forum

ZUN - Demystify Feast

posted
Total Posts
36
Topic Starter
Halfslashed
This beatmap was submitted using in-game submission on Sunday, November 22, 2020 at 9:21:55 AM

Artist: ZUN
Title: Demystify Feast
Source: 東方Project
Tags: touhou suimusou immaterial and missing power iamp 東方萃夢想 th7.5 team shanghai alice twilight frontier 大空魔術 magical astronomy
BPM: 162
Filesize: 7157kb
Play Time: 04:25
Difficulties Available:
  1. Easy (1.68 stars, 286 notes)
  2. Feast Day (5.63 stars, 1678 notes)
  3. Hard (3.78 stars, 924 notes)
  4. Lunatic (OWC Edit) (4.73 stars, 1457 notes)
  5. Lunatic (4.82 stars, 1457 notes)
  6. Normal (2.48 stars, 484 notes)
Download: ZUN - Demystify Feast
Information: Scores/Beatmap Listing
---------------
Ranked Lunatic (OWC Edit) on beatmapsets/1978790#osu/4108168

Offset changed due to Audio Compatibility rework. No current plans to revive this. Also fixed a greenline. Featured in OWC 2020 as Finals DT2

NEW MP3. REDOWNLOAD IF YOU HAD THIS SET BEFORE JULY 23RD, 2016!

Track 5 in Magical Astronomy.

First submitted and finished map.

Easy: 2010-2012 style map. Low aim difficulty, faster sliders.
Normal: 2010-2012 style map. Low aim, introducing 1/2 rhythms.
Hard: 2010-2012 style map that introduces a variety of 1/4 rhythms.
Lunatic: 2009-2012 style map with an introduction to zigzags streams.
Feast Day: 2009-2012 style map with an emphasis on zigzags, mapped to modern difficulty standards.
idke
01:23:914 (7) - missing beat where a note should be
01:25:396 (7) - same with this
(if you want to have a pause just add a slider so it isnt empty and make hitsound quieter)

01:53:545 (8) - this note is out of place
(not sure if intentional)

02:05:489 (4) - this should be moved to the next tick and have another note in the stream before it or at least before it, not on a blue tick because thats not where the snare starts

02:55:765 (7) - same emptiness as first 2
02:57:247 (7) - ^

03:14:005 (6) - not sure why a slider is on the blue tick where beats are

03:38:079 (4) - same as 2:05 problem
04:01:875 (1) - i like how this is the only repeating slider in the same pattern that isnt on a blue tick

04:25:672 (8) - really weird slider on blue tick, suggest replacing it with 2 notes behind it or something

01:42:248 (1) -
03:14:838 (1) - i feel really weird about these two kiai times but idk

the end
Topic Starter
Halfslashed

idke wrote:

SPOILER
01:23:914 (7) - missing beat where a note should be
01:25:396 (7) - same with this
(if you want to have a pause just add a slider so it isnt empty and make hitsound quieter)
Both are intentional. Emphasizing a different rhythm than the 3/4 rhythm that was emphasized earlier on. Fixed with a slider.

01:53:545 (8) - this note is out of place
(not sure if intentional)
Fixed.

02:05:489 (4) - this should be moved to the next tick and have another note in the stream before it or at least before it, not on a blue tick because thats not where the snare starts
Fixed.

02:55:765 (7) - same emptiness as first 2
02:57:247 (7) - ^
See above.Fixed with a slider.


03:14:005 (6) - not sure why a slider is on the blue tick where beats are
Emphasizing a different section of the music.

03:38:079 (4) - same as 2:05 problem
Fixed.

04:01:875 (1) - i like how this is the only repeating slider in the same pattern that isnt on a blue tick
I think I realized my mistake by the end subconsciously.

04:25:672 (8) - really weird slider on blue tick, suggest replacing it with 2 notes behind it or something
Fixed.

01:42:248 (1) -
03:14:838 (1) - i feel really weird about these two kiai times but idk
Fixed since I agree, these are weird.
the end
Thanks for the mod!

EDIT: After another testplay, I decided to take some more of your mod.
Ayyri
Woah more Touhou. How nice.

Placeholder for future mod.
PhantomHunt3r
hello! sorry for my late mod! from my modding queue, hope this helps <3

Easy
01:24:126 - sounds like there should be a note here
02:06:719 (3) - no kicksliders?
03:38:938 (2,3) - blanket better
03:41:901 (1,2) - move this to fit into a blanket on the last slider

Normal
01:33:941 (3,4) - try and avoid stacking
01:36:163 - sounds like a note should be here
01:39:867 (3,4) - try and avoid stacking
03:06:531 (3,4) - ^
03:12:457 (3,4) - ^
03:51:716 - sounds like there should be a note here

Hard
00:41:535 (1) - remove red anchor plez
02:07:830 (2,3,4,5,6) - sounds like there should be 3 not 5 notes before the slider
02:34:124 (1,2,3,4) - try and blanket better
02:36:532 (4,1,2) - make a better triangle?
03:40:420 (3) - ctrl + G
03:40:790 - if you did last one, add a note here
Topic Starter
Halfslashed

PhantomHunt3r wrote:

hello! sorry for my late mod! from my modding queue, hope this helps <3

Easy
01:24:126 - sounds like there should be a note here Following a different rhythm here - Each diff has a note in this spot omitted.
02:06:719 (3) - no kicksliders? Not too sure whether you mean there should be one or not, but this is a 1/1 repeat, which is fine from what i've gathered
03:38:938 (2,3) - blanket better Not intended to be a blanket, but I did adjust in order to make better flow.
03:41:901 (1,2) - move this to fit into a blanket on the last slider Fixed

Normal
01:33:941 (3,4) - try and avoid stacking Stacking is fine in a normal, and it helps prepare players for the stacking in higher diffs.
01:36:163 - sounds like a note should be here I want some more opinions on this, since the spinner does end 2 beats before, and I want to make sure the player has enough recovery time. If appropriate, I will definitely use this.
01:39:867 (3,4) - try and avoid stacking See above.
03:06:531 (3,4) - ^ ^
03:12:457 (3,4) - ^ ^
03:51:716 - sounds like there should be a note here Following a different part of the music here.

Hard
00:41:535 (1) - remove red anchor plez Consistent with every other slider in this section.
02:07:830 (2,3,4,5,6) - sounds like there should be 3 not 5 notes before the sliderIn higher diffs, there is a stream here, and this is a simplification of that - those notes are there though.
02:34:124 (1,2,3,4) - try and blanket better I tried.
02:36:532 (4,1,2) - make a better triangle? 02:36:347 (3,4,1,2) are all one pattern.
03:40:420 (3) - ctrl + G Doesn't flow as well into 03:40:883 (4)
03:40:790 - if you did last one, add a note here There is a note here, but it's not a prominent beat that i'm emphasizing.Thanks for pointing this area out though, as I was able to fix a spacing + flow inconsistency a few notes later.
Thanks for the mod!
MokouSmoke
hi hi,
you requested a mod for your insane diff
[General]
  1. you can use a higher quality mp3. Here's a 192 kbps version, might need to readjust offset though: https://puu.sh/qblFY/5722b3ad93.mp3
  2. demystifying feast is yukari's theme, no? I think it would be better to use a background of her instead of reimu lol
[Lunatic]
  1. let me just preface this by saying I'm not a fan of old style maps, because the linear flows almost always play bad and visuals generally suffer with this style. well, you probably understand this since you put it in your description, so I'll try to mod this within your style
  2. 00:02:276 (1,2,3,4,5) - move this pattern down so 00:02:462 (2) - stacks with 00:01:536 (3) -
  3. so both 00:00:054 (1,2,3,4,5) - and 00:01:165 (1,2,3,4,5) - have flows that change at (5) which give it emphasis, but the flow at 00:02:276 (1,2,3,4,5) - actually changes at (4) https://puu.sh/qbm6x/758d9c8b28.jpg simplest way to keep things consistent would be to move (5) up, but there's other things you can do. https://puu.sh/qbmaj/b4a12785e7.jpg Same thing at 00:03:388 (1,2,3,4,5)
  4. 00:04:128 (5) - 00:04:869 (3) - in general, your overlaps trigger me so hard. unless they are made intentional, they look bad and make your map seem unpolished. please look at your note placements throughout the map and try to fix some of these
  5. 00:04:499 (1,2,3,4,5) - 00:05:610 (1,2,3,4,5) - same idea, https://puu.sh/qbmgU/784bbda775.jpg
  6. 00:06:721 (1,2,3,4,5) - can adjust star pattern a little so 00:06:721 (1,5) - stack https://puu.sh/qbmtd/ff5aeca4e5.jpg
  7. 00:10:054 (1,2,3,4,5) - while I get you're trying to be creative with your patterns, this one doesn't work as well because of the sharp angle at (2) and smooth flow everywhere else, which places unnecessary emphasis on (2) that doesn't match song. Same thing at 00:13:388 (1,2,3,4,5) - the flow choice here places emphasis on (3) which doesn't match song
  8. 00:09:684 (5) - imo diagonal sliders don't look and feel as nice to play as other shapes, try blanketing with 00:09:499 (4) - ?
  9. some of the rhythms can be spiced up by following some hi-hat sounds as well if you're into that kinda thing
  10. 00:22:276 - looks like you at least partially follow the synth sound with those triplets, so I wish you would do something different with your flow or rhythm at 00:23:387 (1) - to acknowledge that there isn't a synth sound here. for example, you could stack 00:23:201 (6,1) - or combine them into a 1/2 slider
  11. NCs (new combos) are kinda a mess here. Compare 00:22:276 (1) - 00:25:238 (5) - which sound similar but are NC'ed differently. Can keep consistency better by just continuing to use NCs on the downbeats (big white ticks). Actually I recommend you NC on downbeat for the entire song, since all musical phrasing in song are based on simple 1/1 rhythm.
  12. triangle patterns are nice, but map structure can still be improved. One form of stucture is stacking, which I think fits this old style of mapping. Try adjusting some notes so that 00:23:201 (6) - and 00:24:498 (1) - stack. also 00:24:683 (2,5) - can be stacked as well
  13. 00:27:646 (6,1) - if you're going to be use jumps here, I would suggest also adding some slight jumps on previous downbeats as well (00:23:757 (3) - 00:25:238 (5) - 00:26:720 (1) - etc... ) since they are strong sounds as well.
  14. 00:28:942 (5,6,1,2,3) - sharp flow at (1) compared to surrounding notes doesn't match song. the clap here is the same intensity as all the other claps you use
  15. ok, I'm going to stop pointing these out in case you don't agree with me, but compare 00:24:498 (1,2,3,4) - to 00:30:424 (1,2,3,4) - . They map identical sounds in music, but the first pattern uses super sharp jumpy flow while the second pattern uses linear flow, so to a player they play completely different even though rhythm is the same in both. Variation is good, but try to keep the overall "feeling" kinda similar if the song is also similar.
  16. 00:34:590 (3) - 00:35:145 (7) - 00:35:330 (2) - just a suggestion, but you can try using some 1/4 sliders here or in similar parts for some variety if you want to emphasize that bell sound
  17. 00:47:090 (1,2,3,4,5) - move pattern so 00:47:090 (1) - stacks with 00:46:164 (2) -
  18. 00:53:016 (3,5) - obligatory one blanket comment. Regardless of whether you want to make a blanket here, since you're a new mapper, I recommend you read this guild about making new blankets if you haven't already t/208596
  19. 00:54:867 (1,2,3,4) - flow changes so many times here and doesn't play well imo https://puu.sh/qbopw/1c66d5ebf0.jpg
  20. 00:54:867 (1) - pitch of piano goes way up and new synth sound as well. how about increasing the spacing of notes in this section to reflect the increasing intensity of song?
  21. 01:00:330 (7,8) - actually I think my previous suggestion about using 1/4 sliders would work better here lol. I never did like playing doublets :/
  22. 01:10:052 (2) - since it's lunatic diff, breaking this into two sets of repeat sliders with the second one starting at 01:10:423 - would be more interesting
  23. 01:23:015 (1) - intensity really dies down here, but note density still feels pretty high. Could maybe lower SV this section and distance snap everything instead. also can replace triplets like 01:23:386 (2,3,4) - with 1/4 repeat sliders to further emphasize change in song
  24. 01:28:941 (1,2,1,2,1,2,1,2,1,2,1,2) - maybe start the spacing smaller (like 0.3x or something) and make it slowly grow larger to match increasing sound of music
  25. 01:32:089 (2,3,4,5) - and similar parts - mixing 1/2 and 1/4 stacks aren't fun to read :/
  26. 01:33:200 - pretty strong beat here should be clickable imo. maybe shorten previous slider to 1/1 or 3/2 or something
  27. 01:36:163 - should be clickable here as well
  28. 01:44:497 (1,2,1,2,1,2,1,2) - you skipped over so many drum sounds in the past, so don't map this with such a unique 1/4 stream. it's relatively difficult to play for a part of the song that doesn't seem very intense :/
  29. 02:16:349 (1) - break this up into 4 repeat sliders so each clap get's its own clickable object
  30. 02:54:310 (7,1,2) - linear flows with different spacings play really bad
  31. rest of map is same style, so take whatever suggestion you accepted and apply them to similar areas
Considering this tries to mimic old style of mapping, your rhythm choices are pretty good (could maybe add a little more variety though), and there are a lot of nice ideas in this map. As a way to polish your map, I recommend going through your song and identify particular sounds in the song you want to bring out and try to consistently reflect that more in your mapping. Not just "I want to map piano" but something like "in this particular section, the white tick every two measures has a piano sound that's higher pitch than others, so I will emphasize this with sharper flow or bigger spacing." Also try to incorporate more complex patterns to improve visuals. Well, hope that helps and good luck~
Kyuukai
Hey, from modding queue
Will mod 00:20:979 - 02:05:978

