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Hashimoto Yukari - lost my pieces (knt amen edit)

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Topic Starter
Ket
This beatmap was submitted using in-game submission on Monday, March 6, 2017 at 3:59:50 AM

Artist: Hashimoto Yukari
Title: lost my pieces (knt amen edit)
Source: Toradora!
Tags: knt_pop drum and bass dnb remix Toradora! Ket Mentai
BPM: 86
Filesize: 5013kb
Play Time: 01:54
Difficulties Available:
  1. Hard (3.75 stars, 347 notes)
  2. Insane (4.67 stars, 434 notes)
  3. Mentai's Advanced (2.36 stars, 225 notes)
  4. Skairul's Normal (1.81 stars, 147 notes)
Download: Hashimoto Yukari - lost my pieces (knt amen edit)
Information: Scores/Beatmap Listing
---------------
got gd from mentai
got gd from skairulgames

insane: mod mep
hard: mod mep
Domi200
Hey <3 M4M here

[General]
  1. From AiMod: Audio bitrate is higher than 192kbps. So consider compressing it
  2. I would suggest you to hitsound your maps now since its part of the modding process
  3. Offset: 310
  4. You can simply go for 172BPM from the beginning
  5. The difficult gap between hard and Insane is too big
[Easy]
  1. AR5 for an Easy is a bit too high. Maybe 3
  2. 00:04:497 (4,1,2) - Try to stick with the DS here and avoid the overlap. In general for Easy diffs stick with one DS
  3. 00:35:195 (4,5,6) - This looks a bit off try to use better patterns, and try to use blankets
  4. 00:44:962 (1,2) - Same here just move 2 down a bit to make a blanket
  5. 00:47:753 (3,4) - They dont really follow up really well
  6. 00:53:334 (7,8) - ^
  7. 00:58:916 (1,2) - Copy paste (1) and turn it so its symmetrical
  8. 01:10:078 (7,1) - Maybe switch them since there is a strong beat at the sliderend and you want to click that
  9. 01:26:125 (4) - Rotate by 5° and move it up a tad
  10. 01:37:985 (1,2,3) - Move (2) down a bit and readjust (3) so it has a better flow
  11. 01:42:869 (4,1) - Blanket this
  12. 01:44:962 (2) - Move this note to the previous white tick at 01:44:613 and readjust the DS
Overall the map looks very unstructured. Try to find some easy pattern and look up some blankets. You should also take a look at some ranked Easy diffs to compare them

[Normal]
  1. Normal diff has the same difficulty settings as the easy. You should differentiate them
  2. 00:00:311 (1,2) - Move (2) down a bit for a better flow
  3. 00:02:752 (4) - Overmapped
  4. 00:03:101 (4,5) - You could make (4) a bit more open and use a blanket with (5)
  5. 00:05:892 (1,2,3,4) - use the same slider shapes here (copy paste helps)
  6. 00:08:683 (1,2) - DS is too big Make sure to use a constant DS in the Normal diff aswell
  7. 00:08:683 (1,2) - Use the same shapes here
  8. 00:32:404 (5) - Use the same Slider Velocity over the map in Easy and Normal so keep it at x0.5 after the BPPM "change"
  9. You also make a lot circualar movement pattern. Try to break free on those patterns and structurize them a bit more. You're not limieted to circles. Just go across the entire playfield \o/
  10. 00:47:753 (4) - Just make sure you dont leave the playfield
  11. 00:49:497 (3,1) - Doesnt follow up well
  12. 00:50:543 (1,2,3) - Those dont look well, try to make some more shape shifting, maybe just experiment a bit with slidershapes in genertal or take a look at other ranked maps for references
  13. 00:58:916 (1,2,3,4) - Here you use the same DS but its still messed up because you changed the SV which also effects the DS. The result is the increase in the DS hence the gap even tho its the same timing. BTW the timing section is random and always use a new combo on SV changes
  14. 01:08:683 (3,4,5,6) - the square looks really deformed Try Compose>Create Polygon Circle with 4 points. Now you get a perfect square
  15. 01:13:916 (1,2,1,2) - The new combo here is random. Just place it on the repeater if yopu want a NC here
  16. 01:21:241 (1,2) - too edgy
  17. 01:26:823 (1,2) - Blanket
  18. 01:28:218 (3,4) - ^
  19. 01:35:195 (1) - Leaving the playfield
  20. 01:37:985 (1,2,3) - these are some good shapes
    [[/list]


    [Hard]
    1. OD7 might be a bit too hard for 3.85 but ok
    2. 00:01:357 (3,1) - Blanket
    3. 00:17:055 (1,2,3) - Not appealing but if you want to do it like this use the same slidershapes
    4. 00:31:009 (1,1,1,1) - Remove cmobo spam
    5. 00:33:102 (1,2,3,4,5) - I would avoid a stream in a 3.8* map
    6. 00:36:241 (4,5) - the stack doesnt fit here
    7. 00:40:427 (1,1,1,1,1,1,1,1,1,1) - Remove combo spam
    8. 00:46:706 (1,2,3,4,5,6) - No need for decreasing DS
    9. 00:53:334 (1,2,1,2,1,2,1,2) - Remove combo spam
    10. 00:56:125 (1,2,3,4,1,2,3,4) - To hard to read for 3.8*
    11. 00:57:520 (1,2,3,4,1,2,3,4,5) - This pattern is way to hard to read
    12. 01:12:171 (2,3) - Try to shape (3) as blanket for (2)
    13. 01:15:660 (1,2,1,2) - Remove combo spam
    14. 01:17:578 (3) - Shorten this by one repeatition and place a note where it used to end
    15. 01:18:450 (5) - Remove
    16. 01:21:939 (1,2) - Use the same shapes
    17. 01:32:578 (2,3) - No need for a jump
    18. 01:33:799 (3) - stack with (1)
    19. 01:33:799 (3,4,5) - Looks dirty try to round it up more
    20. 01:34:148 (5,6,7) - Use the same shapes. Also move (6) up a bit and readjust followings
    21. 01:37:985 (1,2) - Blankets
    22. 01:40:078 (1,1,1,1,1) - Remove combo spam
    23. 01:41:474 (1,2,3,4) - Use different DS here since beginners will misread this

