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bradbreeck - Emotional Sincere Touching Banjo Celeste

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Total Posts
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Topic Starter
DeletedUser_6181859
This beatmap was submitted using in-game submission on 31 декабря 2016 г. at 20:03:30

Artist: bradbreeck
Title: Emotional Sincere Touching Banjo Celeste
Source: We Bare Bears
Tags: cartoon network daniel chong wbb grizzly panda panpan ice bear Brad Breeck food truck episode 9 season 1 e009 ending ed
BPM: 100,5
Filesize: 5289kb
Play Time: 00:33
Difficulties Available:
  1. Bears (2,27 stars, 74 notes)
  2. Easy (0,97 stars, 28 notes)
  3. Normal (1,64 stars, 53 notes)
Download: bradbreeck - Emotional Sincere Touching Banjo Celeste
Download: bradbreeck - Emotional Sincere Touching Banjo Celeste (no video)
Information: Scores/Beatmap Listing
---------------

3rd mapset / 1st ranked!
Easy / Normal / Bears: completed by me

Thanks to:
- Electoz - self-pop (.mp3 changes); - Chaoslitz; - Electoz
Special thanks:
ezek for this project and helping with mapset.
MrSergio for timing (and 6th for notification)
Kudosustar donators:
MashaSG - 2 kudosustars
Shmiklak - 1 kudosustar
Underforest - 1 kudosustar
Chalwa - 1 kudosustar
619 - 1 kudosustar
Modders:
Exa
Namki
sinn
Brosbe
lazyboy007
Chalwa
-C O N T R A L-
( [C u r i] )
Danii
Garden
Imakuri
_DT3
Mozord
-Mo-
Rizen
Revialink
Fanteer
Squichu (first BN check)
InternalLight
ezek (second BN check)
619
Sonnyc (third BN check)
Pentori (fourth BN check)
Electoz (fifth BN check)
Chaoslitz (sixth BN check)
6th
Hey

I'll help you on timing tomorrow
Shmiklak
My diff was finished. Add hitsounds please
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 19317
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Emotional Sincere Touching Banjo Celeste
TitleUnicode:Emotional Sincere Touching Banjo Celeste
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:100bit
Version:Shmik's BEAR BEAR BEAR
Source:We Bare Bears
Tags:cartoon network daniel chong wbb grizzly panda panpan ice bear Brad Breeck food truck episode 9 season 1
BeatmapID:1021175
BeatmapSetID:477980

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"screen.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
DeletedUser_6181859

Shmiklak wrote:

My diff was finished. Add hitsounds please
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 19317
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Emotional Sincere Touching Banjo Celeste
TitleUnicode:Emotional Sincere Touching Banjo Celeste
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:100bit
Version:Shmik's BEAR BEAR BEAR
Source:We Bare Bears
Tags:cartoon network daniel chong wbb grizzly panda panpan ice bear Brad Breeck food truck episode 9 season 1
BeatmapID:1021175
BeatmapSetID:477980

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Sound Samples

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Added. Hitsounds will be added later.
Shmiklak
Let's collect mods?
Topic Starter
DeletedUser_6181859

Shmiklak wrote:

Let's collect mods?
Sure. Also thanks for kudosustar.
Reihara
hi! this song is cute~ >w<

Advanced
00:04:922, 00:14:775, 00:17:199, 00:17:805, 00:22:016, 00:29:216, 00:31:616 - these triplets for the AR seem kinda hard to read for the difficulty x-x may want to consider spacing them out or reducing the AR by 1

Smik's Bears
00:23:366 - may want to consider moving the (7)(8 slider) to the other side of the (6 slider), it's a little bit of a jump to the following (1) for that difficulty ;~;

keep at it!! best of luck c:
Shmiklak
It's fine for me. Also I don't see really important reasons for it. No update file
Topic Starter
DeletedUser_6181859

Reihara wrote:

hi! this song is cute~ >w<

Advanced
00:04:922, 00:14:775, 00:17:199, 00:17:805, 00:22:016, 00:29:216, 00:31:616 - these triplets for the AR seem kinda hard to read for the difficulty x-x may want to consider spacing them out or reducing the AR by 1

