Pata-Mon

IamKwaN wrote:

巴達獸你怎麼整天曬自己多GD??
小的错了
天底下论gd 骏妈最无敌
Topic Starter
sahuang
Thanks~~~
Also huge thanks to gder from korea and hk and china <3
IamKwaN

Pata-Mon wrote:

IamKwaN wrote:

巴達獸你怎麼整天曬自己多GD??
小的错了
天底下论gd 骏妈最无敌
不不不 我GD不多 多的只有妹子
Pata-Mon

IamKwaN wrote:

Pata-Mon wrote:

小的错了
天底下论gd 骏妈最无敌
不不不 我GD不多 多的只有妹子
羡慕
Coin
I seriously don't want to insult you but how do you even justify this mapping?

Fullscreen jumps when there is barely any change in music intensity.



If the song would have been actually consistently intense, I might slightly understand your point of view, but it's quite a calm song too.

There isn't even a consistent spacing either, it's one or two (yes I'm having to say this) pp patterns at the beginning of the map and one in the kiai, the rest of the song is just braindead 3 stars.

People with this amount of experience shouldn't do this, especially not in a mapset going for ranked.

I'm gonna politely ask you not to rank this, from a player's point of view.

Come on guys, what just is this...
Cheesecake
(Taeyang) 01:07:313 (2) - This has no actual beat on it and it's a fullscreen jump like what

Map for PP all you want but at least don't make things up
Shad0w1and
有人想搞事?

make things up, that is common mapping skill.
overmap is accepted and is different from overdone.
I personally see no problem with taeyang's diff.
Shiirn

Shad0w1and wrote:

make things up, that is common mapping skill.
overmap is accepted and is different from overdone.

i am so triggered by this
this is literally like the exact opposite of what should be considered normal, rational thinking
you realize overmapping even now is shit most of the time except in exceptionally well-done cases and "overdone" is one of the main reasons
this game has turned into progressively higher-velocity bullshit retarded 1/2 rhythmic whack-a-mole
Coin

Shad0w1and wrote:

有人想搞事?

make things up, that is common mapping skill.
overmap is accepted and is different from overdone.
I personally see no problem with taeyang's diff.
A proper map should follow musical intensity with it's difficulty spikes and do that consistently, neither of which is happening here. This is common mapping sense.
Overmap is rarely accepted and only accepted when the song gives room for it and it is done properly. This is not overmapping, this is just plain overdone.

Your arguments are just as bland and basic as they can get, because the things you are defending don't even make sense.

有人想搞事 -> Wanting to do things a certain way doesn't mean it's correct and you should. If you want to do this, please leave the maps in the graveyard.
Cherry Blossom

Shad0w1and wrote:

make things up, that is common mapping skill.
No.
Enforcing difficulty is not common mapping skill.
Shad0w1and
Uhm too much for the discussion.
SPOILER
I don't like that extra, but I see no problem with it. If you really want some good overmapped examples, I can give you examples from 2013 to now.
and do not say they are all bad shit.
also do not hate pp style because you can't play it. someone like them, someone not.
you always have other options from the set.
https://osu.ppy.sh/s/135401
https://osu.ppy.sh/s/231691
https://osu.ppy.sh/s/219380
https://osu.ppy.sh/s/240627
https://osu.ppy.sh/s/402680
https://osu.ppy.sh/s/402187
Arphimigon
Don't pick all maps by asian mapperz, thats not credible.
Mechanizen
Don't pick all maps by asian mapperz, thats not credible.
TRIGGERED
_handholding

Shad0w1and wrote:

I don't like that extra, but I see no problem with it. If you really want some good overmapped examples, I can give you examples from 2013 to now.
and do not say they are all bad shit.
also do not hate pp style because you can't play it. someone like them, someone not.
you always have other options from the set.
https://osu.ppy.sh/s/135401
https://osu.ppy.sh/s/231691
https://osu.ppy.sh/s/219380
https://osu.ppy.sh/s/240627
https://osu.ppy.sh/s/402680
https://osu.ppy.sh/s/402187
A few of these aren't even overmapped but ok
Jace

Shad0w1and wrote:

you always have other options from the set.
I personally think it's better to not keep quiet and give constructive criticism if you don't like something, not just ignoring it, but each to their own right? It'd be silly for people to just not post things they don't like about the map just because there is other options.
Coin

Shad0w1and wrote:

good overmapped examples
That it EXACTLY the problem here.