    [Insane]
    1. 00:02:404 (1,2,3,4,5) - This is boring. If you want to keep it like this start it at (1) and maybe just add a tiny DS between the notes
    2. 00:31:009 (1,1,2,3,1,2,3,1,2,3) - Remove combo spam
    3. 00:32:230 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This looks ugly - Use Slider to stream converter
    4. 00:36:590 (1) - breaks the flow
    5. 00:37:985 (1,2,3,4) - No reason for a jump
    6. 00:42:171 (4,1,2,3,1) - THis break between 4,123 and 3,1 sounds wrong
    7. 00:44:613 (4,5,1,2,3) - Random jumps I could see one being here 00:44:788 (5,1) -
    8. 00:47:753 (1,2,3,4,5,6) - THis part doesnt fit the way you mapped before
    9. 00:50:543 (1,2,3,4) - Use the same slidershapes
    10. 01:00:137 (1,1,1) - Remove combo spam
    11. 01:01:357 (3,4) - No need for that jump
    12. 01:02:927 (1,2,3,4,5,6,7,8,9) - DS too high for no reason
    13. 01:04:497 (1,2,3,4) - Use the same slidershapes
    14. 01:05:892 (1,2) - Fix blanket
    15. 01:06:241 (2,3) - ^
    16. 01:06:939 (4,5,6) - Doesnt flow like this between (4,5)
    17. 01:08:509 (3,4,5,6,7) - You're changed the rythm here so show it with breaking up the DS here at (4) No one can tell that (5) is 1/1 instead of 1/2 away
    18. 01:11:125 (8,9) - No need for a jump here
    19. 01:11:648 (1,2,3,1,2,3,1,2,3) - Remove combo spam
    20. 01:18:450 (9,1) - the break here should be mapped
    21. 01:22:985 (1,2,3,4,5,6) - Why the big DS change here on (1,2,3,4)
    22. 01:26:823 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Try hard pattern doesnt work well with the song here
    23. 01:36:590 (1,1) - Those dont look appealing. Try setting the ankerpoiint in the middle so the slidershape is symmetrical
    24. 01:35:195 (1,1,1,1) - Remove combo spam
    25. 01:38:334 (3,4,5,6,7,8) - You can use jumps here but afterwards on 01:39:381 (9,10,11,12,13) - they should be way smaller
    26. 01:37:985 (2) - Add NC
    27. 01:39:381 (9) - Add NC
    28. 01:40:253 (1) - Remove NCq
    29. 01:40:776 (9) - Add NC
    30. 01:44:613 (8) - Remove and put 01:44:962 (9) - on its place. Readjust DS
    31. 01:45:660 (9) - Add a note here
Overall try to get a better structure in your maps. I dont mean putting random poatterns in there. They have to flow with the music. And try to avoid all those circular movements.

Good luck with your map
Topic Starter
Ket

Domi200 wrote:

Hey <3 M4M here

[General]
  1. From AiMod: Audio bitrate is higher than 192kbps. So consider compressing it
  2. I would suggest you to hitsound your maps now since its part of the modding process
  3. Offset: 310
  4. You can simply go for 172BPM from the beginning
  5. The difficult gap between hard and Insane is too big
[Easy]
  1. AR5 for an Easy is a bit too high. Maybe 3
  2. 00:04:497 (4,1,2) - Try to stick with the DS here and avoid the overlap. In general for Easy diffs stick with one DS
  3. 00:35:195 (4,5,6) - This looks a bit off try to use better patterns, and try to use blankets
  4. 00:44:962 (1,2) - Same here just move 2 down a bit to make a blanket
  5. 00:47:753 (3,4) - They dont really follow up really well
  6. 00:53:334 (7,8) - ^
  7. 00:58:916 (1,2) - Copy paste (1) and turn it so its symmetrical
  8. 01:10:078 (7,1) - Maybe switch them since there is a strong beat at the sliderend and you want to click that
  9. 01:26:125 (4) - Rotate by 5° and move it up a tad
  10. 01:37:985 (1,2,3) - Move (2) down a bit and readjust (3) so it has a better flow
  11. 01:42:869 (4,1) - Blanket this
  12. 01:44:962 (2) - Move this note to the previous white tick at 01:44:613 and readjust the DS
Overall the map looks very unstructured. Try to find some easy pattern and look up some blankets. You should also take a look at some ranked Easy diffs to compare them

tbh might just get a guest diff for this one, im shit at easy, tried fixing the issues you said

[Normal]
  1. Normal diff has the same difficulty settings as the easy. You should differentiate them
  2. 00:00:311 (1,2) - Move (2) down a bit for a better flow
  3. 00:02:752 (4) - Overmapped
  4. 00:03:101 (4,5) - You could make (4) a bit more open and use a blanket with (5)
  5. 00:05:892 (1,2,3,4) - use the same slider shapes here (copy paste helps)
  6. 00:08:683 (1,2) - DS is too big Make sure to use a constant DS in the Normal diff aswell
  7. 00:08:683 (1,2) - Use the same shapes here
  8. 00:32:404 (5) - Use the same Slider Velocity over the map in Easy and Normal so keep it at x0.5 after the BPPM "change"
  9. You also make a lot circualar movement pattern. Try to break free on those patterns and structurize them a bit more. You're not limieted to circles. Just go across the entire playfield \o/
  10. 00:47:753 (4) - Just make sure you dont leave the playfield
  11. 00:49:497 (3,1) - Doesnt follow up well
  12. 00:50:543 (1,2,3) - Those dont look well, try to make some more shape shifting, maybe just experiment a bit with slidershapes in genertal or take a look at other ranked maps for references
  13. 00:58:916 (1,2,3,4) - Here you use the same DS but its still messed up because you changed the SV which also effects the DS. The result is the increase in the DS hence the gap even tho its the same timing. BTW the timing section is random and always use a new combo on SV changes
  14. 01:08:683 (3,4,5,6) - the square looks really deformed Try Compose>Create Polygon Circle with 4 points. Now you get a perfect square
  15. 01:13:916 (1,2,1,2) - The new combo here is random. Just place it on the repeater if yopu want a NC here
  16. 01:21:241 (1,2) - too edgy
  17. 01:26:823 (1,2) - Blanket
  18. 01:28:218 (3,4) - ^
  19. 01:35:195 (1) - Leaving the playfield
  20. 01:37:985 (1,2,3) - these are some good shapes
    [[/list]
    fixed all i think

    [Hard]
    1. OD7 might be a bit too hard for 3.85 but ok
    2. 00:01:357 (3,1) - Blanket
    3. 00:17:055 (1,2,3) - Not appealing but if you want to do it like this use the same slidershapes
    4. 00:31:009 (1,1,1,1) - Remove cmobo spam
    5. 00:33:102 (1,2,3,4,5) - I would avoid a stream in a 3.8* map
    6. 00:36:241 (4,5) - the stack doesnt fit here
    7. 00:40:427 (1,1,1,1,1,1,1,1,1,1) - Remove combo spam
    8. 00:46:706 (1,2,3,4,5,6) - No need for decreasing DS
    9. 00:53:334 (1,2,1,2,1,2,1,2) - Remove combo spam
    10. 00:56:125 (1,2,3,4,1,2,3,4) - To hard to read for 3.8*
    11. 00:57:520 (1,2,3,4,1,2,3,4,5) - This pattern is way to hard to read
    12. 01:12:171 (2,3) - Try to shape (3) as blanket for (2)
    13. 01:15:660 (1,2,1,2) - Remove combo spam
    14. 01:17:578 (3) - Shorten this by one repeatition and place a note where it used to end
    15. 01:18:450 (5) - Remove
    16. 01:21:939 (1,2) - Use the same shapes
    17. 01:32:578 (2,3) - No need for a jump
    18. 01:33:799 (3) - stack with (1)
    19. 01:33:799 (3,4,5) - Looks dirty try to round it up more
    20. 01:34:148 (5,6,7) - Use the same shapes. Also move (6) up a bit and readjust followings
    21. 01:37:985 (1,2) - Blankets
    22. 01:40:078 (1,1,1,1,1) - Remove combo spam
    23. 01:41:474 (1,2,3,4) - Use different DS here since beginners will misread this
    fixed most of