Feast Day
00:21:258 (4) - NC
00:21:720 (9) - NC
00:23:757 (3,6) - Blanket
00:25:238 (5,3) - Blanket
00:26:720 (1,4) - Blanket
00:28:201 (1,4) - Blanket
00:32:646 (1,4) - Blanket
00:40:609 (4,5,6) - Make a regular spacing
00:42:461 (2,4,5) - 2,5 doesn't have the same spacing as 2,4
00:44:868 (2,3,4,5,6,1,2) - That is not logic with what you've done before, you made a lot of streams, then here you have a long stream instrumental, but you don't map it
00:54:867 (1,2) - Too close, space them more
00:58:293 (4) - NC
00:58:756 (9) - NC
01:00:237 (6,7,8,1) - Spacing is too low compared to this 01:03:200 (5,6,7,8) - 01:06:163 (6,7,8,1) - 01:09:126 (5,6,7,8)
01:10:052 (2,3,4,5) - Why are you making theses instead of a stream ?
01:26:349 (2) - NC
01:59:218 (8,1) - Fix this, the direction of the stream is really weird.
02:02:274 (7) - NC

EDIT: Noticed that I failed a link
Topic Starter
Halfslashed

MokouSmoke wrote:

hi hi,
you requested a mod for your insane diff
[General]
SPOILER
  1. you can use a higher quality mp3. Here's a 192 kbps version, might need to readjust offset though: https://puu.sh/qblFY/5722b3ad93.mp3
    Thanks! Switched it around.
  2. demystifying feast is yukari's theme, no? I think it would be better to use a background of her instead of reimu lol
    Yukari's theme is Night Star - Evening Falls. Reimu BG was chosen since the battle takes place at the Hakurei Shrine no matter the character (since multiple characters may get this theme). The atmosphere of the song is reflected in this BG, which is why it was chosen.
[Lunatic]
SPOILER
  1. let me just preface this by saying I'm not a fan of old style maps, because the linear flows almost always play bad and visuals generally suffer with this style. well, you probably understand this since you put it in your description, so I'll try to mod this within your style
    I expected this type of reaction, which just makes me even more grateful that you're helping me out.
  2. 00:02:276 (1,2,3,4,5) - move this pattern down so 00:02:462 (2) - stacks with 00:01:536 (3) -
    Fixed.
  3. so both 00:00:054 (1,2,3,4,5) - and 00:01:165 (1,2,3,4,5) - have flows that change at (5) which give it emphasis, but the flow at 00:02:276 (1,2,3,4,5) - actually changes at (4) https://puu.sh/qbm6x/758d9c8b28.jpg simplest way to keep things consistent would be to move (5) up, but there's other things you can do. https://puu.sh/qbmaj/b4a12785e7.jpg Same thing at 00:03:388 (1,2,3,4,5)
    How did I miss this, I have no idea. Flow change at 4 is intentional, so I fixed the first two patterns instead.
  4. 00:04:128 (5) - 00:04:869 (3) - in general, your overlaps trigger me so hard. unless they are made intentional, they look bad and make your map seem unpolished. please look at your note placements throughout the map and try to fix some of these
    Fixed. It looks like the overlap hunt goes on.
  5. 00:04:499 (1,2,3,4,5) - 00:05:610 (1,2,3,4,5) - same idea, https://puu.sh/qbmgU/784bbda775.jpg
    Fixed.
  6. 00:06:721 (1,2,3,4,5) - can adjust star pattern a little so 00:06:721 (1,5) - stack https://puu.sh/qbmtd/ff5aeca4e5.jpg
    Fixed
  7. 00:10:054 (1,2,3,4,5) - while I get you're trying to be creative with your patterns, this one doesn't work as well because of the sharp angle at (2) and smooth flow everywhere else, which places unnecessary emphasis on (2) that doesn't match song. Same thing at 00:13:388 (1,2,3,4,5) - the flow choice here places emphasis on (3) which doesn't match song
    Fixed both.
  8. 00:09:684 (5) - imo diagonal sliders don't look and feel as nice to play as other shapes, try blanketing with 00:09:499 (4) - ?
    I'll pass on that for the sake of variety. This also plays fine and emphasizes the correct flow point.
  9. some of the rhythms can be spiced up by following some hi-hat sounds as well if you're into that kinda thing
    Do tell :o
  10. 00:22:276 - looks like you at least partially follow the synth sound with those triplets, so I wish you would do something different with your flow or rhythm at 00:23:387 (1) - to acknowledge that there isn't a synth sound here. for example, you could stack 00:23:201 (6,1) - or combine them into a 1/2 slider
    Considering what I do at the end, I really like this idea. Fixed for this synth pattern.
    The second pattern however, I'm emphasizing a different section (the background 6 note rhythm similar to the intro) with angled motions, so the stacking will appear every other rhythm.
  11. NCs (new combos) are kinda a mess here. Compare 00:22:276 (1) - 00:25:238 (5) - which sound similar but are NC'ed differently. Can keep consistency better by just continuing to use NCs on the downbeats (big white ticks). Actually I recommend you NC on downbeat for the entire song, since all musical phrasing in song are based on simple 1/1 rhythm.
    NC patterns in this diff (and higher) are based on the repeating 6 notes that were prominent in the first 10% of the song, since that 3/4 signature rhythm repeats throughout this entire section.
  12. triangle patterns are nice, but map structure can still be improved. One form of stucture is stacking, which I think fits this old style of mapping. Try adjusting some notes so that 00:23:201 (6) - and 00:24:498 (1) - stack. also 00:24:683 (2,5) - can be stacked as well
    Fixed this instance.Will try to find any others.
  13. 00:27:646 (6,1) - if you're going to be use jumps here, I would suggest also adding some slight jumps on previous downbeats as well (00:23:757 (3) - 00:25:238 (5) - 00:26:720 (1) - etc... ) since they are strong sounds as well.
    The jumps are in response to the sudden change in time signature of the background rhythm (6 notes) from 3/4 to 2/4, unrelated to the downbeats.
  14. 00:28:942 (5,6,1,2,3) - sharp flow at (1) compared to surrounding notes doesn't match song. the clap here is the same intensity as all the other claps you use
    Fixed due to now using antijump to emphasize the synth.
  15. ok, I'm going to stop pointing these out in case you don't agree with me, but compare 00:24:498 (1,2,3,4) - to 00:30:424 (1,2,3,4) - . They map identical sounds in music, but the first pattern uses super sharp jumpy flow while the second pattern uses linear flow, so to a player they play completely different even though rhythm is the same in both. Variation is good, but try to keep the overall "feeling" kinda similar if the song is also similar.
    Fixed. Linear flow doesn't really fit here since I interpret these as distinct beats, so I tried to fix all instances of linear flow. Angles will vary, however.
  16. 00:34:590 (3) - 00:35:145 (7) - 00:35:330 (2) - just a suggestion, but you can try using some 1/4 sliders here or in similar parts for some variety if you want to emphasize that bell sound
    I'll pass. I'd like to stay consistent with the circles representing the rhythm.Might see if I can do something with hitsounds.
  17. 00:47:090 (1,2,3,4,5) - move pattern so 00:47:090 (1) - stacks with 00:46:164 (2) -
    Fixed.
  18. 00:53:016 (3,5) - obligatory one blanket comment. Regardless of whether you want to make a blanket here, since you're a new mapper, I recommend you read this guild about making new blankets if you haven't already t/208596
    Fixed.And I did read that a while back, thanks though.
  19. 00:54:867 (1,2,3,4) - flow changes so many times here and doesn't play well imo https://puu.sh/qbopw/1c66d5ebf0.jpg
    Reasoning: First slider is a high pitched break to the 6 note rhythm, which is blanketed into the next note, entering two 1/2s which continues on the rhythm established earlier, ending in a slider, which was a flow change in the previous rhythm as well. That much will not change, but I did adjust the pattern so that there is better flow between 2 and 3.
  20. 00:54:867 (1) - pitch of piano goes way up and new synth sound as well. how about increasing the spacing of notes in this section to reflect the increasing intensity of song?
    Fixed with 1.25x SV
  21. 01:00:330 (7,8) - actually I think my previous suggestion about using 1/4 sliders would work better here lol. I never did like playing doublets :/
    I think that these are better emphasized by circles. Pass.
  22. 01:10:052 (2) - since it's lunatic diff, breaking this into two sets of repeat sliders with the second one starting at 01:10:423 - would be more interesting
    I want more opinions on this, since this is the lowest diff mapped to 1/8, and the higher difficulty has the four sets of repeats.
  23. 01:23:015 (1) - intensity really dies down here, but note density still feels pretty high. Could maybe lower SV this section and distance snap everything instead. also can replace triplets like 01:23:386 (2,3,4) - with 1/4 repeat sliders to further emphasize change in song
    Fixed. Added a 0.8x SV change.
  24. 01:28:941 (1,2,1,2,1,2,1,2,1,2,1,2) - maybe start the spacing smaller (like 0.3x or something) and make it slowly grow larger to match increasing sound of music
    This is what I do in the higher diff, I don't know if I can get away with it here though, since this is the lowest diff with zigzags.
  25. 01:32:089 (2,3,4,5) - and similar parts - mixing 1/2 and 1/4 stacks aren't fun to read :/
    Emphasizing the fact that 01:32:182 (2,3) start on similar pitch.
  26. 01:33:200 - pretty strong beat here should be clickable imo. maybe shorten previous slider to 1/1 or 3/2 or something
    I want more opinions. I agree with you but I feel less comfortable overmapping this part.
  27. 01:36:163 - should be clickable here as well As above.
  28. 01:44:497 (1,2,1,2,1,2,1,2) - you skipped over so many drum sounds in the past, so don't map this with such a unique 1/4 stream. it's relatively difficult to play for a part of the song that doesn't seem very intense :/
    For me this feels like a very chaotic part of the song, and the stream reflects that.Also, i'm not mapping drums, i'm mapping the synth.
  29. 02:16:349 (1) - break this up into 4 repeat sliders so each clap get's its own clickable object
    Again, done in higher difficulty, and this is the lowest difficulty with 1/8. I need more opinions on this.
  30. 02:54:310 (7,1,2) - linear flows with different spacings play really bad
    Fixed.
  31. rest of map is same style, so take whatever suggestion you accepted and apply them to similar areas
    The overlap hunt is on!
Considering this tries to mimic old style of mapping, your rhythm choices are pretty good (could maybe add a little more variety though), and there are a lot of nice ideas in this map. As a way to polish your map, I recommend going through your song and identify particular sounds in the song you want to bring out and try to consistently reflect that more in your mapping. Not just "I want to map piano" but something like "in this particular section, the white tick every two measures has a piano sound that's higher pitch than others, so I will emphasize this with sharper flow or bigger spacing." Also try to incorporate more complex patterns to improve visuals. Well, hope that helps and good luck~
Thanks so much for this mod, really helped a lot!

