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LeaF - NANO DEATH!!!!! [OsuMania]

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AchsanLovers
hi ~
nm req from my queue ~

just give a short mod cuz this map is too good for me :o

[General]
- your storyboard hurt my eyes, hehe just kidding nice storyboard :D
- others look fine.

[Easy]

00:38:451 - add note in 3 ? more fun i think.

00:43:826 - okay from here why empty? you can make much LN in here. Like this maybe.https://osu.ppy.sh/ss/6875448

00:48:076 (48076|2) - move to col 2 ?

00:49:076 (49076|3) - move to col 2 ?

00:50:076 (50076|0) - col 1 ?

00:55:826 - same as before.

[Normal]

00:12:327 (12327|2) - move to col 4 ?

00:13:033 (13033|3) - move to col 2 ?

01:07:076 (67076|2) - move tol col 2 ?

okay looking good.

[Hard]

00:13:556 - 00:13:915 - add note ?

00:25:385 (25385|2) - delete? i think the sound is not too loud.

not much can find a problen in here.

[Insane]

00:08:091 - why you give 3 note? 2 note is enough i think.

00:19:385 - in here too.

ugh idk what should i mod, this is too good for me.


okay, just it, i think this map looking good and ready for ranked, just call BN now :)

Good Luck
Topic Starter
PANDAAAAAAAA

AchsanLovers wrote:

hi ~
nm req from my queue ~

just give a short mod cuz this map is too good for me :o

[General]
- your storyboard hurt my eyes, hehe just kidding nice storyboard :D
- others look fine.

[Easy]

00:38:451 - add note in 3 ? more fun i think. i think it's too hard for Easy diff

00:43:826 - okay from here why empty? you can make much LN in here. Like this maybe.https://osu.ppy.sh/ss/6875448 nice! but i have to give a rest part for Easy diff.

00:48:076 (48076|2) - move to col 2 ?

00:49:076 (49076|3) - move to col 2 ?

00:50:076 (50076|0) - col 1 ?

00:55:826 - same as before. Re-patterned this part

[Normal]

00:12:327 (12327|2) - move to col 4 ? ok

00:13:033 (13033|3) - move to col 2 ? no thanks

01:07:076 (67076|2) - move tol col 2 ? ^

okay looking good.

[Hard]

00:13:556 - 00:13:915 - add note ? follow drum sound only

00:25:385 (25385|2) - delete? i think the sound is not too loud. ok

not much can find a problen in here.

[Insane]

00:08:091 - why you give 3 note? 2 note is enough i think. emphasize snare sound.

00:19:385 - in here too. ^

ugh idk what should i mod, this is too good for me.


okay, just it, i think this map looking good and ready for ranked, just call BN now :)

Good Luck
thanks a lot for modding! updated.
Gravey-

Metadata
Timing
Song Setup
Metadata
Misc. . .
|1|2|3|4|
[W.Armato's Easy]
01:35:576 (95576|2) - Move to |4| for pattern consistency and this is not the same pitch as 01:35:076 (95076|2) - for them to be stacked.

[ajee's Normal]
00:02:680 (2680|2,2797|3) - Ctrl + G for better variation? and pattern consistency

00:13:974 (13974|2,14091|3) - Same reason ^^?

I have nothing much more to say~
Don't give kudos if it doesn't help~
Nice map! Good luck! >w<)/
Topic Starter
PANDAAAAAAAA

Gravey- wrote:


Metadata
Timing
Song Setup
Metadata
Misc. . .
|1|2|3|4|
[W.Armato's Easy]
01:35:576 (95576|2) - Move to |4| for pattern consistency and this is not the same pitch as 01:35:076 (95076|2) - for them to be stacked. nice! ok

[ajee's Normal]
00:02:680 (2680|2,2797|3) - Ctrl + G for better variation? and pattern consistency no thanks (for pitch)

00:13:974 (13974|2,14091|3) - Same reason ^^? ^

I have nothing much more to say~
Don't give kudos if it doesn't help~
Nice map! Good luck! >w<)/
thanks for modding!, updated.
jukkaduei
M4M นะครับ

คอลัมน์ |0|1|2|3|

W.Armato's Easy
00:43:326 (43326|3) - โน้ตตัวนี้ย้ายไปคอลัมน์ 2 นะครับ
ajee's Normal
01:50:826 (110826|3,110826|0,111826|1,111826|2,112326|1,112326|2,112826|0,113826|0,114076|3,114326|0,114701|2,114951|1,115326|3,115576|0) ตรงช่วงนี้ทำแบบนี้ดีกว่าครับ
→ 01:50:826 (110826|3) - ย้ายไปคอลัมน์ 2
→ 01:51:826 (111826|2) - ย้ายไปคอลัมน์ 3
→ 01:52:326 (112326|1) - ย้ายไปคอลัมน์ 0
→ 01:52:826 (112826|0,113826|0,114326|0) - ย้ายไปคอลัมน์ 1
→ 01:54:076 (114076|3) - ย้ายไปคอลัมน์ 2
→ 01:54:701 (114701|2) - ย้ายไปคอลัมน์3
→ 01:54:951 (114951|1) - ย้ายไปคอลัมน์ 0
DEATH
00:54:076 (54076|2,54576|2) - โน้ตสองตัวนี้ทำเป็น LN สั้นๆ ก็ดีเหมือนกันนะครับ แทนเสียง "โอะ เอ๊อ"

ประมาณนี้นะครับ แต่ขอโทษที่มาม็อดให้ช้านะครับ
ปล. ช้าแต่ชัวร์นะครัช อิๆ

GL for Ranking :D :D :D
Another Lie
well jukkaduei, ajeemaniz is indonesian please not other than that
Topic Starter
PANDAAAAAAAA

jukkaduei wrote:

M4M นะครับ

คอลัมน์ |0|1|2|3|

W.Armato's Easy
00:43:326 (43326|3) - โน้ตตัวนี้ย้ายไปคอลัมน์ 2 นะครับ เสียงเดียวกันกับคอลัม 3 ครับ
ajee's Normal
01:50:826 (110826|3,110826|0,111826|1,111826|2,112326|1,112326|2,112826|0,113826|0,114076|3,114326|0,114701|2,114951|1,115326|3,115576|0) ตรงช่วงนี้ทำแบบนี้ดีกว่าครับ
→ 01:50:826 (110826|3) - ย้ายไปคอลัมน์ 2 ok
→ 01:51:826 (111826|2) - ย้ายไปคอลัมน์ 3 ok
→ 01:52:326 (112326|1) - ย้ายไปคอลัมน์ 0 re-pattern after this
→ 01:52:826 (112826|0,113826|0,114326|0) - ย้ายไปคอลัมน์ 1
→ 01:54:076 (114076|3) - ย้ายไปคอลัมน์ 2
→ 01:54:701 (114701|2) - ย้ายไปคอลัมน์3
→ 01:54:951 (114951|1) - ย้ายไปคอลัมน์ 0
DEATH
00:54:076 (54076|2,54576|2) - โน้ตสองตัวนี้ทำเป็น LN สั้นๆ ก็ดีเหมือนกันนะครับ แทนเสียง "โอะ เอ๊อ" มี sv อยู่ครับ

ประมาณนี้นะครับ แต่ขอโทษที่มาม็อดให้ช้านะครับ
ปล. ช้าแต่ชัวร์นะครัช อิๆ

GL for Ranking :D :D :D ขอบคุณครับผม

Another Lie wrote:

well jukkaduei, ajeemaniz is indonesian please not other than that he gives me a permission to fix his GD.
UPDATED. where is BN
Protastic101
Be super mindful of hitsounds when applying changes and stuff

yey

General


  1. Add 電 to tags as that's who the vocalist is apparently, taken from his soundcloud https://soundcloud.com/leaf-7/nano-death
  2. Add breakcore to tags too, just for teh lulz
  3. Should there be a space between the period and Armato in Wolfy's diff? So like W. Armato instead of W.Armato? I don't mind either one, just thought it was strange to not include a space.
  4. cymbol.wav pans a bit too far into the right ear, here's a fix http://puu.sh/tmVQJ.wav
  5. Concerning the hitsound volume, the hitnormal is pretty much impossible to hear with only 20% vol, so I'd consider upping it to 35% at the minimum, but preferably 40%. It can be a bit lower for the lower diffs due to the fact that there's less notes