    [Insane]
    1. 00:02:404 (1,2,3,4,5) - This is boring. If you want to keep it like this start it at (1) and maybe just add a tiny DS between the notes
    2. 00:31:009 (1,1,2,3,1,2,3,1,2,3) - Remove combo spam
    3. 00:32:230 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This looks ugly - Use Slider to stream converter
    4. 00:36:590 (1) - breaks the flow
    5. 00:37:985 (1,2,3,4) - No reason for a jump
    6. 00:42:171 (4,1,2,3,1) - THis break between 4,123 and 3,1 sounds wrong
    7. 00:44:613 (4,5,1,2,3) - Random jumps I could see one being here 00:44:788 (5,1) -
    8. 00:47:753 (1,2,3,4,5,6) - THis part doesnt fit the way you mapped before
    9. 00:50:543 (1,2,3,4) - Use the same slidershapes
    10. 01:00:137 (1,1,1) - Remove combo spam
    11. 01:01:357 (3,4) - No need for that jump
    12. 01:02:927 (1,2,3,4,5,6,7,8,9) - DS too high for no reason
    13. 01:04:497 (1,2,3,4) - Use the same slidershapes
    14. 01:05:892 (1,2) - Fix blanket
    15. 01:06:241 (2,3) - ^
    16. 01:06:939 (4,5,6) - Doesnt flow like this between (4,5)
    17. 01:08:509 (3,4,5,6,7) - You're changed the rythm here so show it with breaking up the DS here at (4) No one can tell that (5) is 1/1 instead of 1/2 away
    18. 01:11:125 (8,9) - No need for a jump here
    19. 01:11:648 (1,2,3,1,2,3,1,2,3) - Remove combo spam
    20. 01:18:450 (9,1) - the break here should be mapped
    21. 01:22:985 (1,2,3,4,5,6) - Why the big DS change here on (1,2,3,4)
    22. 01:26:823 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Try hard pattern doesnt work well with the song here
    23. 01:36:590 (1,1) - Those dont look appealing. Try setting the ankerpoiint in the middle so the slidershape is symmetrical
    24. 01:35:195 (1,1,1,1) - Remove combo spam
    25. 01:38:334 (3,4,5,6,7,8) - You can use jumps here but afterwards on 01:39:381 (9,10,11,12,13) - they should be way smaller
    26. 01:37:985 (2) - Add NC
    27. 01:39:381 (9) - Add NC
    28. 01:40:253 (1) - Remove NCq
    29. 01:40:776 (9) - Add NC
    30. 01:44:613 (8) - Remove and put 01:44:962 (9) - on its place. Readjust DS
    31. 01:45:660 (9) - Add a note here
basically remapping this ver, most of the issues here wont apply soon

Overall try to get a better structure in your maps. I dont mean putting random patterns in there. They have to flow with the music. And try to avoid all those circular movements.

Good luck with your map
ty
Screwdrivers
Hi, after looking at and playing the Insane a bit more I found some things I wanted to point out

Insane:


  1. 00:46:357 (1,2,3,4,5,6) - I don't agree with these being directly stacked when most of the song's 1/4 beats aren't since there's nothing special about them. The patterns would play just fine if they were overlapped like the rest of the 1/4 beats.
  2. 01:02:230 (2,3,4) - ^
  3. 01:06:939 (6,7,8) - This should be curved outwards like 01:07:811 (2,3,4) so that it plays better and pairs together with the next triple, like at 01:08:683. I know it's a different sound but making the triple straight instead of curved doesn't really represent that.
  4. 01:10:602 (4,5,6) - same as the first and second items
  5. 01:20:543 (1,2,3,4) - The first double should be spaced the same amount as the second. It looks extremely odd and doesn't make much sense in play because they're both going in the same direction. If you want the to preserve the "jerky" movement of the first double then the second should be spaced very closely as well.
  6. 01:40:950 (1,2,3,4,5,6,7,8,9) - These triples are spaced inconsistently and even vary from each other in odd ways despite being the same sound
  7. 01:48:102 (1,2,3,4) - Why is the drum suddenly ignored for these 4 singles that aren't mapped to anything, especially when it takes away emphasis on the last piano note, and the piano note before it lands on the slider-end, not the single
Sorry for crappy formatting :(
Topic Starter
Ket

Screwdrivers wrote:

Hi, after looking at and playing the Insane a bit more I found some things I wanted to point out

Insane:


  1. 00:46:357 (1,2,3,4,5,6) - I don't agree with these being directly stacked when most of the song's 1/4 beats aren't since there's nothing special about them. The patterns would play just fine if they were overlapped like the rest of the 1/4 beats. fixed
  2. 01:02:230 (2,3,4) - ^ fixed
  3. 01:06:939 (6,7,8) - This should be curved outwards like 01:07:811 (2,3,4) so that it plays better and pairs together with the next triple, like at 01:08:683. I know it's a different sound but making the triple straight instead of curved doesn't really represent that.fixed
  4. 01:10:602 (4,5,6) - same as the first and second items i feel that this stack fits well but if anyone else says anything ill change it
  5. 01:20:543 (1,2,3,4) - The first double should be spaced the same amount as the second. It looks extremely odd and doesn't make much sense in play because they're both going in the same direction. If you want the to preserve the "jerky" movement of the first double then the second should be spaced very closely as well. fixed
  6. 01:40:950 (1,2,3,4,5,6,7,8,9) - These triples are spaced inconsistently and even vary from each other in odd ways despite being the same sound they were supposed to be even spaced, i just missed it when i remapped
  7. 01:48:102 (1,2,3,4) - Why is the drum suddenly ignored for these 4 singles that aren't mapped to anything, especially when it takes away emphasis on the last piano note, and the piano note before it lands on the slider-end, not the single fixed
Sorry for crappy formatting :(
Prosal
Suggested changes on my stream :)
Kirisakiii
Random mod from #modreqs~
Sorry if its not much im new to this

General
  1. Maybe adding combo colours would be nice :) something that fits the bg maybe
  2. Audio has to be between 128 to 192 kbps
Normal
  1. No Kiai Time~
  2. AR is a little too high? Maybe a 3 or 4
  3. SV is a bit too fast for Normal imo maybe consider it at least
  4. ^Gap of speed diff is too big between the first part and the rest. If you change the velocity a bit (either the one in the timing section or the one in the timing setup panel) the flow would be better :)
  5. 00:32:404 (5) – Kinda awkward, I would suggest this
  6. 00:51:939 (2) – New combo
  7. 01:05:195 (2) – Space the end of this slide away from 01:04:497 (1)
  8. 01:05:892 (3,4) – A more appealing blanket would be nice. Like this
  9. 01:14:962 (5) – Awkward, maybe this is better?
  10. 01:18:625 (1) – I suggest adding a slider here
  11. 01:42:171 (4) – Same for this?
Mentai’s Advanced
  1. Honestly, I don’t know what to think about this difficulty lol. It doesn’t seem very smooth yet its okay to play? The only thing I can point out is that overuse of short reverse sliders is a bit awkward but the overall is okay :D
  2. 01:06:416 (3) – Maybe consider removing this
Hard
  1. 00:36:590 (1) – New combo
  2. 00:39:381 (1) - ^. Also, a jump is not necessary imo but if you still want to keep it, really try emphasizing on that part with a new combo color
  3. 00:58:916 (6) – New combo
  4. 01:03:276 (10) - ^
  5. 01:11:474 (7) – ^
  6. 01:14:613 (10) - ^
  7. 01:20:543 (1,1) – This part is a bit weird and I don’t think players will be able to understand it while playing so I suggest starting slow and then leading up to the epic part :) something like this
  8. 01:26:125 (13) – New combo
I hope this helps, even if it’s a little haha
Good luck on your beatmap :)
Mentai

