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MY FIRST STORY - Smash Out!!

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Aia
hey something

SPOILER
2016-09-17 18:52 Aia: ACTION is editing [https://osu.ppy.sh/b/1021554 MY FIRST STORY - Smash Out!! [Extreme]]
2016-09-17 18:52 Aia: 00:00:705 (1) - ?
2016-09-17 18:54 FCL: what's wrong?
2016-09-17 18:54 Aia: It's not even near to being timed correctly
2016-09-17 18:54 Aia: And the offset of the map is also weird
2016-09-17 18:57 FCL: hm, no one said same before
2016-09-17 18:57 FCL: what about -10?
2016-09-17 18:57 FCL: seems the song started there
2016-09-17 18:58 FCL: or not
2016-09-17 18:59 Aia: -10 is much better than what you have now at least
2016-09-17 18:59 Aia: But the first note will still be off
2016-09-17 19:00 Aia: 01:26:541 (5,6,7) - I also don't see the point of doing this
2016-09-17 19:01 Aia: 02:38:848 (1,2,1) - Same here
2016-09-17 19:02 FCL: 01:26:551 (5,6) - sound not like as other drums
2016-09-17 19:02 FCL: same for 02:38:858 (1,2) -
2016-09-17 19:02 Aia: 01:26:771 (8) - Then why isn't this a part of the pattern aswell, with the slider?
2016-09-17 19:03 Aia: I don't hear it changing another time
2016-09-17 19:04 FCL: yes, maybe
2016-09-17 19:20 FCL: you can post log in the thread, cuz it was helpfull btw
2016-09-17 19:22 Aia: oh
2016-09-17 19:22 Aia: okay
Xilver15
m4m from your queue


[General]

Unsnapped note on Hoshi's diff at 01:57:628 (1) -

[Extreme]

00:08:551 (3,4) - ctrl g? would flow kinda nicely
00:18:243 (2) - same here, would be nice comparison with 00:18:551 (3,4) -
00:34:858 (2,3) - and here too?
00:51:628 (3) - try to move this a bit to the left to have equal spacing with 00:51:012 (1,2) - (2.61)
00:54:397 (2,3,4,5,6,7,1) - what exactly justifies this weird shape/spacing reduction? should just do equal spacing since the drums seem to be all the same
01:03:166 (6,7) - should just make this one a perfect triangle tbh, just looks ugly
01:07:628 (4,6) - try to tilt these sliders a bit, looks kinda weird when they're straight
01:10:705 (1) - SV increase maybe? vocals/beats get pretty intense here
01:13:166 (6) - could blanket this with 5
01:26:551 (5) - nc?
01:57:628 (1,2,1,2,1,2,1,2) - this really doesn't make any sense, pitch drops down at 01:57:935 - so these should be smaller
01:58:705 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1) - this plays pretty bad, like really bad. the angles are really big so it creates really iffy flow that would be easy to break on, i'd honestly remap this pattern and try to have smaller angles with your jumps to have better flow to them
02:05:012 - SV increase for emphasis maybe?
02:06:243 - I don't really think delaying the break makes much sense here, should just make it start immediately
02:24:551 (1) - try to complexify the shape so it'll be easier to recognize its a slow slider?

[Hoshi]

00:09:012 (4) - fix overlap
00:14:551 (3,4) - what's with the pause? could at least make 3 a slider or add another note at 00:14:705 -
00:20:858 (2,3) - i'd ctrl g 3 and then blanket that slider with 00:20:397 (1) - personally
00:25:935 (3) - this curve is so minor that there's really no point to use an anchor, just make it straight
00:35:781 (4) - try to stack this on top of 3 to make it more readable?
00:41:166 (1,2) - doesn't really make sense, should just use the same slider as 00:39:935 (1) - , this applies to all other instances where you used that pattern, like 00:46:089 (1,2) -
00:47:320 (1,2) - could try and blanket these
00:58:858 (3) - stack on 00:58:089 (2) - maybe?
00:59:781 (6) - nc?
01:02:243 (7) - nc?
01:40:397 (1,2) - should really make this closer to 2 to make it easier to switch between the slider and stream
01:48:397 (3,1) - move 1 down a bit, it creates a kinda ugly overlap with 3
01:57:166 (2,3) - ctrl g would have better flow imo
02:03:781 (1,3) - fix blanket?
02:05:935 (1,2) - RNC on 1 and NC 2?
02:16:705 (3,1) - fix blanket
02:29:628 (1) - ctrlg?
02:36:397 (4) - move it down a bit because it creates a bad overlap with 02:35:935 (2) -

[Extra]

00:23:935 (2) - nc?
00:30:705 (3,4) - this is pretty ugly honestly, i'd avoid the overlap on 1
00:39:012 (2,3,4,5,6) - suggest ctrl g and then rotating by -110, gives a nice emphasis by breaking flow
00:42:858 (2,3) - don't see why you couldn't just overlap with 00:42:089 (4) -
00:56:089 (1,2,3,4) - i'd avoid the overlap on 2 and 4 personally by spacing them away a little bit
01:10:705 (1) - ctrl g would be nice emphasis
01:43:474 (5,6,7) - a kinda looks like a triple honestly, and having them stacked like that takes a lot of emphasis away
01:48:858 (1) - a bit ugly imo, could turn the left red anchor white and move accordingly
02:06:243 (1) - i'd give this slider a more defining shape to show the slowdown
02:58:705 (2) - don't like how the sliderend ends on a tick personally, the 3rd note in a measure should be clickable
02:59:935 (2,3,4) - a bit personal but i'd nc all 3 of them


[Insane]

00:16:705 (1,2,3,4) - why is spacing larger here than all the other instances?
00:58:705 (2) - would make this 2 notes personally for better emphasis at 00:58:858 -
01:10:705 (1) - ctrl g for emphasis?
02:01:320 (3) - nc?
02:59:781 (1,2,3,4) - eh i'd make these have a bit of spacing, stacking them just seems kinda lazy/ takes away emphasis

[Hard]

00:11:166 (3) - i'd curve this a bit more personally http://puu.sh/rg92f/5b3201d58f.jpg
01:15:781 (5,6) - not sure how readable this is with the DS you used, maybe move further from 5?
01:24:397 (1) - curving the other way looks better imo http://puu.sh/rg99p/21abb10c89.jpg
01:32:935 (4) - double check this to make sure it's actually mapped to anything, i don't hear anything
02:06:243 (4) - nc?
02:54:243 (5) - ^

[Advanced]

01:34:243 (1,2) - was there supposed to be a blanket here? if so then fix it
01:53:935 (1,2) - same here, would make a nice blanket
02:06:243 (4) - nc?
02:49:320 (1,2) - same here, could arrange 2 to blanket 1