I wouldn't even dare to compare this set to some of the maps you've linked.

I wouldn't even call some of them overmapped.

Do you actually have any idea what you're talking about?



Because you should be
Topic Starter
sahuang
...The following comments are my own understanding of the two diffs and how they work. I will ask Sonnyc and Taeyang to express their ideas later on.

Onur636 wrote:

I seriously don't want to insult you but how do you even justify this mapping?

Fullscreen jumps when there is barely any change in music intensity.

If the song would have been actually consistently intense, I might slightly understand your point of view, but it's quite a calm song too.

There isn't even a consistent spacing either, it's one or two (yes I'm having to say this) pp patterns at the beginning of the map and one in the kiai, the rest of the song is just braindead 3 stars.

People with this amount of experience shouldn't do this, especially not in a mapset going for ranked.

I'm gonna politely ask you not to rank this, from a player's point of view.

Come on guys, what just is this...
>>The song has two intense parts, one is at the beginning, from 00:11:234 - to 00:15:836 - .Compared to the really calm part onwards, this part is not calm at all. Why does it not deserve some jumps? You can see that the ds is small in the calm part,and in order to emphasis the intensity at the beginning i think there's no problem to place these jumps. Second intense part is just the kiai. In taeyang's diff the only big jumps in kiai are 01:06:120 (2,3,1,2,1,2,1,2,3,1) - ,and this exactly expresses the most fierce part of this song. Same applies to sonnyc's diff.
01:06:120 - You said that 'Fullscreen jumps when there is barely any change in music intensity.' but i have to disagree cuz the song has quite a few music intensity changes and it's not always calm at all. Honestly i can't see any reason for this to not to be ranked...It's fine from a player's point of view, nothing unrankable, and the jump fits the music.


Cherry Blossom wrote:

Shad0w1and wrote:

make things up, that is common mapping skill.
No.
Enforcing difficulty is not common mapping skill.
>>Is it really enforcing difficulty then...? From my point of view the extras are totally fine, every map will have its calm part and intense part where the ds is supposed to be much bigger than the calm one. I don't wanna talk about other maps cuz it's meaningless to do comparison although it's true that some more calm maps are much more overmapped than this. I just think the jumps they make are on purpose by them and when playing this map it shows intensity compared to calm parts.


Lemme talk to them more about the diffs. Feel free to leave your ideas but i hope you guys can wait for their response.
Seijiro
Can you guys avoid trying to stir up unnecessary reactions from each other maybe?
If you want to discuss, do it in an educated manner, thanks.

I'm referring to personal attacks and things like that. Don't
Cherry Blossom

sahuang wrote:

>>Is it really enforcing difficulty then...? From my point of view the extras are totally fine, every map will have its calm part and intense part where the ds is supposed to be much bigger than the calm one.
That's the problem here. You generalize.
calm parts are mapped correctly, but i really wonder how star rating can be retarded (6.00) with just a few long jumps, while the rest of the map is pretty simple to play. People complain about pps, i don't care about pp.
This map sounds rhythmically fine concerning patterns, but the way they are placed is like "let's place this long jump haha this is so difficult i'm so proud of myself"

Also i don't really see why a lot of people are complaining here, i already saw pretty worse situations lol
lilelf29
Honestly imo the "intense" parts of the song really don't deserve the jumps.
There's hardly any change and it's just 1/2 spam mapped over nothing.
Clearly mapped for "haha xd look at my 176 bpm ar9.4 map that's 6* for 5 seconds that I can rank lol"
Aside from the extras I don't see anything wrong with the other difficulties.
_handholding

MrSergio wrote:

Can you guys avoid trying to stir up unnecessary reactions from each other maybe?
If you want to discuss, do it in an educated manner, thanks.

I'm referring to personal attacks and things like that. Don't
Who's attacking who?

Cherry Blossom wrote:

Also i don't really see why a lot of people are complaining here, i already saw pretty worse situations lol
Not that I'm one of the people that are complaining but... is it fine to overlook mistakes simply because other's have got away with it in the past?
Shiirn

Cherry Blossom wrote:

Also i don't really see why a lot of people are complaining here, i already saw pretty worse situations lol
i mean most of the time when you're intentionally fucking the entirety of mapping history and development in the face for personal gain (attention) people tend to get a bit upset and post on your threads when they're aware of it

just because some, or even most, of these maps that are insulting simply by existing slip by because a handful of self-serving attention whores got sneaky doesn't mean it should be considered normal
Irreversible
As there is a healthy amount of discussion, I'm deciding to take it down until you've found a consensus with the community.