Kirisakiii wrote:

Mentai’s Advanced
  1. Honestly, I don’t know what to think about this difficulty lol. It doesn’t seem very smooth yet its okay to play? The only thing I can point out is that overuse of short reverse sliders is a bit awkward but the overall is okay :D I need specific locations to look at if you want to help imrpove the flow, I playtested it and felt like the low ds with 1/4 jumps work well, as well as a couple others. Also, the 1/4 reverse sliders are no differnt in rhythm than streams, and I am simply emphaszing the drum and bass aspects to counter the 1/1 melody
  2. 01:06:416 (3) – Maybe consider removing this there is an obvious emphasized rhythm here, even moreso than the slider before it, why would this need to be removed?
If my map is "okay," there must be many more things I can improve. Please try and explain what I need to fix in detail so I can see things from something other than a creator's bias

I hope this helps, even if it’s a little haha
Good luck on your beatmap :)
no change for me, thanks for the mod though : )
Kirisakiii
Mentai’s Advanced

Mentai wrote:

I need specific locations to look at if you want to help imrpove the flow, I playtested it and felt like the low ds with 1/4 jumps work well, as well as a couple others. Also, the 1/4 reverse sliders are no differnt in rhythm than streams, and I am simply emphaszing the drum and bass aspects to counter the 1/1 melody
Uh sorry if I didn’t get my point across. I guess I wasn’t specific enough :( rather than just looking at the 1/4 reverse sliders as the problem, its moreso for the reverse sliders before/after that as well. Slight pauses are also important after all and too much reverse might be overwhelming for the players (does that even make sense lol) Here’s my suggestion:
  1. 00:47:753 (1,2,3) - – The sliders here are hard to follow and the players might not see the flow. So maybe this would be better.
  2. 00:58:916 (1) – Players might not be able to catch up to the slider so instead maybe this
  3. Overall it might seem obvious to you that the short reverse sliders needs to hold longer but not the players, is what I’m trying to say. Sorry I played so much that its hard for me to see the problems anymore but yeah, I’m only saying this from a perspective of someone who’s not used to the beatmap yet.
there is an obvious emphasized rhythm here, even moreso than the slider before it, why would this need to be removed?
Well, you do have a point there but like I have mentioned above, I’m suggesting a pause here. Too much of a consistency here could be overwhelming (unless its arranged differently, it could possibly be clearer for the players) But of course, you can choose to ignore this
Or, if its not clear since its from my bias, a small jump would also be nice


If my map is "okay," there must be many more things I can improve. Please try and explain what I need to fix in detail so I can see things from something other than a creator's bias
I hope this clears what you’re asking, or hopefully I didn’t make things even more complicated lol. Sorry if you were confused by this I’m a beginner modder and I’m still working on that.
Topic Starter
Ket

Kirisakiii wrote:

Random mod from #modreqs~
Sorry if its not much im new to this

General
  1. Maybe adding combo colours would be nice :) something that fits the bg maybe will work on it
  2. Audio has to be between 128 to 192 kbps
ive compressed it 3 different times and aimod still says its not the right size

Normal
  1. No Kiai Time~ fixed
  2. AR is a little too high? Maybe a 3 or 4 fixed
  3. SV is a bit too fast for Normal imo maybe consider it at least changed
  4. ^Gap of speed diff is too big between the first part and the rest. If you change the velocity a bit (either the one in the timing section or the one in the timing setup panel) the flow would be better :)
  5. 00:32:404 (5) – Kinda awkward, I would suggest this fixed
  6. 00:51:939 (2) – New combo fixed
  7. 01:05:195 (2) – Space the end of this slide away from 01:04:497 (1) not quite sure what you mean but moved it around
  8. 01:05:892 (3,4) – A more appealing blanket would be nice. Like thisfixed
  9. 01:14:962 (5) – Awkward, maybe this is better? fixed
  10. 01:18:625 (1) – I suggest adding a slider here put a slider in to fit it better
  11. 01:42:171 (4) – Same for this?
fixed

Mentai’s Advanced
  1. Honestly, I don’t know what to think about this difficulty lol. It doesn’t seem very smooth yet its okay to play? The only thing I can point out is that overuse of short reverse sliders is a bit awkward but the overall is okay :D
  2. 01:06:416 (3) – Maybe consider removing this
Hard
  1. 00:36:590 (1) – New combo fixed
  2. 00:39:381 (1) - ^. Also, a jump is not necessary imo but if you still want to keep it, really try emphasizing on that part with a new combo color moved the notes around a bit
  3. 00:58:916 (6) – New combo fixed
  4. 01:03:276 (10) - ^ fixed
  5. 01:11:474 (7) – ^fixed
  6. 01:14:613 (10) - ^fixed
  7. 01:20:543 (1,1) – This part is a bit weird and I don’t think players will be able to understand it while playing so I suggest starting slow and then leading up to the epic part :) something like thisyour link broke but i changed the positioning and colors to make it look a bit more standard
  8. 01:26:125 (13) – New combo fixed
I hope this helps, even if it’s a little haha
Good luck on your beatmap :)
ty
Mentai

Kirisakiii wrote:

Mentai’s Advanced

Mentai wrote:

I need specific locations to look at if you want to help imrpove the flow, I playtested it and felt like the low ds with 1/4 jumps work well, as well as a couple others. Also, the 1/4 reverse sliders are no differnt in rhythm than streams, and I am simply emphaszing the drum and bass aspects to counter the 1/1 melody
Uh sorry if I didn’t get my point across. I guess I wasn’t specific enough :( rather than just looking at the 1/4 reverse sliders as the problem, its moreso for the reverse sliders before/after that as well. Slight pauses are also important after all and too much reverse might be overwhelming for the players (does that even make sense lol) Here’s my suggestion:
  1. 00:47:753 (1,2,3) - – The sliders here are hard to follow and the players might not see the flow. So maybe this would be better. this seems really weird to change, especially as I'm un-emphasizing beats
  2. 00:58:916 (1) – Players might not be able to catch up to the slider so instead maybe this
  3. Overall it might seem obvious to you that the short reverse sliders needs to hold longer but not the players, is what I’m trying to say. Sorry I played so much that its hard for me to see the problems anymore but yeah, I’m only saying this from a perspective of someone who’s not used to the beatmap yet. your suggestion is a much harder variation of a slider to suddenly throw it out there with no reason nor any emphasis
there is an obvious emphasized rhythm here, even moreso than the slider before it, why would this need to be removed?
Well, you do have a point there but like I have mentioned above, I’m suggesting a pause here. Too much of a consistency here could be overwhelming (unless its arranged differently, it could possibly be clearer for the players) But of course, you can choose to ignore this
Or, if its not clear since its from my bias, a small jump would also be nice
switching to circle emphasis is enough of a gauge in difficculty at this speed for a 2.3 star song. Remember that a lot of thought was put into the beatmap, so a lot of thought must be used to change something that doesn't seem like it needs changing, from playtests, and my own bias

If my map is "okay," there must be many more things I can improve. Please try and explain what I need to fix in detail so I can see things from something other than a creator's bias
I hope this clears what you’re asking, or hopefully I didn’t make things even more complicated lol. Sorry if you were confused by this I’m a beginner modder and I’m still working on that.
This is a good habit to follow up on your mods, please do so in the future.