[Normal]

00:38:858 (3) - make this more symmetrical?



gl, thanks for agreeing to mod c:
Topic Starter
FCL

Xilver wrote:

m4m from your queue


[General]

Unsnapped note on Hoshi's diff at 01:57:628 (1) -

[Extreme]

00:08:551 (3,4) - ctrl g? would flow kinda nicely nah, i did these stacks intentionally, cuz 00:08:389 (2,3) - guitars sound same
00:18:243 (2) - same here, would be nice comparison with 00:18:551 (3,4) - y
00:34:858 (2,3) - and here too? nah, these notes are following to quit drums
00:51:628 (3) - try to move this a bit to the left to have equal spacing with 00:51:012 (1,2) - (2.61) y
00:54:397 (2,3,4,5,6,7,1) - what exactly justifies this weird shape/spacing reduction? should just do equal spacing since the drums seem to be all the same 00:54:543 (4,5) - sound not same, but I made some changes anyway
01:03:166 (6,7) - should just make this one a perfect triangle tbh, just looks ugly nice for me
01:07:628 (4,6) - try to tilt these sliders a bit, looks kinda weird when they're straight tried
01:10:705 (1) - SV increase maybe? vocals/beats get pretty intense here y
01:13:166 (6) - could blanket this with 5 there's no need to blanket, but i moved 6 farther a bit
01:26:551 (5) - nc? seems i never used nc when sv in streams were changed
01:57:628 (1,2,1,2,1,2,1,2) - this really doesn't make any sense, pitch drops down at 01:57:935 - so these should be smaller lol, yes
01:58:705 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1) - this plays pretty bad, like really bad. the angles are really big so it creates really iffy flow that would be easy to break on, i'd honestly remap this pattern and try to have smaller angles with your jumps to have better flow to them i tested this flow and it's playing fine in my opinion, anyway, there's need more opinions
02:05:012 - SV increase for emphasis maybe? has no sense there imo
02:06:243 - I don't really think delaying the break makes much sense here, should just make it start immediately i did delay cuz guitar sound, it has enough sense imo
02:24:551 (1) - try to complexify the shape so it'll be easier to recognize its a slow slider? but it's reading enoug good now

[Extra]

00:23:935 (2) - nc? y
00:30:705 (3,4) - this is pretty ugly honestly, i'd avoid the overlap on 1 y
00:39:012 (2,3,4,5,6) - suggest ctrl g and then rotating by -110, gives a nice emphasis by breaking flow nah
00:42:858 (2,3) - don't see why you couldn't just overlap with 00:42:089 (4) - the overlap doesn't look bad, and spacing emhasize
00:56:089 (1,2,3,4) - i'd avoid the overlap on 2 and 4 personally by spacing them away a little bit i remapped these circles to slider to fit with my patterning in the map
01:10:705 (1) - ctrl g would be nice emphasis i did similar before, and I did it here
01:43:474 (5,6,7) - a kinda looks like a triple honestly, and having them stacked like that takes a lot of emphasis away they are nice reading as 3 stacked notes
01:48:858 (1) - a bit ugly imo, could turn the left red anchor white and move accordingly tried to do it better
02:06:243 (1) - i'd give this slider a more defining shape to show the slowdown as in extreme
02:58:705 (2) - don't like how the sliderend ends on a tick personally, the 3rd note in a measure should be clickable don't want to make extra more harder
02:59:935 (2,3,4) - a bit personal but i'd nc all 3 of them you option would also work, but i prefer don't spam nc's


[Insane]

00:16:705 (1,2,3,4) - why is spacing larger here than all the other instances? guitar emphasize I guess
00:58:705 (2) - would make this 2 notes personally for better emphasis at 00:58:858 - y
01:10:705 (1) - ctrl g for emphasis? similar as in other diffs i guess
02:01:320 (3) - nc? y
02:59:781 (1,2,3,4) - eh i'd make these have a bit of spacing, stacking them just seems kinda lazy/ takes away emphasis they all sound same, so the stacking has sense

[Hard]

00:11:166 (3) - i'd curve this a bit more personally http://puu.sh/rg92f/5b3201d58f.jpg slayed's mapping style
01:15:781 (5,6) - not sure how readable this is with the DS you used, maybe move further from 5? y
01:24:397 (1) - curving the other way looks better imo http://puu.sh/rg99p/21abb10c89.jpg nah
01:32:935 (4) - double check this to make sure it's actually mapped to anything, i don't hear anything the guitar sound
02:06:243 (4) - nc? not so need there
02:54:243 (5) - ^ y

[Normal]

00:38:858 (3) - make this more symmetrical? a bit



gl, thanks for agreeing to mod c:
Thanks for modding
No_Gu
M4M from my queue

[Normal]
00:58:697 (3,1) - avoid overlapping?
fine diff

[Armerry's Advanced]
nice diff

[FCLayed's Hard]
00:39:466 (3,4,5) - this pattern with this high BPM is not comfortable in hard imo
00:47:158 (4) - make this spacing consistent or make the jump bigger?
00:59:312 (4,5) - this is so confusing that I don't think it's good in hard
01:16:389 (6) - ^ or add nc
01:20:389 (3,4) - mistake?
02:57:312 (3,4) - though you've used this pattern for many times but I think better not to put such confusing patterns in the end which may annoy some players,but not a big deal
02:59:773 (1) - the end is a strong beat that has a different position from other 3 beats,better to make a little jump to stress it

[Insane]
00:39:773 (5,6,1) - better to make them more visible
00:40:697 (3,4) - bad flow,ctrl+g 4 ?if you do so,change next slider curved down
02:59:773 (1,2,3,4) - same as hard

[Extra]
00:23:620 (1) - why NC?
00:47:312 (1) - sth like this for better flow? https://osu.ppy.sh/ss/6138704
00:56:081 (1,2,3,4) - why not make a square?
00:58:543 (1,2,3,4,5) - aa not a good star in shape
02:59:773 (1,2,3,4) - same as hard

[Hoshi's ExPeRT!!]
fine

[Extreme]
01:03:004 (5,6,7,1,2,3) - i'm quite confused about this
02:36:389 (4,5) - personally thnk ctrl+g 4 and 5 will get better flow

nice mapset,can't find too many problems, a star for you
Yoshikawa Hoshi

FCL wrote:

I don't like in Hoshi's diff, he had made me
Topic Starter
FCL

Yoshikawa Hoshi wrote:

FCL wrote:

I don't like in Hoshi's diff, he had made me
Topic Starter
FCL

No_Gu wrote:

M4M from my queue

[Normal]
00:58:697 (3,1) - avoid overlapping? y
fine diff


[FCLayed's Hard]
00:39:466 (3,4,5) - this pattern with this high BPM is not comfortable in hard imo hmm, not sure, but will see more about that
00:47:158 (4) - make this spacing consistent or make the jump bigger? did bigger a bit
00:59:312 (4,5) - this is so confusing that I don't think it's good in hard y
01:16:389 (6) - ^ or add nc y
01:20:389 (3,4) - mistake? seems yes
02:57:312 (3,4) - though you've used this pattern for many times but I think better not to put such confusing patterns in the end which may annoy some players,but not a big deal same as 1st point, probably this patterns is kinda hard for reading, will listen more opinions
02:59:773 (1) - the end is a strong beat that has a different position from other 3 beats,better to make a little jump to stress it

[Insane]
00:39:773 (5,6,1) - better to make them more visible y
00:40:697 (3,4) - bad flow,ctrl+g 4 ?if you do so,change next slider curved down y
02:59:773 (1,2,3,4) - same as hard

[Extra]
00:23:620 (1) - why NC? sounds different unlike 00:23:312 (4) -
00:47:312 (1) - sth like this for better flow? https://osu.ppy.sh/ss/6138704 nah
00:56:081 (1,2,3,4) - why not make a square? moved a bit up, now it looks like a rhombus lol
00:58:543 (1,2,3,4,5) - aa not a good star in shape tried to fix, but i am to laze to change it by ctrl+shitf+d
02:59:773 (1,2,3,4) - same as hard well, there're beats without instrumentals, only strong guitar, so low spacing has sense

[Extreme]
01:03:004 (5,6,7,1,2,3) - i'm quite confused about this well, i stacked 01:03:158 (6,7) - , should be better
02:36:389 (4,5) - personally thnk ctrl+g 4 and 5 will get better flow the flow is fine for me

nice mapset,can't find too many problems, a star for you
Thanks for the mod and star!
and sorry for the late reply
hehe
general
no tokyo ghoul
widescreen sb
pushing preview point 1/4 tick back sounds better

extreme
00:05:937 (2) - 2 circles to fit melody, like 00:08:399 (2,3) -
00:06:860 (1,2,3,4) - doesn't feel like its very strong compared to 00:06:860 (1,2,3,4) - , in fact it feels easier, the same at best. it should be harder, the pitch peaks here.
00:08:399 (2,3) - slider to fit melody, like 00:06:245 (3) -
00:10:014 - could add a note, and probably NC this stream like the outro.
00:21:322 (4) - 2 circles, following previosu rhythm pattern 00:16:399 (4,5) -
00:28:245 (3,4,5) - i don't think focusing percussion is good, when you've clearly made the swtich to vocals, like 00:25:783 (3,4,5) - 00:30:706 (4,5) -
00:35:783 (4,1) - swapping NC helps readability, got confused here
00:38:860 (1,2,3) - movement from 1 - 2 - 3 destroys all the momentum from the jumps without a direction change, people might notelock on this by skipping too far forward. something like this would be a little more comfortable: http://i.imgur.com/Pje1h1V.png
00:39:322 (6) - i'd NC on this, for the vocals.
00:41:168 (1,2) - 00:39:937 (1,2) - could use some consistency between 3/4 slider and circle, it looks very random. at this spacing level stacking them looks pretty movement killing as well
00:56:091 (1,2,1,2) - changing these to 2 1/2 sliders would help give a better buildup to the actual highlight of the kiai, right not its pretty straining and similar in difficulty.
00:59:014 (4) - thought this was 3/4 spaced, maybe just try ncing 00:58:860 (3) - for simplicity, and stacking 00:59:014 (4,5) -
01:01:322 (5,6,7) - 1/4 slider should DEFINITELY be on 5, first stream starts on a snare, so naturally, second stream should start on a snare to be intuitive. http://i.imgur.com/LgN1Xys.png plus, with each stream split up, you can give more distinction to the final stream, which sounds much more intense.
01:01:937 (1,2,3,4,1) - speaking of which this plays pretty much the same as the other streams, the whole difficulty could use larger stream spacing in general just for a better balance in jump and stream spacing
01:06:860 (2,3) - slider sounds better here, it suits the vocals better even though it might 'break' consistency
01:09:168 (1,2,1,2,3,4,5,1) - there's zero emphasis on these compared to the previous section, they play exactly the same, no spacing increase or visual distinction or any sort of contrast. doesn't really reflect the song that well, it's pretty intesne screamo here. i'd suggest just increasing SV and spacing overall
01:14:553 (1,2) - 1/2 slider instead? 3 circles is a huge change in intensity from 01:12:091 (1) -
01:17:476 (3,4,5,6,1,2) - soudns really off here, try this instead http://i.imgur.com/vLNC9yy.png, downebat cna be skipped cuz there isn' really anything on it.
01:23:168 (1,2,3,4,5,6) - sounds a lot like you're following percussion, vocals and guitar here. try to pick one, guitar: http://i.imgur.com/T1wEuyw.png , drum: http://i.imgur.com/YjabnBD.png , vocal: http://i.imgur.com/Ndl8gwk.png . i think vocals suit the best, the downebat skipping with the loud vocal doesn't soudnd very good and might confuse player to hit the green 1 early
01:31:168 (2,3) - these don't have to be stacked, guitars are melodic here
01:32:937 (5) - i don't hear much here, its a guitar triple? pretty inaudible anyway
01:40:399 (1,2,3,4) - 5 note stram here
01:42:399 - guitar peaks here but you leave in it a sliderend in favour of percussion aftwards, i think the melody is more important than the percussion here. http://i.imgur.com/zvizu3E.png
01:43:014 (2) - here too, 1/2 slider placement in rhythm feels weird
01:51:476 (1,2,3,4) - these don't represent the 3/2 rhythm group of the guitar melody, swapping 3 and 4 would work better, as a repeat of 1 and 2. http://i.imgur.com/oknOUlS.png
01:53:937 (1,2,3,4,5,6) - guitar melody here sounds like its grouped as http://i.imgur.com/f3zosId.png , downbeat is just percussion i think so you can leave it on a sliderend to bring more focus on guitar
01:56:399 (1,2,1,2,1,2) - these feel out of place, having a proper buildup that's similar to each other woudl be more suitable. right now they feel too distinct, which weakens the 'main jumps' of 01:57:630 - onwards, by making it start at t he middle of a measure instead 01:57:014 - i would suggest removing the NC on 01:57:630 (1) - and having a more 'circular' flow jump pattern, so that it gives more impact to the 1-2 jumps afterwards.
02:00:706 (1,2,3,4) - this really killed any momentum of the climax, the spacing should be t he greatest but it dropped here lol, assumign you're mapping to guitar
02:02:399 (5) - redtick slider sounds random,
nice break
02:27:014 (1,1) - pretty shit to play tbh, i'd cut the slider to give a 1/2 or 1/1 break at least, its jarring to have a stream so quickly, could change to 1/4 sliders or repeats
02:39:014 (1) - dont think an NC is needed here
02:43:476 (2,3) - 1/2 slider
02:45:476 (1) - not a fan of the sudden increase in short 2 note stream NC groups, they seem out of place and frankly they don't provide much in terms of gameplay
02:46:860 (1,2,1,2) - same as before, 1/2 sliders here
02:48:091 (1,2) - then changing this to 1 - 2 jumps would be more appropriate
02:49:322 (1,2,1) - second nc isn't really necessaary, its red tick and i don't hear anything distinct to justify this spacing change and NC
02:50:553 - same as itnro
02:59:014 (1,2) - swap nc and adjust patterning, music isn't grouped in 3/2 here

