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30 Seconds To Mars - Kings And Queens

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Topic Starter
narakucrimson

RandomJibberish wrote:

General
In case you didn't know, this will proooobably have to go for approval due to length. Then again the score isn't too massive, so idk Yeah, I was aware of this. But, the draining time is 4:04, so I thought it'd be ok for ranking. Idk either xD
You could do with an easy (Or perhaps a normal after renaming normal to easy, since normal's really easy compared to hard) Totally lazy x.x
SB is fabulous :P Hehe thanks!
I'd set tick rate 2 on all diffs That would rise the score to a level in which it would totally go for approval. I preffer to keep it as it is for I still hope to see it ranked someday~
Not a bit fan of kiai just on spinners at the ends, but I guess it works fairly well Just though it looks quiet cool in this case:P

Hard
00:37:649 (4,5,6) - Trollsome spacing; do something like this? Ok, ok
00:57:467 (2) - Stack this on the 3 instead? Sure
02:42:376 (1,2,3,4,5) - Stream seems pretty harsh and random to me...
02:54:376 (1) - I don't reccomend starting choruses with spinner or sliderends - it seems kinda anticlimatic to me. End 1/1 earlier and put a beat/slider where it ends now? Ok!
04:13:285 - Kill this break? Done!

Normal
02:54:194 (1) - Similar to hard - I wouldn't start a chorus with a spinnerend Wouldn't this be too hard for someone new? But oh well you're the boss :P

Really awesome map.
Thanks RJ! I still hold my hope to see this ranked :)
Behon
Epic song indeed. Nice storyboard and symmetry, too.

General:
The countdown feels out of place. Have you thought about removing it?
01:58:376: Maybe a circle here to go along with "Hell"?
03:19:830: End the spinner here, maybe?

Normal:
01:14:012 (1,2,3,4): Maybe replace these with a slider to go with the "Huaaaaaa"-ish cry in the song?

Hard:
This seems waaaay too difficult to not be called Insane. Are you planning on making any more difficulties?

Starred.
Topic Starter
narakucrimson

Behonkiss wrote:

Epic song indeed. Nice storyboard and symmetry, too.

General:
The countdown feels out of place. Have you thought about removing it? Mmm, yeah, it feels kind of weird...
01:58:376: Maybe a circle here to go along with "Hell"? Er... Idk, I think it looks nice as it is :P
03:19:830: End the spinner here, maybe? Sure!

Normal:
01:14:012 (1,2,3,4): Maybe replace these with a slider to go with the "Huaaaaaa"-ish cry in the song? I think it sound better now, sorry

Hard:
This seems waaaay too difficult to not be called Insane. Are you planning on making any more difficulties? An insane it shall be, then :P And about making more diffs, I don't really want to, but if anybody feels like mapping, I'd accept a guest diff n.n

Starred.
Thanks!
TheVileOne
Normal

02:09:285 (1) - Remove new combo
02:10:376 (3) - Add new combo
02:54:194 (1) - Lower the volume of this spinner?
03:36:194 - Add note?
04:28:921 - You don't need a fountain here. Add kiai time to previous inherited.
04:58:012 (2,3,4) - Maybe there's a better pattern than a triangle here??


Insane
00:44:194 (5,6) - Make this the same spacing as 00:44:558 (6,1) -
00:58:921 (3) - I think it plays better without this note.
03:10:012 (7,8,9) - Turn into repeat slider? Or remove note 8. I don't think this plays very much like the beat
04:19:649 - Add note here
04:20:012 (2) - This is an empty note. Remove
(That should be the beat for that area. If you repeated this pattern for any similar beats and I haven't mentioned them I suggest checking to see if it's really that pattern instead.)
04:27:103 - add note?
04:28:830 - You forgot a kiai time
04:28:921 - ^



Really awesome song and really good maps. I like your sliders.
Topic Starter
narakucrimson

TheVileOne wrote:

Normal

02:09:285 (1) - Remove new combo Kk
02:10:376 (3) - Add new combo Roger
02:54:194 (1) - Lower the volume of this spinner? Nah I don't see a reason why I would lower the volume
03:36:194 - Add note? No, because I wouldn't be able to make such a jump if I added a note
04:28:921 - You don't need a fountain here. Add kiai time to previous inherited. Ok
04:58:012 (2,3,4) - Maybe there's a better pattern than a triangle here?? Lol yes, and I also realized that the slider is not symmetric


Insane
00:44:194 (5,6) - Make this the same spacing as 00:44:558 (6,1) -
00:58:921 (3) - I think it plays better without this note. But I'll keep it anyway :3
03:10:012 (7,8,9) - Turn into repeat slider? Or remove note 8. I don't think this plays very much like the beat Mmmm... No, I don't think it generates much of a problem either. Plus I like it, it comes with all the acceleration and stuff I did.
04:19:649 - Add note here I don't like it :C
04:20:012 (2) - This is an empty note. Remove It's not just about following the music exactly as it is :P Sometimes you have to be creative :D
(That should be the beat for that area. If you repeated this pattern for any similar beats and I haven't mentioned them I suggest checking to see if it's really that pattern instead.)
04:27:103 - add note? Don't like it either :/
04:28:830 - You forgot a kiai time
04:28:921 - ^ It was there when I checked o.o Removed the fountain, btw



Really awesome song and really good maps. I like your sliders. Thanks!

Thanks~
RandomJibberish
I volunteer a Hard. I'll try not to be too long :P
Topic Starter
narakucrimson
Excellent! I'll be looking forward to it :3
braian5234
30STM :D
Topic Starter
narakucrimson

braian5234 wrote:

30STM :D
Alguien tenia que mappear algo de ellos, no? :P
braian5234

narakucrimson wrote:

braian5234 wrote:

30STM :D
Alguien tenia que mappear algo de ellos, no? :P
Sarpado :D
RandomJibberish
Topic Starter
narakucrimson
Thanks a lot RJ! It looks awesome :3
OzzyOzrock
[Normal]
This actually all looks good. Some overlapping, but the good kind.

Then again I did a quick check.
[RJ's Hard]
00:47:830 (1) - Why is there a whistle here?

Other than that random finding, this is beautiful.
[Insane]
Also awesome.


I love this map because I'm a sucker for awesome sliders, which this map has nothing but lol.

So yeah, star.
Topic Starter
narakucrimson
Thanks Ozzy! I'll wait for RJ's answer :3
Leorda
Let's see.....

Storyboard

* The keyframe is not snap in ticks. Click Design -> Move elements in time... -> Set to 36ms -> OK
* It is just me? The black and white BG is suddenly appear in 03:19:103 without fading

-------------------------------------------------------------------------

Normal
* Approach Rate +1?
* I bet that SV is kinda fast for normal diff

00:37:285 (2) - Perhaps stack with 00:35:467 (2) to make it neat?
00:46:739 (4) - I really don't like this object was overlapped by slider/circle
00:50:739 (1) - ^
01:51:467 (4) - Allign with tail slider? (Nazi)
02:15:103 (1,2,3,4,5,6,7,8) - I think over 7 combos are too high for normal diff.....
02:38:739 (1,2,3,4,5,6,7,8,9,10) - ^
02:50:012 (1,2,3,4,5,6,7,8,9,10) - ^
02:51:467 (3) - Stack with 02:49:649 (8)?
02:55:830 (1) - Too far from spinner, you should make it closer. Otherwise, the noobs will can't reach this object during gameplay
04:05:285 (1,2,3,4,5,6,7,8,9,10) - I think over 7 combos are too high for normal diff.....
04:59:103 (1,1) - Is that necessary having 2 spinner?

-------------------------------------------------------------------------

RJ's Hard
* Why this diff have a countdown?
* Sorry for picky about the offscreen.....