No change again, but a good idea to follow-up anyways
UndeadCapulet
At your req, not discussing Mentai's diff since it's more of the same advice just to a different mapper:

General

You'll need to find a replacement mp3 since your current one is above 192kbps.

Most of your note placements are placed near the centre of the screen. This tends to make maps feel really cramped when playing, and the cursor doesn't move very much, which can be boring to play. Since your song is pretty short, it's not that big of a deal, but compare your current Normal to this ranked Normal of similar length, or your Hard to that set's Hard. You leave lots of space around the edges empty, especially the top and bottom. There's a lot of screen you're missing, put some notes there!

Your new combo job needs to be re-done. Right now the NC's are all placed totally randomly with no real thought behind them other than spammy stuff. Focus on keeping your NC's consistently placed throughout the map. The simplest form of NC structure is to place an NC on every big white tick, since that will usually match up with the song. So uh, do that. (For lower diffs place them on every other big white tick since there aren't as many objects. )

---

Insane

01:43:247 (9) - This is unsnapped. It's a 1/8 slider whose head is currently snapped to 1/12, which means almost every repeat is unsnapped. It's also not a good rhythm for playing anyway, and you should do this instead so players click on the white ticks.

00:34:497 (3,4,5) - Avoid starting triples on white ticks. Triples are naturally found starting on red ticks, and ending on white ticks to emphasize the white tick, which is the song's basic beat. Ending a triple on a red tick is a very unsatisfying rhythm, because it isn't linked to the song's drum beats anymore.

01:40:950 (1,2,3,4,5,6,7,8,9,1,2) - This rhythming really doesn't fit the song's beats at all, you're just painting over the drumline the song uses with your own. Think about the strongest beats in this part of the song, and how adding extra circles detracts from them.

Overall, you are very inconsistent with your rhythming. Your objects are mostly placed wherever, leading to things like the random triple spam at 01:11:648 (1,2,3,4,5,6,1,2,3,4,5,6) - that doesn't fit with the rest of the map. Your sliders don't have a consistent theme of what drumbeats you map to. Compare these two sliders: 01:07:811 (3,4) - . They have the same feeling when played, but they're mapped to completely different rhythms. This happens throughout the map. Try to stick to a consistent theme with your rhythming. That doesn't mean you have to copy the same rhythm over and over, but just give the player something to hold a rhythm to.

Your spacing of objects is also pretty random. Like for example you have this giant square at 01:26:997 (1,2,3,4) - that comes out of nowhere. This is harder than the surrounding parts of the song even though they are of the same intensity. You should in general use jumps to emphasize strong beats of a song like snare hits, and save bigger spacing for the most intense part of the music (so in your song's case, save the bigger jump patterns for stuff like 01:40:776 - ).

---

Normal

Normal and Easy difficulties require distance snap throughout the whole map. Spacing changes like 00:12:868 (2,3,4) - , 00:31:706 (3,4,5) - , etc. are confusing for new players, they can't tell where the note falls on the timeline. Remap this difficulty with DS turned on the whole time.

---
tbh the best suggestion I can give in this mod is for you to just watch pishi's video series. It has lots of helpful advice for new mappers when it comes to rhythming and spacing.

Sorry if my words come off as harsh, that wasn't the intention at all ;w;
Mapping is tough, and I can tell you're already familiar with lots of the editor's features, which is good! What's important for you is to just keep mapping, and studying your favourite mappers' maps in detail, thinking about why they did this or that.

Good luck with your future mapping! Let me know if you have any questions~
(oh and advice for the hard is just more of the advice for insane)
Topic Starter
Ket

UndeadCapulet wrote:

At your req, not discussing Mentai's diff since it's more of the same advice just to a different mapper:

General

You'll need to find a replacement mp3 since your current one is above 192kbps.

Most of your note placements are placed near the centre of the screen. This tends to make maps feel really cramped when playing, and the cursor doesn't move very much, which can be boring to play. Since your song is pretty short, it's not that big of a deal, but compare your current Normal to this ranked Normal of similar length, or your Hard to that set's Hard. You leave lots of space around the edges empty, especially the top and bottom. There's a lot of screen you're missing, put some notes there!

Your new combo job needs to be re-done. Right now the NC's are all placed totally randomly with no real thought behind them other than spammy stuff. Focus on keeping your NC's consistently placed throughout the map. The simplest form of NC structure is to place an NC on every big white tick, since that will usually match up with the song. So uh, do that. (For lower diffs place them on every other big white tick since there aren't as many objects. )

---

Insane

01:43:247 (9) - This is unsnapped. It's a 1/8 slider whose head is currently snapped to 1/12, which means almost every repeat is unsnapped. It's also not a good rhythm for playing anyway, and you should do this instead so players click on the white ticks.

00:34:497 (3,4,5) - Avoid starting triples on white ticks. Triples are naturally found starting on red ticks, and ending on white ticks to emphasize the white tick, which is the song's basic beat. Ending a triple on a red tick is a very unsatisfying rhythm, because it isn't linked to the song's drum beats anymore.

01:40:950 (1,2,3,4,5,6,7,8,9,1,2) - This rhythming really doesn't fit the song's beats at all, you're just painting over the drumline the song uses with your own. Think about the strongest beats in this part of the song, and how adding extra circles detracts from them.

Overall, you are very inconsistent with your rhythming. Your objects are mostly placed wherever, leading to things like the random triple spam at 01:11:648 (1,2,3,4,5,6,1,2,3,4,5,6) - that doesn't fit with the rest of the map. Your sliders don't have a consistent theme of what drumbeats you map to. Compare these two sliders: 01:07:811 (3,4) - . They have the same feeling when played, but they're mapped to completely different rhythms. This happens throughout the map. Try to stick to a consistent theme with your rhythming. That doesn't mean you have to copy the same rhythm over and over, but just give the player something to hold a rhythm to.

Your spacing of objects is also pretty random. Like for example you have this giant square at 01:26:997 (1,2,3,4) - that comes out of nowhere. This is harder than the surrounding parts of the song even though they are of the same intensity. You should in general use jumps to emphasize strong beats of a song like snare hits, and save bigger spacing for the most intense part of the music (so in your song's case, save the bigger jump patterns for stuff like 01:40:776 - ).

