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Oskar Schuster - Fjarlaegur (Cypix Remix) [CatchTheBeat]

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Topic Starter
Cowboy
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-[ Asuna ]- wrote:

m4m?! yeah, its m4m i guess
this is my opinions and maybe some suggestion, feel free to deny, but gimme the reason so i can improve my modding skill Let's do it.

[Cup]

  1. 00:14:029 (1,2,3) - these note has different spacing with the other, i could understand with 1.20x for the little emphasize though it doesnt give a lot difference on gameplay but it'll give nice played because it's feels more dynamic, but i dont understand with these 0.8x spacing on triplets (i.g 00:15:933 (1,2,3) - , 00:31:171 (1,2,3) -, etc) , im suggesting to change those 0.8x into your nomal spacing 1.0x, cuz it feels like it restrict the movement Okay. I did, but for consistency I had to apply the same in other triplets.
  2. 00:48:314 (1,2,3) - move to x:144 and then move 00:48:632 (2) - to x:56, it will plays better with more spacing so beginner wont awkward I prefer this over with, therefore I'll leave it like this.
  3. 00:50:219 (1,2,3,4) - do the same as ^ ^. same.
  4. 01:09:267 (5,6,7) - they has odd flow, i dont get any reason why you put 01:10:536 (6) - on the left of (5)'s tail when (7) at the right side, the best way for fix this (if you want to keep (6) on the left side of (5)'s tail) is move 01:10:854 (7) - to x:56, or you move 01:10:536 (6,7,8) - more to the right if you want to keep the flow at 01:10:536 (6,7,8) - Ok, move a bit to the right.
  5. 01:09:267 (5) - btw this note could have an NC Added.

    overall already good, just some spacing could be improved, but its not entirely necessary I do not use much space in these diffs.

[Salad]

  1. 00:14:029 (1) - could stacked with (4), have different spacing seems unnecessary here, it will make some beginner easy to miss since its look like a little jump instead Add a little distance, tbh I do not think that changes anything, so look for another alternative.
  2. 00:21:648 (1) - ^ ^, same.
  3. 00:36:568 (4) - could be more vertically or at least reduce distance between 00:36:568 (4,1) - those, it somehow easy to miss I know it is very easy to fail there, but the space is too small to make it more vertical.
  4. 01:03:552 (1,2,3,4) - could be more curved, so the flow has more movements More curved.
  5. 01:08:949 (2,3) - this spacing quite make confused player, it seems need a jump to catch (3) but its not seems like a jump in-game, beginner will take some effort to catch those I use the same distance 01:07:997 (4,1) - here, I guess you had told me, therefore, I consider this well.
  6. 01:16:568 (2,3) - this also have same problem with previous, although it isnt a big problem because it has inconsistent spacing, consider to make those has consistently on spacing or increase the spacing for the real jump Only some have jumps, so consider that this should not be.
  7. 01:25:457 (1) - missing whistle? Ooops, added.

    some spacing and flow path could be more improved, i dont mention about it cuz i think its not entirely necessary tho Yes, tbh I can not do this diff, but I do what I can, because I will take it into account.

[Platter]

  1. 00:28:949 (4,1) - as what you did at 00:17:521 (4,1) - , i think this could be a hdash, the sound loud enough and it has potential for hdash since it is where when the tone is changed Nice catch, added.
  2. 00:29:267 (1,2,3,4) - this flow feels awkward to me Probably so, but I feel that gives more movement according to the song, but I'll see what I can do.
  3. 00:46:886 (2) - move 2 grid to the right (x:472), the stream's curve seems better Nice, applied.
  4. 00:54:981 (1,1,1,1) - could have more spacing for dashes, at least as what you did at 00:53:076 (1) - or has more spacing Space added.
  5. 01:12:600 (2) - 1 grid to the left for better curves shape Done
  6. 01:13:870 (4,1) - more spacing since dash could emphasize the sound, like x:232 Done.
  7. 01:15:140 (2) - x:448 Done too.

    platter could has more dashes and hdashes, but overall is good Thanks and thanks for the mod owo/


Thats all~
sry for my bad eng
ask me if there is sth wrong
Good luck~ Helpful
Topic Starter
Cowboy

SYAHME wrote:

I will mod after Jusenkyo update all diff.
Ok, you can mod now.
SYAHME

Jusenkyo wrote:

Ok, you can mod now.
Iya da I want to rest, tomorrow okay.
ZiRoX
Mod requested on my queue.