yaleufeu wrote:

Hey, from modding queue
Will mod 00:20:979 - 02:05:978

Feast Day
00:21:258 (4) - NC
Fixed
00:21:720 (9) - NC
NC'd next note instead.
00:23:757 (3,6) - Blanket
Fixed
00:25:238 (5,3) - Blanket
Fixed
00:26:720 (1,4) - Blanket
Fixed
00:28:201 (1,4) - Blanket
Fixed
00:32:646 (1,4) - Blanket
Fixed
00:40:609 (4,5,6) - Make a regular spacing
Breaks consistency with previous pattern
00:42:461 (2,4,5) - 2,5 doesn't have the same spacing as 2,4
Yes it does (within 0.05x)
00:44:868 (2,3,4,5,6,1,2) - That is not logic with what you've done before, you made a lot of streams, then here you have a long stream instrumental, but you don't map it
Musically identical to 00:32:739 (1,2,3,4,5,6,1,2), so I mapped it the same.
00:54:867 (1,2) - Too close, space them more
Fixed.
00:58:293 (4) - NC
Fixed.
00:58:756 (9) - NC
Fixed.
01:00:237 (6,7,8,1) - Spacing is too low compared to this 01:03:200 (5,6,7,8) - 01:06:163 (6,7,8,1) - 01:09:126 (5,6,7,8)
Fixed.
01:10:052 (2,3,4,5) - Why are you making theses instead of a stream ?
1/8 is very prominent here.
01:26:349 (2) - NC
I don't think this really improves readability, and there isn't really a spacing/measure change - just a kick slider before for simplification purposes.
01:59:218 (8,1) - Fix this, the direction of the stream is really weird.
Fixed.
02:02:274 (7) - NC
Fixed

EDIT: Noticed that I failed a link
Thanks for the mod!
Lilyanna
hi NM from my Queue
i hope this help

normal

00:00:517 (2,1) - can be blanket better
00:01:628 (2,1) - ^
00:09:406 (2,1) - ^ i wont mention more just go through the map and polish things up
01:33:664 (1,2,3,4,5) - try avoid this its confusing for normal players
01:55:701 (1,1) - stack
02:04:590 (1,1,1,1) - why all (1) combo remove nc on the 3 last sliders
03:00:884 (1) - extend the spinner here 03:02:366 - sounds better
03:05:143 (3,1) - fix blanket
03:11:068 (3,2,3,4) - this doesnt look appealing and kina overlaps
03:17:920 (1,4) - ^
03:37:180 (1,1,1,1) - fix combo
03:40:143 (2,1) - overlaps
04:16:624 (3,4) - this rly can be confusing for normal players they see next object is stacked and can click before so avoid that and keep spacing consistent
04:19:587 (3,4) - ^
04:22:550 (3,4) - ^
hard

00:06:072 (3,4,3,5) - kinda overlaps for me
00:21:072 (1,2) - i consider u remove these and extend the revers slider
00:45:702 (1) - remove nc
00:58:109 (1,2,3) - if u changed the first change this too for consistency
01:00:516 - dont ignore this beat
01:03:479 - ^ why not use 1/4 sliders can fit consider using it more in whole map and same thing if u change same comment on other same patterns i wont repeat
01:10:701 (4,1,2) - the spacing changed for no reason stay equal
01:33:479 - better not ignore this note
01:39:404 - ^
02:07:923 (2,3,4,5,6) - its better if u avoid this in hard diff
03:40:976 (4) - i dont hear any 1/4 revers if there is its rly low so maybe remap it to slider from here 03:40:883 -
04:25:791 (8,9) - over mapped here
overall try not overmap and miss strong beats in hard that should be mapped if u change something in one pattern try change same in other same rythm pattern for consistency dont map to only piano try to mapp other sounds so the map dont get boring try go through ur maps and polish it with better blankets and consistance spacing.
thats it for me
Good luck
Seaweed
M4M from queue (finally I have m4m req)
[Feast day]
00:03:110 (5,6) - I don't like how it goes down like this. Recommend doing this instead http://puu.sh/qcKEy/82c45307d7.jpg
00:04:221 (5,6) - ^
00:04:777 (2,3) - sry for being nazi here but pls remove overlap
00:05:888 (2,3) - ^
00:07:369 (4,5) - ok i realize that you ran out of space but I don't think you should stack them
00:08:481 (4) - invert slider, better flow
00:26:257 (5,6) - try not to stack then jump, it confuses the player (if you really can't think of anything else to put just make a square)
00:29:591 (2) - if youre going to stack, just stack all three circles
00:31:628 (1,2,3) - ctrl g
00:32:554 (7) - same thing i said at 00:26:257 (5,6)
00:44:128 (6,7,8,9) - try inverting the stream. It just feels weird to play it going down to the corner
00:46:072 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This is pretty much 2010 mapping all over again. Pls remap. Make some shapes and patterns with a nicer flow. Don't be afraid to make jumps here, it's a perfect time to put them.
01:00:701 (1) - instead of having nc here, put it on next note
01:03:293 (5,6) - ctrl g
01:06:627 (1) - same thing as 01:00:701 (1) pls fix for the rest like this too
01:13:293 (5,6,1) - make it more curvy pls
01:15:423 (7,8) - ctrl g
01:19:312 (6,1) - curvy pls
01:30:516 (1) - instead of having this, just extend the slider? I don't know if people can hit that correctly. Or if you really want to keep it, move it a little so its more visible
01:57:090 (7,1) - don't stack notes in a stream. It has to be consistent
03:28:846 (1,2) - ctrl g
03:29:679 (7,1) - same as 01:57:090 (7,1)
03:53:383 (7,1) - ^
04:00:883 (1,2,3,4,1,2,3,4,1,2,3,4) - back to 2010 mapping, I recommend using a smaller ds
04:25:976 missing a circle here :)

Okay so there's a lot to work on but don't let a nazi mod put you down, it's still fixable!
Good luck!
Topic Starter
Halfslashed

Lilyanna wrote:

hi NM from my Queue
i hope this help

normal

SPOILER
00:00:517 (2,1) - can be blanket better
Fixed.
00:01:628 (2,1) - ^
Fixed.
00:09:406 (2,1) - ^ i wont mention more just go through the map and polish things up
Fixed.The blanket hunt is on.
01:33:664 (1,2,3,4,5) - try avoid this its confusing for normal players
Fixed.
01:55:701 (1,1) - stack
Fixed.
02:04:590 (1,1,1,1) - why all (1) combo remove nc on the 3 last sliders
Did this since I wanted to emphasize this section, and it's parallel with other diffs. Will change if more people mention it.
03:00:884 (1) - extend the spinner here 03:02:366 - sounds better
I didn't want to do this because of consistency with the other section, but I like your idea more anyways, Fixed.
03:05:143 (3,1) - fix blanket
Fixed.
03:11:068 (3,2,3,4) - this doesnt look appealing and kina overlaps
Fixed.
03:17:920 (1,4) - ^
Fixed.
03:37:180 (1,1,1,1) - fix combo
See above reply for NCs.
03:40:143 (2,1) - overlaps
Fixed.
04:16:624 (3,4) - this rly can be confusing for normal players they see next object is stacked and can click before so avoid that and keep spacing consistent
Fixed.
04:19:587 (3,4) - ^
Fixed.
04:22:550 (3,4) - ^
Fixed.
Rip Normal Icon.. lol


hard

SPOILER
00:06:072 (3,4,3,5) - kinda overlaps for me
Looks fine to me.
00:21:072 (1,2) - i consider u remove these and extend the revers slider
The two singles feel out of place in this stream, since it starts early, so it's being emphasized like this.
00:45:702 (1) - remove nc
Consistent with the rest of the jump patterns and the reason I was NCing those.