Diffs


[W.Armato's Easy]00:02:797 (2797|0) - Might help to lead into 00:03:033 (3033|3) - if you made the single note into an LN since the sound is a bit drawn out, like this https://osu.ppy.sh/ss/7063468
01:17:326 (77326|1,77576|3,77826|1) - Current pattern feels a bit heavy for the left hand, might try this instead https://osu.ppy.sh/ss/7063495
01:22:742 (82742|3) - Similar to what I mentioned in my first point, reading and timing this note is a bit difficult for newer players since they're more used to simple 1/1 rhythms as opposed to swing. This is why I'd recommend using LNs since they act as visual cues for when to release https://osu.ppy.sh/ss/7063507
01:40:826 (100826|1,101201|1,101326|3) - Consider control H here to move the stack in 2 to 4 so that the stacks switch hands and don't strain one hand too much.
02:10:770 (130770|1,130904|3) - I'd shift this one column to the left so that the arrangement is different since there's more space than what the player might expect between two notes 02:10:504 (130504|3,130770|1) -

[ajee's Normal]00:43:076 - Think it might be cool to use LNs to represent the synth run in the background like this https://osu.ppy.sh/ss/7063534
00:55:826 - I think it'd be ok to add another note in 2 or 3 for the crash since it's like the transitive section in the song?
01:07:076 (67076|2,67326|2) - Move to 2 to avoid putting 2 stacks on the same hand
01:23:242 (83242|0) - Think it might be better to move this to 2 since 01:22:992 (82992|0,83076|3,83242|0) - aren't evenly spaced between each other, though a player could probably mistake it for that.
01:31:576 (91576|3) - I'd consider moving this to 1 since the right hand's already a bit strained, so maybe like this? https://osu.ppy.sh/ss/7067806
01:55:326 (115326|3) - I'd consider making this a short note since unlike the other LNs in this section, it's less of a buzz and more a clean synth.
02:02:095 (122095|2,122212|3) - Just my opinion, but might try a control J here so that the pattern isn't a broken up left->right roll. Be careful with the hitsounds if you accept.

[Leah's Hard]01:00:576 (60576|2) - This LN is actually 1/2 long only
01:03:326 (63326|1,63576|2) - I might consider a control H here so that the long LN doesn't have a shield cause there's already more strain on that hand..? and idk what I'm saying tbh, but control H is nice.
01:04:576 (64576|1) - Similar to what I mentioned in the first point, this is only 1/2 long.
01:07:326 (67326|1,67576|2) - Think it might be cool to switch up the LNs here so that they're in [14] instead, like this http://osu.ppy.sh/ss/7067940 . So on for the other LNs in this section.
01:23:326 (83326|3,83326|0,83576|3,83576|0) - I think it'd be easier to hit and time these if you put them on the same hand, maybe like this https://osu.ppy.sh/ss/7067958
01:45:763 (105763|1,105763|0,105826|2,105826|3) - Since this is 1/4 compared to the 1/2 in the next measure, I think it'd be better to make these chords different to show that the gap between them is different, like this maybe? https://osu.ppy.sh/ss/7067971
01:54:326 (114326|2,114388|3,114451|1,114513|0) - For this tempo, I'd try to avoid using rolls like this because it goes in the opposite direction that a player would normally want to move. Instead, I'd try a splitroll like this https://osu.ppy.sh/ss/7067997
01:57:576 - Similar to what I said above about the [2-1-3-4] kind of rolls. Might try this instead https://osu.ppy.sh/ss/7068017
02:10:898 - Green line is unsnapped, move it to 02:10:904 - ?

[Insane]00:40:701 (40701|3) - Consider moving this to 2 to avoid straining the right hand cause that 1/2 trill kind of already killed it lol
00:41:826 - Think this might flow a bit better https://osu.ppy.sh/ss/7068080
01:06:826 (66826|3) - Since this sound is pretty smooth and doesn't really stop, I'd rather you close the 1/4 gap, like this https://osu.ppy.sh/ss/7068095
01:32:326 (92326|1,92451|0) - Think it might be a better idea to move this to 1 and 2 respectively so that you create a mini [2][3][2] trill

[Expert]00:33:826 - I think it might be easier to read and hit if the shield is avoided since it's 240bpm and idk, might try this I guess https://osu.ppy.sh/ss/7072022
00:45:076 (45076|0) - Might consider removing this note since the jump + LN creates a triple for a pretty muted sound that's mapped as a double just a beat later at 00:45:576 (45576|0,45576|1,45701|1,45701|0) -
00:57:076 (57076|0) - Similar to what I mentioned above
00:57:576 (57576|3) - I'd consider moving this to the other hand since the LNs in 4 already strain the right hand a bit. Maybe something like this https://osu.ppy.sh/ss/7072087
01:08:826 (68826|3,68826|2,69076|2,69201|3,69201|2,69451|2) - I think it'd be a better idea to move the shields onto the other hand since you've already used a lot of them in 3, so maybe like this https://osu.ppy.sh/ss/7072095
01:16:992 (76992|1,76992|0) - For reading purposes, would be easier to stack these on the same hand so you don't have to coordinate movement between both hands, like this https://osu.ppy.sh/ss/7072100
01:26:951 (86951|1,87013|0) - Think it might be easier to read if you control J this so that it also creates a short two handed minitrill

[Extra]00:27:826 (27826|3,27951|3,28076|3,28076|0,28201|0,28326|0) - Could you flip the stacks around so you can avoid a 5 note long one with 00:27:576 (27576|3,27701|3,27826|3,27951|3,28076|3) - ? Maybe like this would work https://osu.ppy.sh/ss/7072137
00:28:576 (28576|0,28701|0,28826|1,28826|0,28951|1,29076|1) - At this BPM, I'd also suggest that you keep 1/2 stacks constantly changing hands to avoid straining one hand all at once, like this https://osu.ppy.sh/ss/7072147
00:34:701 (34701|3,34701|0,34763|2,34763|1,34826|0,34826|3) - I get that you're trying to vary the patterns a bit, but due to the fast paced nature of this song, I think changing this to be a [12][34] mini jumptrill is better as it's much easier to hit and doesn't require as much coordination to time properly. Could try something like this https://osu.ppy.sh/ss/7072153
00:41:263 (41263|3,41326|2) - For comfort, might be better to try and create a two handed trill by moving the first note to 3 and the second note to 4 https://osu.ppy.sh/ss/7072157
00:46:201 (46201|2,46263|3) - Might be a better idea to control J this so that the notes are a linear right -> left roll which is easier to hit
00:49:826 (49826|2,49826|3,50076|3) - Switch columns here so that the index finger can single tap and the middle can hold, like this https://osu.ppy.sh/ss/7072164
01:00:576 (60576|1,60576|2) - I'd consider making all the LNs like this only 1/2 long as the 1/4 breaks between all the LNs quickly becomes difficult to time properly if you miss just one note, at least when I testplayed that's what I noticed.
01:02:201 (62201|2,62201|3,62326|1,62451|3,62513|2) - This kind of arrangement is pretty troublesome to hit just cause of how your weaker fingers are getting all the strain. Something like this might be way better https://osu.ppy.sh/ss/7072181
01:06:201 (66201|3,66201|2,66326|1,66451|3,66513|2) - Since this arrangement is the same as the notes I highlighted above, try the above arrangement I sent in the screenshot here
01:18:076 (78076|3,78076|0,78138|1,78138|2,78201|0,78201|3,78263|2) - Similar stuff to what I mentioned above comfort, at this bpm, I'd forego the variety and just use [12][34] mini jumptrills instead like this https://osu.ppy.sh/ss/7072191
01:35:826 (95826|0,95951|1,96076|0,96201|1,96326|0,96451|1,96576|0,96701|1) - This is probably a bit straining on the left hand. Might try arranging the pickup to this measure in the opposite way so that you can arrange the pattern similar to what you did at 01:36:826 - https://osu.ppy.sh/ss/7072215

