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posted
В целом ничего не принял, но поменял кое-что благодаря этому:

Kobold84 wrote:

00:49:677 (1,2,3) - не лучше ли сделать здесь (и в последующих местах подобных) что-нибудь вроде такого? http://kobold.s-ul.eu/7pWYzsD4.png
Спасибо!
posted

Kobold84 wrote:

felys' hard:
00:02:208 (3,4) - I would place the note on the 4th slider because of vocals. leaving it only because I prefer it like that gameplay-wise
00:07:149 (3,4) - same. and same as ^, I like that little pause where you stand still
02:49:675 (2,3) - maybe you could make them reverse sliders? I thought about it too but I don't think it's a big deal, isn't it? I prefer how the slider flows instead of a little 1/4 reverse slider which would require a pause in the player's aim
posted
привет, я посмотрел инс, 00:09:267 - 00:10:502 - лишние оффсеты, в некоторых моментах я бы слайдер парой нот заменял, но это того вряд ли стоит, не так ли
posted
Посмотрю завтра как проснусь, вроде бы все оффсеты были нужны.
UPD. И правда лишние, спасибо!
posted
Privet

[ryuu's Easy]
Вообще для изика у тебя на мой взгляд слишком много слайдеров, обычно советуют делать больше нот и меньше слайдеров, так как их типа легче играть.

01:19:675 (4) - разбила бы это на 1/1 слайдер и ноту, а тот тут получается удар игнорится - 01:20:381
01:45:440 (1,2) - может тут нк свапнуть?
01:46:146 (3) - вот этот слайдер очень странно ощущается, из-за того, что пропускаешь много важных звуков, вот тут, например - 01:46:499, да и вот это можно было кликабельным сделать - 01:47:028
01:47:910 (5) - тут такая же история, я бы всё же замаппала белые тики, хоть и понимаю, что тут под вокал сделано.
03:06:969 (1) - вот тут бы вместо слайдера две ноты сделала.

Всё остальное мне нравится.

[Normal Collab]
Seikatu
00:20:384 (5,1) - в нормалах по-моему такое не делают, ну я про ноту, а потом сразу спиннер на синем тике. Алсо я бы сильнее заглушила конец у спиннера.
00:59:559 - 00:59:647 - не понимаю, зачем вы делаете такие киаи, ну да ладно.
01:48:616 - вот на этом участке карты совсем какая-то дичь происходит с киаем. Даже не знаю, косяк это или нет.
02:57:792 (4) - может подвинуть этот слайдер немного вниз, чтобы они не по одной линии тут шли, а то как-то скучно. Типа как ты раньше делал, вот здесь, например - 01:41:558 (3,4,5).
03:03:086 (3,4,5) - и вот тут тоже.

Kyubey
00:58:853 (1) - не понимаю, зачем тут нк.

[felys' Hard]
02:26:381 - volume level here are different from red line (30% for green line and 70% for red line).
01:14:381 (4) - move it a bit down? It will be plays more comfrotable.
01:24:616 (1) - stack head of this slider with the end of this - 01:23:911 (3)? Usually you stacked this things in your diff.
01:30:263 (1,3) - and maybe this too
01:32:381 (2) - move it to X:191 Y:40, I think it will looks better.
01:35:910 (1,3) - stack them?
01:38:734 (1,2,3,4) - oh, but maybe you decided to not stack notes here o.o
01:41:205 (4,2) - ...or not, lol
I think will be better to keep stacking these objects, because I like how it looks.

[Insane]
00:14:031 (3,4) - не стала бы их оверлапать, выглядит странно, да и играется кстати тоже так себе.
00:44:118 (1) - вот такие спиннеры меня триггерят, заменила бы их на слайдеры.
01:33:175 (1) - ^
02:15:881 (1) - ^
00:45:442 (1,2,1,2) - выглядит так себе, если честно. Во втором киае у тебя куда круче вышло.
00:51:442 (2,2) - вот тут тоже, может одинаковыми эти слайдеры сделать?
00:58:324 (1,1,1,1) - зачем тут нк? По-моему они только путают игрока :o
03:08:910 (1,1,1,1) - ^
02:01:675 (2,3,4,5) - хм, по-моему тут квадрат ну совсем не подходит по музыке, да и спейсинга многовато для такого места.
02:33:439 (1,2) - какой-то не совсем удачный оверлапик, наверное из-за изгиба второго слайдера.
02:37:145 (4,1,2) - и вот этот

Опять какая-то нази-фигня получилась, но я старалась :)
posted

PandaHero wrote:

[Normal Collab]
Seikatu
00:20:384 (5,1) - в нормалах по-моему такое не делают, ну я про ноту, а потом сразу спиннер на синем тике. Алсо я бы сильнее заглушила конец у спиннера. Кьюбей сказал можно!
00:59:559 - 00:59:647 - не понимаю, зачем вы делаете такие киаи, ну да ладно. Это дает эффект "фонтана", но самого киаи при этом нет.
01:48:616 - вот на этом участке карты совсем какая-то дичь происходит с киаем. Даже не знаю, косяк это или нет. Не косяк.
02:57:792 (4) - может подвинуть этот слайдер немного вниз, чтобы они не по одной линии тут шли, а то как-то скучно. Типа как ты раньше делал, вот здесь, например - 01:41:558 (3,4,5). Ага
03:03:086 (3,4,5) - и вот тут тоже. а вот тут нет

[Insane][notice]00:14:031 (3,4) - не стала бы их оверлапать, выглядит странно, да и играется кстати тоже так себе. там все хорошо, просто движение немного непривычное
00:44:118 (1) - вот такие спиннеры меня триггерят, заменила бы их на слайдеры. с ними тоже все хорошо, их просто нужно крутануть на один раз, да и авто набирает 1к
01:33:175 (1) - ^
02:15:881 (1) - ^
00:45:442 (1,2,1,2) - выглядит так себе, если честно. Во втором киае у тебя куда круче вышло. ето да, но менять лень, потому что потом все сломается
00:51:442 (2,2) - вот тут тоже, может одинаковыми эти слайдеры сделать? неа, движение забавнее
00:58:324 (1,1,1,1) - зачем тут нк? По-моему они только путают игрока :oето да, убрал нк
03:08:910 (1,1,1,1) - ^
02:01:675 (2,3,4,5) - хм, по-моему тут квадрат ну совсем не подходит по музыке, да и спейсинга многовато для такого места. это просто паттерн ради паттерна
02:33:439 (1,2) - какой-то не совсем удачный оверлапик, наверное из-за изгиба второго слайдера. а мне нравится
02:37:145 (4,1,2) - и вот этот а вот этот да, пофиксил

Опять какая-то нази-фигня получилась, но я старалась :)


Спасибо!
posted
Да, нк надо убрать. Сейкату, убери его, пожалуйста.
posted

Seikatu wrote:

Кьюбей сказал можно!
Ну, раз дядя Кьюбей говорит что можно, то не буду придираться :)
posted
[General]
hi
I don't really know about SB, though I could say the empty space of name tags are unnecessary?
00:22:854 - this shouldn't be problem, but I still wonder why it's 1ms earlier from the first timing section lol. I mean shouldn't it be at 00:22:855 - ?
[Insane]
00:46:501 (2) - I'd like to place this to behind of 00:45:795 (2) - because the flow feels more like spreading than just being repeated at same distance. 01:35:205 (1,2) - this is what I expected in the music so something like that would be cool! https://osu.ppy.sh/ss/7635071
01:22:852 (3,4,5,6) - making this stream straight is nice as the sounds are a bit sharp than 01:21:793 (1,2,3,4,5,6) - therefore I prefer differentiating them to give the pattern more uniqueness I guess. and because the slider after the stream is also straight!
01:47:910 (1) - normal sampleset if it's intended for the sound.
01:48:263 (3) - soft clap to follow the music properly?
01:53:910 (6) - uh, I think 1/3 snap isn't right here, you clearly can hear those sounds at 01:54:087 - and 01:54:175 - but 01:53:999 -. two triplets that begin at 01:53:734 - would be more accurate to present the song. and I mean, the slider end or start included to the "triplets".

this difficulty is realllllly amazing! especially the squares, and stops in the last kiai both play freakingly well. and cs5 <3
[spaghetti-senpai's Hard]
00:09:267 - here I assume you definitely forgot to put x1.0 sv change so sliders are wrongly snapped atm.
00:22:854 - the volume could be lower like other diffs, feels kinda loud for my ears.
00:26:912 (4) - NC can be added here since you almost put NCs on every stanza so this looks kinda inconsistent.
00:32:559 (5) - same as above, plus the music is getting more intense so why not.
00:33:795 (9) - this stack looks not the best position imo, I'd place them linear to be more similar with your mapping but whatever idk if im right. https://osu.ppy.sh/ss/7635303
00:59:559 - remove the green line as it's overlapping with red line
00:51:089 (1,2,3,4,5,6) - this looks really lazy ass for me lol, how about making the last circles 00:51:442 (3,6) - 1/2 sliders, you can provide a better rhythm which fits to the vocals. or at least make them distance perhaps.
01:21:616 (3) - probably same as 00:32:559 (5) -
01:55:499 (5) - new combo
02:02:381 (5) - NC
02:14:734 (4) - adjust the slider slightly to make more sense here, I'll probably do something like this https://osu.ppy.sh/ss/7635958
02:16:499 - drag the break at here.
02:26:381 - set the volume consistent here, it's an unrankable element.