slayed expert
00:09:630 (2) - could extend to a 3/4, or change to 2 circle to create some distinction since this sound isnt similar to the previous one atall
00:14:937 (5) - no sound here
00:15:476 - this whole section feels so odd, because you're following neither drums nor vocals. these long sldiers ignore important durm beats 00:16:091 (3) - , while most of the 1/2 sliders don't start on the same tick as the vocals.
00:17:937 (1,2,3,4) - for example, this should look like http://i.imgur.com/bc6G2jk.png , same for the next section as well.
00:25:783 (2,3,4) - like before, etc.
00:29:476 (2,3) - like before, http://i.imgur.com/hnDRpVD.png
00:30:245 (1,2,3) - http://i.imgur.com/ylVPOcT.png i think you get the point, in no way can i see the current one making sense, because theres a some switching inbetween vocal and drum focus and it doesnt have any obvious consistency to it. it doesn't really reflect the song well, even though it might 'play well'
00:39:322 (6) - could NC this instead of 00:39:783 (1) - , 2 ntoe NC groups are really weird to see
00:41:168 (1,2) - follow 00:39:937 (1,2) - , they're pretty much the same
00:41:783 (3,5) - overlap here is little tilting
00:49:168 (3) - delete? semes like you like 1/1 pauses so this could be a godo spot
00:49:399 (5) - delet eas well, no sound here
00:50:091 (2) - the sound is on the white tick, both vocal and percussion
01:01:476 (5) - since the drum roll starts with a snare and its on a 1/4 slider, the snare at this timing should have emphasis as well, best if its on a 1/4 slider too.
01:16:783 - coudl merge everythign togethr into a stream by adding a circle here
01:28:553 (2,3) - swapping these in rhythm would suit the guittar better, http://i.imgur.com/k706d7U.png
01:28:091 - for this section, you can try mapping to the guitar and drums that has a really distinct pattern, it goes like http://i.imgur.com/KIR0gVH.png (starts from far left), right now the rhythm nor patterns follow the 'repetitive' structure of this meldoy
01:33:322 (2,3) - sounds better like http://i.imgur.com/AMuX4E2.png , fits btoh vocal and drums
01:45:168 (7) - really weak note but it has a the highest strain to hit, consider chaning 01:45:014 (6) - to a 1/2 slider, since its the highest pitch and should have some contrast to the circles
01:50:860 (6,7,8,1,2,3,4) - these sounds are all similar, so chaning this 01:50:860 (6) - to 2 circles and merging it into to stream, and then NCing it would feel better as the NC would seperate the different drum types during this stream
02:00:091 (1,2,3,4) - 3/2 guitar grouping still continues, so NCs should reflect that http://i.imgur.com/caXdk3S.png you can deny thee second one but the first one should be switched
02:30:707 (1) - having this be a held sldier is really odd, as the music totally stops
02:38:783 - 02:39:091 - the whole stream is connected, there are audible sounds there. if you don't feel like combining them a better alternative qwould be having the triples end on white ticks isnteads, they're much more comfortable and less confusing this way.
02:39:476 (1) - this destroyed all the momentum from the previous stream, plus it repeats for 3/2, but there isnt anything special about the sound on 02:39:937 (2) - , i'd say shorten the repeat by 2 repeats, or straight up use 1/4 sliders instead.
02:40:399 (1) - a sound like this is much more suitable for a 1/4 since the music actually calms down here
02:54:860 - cosnistency with 00:09:937 -

extra
00:04:383 - its weird that on the extreme you have 1/1, but here you chose 1/2 sldiers. tbh 1/1 circles are more appropriate for this short sound
00:06:553 (4) - i thought this 1 odd slider was a cool pattern choice, but you don't do this anywhere else in the intro or outro like 00:09:015 (4) - , so i'd say fix it
00:09:630 (3) - 1/2 slider, cuz sound on 4 is faint
00:34:245 (3,4,5) - movement here kinda sucks
00:59:322 (5,1) - similar to extreme, could swap nc to improve readability
01:01:321 (1) - a distance increase so minor that you have to use an NC to mark it isn't really ideal, it doesnt play too well either, try changing the direction of the stream instead
02:03:399 (5,6) - wtacking this looks and feels better at this calm potion
02:29:630 (1) - its so annoying to have to keep spinning even when the next note already appears, i'd really suggest giving a 1/1 break, even if its not a low diff it doesnt' really make sense to do this

insane
00:32:245 (4,5) - swap in rhythm
01:58:860 (1,1,1) - this doesn't fit the intensity at all, its basically 3/2 clicks. why not circle + 1/2 sldier, that would fit much better and keep the intensity without being too hard. right now its such a steep drop from extra which uses circles only
02:32:860 (4,5) - ctrl g? more emphasis on downbeat

hard
00:14:553 (3) - i don't think you should have this extended, hard players may have problems with their fingers tripping up like this
00:39:476 (3,4,5) - should swap these around, triple into repeat, right now its gonna be very confusing to read
01:15:783 (5,1,2) - what's with the pause adn weird NCing here, you could just add a note and drop the nc, i don't think anything in the music calls for a stop liek this, especially after a slider whih hasnt been done before
01:26:553 (4,5,6) - try to avoid triples ending on red ticks, they aren't intuitive. 'natural' triples end on the white ticks
01:34:091 (3) - using 2 different spacing for the same reason might just be too difficult here, maybe just go alogn with regular large spacing here for 1/1
02:57:937 (1) - aesthetics wise this looks so out of place, first time its done and its not on a distinct sound on anything, id say use a simpler slider instead

other 2 are fine
Topic Starter
FCL

handsome wrote:

general
no tokyo ghoul xd
widescreen sb y
pushing preview point 1/4 tick back sounds better yes

extreme
00:05:937 (2) - 2 circles to fit melody, like 00:08:399 (2,3) - y
00:06:860 (1,2,3,4) - doesn't feel like its very strong compared to 00:06:860 (1,2,3,4) - , in fact it feels easier, the same at best. it should be harder, the pitch peaks here. y
00:08:399 (2,3) - slider to fit melody, like 00:06:245 (3) - y
00:10:014 - could add a note, and probably NC this stream like the outro. lol, it sounds like 1/8 sound, but adding a note could have sence, so I added anyways
00:21:322 (4) - 2 circles, following previosu rhythm pattern 00:16:399 (4,5) - right
00:28:245 (3,4,5) - i don't think focusing percussion is good, when you've clearly made the swtich to vocals, like 00:25:783 (3,4,5) - 00:30:706 (4,5) -
00:35:783 (4,1) - swapping NC helps readability, got confused here
00:38:860 (1,2,3) - movement from 1 - 2 - 3 destroys all the momentum from the jumps without a direction change, people might notelock on this by skipping too far forward. something like this would be a little more comfortable: http://i.imgur.com/Pje1h1V.png
00:39:322 (6) - i'd NC on this, for the vocals. i prefer follow to instrumentals here
00:41:168 (1,2) - 00:39:937 (1,2) - could use some consistency between 3/4 slider and circle, it looks very random. at this spacing level stacking them looks pretty movement killing as well
00:56:091 (1,2,1,2) - changing these to 2 1/2 sliders would help give a better buildup to the actual highlight of the kiai, right not its pretty straining and similar in difficulty. yes probably, will listen more
00:59:014 (4) - thought this was 3/4 spaced, maybe just try ncing 00:58:860 (3) - for simplicity, and stacking 00:59:014 (4,5) - did this pattern intentionally, for make a pentagon jump with 1/1 gap, it is creating really good effect
01:01:322 (5,6,7) - 1/4 slider should DEFINITELY be on 5, first stream starts on a snare, so naturally, second stream should start on a snare to be intuitive. http://i.imgur.com/LgN1Xys.png plus, with each stream split up, you can give more distinction to the final stream, which sounds much more intense.
01:01:937 (1,2,3,4,1) - speaking of which this plays pretty much the same as the other streams, the whole difficulty could use larger stream spacing in general just for a better balance in jump and stream spacing
01:06:860 (2,3) - slider sounds better here, it suits the vocals better even though it might 'break' consistency
01:09:168 (1,2,1,2,3,4,5,1) - there's zero emphasis on these compared to the previous section, they play exactly the same, no spacing increase or visual distinction or any sort of contrast. doesn't really reflect the song that well, it's pretty intesne screamo here. i'd suggest just increasing SV and spacing overall
01:14:553 (1,2) - 1/2 slider instead? 3 circles is a huge change in intensity from 01:12:091 (1) - emphasize on bass guitar I guess, it sounds not similar as before
01:17:476 (3,4,5,6,1,2) - soudns really off here, try this instead http://i.imgur.com/vLNC9yy.png, downebat cna be skipped cuz there isn' really anything on it. nah, i used similar rhtyhm before, did emphasize on guitar and it works imo
01:23:168 (1,2,3,4,5,6) - sounds a lot like you're following percussion, vocals and guitar here. try to pick one, guitar: http://i.imgur.com/T1wEuyw.png , drum: http://i.imgur.com/YjabnBD.png , vocal: http://i.imgur.com/Ndl8gwk.png . i think vocals suit the best, the downebat skipping with the loud vocal doesn't soudnd very good and might confuse player to hit the green 1 early did in my own way
01:31:168 (2,3) - these don't have to be stacked, guitars are melodic here
01:32:937 (5) - i don't hear much here, its a guitar triple? pretty inaudible anyway changed to 1/4 kick
01:40:399 (1,2,3,4) - 5 note stram here
01:42:399 - guitar peaks here but you leave in it a sliderend in favour of percussion aftwards, i think the melody is more important than the percussion here. http://i.imgur.com/zvizu3E.png not peak imo, but did smth in my way
01:43:014 (2) - here too, 1/2 slider placement in rhythm feels weird
01:51:476 (1,2,3,4) - these don't represent the 3/2 rhythm group of the guitar melody, swapping 3 and 4 would work better, as a repeat of 1 and 2. http://i.imgur.com/oknOUlS.png
01:53:937 (1,2,3,4,5,6) - guitar melody here sounds like its grouped as http://i.imgur.com/f3zosId.png , downbeat is just percussion i think so you can leave it on a sliderend to bring more focus on guitar
01:56:399 (1,2,1,2,1,2) - these feel out of place, having a proper buildup that's similar to each other woudl be more suitable. right now they feel too distinct, which weakens the 'main jumps' of 01:57:630 - onwards, by making it start at t he middle of a measure instead 01:57:014 - i would suggest removing the NC on 01:57:630 (1) - and having a more 'circular' flow jump pattern, so that it gives more impact to the 1-2 jumps afterwards.
02:00:706 (1,2,3,4) - this really killed any momentum of the climax, the spacing should be t he greatest but it dropped here lol, assumign you're mapping to guitar
02:02:399 (5) - redtick slider sounds random, not a random, did more emphasize to instrumentals
nice break i love snapping
02:27:014 (1,1) - pretty shit to play tbh, i'd cut the slider to give a 1/2 or 1/1 break at least, its jarring to have a stream so quickly, could change to 1/4 sliders or repeats
02:39:014 (1) - dont think an NC is needed here
02:43:476 (2,3) - 1/2 slider
02:45:476 (1) - not a fan of the sudden increase in short 2 note stream NC groups, they seem out of place and frankly they don't provide much in terms of gameplay yes, but spacing sill fit with instrumentals
02:46:860 (1,2,1,2) - same as before, 1/2 sliders here
02:48:091 (1,2) - then changing this to 1 - 2 jumps would be more appropriate
02:49:322 (1,2,1) - second nc isn't really necessaary, its red tick and i don't hear anything distinct to justify this spacing change and NC
02:50:553 - same as itnro
02:59:014 (1,2) - swap nc and adjust patterning, music isn't grouped in 3/2 here