00:43:467 (2) - The slider border/object is almost offscreen....
00:43:467 (2) - ^
00:50:739 (3) - ^
00:55:103 (2) - ^
01:32:921 (1) - ^
01:50:376 (2) - ^
02:54:376 (1) - ^
03:11:831 (2) - ^
04:37:649 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Seems confusing for me, lol

-------------------------------------------------------------------------

Insane

00:44:194 (5) - Not stack perfectly with tail slider
03:18:558 (1,1) - You better to insert the break here. Otherwise, the Health Bar with drain too much
04:03:830 (6) - Not stack perfectly with tail slider

-------------------------------------------------------------------------

I'm so sorry for long mod! If you think all is useless and too much nazi, I'm veeeery sorry! :cry:
Topic Starter
narakucrimson

Leorda wrote:

Let's see.....

Storyboard

* The keyframe is not snap in ticks. Click Design -> Move elements in time... -> Set to 36ms -> OK Oh god I love you! I hadn't fixed it before because I thought I'd have to do it manually on the .osb :3
Also, congratulations on being the first one to notice~
* It is just me? The black and white BG is suddenly appear in 03:19:103 without fading Yeah... I hadn't noticed because of the spinner. Fixed

-------------------------------------------------------------------------

Normal
* Approach Rate +1? Nah, it's just fine
* I bet that SV is kinda fast for normal diff Mmm I don't think that will affect the difficulty that much, it's easy anyway. Plus... If I lower the SV too much I am afraid that it might become boring.

00:37:285 (2) - Perhaps stack with 00:35:467 (2) to make it neat? Nah, again, it's just fine.
00:46:739 (4) - I really don't like this object was overlapped by slider/circle
00:50:739 (1) - ^ Ah no, I like those beat placings... Those overlaps aren't too masive so please let me keep them :3
01:51:467 (4) - Allign with tail slider? (Nazi) It would kind of break the symemetry I did afterwards... Sorry
02:15:103 (1,2,3,4,5,6,7,8) - I think over 7 combos are too high for normal diff..... Ok, NC'd at (5)
02:38:739 (1,2,3,4,5,6,7,8,9,10) - ^ At (6)
02:50:012 (1,2,3,4,5,6,7,8,9,10) - ^ At (5)
02:51:467 (3) - Stack with 02:49:649 (8)? Nah
02:55:830 (1) - Too far from spinner, you should make it closer. Otherwise, the noobs will can't reach this object during gameplay But due to the low AR, you see the circle long before the slider ends. So I don't think this is a problem :)
04:05:285 (1,2,3,4,5,6,7,8,9,10) - I think over 7 combos are too high for normal diff..... There should have been a NC at (7)
04:59:103 (1,1) - Is that necessary having 2 spinner? Yes, totally. Listen to the vocals: the pitch changes drastically

-------------------------------------------------------------------------


Insane

00:44:194 (5) - Not stack perfectly with tail slider Fixed
03:18:558 (1,1) - You better to insert the break here. Otherwise, the Health Bar with drain too much Well RJ told me to remove it... And yeah... I think it's pretty cool to have that without a break, it gives it some little extra difficulty~
04:03:830 (6) - Not stack perfectly with tail slider Ok fixed it a little

-------------------------------------------------------------------------

I'm so sorry for long mod! If you think all is useless and too much nazi, I'm veeeery sorry! :cry: Don't worry :P It was a good mod!
Thanks Leo!
Will wait for RJ's response~
RandomJibberish
Made a few very minor changes. That honeycomb is pretty trollsome if you aren't used to them but I like it :P

Download: 30 Seconds To Mars - Kings And Queens (narakucrimson) [RJ's Hard].osu
NotShinta
General:
I reckon the title should be Kings and Queens. It does look better, and most sources suggest the a shouldn't be capitalised.
It's nearly 2 AM and this storyboard hurt my eyes

Normal:
00:38:740 (4) - Wouldn't stack on the end of sliders like this on the easiest difficulty, sorry. Consider this for other beats stacked on the ends of sliders, I'm tired
02:12:558 (5) - New combo this?
In fact, you probably could do with an Easy difficulty. But don't aa-aa-aask me, I'm just a girl with a lot on her plate

