хорошо, исправила слайдеры
00:02:208 (3,4) - I would place the note on the 4th slider because of vocals. leaving it only because I prefer it like that gameplay-wise
00:07:149 (3,4) - same. and same as ^, I like that little pause where you stand still
02:49:675 (2,3) - maybe you could make them reverse sliders? I thought about it too but I don't think it's a big deal, isn't it? I prefer how the slider flows instead of a little 1/4 reverse slider which would require a pause in the player's aim
00:20:384 (5,1) - в нормалах по-моему такое не делают, ну я про ноту, а потом сразу спиннер на синем тике. Алсо я бы сильнее заглушила конец у спиннера. Кьюбей сказал можно!
00:59:559 - 00:59:647 - не понимаю, зачем вы делаете такие киаи, ну да ладно. Это дает эффект "фонтана", но самого киаи при этом нет.
01:48:616 - вот на этом участке карты совсем какая-то дичь происходит с киаем. Даже не знаю, косяк это или нет. Не косяк.
02:57:792 (4) - может подвинуть этот слайдер немного вниз, чтобы они не по одной линии тут шли, а то как-то скучно. Типа как ты раньше делал, вот здесь, например - 01:41:558 (3,4,5). Ага
03:03:086 (3,4,5) - и вот тут тоже. а вот тут нет
[Insane][notice]00:14:031 (3,4) - не стала бы их оверлапать, выглядит странно, да и играется кстати тоже так себе. там все хорошо, просто движение немного непривычное
00:44:118 (1) - вот такие спиннеры меня триггерят, заменила бы их на слайдеры. с ними тоже все хорошо, их просто нужно крутануть на один раз, да и авто набирает 1к
01:33:175 (1) - ^
02:15:881 (1) - ^
00:45:442 (1,2,1,2) - выглядит так себе, если честно. Во втором киае у тебя куда круче вышло. ето да, но менять лень, потому что потом все сломается
00:51:442 (2,2) - вот тут тоже, может одинаковыми эти слайдеры сделать? неа, движение забавнее
00:58:324 (1,1,1,1) - зачем тут нк? По-моему они только путают игрока ето да, убрал нк
03:08:910 (1,1,1,1) - ^
02:01:675 (2,3,4,5) - хм, по-моему тут квадрат ну совсем не подходит по музыке, да и спейсинга многовато для такого места. это просто паттерн ради паттерна
02:33:439 (1,2) - какой-то не совсем удачный оверлапик, наверное из-за изгиба второго слайдера. а мне нравится
02:37:145 (4,1,2) - и вот этот а вот этот да, пофиксил
Опять какая-то нази-фигня получилась, но я старалась
I don't really know about SB, though I could say the empty space of name tags are unnecessary? idk bout that gonna ask someone
00:22:854 - this shouldn't be problem, but I still wonder why it's 1ms earlier from the first timing section lol. I mean shouldn't it be at 00:22:855 - ? it isn't earlier for me hmm
00:46:501 (2) - I'd like to place this to behind of 00:45:795 (2) - because the flow feels more like spreading than just being repeated at same distance. 01:35:205 (1,2) - this is what I expected in the music so something like that would be cool! https://osu.ppy.sh/ss/7635071 Nice, but done slightly different for distance purposes
01:22:852 (3,4,5,6) - making this stream straight is nice as the sounds are a bit sharp than 01:21:793 (1,2,3,4,5,6) - therefore I prefer differentiating them to give the pattern more uniqueness I guess. and because the slider after the stream is also straight! i prefer to use higher spacing only for this, i just don't really like straight streams
01:47:910 (1) - normal sampleset if it's intended for the sound. yes
01:48:263 (3) - soft clap to follow the music properly? yes
01:53:910 (6) - uh, I think 1/3 snap isn't right here, you clearly can hear those sounds at 01:54:087 - and 01:54:175 - but 01:53:999 -. two triplets that begin at 01:53:734 - would be more accurate to present the song. and I mean, the slider end or start included to the "triplets". Oh, it really isn't 1/3, it's actually 1/8 with slider's reverse on 3/8, fixed
this difficulty is realllllly amazing! especially the squares, and stops in the last kiai both play freakingly well. and cs5 <3
00:09:267 (1) - is this new combo needed? it ruins the consistency of the usage of new combo. fixed
00:14:031 (2) - turning this into a 1/2 slider could be a denser rhythm, or I would move the circle at 00:14:031 - as it feels usually nicer to tap objects on white ticks in easier difficulties unless they're following any particular sound that music gives. I think i'll leave it as it is, as we have easy difficulty and i also wanted to make rhythm quite tricky
00:18:796 (2) - same as above.
