forum

Removing Sub-Bass for Hit-sounds? [Discussion]

posted
Total Posts
4
Topic Starter
Foneza
Alright, so I was experimenting on how to make hit-sounds more significantly noticeable during Gameplay.

I have noticed most hit-sounds will just go quiet during songs that are very sound-packed. [e.g Rock, Electronic]



So I've been trying various techniques like removing higher or lower frequencies using Audacity and I've hit some spots where removing the Sub-Bass has the best effect.

I've chosen the High-Pass filter starting around 100Hz and It kind of works well. I was able to distinguish different types of hitsounds being played even when crowded with Music songs.


Here's an example of the High-Pass filter being implemented on one of my hitsounds. [TOP IS AFTER, BOTTOM IS BEFORE]

This video is why I decided to make this discussion
Because bass takes up much of the space in the waveform, it creates a mess during playback.

So what do you think guys? I'd like some expert skinners to have a say about this.
Sieg
that's interesting
AGRX
video is not working...
Also do you have some testing hit-sounds to compare ?
Topic Starter
Foneza

Agrrox wrote:

video is not working...
Also do you have some testing hit-sounds to compare ?


EDIT: There seems to be editting error. The 2nd part after 0:25 is AFTER
Please sign in to reply.

New reply