RJ's Hard
You, sir

Insane:
00:57:467 (2,3,4,1) - I'd move these closer to the center; I think it plays better as well as looks better.
01:18:921 (4) - I'd remove this, personally. Especially since you're essentially silencing it anyway
01:44:376 (3) - Hmm, if you changed 4 around, you could make this not overlap with the slider.
01:58:376 - Drag the break to here?
03:24:921 (1) - For effect, I'd start this 1/1 later, and end at the same place.
03:30:012 (2) - This is a bit awkward.
04:09:285 (1,2,3) - I'd hitsound in some way.
04:13:285 - This break is kind of unnecessary, in my opinion.
04:43:830 etc. - These even more so, they can break the flow at this point. Though that may be the point. I don't know, I'm tired. Ponies are awesome.
Topic Starter
narakucrimson

NotShinta wrote:

General:
I reckon the title should be Kings and Queens. It does look better, and most sources suggest the a shouldn't be capitalised. Ok, enough reasons to change it. Thanks!
It's nearly 2 AM and this storyboard hurt my eyes Oh sorry x.x

Normal:
00:38:740 (4) - Wouldn't stack on the end of sliders like this on the easiest difficulty, sorry. Consider this for other beats stacked on the ends of sliders, I'm tired Ok I removed this one and a few more sliderend stacks.
02:12:558 (5) - New combo this? I could.
In fact, you probably could do with an Easy difficulty. But don't aa-aa-aask me, I'm just a girl with a lot on her plate I guess the Normal is pretty passable D: So I'll keep the current spread, for now.

But if I need one I'll ask you :3

Insane:
00:57:467 (2,3,4,1) - I'd move these closer to the center; I think it plays better as well as looks better. Mmmm I don't really agree. It's already a mini jump and I think that moving it ven further away would be overdoing it :/
01:18:921 (4) - I'd remove this, personally. Especially since you're essentially silencing it anyway But I feel like.. it's needed for the pattern to flow~
01:44:376 (3) - Hmm, if you changed 4 around, you could make this not overlap with the slider. Not a problem~
01:58:376 - Drag the break to here? Why?.w. It's just fine :3
03:24:921 (1) - For effect, I'd start this 1/1 later, and end at the same place. Then I'd have to do it in Normal too, you forgot to mention it before.
03:30:012 (2) - This is a bit awkward. Wh-wha-wha... Why? I don't see anything wrong with this o.o
04:09:285 (1,2,3) - I'd hitsound in some way. (1) has a whistle already, and that's more than enough (I believe)
04:13:285 - This break is kind of unnecessary, in my opinion. Kinda? It's totally unnecessary xD Idk why I hadn't removed it before
04:43:830 etc. - These even more so, they can break the flow at this point. Though that may be the point. I don't know, I'm tired. Mmmm mmmm mmmm.... mmmmmmmmmmmmm can I keep them anyway? :D

Ponies are awesome. I didn't have the time to say goodnight >.<
Thanks!
gustjr1997
star
Screenagers
star
Darky
Star!
Topic Starter
narakucrimson
Thank you guys >.<
Lizbeth
Hola naraku nyan~~ sorry por la tardanza orz

Insane
00:58:921 (3) - Creo que deberías eliminar este circle~ (como hiciste aquí 04:44:921 (1,2,3,4))
01:16:558 (4) - Termina este silder aquí 01:17:285 (creo que suena mejor)
01:57:103 (2) - Que tal esto: http://puu.sh/2VEu
04:08:194 (9) - Quita dos repeticiones, y agrega dos notas~?
04:43:830 - Elimina esos breaks tan cortos, no son necesarios.

RJ's Hard
Why not disable countdown as well?

Normal
01:57:103 (2) - Misma sugerencia que en el Insane, aunque tal vez en esta diff podrías stack 3 notas al final del slider (1).
02:24:012 (6) - Difícil de seguir >_< Te sugiero que hagas algo así: http://puu.sh/2VH6

bye~~<3
Topic Starter
narakucrimson

Lizbeth wrote:

Hola naraku nyan~~ sorry por la tardanza orz

Insane
00:58:921 (3) - Creo que deberías eliminar este circle~ (como hiciste aquí 04:44:921 (1,2,3,4)) Prefiero conservarlo :) En sí, porque queda bien con el stroyboard, pero aparte... Creo que se ve, suena, y juega bien :D
01:16:558 (4) - Termina este silder aquí 01:17:285 (creo que suena mejor) Bueno! Estaba siguiendo los vocals, pero no suena mal
01:57:103 (2) - Que tal esto: http://puu.sh/2VEu No sé... No me gusta como queda :C Perdon x.x
04:08:194 (9) - Quita dos repeticiones, y agrega dos notas~? Ok!
04:43:830 - Elimina esos breaks tan cortos, no son necesarios. Fine

Normal
01:57:103 (2) - Misma sugerencia que en el Insane, aunque tal vez en esta diff podrías stack 3 notas al final del slider (1). Sigue sin gustarme :P
02:24:012 (6) - Difícil de seguir >_< Te sugiero que hagas algo así: http://puu.sh/2VH6 Ok done :3

bye~~<3
Gracias Liz >w< Voy a esperar por la respuesta de RJ :3
Topic Starter
narakucrimson
Ok, removed the countdown on RJ's Hard, he said he didn't mind if I did, for consistency~
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. I find RJ's starting point to make more sense. Just for consistency, consider changing yours ?
  2. Similarly I prefer RJ's kiai times. Having a kiai time right at the beginning is a bit excessive imo.
  3. Add "RJ" to the tags of all difficulties.
Normal
  1. This is rather hard for the easiest diff of the mapset. It is also very uneven, with extremely easy parts, and very difficult ones.
  2. I'd reduce the AR and OD settings by one tick because this is the easiest diff of the mapset, and AR4 is quite harsh for that.
  3. 00:47:103 (5,1) - Make (5) blanket (1) ?
  4. 00:55:103 (3) - Unsymmetrical.
  5. 00:57:649 (1,2,3) - This is rather difficult because the 3/2 rhythm isn't really expected, and the beat placement makes the spacing unsure due to the orientation of the repeat slider (which doesn't seem to follow anything).
  6. 01:14:012 - The part starting here until kiai time is too hard for the easiest diff of the mapset. It's an endless stream of 1/1 notes with even some 1/2 kick sliders in it, sharp direction changes, long series of notes and stuff.
  7. 01:27:103 (3) - This slider itself is a big NO for the easiest diff of the mapset, even for a Normal. You already know what I think about kick sliders. =p
  8. 02:16:194 (2,3,4,1,2,3,4) - That's nice, but I think such sharp direction changes would be rather hard for the easiest diff.
  9. 02:35:467 (3) - Add a new combo to match the music (new measure) and cut the long combo ?
  10. 02:38:739 (1,2,3,4,5,1,2,3,4,5) - For consistency with the music you're obviously mapping on, the new combos should be 02:39:830 (4,3) -
  11. 02:45:649 (3,5,7) - New combo to cut the long combo ?
  12. 02:51:103 (2,3,4,1,2,3,4,5,6) - For consistency, new combos should be 02:51:467 (3,3) -
  13. 02:55:830 (1) - It would be a lot better to delete this and make the spinner end here. Right now that part is too hard to play.
  14. 03:17:285 (5) - I don't understand why there is a note here at all. It looks bad due to stacking, breaks the symmetry of the pattern, and doesn't seem to match anything in the song.
  15. 03:35:467 (2) - Same.
  16. 03:39:830 (3,5) - New combos (same reasons as before).
  17. 03:58:376 (4) - New combo (same reasons as before).
  18. 04:01:285 (3,5,3) - New combo and remove new combo on 04:03:467 (1) -
  19. 04:07:103 (3) - New combo
  20. 04:11:467 (4) - I don't see why there is a note here. It would make more sense to delete it and start the spinner here.
  21. 04:59:103 (1,1) - Make them only one spinner ?
RJ's Hard
  1. This is fine but it's weird. The beginning is way easier than the end, it leaves an inconsistency feeling about the diff...
Insane
  1. Can't say I agree with the huge deathstream and the slider speed usage...
  2. Because the vocals aren't well timed, I think you should reduce OD by one tick to counter this.
  3. 00:58:558 (2,3,4,5) - I don't think you should place them like this... The rhythm is confusing here.
  4. 02:22:012 (2) - It's better to change this slider's direction because the repeat arrow might appear hidden under (1)'s track.
  5. 03:18:558 (1) - Add a break after this spinner.
  6. 04:14:012 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Such sharp direction changes play horribly bad... Try to make a smoother shape for the stream.
I really don't like the Insane, honestly. :/
Topic Starter
narakucrimson