extra
00:04:383 - its weird that on the extreme you have 1/1, but here you chose 1/2 sldiers. tbh 1/1 circles are more appropriate for this short sound 1/2 fist as well, cuz guitar, and i am finding other ways form mapping in other diffs
00:06:553 (4) - i thought this 1 odd slider was a cool pattern choice, but you don't do this anywhere else in the intro or outro like 00:09:015 (4) - , so i'd say fix it
00:09:630 (3) - 1/2 slider, cuz sound on 4 is faint
00:34:245 (3,4,5) - movement here kinda sucks
00:59:322 (5,1) - similar to extreme, could swap nc to improve readability
01:01:321 (1) - a distance increase so minor that you have to use an NC to mark it isn't really ideal, it doesnt play too well either, try changing the direction of the stream instead
02:03:399 (5,6) - wtacking this looks and feels better at this calm potion did less spacing only, thinking that with space polarity will be reading better
02:29:630 (1) - its so annoying to have to keep spinning even when the next note already appears, i'd really suggest giving a 1/1 break, even if its not a low diff it doesnt' really make sense to do this

insane
00:32:245 (4,5) - swap in rhythm
01:58:860 (1,1,1) - this doesn't fit the intensity at all, its basically 3/2 clicks. why not circle + 1/2 sldier, that would fit much better and keep the intensity without being too hard. right now its such a steep drop from extra which uses circles only
02:32:860 (4,5) - ctrl g? more emphasis on downbeat

hard
00:14:553 (3) - i don't think you should have this extended, hard players may have problems with their fingers tripping up like this
00:39:476 (3,4,5) - should swap these around, triple into repeat, right now its gonna be very confusing to read
01:15:783 (5,1,2) - what's with the pause adn weird NCing here, you could just add a note and drop the nc, i don't think anything in the music calls for a stop liek this, especially after a slider whih hasnt been done before
01:26:553 (4,5,6) - try to avoid triples ending on red ticks, they aren't intuitive. 'natural' triples end on the white ticks
01:34:091 (3) - using 2 different spacing for the same reason might just be too difficult here, maybe just go alogn with regular large spacing here for 1/1
02:57:937 (1) - aesthetics wise this looks so out of place, first time its done and its not on a distinct sound on anything, id say use a simpler slider instead

other 2 are fine
no comment means fixed
thanks master
Iceskulls
[normal]
  1. 00:26:091 - 00:28:553 - 00:31:014 - 00:31:783 - all the whistle here appear to be on slider tail and it make the rhythm play a bit weird imo due to that it not the eat you want to emphasis in the rhythm here but well it just there being a hitsound and can distract player to make them confuse so would be better to delete them
  2. 00:35:937 (2) - try this rhythm ? i think it make better transition with (1) and (3) here
  3. 01:03:937 - i assume you are following the vocal cus 01:02:707 (2) - 01:03:476 (4) - clearly make it like you follow the vocal so here i think it pretty weird that you follow the vocal here but you ignore this vocal here 01:03:937 - and that make the rhythm plays weird and awkward so it would be better to add a note there imo
  4. 01:07:937 - 01:05:476 - similiar to what i said above , i think make them a 1/2 would be better tho
[armerry]
  1. 00:13:783 (4) - why is the rhythm here is different from 00:06:245 (4,5,6) - 00:08:707 (3,4,5) - 00:11:168 (3,4,5) - suddenly
  2. 01:31:783 - from this part the spacing just suddenly mess up and make the pattern cramp up which is not good imo , might as well increase base spacing here a bit to make it consistent with when the sv is 1.0x
  3. 02:16:091 - uhh same like above
[fclayed]
  1. 02:25:014 (2) - nc for antijumps here ?
  2. 00:33:630 (4) - finish ? so it will consistent with 00:33:014 (2) -
[insane]
  1. 00:00:691 - the way you do the spacing in the beginner is pretty looks like an extraish diff which require high reading skill , with the higher diff there i don't think player would expect pattern to be so hard to read at the insane like this , consider the pattern here a bit i think it would be better to just make it easier to read
  2. 00:53:783 (3,4) - shouldn't this have higher spacing than 00:53:630 (2,3) - ? cus intentsity is higher
[extra]
  1. 00:17:014 (2,3) - a high spacing one for the low emphasized beat at (3) , would be better if you to make spacing 00:17:168 (3,4) - bigger instead , try move (3) to around x92 y148
  2. 00:19:014 (4,1) - why the only sudden low spacing on the kick here ? imo this should have higher spacing for better flow ,try move (1) to x176 y172
  3. 00:34:553 (5,1,2) - flow is a bit awkward since you have to move cursor up for (5) to (1) then move up again for (1) to (2) , try to ctrl+g 00:34:707 (1,2) - i think that make the flow a bit better
  4. 00:39:399 - why no note here to make the stream continue ?
  5. 00:59:014 (4,5) - was a bit confuse at first since it looks really like the previous 1/2 spacing , would be better to make them a bit different from the 1/2 spacing , yo can nc to indicate spacing change tho or increase the spacing
  6. 01:11:168 (2,3,1) - why suddenly increase 1/4 spacing when the beat there is like the same as the other 1/4 also that make it inconsistent with the previous 1/4 you did and make it feel not right imo
  7. 01:21:168 (1,3) - ctrl+g for better flow here 01:20:860 (5,6,1,2,3) - ?
  8. 01:23:630 (3) - nc for antijumps ?
  9. 01:58:553 (4,5,1) - 02:57:630 (6,7,1) - same as 01:11:168 (2,3,1) -
[slayed]
  1. 00:38:707 (4) - current position kinda make the jumps structure here a bit off , try to move x204 y316 , it think that would make structure a bit more solid here
  2. 00:41:014 (4,1) - would be nice to give more spacing here for better impact at (1) , try move (1) to around x240 y224
  3. 00:46:399 (2,3) - too much spacing for (3) which is the not emphasized beat there , i think moving (3) to around x256 y88 would be enough now
[extreme]
  1. 00:02:383 (4,5) - why not keep the structure from 00:01:921 (1,2,3,4) - here by moving (5) to around x176 y96 , i think that would improve playability
  2. 00:15:014 (2,3,4,5,6,7) - the way you make straight stream here would break the circular flow that you try to create here 00:14:706 (4,1) - and make the flow not smooth imo so it would be better to make the stream a bit more cruve so it make flow there good with the (4)(1) one
  3. 00:17:630 (4,5) - 00:22:553 (4,5) - why not make it consistent with stack 00:16:399 (4,5) - , the instrument play kinda same tho
  4. 02:26:706 (4) - nc for sv change ?
  5. 02:38:553 (2,3,4,5,1,2,3,4,5,6,1,2,3) - idk why so much change in spacing during the stream here but that's make thing kinda off but maye that just me idk i think stream combo with 1/4 work better that lowering the stream spacing here
  6. 02:58:706 (2,3) - the sudden low in spacing there is really make flow a bit awkward , try moving (3) to around x164 y272 would make the flow there a bit better cus better momentum
  7. 02:59:476 (1,2) - and too much high spacing imo (2) isn't emphasized much so try lower spacing a bit
good luck
Topic Starter
FCL

