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posted
About the note before the second kiai — I want to keep that rhythm consistent with all places like that, so it looks better this way imo, I don't really like unconsistency.
About spinners after the notes — actually there is no problem, the difference between 1/4 and 1/2 would be unnoticeable there, since spinner appears earlier a little than on timeline anyway.
posted
yamete senpai-yOOOOO don't pizda my pasta you HENTAi
posted
^ done some stuff via discord voice chat
posted
ti durak blyad
posted
ti rili durak
posted

Delis wrote:

[General]
hi
I don't really know about SB, though I could say the empty space of name tags are unnecessary? idk bout that gonna ask someone
00:22:854 - this shouldn't be problem, but I still wonder why it's 1ms earlier from the first timing section lol. I mean shouldn't it be at 00:22:855 - ? it isn't earlier for me hmm
[Insane]
00:46:501 (2) - I'd like to place this to behind of 00:45:795 (2) - because the flow feels more like spreading than just being repeated at same distance. 01:35:205 (1,2) - this is what I expected in the music so something like that would be cool! https://osu.ppy.sh/ss/7635071 Nice, but done slightly different for distance purposes
01:22:852 (3,4,5,6) - making this stream straight is nice as the sounds are a bit sharp than 01:21:793 (1,2,3,4,5,6) - therefore I prefer differentiating them to give the pattern more uniqueness I guess. and because the slider after the stream is also straight! i prefer to use higher spacing only for this, i just don't really like straight streams
01:47:910 (1) - normal sampleset if it's intended for the sound. yes
01:48:263 (3) - soft clap to follow the music properly? yes
01:53:910 (6) - uh, I think 1/3 snap isn't right here, you clearly can hear those sounds at 01:54:087 - and 01:54:175 - but 01:53:999 -. two triplets that begin at 01:53:734 - would be more accurate to present the song. and I mean, the slider end or start included to the "triplets". Oh, it really isn't 1/3, it's actually 1/8 with slider's reverse on 3/8, fixed

this difficulty is realllllly amazing! especially the squares, and stops in the last kiai both play freakingly well. and cs5 <3

[Normal Collab]
00:09:267 (1) - is this new combo needed? it ruins the consistency of the usage of new combo. fixed
00:14:031 (2) - turning this into a 1/2 slider could be a denser rhythm, or I would move the circle at 00:14:031 - as it feels usually nicer to tap objects on white ticks in easier difficulties unless they're following any particular sound that music gives. I think i'll leave it as it is, as we have easy difficulty and i also wanted to make rhythm quite tricky
00:18:796 (2) - same as above.
00:20:561 (1) - better avoid placing spinners in 1/4 in normal difficulty, it will look kinda weird as the spinner comes faster than players expect.
01:09:529 (1) - so consider to start the spinner at the red tick I guess.
01:32:910 - I really feel love to have a circle here since the drum and vocal both are strong enough. try it out if you don't feel it will be too hard with the connected rhythm!
01:42:969 (1) - this slider angle is too much imo, since 01:44:028 (2,3,4,5) - is rather a linear you can make the flow better by changing the slider angle to be linear with 01:42:616 (6) - https://osu.ppy.sh/ss/7636359 changed
01:56:028 (4,5,6,3,4,5) - these sharp can be improved, I don't know how to, though!!! I'm so bad at using distance snap :p i'll leave it, cuz eeh

it would be really nice if you guys used the consistent distance for 1/2s between the collab parts, not an issue though!

- I took a look at the Easy difficulty but I got nothing to mention as it's solid difficulty! blyad me


Thanks!
posted
[ryuu's Easy]
Вообще для изика у тебя на мой взгляд слишком много слайдеров, обычно советуют делать больше нот и меньше слайдеров, так как их типа легче играть. слайдеры играть легче.

01:19:675 (4) - разбила бы это на 1/1 слайдер и ноту, а тот тут получается удар игнорится - 01:20:381 окей
01:45:440 (1,2) - может тут нк свапнуть? окей
01:46:146 (3) - вот этот слайдер очень странно ощущается, из-за того, что пропускаешь много важных звуков, вот тут, например - 01:46:499, да и вот это можно было кликабельным сделать - 01:47:028 ничего путного не могу сделать, кроме этого, и битов на красных тиках у меня не будет
01:47:910 (5) - тут такая же история, я бы всё же замаппала белые тики, хоть и понимаю, что тут под вокал сделано. такая же история
03:06:969 (1) - вот тут бы вместо слайдера две ноты сделала. а мне нравится мой слайдер. а биты играть сложно.