00:20:561 (1) - better avoid placing spinners in 1/4 in normal difficulty, it will look kinda weird as the spinner comes faster than players expect.
01:09:529 (1) - so consider to start the spinner at the red tick I guess.
01:32:910 - I really feel love to have a circle here since the drum and vocal both are strong enough. try it out if you don't feel it will be too hard with the connected rhythm!
01:42:969 (1) - this slider angle is too much imo, since 01:44:028 (2,3,4,5) - is rather a linear you can make the flow better by changing the slider angle to be linear with 01:42:616 (6) - https://osu.ppy.sh/ss/7636359 changed
01:56:028 (4,5,6,3,4,5) - these sharp can be improved, I don't know how to, though!!! I'm so bad at using distance snap :p i'll leave it, cuz eeh
it would be really nice if you guys used the consistent distance for 1/2s between the collab parts, not an issue though!
- I took a look at the Easy difficulty but I got nothing to mention as it's solid difficulty! blyad me
[felys' Hard]02:26:381 - volume level here are different from red line (30% for green line and 70% for red line). fixeronis
01:14:381 (4) - move it a bit down? It will be plays more comfrotable. that pattern sucked major dicks so fixed
01:24:616 (1) - stack head of this slider with the end of this - 01:23:911 (3)? Usually you stacked this things in your diff. those overlaps also suck de benis so fixed
01:30:263 (1,3) - and maybe this too no HEY I like this one
01:32:381 (2) - move it to X:191 Y:40, I think it will looks better. no
01:35:910 (1,3) - stack them? this is fine
01:38:734 (1,2,3,4) - oh, but maybe you decided to not stack notes here o.o this is fine: The Return
01:41:205 (4,2) - ...or not, lol what
I think will be better to keep stacking these objects, because I like how it looks.
00:09:267 - here I assume you definitely forgot to put x1.0 sv change so sliders are wrongly snapped atm. that was seikatu trying to boycott me
00:22:854 - the volume could be lower like other diffs, feels kinda loud for my ears. yea mang
00:26:912 (4) - NC can be added here since you almost put NCs on every stanza so this looks kinda inconsistent. hey u rite
00:32:559 (5) - same as above, plus the music is getting more intense so why not. hey u rite: the animation
00:33:795 (9) - this stack looks not the best position imo, I'd place them linear to be more similar with your mapping but whatever idk if im right. https://osu.ppy.sh/ss/7635303 I'll leave it like that because it's not like I mind much
00:59:559 - remove the green line as it's overlapping with red line hey u rite 2: new adventures ahead
00:51:089 (1,2,3,4,5,6) - this looks really lazy ass for me lol, how about making the last circles 00:51:442 (3,6) - 1/2 sliders, you can provide a better rhythm which fits to the vocals. or at least make them distance perhaps. this doesn't look really lazy ass this IS really lazy ass, fixed
01:21:616 (3) - probably same as 00:32:559 (5) - My Angel Fixed
01:55:499 (5) - new combo
02:02:381 (5) - NC
02:14:734 (4) - adjust the slider slightly to make more sense here, I'll probably do something like this https://osu.ppy.sh/ss/7635958 My Fixed Sucks
02:16:499 - drag the break at here. Fixed Goose
02:26:381 - set the volume consistent here, it's an unrankable element. I like to live on the edge
having at least one spinner pasta spaghetti pizda must be nice. spinners are for the weak my man