CelsiusLK wrote:

[normal]
00:26:091 - 00:28:553 - 00:31:014 - 00:31:783 - all the whistle here appear to be on slider tail and it make the rhythm play a bit weird imo due to that it not the eat you want to emphasis in the rhythm here but well it just there being a hitsound and can distract player to make them confuse so would be better to delete them a
00:35:937 (2) - try this rhythm ? i think it make better transition with (1) and (3) here
collapsed text a
01:03:937 - i assume you are following the vocal cus 01:02:707 (2) - 01:03:476 (4) - clearly make it like you follow the vocal so here i think it pretty weird that you follow the vocal here but you ignore this vocal here 01:03:937 - and that make the rhythm plays weird and awkward so it would be better to add a note there imo a
01:07:937 - 01:05:476 - similiar to what i said above , i think make them a 1/2 would be better tho a

[armerry]
00:13:783 (4) - why is the rhythm here is different from 00:06:245 (4,5,6) - 00:08:707 (3,4,5) - 00:11:168 (3,4,5) - suddenly
01:31:783 - from this part the spacing just suddenly mess up and make the pattern cramp up which is not good imo , might as well increase base spacing here a bit to make it consistent with when the sv is 1.0x
02:16:091 - uhh same like above zzzz

[fclayed]
02:25:014 (2) - nc for antijumps here ? no need imo
00:33:630 (4) - finish ? so it will consistent with 00:33:014 (2) - y

[insane]
00:00:691 - the way you do the spacing in the beginner is pretty looks like an extraish diff which require high reading skill , with the higher diff there i don't think player would expect pattern to be so hard to read at the insane like this , consider the pattern here a bit i think it would be better to just make it easier to read lo, i don't think so, isane player can read low spacing, at least like i did here
00:53:783 (3,4) - shouldn't this have higher spacing than 00:53:630 (2,3) - ? cus intentsity is higher t

[extra]
00:17:014 (2,3) - a high spacing one for the low emphasized beat at (3) , would be better if you to make spacing 00:17:168 (3,4) - bigger instead , try move (3) to around x92 y148 did almost this
00:19:014 (4,1) - why the only sudden low spacing on the kick here ? imo this should have higher spacing for better flow ,try move (1) to x176 y172 y
00:34:553 (5,1,2) - flow is a bit awkward since you have to move cursor up for (5) to (1) then move up again for (1) to (2) , try to ctrl+g 00:34:707 (1,2) - i think that make the flow a bit better y
00:39:399 - why no note here to make the stream continue ? 00:39:392 sounds quiter than other drums, so i undermapped it
00:59:014 (4,5) - was a bit confuse at first since it looks really like the previous 1/2 spacing , would be better to make them a bit different from the 1/2 spacing , yo can nc to indicate spacing change tho or increase the spacing nc
01:11:168 (2,3,1) - why suddenly increase 1/4 spacing when the beat there is like the same as the other 1/4 also that make it inconsistent with the previous 1/4 you did and make it feel not right imo it good fits with main intensity of the song
01:21:168 (1,3) - ctrl+g for better flow here 01:20:860 (5,6,1,2,3) - ? agreed
01:23:630 (3) - nc for antijumps ? a
01:58:553 (4,5,1) - 02:57:630 (6,7,1) - same as 01:11:168 (2,3,1) - these too


[extreme]
00:02:383 (4,5) - why not keep the structure from 00:01:921 (1,2,3,4) - here by moving (5) to around x176 y96 , i think that would improve playability nah, i like my structure more
00:15:014 (2,3,4,5,6,7) - the way you make straight stream here would break the circular flow that you try to create here 00:14:706 (4,1) - and make the flow not smooth imo so it would be better to make the stream a bit more cruve so it make flow there good with the (4)(1) one changed the flow in my way, but no change stream shape
00:17:630 (4,5) - 00:22:553 (4,5) - why not make it consistent with stack 00:16:399 (4,5) - , the instrument play kinda same tho these circles are consistence anyway, I don't want to keep one spacing all time
02:26:706 (4) - nc for sv change ? it reads fine even without nc
02:38:553 (2,3,4,5,1,2,3,4,5,6,1,2,3) - idk why so much change in spacing during the stream here but that's make thing kinda off but maye that just me idk i think stream combo with 1/4 work better that lowering the stream spacing here different drums because, I don't like to make streams with constant spacing, it kinda boring for the mapping side
02:58:706 (2,3) - the sudden low in spacing there is really make flow a bit awkward , try moving (3) to around x164 y272 would make the flow there a bit better cus better momentum still keep now
02:59:476 (1,2) - and too much high spacing imo (2) isn't emphasized much so try lower spacing a bit true

good luck
Monstrata
Extreme

00:34:700 (1,2,3) - Use a 1/2 slider and circle here instead, since there isn't as much drum support, especially for 2.
00:44:700 (5,1) - Lacks emphasis.
01:42:238 (4,5) - These really shouldn't be stacked. 5 is a really different pitch and sound from 4.
01:43:469 (4,5) - Here i can understand since theyre the same pitch and same drum though,.
02:27:007 (1) - Maybe its just me, but i think bumps and red-nodes just don't go well with really slow sliders. You end up going ?__? why are there bumps and slider movements here. Slider designs like this largely go unnoticed when its fast, since players can cut corners, but on slow sliders they're actually following the path.
02:39:623 (1,2,3,4,5,6,7,8,9,10) - This stream just looks really sloppily done xP.

Slayed's Expert

What's with the background? It feels so irrelevant to the song here...
00:08:084 (1,4) - stacks.
00:14:700 - Put a circle here. Why is this empty o.o
00:49:161 - Same. Fill these out and avoid these 1/1 gaps please xP. Use a slider-end if you have to.
00:59:315 (2) - Using two circles is better here. Make 00:59:469 - clickable too and just do a 5 note stream. slider into stream feels really odd here.
01:11:546 - What's with the break
02:39:469 (1) - This is so awkward xP. Simplify this to two repeats instead of 4... Begin the stream on the white tick at 02:39:776 - . people don't expect repeats like this so last more than a beat,

Extra

Ctrl+G would be pretty cool.
00:57:238 (5) - I don't think spacing them out like this is necessary :P. The 1/4's here aren't that exceptional imo
01:12:853 (1,2,4) - Pretty cool, but rotate them a bit more so the heads are more visible. On the default skin, the numbers are completely covered. making them slightly visible would improve readability a lot.
02:05:007 (1,2,3,1,2,3) - The spacing is quite uneven which is really uncomfortable when you're using wide angles.
02:18:546 (1,2,3,4) - It's really hard to tell where the head and tail are because both are overlapped. Make either the tail visible, or the head.
02:22:238 (1,2,3,4) - Same here. Just space them all like 2>3 and this pattern is good.
02:23:469 (1,2) - ^
02:24:084 (3) - Makes it really confusing whether this is a circle or slider xP.
02:29:853 (4,3) - Use a different angle for the linear slider. This overlap just doesn't look good due to how the circles end up overlapping.
02:48:007 (5) - Same as earlier about the 1/4 being unnecessarily spaced.