[Cup]
  1. My main issue with this diff is that the section between 00:06:409 - 00:40:378 - is pretty repetitive, with the same rhythms and patterns being used again and again besides a few small breaks, and the density being even larger than that of the Kiai. So a few suggestions to spice things up:
    1. On the beginning you could alternate between 2 stanzas completely mapped (like 00:06:409 (1,2,3) - ) with half-mapped stanzas (like 00:23:552 (1,2) - ) to add some variety in the rhythms.
    2. 00:29:267 (1,2,3) - and similar parts from here onwards, you could replace this 3 circles emphasizing the drums with 2 circles emphasizing the drums, like the following timeline:
  2. 01:11:171 (4,5,1) - I missed some movement in this part ;(
[Salad]
  1. 00:08:632 (2,3) - The distance between these notes is around the same as 00:07:997 (4,1) - , when it's obvious that the strenght of the sounds is clearly different. I'd reduce the distance by moving 00:09:267 (3) - to the left, maybe x:404.
  2. 00:11:171 (3,4) - This distance is really large, as it made me dash, while the song doesn't hint a dash as (4) is a weak piano sound. Reduce the distance between this notes.
  3. 00:18:473 (2,3) - This distance is really ambiguous, as it's large but still walkable. Since the piano sound isn't that strong, I'd reduce it. Additionally, 00:19:425 (4,1) - is really underwhelming, considering (1) is a strong piano + bell sound. A way for fixing both issues at once would be using the following pattern:
  4. 00:20:378 (2,3) - Another distance that is large compared to what the song suggests, consider reducing it.
  5. 00:23:235 (4,1) - And yet another distance that's underwhelming, I'd increase it to add a dash here.
  6. 00:30:854 (4,1) - This distance also feels small, especially considering a similar pattern right before (00:28:949 (4,1,2) - ) requires a dash. I'd suggest moving 00:31:171 (1,2) - to x:256 or even a bit further left.
  7. 00:34:663 (4,1,2) - ^Similar thing for this one.
  8. 00:36:568 (4,1) - The 1/2 dash feels completely out of place. It's the only one you've used in the entire map, and it's a bit awkward to play, since the distance is really large. You can either remove it by using a similar distance as other parts (e.g. 00:32:759 (4,5,1) - ) or reduce the distance (between ~x2.0 and x2.2 distance plays better) and make the 1/2 dash usage a bit more consistent throughout the map, though I prefer simply reducing it.
  9. 00:50:854 (2,3) - The movement of this pattern feels excessive for a Salad, as it requires a lot of back and forth. I suggest you place (3) to the right of the repeat slider, to make this a bit easier.
  10. 00:56:568 (2,3) - ^Similar stuff. Maybe you can move 00:57:203 (3,4) - to x:56 and maybe move 00:57:203 (3,4) - a bit to the right to increase the distance.
  11. Your Kiai Time can be FCed without the use of dashing, although a single pattern (01:14:029 (1,2) - ) prompts players to dash. So you should add some dashes on strong beats.
  12. 01:04:187 (1) - The NC isn't necessary here.
  13. 01:18:473 (2) - Having this mapped as a slider makes you lose the chance to emphasize the downbeat on 01:18:790 - with a new object or even a dash, so I think it's better to split it into 2 circles.
  14. 01:22:283 (2) - ^Same
[Platter]
  1. The intro of your Platter feels a bit bland, and maybe adding a few dashes could help bridging the gap to the Rain a bit. Downbeats like 00:08:314 (1) - , 00:12:124 (1) -, 00:15:933 (1) - , 00:19:743 (1) - and so on could be better emphasized with larger distances.
  2. The part between 00:29:267 - 00:40:378 - could also be made more interesting by using the drum beats to add 1/2 dashes. JBH's Rain has a pretty nice pattern on 00:29:267 (1,2,3) - that could fit nicely on this section (minus the hyperdash). For example, you could do something like the following on 00:29:267 (1,2,3) - :
  3. 00:41:489 (4,1) - Maybe adding a bit more distance (around ~x2.00) to this type of patterns could make this section a bit more interesting, although I like the idea.
  4. 00:52:917 (5,1) - On this type of patterns, maybe you could add a larger dash or even a hyperdash, to start building up to the Kiai. For example, 00:53:076 (1) - could be Ctrl+H to create an HDash.
  5. NCs on 01:04:505 (4,1) - should be swapped. Also, since 01:05:457 (2) - is a downbeat, it could be emphasized by a larger dash.
  6. 01:06:409 (1,2,3) - The sounds on the white ticks are really strong, so they should be emphasized by a bit more movement. For example, the following pattern could work on this part:
  7. Downbeats on 01:08:314 (3,1) - could also be emphasized with a dash/HDash to them.
  8. 01:10:219 (1,2,3) - Now this one requires a lot of movement, so I'd do something similar as suggested previously.
  9. 01:12:124 (1) - This downbeat could also be emphasized by a dash/HDash to it.
  10. 01:13:076 (1) - Same
  11. 01:14:029 (1,2,3) - And the same thing happens here, a lot of antiflow movement, which makes the hyperdash on 01:14:663 (3) - really easy to miss.
  12. I testplayed the rest of the Kiai and it's the same issues over and over, so things I suggested on the last few points also apply to the rest of the Kiai.
  13. 01:19:743 (1,2,3) - Sounds on these aren't so strong, so I wouldn't use 1/2 dashes here.
  14. 01:26:409 - You missed the chance to add a nice ending HDash, you can start the spinner a bit later. In fact, you mapped this note in the Salad.
[Rain]
I loved this diff, so here's my picky stuff:

  1. 00:31:648 (2,3) - I think you can nerf this pattern a bit, as the distances can be a bit tricky and the horizontal slider has a lot of movement. First you can balance the distances a bit by moving (2) to x:260 or around, and then slant 00:31:806 (3) - a bit. Putting the sliderend on x:36 still triggers the hyperdash, but reduces the required movement a bit.
  2. 00:35:616 (3) - Similar thing here, you could slant this slider to make it a bit easier.
  3. 00:36:251 (5,7,8) - Uh, are all the whistles intended or is it a mistake? It sounds a bit spammy to me.
  4. 00:36:251 (5,6,7,8) - Personally I'd prefer if you made this pattern walkable by moving (8) to the left a bit to make it a bit easier, and distinguishable from similar patterns in the Kiai.
  5. 00:47:679 (6,7,8,9) - ^Same
  6. 00:55:298 (4,5,6) - and 00:56:251 (2,3,4,5) - ^Same
  7. 00:59:108 (6,7,8) - and 00:59:743 (1,2,3,4) - ^Same
  8. 01:01:013 (6,7,8) - and 01:01:648 (1,2,3,4) - ^Same
  9. 01:10:060 (6) - Put this note a few gridspaces closer to the previous note, it's really easy to miss the hyperdash.
  10. 01:10:219 (7,8,9) - This pattern is a bit trolling the way it is now, as (7) presents a harsh break after the hyperdash and I often found myself overshooting it. Also, similar patterns have hyperdashes, so it would be nice to make it consistent with the rest. For example, like this:
  11. 01:23:553 (3,4,5,6,7) - Maybe, maybe I'd nerf this a bit.
SYAHME
M4M, from my modding queue.
[General]
  1. 아주 NICE
[Cup]
  1. 01:03:552 (1) - this doesn't feel suitable with slider, please split into hitcircle + hitcircle. Place at 01:03:552 - here & 01:04:187 - here.
  2. There's only minor problems but to me its a little bit boring as the flows is right, left, right & left. Maybe you can make an intense dash because the spacing is too low. Please experiment with different interesting hype pattern because its mostly repetitive.
[Salad]
  1. 00:20:378 (2,3) - why you make such huge space here, there's no strong beat to catch between these notes.
  2. 00:36:568 (4,1) - this almost hard to catch properly, please reduce some distance.
  3. 00:51:806 (4,1) - please reduce some distance, 00:52:124 (1) - move this to the left a little bit.
  4. 01:03:235 (4,1,2,3,4,1,2,3) - this is too sudden, maybe you can make the stream like 'C' & closer to previous hitcircle.
  5. That all, kiai part is okay to me.
[Platter]
  1. 00:19:425 (4,1) - I recommend you to have consistence spacing same as 00:07:997 (4,1) - this, 1.80x to 1.60x for next note.
  2. 00:29:743 (2) - make this a little bit far from the slider tail.
  3. 01:04:981 - make this reverse slider move to x:152.
  4. 01:07:362 (1) - this almost hit the wall please move to the right a little bit.
  5. 01:17:838 (1,2) - move this to x:248 to add more movement.
  6. Kiai part could be add more hyperdash, imo.
[Hyperion's Rain]
  1. Pattern is okay to me, maybe you can make the spacing/distance more solid. There's some awkward movements during testplay because of distance, imo. Btw nice rain.
Good luck on ranking this.
Topic Starter
Cowboy

ZiRoX wrote:

Mod requested on my queue.