Всё остальное мне нравится.


дифа
posted

PandaHero wrote:

[felys' Hard]
02:26:381 - volume level here are different from red line (30% for green line and 70% for red line). fixeronis
01:14:381 (4) - move it a bit down? It will be plays more comfrotable. that pattern sucked major dicks so fixed
01:24:616 (1) - stack head of this slider with the end of this - 01:23:911 (3)? Usually you stacked this things in your diff. those overlaps also suck de benis so fixed
01:30:263 (1,3) - and maybe this too no HEY I like this one
01:32:381 (2) - move it to X:191 Y:40, I think it will looks better. no
01:35:910 (1,3) - stack them? this is fine
01:38:734 (1,2,3,4) - oh, but maybe you decided to not stack notes here o.o this is fine: The Return
01:41:205 (4,2) - ...or not, lol what
I think will be better to keep stacking these objects, because I like how it looks.

Delis wrote:

[spaghetti-senpai's Hard]
00:09:267 - here I assume you definitely forgot to put x1.0 sv change so sliders are wrongly snapped atm. that was seikatu trying to boycott me
00:22:854 - the volume could be lower like other diffs, feels kinda loud for my ears. yea mang
00:26:912 (4) - NC can be added here since you almost put NCs on every stanza so this looks kinda inconsistent. hey u rite
00:32:559 (5) - same as above, plus the music is getting more intense so why not. hey u rite: the animation
00:33:795 (9) - this stack looks not the best position imo, I'd place them linear to be more similar with your mapping but whatever idk if im right. https://osu.ppy.sh/ss/7635303 I'll leave it like that because it's not like I mind much
00:59:559 - remove the green line as it's overlapping with red line hey u rite 2: new adventures ahead
00:51:089 (1,2,3,4,5,6) - this looks really lazy ass for me lol, how about making the last circles 00:51:442 (3,6) - 1/2 sliders, you can provide a better rhythm which fits to the vocals. or at least make them distance perhaps. this doesn't look really lazy ass this IS really lazy ass, fixed
01:21:616 (3) - probably same as 00:32:559 (5) - My Angel Fixed
01:55:499 (5) - new combo
02:02:381 (5) - NC
02:14:734 (4) - adjust the slider slightly to make more sense here, I'll probably do something like this https://osu.ppy.sh/ss/7635958 My Fixed Sucks
02:16:499 - drag the break at here. Fixed Goose
02:26:381 - set the volume consistent here, it's an unrankable element. I like to live on the edge

having at least one spinner pasta spaghetti pizda must be nice. spinners are for the weak my man
posted
insane
00:01:325 (2,3,1) - should use more comprehensible spacing for 1/1 vs 1/2:( can easily move 00:00:620 (1,2) - closer to 3 for that
00:15:443 (1,2) -
01:53:558 (4,5,6) - sounds so wrong to map this rhythm which repeats itself in two different ways. like go with 111 or 222

hard
00:10:502 (1) - go with higher volume (as insane did would be ok). not much sense in using same volume as super calm intro for a more intense part of the song
01:11:911 - and this section should use same volume settings as 00:22:855 - since like same part of the song lolz
01:51:087 (5) - coordinate snapping with seikatu

easy
00:06:267 (1) - should end half a beat earlier for consistency with 00:01:855 (2) - and because it currently is ending on no sound lol
00:20:384 (1,1) - cant really do 3 beats of recovery time on an easy like this:( can replace spinner with a long slider and get the same effect though

call me back!!
posted
everything fixed, thanks
waiting for felys and ryuu
posted
everything fixed, thanks
waiting for felys

diff
posted
I hate this diff so much and never want to see it again

https://puu.sh/wmWFc/a126ff4dbd.zip
posted
not same
posted
yay! thanks!
posted
felis gay
posted

EvilElvis wrote:

felis gay
posted
felis not gay
posted
bn boys
[Insane]
00:44:118 (1) - 01:33:175 (1) - 02:15:881 (1) - not rly a fan of the spinners here cos they're so short and put so much pressure on the player to clear it in time. for both 00:44:118 (1) - and 01:33:175 (1) - u could easily do a rhythm like https://puu.sh/wpfd2/06a0515069.jpg. 02:15:881 (1) - can be removed then u can drag the break to the downbeat