[Death for my fingers]00:28:451 (28451|0,28513|1,28576|0) - Would try avoiding stuff like this at 240bpm, so maybe try something like this https://osu.ppy.sh/ss/7072241
00:29:576 (29576|2,29576|0,29576|1,29701|1,29701|3,29701|0,29826|0,29826|3,29826|2) - Similarly, it might be easier to read this if you jacked the notes so the player can focus on hitting them rather than figuring out how to hit them. Also, the hardstyle kick is the same pitch, and you can't really tell the difference in pitch for the synth, so PR I guess?
00:30:451 (30451|0) - Kind of like what I mentioned in the first point, but move this to 3 to avoid the one handed minitrill
00:34:451 (34451|3,34451|1,34482|2,34513|0,34544|1,34576|2,34576|3) - For this, I might try something more like this instead https://osu.ppy.sh/ss/7072256
00:36:076 (36076|3,36138|2,36201|3) - What I mentioned about one handed minitrills
00:38:451 (38451|2,38513|0) - Might make this more like a linear roll for readability, so move to 1 and 2 respectively
00:41:951 (41951|1,41951|2,42013|3,42076|0,42076|1) - Think it'd be better to make the pattern flow a bit more linearly just cause playability and stuff, like this might work https://osu.ppy.sh/ss/7072275
00:49:826 (49826|1,50076|2,50076|0,50076|3) - I'd rather these LNs encompass the short notes, so basically move them to 1 and 4, like this for example https://osu.ppy.sh/ss/7072278
00:53:138 (53138|2,53201|0,53263|1) - Would try trilling this instead https://osu.ppy.sh/ss/7072282
01:00:617 (60617|0,60617|1) - Honestly don't think this sound is loud enough to deserve a double for it. It took me a few listens at 25% speed to actually hear the sound, so it feels overdone to me. Might just be a better idea to make them single note trills, or at the most, single - single - jump like this https://osu.ppy.sh/ss/7072290
01:04:576 (64576|0,64576|1,64617|3,64617|2,64659|1,64659|0) - Similar to the above
01:08:576 (68576|2,68576|3,68617|1,68617|0,68659|3,68659|2) - ^
01:12:576 (72576|0,72576|1,72617|3,72617|2,72659|1,72659|0) - And so on
01:16:576 (76576|3,76638|2,76701|3,76763|2,76826|3) - Yeah, basically try to avoid longer one handed trills like this since they're an ass to hit on 240bpm. A generic [12][34] jumptrill works well in this case, like this https://osu.ppy.sh/ss/7072298
01:20:576 (80576|2,80638|1,80763|1) - Really would consider shifting this one column to the right. I know you're trying to avoid the LN + short note on the same hand combination, but if the LN is on the middle finger and you single tap with the index, I think it's fine, cause the current one handed trill is a bit difficult in my opinion with the LN.
01:28:076 (88076|2,88076|1) - Consider control H here so that the minijack that follows after the short LN is on a different hand.
01:47:826 (107826|3,107888|0,107951|3,108013|0,108076|3,108138|0,108201|3,108263|0,108326|3,108388|0,108451|3,108513|0) - 01:48:826 (108826|0,108888|3,108951|0,109013|3,109076|0,109138|3,109201|0,109263|3,109326|0,109388|3,109451|0,109513|3) - 01:49:826 (109826|2,109888|1,109951|2,110013|1,110076|2,110138|1,110201|2,110263|1,110326|2,110388|1,110451|2,110513|1) - 01:50:826 (110826|1,110888|2,110951|1,111013|2,111076|1,111138|2,111201|1,111263|2,111326|1,111388|2,111451|1,111513|2) - 01:51:826 (111826|3,111888|0,111951|3,112013|0,112326|1,112388|2,112451|1,112513|2,113826|0,113888|3,114076|3,114138|0,114326|0,114388|3,114451|0,114513|3,114701|3,114763|0) - 01:55:826 (115826|0,115888|3,115951|0,116013|3,116076|0,116138|3,116201|0,116263|3,116326|0,116388|3,116451|0,116513|3,116576|0,116638|3,116701|0,116763|3,116826|0,116888|3,116951|0,117013|3,117076|0,117138|3,117201|0,117263|3,117326|0,117388|3,117451|0,117513|3,117576|0,117701|0,117826|0,117951|0,118076|0,118201|0,118263|2,118326|0,118388|2,118451|0,118513|2,118576|0,118638|2,118701|0,118763|2,118826|0,118888|2,118951|0,119013|2,119076|0,119138|2,119201|0,119263|2,119326|0,119388|2,119451|0,119513|2,119576|0,119638|2,119701|0,119763|2,119826|0,119888|2,119951|0,120013|2,120076|0,120138|2,120201|0,120263|3,120326|0,120388|3,120451|0,120513|3) - 02:00:576 (120576|0,120638|3,120701|0,120763|3,120826|0,120888|3,120951|0,121013|3) - Dude. You can't be serious. If you replace all these 1/4 LNs with short notes, the SR drops down to 6.43*. I'm fine with the blastix jumptrill spam, but these LNs are added only for the sake of inflating the SR for pp, so there's no way you can possibly justify this any other way. It's just there to be there. 6.43* is enough already of a difference from Extra, so it's ok to remove it.

I'll check hitsounds and SB and SVs and all that jazz in a later post
ExNeko
I really love this sv ;)

Hope it Ranked as soon as possible (Loved?)
Topic Starter
PANDAAAAAAAA
Thanks a lot protastic! I'll check it carefully
Thanks ExNeko! I'm appreciated you like my SV. I hope so, will be ranked soon.

Edit : Ajee, leah, armato give me a permission to fix their diffs.
SpectorDG
oh ye hard ranking here :3

SpectorDG's Expert is so kawaii 8-)
Topic Starter
PANDAAAAAAAA

Protastic101 wrote:

Be super mindful of hitsounds when applying changes and stuff

yey

General


  1. Add 電 to tags as that's who the vocalist is apparently, taken from his soundcloud https://soundcloud.com/leaf-7/nano-death added
  2. Add breakcore to tags too, just for teh lulz added
  3. Should there be a space between the period and Armato in Wolfy's diff? So like W. Armato instead of W.Armato? I don't mind either one, just thought it was strange to not include a space. fixed
  4. cymbol.wav pans a bit too far into the right ear, here's a fix http://puu.sh/tmVQJ.wav thank you! fixed
  5. Concerning the hitsound volume, the hitnormal is pretty much impossible to hear with only 20% vol, so I'd consider upping it to 35% at the minimum, but preferably 40%. It can be a bit lower for the lower diffs due to the fact that there's less notes fixed

Diffs


[W.Armato's Easy]00:02:797 (2797|0) - Might help to lead into 00:03:033 (3033|3) - if you made the single note into an LN since the sound is a bit drawn out, like this https://osu.ppy.sh/ss/7063468 no thanks, because NM diff has single note.
01:17:326 (77326|1,77576|3,77826|1) - Current pattern feels a bit heavy for the left hand, might try this instead https://osu.ppy.sh/ss/7063495 ok
01:22:742 (82742|3) - Similar to what I mentioned in my first point, reading and timing this note is a bit difficult for newer players since they're more used to simple 1/1 rhythms as opposed to swing. This is why I'd recommend using LNs since they act as visual cues for when to release https://osu.ppy.sh/ss/7063507 i think there isn't any sound which fit with LN
01:40:826 (100826|1,101201|1,101326|3) - Consider control H here to move the stack in 2 to 4 so that the stacks switch hands and don't strain one hand too much. re-patterned
02:10:770 (130770|1,130904|3) - I'd shift this one column to the left so that the arrangement is different since there's more space than what the player might expect between two notes 02:10:504 (130504|3,130770|1) - ok