[Cup]
  1. My main issue with this diff is that the section between 00:06:409 - 00:40:378 - is pretty repetitive, with the same rhythms and patterns being used again and again besides a few small breaks, and the density being even larger than that of the Kiai. So a few suggestions to spice things up:
    1. On the beginning you could alternate between 2 stanzas completely mapped (like 00:06:409 (1,2,3) - ) with half-mapped stanzas (like 00:23:552 (1,2) - ) to add some variety in the rhythms.
    2. 00:29:267 (1,2,3) - and similar parts from here onwards, you could replace this 3 circles emphasizing the drums with 2 circles emphasizing the drums, like the following timeline:
  2. 01:11:171 (4,5,1) - I missed some movement in this part ;( All suggestions were implemented.
[Salad]
  1. 00:08:632 (2,3) - The distance between these notes is around the same as 00:07:997 (4,1) - , when it's obvious that the strenght of the sounds is clearly different. I'd reduce the distance by moving 00:09:267 (3) - to the left, maybe x:404. Moved.
  2. 00:11:171 (3,4) - This distance is really large, as it made me dash, while the song doesn't hint a dash as (4) is a weak piano sound. Reduce the distance between this notes. Distance redued
  3. 00:18:473 (2,3) - This distance is really ambiguous, as it's large but still walkable. Since the piano sound isn't that strong, I'd reduce it. Additionally, 00:19:425 (4,1) - is really underwhelming, considering (1) is a strong piano + bell sound. A way for fixing both issues at once would be using the following pattern: I did something similar.
  4. 00:20:378 (2,3) - Another distance that is large compared to what the song suggests, consider reducing it. Reduced.
  5. 00:23:235 (4,1) - And yet another distance that's underwhelming, I'd increase it to add a dash here. Sure.
  6. 00:30:854 (4,1) - This distance also feels small, especially considering a similar pattern right before (00:28:949 (4,1,2) - ) requires a dash. I'd suggest moving 00:31:171 (1,2) - to x:256 or even a bit further left. Done.
  7. 00:34:663 (4,1,2) - ^Similar thing for this one. ^ too.
  8. 00:36:568 (4,1) - The 1/2 dash feels completely out of place. It's the only one you've used in the entire map, and it's a bit awkward to play, since the distance is really large. You can either remove it by using a similar distance as other parts (e.g. 00:32:759 (4,5,1) - ) or reduce the distance (between ~x2.0 and x2.2 distance plays better) and make the 1/2 dash usage a bit more consistent throughout the map, though I prefer simply reducing it. Done.
  9. 00:50:854 (2,3) - The movement of this pattern feels excessive for a Salad, as it requires a lot of back and forth. I suggest you place (3) to the right of the repeat slider, to make this a bit easier. Moved.
  10. 00:56:568 (2,3) - ^Similar stuff. Maybe you can move 00:57:203 (3,4) - to x:56 and maybe move 00:57:203 (3,4) - a bit to the right to increase the distance. ^ too.
  11. Your Kiai Time can be FCed without the use of dashing, although a single pattern (01:14:029 (1,2) - ) prompts players to dash. So you should add some dashes on strong beats. Distances increased.
  12. 01:04:187 (1) - The NC isn't necessary here. Done.
  13. 01:18:473 (2) - Having this mapped as a slider makes you lose the chance to emphasize the downbeat on 01:18:790 - with a new object or even a dash, so I think it's better to split it into 2 circles. Ok.
  14. 01:22:283 (2) - ^Same ^ too.
[Platter]
  1. The intro of your Platter feels a bit bland, and maybe adding a few dashes could help bridging the gap to the Rain a bit. Downbeats like 00:08:314 (1) - , 00:12:124 (1) -, 00:15:933 (1) - , 00:19:743 (1) - and so on could be better emphasized with larger distances. Done.
  2. The part between 00:29:267 - 00:40:378 - could also be made more interesting by using the drum beats to add 1/2 dashes. JBH's Rain has a pretty nice pattern on 00:29:267 (1,2,3) - that could fit nicely on this section (minus the hyperdash). For example, you could do something like the following on 00:29:267 (1,2,3) - : Prefer to leave it like this, I feel I have more mobility.
  3. 00:41:489 (4,1) - Maybe adding a bit more distance (around ~x2.00) to this type of patterns could make this section a bit more interesting, although I like the idea. Done
  4. 00:52:917 (5,1) - On this type of patterns, maybe you could add a larger dash or even a hyperdash, to start building up to the Kiai. For example, 00:53:076 (1) - could be Ctrl+H to create an HDash. Only then.
  5. NCs on 01:04:505 (4,1) - should be swapped. Also, since 01:05:457 (2) - is a downbeat, it could be emphasized by a larger dash. Done
  6. 01:06:409 (1,2,3) - The sounds on the white ticks are really strong, so they should be emphasized by a bit more movement. For example, the following pattern could work on this part: Maybe.
  7. Downbeats on 01:08:314 (3,1) - could also be emphasized with a dash/HDash to them. Done.
  8. 01:10:219 (1,2,3) - Now this one requires a lot of movement, so I'd do something similar as suggested previously. ^
  9. 01:12:124 (1) - This downbeat could also be emphasized by a dash/HDash to it. Dash
  10. 01:13:076 (1) - Same ^
  11. 01:14:029 (1,2,3) - And the same thing happens here, a lot of antiflow movement, which makes the hyperdash on 01:14:663 (3) - really easy to miss. Changed.
  12. I testplayed the rest of the Kiai and it's the same issues over and over, so things I suggested on the last few points also apply to the rest of the Kiai.
  13. 01:19:743 (1,2,3) - Sounds on these aren't so strong, so I wouldn't use 1/2 dashes here. Removed.
  14. 01:26:409 - You missed the chance to add a nice ending HDash, you can start the spinner a bit later. In fact, you mapped this note in the Salad. H-dashed.

Thanks for the mod, helpful.
JBHyperion

ZiRoX wrote:

Mod requested on my queue.