Smik's Bears
00:23:366 - may want to consider moving the (7)(8 slider) to the other side of the (6 slider), it's a little bit of a jump to the following (1) for that difficulty ;~;

keep at it!! best of luck c:
no changed because ar6 is small for this diff, also triples in ar7 is fine because lowbpm lel
shmik - no changed (his opinion)
thanks for checking
Exa
Easy:
|00:09:708 (1,2) - The blanket here could be much better.
|00:11:548 (2,3) - Same goes for these two, it's be best to simply curve the slider a bit more.
|00:13:306 (4,1) - Of course this should follow the same idea.
|00:21:716 (4,5,4) - The sounds represented by these objects are identical. So should the rhythm be. If it wasn't for the huge repeat slider that stands out so much, a small diverse in rhythm would be ok but this is not a good idea.
|00:29:516 (1,2,3) - Egh, patterns like this are... not nice. It looks too "square" almost as if you didn't even try to think of the flow they create. Although it might seem like it flow play that big of a role in easier difficulties, it's really important for newbies as it helps "guide" them through the map with ease.
Normal:
|00:04:025 (4) - I think it'd be best to simply use 2 notes for this as the tail of the current slider falls on quite a prominent beat that deserves a more impactful way of representing it.
|00:14:472 (1,2,3,4) - this and 00:19:316 (1,2,3,4) - this represent the same sounds, so the rhythm should also be the same, much like in the easy diff.
|00:24:116 (1,2,3) - The same goes for this. I get that you just want to diversify the rhythm in order to keep things fun but the difference in difficulty between each individual pattern is too great at the moment :(
|00:33:785 - Egh, it feels really weird not to tap on this one even though you included it a slider tail on the easier diff.
|00:34:941 - This also feels kinda off - being in a spinner... I didn't mention it on the easy but here I am now. It's sort of the same with the previous notes that you somehow represent and you just leave this one alone :(
|00:14:926 - Slider repeat point is unsnapped.
|00:19:766 - Slider repeat point is unsnapped.
|00:29:366 - Slider repeat point is unsnapped.
|00:34:076 - Slider repeat point is unsnapped.
Advanced:
|Aside from some minor inconsistencies, there is not really anything wrong with this difficulty. The only thing I found off was the constant change in angle and the huge angles used for sliders in general. It makes the whole thing really weird and makes it seem all over the place when playing. Try to keep your sliders tilted at an angle of proximately 10 to 4 degrees.
|00:02:977 - Slider repeat is unsnapped.
|00:03:276 - Slider end is unsnapped.
|00:05:072 - Circle is unsnapped.
|00:09:861 - Slider repeat is unsnapped.
|00:10:168 - Slider end is unsnapped.
|00:10:474 - Slider repeat is unsnapped.
|00:10:781 - Slider end is unsnapped.
|00:14:926 - Circle is unsnapped.
|00:17:350 - Circle is unsnapped.
|00:17:956 - Circle is unsnapped.
|00:19:466 - Slider repeat is unsnapped.
|00:19:766 - Slider end is unsnapped.
|00:20:066 - Slider repeat is unsnapped.
|00:20:366 - Slider end is unsnapped.
|00:22:166 - Circle is unsnapped.
|00:24:566 - Slider start is unsnapped.
|00:29:366 - Circle is unsnapped.
|00:31:766 - Circle is unsnapped.
Shmik's Bears:
|00:02:529 (1,2,3,4,5) - Ok this is a big no-no. This diff is indeed supposed to be harder but for the sake of readability, please use equal spacing for all of these. Being right at the beginning of the song before the player has any time to adjust themselves to the pace and bpm only makes this weird spacing worse ;w;
|00:07:315 (1,2) - Since you went ahead and represented these sounds with sliders, what's stopping you from doing the same for 00:08:511 (3,4,5,6) - these?
|000:12:088 (1,2,3,4,5) - Do change this accordingly if you changed the one at the beginning so as to keep your patterning consistent.
|00:16:290 (7,8,1,2) - This is ok though cause you take quite a lot of advantage of the slider lenience so I doubt anyone could break here due to the high spacing.
|00:19:316 (1,2,3,4,5,6) - Please go through 00:24:716 (5,6,7,8,9) - your rhythms one more time 00:29:516 (4,5,6,7) - and make sure they are consistent. Consistency matters for so much on harder diffs.
General:
|Do check the slider length or ask a BN about it since it seems a bit small for all diffs atm.
Shmiklak

Exa wrote:

Shmik's Bears:
|00:02:529 (1,2,3,4,5) - Ok this is a big no-no. This diff is indeed supposed to be harder but for the sake of readability, please use equal spacing for all of these. Being right at the beginning of the song before the player has any time to adjust themselves to the pace and bpm only makes this weird spacing worse ;w; It's fine for me. BPM is really low so it's possible to read
|00:07:315 (1,2) - Since you went ahead and represented these sounds with sliders, what's stopping you from doing the same for 00:08:511 (3,4,5,6) - these? I did it to avoid slider or circles spam.
|000:12:088 (1,2,3,4,5) - Do change this accordingly if you changed the one at the beginning so as to keep your patterning consistent. I didn't change at the begining so I didn't change this
|00:16:290 (7,8,1,2) - This is ok though cause you take quite a lot of advantage of the slider lenience so I doubt anyone could break here due to the high spacing. BPM is really low so it's possible to read
|00:19:316 (1,2,3,4,5,6) - Please go through 00:24:716 (5,6,7,8,9) - your rhythms one more time 00:29:516 (4,5,6,7) - and make sure they are consistent. Consistency matters for so much on harder diffs. Can't understand what do you want from me. It's nice for me right now. Maybe you can change my opinion idk. Try
General:
|Do check the slider length or ask a BN about it since it seems a bit small for all diffs atm. No, it's fine.
No update
Topic Starter
DeletedUser_6181859

Exa wrote:

Easy:
|00:09:708 (1,2) - The blanket here could be much better. fixed
|00:11:548 (2,3) - Same goes for these two, it's be best to simply curve the slider a bit more. fixed
|00:13:306 (4,1) - Of course this should follow the same idea. ofc fixed
|00:21:716 (4,5,4) - The sounds represented by these objects are identical. So should the rhythm be. If it wasn't for the huge repeat slider that stands out so much, a small diverse in rhythm would be ok but this is not a good idea. easier diff needs more 2/1 sliders, specially 1.1* diff
|00:29:516 (1,2,3) - Egh, patterns like this are... not nice. It looks too "square" almost as if you didn't even try to think of the flow they create. Although it might seem like it flow play that big of a role in easier difficulties, it's really important for newbies as it helps "guide" them through the map with ease. moved 3 and 4
Normal:
|00:04:025 (4) - I think it'd be best to simply use 2 notes for this as the tail of the current slider falls on quite a prominent beat that deserves a more impactful way of representing it. it calls "high bit" i guess, and yep, fixed
|00:14:472 (1,2,3,4) - this and 00:19:316 (1,2,3,4) - this represent the same sounds, so the rhythm should also be the same, much like in the easy diff. it's fine for me because in this diff changing of patterns is allowed
|00:24:116 (1,2,3) - The same goes for this. I get that you just want to diversify the rhythm in order to keep things fun but the difference in difficulty between each individual pattern is too great at the moment :( waiting for BN responce too
|00:33:785 - Egh, it feels really weird not to tap on this one even though you included it a slider tail on the easier diff.
|00:34:941 - This also feels kinda off - being in a spinner... I didn't mention it on the easy but here I am now. It's sort of the same with the previous notes that you somehow represent and you just leave this one alone :( i forgot to fix this spinner lol
|00:14:926 - Slider repeat point is unsnapped.
|00:19:766 - Slider repeat point is unsnapped.
|00:29:366 - Slider repeat point is unsnapped.
|00:34:076 - Slider repeat point is unsnapped. there is no slider lel
Advanced:
|Aside from some minor inconsistencies, there is not really anything wrong with this difficulty. The only thing I found off was the constant change in angle and the huge angles used for sliders in general. It makes the whole thing really weird and makes it seem all over the place when playing. Try to keep your sliders tilted at an angle of proximately 10 to 4 degrees. I'll work with some sliders. Thanks for checking:D
|00:02:977 - Slider repeat is unsnapped.
|00:03:276 - Slider end is unsnapped.
|00:05:072 - Circle is unsnapped.
|00:09:861 - Slider repeat is unsnapped.
|00:10:168 - Slider end is unsnapped.
|00:10:474 - Slider repeat is unsnapped.
|00:10:781 - Slider end is unsnapped.
|00:14:926 - Circle is unsnapped.
|00:17:350 - Circle is unsnapped.
|00:17:956 - Circle is unsnapped.
|00:19:466 - Slider repeat is unsnapped.
|00:19:766 - Slider end is unsnapped.
|00:20:066 - Slider repeat is unsnapped.
|00:20:366 - Slider end is unsnapped.
|00:22:166 - Circle is unsnapped.
|00:24:566 - Slider start is unsnapped.
|00:29:366 - Circle is unsnapped.
|00:31:766 - Circle is unsnapped.
General:
|Do check the slider length or ask a BN about it since it seems a bit small for all diffs atm. For me all is good but if this map will be checked by BN I'll fix slider lengths.
Thanks for mod. Also i don't understand what your mean about "unsnapped objects" because all objects set in right timing.
Shmiklak
Да пиздит он про длину слайдеров блять. Сколько мапаю никто не приебывался, просто забей :/
Topic Starter
DeletedUser_6181859