Odaril wrote:

As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :) You don't have to repeat this over and over to me lol, I already know

General
  1. I find RJ's starting point to make more sense. Just for consistency, consider changing yours ? Nope. First of all, I like it my way, Secondly, the storyboard helps a little on "making sense" to me.
  2. Similarly I prefer RJ's kiai times. Having a kiai time right at the beginning is a bit excessive imo. You might be right, RJ's look better.
  3. Add "RJ" to the tags of all difficulties. Ok, done
Normal
  1. This is rather hard for the easiest diff of the mapset. It is also very uneven, with extremely easy parts, and very difficult ones.
  2. I'd reduce the AR and OD settings by one tick because this is the easiest diff of the mapset, and AR4 is quite harsh for that. I reduced OD, AR and HP Drain to 2
  3. 00:47:103 (5,1) - Make (5) blanket (1) ? Err... That was the idea, but it wasn't properly done.
  4. 00:55:103 (3) - Unsymmetrical. Nazi, too nazi. But I made some arrangements.
  5. 00:57:649 (1,2,3) - This is rather difficult because the 3/2 rhythm isn't really expected, and the beat placement makes the spacing unsure due to the orientation of the repeat slider (which doesn't seem to follow anything). Kay, now there is a nice slider, very easy to read and very good looking.
  6. 01:14:012 - The part starting here until kiai time is too hard for the easiest diff of the mapset. It's an endless stream of 1/1 notes with even some 1/2 kick sliders in it, sharp direction changes, long series of notes and stuff. I've done this reeeally easier now. All of it. (v)
  7. 01:27:103 (3) - This slider itself is a big NO for the easiest diff of the mapset, even for a Normal. You already know what I think about kick sliders. =p
  8. 02:16:194 (2,3,4,1,2,3,4) - That's nice, but I think such sharp direction changes would be rather hard for the easiest diff. I don't think this would be much of a problem, considering how low the AR is now. It's pretty much readable imo.
  9. 02:35:467 (3) - Add a new combo to match the music (new measure) and cut the long combo ? Fine!
  10. 02:38:739 (1,2,3,4,5,1,2,3,4,5) - For consistency with the music you're obviously mapping on, the new combos should be 02:39:830 (4,3) - Fine
  11. 02:45:649 (3,5,7) - New combo to cut the long combo ? Done
  12. 02:51:103 (2,3,4,1,2,3,4,5,6) - For consistency, new combos should be 02:51:467 (3,3) - Sounds good
  13. 02:55:830 (1) - It would be a lot better to delete this and make the spinner end here. Right now that part is too hard to play. Oh come on! RJ suggested this, now you suggest me to delete this =.= I'll keep it
  14. 03:17:285 (5) - I don't understand why there is a note here at all. It looks bad due to stacking, breaks the symmetry of the pattern, and doesn't seem to match anything in the song. I'll remove it
  15. 03:35:467 (2) - Same. Same
  16. 03:39:830 (3,5) - New combos (same reasons as before). Yes, but did it in another way to not make it look ugly
  17. 03:58:376 (4) - New combo (same reasons as before). Ok
  18. 04:01:285 (3,5,3) - New combo and remove new combo on 04:03:467 (1) - Added the new combo, but kept the other one. If not, the combo would be way too long.
  19. 04:07:103 (3) - New combo No, this doesn't look neither good nor consistent
  20. 04:11:467 (4) - I don't see why there is a note here. It would make more sense to delete it and start the spinner here. Yes, you're right
  21. 04:59:103 (1,1) - Make them only one spinner ? Pro tip: Long spinners aren't so easy to play for new players.
    However, I changed this.
Insane
  1. Can't say I agree with the huge deathstream and the slider speed usage... I won't change them, sorry
  2. Because the vocals aren't well timed, I think you should reduce OD by one tick to counter this. Fair enough
  3. 00:58:558 (2,3,4,5) - I don't think you should place them like this... The rhythm is confusing here. Did place it in a different way
  4. 02:22:012 (2) - It's better to change this slider's direction because the repeat arrow might appear hidden under (1)'s track. Mmm, I will move it to make it more clearly readable, but I think it would be very easy to see, anyway.
  5. 03:18:558 (1) - Add a break after this spinner. Lol, I HAD A BREAK ORIGINALLY, I removed it due to suggestions, and honestly I don't want to add this again :/ Sorry.
  6. 04:14:012 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Such sharp direction changes play horribly bad... Try to make a smoother shape for the stream. Ok!
I really don't like the Insane, honestly. :/ What can I say, I love it :T
Thanks for the mod, Odaril! I got dissappointed not to see you starring it, I did think that this would be good enough for being starred already.