[ajee's Normal]00:43:076 - Think it might be cool to use LNs to represent the synth run in the background like this https://osu.ppy.sh/ss/7063534 ok (change to LN both)
00:55:826 - I think it'd be ok to add another note in 2 or 3 for the crash since it's like the transitive section in the song? ok
01:07:076 (67076|2,67326|2) - Move to 2 to avoid putting 2 stacks on the same hand i think it is to hard for left hand
01:23:242 (83242|0) - Think it might be better to move this to 2 since 01:22:992 (82992|0,83076|3,83242|0) - aren't evenly spaced between each other, though a player could probably mistake it for that. re-patterned
01:31:576 (91576|3) - I'd consider moving this to 1 since the right hand's already a bit strained, so maybe like this? https://osu.ppy.sh/ss/7067806 ok
01:55:326 (115326|3) - I'd consider making this a short note since unlike the other LNs in this section, it's less of a buzz and more a clean synth. there is a 1/2 beats sound, LN can fits with it.
02:02:095 (122095|2,122212|3) - Just my opinion, but might try a control J here so that the pattern isn't a broken up left->right roll. Be careful with the hitsounds if you accept. ok

[Leah's Hard]01:00:576 (60576|2) - This LN is actually 1/2 long only ok
01:03:326 (63326|1,63576|2) - I might consider a control H here so that the long LN doesn't have a shield cause there's already more strain on that hand..? and idk what I'm saying tbh, but control H is nice. ok
01:04:576 (64576|1) - Similar to what I mentioned in the first point, this is only 1/2 long. ok
01:07:326 (67326|1,67576|2) - Think it might be cool to switch up the LNs here so that they're in [14] instead, like this http://osu.ppy.sh/ss/7067940 . So on for the other LNs in this section. re-patterned
01:23:326 (83326|3,83326|0,83576|3,83576|0) - I think it'd be easier to hit and time these if you put them on the same hand, maybe like this https://osu.ppy.sh/ss/7067958 no thanks, i wanna emphatize these are same sound.
01:45:763 (105763|1,105763|0,105826|2,105826|3) - Since this is 1/4 compared to the 1/2 in the next measure, I think it'd be better to make these chords different to show that the gap between them is different, like this maybe? https://osu.ppy.sh/ss/7067971 i think it's too hard for left hand if i change it.
01:54:326 (114326|2,114388|3,114451|1,114513|0) - For this tempo, I'd try to avoid using rolls like this because it goes in the opposite direction that a player would normally want to move. Instead, I'd try a splitroll like this https://osu.ppy.sh/ss/7067997 ok
01:57:576 - Similar to what I said above about the [2-1-3-4] kind of rolls. Might try this instead https://osu.ppy.sh/ss/7068017 ok
02:10:898 - Green line is unsnapped, move it to 02:10:904 - ? oops! thanks you

[Insane]00:40:701 (40701|3) - Consider moving this to 2 to avoid straining the right hand cause that 1/2 trill kind of already killed it lol ok
00:41:826 - Think this might flow a bit better https://osu.ppy.sh/ss/7068080 ok
01:06:826 (66826|3) - Since this sound is pretty smooth and doesn't really stop, I'd rather you close the 1/4 gap, like this https://osu.ppy.sh/ss/7068095 ok
01:32:326 (92326|1,92451|0) - Think it might be a better idea to move this to 1 and 2 respectively so that you create a mini [2][3][2] trill ok

[Expert]00:33:826 - I think it might be easier to read and hit if the shield is avoided since it's 240bpm and idk, might try this I guess https://osu.ppy.sh/ss/7072022 ok
00:45:076 (45076|0) - Might consider removing this note since the jump + LN creates a triple for a pretty muted sound that's mapped as a double just a beat later at 00:45:576 (45576|0,45576|1,45701|1,45701|0) - ok
00:57:076 (57076|0) - Similar to what I mentioned above ok
00:57:576 (57576|3) - I'd consider moving this to the other hand since the LNs in 4 already strain the right hand a bit. Maybe something like this https://osu.ppy.sh/ss/7072087 re-patterned
01:08:826 (68826|3,68826|2,69076|2,69201|3,69201|2,69451|2) - I think it'd be a better idea to move the shields onto the other hand since you've already used a lot of them in 3, so maybe like this https://osu.ppy.sh/ss/7072095 ok
01:16:992 (76992|1,76992|0) - For reading purposes, would be easier to stack these on the same hand so you don't have to coordinate movement between both hands, like this https://osu.ppy.sh/ss/7072100 i think it is too much for col 3
01:26:951 (86951|1,87013|0) - Think it might be easier to read if you control J this so that it also creates a short two handed minitrill i don't want to make it easy to read lol

[Extra]00:27:826 (27826|3,27951|3,28076|3,28076|0,28201|0,28326|0) - Could you flip the stacks around so you can avoid a 5 note long one with 00:27:576 (27576|3,27701|3,27826|3,27951|3,28076|3) - ? Maybe like this would work https://osu.ppy.sh/ss/7072137 ok
00:28:576 (28576|0,28701|0,28826|1,28826|0,28951|1,29076|1) - At this BPM, I'd also suggest that you keep 1/2 stacks constantly changing hands to avoid straining one hand all at once, like this https://osu.ppy.sh/ss/7072147 ok
00:34:701 (34701|3,34701|0,34763|2,34763|1,34826|0,34826|3) - I get that you're trying to vary the patterns a bit, but due to the fast paced nature of this song, I think changing this to be a [12][34] mini jumptrill is better as it's much easier to hit and doesn't require as much coordination to time properly. Could try something like this https://osu.ppy.sh/ss/7072153 re-patterned (i wanna follow the pitch)
00:41:263 (41263|3,41326|2) - For comfort, might be better to try and create a two handed trill by moving the first note to 3 and the second note to 4 https://osu.ppy.sh/ss/7072157 ok
00:46:201 (46201|2,46263|3) - Might be a better idea to control J this so that the notes are a linear right -> left roll which is easier to hit ok
00:49:826 (49826|2,49826|3,50076|3) - Switch columns here so that the index finger can single tap and the middle can hold, like this https://osu.ppy.sh/ss/7072164 ok
01:00:576 (60576|1,60576|2) - I'd consider making all the LNs like this only 1/2 long as the 1/4 breaks between all the LNs quickly becomes difficult to time properly if you miss just one note, at least when I testplayed that's what I noticed. ok
01:02:201 (62201|2,62201|3,62326|1,62451|3,62513|2) - This kind of arrangement is pretty troublesome to hit just cause of how your weaker fingers are getting all the strain. Something like this might be way better https://osu.ppy.sh/ss/7072181 ok
01:06:201 (66201|3,66201|2,66326|1,66451|3,66513|2) - Since this arrangement is the same as the notes I highlighted above, try the above arrangement I sent in the screenshot here ok
01:18:076 (78076|3,78076|0,78138|1,78138|2,78201|0,78201|3,78263|2) - Similar stuff to what I mentioned above comfort, at this bpm, I'd forego the variety and just use [12][34] mini jumptrills instead like this https://osu.ppy.sh/ss/7072191 ok
01:35:826 (95826|0,95951|1,96076|0,96201|1,96326|0,96451|1,96576|0,96701|1) - This is probably a bit straining on the left hand. Might try arranging the pickup to this measure in the opposite way so that you can arrange the pattern similar to what you did at 01:36:826 - https://osu.ppy.sh/ss/7072215