[Rain]
I loved this diff, so here's my picky stuff:

  1. 00:31:648 (2,3) - I think you can nerf this pattern a bit, as the distances can be a bit tricky and the horizontal slider has a lot of movement. First you can balance the distances a bit by moving (2) to x:260 or around, and then slant 00:31:806 (3) - a bit. Putting the sliderend on x:36 still triggers the hyperdash, but reduces the required movement a bit. Mostly done, though I also swapped the jump to 00:31:171 (1,2) for the kick drum rather than the piano
  2. 00:35:616 (3) - Similar thing here, you could slant this slider to make it a bit easier. Same deal here
  3. 00:36:251 (5,7,8) - Uh, are all the whistles intended or is it a mistake? It sounds a bit spammy to me. Fixed, whistle on (7) only now
  4. 00:36:251 (5,6,7,8) - Personally I'd prefer if you made this pattern walkable by moving (8) to the left a bit to make it a bit easier, and distinguishable from similar patterns in the Kiai. To provide some contrast with the later sections with more layered rhythms, I can agree to removing these
  5. 00:47:679 (6,7,8,9) - ^Same ^
  6. 00:55:298 (4,5,6) - and 00:56:251 (2,3,4,5) - ^Same Changed for the first set similar to the above, but for the second pattern, dash is more necessary to emphasize the strong alternation in piano pitch and intensity, compared to the singular strong sound present before. Making this walkable takes away a lot of the emphasis here for me
  7. 00:59:108 (6,7,8) - and 00:59:743 (1,2,3,4) - ^Same ^
  8. 01:01:013 (6,7,8) - and 01:01:648 (1,2,3,4) - ^Same ^
  9. 01:10:060 (6) - Put this note a few gridspaces closer to the previous note, it's really easy to miss the hyperdash. Sure, reduced all of 01:09:267 (1,2,3,4,5,6) - slightly
  10. 01:10:219 (7,8,9) - This pattern is a bit trolling the way it is now, as (7) presents a harsh break after the hyperdash and I often found myself overshooting it. Also, similar patterns have hyperdashes, so it would be nice to make it consistent with the rest. For example, like this: Was trying a bit too hard to force variety with the antiflow here, made this simpler as you suggested
  11. 01:23:553 (3,4,5,6,7) - Maybe, maybe I'd nerf this a bit. Made this walkable similar to your previous suggestions
Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63552
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fjarlaegur (Cypix Remix)
TitleUnicode:Fjarlægur (Cypix Remix)
Artist:Oskar Schuster
ArtistUnicode:Oskar Schuster
Creator:Jusenkyo
Version:Hyperion's Rain
Source:
Tags:FutureGarage fabuleuxLilly neo-classical classic ambient piano waltz liquid chill cut short version JBHyperion
BeatmapID:1023582
BeatmapSetID:477718

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:8.3
ApproachRate:8.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Cowboy
Updated!

Let's keep going.
Topic Starter
Cowboy
Reply

SYAHME wrote:

M4M, from my modding queue.
[General]
  1. 아주 NICE Cool :D
[Cup]
  1. 01:03:552 (1) - this doesn't feel suitable with slider, please split into hitcircle + hitcircle. Place at 01:03:552 - here & 01:04:187 - here. I really like how it fits with the slider, therefore, I'll leave.
  2. There's only minor problems but to me its a little bit boring as the flows is right, left, right & left. Maybe you can make an intense dash because the spacing is too low. Please experiment with different interesting hype pattern because its mostly repetitive. I try to have more movement, but no more directions pity there are only left and right lol.
[Salad]
  1. 00:20:378 (2,3) - why you make such huge space here, there's no strong beat to catch between these notes. There is a bit of intensity, therefore, the distance seems to be fine.
  2. 00:36:568 (4,1) - this almost hard to catch properly, please reduce some distance. Reduced.
  3. 00:51:806 (4,1) - please reduce some distance, 00:52:124 (1) - move this to the left a little bit. The dash fit here, i can't move it.
  4. 01:03:235 (4,1,2,3,4,1,2,3) - this is too sudden, maybe you can make the stream like 'C' & closer to previous hitcircle. Ok, I will not lose the dash.
  5. That all, kiai part is okay to me. Nice
[Platter]
  1. 00:19:425 (4,1) - I recommend you to have consistence spacing same as 00:07:997 (4,1) - this, 1.80x to 1.60x for next note. Distance increased.
  2. 00:29:743 (2) - make this a little bit far from the slider tail.Done
  3. 01:04:981 - make this reverse slider move to x:152. I prefer to keep,
  4. 01:07:362 (1) - this almost hit the wall please move to the right a little bit. More inclined fits well.
  5. 01:17:838 (1,2) - move this to x:248 to add more movement. Done
  6. Kiai part could be add more hyperdash, imo.
Good luck on ranking this. Thanks and thanks for the mod, helpful.
MBomb
Boo.

[Cup]

00:26:409 (2) - Could move to x:200 for nicer movement, the stronger movement here makes it more comfortable for a newer player because it makes it less likely to overmove.
00:29:267 (1) - This note is pretty strong, some more emphasis could be nice here, something like x:360.
00:36:886 (1) - Pretty strong note too, some more emphasis could work well, how about x:344?
00:40:695 (1) - Stronger distance to this would sound nice, something like x:264, for the strong note here.
01:14:981 (1) - Considering the pitch change on this note, a higher distance would sound a lot better, try x:152.
01:26:092 (5) - x:224 here, the increasing pitch suggests a higher distancing here.

[Salad]

00:08:314 (1) - Distance to this is a bit strong for a non-dash, but for consistency here, a non-dash works better, so try reducing to x:408.
00:19:743 (1) - Same with this, compared to other notes this one is quite weak, but you used a dash here and it sounds weird. Maybe try making it a slider going horizontally to the right at x:296.
00:23:235 (4) - Try like, x:224 on this, the current dash to the next note seems odd and kinda inconsistent with the map as a whole, but also the current distance to this feels too small. This placement fixes both of these.
00:29:267 (1) - Move this to x:56, to make the dash more obvious to a salad player?
00:31:171 (1) - Distance to this is a bit strong, try x:292.
00:36:886 (1,2,3,4) - There's currently a dash from 4 here, however, that note really isn't that strong, however, a dash to 1 would be quite nice, so you could try moving this section to x:160.
00:40:695 (1) - Make the dash to this more prominent, it's currently walkable, however this sound is pretty strong, and definitely deserves a dash. Try x:336.
00:42:600 (1) - Distance is a bit strong here, try x:124 instead.
00:48:314 (1) - Not necessary, but if you want consistency with my previous suggestion at 00:36:886 (1,2,3,4) - , you could move this to x:356.
00:51:806 (4) - Current distance to the next note is easily walkable, but a dash would be nice for the strong piano sound, try x:236.
01:08:314 (1,2) - I don't think dashes between these and the next notes are really necessary, the sounds are strong enough to imply a strong movement, but not really a dash in my opinion, even though this is kiai. Try x:84 on this section.
01:11:171 (3) - However, a dash to this would be nice, and this current distance is walkable, maybe do x:88 on this?
01:13:076 (3) - This note doesn't really sound strong enough for a dash to me. Try x:120, maybe?
01:13:711 (4,1) - I feel as though 4 is a bit far away from 1 here, however even then, 1 could be moved a bit further from 2. I think nice positioning would be 4 on x:204, and 1 on x:368. (Also, could be nice to ctrl+H on 1 before moving it to x:368, could make a more interesting movement here considering it's the kiai).
01:15:933 (1,2,3) - I feel as though the dash to 1 makes it feel a tiny bit overemphasised, whereas there should be a stronger dash to 3, as that's where the really strong pitch is. Try 1 on x:332, and 3 on x:108.
01:17:838 (1) - Distance to this feels a tiny bit too strong, and I don't think this sound is really strong enough for a dash, so maybe try x:358 instead.
01:18:790 (3) - Ctrl+G on this could make the dash more obvious to a salad player, and also add some interesting movement for the kiai.
01:19:743 (1,2) - These sounds don't really deserve dashes either, same as previously. Try x:300 on this section instead.
01:21:648 (1,2,3,4) - Here, you have a dash to 1, which isn't really consistent with the previous section, and I don't feel that this note really deserves a dash. Try making 1 more horizontal to the left, and move it to x:104, and then, to keep the dash to 2, move 01:22:600 (2,3,4) - to x:360. This also gets rid of the dash to the next note, which was also inconsistent with the rest of the kiai.
01:24:505 (3,4) - More dashes that are inconsistent with the rest of the kiai, try moving this to x:84 instead.
01:26:092 (2,3) - Increasing distance to 2 would be nice for the increasing pitch, and then a dash to 3 for the final strong note would sound really good. Try 2 on x:216, and then 3 on x:488.

