[General]
hi
I don't really know about SB, though I could say the empty space of name tags are unnecessary?
00:22:854 - this shouldn't be problem, but I still wonder why it's 1ms earlier from the first timing section lol. I mean shouldn't it be at 00:22:855 - ?
[Insane]
00:46:501 (2) - I'd like to place this to behind of 00:45:795 (2) - because the flow feels more like spreading than just being repeated at same distance. 01:35:205 (1,2) - this is what I expected in the music so something like that would be cool!
https://osu.ppy.sh/ss/763507101:22:852 (3,4,5,6) - making this stream straight is nice as the sounds are a bit sharp than 01:21:793 (1,2,3,4,5,6) - therefore I prefer differentiating them to give the pattern more uniqueness I guess. and because the slider after the stream is also straight!
01:47:910 (1) - normal sampleset if it's intended for the sound.
01:48:263 (3) - soft clap to follow the music properly?
01:53:910 (6) - uh, I think 1/3 snap isn't right here, you clearly can hear those sounds at 01:54:087 - and 01:54:175 - but 01:53:999 -. two triplets that begin at 01:53:734 - would be more accurate to present the song. and I mean, the slider end or start included to the "triplets".
this difficulty is realllllly amazing! especially the squares, and stops in the last kiai both play freakingly well. and cs5 <3
[spaghetti-senpai's Hard]
00:09:267 - here I assume you definitely forgot to put x1.0 sv change so sliders are wrongly snapped atm.
00:22:854 - the volume could be lower like other diffs, feels kinda loud for my ears.
00:26:912 (4) - NC can be added here since you almost put NCs on every stanza so this looks kinda inconsistent.
00:32:559 (5) - same as above, plus the music is getting more intense so why not.
00:33:795 (9) - this stack looks not the best position imo, I'd place them linear to be more similar with your mapping but whatever idk if im right.
https://osu.ppy.sh/ss/7635303 00:59:559 - remove the green line as it's overlapping with red line
00:51:089 (1,2,3,4,5,6) - this looks really lazy ass for me lol, how about making the last circles 00:51:442 (3,6) - 1/2 sliders, you can provide a better rhythm which fits to the vocals. or at least make them distance perhaps.
01:21:616 (3) - probably same as 00:32:559 (5) -
01:55:499 (5) - new combo
02:02:381 (5) - NC
02:14:734 (4) - adjust the slider slightly to make more sense here, I'll probably do something like this
https://osu.ppy.sh/ss/763595802:16:499 - drag the break at here.
02:26:381 - set the volume consistent here, it's an unrankable element.
having at least one spinner pasta spaghetti pizda must be nice.
[Normal Collab]
00:09:267 (1) - is this new combo needed? it ruins the consistency of the usage of new combo.
00:14:031 (2) - turning this into a 1/2 slider could be a denser rhythm, or I would move the circle at 00:14:031 - as it feels usually nicer to tap objects on white ticks in easier difficulties unless they're following any particular sound that music gives.
00:18:796 (2) - same as above.
00:20:561 (1) - better avoid placing spinners in 1/4 in normal difficulty, it will look kinda weird as the spinner comes faster than players expect.
01:09:529 (1) - so consider to start the spinner at the red tick I guess.
01:32:910 - I really feel love to have a circle here since the drum and vocal both are strong enough. try it out if you don't feel it will be too hard with the connected rhythm!
01:42:969 (1) - this slider angle is too much imo, since 01:44:028 (2,3,4,5) - is rather a linear you can make the flow better by changing the slider angle to be linear with 01:42:616 (6) -
https://osu.ppy.sh/ss/763635901:56:028 (4,5,6,3,4,5) - these sharp can be improved, I don't know how to, though!!! I'm so bad at using distance snap :p
it would be really nice if you guys used the consistent distance for 1/2s between the collab parts, not an issue though!
- I took a look at the Easy difficulty but I got nothing to mention as it's solid difficulty! blyad me