---

Normal

Normal and Easy difficulties require distance snap throughout the whole map. Spacing changes like 00:12:868 (2,3,4) - , 00:31:706 (3,4,5) - , etc. are confusing for new players, they can't tell where the note falls on the timeline. Remap this difficulty with DS turned on the whole time.

---
tbh the best suggestion I can give in this mod is for you to just watch pishi's video series. It has lots of helpful advice for new mappers when it comes to rhythming and spacing.

Sorry if my words come off as harsh, that wasn't the intention at all ;w;
Mapping is tough, and I can tell you're already familiar with lots of the editor's features, which is good! What's important for you is to just keep mapping, and studying your favourite mappers' maps in detail, thinking about why they did this or that.

Good luck with your future mapping! Let me know if you have any questions~
(oh and advice for the hard is just more of the advice for insane)
dont have the time to sit down and make all the changes in one go so i will be working on this whenever i get the time
Skairul
hOi! Not sure if you'd like the diff but it's worth a try

Skairul's Normal
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33799
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:lost my pieces (knt amen edit)
TitleUnicode:lost my pieces (knt amen edit)
Artist:Hashimoto Yukari
ArtistUnicode:橋本由香利
Creator:Ket
Version:Skairul's Normal
Source:Toradora!
Tags:knt_pop drum and bass dnb remix Toradora! Ket Mentai
BeatmapID:1122135
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"picture.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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248,180,107753,2,0,P|156:209|111:123,1,210
132,36,109148,1,0,0:0:0:0:
256,192,109846,12,0,114730,0:0:0:0:
Nao Tomori
SPOILER
21:45 Nao Tomori: right here
21:45 Nao Tomori: right now
21:45 Chewy-san: no not here
21:45 Franchoise: so let's say i already make 3 diff... but i decided to make an sb for my map
21:45 Nao Tomori: 00:02:403 (6) -
21:45 Nao Tomori: this angle is ugly
21:45 Nao Tomori: remap
21:45 Franchoise: then i realize it only applied to one diff
21:46 Franchoise: how do i make my sb applied to all diff
21:46 Nao Tomori: 00:06:240 (2) -
21:46 Nao Tomori: this overlap is ugly
21:46 Crowie: ket: remap kd thx
21:46 Nao Tomori: remap
21:46 Nao Tomori: 00:10:077 (1) -
21:46 Nao Tomori: this blanket is ugly
21:46 Nao Tomori: remap
21:47 Ket: ur ugly
21:47 Jakomo73: ok so go to the diff with the sb, and there should be //events. Add the stuff below into the .osb instead (pm me if u need more specifics ^^)
21:47 Osuology: remap your remap
21:47 Nao Tomori: 00:25:564 -
21:47 Nao Tomori: there is no reason to have a spinner here
21:47 Nao Tomori: the song is literally starting
21:47 Nao Tomori: and you just stuck a spinner on it
21:47 Nao Tomori: remap
21:47 Ket: yes there is
21:47 Jakomo73: ket too many finishes D:
21:48 Nao Tomori: these claps sound like you're mapping a kommisar remix of something
21:48 Nao Tomori: you're not mapping speedcore
21:48 Nao Tomori: remap
21:48 Nao Tomori: 00:39:032 (8) - this slider is ugly
21:48 Nao Tomori: remap
21:48 Nao Tomori: 00:46:357 (8) - this spacing is ugly
21:48 Nao Tomori: remap
21:49 Osuology: you used grid snap? remap
21:49 Osuology: also hitsounds are bad remap
21:49 Nao Tomori: 00:49:497 (4) - this spacing is also ugly
21:49 Nao Tomori: remap
21:49 Underdogs: nao np map please
21:49 *Nao Tomori is editing [https://osu.ppy.sh/b/1042967 Hashimoto Yukari - lost my pieces (knt amen edit) [Insane]]
21:49 Underdogs: knt amen? wat
21:49 Nao Tomori: 00:58:567 (5) - this thing is literally out of that stupid 9 star map of arphi's
21:49 Nao Tomori: remap
21:49 Nao Tomori: jk thats the song dont remap
21:49 Franchoise: i thought u guys was actually modding someone's map
21:50 Nao Tomori: 01:08:683 (2) - rhythm here is ugly
21:50 Ket: ur opinions r wrong
21:50 Ket: no kds
21:50 Nao Tomori: its not opinion
21:50 Osuology: song is ugly remap
21:50 Nao Tomori: you put finishes on slider ends
21:50 Nao Tomori: so it makes the rhythm sound like ass
21:50 Ket: everything is opinion
21:51 Nao Tomori: 01:16:009 (1) - this nc here is ugly
21:51 Nao Tomori: remap
21:51 Underdogs: everything in #modhelp is an opinion
21:51 Underdogs: even meems
21:51 Nao Tomori: 01:36:939 (1) - this is also ugly
21:51 dropbeat: debatable
21:51 Nao Tomori: remap
21:52 Nao Tomori: 01:40:950 (1,2,3,4,5,6,7,8,9) - this is all overmapping
21:52 Nao Tomori: remap
21:52 Nao Tomori: your overlaps are ugly
21:52 Nao Tomori: remap
21:52 Underdogs: the map is a joke
21:52 Underdogs: remap
21:52 Osuology: jeez nao you're really going on a trip
21:52 Underdogs: 2kds please tq
21:52 Underdogs: in our favorite rocket ship <3
21:52 Ket: nothing you said i have any intention on changing
21:52 Ket: ty
21:53 Crowie: well u told us to shit on ur map so we did
21:53 Nao Tomori: why not
21:53 Nao Tomori: cuz i didnt say it with honey around it or something?
21:53 Ket: na
21:54 Ket: na
21:54 Ket: ur opinions r wrong and ur wrong
21:54 Ket: ez
21:54 Underdogs: close enoughlolo
21:54 Nao Tomori: but they arent opinions a lot
21:54 Crowie: the things nao pointed out does make sense and are ugly
21:54 Crowie: remap
21:54 Ket: everything about mapping is opinion
21:54 Underdogs: r e m a p
21:54 Nao Tomori: ok yeah but they are things that would improve the map
21:55 Crowie: everything abour mapping is opinion
21:55 Chaos: Ket check your connection, you're double messaging sometimes lol
21:55 Osuology: that's such a dumb saying lol
21:55 Ket: they would improve in ur opinion
21:55 Ket: ur wrong opinion
21:55 Nao Tomori: i can do other things too
21:55 Nao Tomori: like less "ugly" and more inconsistency
21:55 Osuology: some of mapping is subjective, not all
21:55 Nao Tomori: 00:42:171 (1) -
21:55 Underdogs: drastically improve
21:55 Ket: i know my internet is rainbows
21:55 Nao Tomori: this is the onl y time you don't uh
21:55 Nao Tomori: change flow direction
21:55 Osuology: certainly not the areas that make your map rankable
21:55 Nao Tomori: on that strong beat
21:56 HappyRocket88: XD
21:56 Nao Tomori: 00:44:962 (9) - nc should go here since it's strong
21:56 Nao Tomori: 00:47:753 (3) - inconsistent with the flow change again
21:56 Underdogs: help i became love live trash
21:57 Osuology: I did too underdogs what a coincedence lol
21:57 Nao Tomori: 01:00:137 (2) - here you decided to put a slider end
21:57 Nao Tomori: on a strong beat
21:57 Nao Tomori: but theres a slider head with nothing under it
21:57 Underdogs: WHO announced love live is a disease
21:57 Underdogs: LUL
21:58 Nao Tomori: 01:12:869 (4) - obviously stronger beat
21:58 Nao Tomori: same spacing
22:00 Nao Tomori: 01:29:613 (1) - this is like the only time
22:00 Nao Tomori: you highlight that [iano with a 1/1 slider
22:00 Ket: some people dont like changing the ds
22:00 Nao Tomori: you should do it more cuz its sic
22:00 Ket: some people dont like changing the ds
22:00 Ket: even tho i did later
22:00 Ket: but thats irrelevant
22:00 Ket: some people dont like changing the ds
22:00 Ket: even tho i did later
22:00 Ket: but thats irrelevant
22:00 Crowie: woa
22:00 Nao Tomori: 01:46:009 - this area is a lot less intense
22:01 Nao Tomori: but you kept mapping the same way
22:01 Nao Tomori: this is pretty subjective but i think you should lower the density
yehaj
greenhue
Normal:

00:01:705 this slider end serves no purpose and I feel it takes away from the map
00:08:682 out of bounds slider!
Remember to use distance snap as changing distance is confusing for new players!

Advanced
01:42:171 It's confusing here how 1 reverse arrow stream is longer than the other
1:44:613 this isn't a very pretty slider

Hard
01:25:078 this isn't aesthetically pleasing
01:27:171 this clap is a drum


PS: i like the weird rhythm on occasion, it goes well with DNB!
transcendental
irc
2017-02-28 14:48 transcendental: sup
2017-02-28 14:48 transcendental: link map
2017-02-28 14:49 Ket: ACTION is listening to [https://osu.ppy.sh/b/1042967 Hashimoto Yukari - lost my pieces (knt amen edit)]
2017-02-28 14:49 transcendental: song sounds sick
2017-02-28 14:49 transcendental: leggo
2017-02-28 14:49 transcendental: ACTION is editing [https://osu.ppy.sh/b/1042967 Hashimoto Yukari - lost my pieces (knt amen edit) [Insane]]
2017-02-28 14:49 Ket: b4 u mod
2017-02-28 14:50 transcendental: mmh?
2017-02-28 14:50 Ket: the point of the map is that when it goes up in pitch the notes r higher
2017-02-28 14:50 Ket: and same for down
2017-02-28 14:50 transcendental: ok
2017-02-28 14:52 transcendental: https://osu.ppy.sh/ss/7450715
2017-02-28 14:52 transcendental: plays fine
2017-02-28 14:53 Ket: of course it does its as generic as i could make it
2017-02-28 14:53 Ket: lo
2017-02-28 14:54 transcendental: was this mapped with DS?
2017-02-28 14:54 Ket: i mapped it like 4 months ago
2017-02-28 14:54 Ket: so i think
2017-02-28 14:54 transcendental: ok
2017-02-28 14:55 transcendental: offset -12 or so on the first red point
2017-02-28 14:57 transcendental: 00:05:891 (1,2,3,4,5,6,7,8) - it's a little weird that this starts with such low spacing
2017-02-28 14:57 transcendental: feels super cramped
2017-02-28 14:58 transcendental: i would do all the triangles the size of the last one and rotate them like 15* between each triangle
2017-02-28 14:58 transcendental: instead of making them a little bigger each time
2017-02-28 14:59 transcendental: 00:31:183 (2,3,4,5,6,7,1,2,3,4,5,1) - this pattern is a little weird looking because of the way you arranged the triples
2017-02-28 15:00 transcendental: something like this
2017-02-28 15:00 transcendental: https://puu.sh/uo7gU/a6549c3953.png
2017-02-28 15:00 transcendental: looks nicer and plays similarly
2017-02-28 15:01 transcendental: 00:34:323 (3,4,5,6) - blanket could be cleaner
2017-02-28 15:02 transcendental: just in general though the very DS'd mapping makes your patterns very freeform
2017-02-28 15:02 transcendental: kinda just squiggling around the screen randomly
2017-02-28 15:02 Ket: im not a fan of dumb spaced jumps is why
2017-02-28 15:02 transcendental: same, but you can still break the DS every now and then to identify phrases
2017-02-28 15:02 Ket: at least mapping them
2017-02-28 15:03 Ket: i do at the end jumps
2017-02-28 15:03 transcendental: yeah those are a little less rigid
2017-02-28 15:03 Ket: and a couple smaller jump sections
2017-02-28 15:03 transcendental: but even in this section
2017-02-28 15:04 transcendental: you could say do a slightly larger jump every NC
2017-02-28 15:04 transcendental: would give your map more structure
2017-02-28 15:04 Ket: in the jump section?
2017-02-28 15:04 Ket: at the end
2017-02-28 15:04 Ket: ?
2017-02-28 15:04 transcendental: no at the beginning
2017-02-28 15:04 transcendental: 00:33:799 (1) -
2017-02-28 15:04 transcendental: like here
2017-02-28 15:05 transcendental: right now this whole heavily DS'd section is structured as a bunch of notes/sliders/small streams
2017-02-28 15:05 transcendental: and you could get some larger-scale structuring by adding some medium sized jumps between every NC
2017-02-28 15:05 Ket: i had it like that before
2017-02-28 15:05 Ket: but people that played it said it was bad
2017-02-28 15:05 Ket: so i changed it
2017-02-28 15:06 transcendental: how about like here
2017-02-28 15:06 transcendental: 00:35:195 (1) -
2017-02-28 15:06 transcendental: since you have some slider leniency to work with off of 00:34:846 (6) -
2017-02-28 15:06 transcendental: you could do a larger jump maybe like this
2017-02-28 15:06 transcendental: https://puu.sh/uo7Pk/4ed895386a.png
2017-02-28 15:07 transcendental: and then redo the rest of the pattern to fit
2017-02-28 15:08 Ket: so i have a question
2017-02-28 15:08 Ket: that im going to ask everyone
2017-02-28 15:08 transcendental: sure
2017-02-28 15:08 Ket: explain how my map would be considered random compared to any other map
2017-02-28 15:08 transcendental: it has no large-scale structure or patterns
2017-02-28 15:08 Ket: and why is that bad
2017-02-28 15:09 transcendental: your map is essentially [note] 1.3x [slider] 1.3x [triple] 1.3x [note] 1.3x etc etc
2017-02-28 15:09 Ket: it fits the song tho
2017-02-28 15:09 transcendental: it's incredibly generic and doesn't show any emotion at all
2017-02-28 15:09 transcendental: the song's got a ton of emotion in the violin
2017-02-28 15:09 transcendental: and you're ignoring a lot of that by mapping the way you are
2017-02-28 15:10 Ket: because im not mapping the violin
2017-02-28 15:10 transcendental: you're not directly mapping the violin
2017-02-28 15:10 transcendental: but you can still reference it with your patterning
2017-02-28 15:11 transcendental: in addition your slidershapes are very random
2017-02-28 15:11 transcendental: patterns like this
2017-02-28 15:11 transcendental: 00:34:846 (6,1) -
2017-02-28 15:11 transcendental: and this 00:36:241 (7,1) -
2017-02-28 15:11 transcendental: where you use multiple different curvatures without any real reason
2017-02-28 15:12 transcendental: and then you have patterns like this
2017-02-28 15:12 transcendental: 00:47:404 (7,8) -
2017-02-28 15:12 transcendental: where the stack emphasizes the two claps
2017-02-28 15:12 transcendental: so you're implying stack = emphasis
2017-02-28 15:12 transcendental: but then right afterwards
2017-02-28 15:12 transcendental: you have this
2017-02-28 15:12 transcendental: 00:48:625 (6,7) -
2017-02-28 15:12 transcendental: which isn't emphasizing anything at all really