[Death for my fingers]00:28:451 (28451|0,28513|1,28576|0) - Would try avoiding stuff like this at 240bpm, so maybe try something like this https://osu.ppy.sh/ss/7072241 re-pattern, i think it is to much fir col 2
00:29:576 (29576|2,29576|0,29576|1,29701|1,29701|3,29701|0,29826|0,29826|3,29826|2) - Similarly, it might be easier to read this if you jacked the notes so the player can focus on hitting them rather than figuring out how to hit them. Also, the hardstyle kick is the same pitch, and you can't really tell the difference in pitch for the synth, so PR I guess? i decided to re-patterned
00:30:451 (30451|0) - Kind of like what I mentioned in the first point, but move this to 3 to avoid the one handed minitrill re-pattern
00:34:451 (34451|3,34451|1,34482|2,34513|0,34544|1,34576|2,34576|3) - For this, I might try something more like this instead https://osu.ppy.sh/ss/7072256 ok
00:36:076 (36076|3,36138|2,36201|3) - What I mentioned about one handed minitrills move to 2
00:38:451 (38451|2,38513|0) - Might make this more like a linear roll for readability, so move to 1 and 2 respectively ok
00:41:951 (41951|1,41951|2,42013|3,42076|0,42076|1) - Think it'd be better to make the pattern flow a bit more linearly just cause playability and stuff, like this might work https://osu.ppy.sh/ss/7072275 move to 2 and 4
00:49:826 (49826|1,50076|2,50076|0,50076|3) - I'd rather these LNs encompass the short notes, so basically move them to 1 and 4, like this for example https://osu.ppy.sh/ss/7072278 no thanks, it will be like Extra diff
00:53:138 (53138|2,53201|0,53263|1) - Would try trilling this instead https://osu.ppy.sh/ss/7072282 ok
01:00:617 (60617|0,60617|1) - Honestly don't think this sound is loud enough to deserve a double for it. It took me a few listens at 25% speed to actually hear the sound, so it feels overdone to me. Might just be a better idea to make them single note trills, or at the most, single - single - jump like this https://osu.ppy.sh/ss/7072290
01:04:576 (64576|0,64576|1,64617|3,64617|2,64659|1,64659|0) - Similar to the above
01:08:576 (68576|2,68576|3,68617|1,68617|0,68659|3,68659|2) - ^
01:12:576 (72576|0,72576|1,72617|3,72617|2,72659|1,72659|0) - And so on all accepted
01:16:576 (76576|3,76638|2,76701|3,76763|2,76826|3) - Yeah, basically try to avoid longer one handed trills like this since they're an ass to hit on 240bpm. A generic [12][34] jumptrill works well in this case, like this https://osu.ppy.sh/ss/7072298 ok
01:20:576 (80576|2,80638|1,80763|1) - Really would consider shifting this one column to the right. I know you're trying to avoid the LN + short note on the same hand combination, but if the LN is on the middle finger and you single tap with the index, I think it's fine, cause the current one handed trill is a bit difficult in my opinion with the LN. no thanks, i wanna test to player about one hand trill lol
01:28:076 (88076|2,88076|1) - Consider control H here so that the minijack that follows after the short LN is on a different hand.
01:47:826 ok(107826|3,107888|0,107951|3,108013|0,108076|3,108138|0,108201|3,108263|0,108326|3,108388|0,108451|3,108513|0) - 01:48:826 (108826|0,108888|3,108951|0,109013|3,109076|0,109138|3,109201|0,109263|3,109326|0,109388|3,109451|0,109513|3) - 01:49:826 (109826|2,109888|1,109951|2,110013|1,110076|2,110138|1,110201|2,110263|1,110326|2,110388|1,110451|2,110513|1) - 01:50:826 (110826|1,110888|2,110951|1,111013|2,111076|1,111138|2,111201|1,111263|2,111326|1,111388|2,111451|1,111513|2) - 01:51:826 (111826|3,111888|0,111951|3,112013|0,112326|1,112388|2,112451|1,112513|2,113826|0,113888|3,114076|3,114138|0,114326|0,114388|3,114451|0,114513|3,114701|3,114763|0) - 01:55:826 (115826|0,115888|3,115951|0,116013|3,116076|0,116138|3,116201|0,116263|3,116326|0,116388|3,116451|0,116513|3,116576|0,116638|3,116701|0,116763|3,116826|0,116888|3,116951|0,117013|3,117076|0,117138|3,117201|0,117263|3,117326|0,117388|3,117451|0,117513|3,117576|0,117701|0,117826|0,117951|0,118076|0,118201|0,118263|2,118326|0,118388|2,118451|0,118513|2,118576|0,118638|2,118701|0,118763|2,118826|0,118888|2,118951|0,119013|2,119076|0,119138|2,119201|0,119263|2,119326|0,119388|2,119451|0,119513|2,119576|0,119638|2,119701|0,119763|2,119826|0,119888|2,119951|0,120013|2,120076|0,120138|2,120201|0,120263|3,120326|0,120388|3,120451|0,120513|3) - 02:00:576 (120576|0,120638|3,120701|0,120763|3,120826|0,120888|3,120951|0,121013|3) - Dude. You can't be serious. If you replace all these 1/4 LNs with short notes, the SR drops down to 6.43*. I'm fine with the blastix jumptrill spam, but these LNs are added only for the sake of inflating the SR for pp, so there's no way you can possibly justify this any other way. It's just there to be there. 6.43* is enough already of a difference from Extra, so it's ok to remove it. ok removed

I'll check hitsounds and SB and SVs and all that jazz in a later post
thanks a lot!! updated
Murumoo
halo

[My Opinion=Suggest]

( 1 2 3 4 )

Insane
00:42:951 -
00:54:576 -
01:25:951 (85951|2) - move 1
01:26:826 (86826|2) - remove
01:36:576 -

really good song :) give you kudosu
Topic Starter
PANDAAAAAAAA

Murumoo wrote:

halo

[My Opinion=Suggest]

( 1 2 3 4 )

Insane
00:42:951 - i wanna follow the pitch, so i re-patterned to >> http://osu.ppy.sh/ss/7091336
00:54:576 - ok
01:25:951 (85951|2) - move 1 re-patterned
01:26:826 (86826|2) - remove ok
01:36:576 - ok

really good song :) give you kudosu
thank you for helping! updated.
Protastic101
ok, hitsounds and sb and SVs and stuff
[General]SVs are really nice and complement the song well. The SB is pretty flashy, but the load doesn't get beyond 4x and so it's 10/10.


[W. Armato's Easy]Hitsounds are all good

[Ajee's Normal]01:38:826 (98826|1,99326|1) - Add cymbol for the crash

[Leah's Hard]gud

[Insane]00:51:826 (51826|1) - Add cymbol for the crash
01:38:826 (98826|0,99326|0,99826|3) - ^

[Extra]00:51:826 (51826|0) - Add cymbol for crash
01:38:826 (98826|0,99326|0) - ^

[Expert]00:51:826 (51826|3) - Add cymbol for crash
01:15:076 (75076|1,75138|2,75201|1,75263|2) - Add LR_SnareHit
01:38:826 (98826|0,99326|0) - Add cymbol for the crash
01:43:826 (103826|3) - ^

[Death]01:38:826 (98826|0,99326|0,99826|3) - Add cymbol
01:43:826 (103826|3) - ^
Topic Starter
PANDAAAAAAAA
All accepted. UPDATED!
Protastic101
Ok, sorry, been a bit busy with school, but it looks good to go. Bubbles!



http://osu.ppy.sh/ss/7138132 In case anyone's wondering if I can play this, I can with HT + EZ to lower HP (+ HD)
Topic Starter
PANDAAAAAAAA

Protastic101 wrote:

Ok, sorry, been a bit busy with school, but it looks good to go. Bubbles!



http://osu.ppy.sh/ss/7138132 In case anyone's wondering if I can play this, I can with HT + EZ to lower HP (+ HD)
Thanks a lot for spending your time on my map.
Pope Gadget
dont worry i can pass this map with nofail
EFP
good luck, take my star
Topic Starter
PANDAAAAAAAA

EFP wrote:

good luck, take my star
Thank you! i'm finding for another BN.
Evening
hey, some suggestions here for the DEATH difficulty, note that they are suggestions, not must-fix-mods

Legends:

Storyboard mod
Chart mod

00:11:268 (11268|1) - would say it's slightly more a e s t h e t i c s if you did a slowjam here, not too slow tho
00:13:033 (13033|2,14091|3) - increase the speed from ^ to the original speed between these 2 notes