But oh, well, its ok.
SapphireGhost
(why do you always map such long songs)

[Normal]
01:58:376 - Break should be dragged to here because that's cool and stuff.
02:55:830 (1) - Note comes pretty quickly after a spinner for the easiest difficulty. Just extend the spinner to here instead?

[Jibber]
Nothing to say here because Jibber is perfect.

[Insane]
04:30:376 (4) - This note cuts into the HP bar a tiny bit... you could fix it pretty easily so I would advise doing so.

Nice storyboard, though the SB Load gets a bit high at times (doesn't seem like anything is happening during the second break yet the SB Load is 2) but here's a star.

SPOILER
HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAVEN AND HEEEELL
HEEEAVEN AND HEAAAAAAAAAAALEEEEEEEEEEALLELAELALLELEALE
Topic Starter
narakucrimson

SapphireGhost wrote:

(why do you always map such long songs) Someone has to do it, I guess xD

[Normal]
01:58:376 - Break should be dragged to here because that's cool and stuff. Then doing it in Insane would be a good idea, too.
02:55:830 (1) - Note comes pretty quickly after a spinner for the easiest difficulty. Just extend the spinner to here instead? Fine

[Insane]
04:30:376 (4) - This note cuts into the HP bar a tiny bit... you could fix it pretty easily so I would advise doing so. Since you're the second one to mention this, I'm gonna have to disobey RJ D: Sorry RJ >.<, now the spinner ends there, with a finish

Nice storyboard, though the SB Load gets a bit high at times (doesn't seem like anything is happening during the second break yet the SB Load is 2) but here's a star. Ah, yeah, I didn't fade the original background. I guess I should do it at some point. But I'm tired right now

SPOILER
HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAVEN AND HEEEELL
HEEEAVEN AND HEAAAAAAAAAAALEEEEEEEEEEALLELAELALLELEALE
Thanks a lot!
mancuso_JM_
star 8-)
loser101_old
Normal: nothing

Hard: nothing

Insane: Nothing
Snepif
Jelou Naraku ~

Tengo este map y no se cuando lo baje :O el tema es que está bueno, así que va una star, te parece? Ah, y no es el tema de la película esa de los pájaros? xD
Topic Starter
narakucrimson
Efectivamente, es el tema de la pelicula esa de los pajaros, lechuzas para ser precisos~

Muchas gracias por la estella >w<
Rukario
Spread could be better >:. An Easy diff would be mighty nice.

Normal:
00:37:285 (2) - Stack this with the previous (2)?
01:29:285 (1,2,3) - Maybe add some slight curve to these?
03:30:376 (2) - Look at the sliderbody. CTRL+H. Now tell me what's wrong^^
03:36:558 (1) - ^
03:42:012 (1) - ^
04:11:467 (1) - I don't really like the long nothing after this spinner. End it on 04:14:376 - and ad a note here 04:15:103 - maybe?

RJ's Hard:
- Two unsnapped notes, my queen.
04:10:740 (1) - This New Combo seems rather nonsensical.

