Veela <3
Dailycare wrote:
[Fantaisie]
*00:24:979 (1) - The vocal is also at 00:25:151 - . So I think you have to change it to a repeat slider like 00:36:013 (1) - tbh. want to keep >.<
*02:25:668 (5,6) - Changing them to a 3/4 and a 1/2 like 00:57:392 (5,6) - would be much better though the current rhythm works enough. cool <3 fixed
-Chata- wrote:
[Fantaisie]
- 02:35:496 (2) - ボーカルに合わせてこのようにしてはどうでしょう fixed!
about Normal and Hard :Hazu- wrote:
Fantaisie
- 00:44:117 (3) - whistle? added!
- 00:54:289 (2) - looks... weird xd move it for cool :3
- 00:57:048 (3,4) - Compared to the other jumps this is too big and I can't find much change in music, consider reducing it. maybe it's fine
- 01:31:530 - If you map this? like 01:42:565 (2,3) - want to give a short break time for players
- 02:30:841 (3) - Move to x:379 | y:304? fixed!
Dailycare wrote:
[thzz' Insane]
*00:24:979 (1) - Remove hitsounds of the slider's body even though you intended it. It's a bit awkward for me oops
*01:13:772 (3) - Consider making the slider's end mute. changed to 1/2 slider
*01:16:703 - I think there should be a circle instead of a slider's end. I just recommend doing ctrl+g 01:16:358 (3,4) - . It would work. indeed
*01:58:772 (1,2) - What about moving them to 68, 292 current spacing during 01:59:117 (2,3) - would be good to play imo. keep it plz.
*02:08:427 - Ignoring the drum sound doesn't make a sense imo though I know you followed the vocal on this part. If you really want to avoid putting a circle here, then how about swapping 02:08:599 (2,3) - using ctrl+g? ok, swapped (2,3). thanks for considering my feeling!
*02:36:013 (2) - I just want you to put a NC here instead of 02:35:841 (1) - . Check 02:47:048 (1) - xd I want to show a triangle ;_;
-Chata- wrote:
from M4M
[thzz' Insane]日本人なので実は日本語で大丈夫でしたlol
- 02:45:496 (1,2) - swap new combo okay
- very nice work gladness :3
流石に指摘するところがありませんでした。
短くてすみません(´・ω:;.:...
ShiraKai wrote:
\Ʊ"-ʓ/\Ʊ"-ʓ/
ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ
[thzz's Insane]
- 00:43:944 (1) - remove nc フォローポイント見せるとAimがちょっとノロノロしてしまうかな? と思うのでkeepで、少しsolidな感じで行きたい
- 01:23:599 (4,5) - ctrl g すると(6)に向かう流れ的にいい感じだと思います 01:23:254 (3,4) - にjump設けてみました、前後とのバランスよくなったはず
- 01:55:323 (3) - なんかスライダーの入り方+曲の割に飛んでるって部分で違和感がありました。画像のような感じで(2)からのジャンプを包み込むようにしてはどうでしょう おおまかな流れはそれにしました、01:55:323 (3,1) - のspacingが欲しかったのでblanketにはしてないです
- 02:00:668 (3,4) - 02:00:841 (4,5,6,7) - を単発置きたいのは分かるんですが、ここは1/2スライダーのがいいかも 01:59:979 (1,2) - を踏まえるといきなり単発がなだれ込んできてなんとも 曲調を考えて意図的になだれ込ませてるところですね……一旦retention
- 02:17:392 (4) - このhalf stuck浮いてません? ミスです!! fixed
- 02:36:530 (4) - う~~~ん何故1/4 ? 普通に曲をフォローして1/2が無難だと思います。 vocalのビブラートがこうなってると思ったので1/4です、一貫性のため一番の方を変えました
- 02:42:048 (4) - 今までの流れを考慮するとctrl g vocalに強いアクセントがあるが故のbreak flowかつjumpですね、これも一旦retentionで
- 02:48:254 - 02:50:841 かっこいい… やった
かけへんかけへん… -人-
thx all modders!Natsu wrote:
Yo!! alacat
thzz' Insane
[]Anyways the map is really nice~
- 00:37:565 (2,3) - this blanket is super off fix~
- 00:49:806 (1) - remove finish there is not cymbal in the music. since this song has no cymbals, I added many finishes to make sound various and brilliant. it's really on purpose. also then there's consistency with 02:18:082 - .
- 01:06:186 (1) - 00:57:910 (1) - 02:26:186 (1) - 02:37:220 (1) - 02:48:254 (1) - those whistles sounds really bad, because you are not starting any object on it, i mean you have a strong hitsound to emphasis something that you are not actually mapping, either make them slider heads/circles or remove the whistles. do you say about finishes? okay, changed with the first way. though, plz allow me to keep 01:06:186 (1) - ,since the atmosphere changes here clearly but putting circle is too much I feel.