00:31:677 (1) - dont need the nc i think, since u have stuff like 00:25:677 (1,2)
01:45:440 (5) - should be nced?
02:58:851 (1) - the finish isn't rly needed. it only makes the beat feel more important and takes away from the effect of 02:59:204 (3)
03:00:616 (6,7,1) - could space this a bit more cus of auto stacking http://puu.sh/wpfXD/a329a215e9.jpg

[felys' Hard]
00:03:443 (1) - ending it early on a 1/6 is kinda weird, the sound you're snapping to is more of an echo from the triangle. having it as a circle or 1/1 slider is a lot more intuitive imo
00:51:442 (3,4) - might be worthwhile to space these patterns further apart. as of now the flow completely stops for a whole measure cos the spacing is so low
01:11:911 - !! the red and green lines need to have the same volume
02:00:263 (7) - should add normal samplesets to head and tail here, im assuming hitsounds are copied from top diff which has a spinner here
02:56:380 - the kiai should begin again at 02:57:439 . right now u have it beginning again in the middle of the bridge
02:58:851 - dnt need the finish here (see insane)
03:06:263 (2) - mapping this ends up being inconsistent with previous kiais 01:44:734 - 00:55:677 . probably better to remove it


[Normal Collab]
y not collab normal
00:02:737 (4) - http://puu.sh/wpgLs/8ae3177baa.jpg is this a thing?? the problem with this is kyubey uses 1.0x spacing for overlaps 00:24:618 (4) - so it really harms the consistency

00:13:855 (2) - mapping the red tick feels a bit awkward here since you're skipping the upbeats 00:14:031 - into 00:14:208 (3) . both the red and the white tick have the woodwind playing yet mapping the white tick works a lot better with the music structure imo. and ye same for others
02:58:851 - remove finish

[Easy]
00:20:384 (6) - nc?
02:00:263 (2,3) - needs normal samplesets for kick drums
02:58:851 - dont need finish

i rebub
posted

Pentori wrote:

bn boys
[Insane]
00:44:118 (1) - 01:33:175 (1) - 02:15:881 (1) - not rly a fan of the spinners here cos they're so short and put so much pressure on the player to clear it in time. for both 00:44:118 (1) - and 01:33:175 (1) - u could easily do a rhythm like https://puu.sh/wpfd2/06a0515069.jpg. Can't agree with you, since i think that those sliders fit just right for this. I tried to put there sliders and circle ago and it just felt wrong for me. I also asked a some guys to testplay it and put their attention especially at those spinners. Most of them haven't found those sliders somewhat hard, and are agree with me. And also, this is Insane difficulty after all.
02:15:881 (1) - can be removed then u can drag the break to the downbeat, Quite same thing here. I want something to be here 02:16:499 - , but circle don't fit it at all, slider is even worse, so i decided to put spinner here.
00:31:677 (1) - dont need the nc i think, since u have stuff like 00:25:677 (1,2), Whoops
01:45:440 (5) - should be nced? Yeah
02:58:851 (1) - the finish isn't rly needed. it only makes the beat feel more important and takes away from the effect of 02:59:204 (3) Yeah, sounds better
03:00:616 (6,7,1) - could space this a bit more cus of auto stacking http://puu.sh/wpfXD/a329a215e9.jpg Fixed

[Normal Collab]
y not collab normal some russian stuff
00:02:737 (4) - http://puu.sh/wpgLs/8ae3177baa.jpg is this a thing?? the problem with this is kyubey uses 1.0x spacing for overlaps 00:24:618 (4) - so it really harms the consistency Fixed

00:13:855 (2) - mapping the red tick feels a bit awkward here since you're skipping the upbeats 00:14:031 - into 00:14:208 (3) . both the red and the white tick have the woodwind playing yet mapping the white tick works a lot better with the music structure imo. and ye same for others yeah,
done

02:58:851 - remove finish Same


Thanks!

UPD. Everything fixed in ryuu's diff as i got her permission.
posted
fixed everything from Pentori https://puu.sh/wpoCI/fdfffe2013.zip
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