I do agree that some jumps are partially way too high. It is nothing new and starts to get really boring, I don't get why people keep doing it. The maps are generally fine and actually offer cool patterns - why is there a need to make it ridiculously difficult all of a sudden? we all know the reason yet no one wants to admit it
Cheesecake
Taeyang

00:13:961 (1,2,3,1,2,3) - Why do you change the structure of these jumps, they're representing the same drum patterns as 00:11:234 (1,2,3,1,2,3,1,2,1,2,3,1,2,3) - where I agree with how you mapped those, having (2) and (3) be stacked near eachother makes sense as they're both the same drum. Then it just changes into big jumps for no reason, like, you've taken the same rhythm and mapped it in two different ways. How do you justify this?

00:27:768 (2) - Literally nothing exists here. This little jump section (00:27:596 (1,2,1,2) - ) would be far better mapped as two sliders to follow those two sustained sounds. I'm all for mapping what the song feels like at that moment, but you'd think something would actually have to exist there for the player to click on, right?

00:49:415 (1,2,3,1,2,3,1,2,3,1,2,3) - Wow it's the same rhythm from earlier again, and it's mapped differently again!

01:07:313 (2) - I mentioned this in my last post but I'll flesh it out more here. So re-iterating that this has no sound, and it's also grouped in with these previous jumps 01:06:120 (2,3,1,2,1,2) - in the same pattern. For those jumps, I'm happy with how they're mapped and I think they represent the music well, but then 01:07:143 (1,2) - comes along and does the same thing, hell it's even bigger than the previous ones. Ironic how I'm trying to get you to make this easier but then I think 01:07:143 (1) - should be a lot more spaced than it currently is, if we're talking about the "feel" of the song and the mapping before hand, this is the jump that should be cross-screen. Not 01:07:313 (2) - , with its, uh, nothing. Hell, 01:07:654 (1) - only has a light vocal on it but then it's even bigger yet than 01:07:143 (1) -

^That paragraph was a big jumble of words that took me like 15 minutes to sort out properly and it still might not make coherent sense, so I'll just summarize.

01:07:143 (1) - Should break from the pattern and have a larger spacing
01:07:313 (2) - Should have much less spacing / not exist as a clickable object
01:07:654 (1) - Should not have the biggest spacing in this section

01:17:029 (2,3,4,5,6) - It surprises me that you don't put more big jumps here since it's the same kind of thing as the jumps I talked about in the last paragraph. I'll include this in here because this part is kinda short but 01:17:029 (2) - the sliderend has a higher pitch note than the slider start, so why do you give the weaker note priority over the stronger note, clicking wise?


While modding this I noticed that you've overmapped some parts and undermapped others, I think for the interest of a good, accurate, fun map you should tone down the overmapped / overdone parts and buff the undermapped parts for a more even difficulty throughout the map. Can't we both agree on that?

It's a shame because I quite like this song but I don't feel it's represented well enough
Pata-Mon
不泰懂这帮人,不稿点是旧步舒服
虾蚪说巨话还被塌们拿趣帆亿,态可帕了,不过打典错别自不旧行了

我莺雨太岔旧步参与撕比了,给皇你们家游

突然觉得飞球摇曳百合没被搞真是幸运,这图的跳并不比那边过分
Nakano Itsuki
其實搖曳百合放的跳是合理的。。畢竟那首強度更高
我不是說這首不適合跳但是強度明顯差一大截啊。。不能比較
Doyak

Irreversible wrote:

we all know the reason yet no one wants to admit it
phaZ
throwing my two cents here for now (maybe ill mod it?)

apart from the screen jumps, i dont see anything wrong at all at Sonnyc's Diff. it very well meets my expectatios of an Expert-diff. if you just generally think about what difficulties in the game would look like, this would be a perfect example imo. i didnt even look at any other diff yet, but this diff itself is really good

now taeyang's extra - well the whole concept in that diff indeed seems a bit unnessecary i guess, but i can see where it comes from xD. there isnt much wrong technically
[]
btw fuck this anime /runs
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