hey, some suggestions here for the DEATH difficulty, note that they are suggestions, not must-fix-mods
Legends:
Storyboard mod
Chart mod
00:11:268 (11268|1) - would say it's slightly more a e s t h e t i c s if you did a slowjam here, not too slow tho
00:13:033 (13033|2,14091|3) - increase the speed from ^ to the original speed between these 2 notes
00:22:562 (22562|2) - same idea here
00:26:069 - I'm kinda slightly triggered due to the fact that the storyboard doesn't reflect what the vocal sample is saying
- The y-axis of the text is also kinda triggering me, they are not aligned in any way, make use of the code in the .osb to align it.
- I would much prefer something not "Impact" due to it's overusage in the "meme" world, something that is more abstract and daring would be a better choice, something like "Dark Waters" would be a cool choice
Sample
00:27:576 (27576|2) - The velocity of this SB Element shift is kind of slow (imo), you might want to consider remove Tweening between these shifts such that you have a more rigid movement
00:33:826 (33826|1) - Don't really support the usage of a single simple movement (jumptrilling) over distinct instrumental changes, I would suggest doing 1/6 instead of 1/8 in the fashion of
00:36:701 (36701|3,36721|2,36742|1,36763|0,36784|3,36805|2,36826|1,36826|0) - I don't really advocate putting 1/16 on every other noise sample since when players play it they just jumptrill it, in which, in my opinion, doesn't really represent the instrumental that well
00:38:201 (38201|2) - You can leave out this note and do a "sudden" SV between these 2 00:38:076 (38076|3,38326|3) - to represent the music here better (Sudden SV as in a stop on the first note and a very fast SV right before the second note)
00:39:576 (39576|0) - Think this can represent the pitches of the noise instrumentals better (and be more consistent) if you did:
00:43:826 (43826|2) - could be cool if you have a build up here in terms of SV
00:47:826 (47826|2,48076|2) - Thing here is that, the SVs here average to a slowjam:
you have a SV of 0.5 that lasts for 2/4
a SV of 1.0 that lasts for 1/4
a SV of 1.5 that lasts for 1/4
This averages out to ((0.5*(2/4))+(1.0*(1/4))+(1.5*(1/4)))/(4/4) = 0.875
What this tells us is that, effectively, the whole section here averages on a speed of 0.875x, this creates this "slowjam" feeling
I'm not really going to bother calculating everything else but you might want to, if you don't want the "slowjam"
01:01:576 (61576|0,61596|1,61617|2,61638|3,61659|0,61680|1) - Think, a 1234 sweep will suffice, not sure about adding a jack there, it doesn't really adhere to the song there too much
01:05:576 (65576|3,65596|2,65617|1,65638|0,65659|3,65680|2) - Same here
i got bored modding the chart so imma just suggest sb stuff
While the SB sure looks like it has gone through a ton of work, I don't think it's really up to par on what most people expect
Design:
- Zooming in the BG makes it really pixelated, which is kind of ugly
- Would recommend more sprites to keep it interesting, instead of every SB element revolving around the BG
- Not too sure about the epileptic side of the storyboard, seems a bit too overkill and eye straining even for those who aren't affected by epilepsy, personal opinion, probably baised
- Storyboard kind of revolves around a constrained amount of techniques, which is fine, but it'd probably have a shorter attention span for people who are looking for something unique
- 115826ms : Some storyboard effects feel a bit too smooth when compared to the nature/intensity of the song such as this area, I would suggest removing tweening for these areas such that the movement is more rigid
- The error sprite is a good idea but it's scaling kind of creates this blur between the white and black pixels, doesn't really feel like an authentic static image if you scale it up basically, try to get a higher res one
- Great effort on storyboarding every single instrumental, think the main problems would be those I mentioned above, especially about the usage of different sprites/images, they make storyboards look more dynamic in a sense
Legends:
Storyboard mod
Chart mod
00:11:268 (11268|1) - would say it's slightly more a e s t h e t i c s if you did a slowjam here, not too slow tho
00:13:033 (13033|2,14091|3) - increase the speed from ^ to the original speed between these 2 notes
00:22:562 (22562|2) - same idea here
00:26:069 - I'm kinda slightly triggered due to the fact that the storyboard doesn't reflect what the vocal sample is saying
- The y-axis of the text is also kinda triggering me, they are not aligned in any way, make use of the code in the .osb to align it.
- I would much prefer something not "Impact" due to it's overusage in the "meme" world, something that is more abstract and daring would be a better choice, something like "Dark Waters" would be a cool choice
00:27:576 (27576|2) - The velocity of this SB Element shift is kind of slow (imo), you might want to consider remove Tweening between these shifts such that you have a more rigid movement
00:33:826 (33826|1) - Don't really support the usage of a single simple movement (jumptrilling) over distinct instrumental changes, I would suggest doing 1/6 instead of 1/8 in the fashion of
00:36:701 (36701|3,36721|2,36742|1,36763|0,36784|3,36805|2,36826|1,36826|0) - I don't really advocate putting 1/16 on every other noise sample since when players play it they just jumptrill it, in which, in my opinion, doesn't really represent the instrumental that well
00:38:201 (38201|2) - You can leave out this note and do a "sudden" SV between these 2 00:38:076 (38076|3,38326|3) - to represent the music here better (Sudden SV as in a stop on the first note and a very fast SV right before the second note)
00:39:576 (39576|0) - Think this can represent the pitches of the noise instrumentals better (and be more consistent) if you did:
00:43:826 (43826|2) - could be cool if you have a build up here in terms of SV
00:47:826 (47826|2,48076|2) - Thing here is that, the SVs here average to a slowjam:
you have a SV of 0.5 that lasts for 2/4
a SV of 1.0 that lasts for 1/4
a SV of 1.5 that lasts for 1/4
This averages out to ((0.5*(2/4))+(1.0*(1/4))+(1.5*(1/4)))/(4/4) = 0.875
What this tells us is that, effectively, the whole section here averages on a speed of 0.875x, this creates this "slowjam" feeling
I'm not really going to bother calculating everything else but you might want to, if you don't want the "slowjam"
01:01:576 (61576|0,61596|1,61617|2,61638|3,61659|0,61680|1) - Think, a 1234 sweep will suffice, not sure about adding a jack there, it doesn't really adhere to the song there too much
01:05:576 (65576|3,65596|2,65617|1,65638|0,65659|3,65680|2) - Same here
i got bored modding the chart so imma just suggest sb stuff
While the SB sure looks like it has gone through a ton of work, I don't think it's really up to par on what most people expect
Design:
- Zooming in the BG makes it really pixelated, which is kind of ugly
- Would recommend more sprites to keep it interesting, instead of every SB element revolving around the BG
- Not too sure about the epileptic side of the storyboard, seems a bit too overkill and eye straining even for those who aren't affected by epilepsy, personal opinion, probably baised
- Storyboard kind of revolves around a constrained amount of techniques, which is fine, but it'd probably have a shorter attention span for people who are looking for something unique
- 115826ms : Some storyboard effects feel a bit too smooth when compared to the nature/intensity of the song such as this area, I would suggest removing tweening for these areas such that the movement is more rigid
- The error sprite is a good idea but it's scaling kind of creates this blur between the white and black pixels, doesn't really feel like an authentic static image if you scale it up basically, try to get a higher res one
- Great effort on storyboarding every single instrumental, think the main problems would be those I mentioned above, especially about the usage of different sprites/images, they make storyboards look more dynamic in a sense