2017-02-28 15:13 transcendental: do you kinda get what i'm saying
2017-02-28 15:13 Ket: i disagree
2017-02-28 15:14 Ket: sec
2017-02-28 15:14 Ket: need to figure out how to word
2017-02-28 15:14 Ket: also
2017-02-28 15:14 Ket: as i said before
2017-02-28 15:14 Ket: the main point of the map is that higher notes are higher up and lower are lower
2017-02-28 15:15 Ket: which is why i stacked notes that didnt go higher or lower
2017-02-28 15:15 transcendental: i figured that was only for the 5-streams
2017-02-28 15:16 transcendental: since you don't really do it much in the other sections
2017-02-28 15:16 transcendental: like this ends in an obvious down-shift in pitch
2017-02-28 15:16 transcendental: 00:51:590 (6,7,8,9,10,1) -
2017-02-28 15:16 Ket: i did it in all sections
2017-02-28 15:16 transcendental: but you have an upwards stream into an upwards jump
2017-02-28 15:16 transcendental: whereas it should be an upwards steram into a downwards jump
2017-02-28 15:17 Ket: because im not going according to the violin there
2017-02-28 15:17 transcendental: and then you just ignore it completely in jump sectionsl ike this
2017-02-28 15:17 transcendental: 00:57:520 (1,2,3,4) -
2017-02-28 15:17 transcendental: then what are you going by?
2017-02-28 15:17 transcendental: the violin carries the main melody of the song
2017-02-28 15:17 Ket: and the stack at 00:50:892 (1,1,2) - was to give myself more room for the next section
2017-02-28 15:18 Ket: im mapping to the drums
2017-02-28 15:18 Ket: and 57 has no up or down so its just random
2017-02-28 15:19 Ket: didnt change it from an old remap
2017-02-28 15:19 transcendental: you just said before that you stacked because there was no change in pitch
2017-02-28 15:19 transcendental: and now you're saying that there's no change so it's random
2017-02-28 15:19 transcendental: this is why i think your map is random compaerd to other maps
2017-02-28 15:19 transcendental: your gimmick is cool but it's not consistently executed
2017-02-28 15:19 Ket: theres no change in pitch but there is emphasis
2017-02-28 15:19 Ket: the 2 stacks dont have any extra emphasis
2017-02-28 15:20 transcendental: how about a section like this
2017-02-28 15:20 transcendental: 01:19:846 (1,2,3,4) -
2017-02-28 15:20 transcendental: no change in pitch but very much going upwards
2017-02-28 15:20 Ket: same thing but i go up to give myself room to start using the gimmick again
2017-02-28 15:21 Ket: since the next section starts near the middle
2017-02-28 15:21 Ket: also i know all these sliders look like garbage lol
2017-02-28 15:21 transcendental: see the thing is when you say your entire map is structured based on the gimmick of direction = pitch
2017-02-28 15:21 transcendental: and then once you run out of room you abandon the gimmick for a little bit
2017-02-28 15:21 transcendental: it makes the gimmick not noticeable at all
2017-02-28 15:22 transcendental: like with aptterns like this as well
2017-02-28 15:22 transcendental: 01:22:288 (1,2,3,4) -
2017-02-28 15:22 Ket: i could just have it all sit in once spot on the sections with no pitch change
2017-02-28 15:22 Ket: but that would both look dumb and be boringh
2017-02-28 15:22 transcendental: you could have it do horizontal jumps
2017-02-28 15:22 transcendental: which would be fine, not boring, and not mess with your gimmick
2017-02-28 15:23 transcendental: but you would have to abandon your rigid DS'ing (which i think you should do anyway for better structuring)
2017-02-28 15:23 Ket: if i take off ds people will complain about spacing
2017-02-28 15:23 transcendental: no they won't
2017-02-28 15:23 Ket: it happens every time
2017-02-28 15:23 transcendental: it's an insane
2017-02-28 15:23 Ket: they have
2017-02-28 15:23 Ket: already
2017-02-28 15:23 transcendental: well they're wrong then
2017-02-28 15:23 Ket: multiple people
2017-02-28 15:23 transcendental: it's an insane
2017-02-28 15:25 Ket: the gimmick isnt noticable anyways tbh
2017-02-28 15:25 transcendental: because you're not sticking to it enough
2017-02-28 15:25 transcendental: honestly what i'm trying to say is you're goign to have to remap again
2017-02-28 15:25 Ket: noone would notice it regardless
2017-02-28 15:25 transcendental: i think it's a cool gimmick
2017-02-28 15:25 transcendental: and definitely noticeable if done well
2017-02-28 15:26 transcendental: your spacing is just too rigid to make it work
2017-02-28 15:26 Ket: this is why i dont push to ranked lo
2017-02-28 15:26 Ket: everyone tries to push maps to be the same generic trash that everyone makes
2017-02-28 15:27 transcendental: maybe we just disagree on the premise of the map then
2017-02-28 15:27 transcendental: i'm gonna end here since i don't think there's anything else i can say to help improve the map other than what i've already said
aetwuns
A thing

uwu
18:47 Smolboi: did a testplay
18:47 Smolboi: got some thoughts n stuff
18:47 Ket: ok
18:48 Smolboi: noticed a shit load of your placements were on the bottom half of the screen
18:48 Smolboi: not sure if that was intentional but it felt pretty weird
18:48 Ket: was the point
18:48 Smolboi: any spesific reasoning then?
18:48 Ket: i mapped higher and lower according to the song
18:48 Smolboi: interesting
18:49 Ket: according to the violin*
18:49 Smolboi: did you mean to make most movements horizontal as well?
18:49 Ket: those movements have no violin behind them
18:49 Ket: so they go side to side
18:49 Smolboi: ah
18:49 Smolboi: i would say try to spice it up a bit
18:50 Smolboi: felt kind of stale after a while
18:50 Ket: ?
18:50 Smolboi: add some more vertical movement
18:50 Smolboi: etc
18:50 Ket: that goes completely against the gimmick to add random up and down
18:51 Smolboi: just keep it in mind
18:51 Smolboi: not asking you to add random vertical jumps
18:51 Smolboi: just don't stick too hard to the gimmic
18:52 Smolboi: other than that it's not too bad
18:52 Smolboi: i would complain about the reading
18:52 Smolboi: but i can tell that was intentional
18:52 Smolboi: meh
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