[Platter]

00:23:552 (1) - A dash to this could be nice for consistency, a good way to do this whilst still keeping a similar pattern to right now is to move it to x:368 and curve it like this.
00:26:092 (2) - Lower distance to this would be nice to make it easier without dashing, try x:248.
00:42:600 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This section ends up feeling really repetitive because the types of streams are all the same style. You could try doing some different kinds of streams, such as having wiggle patterns, or [ shaped curves, rather than having all of them in the same shape.
01:02:600 (6) - Currently flow into this slider feels a little odd because of the stop start motion of the notes before it. Maybe have a distance to this that's slightly bigger than the previous distance, to help make this a more curvy pattern?
01:14:981 (1) - x:400 on this feels better, as currently, overdashing the next section can be a problem because of the maintained momentum from the current HDash strength. This keeps the HDash, but reduces it slightly, to make overdashing less of an issue.

Really nice platter, honestly.

[Rain]

AR/OD8 feels fine to me on this, I don't see why you went with AR8.3.

00:36:569 (7) - Stacking this on x:292 feels way more comfortable in my opinion, the current wiggle feels kinda awkward as to whether to dash at the end or not.
00:47:997 (8) - Just stacking this on x:288 feels a lot more comfortable to me, this wiggle seems kinda weird to me right now in the way of it looks like you should hold dash at the end but you don't.
01:26:727 (1) - Maybe start a 1/2 tick earlier, like on platter diff?

Beautiful rain difficulty, not really anything else for me to say.

Starred the mapset, all seems good, only diff where I have a few concerns is salad, but I feel as though my mod should fix almost all of my issues there.
Topic Starter
Cowboy
Mod Reply

- Magic Bomb - wrote:

Boo. B')

[Cup]

00:26:409 (2) - Could move to x:200 for nicer movement, the stronger movement here makes it more comfortable for a newer player because it makes it less likely to overmove. Moved a bit.
00:29:267 (1) - This note is pretty strong, some more emphasis could be nice here, something like x:360.Moved around.
00:36:886 (1) - Pretty strong note too, some more emphasis could work well, how about x:344? Looks nice, moved.
00:40:695 (1) - Stronger distance to this would sound nice, something like x:264, for the strong note here. Ok, moved.
01:14:981 (1) - Considering the pitch change on this note, a higher distance would sound a lot better, try x:152. I do something similar.
01:26:092 (5) - x:224 here, the increasing pitch suggests a higher distancing here. I increasing a little more.

[Salad]

00:08:314 (1) - Distance to this is a bit strong for a non-dash, but for consistency here, a non-dash works better, so try reducing to x:408. Nice, works.
00:19:743 (1) - Same with this, compared to other notes this one is quite weak, but you used a dash here and it sounds weird. Maybe try making it a slider going horizontally to the right at x:296. Applied.
00:23:235 (4) - Try like, x:224 on this, the current dash to the next note seems odd and kinda inconsistent with the map as a whole, but also the current distance to this feels too small. This placement fixes both of these. Moved as you like.
00:29:267 (1) - Move this to x:56, to make the dash more obvious to a salad player? Moved a bit.
00:31:171 (1) - Distance to this is a bit strong, try x:292. Moved too.
00:36:886 (1,2,3,4) - There's currently a dash from 4 here, however, that note really isn't that strong, however, a dash to 1 would be quite nice, so you could try moving this section to x:160. Various modders had stressed this point, I will increase a bit.
00:40:695 (1) - Make the dash to this more prominent, it's currently walkable, however this sound is pretty strong, and definitely deserves a dash. Try x:336. I used 336 and I can get to the next note without using the boost, I decided to increase a little more distance.
00:42:600 (1) - Distance is a bit strong here, try x:124 instead. Done.
00:48:314 (1) - Not necessary, but if you want consistency with my previous suggestion at 00:36:886 (1,2,3,4) - , you could move this to x:356. Works, so i applied.
00:51:806 (4) - Current distance to the next note is easily walkable, but a dash would be nice for the strong piano sound, try x:236. Done.
01:08:314 (1,2) - I don't think dashes between these and the next notes are really necessary, the sounds are strong enough to imply a strong movement, but not really a dash in my opinion, even though this is kiai. Try x:84 on this section. Dicreased a bit.
01:11:171 (3) - However, a dash to this would be nice, and this current distance is walkable, maybe do x:88 on this? I like, applied.
01:13:076 (3) - This note doesn't really sound strong enough for a dash to me. Try x:120, maybe? Moved a bit.
01:13:711 (4,1) - I feel as though 4 is a bit far away from 1 here, however even then, 1 could be moved a bit further from 2. I think nice positioning would be 4 on x:204, and 1 on x:368. (Also, could be nice to ctrl+H on 1 before moving it to x:368, could make a more interesting movement here considering it's the kiai). Nice catch.
01:15:933 (1,2,3) - I feel as though the dash to 1 makes it feel a tiny bit overemphasised, whereas there should be a stronger dash to 3, as that's where the really strong pitch is. Try 1 on x:332, and 3 on x:108. Done
01:17:838 (1) - Distance to this feels a tiny bit too strong, and I don't think this sound is really strong enough for a dash, so maybe try x:358 instead. Done.
01:18:790 (3) - Ctrl+G on this could make the dash more obvious to a salad player, and also add some interesting movement for the kiai. A little hard, but have more movement to the player.
01:19:743 (1,2) - These sounds don't really deserve dashes either, same as previously. Try x:300 on this section instead. Done
01:21:648 (1,2,3,4) - Here, you have a dash to 1, which isn't really consistent with the previous section, and I don't feel that this note really deserves a dash. Try making 1 more horizontal to the left, and move it to x:104, and then, to keep the dash to 2, move 01:22:600 (2,3,4) - to x:360. This also gets rid of the dash to the next note, which was also inconsistent with the rest of the kiai. I like that suggestion, so i applied.
01:24:505 (3,4) - More dashes that are inconsistent with the rest of the kiai, try moving this to x:84 instead.
01:26:092 (2,3) - Increasing distance to 2 would be nice for the increasing pitch, and then a dash to 3 for the final strong note would sound really good. Try 2 on x:216, and then 3 on x:488. Much better, this movement leads the way to another level