Insane

00:23:161 (2) - I would use a circle > 1/2 slider rhythm instead of a 1/2 repeat.

Hard


00:32:700 (1,2,3,4,1) - This spacing is so confusing xP. Stack them so they aren't confused for 1/2 rhythms. Not really sure why 00:32:700 (1,2) - needs the spacing anyways. It sounds like any other drum sound.
01:06:392 (3,4) - Avoid the overlap.

Ehh, Not really a fan of the low-spacing being used for 1/1 gaps, instead of stacks.

[]

Lower diffs look fine. Not sure what I feel about the Hard yet. ehh... I'll check your response and see how things go i guess.
Topic Starter
FCL

Monstrata wrote:

Extreme

00:34:700 (1,2,3) - Use a 1/2 slider and circle here instead, since there isn't as much drum support, especially for 2. ok
00:44:700 (5,1) - Lacks emphasis.ok
01:42:238 (4,5) - These really shouldn't be stacked. 5 is a really different pitch and sound from 4. well
01:43:469 (4,5) - Here i can understand since theyre the same pitch and same drum though,.
02:27:007 (1) - Maybe its just me, but i think bumps and red-nodes just don't go well with really slow sliders. You end up going ?__? why are there bumps and slider movements here. Slider designs like this largely go unnoticed when its fast, since players can cut corners, but on slow sliders they're actually following the path. it's actuallly doing nothing exept aesthetick thing. it's not a big deal, so fixed
02:39:623 (1,2,3,4,5,6,7,8,9,10) - This stream just looks really sloppily done xP. i agree with first 5 notes


Extra

Ctrl+G would be pretty cool. сool for what?
00:57:238 (5) - I don't think spacing them out like this is necessary :P. The 1/4's here aren't that exceptional imo to be honest the whole diff has similar stuff like spaced 1/4 notes. Here i did it since I feel really big intensity in this section
01:12:853 (1,2,4) - Pretty cool, but rotate them a bit more so the heads are more visible. On the default skin, the numbers are completely covered. making them slightly visible would improve readability a lot. fixed
02:05:007 (1,2,3,1,2,3) - The spacing is quite uneven which is really uncomfortable when you're using wide angles. did more sharply
02:18:546 (1,2,3,4) - It's really hard to tell where the head and tail are because both are overlapped. Make either the tail visible, or the head. well
02:22:238 (1,2,3,4) - Same here. Just space them all like 2>3 and this pattern is good.
02:23:469 (1,2) - ^
02:24:084 (3) - Makes it really confusing whether this is a circle or slider xP. the spacing was change, so should be fine
02:29:853 (4,3) - Use a different angle for the linear slider. This overlap just doesn't look good due to how the circles end up overlapping. y
02:48:007 (5) - Same as earlier about the 1/4 being unnecessarily spaced.

Insane

00:23:161 (2) - I would use a circle > 1/2 slider rhythm instead of a 1/2 repeat. ф

Hard


00:32:700 (1,2,3,4,1) - This spacing is so confusing xP. Stack them so they aren't confused for 1/2 rhythms. Not really sure why 00:32:700 (1,2) - needs the spacing anyways. It sounds like any other drum sound. did spacing for firsts
01:06:392 (3,4) - Avoid the overlap. y

Ehh, Not really a fan of the low-spacing being used for 1/1 gaps, instead of stacks. I don't think that it's confusing, these stacks are making better readability for hard players, so the player will know that it's 1/1 gap. But actually it's not a big deal, so we can fix it if there's something wrong

[]

Lower diffs look fine. Not sure what I feel about the Hard yet. ehh... I'll check your response and see how things go i guess.
slayed's reply

Monstrata wrote:

Slayed's Expert

What's with the background? It feels so irrelevant to the song here... I don't think so hmm, but if it's big deal I might change
00:08:084 (1,4) - stacks.
00:14:700 - Put a circle here. Why is this empty o.o
00:49:161 - Same. Fill these out and avoid these 1/1 gaps please xP. Use a slider-end if you have to.
00:59:315 (2) - Using two circles is better here. Make 00:59:469 - clickable too and just do a 5 note stream. slider into stream feels really odd here. he wants to diversify the rhytm, plus there's vocal like 00:59:007 (1) -
01:11:546 - What's with the break
02:39:469 (1) - This is so awkward xP. Simplify this to two repeats instead of 4... Begin the stream on the white tick at 02:39:776 - . people don't expect repeats like this so last more than a beat, the rest was fixed
Thank you!
Monstrata
Alright, i'm fine with your reasoning. Slayed's BG still feels a bit boring for the song, but objectively, it's fine. Have a bubble!
Rizia
[Extreme]
  1. 00:44:546 (4,5) - ctrl+g more smooth with 00:44:084 (2,3,1) -
  2. 01:47:776 (1,2,3,4) - make bigger ds so they can more effect with 01:46:853 (2,3,4) -
[Slayed's Expert]
  1. 00:50:084 (2) - it should be on 00:50:238 - because drum and vocal both start at there
  2. 02:43:469 (3) - missing clap at the head
[FCLayed's Hard]
  • 00:18:853 (3,1) - actually this kind of stacking are making aim weird
some point i modded on yesterday
that's
Topic Starter
FCL

Rizia wrote:

[Extreme]
  1. 00:44:546 (4,5) - ctrl+g more smooth with 00:44:084 (2,3,1) - hm, i agree
  2. 01:47:776 (1,2,3,4) - make bigger ds so they can more effect with 01:46:853 (2,3,4) -
    good point
[Slayed's Expert]
  1. 00:50:084 (2) - it should be on 00:50:238 - because drum and vocal both start at there he prefers to keep
  2. 02:43:469 (3) - missing clap at the head fxd
[FCLayed's Hard]
  • 00:18:853 (3,1) - actually this kind of stacking are making aim weird two nominators were pointed that,so fixed this stuff
some point i modded on yesterday
that's
thank you for modding!
Rizia
q
Topic Starter
FCL

thank you everyone
Shmiklak
grats
Poncho
yo fuck this pattern https://osu.ppy.sh/ss/6377583
xpyros
map như lồn
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