00:22:562 (22562|2) - same idea here


00:26:069 - I'm kinda slightly triggered due to the fact that the storyboard doesn't reflect what the vocal sample is saying

- The y-axis of the text is also kinda triggering me, they are not aligned in any way, make use of the code in the .osb to align it.
- I would much prefer something not "Impact" due to it's overusage in the "meme" world, something that is more abstract and daring would be a better choice, something like "Dark Waters" would be a cool choice
Sample


00:27:576 (27576|2) - The velocity of this SB Element shift is kind of slow (imo), you might want to consider remove Tweening between these shifts such that you have a more rigid movement

00:33:826 (33826|1) - Don't really support the usage of a single simple movement (jumptrilling) over distinct instrumental changes, I would suggest doing 1/6 instead of 1/8 in the fashion of

00:36:701 (36701|3,36721|2,36742|1,36763|0,36784|3,36805|2,36826|1,36826|0) - I don't really advocate putting 1/16 on every other noise sample since when players play it they just jumptrill it, in which, in my opinion, doesn't really represent the instrumental that well

00:38:201 (38201|2) - You can leave out this note and do a "sudden" SV between these 2 00:38:076 (38076|3,38326|3) - to represent the music here better (Sudden SV as in a stop on the first note and a very fast SV right before the second note)

00:39:576 (39576|0) - Think this can represent the pitches of the noise instrumentals better (and be more consistent) if you did:

00:43:826 (43826|2) - could be cool if you have a build up here in terms of SV

00:47:826 (47826|2,48076|2) - Thing here is that, the SVs here average to a slowjam:
you have a SV of 0.5 that lasts for 2/4
a SV of 1.0 that lasts for 1/4
a SV of 1.5 that lasts for 1/4

This averages out to ((0.5*(2/4))+(1.0*(1/4))+(1.5*(1/4)))/(4/4) = 0.875

What this tells us is that, effectively, the whole section here averages on a speed of 0.875x, this creates this "slowjam" feeling
I'm not really going to bother calculating everything else but you might want to, if you don't want the "slowjam"

01:01:576 (61576|0,61596|1,61617|2,61638|3,61659|0,61680|1) - Think, a 1234 sweep will suffice, not sure about adding a jack there, it doesn't really adhere to the song there too much

01:05:576 (65576|3,65596|2,65617|1,65638|0,65659|3,65680|2) - Same here

i got bored modding the chart so imma just suggest sb stuff


While the SB sure looks like it has gone through a ton of work, I don't think it's really up to par on what most people expect

Design:
- Zooming in the BG makes it really pixelated, which is kind of ugly
- Would recommend more sprites to keep it interesting, instead of every SB element revolving around the BG
- Not too sure about the epileptic side of the storyboard, seems a bit too overkill and eye straining even for those who aren't affected by epilepsy, personal opinion, probably baised
- Storyboard kind of revolves around a constrained amount of techniques, which is fine, but it'd probably have a shorter attention span for people who are looking for something unique
- 115826ms : Some storyboard effects feel a bit too smooth when compared to the nature/intensity of the song such as this area, I would suggest removing tweening for these areas such that the movement is more rigid
- The error sprite is a good idea but it's scaling kind of creates this blur between the white and black pixels, doesn't really feel like an authentic static image if you scale it up basically, try to get a higher res one
- Great effort on storyboarding every single instrumental, think the main problems would be those I mentioned above, especially about the usage of different sprites/images, they make storyboards look more dynamic in a sense
Topic Starter
PANDAAAAAAAA
Thanks a lot Evening! I'll check it carefully. I'm newbie at storyboarding but i will do my best.
Topic Starter
PANDAAAAAAAA

Evening wrote:

hey, some suggestions here for the DEATH difficulty, note that they are suggestions, not must-fix-mods

Legends:

Storyboard mod
Chart mod

00:11:268 (11268|1) - would say it's slightly more a e s t h e t i c s if you did a slowjam here, not too slow tho
00:13:033 (13033|2,14091|3) - increase the speed from ^ to the original speed between these 2 notes

00:22:562 (22562|2) - same idea here
added slow jam for these part. (applied to Expert and Extra too.)

00:26:069 - I'm kinda slightly triggered due to the fact that the storyboard doesn't reflect what the vocal sample is saying

- The y-axis of the text is also kinda triggering me, they are not aligned in any way, make use of the code in the .osb to align it.
- I would much prefer something not "Impact" due to it's overusage in the "meme" world, something that is more abstract and daring would be a better choice, something like "Dark Waters" would be a cool choice
Sample


00:27:576 (27576|2) - The velocity of this SB Element shift is kind of slow (imo), you might want to consider remove Tweening between these shifts such that you have a more rigid movement re-storyboard at this part.

00:33:826 (33826|1) - Don't really support the usage of a single simple movement (jumptrilling) over distinct instrumental changes, I would suggest doing 1/6 instead of 1/8 in the fashion of

00:36:701 (36701|3,36721|2,36742|1,36763|0,36784|3,36805|2,36826|1,36826|0) - I don't really advocate putting 1/16 on every other noise sample since when players play it they just jumptrill it, in which, in my opinion, doesn't really represent the instrumental that well changed to 1/12

00:38:201 (38201|2) - You can leave out this note and do a "sudden" SV between these 2 00:38:076 (38076|3,38326|3) - to represent the music here better (Sudden SV as in a stop on the first note and a very fast SV right before the second note) ok

00:39:576 (39576|0) - Think this can represent the pitches of the noise instrumentals better (and be more consistent) if you did: ok


00:43:826 (43826|2) - could be cool if you have a build up here in terms of SV i can't figure out how to SV here.

00:47:826 (47826|2,48076|2) - Thing here is that, the SVs here average to a slowjam:
you have a SV of 0.5 that lasts for 2/4
a SV of 1.0 that lasts for 1/4
a SV of 1.5 that lasts for 1/4

This averages out to ((0.5*(2/4))+(1.0*(1/4))+(1.5*(1/4)))/(4/4) = 0.875

What this tells us is that, effectively, the whole section here averages on a speed of 0.875x, this creates this "slowjam" feeling
I'm not really going to bother calculating everything else but you might want to, if you don't want the "slowjam" yep thank you, but i wanna do a little slow jam here.

01:01:576 (61576|0,61596|1,61617|2,61638|3,61659|0,61680|1) - Think, a 1234 sweep will suffice, not sure about adding a jack there, it doesn't really adhere to the song there too much ok

01:05:576 (65576|3,65596|2,65617|1,65638|0,65659|3,65680|2) - Same here ok

i got bored modding the chart so imma just suggest sb stuff
[/color]

While the SB sure looks like it has gone through a ton of work, I don't think it's really up to par on what most people expect

Design:
- Zooming in the BG makes it really pixelated, which is kind of ugly
- Would recommend more sprites to keep it interesting, instead of every SB element revolving around the BG
- Not too sure about the epileptic side of the storyboard, seems a bit too overkill and eye straining even for those who aren't affected by epilepsy, personal opinion, probably baised
- Storyboard kind of revolves around a constrained amount of techniques, which is fine, but it'd probably have a shorter attention span for people who are looking for something unique
- 115826ms : Some storyboard effects feel a bit too smooth when compared to the nature/intensity of the song such as this area, I would suggest removing tweening for these areas such that the movement is more rigid
- The error sprite is a good idea but it's scaling kind of creates this blur between the white and black pixels, doesn't really feel like an authentic static image if you scale it up basically, try to get a higher res one
- Great effort on storyboarding every single instrumental, think the main problems would be those I mentioned above, especially about the usage of different sprites/images, they make storyboards look more dynamic in a sense
Thank a lot for checking! Chart mod are fixed.
about SB.
- add SB for heartbeat.
- changed this part 115826ms
- removed wecome, to , the, DEATH and add line.png for re-storyboarding
[Crz]Player
the hp drain is too brutal ;_;
Protastic101
quick recheck

[Death]00:38:076 - 0.01x SV is unrankable. The lowest value you can use is 0.1x. Please fix that. Additionally, using a 10x SV on the 1/16 before the beat at 00:38:310 - kind of makes this entire thing look like a complete standstill. I'd just do what you did at 00:35:576 - 00:35:638 - 00:35:701 - instead, with the 3x SV, .5x SV, and then 1x. Also, please change this on Extra and Expert too. Most SV suggestions can apply to the other SVed diffs.