- 01:13:772 (3,4) - I don't see the need of a 3/4 slider, just make a 1/1 slider that fit the vocals better, since 01:14:117 (4) - isn't an important beat and it can be mapped as slider tail. changed to 1/2 slider
- 02:04:461 (2,4) - try to improve the blanket is a bit off okay
- 02:09:461 (4,1) - same as above changed pattern by previous mod, np for now i think.
- 02:19:634 (2,3,4,5) - I don't understand why are you doing jumps from strong beats to weak beats and using short spacing for the strong ones, I strongly suggest you to remake this pattern to something that fit the music better. changed~
- 02:47:565 (3) - there are no 1/4s in the music, use a single 1/2 circle. I listened carefully many times but I couldn't here that there are no 1/4s. the vocal sings so imo.
- can you remove the kiai? just use a fountain as the other parts, there are similar parts in the song to your kiai time, but you didn't add it there, so it just feels weird atm okay changed to a fountain Kiai.
thx much!Bakari wrote:
I am pretty sure you wanted me to check the Fantasie diff only, but I decided to have a look at the other diffs as well.
[Insane]Pretty neat and well-polished set, good job!
- A few jumos on stronger beats are missing, for instance, 00:45:323 (6,1) - where (1) has strong vocals and generally feels like it needs a jump to. Similar thing happens to 00:49:461 (5,1) - this one even has a finish hitsound, but no jump, which is pretty strange for an Insane difficulty. A few more patterns like this appear in the difficulty like 00:52:220 (6,1) - where a jump would definitely make the DS changes feel more natural and matching with the song. 00:53:944 (1,2,3) - and this one definitely does feel somehwat unbalanced. I see. fix these and I also tried to fix other parts.
- 01:54:979 (2,3,1) - could use some spacing corrections, it is pretty hard to distinguish 1/1 and 1/2 beats. mostly because the jump from (2) to (3) feels too harsh, though. okay. weakened (2,3) jump
- 02:47:565 (3) - feels overmapped, the short holding here feels forced, try using a single circle instead? although I've been pointed out about it before, I listen here again and again, more and more I feel it isn't overmapped... it has similar nuance with 02:36:530 (4) - I think. though, I tried to make flow better.
Note: 02:53:772 (1) - same. ^ also need consistency with 01:25:496 (1) - imo
Inconsistencies appear more often, but the idea is pretty much the same for a pretty big number of patterns. Apart from that jumpy thing it should be good to go! thank you, I try to improve inconsistencies~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
I think that was intentional. Maybe you're thinking of "fantasy" or "fantasies"?Ascendance wrote:
Is there a spelling error in the top diff?
Thanks modding!lit120 wrote:
placeholder! got a good time to mod this now
u chose this map like few weeks ago i think https://osu.ppy.sh/s/436763
[hitsound][fantaisie]
- the clap isn't supposed to be a snare drum .-. it should be a hand clap instead based on its instrument That's fine to me.
[hard]
- 01:06:013 (7) - i guess the tail needs a hitsound there (u know what to do =w=) oops, fixed
- 01:17:220 (6) - ^ ^
- 01:33:944 (1,2) - since u did a perfect manual stack like the others, how about this? xd it's fine
- 02:00:151 (1) - remove NC to make the NCs more consistent like the beginning of the part and 01:50:323 - ^
- 02:23:254 (5) - tail one, ya know xd fixed
- 02:28:772 (5) - 02:29:806 (5) - 02:30:496 (1) - if u can do sth with it using manual stack fixed
- 02:35:496 (2) - clap fixed
- 02:42:220 (4,1) - manual stack thingy fixed
- 02:45:496 (6) - again, yep fixed
before qualifying this, pls try to recheck the hitsounds carefully .-.
- 00:55:151 (4) - yeah same reason like i've mentioned xd
- 01:06:186 (4) - ^
- 02:23:427 (4) - ^
- 02:45:151 (4) - ^
fixed all
GL!
thx! I made many mistakeslit120 wrote:
[thzz]before qualifying this, pls try to recheck the hitsounds carefully .-.
- 00:22:220 (2,3) - considering about playing a blanket here fixed
- 00:54:289 (2) - stack at 00:53:254 (3) - fixed
- 00:56:013 (3,1) - hmmm... ??? maybe you said about stack issue on 00:54:979 (4,3) - . I fixed it.
- 01:09:634 (3) - whistle
- 02:13:944 (1) - whistle tail
- 02:18:427 (2) - ^
- 02:31:013 (3) - whistle
- 02:33:772 (4) - ^
- 02:34:289 (6) - whistle tail
- 02:36:530 (4) - whistle
fixed all about hitsounding and checked all through.
GL!