00:58:109 (1,2,3) - if u changed the first change this too for consistency
Nope.
01:00:516 - dont ignore this beat
See Below
01:03:479 - ^ why not use 1/4 sliders can fit consider using it more in whole map and same thing if u change same comment on other same patterns i wont repeat
Okay, this is mainly done for consistency purposes with the upper difficulties. I'm emphasizing a different rhythm here, and leaving out that white tick for emphasis on said rhythm. I really don't want to change this, but if many others say this must be done, then I'll see what I can do.

01:10:701 (4,1,2) - the spacing changed for no reason stay equal
The rhythm that goes on in the background of this section (Like earlier in the map) which goes in a 6 note pattern, changes suddenly here. This is why there is a jump.

01:33:479 - better not ignore this note
Can't hear a prominent beat here.
01:39:404 - ^
^
02:07:923 (2,3,4,5,6) - its better if u avoid this in hard diff
Considering the style, it should be fine. However, if I get more comments on this, i'll change.
03:40:976 (4) - i dont hear any 1/4 revers if there is its rly low so maybe remap it to slider from here 03:40:883 -
Following the piano.
04:25:791 (8,9) - over mapped here
Last two notes on the synth.

overall try not overmap and miss strong beats in hard that should be mapped if u change something in one pattern try change same in other same rythm pattern for consistency dont map to only piano try to mapp other sounds so the map dont get boring try go through ur maps and polish it with better blankets and consistance spacing.
Some of the notes are removed for emphasis purposes, but I agree with consistency for sure. I did try to get as much of the music as I could in with this map, so I get that.

thats it for me
Good luck
Thank you for the mod!

Seaweed wrote:

M4M from queue (finally I have m4m req)
[Feast day]
SPOILER
00:03:110 (5,6) - I don't like how it goes down like this. Recommend doing this instead http://puu.sh/qcKEy/82c45307d7.jpg
It's a sharp motion but that's how I intend it to be.
00:04:221 (5,6) - ^
It's a sharp motion but that's how I intend it to be.
00:04:777 (2,3) - sry for being nazi here but pls remove overlap
I remapped this pattern to fit the music better. It includes an intended overlap instead.
00:05:888 (2,3) - ^
^
00:07:369 (4,5) - ok i realize that you ran out of space but I don't think you should stack them
Space wasn't the issue. I wanted a pattern like this.
00:08:481 (4) - invert slider, better flow
Looks less ugly too, Fixed.
00:26:257 (5,6) - try not to stack then jump, it confuses the player (if you really can't think of anything else to put just make a square)
Intended antijump. Emphasizes the fact that this part follows the synth in the background, and the synth leaves out 6.
00:29:591 (2) - if youre going to stack, just stack all three circles
See above.
00:31:628 (1,2,3) - ctrl g
Breaks consistency with the entire map and provides intended movements as is.
00:32:554 (7) - same thing i said at 00:26:257 (5,6)
See above.
00:44:128 (6,7,8,9) - try inverting the stream. It just feels weird to play it going down to the corner
Fixed, along with some other pattern re-adjustments
00:46:072 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This is pretty much 2010 mapping all over again. Pls remap. Make some shapes and patterns with a nicer flow. Don't be afraid to make jumps here, it's a perfect time to put them.
Read the description of the map - it's intended to give off that feeling. Jumps also don't really make sense here for consistency with the first minute or so of the map. As far as flow, the patterns will be limited to two SETS of flow. Zigzag into linear, linear to curved, etc.
However, some of the patterns here do need to be remapped to fit the song better, so I did.
01:00:701 (1) - instead of having nc here, put it on next note
This makes lots of sense. Fixed.
01:03:293 (5,6) - ctrl g
I think this is fine.
01:06:627 (1) - same thing as 01:00:701 (1) pls fix for the rest like this too
Fixed.
01:13:293 (5,6,1) - make it more curvy pls
I tried.
01:15:423 (7,8) - ctrl g
Also fine. The sharp angles make it easier to jump from one point to another.
01:19:312 (6,1) - curvy pls
Fixed.
01:30:516 (1) - instead of having this, just extend the slider? I don't know if people can hit that correctly. Or if you really want to keep it, move it a little so its more visible
Fixed by making it more visible.
01:57:090 (7,1) - don't stack notes in a stream. It has to be consistent
The stack is playable, and the purpose of it is to emphasize the fact that the piano change octave here, going from higher octave to a lower one on the same note.
03:28:846 (1,2) - ctrl g
Fine.
03:29:679 (7,1) - same as 01:57:090 (7,1)
03:53:383 (7,1) - ^
04:00:883 (1,2,3,4,1,2,3,4,1,2,3,4) - back to 2010 mapping, I recommend using a smaller ds
I watched many people play this pattern, and a good portion of qualified players were able to FC it first try. This is the climax of the song, so reducing spacing here would not do justice to the burst of intensity here.
04:25:976 missing a circle here :)
Will think about this, but probably not. The sound is barely audible here, and what I was mapping was the synth.
Okay so there's a lot to work on but don't let a nazi mod put you down, it's still fixable!
Good luck!
Thanks for the mod!
Electoz
Random mod

[General]

  1. 03:03:106 - Please make a sampleset the same for both red and green lines, I guess it's supposed to be Normal sampleset since the rhythm is the same as 01:30:516 . This is technically an unrankable issue.
[Easy]

  1. OD2 and HP2 is more friendly towards players considering the star rating, OD3 and HP3 will be most likely used with 1.5*+ diffs.
  2. 01:00:516 (2) - 01:06:442 (2) - 01:12:367 (2) - Hitsounds are missing, mainly because you didn't map these in higher diffs so there's nothing on these when you copied the hitsounds.
  3. 01:03:479 (2) - Not sure if this is supposed to be a Normal sampleset but I'll mention this just in case. Also applies to 01:09:404 (2) - 01:15:330 (2) - and a few more that I didn't mention cuz it's the same hitsound pattern so you would know where to go next.
  4. 01:52:738 (1) - Stuff like 2+ reverse arrow will most likely throw beginners off, it's pretty confusing and somewhat ruins the flow as well, using a 2 1/1 sliders would flow better. Well there's more later so I won't mention this again.
  5. 02:07:923 (4,1) - I guess I'll point out the same thing as other modders....blanket!
  6. 02:32:366 (2) - Yeah another missing hitsound starts here as well.
  7. 02:02:367 - 03:34:957 - Aren't both of these the same rhythm? Better use the same sampleset imo.
  8. 03:54:957 (3) - 04:00:883 (3) - Was expecting an NC on both of these since you put it on 03:43:105 (1) - 03:49:031 (1) .
  9. 04:25:328 (3) - Could have end this on 04:25:883 to be consistent with other difficulties.
  10. Like, personally I think you're trying to stick with white ticks when making rhythms, which is ok but can be better, in Easy it's fine whether you're mapping on white or red tick as long as you leave a 1/1 rhythm gap between objects. You missed some strong sounds on red ticks like 01:33:293 for example, which can be easily fixed by shorten 01:32:367 (4) to 01:32:923 and then add another slider starting from 01:33:293 . Something like this.
  11. I strongly recommend that NC should be consistent throughout the song in easier difficultes, I can see that you're putting some NCs to emphasize certain rhythms but mostly beginners aren't at the point of learning emphasis yet so keeping NC consistent will make things easier for them.
Also pls recheck all hitsound stuff I pointed out in all diffs just in case

[Normal]

  1. OD4? OD5 is for Advanced or Normal songs with a high bpm, which is not in this case.
  2. 00:07:184 (2,1) - 00:08:295 (2,1) - Recheck DS pls.
  3. 00:09:406 (2,2) - Eh was expecting an exact same slider shape here but I guess it's just me.
  4. 00:19:035 (1,2,1) - Flows pretty bad lol, it's really uncomfortable to change the angle from 00:19:035 (1) to 00:19:591 (2) . To fix this you have to make it flow like 00:17:924 (1,2,1) which is pretty much impossible since it will be off-screen, I suggest using this rhythm instead of 00:17:924 (1,2,1) that way will be much easier for placing stuff, also since the rhythm is repetitive you might want to apply the same thing on 00:19:035 (1,2) - 00:20:146 (1,2) and a few more starting from 02:26:810 (1) too if you feel like it.
  5. 00:21:258 (1) - Same as Easy, especially when you have a lot of repeat slider in this diff so it will pretty damn confusing figuring stuff like "how many repeats on this one" while playing. If you're stuck on how to express this part of rhythm, imo one long slider art instead of 00:21:258 (1,2) would do the trick, or you might just use 2 1/2 sliders instead of 00:21:258 (1) but the rhythm will be pretty dense so I don't really recommend the latter suggestion, up to you.
  6. 00:17:924 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1) - Yeah that's a very long chain of 1/2 rhythm so it's not really surprising for star rating to go that high, anyways the point is in Normal you should have some 1/2 or 1/1 rhythm gaps to give players a moment to rest/recover or whatever. What you have now is something like a "rhythm chain" which could be tiring for players, I suggest removing some objects here in this part since this kind of rhythm chains happens throughout the song so yeah, you might want to take a look at the whole diff again and remove some stuff.
  7. 01:04:590 (3,1,2,3,4,1) - Kinda cramped imo, it's alright but could have been neater if the overlap on 01:05:330 (1,1) can be avoided.
  8. 01:29:034 (1) - Damn this spinner is so short lol I don't think players in this level can handle this, better start the spinner at 01:26:071 since the rhythm started building up there, or you can use a long sliderart instead of a spinner too if you want to keep 01:26:071 (1,2,3,4,1,2,3,4) for consistency with 02:57:921 (1,2,3,4,1,2,3,4) .
  9. 01:34:960 (1) - This one too, if you want to express that sound then a long sliderart here is an option. And 01:36:256 is a really prominent beat that should be mapped.
  10. 01:40:886 (1) - Similar as above.
  11. 01:56:071 (3) - There's a strong sound on 01:56:349 . In Normal, blue ticks can be mapped as well with a similar reasoning I explained in Easy, this rhythm would work here too. Same applies to 03:28:661 (3) .
  12. 02:02:923 - Should be clickable, the sound on this beat is even more prominent than 02:02:738 - 02:03:108 . Same applies to 03:35:513 .
  13. 02:10:516 (1) - 03:43:105 (1) - The shape could have been more symmetric but I'm suck at making these sliderarts so I can't really give a suggestion here, rip.
  14. 03:07:550 (1) - 03:13:476 (1) - Same thing as mentioned before.
  15. 03:15:698 (1) - No need to NC this I think since you didn't put one on 03:18:661 (3) - 03:21:624 (3) - 03:24:587 (3) which has a similar rhythm.
  16. 03:50:513 (1,2,1,2) - Shouldn't be mapped in the same way, the rhythms on both 03:50:513 (1,2) - 03:51:254 (1,2) are different so they should be mapped differently.
  17. 04:13:476 (1) - Optional but this can be started at 04:13:291 since the sound you're following started there.
  18. The most painful stuff to fix in this diff is gonna be those 2+ repeat sliders and the rhythm chains, I believe the star rating will drop considerably if the rhythm is less dense.
  19. Same NC thing as Easy also applies here as well.
Yeah I'm pretty much tired gonna stop here, I might continue this later if I feel like it.
Hope this helps~
Ayyri
Hello there.