00:31:451 (31451|0,31471|1,31492|2,31513|3,31534|0,31555|1) - 00:36:701 (36701|3,36721|2,36742|1,36763|0,36784|3,36805|2) - And so on. These sounds are of indeterminate snap, which is why I'd recommend you just simplify it to 1/8 instead of 1/12 because moving from common timing to compound timing in a burst is harder to read than if you kept the same common factor (in this case, 4, so 1/4 // 1/8 // 1/16, so on).

00:33:951 (33951|1,33992|2,34034|3) - 00:34:201 (34201|1,34242|2,34284|3) - These are supposed to be 1/8 as there are 5 total variations in the sound, as opposed to 4. I'd try arranging it like so https://osu.ppy.sh/ss/7305802

00:34:451 (34451|3,34492|2,34534|1) - As for this, this is a snapping inconsistency between the Death difficulty and the Extra, as extra used 1/4, but Death uses 1/6. Please make the snapping consistent as the sound is 1/4 here. To keep consistency with the next notes, I'd do something like this https://osu.ppy.sh/ss/7305821

00:39:576 (39576|0,39596|1,39617|2,39701|3,39721|2,39742|1) - Similarly, I would really suggest against using snaps divisible by 3 (1/3 // 1/6 // 1/12 etc) for things you can't get the real snap from. I'd just do 2 1/8 bursts like so https://osu.ppy.sh/ss/7305857 . What I think would be better though, is to use 2 1/2 LNs like you did in the Extra diff.

00:39:951 (39951|1,40076|1,40201|1,40326|1) - Most everything in the map so far has had a maximum stack length of 3 notes. This is 4 notes, but seeing as it's capped by two triples, there's nothing you can really do about it. However, I think using a trill would be easier as changing the direction of the 1/4 here is harder to play imo. Try this instead https://osu.ppy.sh/ss/7305883

00:40:451 (40451|0,40576|0,40701|0) - Assuming you used the above pattern, I would try this to get rid of the 4 note stack here and move it onto the hand hand instead https://osu.ppy.sh/ss/7305896

00:41:576 (41576|3,41701|3,41826|3,41951|3) - Similarly, try to avoid making stacks longer than 4 notes if possible https://osu.ppy.sh/ss/7305907

00:45:576 (45576|1,45701|2,45826|1) - I would make this easier to hit by just using [12][34] complementary pairs so that the player doesn't need as much coordination to hit the notes and it gives each hand a beat of rest, like this https://osu.ppy.sh/ss/7305922

00:47:576 (47576|3,47596|2,47617|1,47638|0,47701|3,47721|2,47742|1,47763|0) - Similar to what I mentioned above about using 1/12 snaps for indeterminate sounds, I'd just simplify it to 1/8.

00:55:326 - Honestly, I don't think this sound is heavy enough to use jumps on. I'd really just make them a single note 1/4 burst, but you can use a more random direction to get a more difficult feel, like this https://osu.ppy.sh/ss/7305965

01:01:576 (61576|0,61596|1,61617|2,61638|3) - This burst actually ends on 01:01:701 - , so I'd simplify to 1/8 and make it like so https://osu.ppy.sh/ss/7305971

01:05:576 (65576|3,65596|2,65617|1,65638|0) - Similar to the above, make it 1/8 and end at 01:05:701 -

01:09:576 (69576|0,69596|1,69617|2,69638|3) - 01:13:576 (73576|3,73596|2,73617|1,73638|0) - ^

01:10:201 (70201|0,70201|1,70326|0) - This is kind of an ass to hit due to the fact that the LN is on the stronger index finger, meaning you're forcing the player to hit the short notes with their weaker middle finger which is way harder to do due to how the strength of each finger is reliant on that of the others. I'd flip the pattern like this for that reason https://osu.ppy.sh/ss/7305991

01:19:451 (79451|0,79471|1,79492|2,79513|3,79534|0,79555|1) - Use 1/8 aaaaaaaa

01:23:388 - 01:23:638 - If you want your SVs here to be a little more readable, you'll need to make this value 1.9x so that it totals an average of 1x throughout the SV sequence. Also, I feel like using .1x is a little too strong here. You can keep the 1.5x SVs the same if you make 01:23:326 - 01:23:576 - .5x as that will also add up to 1 ([.5 + 1.5] / 2 = 1)

01:26:326 (86326|2,86451|2) - I'd move this stack onto the other hand to share more of the strain across both hands, like this https://osu.ppy.sh/ss/7306043 . I also moved the LN around for a bit more of comfort

01:36:576 (96576|2,96701|2,96826|2,96951|2) - 4 note stack, and not to mention on the same hand as the LN. Ouch. Try this instead https://osu.ppy.sh/ss/7306056

01:39:388 (99388|2,99451|1,99513|3,99576|2,99638|1,99701|3,99763|2) - I'm not really hearing where the 1/4 is coming in here. I think you're just mapping the drawn out synth here, but the pitch doesn't vary at all, so I get this feel that they're ghost notes. Anyways, I would just remove them to better accent the sudden loss of intensity in the moments before the kiai.

01:41:326 (101326|0) - Think it'd player easier if you moved this to 2. Then you could extend 01:41:201 (101201|0) - to it's full length and end at 01:41:326 -

01:48:576 (108576|2,108701|3) - I'd flip the columns as it's easier to go from outside columns to inside columns when playing, and especially when holding LNs imo

01:50:576 (110576|3,110576|2,110763|3) - Similarly, I'd try to avoid stuff like this and caging shorter LNs by a longer LN. Try this https://osu.ppy.sh/ss/7306109
Topic Starter
PANDAAAAAAAA

Protastic101 wrote:

quick recheck

[Death]00:38:076 - 0.01x SV is unrankable. The lowest value you can use is 0.1x. Please fix that. Additionally, using a 10x SV on the 1/16 before the beat at 00:38:310 - kind of makes this entire thing look like a complete standstill. I'd just do what you did at 00:35:576 - 00:35:638 - 00:35:701 - instead, with the 3x SV, .5x SV, and then 1x. Also, please change this on Extra and Expert too. Most SV suggestions can apply to the other SVed diffs.

00:31:451 (31451|0,31471|1,31492|2,31513|3,31534|0,31555|1) - 00:36:701 (36701|3,36721|2,36742|1,36763|0,36784|3,36805|2) - And so on. These sounds are of indeterminate snap, which is why I'd recommend you just simplify it to 1/8 instead of 1/12 because moving from common timing to compound timing in a burst is harder to read than if you kept the same common factor (in this case, 4, so 1/4 // 1/8 // 1/16, so on).

00:33:951 (33951|1,33992|2,34034|3) - 00:34:201 (34201|1,34242|2,34284|3) - These are supposed to be 1/8 as there are 5 total variations in the sound, as opposed to 4. I'd try arranging it like so https://osu.ppy.sh/ss/7305802

00:34:451 (34451|3,34492|2,34534|1) - As for this, this is a snapping inconsistency between the Death difficulty and the Extra, as extra used 1/4, but Death uses 1/6. Please make the snapping consistent as the sound is 1/4 here. To keep consistency with the next notes, I'd do something like this https://osu.ppy.sh/ss/7305821

00:39:576 (39576|0,39596|1,39617|2,39701|3,39721|2,39742|1) - Similarly, I would really suggest against using snaps divisible by 3 (1/3 // 1/6 // 1/12 etc) for things you can't get the real snap from. I'd just do 2 1/8 bursts like so https://osu.ppy.sh/ss/7305857 . What I think would be better though, is to use 2 1/2 LNs like you did in the Extra diff.