Shmiklak wrote:

Да пиздит он про длину слайдеров блять. Сколько мапаю никто не приебывался, просто забей :/
:V
нужно же было чонить ответить, лел'
Namki
Прив.
[Easy]
  1. 00:26:516 (4) - во-первых, такой большой слайдер идет вне контекста диффы, во-вторых, 00:28:916 - сюда надо пихнуть слайдер, несмотря на то, что там не очень сильный бит, сделай 3/2 реверс слайдер, как этот 00:04:922 (3) - и некоторые другие.
  2. 00:31:316 (3,4) - не лучшее флоу, расположи как-нибудь примерно так же 00:21:716 (4,5) - .
[Normal]
  1. 00:05:819 - если уж ты решил мапать в 1/2, то не стоит бросать это так и вдруг менять ритм в 1/1. Сделай что-то среднее между полным 1/2 и полным 1/1. Т.е. 1/2, но иногда с 1/1. Вот так, да. ;p
  2. 00:15:381 (3,4) - звучит странно. Поставь сюда серкл 00:15:381 - , а сюда 1/2 реверс 00:15:684 - .
  3. 00:20:516 - очень сильно, зря пропустил.
  4. 00:29:816 (3,4) - тут тоже можно заменить на серкл и реверс.
[Advanced]
  1. 00:01:931 (4,5) - как-то нет смысла делать тут два серкла, сделай уж слайдер.
  2. 00:02:828 (2) - не, такое лучше сразу разбить на слайдеры или серклы или на слайдеры и серклы.
  3. 00:09:708 (1,2) - ну ты понял, можно сделать один реверс.
  4. 00:17:956 (5,6) - не надо делать такой стак, это путает очень сильно новичков.
  5. 00:24:566 (2) - такое тоже плохо играется.
  6. 00:26:966 - если смотреть на всю диффу, то тут стоит поставить трипл, а тут серкл 00:26:516 - вместо слайдера.
Ой, не хочу модить последнюю диффу, сорьки.
Удачи
Shmiklak

Namki wrote:

Ой, не хочу модить последнюю диффу, сорьки.
:v
Topic Starter
DeletedUser_6181859

Namki wrote:

Прив. Хейо.
[Easy]
  1. 00:26:516 (4) - во-первых, такой большой слайдер идет вне контекста диффы, во-вторых, 00:28:916 - сюда надо пихнуть слайдер, несмотря на то, что там не очень сильный бит, сделай 3/2 реверс слайдер, как этот 00:04:922 (3) - и некоторые другие. сложно объяснил, но пофиксил
  2. 00:31:316 (3,4) - не лучшее флоу, расположи как-нибудь примерно так же 00:21:716 (4,5) - . я бланкет хотел сделать, а ты меня тут размахал ладно, фиксед
[Normal]
  1. 00:05:819 - если уж ты решил мапать в 1/2, то не стоит бросать это так и вдруг менять ритм в 1/1. Сделай что-то среднее между полным 1/2 и полным 1/1. Т.е. 1/2, но иногда с 1/1. Вот так, да. ;p на самом деле вполне даже ничего, в адванце тоже замаплено под 1/2 и я не могу заменить по ритму (там тын-тын-тын-тын монотонный идёт, одни и те же звуки, у Шмика немного по-другому ибо там хард, а тут всего лишь 1.5* нормал)
  2. 00:15:381 (3,4) - звучит странно. Поставь сюда серкл 00:15:381 - , а сюда 1/2 реверс 00:15:684 - . сделано
  3. 00:20:516 - очень сильно, зря пропустил. не знаю почему, но я заранее понял о этой ошибке в общем фиксед
  4. 00:29:816 (3,4) - тут тоже можно заменить на серкл и реверс. тоже сделано
[Advanced]
  1. 00:01:931 (4,5) - как-то нет смысла делать тут два серкла, сделай уж слайдер. опять ты портишь все мои замыслы
  2. 00:02:828 (2) - не, такое лучше сразу разбить на слайдеры или серклы или на слайдеры и серклы. не совсем понял, что ты имеешь в виду, ибо я кикслайдеры делать не собираюсь.
  3. 00:09:708 (1,2) - ну ты понял, можно сделать один реверс. тоже не менял ибо по музыке совпадает (звуки... колокола, что ли)
  4. 00:17:956 (5,6) - не надо делать такой стак, это путает очень сильно новичков. сначала хотел сделать отсылку к try everything, но передумал фиксед каким-то диким способом
  5. 00:24:566 (2) - такое тоже плохо играется. это обязательно будет пофикшено, но как - я ещё не придумал
  6. 00:26:966 - если смотреть на всю диффу, то тут стоит поставить трипл, а тут серкл 00:26:516 - вместо слайдера. всё понял
Ой, не хочу модить последнюю диффу, сорьки. я даже знаю почему
Удачи
Спасибо за мод, Намки.
sinn
hi
20:33 afrien: hi
20:33 afrien: for your normal move 00:25:316 (3) - up abit?
20:34 100bit: sure,fixed
20:35 afrien: btw around the ending part add a green line to reduce sound by abit?
20:36 100bit: i just volumedown timing point in 00:32:516
20:36 100bit: i'll make it in all diffs
20:39 afrien: imo 00:24:566 (2) - on advanced is quite uncomfortable imo,circle on 00:24:716 - instead?
20:40 100bit: tbh i want to change this pattern and know that it's hard to reading
20:40 afrien: think a circle should be enough
20:40 100bit: but i guess that triple is boring because i have a lot of triples in this diff
20:41 100bit: hmm
20:41 100bit: what you think about 00:17:502 (4,5,6) - pattern?
20:42 100bit: maybe i can place identical pattern in 00:24:716
20:42 afrien: i think its quite hard to hit,just for me tho
20:42 afrien: you can try removing the 5th circle 00:17:956 -
20:42 afrien: and see if its better
20:43 100bit: really better lol
20:43 100bit: thx
20:46 afrien: think the easy should be fine
20:46 afrien: well gl ranking L:)
20:46 100bit: thx
Brosbe
hi, here is the mod :)
VERY IMPORTANT
remove all all timing points exept for the first one and set bpm to 100.15 and make use of 1/8 beat divisor only when necessary (it's needed near the end of the song)
easy
00:08:511 (2,1) - blanket seems to be slightly off try to fix
00:11:548 (2,3) - ^
00:13:306 (4,1) - ^
00:21:116 (3,4) - ^
00:25:916 (3,4) - ^
normal
00:29:816 (3,4) - again, blanket is a little off
00:24:116 (1,2,3) - if this was meant to be a triangle, circle 2 is a little off, try using distance snap 1.2 to fix it
00:28:916 (1,2,4) - same with the triangle stiff but now with circle 1
advanced
00:12:088 (1,2,3) - fix blanket
00:15:078 (4,5) - ^ it's slightly off
shmik's bears
00:02:230 (6,7) - try yo avoid overlapping these two
00:02:230 (6,7,9) - ^
00:08:511 (3,4,5,6) - try to make this a perfect triangle
00:15:078 (4,6) - fix blanket
i hope this helped :D
p.s. try a bit more blanketting :D
p.p.s if you're not sure on how to blanket, here is a little guide.
Topic Starter
DeletedUser_6181859

Brosbe wrote:

hi, here is the mod :)
VERY IMPORTANT
remove all all timing points exept for the first one and set bpm to 100.15 and make use of 1/8 beat divisor only when necessary (it's needed near the end of the song) 1/8 is bad, also this song have fast changing of rhythm so i don't want to change timing
easy
00:08:511 (2,1) - blanket seems to be slightly off try to fix it's already good, but i try to fix it
00:11:548 (2,3) - ^ ^
00:13:306 (4,1) - ^ fixed
00:21:116 (3,4) - ^ try to fix
00:25:916 (3,4) - ^ this pattern was changed and i forget fix blanket
normal
00:29:816 (3,4) - again, blanket is a little off k
00:24:116 (1,2,3) - if this was meant to be a triangle, circle 2 is a little off, try using distance snap 1.2 to fix it it's not a triangle, just 00:24:116 (1,3) set in the same height
00:28:916 (1,2,4) - same with the triangle stiff but now with circle 1 pattern is 123, not 124, im not Monstrata
advanced
00:12:088 (1,2,3) - fix blanket k
00:15:078 (4,5) - ^ it's slightly off k
i hope this helped :D
Thanks for blanket-checking!
Shmiklak