having at least one spinner pasta spaghetti pizda must be nice.
[Normal Collab]
00:09:267 (1) - is this new combo needed? it ruins the consistency of the usage of new combo.
00:14:031 (2) - turning this into a 1/2 slider could be a denser rhythm, or I would move the circle at 00:14:031 - as it feels usually nicer to tap objects on white ticks in easier difficulties unless they're following any particular sound that music gives.
00:18:796 (2) - same as above.
00:20:561 (1) - better avoid placing spinners in 1/4 in normal difficulty, it will look kinda weird as the spinner comes faster than players expect.
01:09:529 (1) - so consider to start the spinner at the red tick I guess.
01:32:910 - I really feel love to have a circle here since the drum and vocal both are strong enough. try it out if you don't feel it will be too hard with the connected rhythm!
01:42:969 (1) - this slider angle is too much imo, since 01:44:028 (2,3,4,5) - is rather a linear you can make the flow better by changing the slider angle to be linear with 01:42:616 (6) - https://osu.ppy.sh/ss/7636359
01:56:028 (4,5,6,3,4,5) - these sharp can be improved, I don't know how to, though!!! I'm so bad at using distance snap :p

it would be really nice if you guys used the consistent distance for 1/2s between the collab parts, not an issue though!

- I took a look at the Easy difficulty but I got nothing to mention as it's solid difficulty! blyad me
posted
About the note before the second kiai — I want to keep that rhythm consistent with all places like that, so it looks better this way imo, I don't really like unconsistency.
About spinners after the notes — actually there is no problem, the difference between 1/4 and 1/2 would be unnoticeable there, since spinner appears earlier a little than on timeline anyway.
posted
yamete senpai-yOOOOO don't pizda my pasta you HENTAi
posted
^ done some stuff via discord voice chat
posted
ti durak blyad
posted
ti rili durak
posted

Delis wrote:

[General]
hi
I don't really know about SB, though I could say the empty space of name tags are unnecessary? idk bout that gonna ask someone
00:22:854 - this shouldn't be problem, but I still wonder why it's 1ms earlier from the first timing section lol. I mean shouldn't it be at 00:22:855 - ? it isn't earlier for me hmm
[Insane]
00:46:501 (2) - I'd like to place this to behind of 00:45:795 (2) - because the flow feels more like spreading than just being repeated at same distance. 01:35:205 (1,2) - this is what I expected in the music so something like that would be cool! https://osu.ppy.sh/ss/7635071 Nice, but done slightly different for distance purposes
01:22:852 (3,4,5,6) - making this stream straight is nice as the sounds are a bit sharp than 01:21:793 (1,2,3,4,5,6) - therefore I prefer differentiating them to give the pattern more uniqueness I guess. and because the slider after the stream is also straight! i prefer to use higher spacing only for this, i just don't really like straight streams
01:47:910 (1) - normal sampleset if it's intended for the sound. yes
01:48:263 (3) - soft clap to follow the music properly? yes
01:53:910 (6) - uh, I think 1/3 snap isn't right here, you clearly can hear those sounds at 01:54:087 - and 01:54:175 - but 01:53:999 -. two triplets that begin at 01:53:734 - would be more accurate to present the song. and I mean, the slider end or start included to the "triplets". Oh, it really isn't 1/3, it's actually 1/8 with slider's reverse on 3/8, fixed

this difficulty is realllllly amazing! especially the squares, and stops in the last kiai both play freakingly well. and cs5 <3

[Normal Collab]
00:09:267 (1) - is this new combo needed? it ruins the consistency of the usage of new combo. fixed
00:14:031 (2) - turning this into a 1/2 slider could be a denser rhythm, or I would move the circle at 00:14:031 - as it feels usually nicer to tap objects on white ticks in easier difficulties unless they're following any particular sound that music gives. I think i'll leave it as it is, as we have easy difficulty and i also wanted to make rhythm quite tricky
00:18:796 (2) - same as above.
00:20:561 (1) - better avoid placing spinners in 1/4 in normal difficulty, it will look kinda weird as the spinner comes faster than players expect.
01:09:529 (1) - so consider to start the spinner at the red tick I guess.
01:32:910 - I really feel love to have a circle here since the drum and vocal both are strong enough. try it out if you don't feel it will be too hard with the connected rhythm!
01:42:969 (1) - this slider angle is too much imo, since 01:44:028 (2,3,4,5) - is rather a linear you can make the flow better by changing the slider angle to be linear with 01:42:616 (6) - https://osu.ppy.sh/ss/7636359 changed
01:56:028 (4,5,6,3,4,5) - these sharp can be improved, I don't know how to, though!!! I'm so bad at using distance snap :p i'll leave it, cuz eeh

it would be really nice if you guys used the consistent distance for 1/2s between the collab parts, not an issue though!