00:39:951 (39951|1,40076|1,40201|1,40326|1) - Most everything in the map so far has had a maximum stack length of 3 notes. This is 4 notes, but seeing as it's capped by two triples, there's nothing you can really do about it. However, I think using a trill would be easier as changing the direction of the 1/4 here is harder to play imo. Try this instead https://osu.ppy.sh/ss/7305883

00:40:451 (40451|0,40576|0,40701|0) - Assuming you used the above pattern, I would try this to get rid of the 4 note stack here and move it onto the hand hand instead https://osu.ppy.sh/ss/7305896

00:41:576 (41576|3,41701|3,41826|3,41951|3) - Similarly, try to avoid making stacks longer than 4 notes if possible https://osu.ppy.sh/ss/7305907

00:45:576 (45576|1,45701|2,45826|1) - I would make this easier to hit by just using [12][34] complementary pairs so that the player doesn't need as much coordination to hit the notes and it gives each hand a beat of rest, like this https://osu.ppy.sh/ss/7305922 re-patterned

00:47:576 (47576|3,47596|2,47617|1,47638|0,47701|3,47721|2,47742|1,47763|0) - Similar to what I mentioned above about using 1/12 snaps for indeterminate sounds, I'd just simplify it to 1/8.

00:55:326 - Honestly, I don't think this sound is heavy enough to use jumps on. I'd really just make them a single note 1/4 burst, but you can use a more random direction to get a more difficult feel, like this https://osu.ppy.sh/ss/7305965 no thanks

01:01:576 (61576|0,61596|1,61617|2,61638|3) - This burst actually ends on 01:01:701 - , so I'd simplify to 1/8 and make it like so https://osu.ppy.sh/ss/7305971

01:05:576 (65576|3,65596|2,65617|1,65638|0) - Similar to the above, make it 1/8 and end at 01:05:701 -

01:09:576 (69576|0,69596|1,69617|2,69638|3) - 01:13:576 (73576|3,73596|2,73617|1,73638|0) - ^

01:10:201 (70201|0,70201|1,70326|0) - This is kind of an ass to hit due to the fact that the LN is on the stronger index finger, meaning you're forcing the player to hit the short notes with their weaker middle finger which is way harder to do due to how the strength of each finger is reliant on that of the others. I'd flip the pattern like this for that reason https://osu.ppy.sh/ss/7305991

01:19:451 (79451|0,79471|1,79492|2,79513|3,79534|0,79555|1) - Use 1/8 aaaaaaaa

01:23:388 - 01:23:638 - If you want your SVs here to be a little more readable, you'll need to make this value 1.9x so that it totals an average of 1x throughout the SV sequence. Also, I feel like using .1x is a little too strong here. You can keep the 1.5x SVs the same if you make 01:23:326 - 01:23:576 - .5x as that will also add up to 1 ([.5 + 1.5] / 2 = 1)

01:26:326 (86326|2,86451|2) - I'd move this stack onto the other hand to share more of the strain across both hands, like this https://osu.ppy.sh/ss/7306043 . I also moved the LN around for a bit more of comfort

01:36:576 (96576|2,96701|2,96826|2,96951|2) - 4 note stack, and not to mention on the same hand as the LN. Ouch. Try this instead https://osu.ppy.sh/ss/7306056

01:39:388 (99388|2,99451|1,99513|3,99576|2,99638|1,99701|3,99763|2) - I'm not really hearing where the 1/4 is coming in here. I think you're just mapping the drawn out synth here, but the pitch doesn't vary at all, so I get this feel that they're ghost notes. Anyways, I would just remove them to better accent the sudden loss of intensity in the moments before the kiai.

01:41:326 (101326|0) - Think it'd player easier if you moved this to 2. Then you could extend 01:41:201 (101201|0) - to it's full length and end at 01:41:326 - no thanks

01:48:576 (108576|2,108701|3) - I'd flip the columns as it's easier to go from outside columns to inside columns when playing, and especially when holding LNs imo

01:50:576 (110576|3,110576|2,110763|3) - Similarly, I'd try to avoid stuff like this and caging shorter LNs by a longer LN. Try this https://osu.ppy.sh/ss/7306109
no reply= accept
thanks a lot protastic! you are so kind.
UPDATED.
Protastic101
rebubbled then \o/
DustMoon
Hi~nowsmart
1|2|3|4|
Easy
00:07:974 (7974|1,8091|3) - maybe move to (3,4) better
00:19:268 (19268|1,19385|3) - same↑
02:07:388 (127388|1,127506|3) - same↑
00:11:268 (11268|2) - heavy bass. i think you need 2 note to mapping
00:22:562 (22562|2) - same↑
02:10:904 (130904|2) - same↑
00:34:076 (34076|1) - move to 1?
00:54:826 (54826|0,55076|1) - move to 2,3
01:06:826 (66826|0,67076|0) - ^ (change to LN?
01:30:826 (90826|2,91076|2,91326|2) - change?
01:52:326 (112326|1) - move to 3?
01:55:826 (115826|1,115826|0) - ……^
Good luck! :D
Topic Starter
PANDAAAAAAAA

DustMoon wrote:

Hi~nowsmart
1|2|3|4|
Easy
00:07:974 (7974|1,8091|3) - maybe move to (3,4) better
00:19:268 (19268|1,19385|3) - same↑
02:07:388 (127388|1,127506|3) - same↑
00:11:268 (11268|2) - heavy bass. i think you need 2 note to mapping
00:22:562 (22562|2) - same↑
02:10:904 (130904|2) - same↑
00:34:076 (34076|1) - move to 1?
00:54:826 (54826|0,55076|1) - move to 2,3
01:06:826 (66826|0,67076|0) - ^ (change to LN?
01:30:826 (90826|2,91076|2,91326|2) - change?
01:52:326 (112326|1) - move to 3?
01:55:826 (115826|1,115826|0) - ……^
Good luck! :D
will look at this in qualify checking. Thanks a lot!
Arzenvald
holy flying furball its bubbled already ;;
thanks for managing my diff anyway, it looks more great tho! (pls add exusagi in tag)
Topic Starter
PANDAAAAAAAA

ajeemaniz wrote:

holy flying furball its bubbled already ;;
thanks for managing my diff anyway, it looks more great tho! (pls add exusagi in tag)
OK, will add in qualify checking but...

I can't find any BN, all of them are reject or close their request. Just wait and wait.
Eldergleam
4K deadly

seriously deadly
Topic Starter
PANDAAAAAAAA
Make this post to survive this map. So sad, no any BNs here.
Sandalphon
Just go Loved
Another Lie

YaHao wrote:

Just go Loved
meh, that hurts. In other side, i have to agree for it
Spartan-
About time we got another difficult 4K Mania map.
Based on the latest version, I have looked at the hardest 3 difficulties. I could only pass Expert though, so I had to look at them through Auto.
The SV's look and feel smooth and fit with the song, there is very little if any overmapping, and the final burst (1:55:826 - 2:01:513) is justified by how much accuracy you can lose on it.
Overall its a good and fun map. Bit strange on the first play, but what do I know?
nowsmart please get this ranked we need more difficult and quality 4k maps

from the eyes of a casual player
Topic Starter
PANDAAAAAAAA
I have fixed the DEATH diff by myself with blocko's suggestion. But i haven't updated yet because I'm waiting for qualify checking, so I will update in qualify checking.

what did I fix in DEATH?
- removed LN in kiai time
- re-SV some part.
- reduced to 6.2 stars

Sorry I don't want to go for loved. I really put an attention to this map.
BloowXv2
random mod

Diff: DEATH

lol missing note here xD 01:27:701 -

No LN here 01:40:076 - ?
Topic Starter
PANDAAAAAAAA

BloowXv2 wrote:

random mod

Diff: DEATH

lol missing note here xD 01:27:701 -

No LN here 01:40:076 - ?
Thanks a lot! I'll check this in qualify checking.
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