Brosbe wrote:

hi, here is the mod :)
shmik's bears
00:02:230 (6,7) - try yo avoid overlapping these two are you kidding me? They don't overlap
00:02:230 (6,7,9) - ^ same
00:08:511 (3,4,5,6) - try to make this a perfect triangle it shouldn't be perfect triangle because, I have distinguished beats' force by jumps
00:15:078 (4,6) - fix blanket it's fine
i hope this helped :D
p.s. try a bit more blanketting :D
p.p.s if you're not sure on how to blanket, here is a little guide.
bye
Brosbe

100bit wrote:

Brosbe wrote:

hi, here is the mod :)
VERY IMPORTANT
remove all all timing points exept for the first one and set bpm to 100.15 and make use of 1/8 beat divisor only when necessary (it's needed near the end of the song) 1/8 is bad, also this song have fast changing of rhythm so i don't want to change timing
easy
00:08:511 (2,1) - blanket seems to be slightly off try to fix it's already good, but i try to fix it
00:11:548 (2,3) - ^ ^
00:13:306 (4,1) - ^ fixed
00:21:116 (3,4) - ^ try to fix
00:25:916 (3,4) - ^ this pattern was changed and i forget fix blanket
normal
00:29:816 (3,4) - again, blanket is a little off k
00:24:116 (1,2,3) - if this was meant to be a triangle, circle 2 is a little off, try using distance snap 1.2 to fix it it's not a triangle, just 00:24:116 (1,3) set in the same height
00:28:916 (1,2,4) - same with the triangle stiff but now with circle 1 pattern is 123, not 124, im not Monstrata
advanced
00:12:088 (1,2,3) - fix blanket k
00:15:078 (4,5) - ^ it's slightly off k
i hope this helped :D
Thanks for blanket-checking!
if you are trying to get this ranked, it's not gonna work, because of the constant bpm change, you don't necessarely need the 1/8 timing , the 52 bpm change works as well (didn't realize that soon enough) just saying
images for better explanation
the timing:

the bit at the end that i was saying you needed 1/8 timing for, my mistake, you can use the 52 bpm timing:
lazygirl
Hey from modding queue for NM! ^^

Easy:

00:04:922 (3) - make the end parallel to the beginning

Nothing more :p

Normal:

00:31:316 (1,2) - blanket these

Advanced:

Idk nothing to say haha

Shmik's Bears:

00:02:529 (1,2) - quite the jump here :o

Nothing more ^^

You will need to recheck the timing. Your 2nd and 3rd timing points are not quite right bpm wise, the track is faster than what you put.
Try this maybe: (yeah puush glitched on me and I couldn't screenshot correctly :( )

Anyways, good luck going for ranked ^^
Froskya
Почему меня не позвал на гд :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
Topic Starter
DeletedUser_6181859
lazyboy007, thanks for mod, I'll check it when I'll be at the computer.
Revialink, меня заставили так сделать, а вообще можешь замодить (или гд сделать, хотя зачем)
Also thanks to Underforest for kudosustar ^_^
Froskya

100bit wrote:

Revialink, меня заставили так сделать, а вообще можешь замодить (или гд сделать, хотя зачем)
В след. раз позови, если будет мапа до минуты, пжлст :cry:
Topic Starter
DeletedUser_6181859

lazyboy007 wrote:

Hey from modding queue for NM! ^^

Easy:

00:04:922 (3) - make the end parallel to the beginning fixed by another method

Nothing more :p

Normal:

00:31:316 (1,2) - blanket these k

Advanced:

Idk nothing to say haha lol

You will need to recheck the timing. Your 2nd and 3rd timing points are not quite right bpm wise, the track is faster than what you put. tbh this timing is good already; i try to change timing-points by your method and have imperfect offset (just listen it with 25%). This mapset get perfect timing only then this mapset get timing-points in every 1/4.
Try this maybe: (yeah puush glitched on me and I couldn't screenshot correctly :( )

Anyways, good luck going for ranked ^^
Thanks for mod o3o

Revialink wrote:

100bit wrote:

Revialink, меня заставили так сделать, а вообще можешь замодить (или гд сделать, хотя зачем)
В след. раз позови, если будет мапа до минуты, пжлст :cry:
кк, постараюсь
Chalwa
Hello! My mod via IRC
SPOILER
16:23 Chalwa: Hello! So about my mod, can I write it on IRC?
16:23 100bit: ofc
16:24 Chalwa: so
16:24 Chalwa: I'll start from Easy
16:26 Chalwa: okok
16:26 Chalwa: It looks well
16:26 Chalwa: But
16:26 100bit: but?
16:26 Chalwa: 00:08:511 (3,1) - You must improve it
16:27 100bit: as for me is good already
16:27 Chalwa: Look at end
16:28 Chalwa: It's little crooked
16:29 Chalwa: 00:11:548 (2,3) - DS is bad
16:29 100bit: fixed
16:29 100bit: w8
16:29 Chalwa: kk
16:30 100bit: here
16:30 Chalwa: 00:14:472 (1) - Same
16:31 Chalwa: You followed 0.9, you have 0.83 and 0.94
16:31 Chalwa: WTF?
16:31 100bit: cuz im bad mapper xdxd
16:31 100bit: tbh i have stack here
16:31 Chalwa: I'm worse than you ;-;
16:31 100bit: 00:13:306 (4,2)
16:32 100bit: it breaks ds
16:32 Chalwa: :/
16:32 Chalwa: Okok now Normal
16:34 Chalwa: 00:02:529 (1,2,3) - Improve this
16:34 100bit: k
16:35 Chalwa: 00:17:199 (2,3) - Tbh it looks weird
16:35 Chalwa: But it's your decision
16:36 100bit: if at least 1 modder say about it ill fix it
16:36 Chalwa: Wow it's good map :D
16:36 Chalwa: Now Advanced
16:37 100bit: lol?
16:37 100bit: its bad map imo
16:37 100bit: but thanks xdxd
16:38 Chalwa: 00:02:828 (2) - When i played it is weird
16:38 Chalwa: Imo two 1/4 sliders are better
16:38 Chalwa: 00:01:931 (4,1) - If you make two 1/4 sliders blanket it
16:38 Chalwa: It will look better
16:39 100bit: tbh i want to make flow for it
16:39 100bit: and will fix it
16:39 100bit: now
16:40 Chalwa: 00:31:316 (1,1) - Try to avoid this overlap
16:40 100bit: about 00:02:828 (2,3) - ...
16:42 100bit: fixed
16:42 100bit: and again
16:42 100bit: about 00:02:828 (2,3) -
16:43 100bit: i think that kicksliders is bad in this diff
16:43 100bit: and in this map generally
16:43 Chalwa: okok
16:43 100bit: idk why
16:43 100bit: Namki already said about this problem but...
16:43 100bit: idk how to fix it xdxd
16:45 Chalwa: It's my suggest
16:45 Chalwa: 00:01:931 (4) - Move it up
16:45 Chalwa: 00:01:931 (4,1) - Blanket it
16:45 100bit: already make flow, sorry
16:45 100bit: :D
16:46 Chalwa: Okok
16:47 Chalwa: Rest is fine
16:47 Chalwa: I'll mod Shmik's GD in forum
16:47 Chalwa: Good Luck :D
16:47 100bit: Thanks:D

Shmik's Bears

  1. 00:10:934 (8,1) - Stack it, cause this overlap looks bad
  2. 00:16:290 (7,8) - This DS is too high imo
Okok, rest looks fine.
Good luck ;)
-C O N T R A L-
Mod from my queue

Shmik's Bears

00:26:516 (1,2,3,4,5,6,7) - Make the same Streamstyle like at the other points too. Like 00:24:116 (1,2,3,4,5,6,7) - but not 1-1 the same
00:10:934 (8,1) - Would stack
Nothing else i can say here, short map :p

Advanced

00:34:941 - Place here a circle and move the spinner one point.

Normal

You can add here 00:33:785 - and here 00:34:941 - a circle too. Yea its a Normal Map, but why not? It doesnt matter ;)

Easy

Aaaaaaand again the same stuff here 00:33:785 - and here 00:34:941 - xD Doesnt matter what Diff it is^^

Here is a tinyyyy Mod for a tiny Map :p Really i cant find more things, first because the map is already good and second because its so short :D I searched for things that are not so good but i found nothing^^ Hope i could help u with this really really small mod :)
Have a nice day and good luck with the mapset!

-Contral
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