[Platter]

00:23:552 (1) - A dash to this could be nice for consistency, a good way to do this whilst still keeping a similar pattern to right now is to move it to x:368 and curve it like this. Done.
00:26:092 (2) - Lower distance to this would be nice to make it easier without dashing, try x:248. Done too.
00:42:600 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This section ends up feeling really repetitive because the types of streams are all the same style. You could try doing some different kinds of streams, such as having wiggle patterns, or [ shaped curves, rather than having all of them in the same shape. I try to have a little more movement.
01:02:600 (6) - Currently flow into this slider feels a little odd because of the stop start motion of the notes before it. Maybe have a distance to this that's slightly bigger than the previous distance, to help make this a more curvy pattern? I think if I do a little more curved not have space for the next note and so not fit the h-dash, so I'll leave it like this.
01:14:981 (1) - x:400 on this feels better, as currently, overdashing the next section can be a problem because of the maintained momentum from the current HDash strength. This keeps the HDash, but reduces it slightly, to make overdashing less of an issue. Looks great!

Really nice platter, honestly. Thank you, really thank you.


Thanks for the mod, helpful.
JBHyperion

- Magic Bomb - wrote:

Boo. spooky :ghost:

[Rain]

AR/OD8 feels fine to me on this, I don't see why you went with AR8.3. I mapped it before I knew what spread the other diffs were gonna have and forgot to update it later lol. Done now

00:36:569 (7) - Stacking this on x:292 feels way more comfortable in my opinion, the current wiggle feels kinda awkward as to whether to dash at the end or not. Reduced (6,7) but kept spacing between (7,8), I want a tiny bit more there to highlight the strong sound. It should still be comfortable to walk
00:47:997 (8) - Just stacking this on x:288 feels a lot more comfortable to me, this wiggle seems kinda weird to me right now in the way of it looks like you should hold dash at the end but you don't. Did you mean x-228? x-288 makes a double hyper xddd. Done in the same way as above
01:26:727 (1) - Maybe start a 1/2 tick earlier, like on platter diff? Sure

Beautiful rain difficulty, not really anything else for me to say. <3

Starred the mapset, all seems good, only diff where I have a few concerns is salad, but I feel as though my mod should fix almost all of my issues there.
Thanks for the mod! Also fixed up a few weird hitsound inconsistencies.

Rain
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63552
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fjarlaegur (Cypix Remix)
TitleUnicode:Fjarlægur (Cypix Remix)
Artist:Oskar Schuster
ArtistUnicode:Oskar Schuster
Creator:Jusenkyo
Version:Hyperion's Rain
Source:
Tags:FutureGarage fabuleuxLilly neo-classical classic ambient piano waltz liquid chill cut short version JBHyperion
BeatmapID:1023582
BeatmapSetID:477718