Insane:
01:54:739 (1) - Ctrl+H for flow improvement?
03:20:012 - Insert a break pl0x? You had one here at Normal too.
03:30:376 (3) - Look at the sliderbody. CTRL+H. Now tell me what's wrong^^
03:53:649 (1) - ^
Topic Starter
narakucrimson

Rukarioman wrote:

Spread could be better >:. An Easy diff would be mighty nice. Discussed for a little while on irc about this, I don't really want to map an easy D:

Normal:
00:37:285 (2) - Stack this with the previous (2)? I've been told before that stacking circles under slider ends in the easiest difficulties isn't a good idea, so I'll keep it as it is :) oh lol sorry, I'll do it moved some things so the stack isn't needed, discussed on irc
01:29:285 (1,2,3) - Maybe add some slight curve to these? Oh, sure!
03:30:376 (2) - Look at the sliderbody. CTRL+H. Now tell me what's wrong^^ Lol, my symmetry ;_;
03:36:558 (1) - ^ ^
03:42:012 (1) - ^ ^
04:11:467 (1) - I don't really like the long nothing after this spinner. End it on 04:14:376 - and ad a note here 04:15:103 - maybe? Fine, I extended the slider, but won't add that note. It's good enough like that :D

Insane:
01:54:739 (1) - Ctrl+H for flow improvement? Sure!
03:20:012 - Insert a break pl0x? You had one here at Normal too. Lol, people made me remove this break (I mean, I had one originally)... But I always thought it fits there, so I'll add it again
03:30:376 (3) - Look at the sliderbody. CTRL+H. Now tell me what's wrong^^ Fixed
03:53:649 (1) - ^ ^
Thanks Rukario! Will wait for RJ's update!
Rukario
Spread is not perfect, but I guess I can let you go with it.
Bubbled.
Topic Starter
narakucrimson
Sorry about the spread, I know I could have made it better, but I just... I don't know, I never felt like doing an easy :C
And thanks for taking the time :)
ziin
Hi. no kd.

You are using a custom hitcircleoverlay. Could you please force an appropriate slider border? Read why here.

It is also in the New Ranking Guidelines (not in effect yet, so it's not absolutely necessary)

New Ranking Guidelines wrote:

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Whoever bubbled your map would most likely be happy to rebubble if you fix it, or you can wait for the ranking bat to check it before you fix it.

[sb]
on the heaven/hell/between images, it's kind of disorienting to have them suddenly appear out of nowhere (no fade in or anything). I think if you fade out from 0.8-0.9 instead of 1.0 it would help. That way you never lose sight of the people in the background.
277285 - seems like you're missing a between5 here.
277649 - possibly one here too (for the CTB players)

This folder's size is 11.9 MB, which is greater than the allowed size of 10.0 MB without video.
So I compressed it for you, but I can't do it with those huge png images. Png is lossless, and good for small images or transparency. Jpg images are much smaller, but of slightly lower quality. FYI, you can make an 800x600 jpg, scale it down in osu, and it will be smaller and look better than your 640x480 png. I made these jpgs from your pngs with the following options: quality 95, progressive, no subsampling (best quality). Only gods and cheaters can tell the difference between a well made jpg and a png.
included in the file are both the compressed pngs and jpgs.
http://www.mediafire.com/?t6mfgnx5zw4w7xh

You might also use a variable bitrate which is always more efficient in terms of quality. 160 kbps VBR will usually sound better than 192 kbps CBR, since the 160 kbps file has a higher bitrate in the busier sections.
Doomsday
This map is looooooooong. At just over 5 minutes I was thinking about suggesting to go for approved, even though as far as the map goes I think ranked is best for it.

First up. after the first 3 notes, the offset goes off, it comes in early, so you need another section there. Add this section:
BPM: 165.00, Offset: 36,209


Even though you don't want to map an easy, I really think that Normal is too tough for the easiest difficulty. The spread between the 3 difficulties is good, but it really is screaming out for an easy. I'll gladly map an easy for you if you don't mind (and the song is pretty cool too so it's all good)

Also, RJ's hard uses tickrate 2, while the other difficulties use tickrate 1. maybe you could set the same tickrate for every difficulty? (I think tickrate 2 works nicely but 1 or 2 works too)

It's a fun map though. It's nicely made and fun to play. Let me know what you wanna do o/
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