M4M from Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

[General]
  1. In your Feast Day difficulty, fix this error from AiMod.
[Hard]
  • 00:24:591 - Move this to properly underlap with the tail of 00:23:294 - to get rid of the weird overlap.
  1. From 00:26:257 - to 00:27:183 - you have quite a bit of overlaps. Consider moving some things around to make this cleaner.
  2. 00:22:369 - / 00:22:739 - / 00:22:831 - / 00:22:924 - This type of pattern looks really cramped and forced in this map. And it reoccurs many times. Please consider changing some of these. Like not having them all stacked, or just in general having a different pattern. (I'm mentioning it once here so it doesn't get said multiple times.)
  3. 01:00:330 - / 01:00:423 - / 01:00:608 - / 01:00:701 - This doesn't really follow the short little sounds that the doubles seem to be following. Something more like this should work better. (Also feel more natural to play.) You also followed a similar rhythm to what I am suggesting, at 01:01:256 -

    (Cursor at 01:00:330 - )
  4. 01:03:293 - Same problem as above, the rhythm repeats here.
  5. 01:06:256 - The rhythm repeats, again.
  6. 01:09:219 - ^
  7. 01:12:182 - ^
  8. 01:15:145 - ^
  9. 01:18:108 - ^
  10. 01:21:071 - ^ (The reason I'm pointing out this rhythm so much, is because I really think it doesn't fit how you currently have it.)
  11. 01:26:442 - Remove one reverse from this note, and move 01:26:997 - forward a tick. (Also add a reverse.) Because the piano for the second reverse slider starts at 01:26:904 - rather than 01:26:997 - unless you are following the more subtle downbeat of it. This is what I mean.

    (Cursor at 01:26:442 - )
  12. 01:31:997 - / 01:32:367 - / 01:32:460 - / 01:32:553 - Please move the slider at 01:31:997 - somewhere else, because it's a bit hard to read this overlap. (Also it looks kind of messy. @_@ )
  13. Going off of the above, I think that changing this slider at 01:31:997 - to two circles to have the piano clickable would overall look better and also flow better.
  14. 01:35:053 - This spinner could be shortened to end at 01:35:886 - so you could have a circle at 01:36:256 - to better follow the piano. Because it seems rather odd to have the rest of the piano from 01:36:442 - on to be clickable, but not the first note of it.
  15. 01:37:923 - Same suggestion as at 1:31:997 -
  16. 02:14:127 - and 02:14:219 - I would suggest removing these two notes. Because the slider at 02:14:219 - isn't really following anything, and neither is the note at 02:14:127 - Something like this should work out better for you.

    (Cursor at 02:14:034 - )
  17. 02:30:144 - Remove one reverse from this slider and move 02:30:884 - forward a tick, also adding a reverse to it. This follows the piano here a lot better. This is what I mean.
  18. 02:32:180 - The rhythm from 01:00:330 - repeats here again. Look at that point for my suggestion on this.
  19. 02:35:143 - ^
  20. 02:38:106 - ^
  21. 02:41:069 - ^
  22. 02:44:032 - ^
  23. 02:46:995 - ^
  24. 02:49:958 - ^
  25. 02:52:921 - ^
  26. 03:04:587 - Same suggestion as for 01:31:997 -
  27. Like in the first half of this song, the rhythm that you mapped a spinner to at 03:07:643 - could me shortened to end at 03:08:476 - So you can add a circle at 03:08:846 - to better follow the piano.
  28. 03:10:513 - Same suggestion as for 01:31:997 -
  29. 03:40:143 - to 03:41:439 - The general rhythm of this section feels a bit off with the reverse sliders. Since you're mapping some reverse sliders to the held out trumpet, which doesn't sound right. I think some more like this would work better.

    (Cursor at 03:40:698 - )
  30. 03:43:105 - to 03:44:587 - Same thing as above, this pattern should follow the piano/trumpet better.

    (Cursor at 03:43:754 - )
  31. 03:52:828 - to 03:54:217 - Same as the last two points. Here's a pattern that should follow the piano better.

    (Cursor at 03:53:754 - )
Stjpa
I'm not gonna make a huge ass mod, most likely just gonna give you some general tips that will increase the quality of your map drastically, except you are stubborn and want to make your own thing which I don't suggest at all.

[Easy]
Why is the patterning the same for the whole diff? That's also the case for the other diffs, so I highly suggest you to let it variete because nobody wants to play a map that is exactly the same for straight 4 minutes.
Please do use a bigger DS. It's extremely disgusting and boring when objects are touching even though they have a gap of 1/1. If you take a look on all other new maps (2013 and upwards probably) you will notice that they are always mapped like this. Due the fact that you have that you also have a lot of overlaps at the same time, which shouldn't be a thing until Hard (and even there you have to use them carefully). To compensate the SR you need to use a lower SV then.
Another thing that you probably can apply to other diffs are better aesthetics. Most of the time you use either straight sliders or really curved ones, which doesn't give variety at all. There are a lot of possibilities to give the diff a great look buy using only slightly curved sliders or even give them red nodes etc.
00:46:072 - The break you are using here isn't really appropriate as it's only a change in the pitch. That's exactly the same as you have 00:54:960 here. So that means that if you do a break at 46 seconds there should also be one at 54 because else it's inconsistent and doesn't make sense.
01:32:367 (4) - This slider (and all similiar ones, I don't point things out multiple times normally) don't end on anything that is really audible. That makes it really confusing to what the player needs to listen to, so maybe pick the sound on the following red tick.
01:37:182 (3) - For whatever reason you have the slidertail on a downbeat that has a really audible sound. So it's highly recommended to make it clickable.
01:52:738 (1) - Using two repeats out of a sudden which this SV is way too surprising for new players who haven't played old maps before, because they aren't meta at all in newer ones.
02:04:590 (1,1) - NC spam for emphasizing shouldn't be used in an Easy diff because whatever you want to emphasize is undermapped anyway.

[Normal]
Obviously things I mentioned in Easy can also applied here.
00:07:184 (2,1) - Who tough you to use jumps in a Normal diff? That's unrankable.
00:21:258 (1) - As I mentioned in Easy. If you always use only one repeat it's way too surprising for a new player when there's suddenly a slider with two repeats. And at this difficulty there's no way to show it in any way.
01:22:367 (3,1) - Why a sudden overlap? That's really inconsistent and that shouldn't be done this way.

[Hard]
You shouldn't use overlaps like in the beginning. It looks really unappealing if you ask me. Especially something like 00:07:184 (3,4,5) .
00:21:258 (3,4) - How are people who are about to learn simple 1/4 to know how many repeats one slider has? The maximum you should use it 3 repeats.
An overall problem as I can see is that you are using triplets really inconsistent. There are so many drumrolls (if they are even called like that) yet you just map them sometimes instead of doing it all the time.
00:33:480 (3,4,1,2) - Why the sudden increase of spacing? There's literally nothing that allows you to do that.

And that's it. Sorry, but the things I mentioned should help really much already if you execute it properly. There are just so many things to fix and I don't wanna sit like 2 hours to mention every single thing and so on.
Topic Starter
Halfslashed

Electoz wrote:

Random mod

[General]
SPOILER
  1. 03:03:106 - Please make a sampleset the same for both red and green lines, I guess it's supposed to be Normal sampleset since the rhythm is the same as 01:30:516 . This is technically an unrankable issue.Fixed.
[Easy]
SPOILER
  1. OD2 and HP2 is more friendly towards players considering the star rating, OD3 and HP3 will be most likely used with 1.5*+ diffs.
    Changed.
  2. 01:00:516 (2) - 01:06:442 (2) - 01:12:367 (2) - Hitsounds are missing, mainly because you didn't map these in higher diffs so there's nothing on these when you copied the hitsounds.
    Fixed all iterations of this in the diff.
  3. 01:03:479 (2) - Not sure if this is supposed to be a Normal sampleset but I'll mention this just in case. Also applies to 01:09:404 (2) - 01:15:330 (2) - and a few more that I didn't mention cuz it's the same hitsound pattern so you would know where to go next.
    It is indeed supposed to be a hit-normal, fixed all iterations of this.
  4. 01:52:738 (1) - Stuff like 2+ reverse arrow will most likely throw beginners off, it's pretty confusing and somewhat ruins the flow as well, using a 2 1/1 sliders would flow better. Well there's more later so I won't mention this again.
    Good to know, Fixed with 2 1/1 sliders.
  5. 02:07:923 (4,1) - I guess I'll point out the same thing as other modders....blanket!
    I tried.
  6. 02:32:366 (2) - Yeah another missing hitsound starts here as well.
    Got it coach!
  7. 02:02:367 - 03:34:957 - Aren't both of these the same rhythm? Better use the same sampleset imo.
    Second one had a normal missing, fixed.
  8. 03:54:957 (3) - 04:00:883 (3) - Was expecting an NC on both of these since you put it on 03:43:105 (1) - 03:49:031 (1) .
    Yep, Fixed.
  9. 04:25:328 (3) - Could have end this on 04:25:883 to be consistent with other difficulties.
    Fixed.
  10. Like, personally I think you're trying to stick with white ticks when making rhythms, which is ok but can be better, in Easy it's fine whether you're mapping on white or red tick as long as you leave a 1/1 rhythm gap between objects. You missed some strong sounds on red ticks like 01:33:293 for example, which can be easily fixed by shorten 01:32:367 (4) to 01:32:923 and then add another slider starting from 01:33:293 . Something like this.
    Yeah, I was definitely afraid of going on red ticks. Fixed.
  11. I strongly recommend that NC should be consistent throughout the song in easier difficultes, I can see that you're putting some NCs to emphasize certain rhythms but mostly beginners aren't at the point of learning emphasis yet so keeping NC consistent will make things easier for them.
    I guess this counts as the another opinion. Will fix some.
Also pls recheck all hitsound stuff I pointed out in all diffs just in case
Will do.
[Normal]
SPOILER
  1. OD4? OD5 is for Advanced or Normal songs with a high bpm, which is not in this case.
    Fixed.
  2. 00:07:184 (2,1) - 00:08:295 (2,1) - Recheck DS pls.
    AiMod left me out for dry here, fixed.
  3. 00:09:406 (2,2) - Eh was expecting an exact same slider shape here but I guess it's just me.
    Nah you're right.
  4. 00:19:035 (1,2,1) - Flows pretty bad lol, it's really uncomfortable to change the angle from 00:19:035 (1) to 00:19:591 (2) . To fix this you have to make it flow like 00:17:924 (1,2,1) which is pretty much impossible since it will be off-screen, I suggest using this rhythm instead of 00:17:924 (1,2,1) that way will be much easier for placing stuff, also since the rhythm is repetitive you might want to apply the same thing on 00:19:035 (1,2) - 00:20:146 (1,2) and a few more starting from 02:26:810 (1) too if you feel like it.
    I reworked the pattern to provide better flow, but I'm using the same rhythm.
  5. 00:21:258 (1) - Same as Easy, especially when you have a lot of repeat slider in this diff so it will pretty damn confusing figuring stuff like "how many repeats on this one" while playing. If you're stuck on how to express this part of rhythm, imo one long slider art instead of 00:21:258 (1,2) would do the trick, or you might just use 2 1/2 sliders instead of 00:21:258 (1) but the rhythm will be pretty dense so I don't really recommend the latter suggestion, up to you.
    Fixed with some sliders. I wouldn't call it art, but it isn't ugly.
  6. 00:17:924 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1) - Yeah that's a very long chain of 1/2 rhythm so it's not really surprising for star rating to go that high, anyways the point is in Normal you should have some 1/2 or 1/1 rhythm gaps to give players a moment to rest/recover or whatever. What you have now is something like a "rhythm chain" which could be tiring for players, I suggest removing some objects here in this part since this kind of rhythm chains happens throughout the song so yeah, you might want to take a look at the whole diff again and remove some stuff.
    Alright, I figured out what I wanted to remove. Now there should be a lot more gaps for players.
  7. 01:04:590 (3,1,2,3,4,1) - Kinda cramped imo, it's alright but could have been neater if the overlap on 01:05:330 (1,1) can be avoided.
    Cleaned it up a bit.
  8. 01:29:034 (1) - Damn this spinner is so short lol I don't think players in this level can handle this, better start the spinner at 01:26:071 since the rhythm started building up there, or you can use a long sliderart instead of a spinner too if you want to keep 01:26:071 (1,2,3,4,1,2,3,4) for consistency with 02:57:921 (1,2,3,4,1,2,3,4) .
    Slider it is.
  9. 01:34:960 (1) - This one too, if you want to express that sound then a long sliderart here is an option. And 01:36:256 is a really prominent beat that should be mapped.
    Fixed.
  10. 01:40:886 (1) - Similar as above.
    Fixed.
  11. 01:56:071 (3) - There's a strong sound on 01:56:349 . In Normal, blue ticks can be mapped as well with a similar reasoning I explained in Easy, this rhythm would work here too. Same applies to 03:28:661 (3) .
    Done.
  12. 02:02:923 - Should be clickable, the sound on this beat is even more prominent than 02:02:738 - 02:03:108 . Same applies to 03:35:513 .
    Fixed.
  13. 02:10:516 (1) - 03:43:105 (1) - The shape could have been more symmetric but I'm suck at making these sliderarts so I can't really give a suggestion here, rip.
    I attempted to make it neater.
  14. 03:07:550 (1) - 03:13:476 (1) - Same thing as mentioned before.
    Fixed.
  15. 03:15:698 (1) - No need to NC this I think since you didn't put one on 03:18:661 (3) - 03:21:624 (3) - 03:24:587 (3) which has a similar rhythm.
    Fixed.
  16. 03:50:513 (1,2,1,2) - Shouldn't be mapped in the same way, the rhythms on both 03:50:513 (1,2) - 03:51:254 (1,2) are different so they should be mapped differently.
    Following a different part of the music here.
  17. 04:13:476 (1) - Optional but this can be started at 04:13:291 since the sound you're following started there.
    I'll skip this for consistency with other diffs.
  18. The most painful stuff to fix in this diff is gonna be those 2+ repeat sliders and the rhythm chains, I believe the star rating will drop considerably if the rhythm is less dense.
    Yeah, this is going to be a struggle, but it will be worth it.
  19. Same NC thing as Easy also applies here as well.

Yeah I'm pretty much tired gonna stop here, I might continue this later if I feel like it.
Hope this helps~
Thanks for mod!

Ayyri wrote:

Hello there.

M4M from Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

[General]
SPOILER
  1. In your Feast Day difficulty, fix this error from AiMod.

    Fixed.

[Hard]
SPOILER
  • 00:24:591 - Move this to properly underlap with the tail of 00:23:294 - to get rid of the weird overlap.
    Fixed.
  1. From 00:26:257 - to 00:27:183 - you have quite a bit of overlaps. Consider moving some things around to make this cleaner.

    Yep, will make an effort to clean everything up.
  2. 00:22:369 - / 00:22:739 - / 00:22:831 - / 00:22:924 - This type of pattern looks really cramped and forced in this map. And it reoccurs many times. Please consider changing some of these. Like not having them all stacked, or just in general having a different pattern. (I'm mentioning it once here so it doesn't get said multiple times.)
    I got the same feeling too. I'll come up with a different pattern.
  3. 01:00:330 - / 01:00:423 - / 01:00:608 - / 01:00:701 - This doesn't really follow the short little sounds that the doubles seem to be following. Something more like this should work better. (Also feel more natural to play.) You also followed a similar rhythm to what I am suggesting, at 01:01:256 -

    So, the rhythm I'm trying to follow here consists of the short notes, which are distinct and represented by 01:00:330 (6,7,8). By not mapping the white tick in the normal rhythm I kept up in the first section, i'm putting more emphasis on them (especially since there's no snare here either). In order to get the player back on the rhythm that I suggested, I need to map 01:00:701 (9) as a part of it as well. The section here at 01:01:256 (2,3) is mapped to the same kinds of notes, but there are 4 of them, which I can represent with a single kickslider. In addition, I can get the player back to the normal rhythm by mapping 3. Additionally, this fits the rhythm style I'm trying to mimic for this difficulty (and the mapset in general), so I won't change this.
    (Cursor at 01:00:330 - )
  4. 01:03:293 - Same problem as above, the rhythm repeats here. ^
  5. 01:06:256 - The rhythm repeats, again. ^
  6. 01:09:219 - ^ ^
  7. 01:12:182 - ^ ^
  8. 01:15:145 - ^ ^
  9. 01:18:108 - ^ ^
  10. 01:21:071 - ^ (The reason I'm pointing out this rhythm so much, is because I really think it doesn't fit how you currently have it.) ^
  11. 01:26:442 - Remove one reverse from this note, and move 01:26:997 - forward a tick. (Also add a reverse.) Because the piano for the second reverse slider starts at 01:26:904 - rather than 01:26:997 - unless you are following the more subtle downbeat of it. This is what I mean.

    (Cursor at 01:26:442 - )
    Fixed.
  12. 01:31:997 - / 01:32:367 - / 01:32:460 - / 01:32:553 - Please move the slider at 01:31:997 - somewhere else, because it's a bit hard to read this overlap. (Also it looks kind of messy. @_@ )
    Leftovers from consistency with other difficulties (with parts that got remapped). Fixed.
  13. Going off of the above, I think that changing this slider at 01:31:997 - to two circles to have the piano clickable would overall look better and also flow better.
    Fixed.
  14. 01:35:053 - This spinner could be shortened to end at 01:35:886 - so you could have a circle at 01:36:256 - to better follow the piano. Because it seems rather odd to have the rest of the piano from 01:36:442 - on to be clickable, but not the first note of it.
    Also would be more consistent with other diffs. Fixed.
  15. 01:37:923 - Same suggestion as at 1:31:997 -
    Fixed.
  16. 02:14:127 - and 02:14:219 - I would suggest removing these two notes. Because the slider at 02:14:219 - isn't really following anything, and neither is the note at 02:14:127 - Something like this should work out better for you.

    (Cursor at 02:14:034 - )
    Both notes are following the chime rhythms in the background.
  17. 02:30:144 - Remove one reverse from this slider and move 02:30:884 - forward a tick, also adding a reverse to it. This follows the piano here a lot better. This is what I mean.
  18. 02:32:180 - The rhythm from 01:00:330 - repeats here again. Look at that point for my suggestion on this.
    Read my above rationale for why.
  19. 02:35:143 - ^ ^
  20. 02:38:106 - ^ ^
  21. 02:41:069 - ^ ^
  22. 02:44:032 - ^ ^
  23. 02:46:995 - ^ ^
  24. 02:49:958 - ^ ^
  25. 02:52:921 - ^ ^
  26. 03:04:587 - Same suggestion as for 01:31:997 -
    Fixed.
  27. Like in the first half of this song, the rhythm that you mapped a spinner to at 03:07:643 - could me shortened to end at 03:08:476 - So you can add a circle at 03:08:846 - to better follow the piano.
    Fixed.
  28. 03:10:513 - Same suggestion as for 01:31:997 -
    Fixed.
  29. 03:40:143 - to 03:41:439 - The general rhythm of this section feels a bit off with the reverse sliders. Since you're mapping some reverse sliders to the held out trumpet, which doesn't sound right. I think some more like this would work better.

    (Cursor at 03:40:698 - )
    I agree that it sounds out of place, but i'm following the piano here, and that's the purpose of the repeat slider.
  30. 03:43:105 - to 03:44:587 - Same thing as above, this pattern should follow the piano/trumpet better.

    Different rhythms, but I did shorten 03:44:217 (3) to make the next white tick clickable.
    (Cursor at 03:43:754 - )
  31. 03:52:828 - to 03:54:217 - Same as the last two points. Here's a pattern that should follow the piano better.

    (Cursor at 03:53:754 - )
    Mapped similarly to this section 03:29:124 (5,1,2) since it makes an appearance in the kiai.
Thanks for mod!

Stjpa wrote:

I'm not gonna make a huge ass mod, most likely just gonna give you some general tips that will increase the quality of your map drastically, except you are stubborn and want to make your own thing which I don't suggest at all.
Yeah, that's kind of fine since I definitely do need to use some things. Just note that I do still want to stick with the theme of this mapset - being an older set. I want to enhance playability as much as possible while still representing the music and sticking to the theme.