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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7044,-100,3,2,1,60,0,0
7203,-100,3,2,1,20,0,0
7362,-100,3,2,1,60,0,0
7838,-100,3,2,1,20,0,0
7996,-100,3,2,1,60,0,0
8155,-100,3,2,1,20,0,0
8314,-100,3,2,1,60,0,0
8790,-100,3,2,1,20,0,0
8948,-100,3,2,1,60,0,0
9107,-100,3,2,1,20,0,0
9266,-100,3,2,1,60,0,0
10060,-100,3,2,1,40,0,0
10219,-100,3,2,1,60,0,0
11648,-100,3,2,1,20,0,0
11807,-100,3,2,1,60,0,0
12600,-100,3,2,1,20,0,0
12758,-100,3,2,1,60,0,0
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13076,-100,3,2,1,60,0,0
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13869,-100,3,2,1,40,0,0
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192,264,64822,1,0,0:0:0:0:
76,192,64981,1,0,0:0:0:0:
240,192,65140,2,0,L|336:192,1,90,2|0,0:0|0:0,0:0:0:0:
92,108,65457,6,0,L|172:56,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
228,104,65933,1,0,0:0:0:0:
120,108,66092,2,0,L|88:192,1,90,0|0,0:0|0:0,0:0:0:0:
320,192,66409,2,0,L|368:275,1,90,4|0,0:0|0:0,0:0:0:0:
116,192,66727,2,0,L|32:239,1,90,2|0,0:0|0:0,0:0:0:0:
308,340,67044,2,0,L|400:340,1,90,2|0,0:0|0:0,0:0:0:0:
140,336,67362,6,0,L|63:291,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
248,336,67838,1,8,0:0:0:0:
104,340,67997,2,0,L|24:296,1,90,0|0,0:0|0:0,0:0:0:0:
256,236,68314,2,0,L|178:191,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
148,232,68790,1,8,0:0:0:0:
292,236,68949,2,0,L|372:192,1,90,0|0,0:0|0:0,0:0:0:0:
208,192,69267,5,10,0:0:0:0:
128,192,69425,1,0,0:0:0:0:
48,192,69584,1,0,0:0:0:0:
192,116,69743,1,8,0:0:0:0:
112,116,69901,1,0,0:0:0:0:
32,116,70060,1,0,0:0:0:0:
248,116,70219,2,0,L|324:168,1,90,4|0,0:0|0:0,0:0:0:0:
152,176,70536,2,0,L|68:215,1,90,2|0,0:0|0:0,0:0:0:0:
228,224,70854,2,0,L|318:224,1,90,2|0,0:0|0:0,0:0:0:0:
84,224,71171,6,0,L|184:224,1,90,8|0,0:0|0:0,0:0:0:0:
264,280,71489,1,0,0:0:0:0:
428,280,71648,2,0,L|508:320,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
192,360,72124,2,0,L|92:360,1,90,4|0,0:0|0:0,0:0:0:0:
208,280,72441,1,0,0:0:0:0:
332,280,72600,1,2,0:0:0:0:
168,260,72759,1,0,0:0:0:0:
40,260,72917,1,0,0:0:0:0:
204,192,73076,6,0,L|300:192,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
348,108,73552,2,0,L|444:108,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
100,108,74029,2,0,L|26:169,1,90,6|0,0:0|0:0,0:0:0:0:
284,164,74346,2,0,L|368:194,1,90,2|0,0:0|0:0,0:0:0:0:
96,236,74663,2,0,L|4:236,1,90,2|0,0:0|0:0,0:0:0:0:
278,194,74981,6,0,L|382:194,2,90,12|0|0,0:0|0:0|0:0,0:0:0:0:
170,194,75458,1,8,0:0:0:0:
332,268,75616,2,0,L|249:316,1,90
16,312,75934,2,0,L|106:312,1,90,4|0,0:0|0:0,0:0:0:0:
196,312,76251,1,0,0:0:0:0:
88,240,76410,1,0,0:0:0:0:
232,240,76568,2,0,L|156:192,1,90,2|0,0:0|0:0,0:0:0:0:
392,80,76886,6,0,L|312:28,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
272,76,77362,1,8,0:0:0:0:
380,80,77521,2,0,L|412:164,1,90,0|0,0:0|0:0,0:0:0:0:
180,164,77838,2,0,L|228:247,1,90,6|0,0:0|0:0,0:0:0:0:
460,236,78156,2,0,L|376:283,1,90,2|0,0:0|0:0,0:0:0:0:
148,336,78473,2,0,L|240:336,1,90,2|0,0:0|0:0,0:0:0:0:
464,164,78790,6,0,L|387:119,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
300,120,79267,2,0,L|223:75,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
68,192,79742,2,0,L|146:147,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
232,272,80219,2,0,L|154:227,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
464,192,80695,5,10,0:0:0:0:
376,192,80853,1,0,0:0:0:0:
284,192,81012,1,0,0:0:0:0:
132,272,81171,1,8,0:0:0:0:
220,272,81329,1,0,0:0:0:0:
312,272,81488,1,0,0:0:0:0:
76,272,81647,2,0,L|128:196,1,90,6|0,0:0|0:0,0:0:0:0:
240,200,81965,2,0,L|156:161,1,90,2|0,0:0|0:0,0:0:0:0:
44,164,82283,2,0,L|134:164,1,90,2|0,0:0|0:0,0:0:0:0:
388,192,82600,6,0,L|480:192,1,90,8|0,0:0|0:0,0:0:0:0:
316,112,82918,2,0,L|396:72,3,90,0|8|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
152,72,83553,2,0,L|48:72,1,90,4|0,0:0|0:0,0:0:0:0:
160,152,83870,1,0,0:0:0:0:
60,152,84029,1,2,0:0:0:0:
176,152,84188,1,0,0:0:0:0:
76,152,84346,1,0,0:0:0:0:
324,152,84505,6,0,L|420:152,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
160,240,84981,2,0,L|64:240,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
396,240,85457,2,0,L|470:179,1,90,6|0,0:0|0:0,0:0:0:0:
192,172,85775,2,0,L|108:142,1,90
416,112,86092,2,0,L|508:112,1,90,2|0,0:0|0:0,0:0:0:0:
68,112,86409,5,6,0:0:0:0:
256,192,86568,12,0,90219,0:0:0:0:
Topic Starter
Cowboy
Updated! :)
SYAHME
Please wait my maps :'p
Topic Starter
Cowboy
irclog
23:25 - Magic Bomb -: Hey, are you here?
23:27 Jusenkyo: Hi, i'm here!
23:27 - Magic Bomb -: I'm rechecking your map now :D
23:27 - Magic Bomb -: Just wondering if I could quickly ask for a change
23:27 *- Magic Bomb - is editing [https://osu.ppy.sh/b/1026087 Oskar Schuster - Fjarlaegur (Cypix Remix) [Platter]]
23:28 Jusenkyo: Ohh, nice to see x3
23:29 - Magic Bomb -: Yeah, there's just 1 comment i want to make on platter, and I thought there's no point posting on thread just for one point so yeah xD
23:29 Jusenkyo: You could tell me here, or you need to post it? o:
23:30 - Magic Bomb -: I can just say here
23:30 Jusenkyo: Ok, go ahead
23:32 - Magic Bomb -: 01:25:775 (2,3,4) - Flow feels kinda awkward here, but I also feel like it'd be nice to make a dash to 3 for the strong pitch, so what I think would flow nicely would be, [https://osu.ppy.sh/ss/5779798 move 2 to x:88 and tilt like this], and then move 3 to x:168, and 4 to x:16
23:32 - Magic Bomb -: Keeps the HDash to 4 but changes the direction
23:35 Jusenkyo: If i want to keep te hdash to 4 i need to move 3 a little move
23:35 Jusenkyo: a bit haha
23:35 - Magic Bomb -: hmm wait a minute, really?
23:35 Jusenkyo: Yes
23:35 - Magic Bomb -: when i moved 3 to x:168 it was fine
23:36 - Magic Bomb -: hmm
23:36 Jusenkyo: I'm really sure D:
23:36 Jusenkyo: Oh sorry
23:37 Jusenkyo: I don't see the movement of 4 x: 16
23:37 - Magic Bomb -: Wait wut
23:37 - Magic Bomb -: Oh right xD
23:37 Jusenkyo: It was on 32
23:38 Jusenkyo: Ok, works now
23:38 - Magic Bomb -: Alright, that's it then :D
23:38 - Magic Bomb -: just update and tell me when you have
MBomb
Amazing map.

Bubbled <3
Topic Starter
Cowboy
Rip?
SYAHME

Jusenkyo wrote:

Rip?
koliron
🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎
red fruits ≠ unrankable