- I took a look at the Easy difficulty but I got nothing to mention as it's solid difficulty! blyad me


Thanks!
posted
[ryuu's Easy]
Вообще для изика у тебя на мой взгляд слишком много слайдеров, обычно советуют делать больше нот и меньше слайдеров, так как их типа легче играть. слайдеры играть легче.

01:19:675 (4) - разбила бы это на 1/1 слайдер и ноту, а тот тут получается удар игнорится - 01:20:381 окей
01:45:440 (1,2) - может тут нк свапнуть? окей
01:46:146 (3) - вот этот слайдер очень странно ощущается, из-за того, что пропускаешь много важных звуков, вот тут, например - 01:46:499, да и вот это можно было кликабельным сделать - 01:47:028 ничего путного не могу сделать, кроме этого, и битов на красных тиках у меня не будет
01:47:910 (5) - тут такая же история, я бы всё же замаппала белые тики, хоть и понимаю, что тут под вокал сделано. такая же история
03:06:969 (1) - вот тут бы вместо слайдера две ноты сделала. а мне нравится мой слайдер. а биты играть сложно.

Всё остальное мне нравится.


дифа
posted

PandaHero wrote:

[felys' Hard]
02:26:381 - volume level here are different from red line (30% for green line and 70% for red line). fixeronis
01:14:381 (4) - move it a bit down? It will be plays more comfrotable. that pattern sucked major dicks so fixed
01:24:616 (1) - stack head of this slider with the end of this - 01:23:911 (3)? Usually you stacked this things in your diff. those overlaps also suck de benis so fixed
01:30:263 (1,3) - and maybe this too no HEY I like this one
01:32:381 (2) - move it to X:191 Y:40, I think it will looks better. no
01:35:910 (1,3) - stack them? this is fine
01:38:734 (1,2,3,4) - oh, but maybe you decided to not stack notes here o.o this is fine: The Return
01:41:205 (4,2) - ...or not, lol what
I think will be better to keep stacking these objects, because I like how it looks.

Delis wrote:

[spaghetti-senpai's Hard]
00:09:267 - here I assume you definitely forgot to put x1.0 sv change so sliders are wrongly snapped atm. that was seikatu trying to boycott me
00:22:854 - the volume could be lower like other diffs, feels kinda loud for my ears. yea mang
00:26:912 (4) - NC can be added here since you almost put NCs on every stanza so this looks kinda inconsistent. hey u rite
00:32:559 (5) - same as above, plus the music is getting more intense so why not. hey u rite: the animation
00:33:795 (9) - this stack looks not the best position imo, I'd place them linear to be more similar with your mapping but whatever idk if im right. https://osu.ppy.sh/ss/7635303 I'll leave it like that because it's not like I mind much
00:59:559 - remove the green line as it's overlapping with red line hey u rite 2: new adventures ahead
00:51:089 (1,2,3,4,5,6) - this looks really lazy ass for me lol, how about making the last circles 00:51:442 (3,6) - 1/2 sliders, you can provide a better rhythm which fits to the vocals. or at least make them distance perhaps. this doesn't look really lazy ass this IS really lazy ass, fixed
01:21:616 (3) - probably same as 00:32:559 (5) - My Angel Fixed
01:55:499 (5) - new combo
02:02:381 (5) - NC
02:14:734 (4) - adjust the slider slightly to make more sense here, I'll probably do something like this https://osu.ppy.sh/ss/7635958 My Fixed Sucks
02:16:499 - drag the break at here. Fixed Goose
02:26:381 - set the volume consistent here, it's an unrankable element. I like to live on the edge

having at least one spinner pasta spaghetti pizda must be nice. spinners are for the weak my man
posted
insane
00:01:325 (2,3,1) - should use more comprehensible spacing for 1/1 vs 1/2:( can easily move 00:00:620 (1,2) - closer to 3 for that
00:15:443 (1,2) -
01:53:558 (4,5,6) - sounds so wrong to map this rhythm which repeats itself in two different ways. like go with 111 or 222

hard
00:10:502 (1) - go with higher volume (as insane did would be ok). not much sense in using same volume as super calm intro for a more intense part of the song
01:11:911 - and this section should use same volume settings as 00:22:855 - since like same part of the song lolz
01:51:087 (5) - coordinate snapping with seikatu

easy
00:06:267 (1) - should end half a beat earlier for consistency with 00:01:855 (2) - and because it currently is ending on no sound lol
00:20:384 (1,1) - cant really do 3 beats of recovery time on an easy like this:( can replace spinner with a long slider and get the same effect though

call me back!!
posted
everything fixed, thanks
waiting for felys and ryuu
posted
everything fixed, thanks
waiting for felys

diff
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