[Easy]
SPOILER
Why is the patterning the same for the whole diff? That's also the case for the other diffs, so I highly suggest you to let it variete because nobody wants to play a map that is exactly the same for straight 4 minutes.
I prioritize rhythm consistency over variety. I do change the pattern variation slightly though. For the normal I dropped a red tick here or there, since those weren't main beats, but for the easy, since almost all beats are on white ticks, they need to be there. For the hard, I want to map as much of the song as possible, which involves similar emphasis. It's a very consistent song in some places, and I want to map that.If someone wants to suggest a variation that could help me accomplish the goal of keeping beats emphasized and keeping it interesting, i'd be more inclined to do something about this.
Please do use a bigger DS. It's extremely disgusting and boring when objects are touching even though they have a gap of 1/1. If you take a look on all other new maps (2013 and upwards probably) you will notice that they are always mapped like this. Due the fact that you have that you also have a lot of overlaps at the same time, which shouldn't be a thing until Hard (and even there you have to use them carefully). To compensate the SR you need to use a lower SV then.
I don't think this is a problem. The objects are overlapped on top of each other slightly, which reduces the amount the player has to aim. I went by wiki guidelines for this (Yes, they're older), which fits the style of the mapset much more. Since playability isn't hindered, I won't change this.
Another thing that you probably can apply to other diffs are better aesthetics. Most of the time you use either straight sliders or really curved ones, which doesn't give variety at all. There are a lot of possibilities to give the diff a great look buy using only slightly curved sliders or even give them red nodes etc.
Both curved sliders and straight sliders are bread and butter - quick to play and easy to control the flow of. Straight sliders, as i've been told aren't exactly the nicest thing, but they do get the job done and also fit the theme. Slightly curved sliders are a new invention that I don't want to explore in this mapset.I'll see what I can do about red node sliders, though.
00:46:072 - The break you are using here isn't really appropriate as it's only a change in the pitch. That's exactly the same as you have 00:54:960 here. So that means that if you do a break at 46 seconds there should also be one at 54 because else it's inconsistent and doesn't make sense.
This is a transition to the section similar to the earlier part of the map. I'm skipping it since the player has already played it. At 54 seconds, the pitch is increasing as the map transitions into the main rhythm, which is a point of emphasis that I do want to map.
01:32:367 (4) - This slider (and all similiar ones, I don't point things out multiple times normally) don't end on anything that is really audible. That makes it really confusing to what the player needs to listen to, so maybe pick the sound on the following red tick.
Fixed due to previous mod.
01:37:182 (3) - For whatever reason you have the slidertail on a downbeat that has a really audible sound. So it's highly recommended to make it clickable.
Fixed.
01:52:738 (1) - Using two repeats out of a sudden which this SV is way too surprising for new players who haven't played old maps before, because they aren't meta at all in newer ones.
Fixed in previous mod.
02:04:590 (1,1) - NC spam for emphasizing shouldn't be used in an Easy diff because whatever you want to emphasize is undermapped anyway.
Fixed in previous mod.

[Normal]
SPOILER
Obviously things I mentioned in Easy can also applied here.
00:07:184 (2,1) - Who tough you to use jumps in a Normal diff? That's unrankable.
I don't think I had a jump here even before mods. DS is consistent in this entire difficulty.
00:21:258 (1) - As I mentioned in Easy. If you always use only one repeat it's way too surprising for a new player when there's suddenly a slider with two repeats. And at this difficulty there's no way to show it in any way.
Fixed. All instances of 2+ repeats removed in this difficulty.
01:22:367 (3,1) - Why a sudden overlap? That's really inconsistent and that shouldn't be done this way.
I agree, fixed all instances.

[Hard]
SPOILER
You shouldn't use overlaps like in the beginning. It looks really unappealing if you ask me. Especially something like 00:07:184 (3,4,5) .
I do not see the problem with intentional overlaps. These are readable, and this is a very debatable matter.I might change if others have an issue with it.
00:21:258 (3,4) - How are people who are about to learn simple 1/4 to know how many repeats one slider has? The maximum you should use it 3 repeats.
Will gather more opinions on this.
An overall problem as I can see is that you are using triplets really inconsistent. There are so many drumrolls (if they are even called like that) yet you just map them sometimes instead of doing it all the time.
I have no idea what you're referencing.
00:33:480 (3,4,1,2) - Why the sudden increase of spacing? There's literally nothing that allows you to do that.
There is a 3/4 signature rhythm repeating in the background, this jump is here to emphasize the sudden change in that rhythm to 2/4, which then transitions back to it's normal 3/4 rhythm. This happens four times in this section of the music, as well as each other similar sounds.

And that's it. Sorry, but the things I mentioned should help really much already if you execute it properly. There are just so many things to fix and I don't wanna sit like 2 hours to mention every single thing and so on.
Thanks for the mod!
Doormat

Stjpa wrote:

I'm not gonna make a huge ass mod, most likely just gonna give you some general tips that will increase the quality of your map drastically, except you are stubborn and want to make your own thing which I don't suggest at all.
i normally don't get involved in these types of things, but what the fuck is this.

there's a fine line between providing criticism and calling something shit; this clearly falls into the latter. instead of calling the mapper stubborn for wanting to use an old style and how they shouldn't do it just because "you don't suggest it", you should be providing feedback into what works and what doesn't; how the mapper can improve what they currently have instead of telling them to change everything.

saying that your general tips will increase the quality of the map "drastically"? how much hubris do you have to have to say something like that..

back on topic, i'll try and take a look at this soon.
rs_fadeaway
Hi,as ur req)
[General]
delete the useless redline, only remain the first is enough.

[Easy]
01:13:479 (4,5,1,2,3) - im kinda worry if these notes too close for beginner
03:38:661 (1,2) - seems a little hard for read
04:25:328 (3) - should end at the next white tick( 04:26:068
i don't really good at with Easy diff, so a short mod.

[Normal]
the NC changes too frequently, i consider to use it every 8 bits
00:59:960 - the song do have sound here, i dont know why you skip it,add a not or try this rhythm,does it feel better?
01:01:442 - ^ same as here
01:04:404 - ^
... and so on
01:43:108 (2) - this slider cover the follow notes, its unrankable ,separate them
01:03:108 (2,3,1,2,3,1) - the flow like this is too shape for this diff, try to make curve or obtuse angle
01:53:108 (2,3) - this flow also shape for players this level, try to clockwise it 60° will more fine.
02:55:514 (2,1) - dont suggest to put stack like this
03:28:105 (3) - miss notes, they are several 1/4 beats here
03:50:513 (1,2,1,2,1) - the rhythm here is wrong,you can try this
03:52:365 (3) - wrong rhythm, slider should start like this
04:00:143 (3) - better use two 1/2 sliders or 2notes + 1/2 slider instead.

[Hard]
00:28:294 (1,2) - too close, same here. dont rly get whats ur point.
00:32:183 (6,7,1) - balance the DS, dont suggest change DS so many times in hard,at last u should keep one DS in a part of music.
01:00:701 (9,1) - too far
01:00:145 (5,6,7,8,9) - there are 1/4 stream here,why u put like this
01:03:108 (5,6,7,8,9) - ^
01:43:386 - miss beat here , same as 01:46:349 - ,01:49:312 - ,01:52:275 -
02:14:219 (6) - end it 1/4 beat early
02:29:959 (1,2,3) - stack them?
03:51:254 (1) - end it 1/4 beat early
03:57:920 (3,4,5,6,1,2,1,1,1,1,1) - try to do some other pattern, a lot long 1/4 reverse sliders will boring.

[lunatic]
01:00:516 - miss sound here,add notes or u fix ur hitsouds for ur own rhythm , emphasis should at the second note.
01:29:034 (1,2,1,2,1,2,1,2,1,2,1,2) - NC spam here
01:37:923 (1,2,3) - too close?
02:16:442 (1) - claps here are too noisy, remove them
03:34:772 (6,7) - too close,hard to read
03:44:587 (3) - suggest to map the sound here, emphasis should not on the tail of slider

[Feast]
01:50:145 (1,2,3,4,1,2,1,2,1,2,1,2) - lel?
01:54:960 (1,2,3,4,5,6,7,8) - why do the pattern its not fit music
03:00:514 (13) - its 1/8 here
03:01:717 (2,1,2,3,1,2,3,4) - i cant read this
03:16:809 (1,2,3,4,1,2,1,2,1,2,1,2,1) - its rly confuse to read this
03:29:679 (7,1) - no need to stack them,the music coherent here
03:43:476 (5) - NC mb better
04:02:365 (1) - As the music back to soft,u should also reduce the difficulty.

I see someone blame about the map quality. im an old player and have seen all kinds of style.I think its not about if it is an old style map, as long as the rhythm and pattern fit the music, it will be ok.
Pls consider which i point out,and the same problem in the same rhythm if it has
No one starts like a talent in mapping, keep working on it, u will improve a lot) GL!
Electoz

Doormat wrote:

Stjpa wrote:

I'm not gonna make a huge ass mod, most likely just gonna give you some general tips that will increase the quality of your map drastically, except you are stubborn and want to make your own thing which I don't suggest at all.
i normally don't get involved in these types of things, but what the fuck is this.

there's a fine line between providing criticism and calling something shit; this clearly falls into the latter. instead of calling the mapper stubborn for wanting to use an old style and how they shouldn't do it just because "you don't suggest it", you should be providing feedback into what works and what doesn't; how the mapper can improve what they currently have instead of telling them to change everything.

saying that your general tips will increase the quality of the map "drastically"? how much hubris do you have to have to say something like that..

back on topic, i'll try and take a look at this soon.

Just kidding guys please don't take this meme seriously
EDIT : Yeah I skimmed Easy again:

Electoz wrote:

Like, personally I think you're trying to stick with white ticks when making rhythms, which is ok but can be better, in Easy it's fine whether you're mapping on white or red tick as long as you leave a 1/1 rhythm gap between objects.
What I intended on this is you should take a look at your diff where you can apply those sort of rhythms on red ticks, not only just the place I pointed out tho. That example I gave you is just one of the places where you can apply that logic.
Kibbleru
00:21:258 (3,4) - i agree with stjpa, this does not follow the rhythm very well, 00:21:906 - there is no darastic change in the music for you to start the next repeat slider here, and it's generally a bad idea to start it on a blue tick anyway. i would recommend starting the slider 00:21:998 - which the drum pattern changes.

as for the overlaps, 00:07:369 (4,5) - they're not bad, however makes the diff look very unclean in general. i would change them personally.
Topic Starter
Halfslashed

rs_fadeaway wrote:

Hi,as ur req)
[General]
SPOILER
delete the useless redline, only remain the first is enough.
Fixed.

[Easy]
SPOILER
01:13:479 (4,5,1,2,3) - im kinda worry if these notes too close for beginner
Fixed by separating the distance.
03:38:661 (1,2) - seems a little hard for read
Fixed.
04:25:328 (3) - should end at the next white tick( 04:26:068
Might change with more opinions, but i like the fact that every diff ends on the same tick now so I won't change for now.
i don't really good at with Easy diff, so a short mod.
Still helpful.

