everything fixed, thanks
waiting for felys and ryuu
waiting for felys and ryuu
Pentori wrote:
bn boys
[Insane]
00:44:118 (1) - 01:33:175 (1) - 02:15:881 (1) - not rly a fan of the spinners here cos they're so short and put so much pressure on the player to clear it in time. for both 00:44:118 (1) - and 01:33:175 (1) - u could easily do a rhythm like https://puu.sh/wpfd2/06a0515069.jpg. Can't agree with you, since i think that those sliders fit just right for this. I tried to put there sliders and circle ago and it just felt wrong for me. I also asked a some guys to testplay it and put their attention especially at those spinners. Most of them haven't found those sliders somewhat hard, and are agree with me. And also, this is Insane difficulty after all.
02:15:881 (1) - can be removed then u can drag the break to the downbeat, Quite same thing here. I want something to be here 02:16:499 - , but circle don't fit it at all, slider is even worse, so i decided to put spinner here.
00:31:677 (1) - dont need the nc i think, since u have stuff like 00:25:677 (1,2), Whoops
01:45:440 (5) - should be nced? Yeah
02:58:851 (1) - the finish isn't rly needed. it only makes the beat feel more important and takes away from the effect of 02:59:204 (3) Yeah, sounds better
03:00:616 (6,7,1) - could space this a bit more cus of auto stacking http://puu.sh/wpfXD/a329a215e9.jpg Fixed
[Normal Collab]
y not collab normal some russian stuff
00:02:737 (4) - http://puu.sh/wpgLs/8ae3177baa.jpg is this a thing?? the problem with this is kyubey uses 1.0x spacing for overlaps 00:24:618 (4) - so it really harms the consistency Fixed
00:13:855 (2) - mapping the red tick feels a bit awkward here since you're skipping the upbeats 00:14:031 - into 00:14:208 (3) . both the red and the white tick have the woodwind playing yet mapping the white tick works a lot better with the music structure imo. and ye same for others yeah,
done
02:58:851 - remove finish Same