[Normal]
SPOILER
the NC changes too frequently, i consider to use it every 8 bits
Fixed as much as I could spot.
00:59:960 - the song do have sound here, i dont know why you skip it,add a not or try this rhythm,does it feel better?
Yeah. I removed these notes from a previous mod to break the rhythm chain. I'm just going to add some back now and see where I can go from there, since I do need a for breaks with players.
01:01:442 - ^ same as here
I'll leave these out for the sake of players.
01:04:404 - ^
... and so on
Read above.
01:43:108 (2) - this slider cover the follow notes, its unrankable ,separate them
Fixed.
01:03:108 (2,3,1,2,3,1) - the flow like this is too shape for this diff, try to make curve or obtuse angle
I tried to fix.
01:53:108 (2,3) - this flow also shape for players this level, try to clockwise it 60° will more fine.
Not really sure what you're getting at here. Is linear flow too much for normal-level players?
02:55:514 (2,1) - dont suggest to put stack like this
I don't understand why.
03:28:105 (3) - miss notes, they are several 1/4 beats here
Trying to heavily avoid 1/4 if at all possible. Rhythm I have is pretty much the most complex I think I can get for this difficulty.
03:50:513 (1,2,1,2,1) - the rhythm here is wrong,you can try this
Fixed.
03:52:365 (3) - wrong rhythm, slider should start like this
Keeping this since i'm mapping like the stream sections here.
04:00:143 (3) - better use two 1/2 sliders or 2notes + 1/2 slider instead.
Fixed.
Orz... 0.1 star increase :x

[Hard]
SPOILER
00:28:294 (1,2) - too close, same here. dont rly get whats ur point.
Fixed.
00:32:183 (6,7,1) - balance the DS, dont suggest change DS so many times in hard,at last u should keep one DS in a part of music.
I don't think it's too big of a jump, new combos separate them, and slider leniency is there, so I'm probably not going to change this. If it's too hard though, then i'll have to change it.
01:00:701 (9,1) - too far
Fixed.
01:00:145 (5,6,7,8,9) - there are 1/4 stream here,why u put like this
I want to emphasize the whistles here for 01:00:330 (6,7,8), then get the player back on rhythm with 01:00:701 (9).
01:03:108 (5,6,7,8,9) - ^ ^
01:43:386 - miss beat here , same as 01:46:349 - ,01:49:312 - ,01:52:275 -
Fixed. Logically this also goes for every other difficulty.
02:14:219 (6) - end it 1/4 beat early
Fixed. Also applies to other diffs.
02:29:959 (1,2,3) - stack them?
Fixed.
03:51:254 (1) - end it 1/4 beat early
No thanks. There is definitely a beat here.
03:57:920 (3,4,5,6,1,2,1,1,1,1,1) - try to do some other pattern, a lot long 1/4 reverse sliders will boring.
My biggest issue with this is that although it's boring, it's difficulty appropriate (from what I can gather). I don't know how to execute this in a way that it is more interesting and yet also difficulty appropriate. If I knew how, I would fix this though.

[lunatic]
SPOILER
01:00:516 - miss sound here,add notes or u fix ur hitsouds for ur own rhythm , emphasis should at the second note.
You're right but i'd rather drop this beat and emphasize my other rhythm with circles than indicate the start of the hitsounded rhythm here.Going to drop another clap in another section so that it doesn't seem like such a sudden dropped clap.
01:29:034 (1,2,1,2,1,2,1,2,1,2,1,2) - NC spam here
You're right, not really necessary here other than for volume.
01:37:923 (1,2,3) - too close?
It's fine.
02:16:442 (1) - claps here are too noisy, remove them
For the kiai section here, i'd prefer them to be loud.
03:34:772 (6,7) - too close,hard to read
Fixed.
03:44:587 (3) - suggest to map the sound here, emphasis should not on the tail of slider
Fixed.

[Feast]
SPOILER
01:50:145 (1,2,3,4,1,2,1,2,1,2,1,2) - lel?
Don't really get what you're trying to say here, but i'll explain it since it looks extremely questionable. http://puu.sh/qjwLF/5a631cf8bd.png. Player reads the stream, goes forward on normal spacing with the red arrow. At the turning point, player completes the decelerating zigzag. It plays similarly to a stream with a sharp angle that decreases in spacing.
01:54:960 (1,2,3,4,5,6,7,8) - why do the pattern its not fit music
But it does. For notes at 01:54:960 (1,2,3,4,5,6), the piano is rapidly fluctuating in pitch, going from low to high, before decreasing in pitch with the notes 01:55:516 (7,8).
03:00:514 (13) - its 1/8 here
1/8 starts at 02:57:921 (1) very softly, and sharply increases in volume at 03:00:143 (9). I didn't want to map the 1/8 here, since I would rather follow the piano than the snare.
03:01:717 (2,1,2,3,1,2,3,4) - i cant read this
I thought this would be a problem, but then I consistently hit this, and so did a majority of my play testers. It's a big increase, but it can also be played by playing straight across.
03:16:809 (1,2,3,4,1,2,1,2,1,2,1,2,1) - its rly confuse to read this
Read above explanation.
03:29:679 (7,1) - no need to stack them,the music coherent here
Nope. Both notes are at the same pitch, but change octave. I wanted to emphasize it with this stack.
03:43:476 (5) - NC mb better
Don't really understand the reasoning here for this, since there isn't any spacing change.
04:02:365 (1) - As the music back to soft,u should also reduce the difficulty.
Well, I did already reduce difficulty here by keeping spacing low and switching from spaced triples to stacks. I could feasibly do a decrease in DS to 1.5x though if more people think it's a good idea, but I don't really see the issue here either.I slept on it and I think this is actually a great idea after all. Fixed.

I see someone blame about the map quality. im an old player and have seen all kinds of style.I think its not about if it is an old style map, as long as the rhythm and pattern fit the music, it will be ok.
Pls consider which i point out,and the same problem in the same rhythm if it has
No one starts like a talent in mapping, keep working on it, u will improve a lot) GL!
Thank you for your mod and kind words, i'll try!

Kibbleru wrote:

SPOILER
00:21:258 (3,4) - i agree with stjpa, this does not follow the rhythm very well, 00:21:906 - there is no darastic change in the music for you to start the next repeat slider here, and it's generally a bad idea to start it on a blue tick anyway. i would recommend starting the slider 00:21:998 - which the drum pattern changes.
Fixed. Not changing from this anymore.

as for the overlaps, 00:07:369 (4,5) - they're not bad, however makes the diff look very unclean in general. i would change them personally.
Fixed, time to do some restructuring.
Thanks for small mod on hard diff.

Electoz wrote:

Like, personally I think you're trying to stick with white ticks when making rhythms, which is ok but can be better, in Easy it's fine whether you're mapping on white or red tick as long as you leave a 1/1 rhythm gap between objects.
What I intended on this is you should take a look at your diff where you can apply those sort of rhythms on red ticks, not only just the place I pointed out tho. That example I gave you is just one of the places where you can apply that logic.
I'll try to see what I can do.
DaxMasterix
Hi! M4M From my Queue! Make sure to select one of my maps!

Easy
  1. CS: 2,5 (?
  2. 00:46:072 (1) - Remove clap
  3. 00:58:295 (1) - I think you missed a whistle here
  4. 01:54:221 (1) - Add a finish
  5. 02:17:924 (1) - Same
  6. 04:15:146 (2) - This is outplaced, move it to the white tick
Normal:
  1. 00:21:258 (3) - I would like this more curved
  2. 01:29:035 (1) - Same as before
  3. 04:02:369 (1) - Add a finish (?
  4. 04:25:332 (7,8) - Remove (8) and extend (7) to 04:26:072
Hard:
  1. 00:00:887 (5) - Maybe this or this would be better
  2. 00:45:702 (1) - Remove NC
  3. 01:26:072 (1,2,3,1,2,3,4) - Can you fix this to slider with 2 repeats and no more?, 01:26:906 (3) - Feels bad when plays
  4. 02:57:924 (1,2,3,1,2,3,4) - Same as before
Lunatic:
  1. 00:36:443 (1,2,3,4) - Why not a square
  2. 01:34:961 (1) - Remove NC
  3. 01:40:887 (1) - Remove NC
  4. 03:07:554 (1) - Same as before
  5. 03:13:480 (1) - Same
  6. 03:40:517 (3) - Remove a repeat
Feast Day:
  1. 00:32:184 (5,6) - Why Stack
  2. 01:34:961 (1) - Remove NC
  3. 02:14:776 (1) - Distance please
  4. 03:07:554 (1) - Remove NC
Okay, that's all, Good luck with your map :)
Topic Starter
Halfslashed

DaxMasterix wrote:

Hi! M4M From my Queue! Make sure to select one of my maps!

Easy
SPOILER
  1. CS: 2,5 (?
    No thanks.
  2. 00:46:072 (1) - Remove clap
    I don't understand why.
  3. 00:58:295 (1) - I think you missed a whistle here
    I didn't. There's a similar sound at a much lower pitch here, but the sounds are different. I do agree that sounds odd, but that's the song.
  4. 01:54:221 (1) - Add a finish
    I want more opinions. There isn't an actual cymbal crash here, but it is definitely consistent with the rest of what i've been doing.
  5. 02:17:924 (1) - Same
    Same.
  6. 04:15:146 (2) - This is outplaced, move it to the white tick
    Absolutely. Fixed.
Normal:
SPOILER
  1. 00:21:258 (3) - I would like this more curved
    Me too. Fixed.
  2. 01:29:035 (1) - Same as before
    Fixed.
  3. 04:02:369 (1) - Add a finish (?
    Again, I'll need more opinions.
  4. 04:25:332 (7,8) - Remove (8) and extend (7) to 04:26:072
    No thanks. I want all difficulties to end on the same tick, but not only that, i want to partially map the sound that is mapped in higher difficulties with that circle.

Hard:
SPOILER
  1. 00:00:887 (5) - Maybe this or this would be better
    I changed the shape since I see what you're going for but I don't know how well it went.
  2. 00:45:702 (1) - Remove NC
    Background rhythm changes here, no thanks.
  3. 01:26:072 (1,2,3,1,2,3,4) - Can you fix this to slider with 2 repeats and no more?, 01:26:906 (3) - Feels bad when plays
    I shortened 01:26:443 (2) and moved 01:26:813 (3) to white tick instead.
  4. 02:57:924 (1,2,3,1,2,3,4) - Same as before
    This is even more messed up than the first one, it looks like I was drunk. Applied the same fix.

Lunatic:
SPOILER
  1. 00:36:443 (1,2,3,4) - Why not a square
    I like a square better too. Fixed.
  2. 01:34:961 (1) - Remove NC
    Got them all.
  3. 01:40:887 (1) - Remove NC
    ^
  4. 03:07:554 (1) - Same as before
    ^
  5. 03:13:480 (1) - Same
    ^
  6. 03:40:517 (3) - Remove a repeat
    No thanks, i'm emphasizing the piano here.


Feast Day:
SPOILER
  1. 00:32:184 (5,6) - Why Stack
    This, like many other parts in this section is to emphasize the synth rhythm. The synth includes 00:31:628 (1,2,3,4,5,7), but the repeating six note rhythm that is going on in the background requires 00:32:369 (6), so I used a stack here to show that.
  2. 01:34:961 (1) - Remove NC
    Fixed.
  3. 02:14:776 (1) - Distance please
    Now at 1x, fixed.
  4. 03:07:554 (1) - Remove NC
    Fixed.

Okay, that's all, Good luck with your map :)
Thank you for the mod!
Underforest
placeholder for mod, sorry for being late, real life things
show more
Please sign in to reply.

New reply