aaaa 1 month since the last icon ;w; sorry for late too much jklfjflkd

so lets start with da c-
kek modded irc

ayy
2016-09-18 21:13 koliron: la de hyperion la moddeo por foro
2016-09-18 21:13 koliron: go
2016-09-18 21:13 koliron: ACTION is editing [https://osu.ppy.sh/b/1023649 Oskar Schuster - Fjarlaegur (Cypix Remix) [Cup]]
2016-09-18 21:13 Jusenkyo: Dale
2016-09-18 21:14 koliron: 00:09:267 (2,1) - te recomiendo reducir un poco la distancia, para que no sea un movimiento muy dificil para ser cup
2016-09-18 21:14 koliron: esta cercano a ser dash
2016-09-18 21:14 koliron: con 00:10:219 (1,2,3) - un poquito a la derecha estaria perfecto
2016-09-18 21:14 koliron: 00:12:124 (1,2) - si queres esto tambn
2016-09-18 21:15 Jusenkyo: Bien, sugerencias aplicadas ^, a excepción de la última, siento que la distancia va bien
2016-09-18 21:15 koliron: 00:29:743 (2) - por qué no en tipo.. x 216? para que sea un movimiento más interesante, asi como esta es muy lineal y corto
2016-09-18 21:17 koliron: 00:30:219 (3,1,2,3) - igual acá, por ejemplo con 00:31:171 (1,2) - en x44
2016-09-18 21:17 koliron: me gusta tu simetria xD
2016-09-18 21:17 Jusenkyo: Aplicadas ^
2016-09-18 21:17 Jusenkyo: lol
2016-09-18 21:17 Jusenkyo: Gracias
2016-09-18 21:18 Jusenkyo: Pero creo que solo se conserva el comentario para esta dificultad, bueno, ya veremos las demás
2016-09-18 21:18 koliron: xdd
2016-09-18 21:18 koliron: ACTION is editing [https://osu.ppy.sh/b/1033666 Oskar Schuster - Fjarlaegur (Cypix Remix) [Salad]]
2016-09-18 21:18 koliron: dejame jugar esta pri
2016-09-18 21:20 Jusenkyo: Dale
2016-09-18 21:21 koliron: 00:36:568 (4,1) - te recomiendo hacer 00:36:568 (4) - 100% horizontal con direccion a la derecha, y entonces obviamente más distancia a 00:36:886 (1) - para mantener el dash
2016-09-18 21:21 koliron: esto es porque
2016-09-18 21:22 koliron: los jugadores de salad se supone que no estan acostumbrados a dash
2016-09-18 21:22 koliron: hasta ahora todos fueron 1/1
2016-09-18 21:22 koliron: y de repente este 1/2 con movimiento raro :s
2016-09-18 21:23 koliron: 00:38:156 (3,4,1) - no entiendo este movimiento, es dash o walk? si es dash, porfa pone 4 un poco más a la izq, es muy dificil de entender en mi opinion
2016-09-18 21:23 koliron: y si no es, pone 4 y 1 a la izq
2016-09-18 21:26 Jusenkyo: Sugerencias aplicadas, en la última moví 4 un poco al centro, asi queda más natural
2016-09-18 21:26 koliron: 01:03:552 (1,2,3,4,5,6,7) - no esta mal, pero estéticamente es un poquito feo :C proba en hacer otro más lindo :3
2016-09-18 21:27 koliron: 01:06:409 (1,2) - mejor si el NC es en 2 por la nueva estrofa y el sonido fuerte + dash
2016-09-18 21:27 koliron: 01:14:029 (1,2) - ^
2016-09-18 21:27 koliron: 01:17:838 (1,3) - ^
2016-09-18 21:28 koliron: 01:21:648 (1,2) - ^
2016-09-18 21:28 koliron: 01:25:457 (1,3) - ^
2016-09-18 21:28 koliron: avisame y pasamos a la platter
2016-09-18 21:29 Jusenkyo: Ya, todo aplicado
2016-09-18 21:29 koliron: |deja que la juego
2016-09-18 21:31 Jusenkyo: Bien
2016-09-18 21:31 koliron: ACTION is editing [https://osu.ppy.sh/b/1026087 Oskar Schuster - Fjarlaegur (Cypix Remix) [Platter]]
2016-09-18 21:32 koliron: 00:21:489 (5,1,2) - te recomiendo hacer 1 un poco más vertical
2016-09-18 21:32 koliron: asi como esta es muuuy facil de perder semillas, al pedo :c
2016-09-18 21:32 koliron: debido al jump, obvio
2016-09-18 21:33 koliron: 00:29:267 (1,2,3,4) - muy buen patron
2016-09-18 21:34 Jusenkyo: Bien, lo incline un poco, espero y eso ayude D:
2016-09-18 21:34 koliron: 00:46:409 (1,2,3,4) - se ve medio raro no? que tal si pones 00:46:886 (2) - un poquito más al costado? entonces 1. se veria mejor 2. se jugaria mejor
2016-09-18 21:34 Jusenkyo: Gracias o:
2016-09-18 21:34 koliron: 00:47:362 (1,2,3,4) - lo mismo con este, no se ve mal pero se juega feo, sobretodo por el hyper
2016-09-18 21:34 koliron: porbá otra curva
2016-09-18 21:35 Jusenkyo: Hecho ^
2016-09-18 21:35 koliron: 01:01:648 (2,3,4,5,6,7) - tengo una idea para un bueno patron, que tal 01:02:600 (6,7) - en x216? :D
2016-09-18 21:36 Jusenkyo: Le da un buen movimiento jaja, hecho
2016-09-18 21:36 koliron: 01:06:409 (1,2,3) - se juega medio feito, que te parece con 2 más vertical?
2016-09-18 21:36 koliron: casi vertical incluso estaria bien
2016-09-18 21:36 koliron: 01:10:219 (1,2,3) - lindo patron
2016-09-18 21:37 Jusenkyo: Semi-vertical para ayudar un poco para llegar al siguiente slider
2016-09-18 21:37 koliron: ya
General
  1. aayy the combocolours are too white imo, consider to make them a little noticeable to the player, the background is already pretty white jfkvld
  2. hitsounds not being used:
    normal-hitnormal.wav
    soft-hitfinish78.wav
    soft-sliderslide2.wav

Rain

  • maybe the differece platter-rain is a lot in comparision to the rest difficulties, consider this before reply
    🍎 00:06:409 - aaa loved so much the patternsi n the beginning
    🍎 00:31:648 (2,3,4) - mmh i think this movement could be a little better if you make (3) a bit more vertical and for aesthetic <3
    🍎 00:36:251 (5,6,7,8) - mmh is hard to notice if is necessary dash or walk, also there is more distance to 8 so i guess it is supposed to be walk in 5-6-7 and then dash to 8(? if thats the movement, i would suggest to reduce a little the distance in 5,6,7 , so the movement would be much better imo (and if is not, reduce all of them a little(?)
    🍎 00:38:790 (1,2) - consider to reduce the distance, these sliders are too horizontal D: so that distance could be a little hard for a rain player imo
    🍎 00:47:679 (6,7,8,9) - same as in 00:36
    🍎 01:04:505 (4,5,6) - what about 01:04:981 (6) - in x100 for aesthetic? x3 (then the circles in 4 would have the same distance as 5,6)
    🍎 01:12:441 (5,6,7,8) - wow aaa D: considering how the map is going, and that there is nothing so strong to emphasize, i think it would be nice if you reduce a little these distances
    🍎 01:16:410 (6,7) - what about 7 in x196 for aesthetic~ (also i thikn that jump is a little hard
    🍎 01:22:600 (1,2,3,4,5,6,7) - a little repetitive imo, so much left right left right, what about 01:24:188 (6,7) - ctrl+g and x160? thats a nice pattern and would add more variety (if you want to keep the hyper, you could 01:24:505 (1) - ctrl+g and to the right)
    🍎 01:25:457 (3,4,5,1) - i'd like to see a noticeable difference to 1 about the distance to be better emphasized owo imo add more distance is not recommendable here, it would be too much x.x so you could move 01:25:775 (4) - to the right if you agree

cfdfdklñs
JBHyperion

koliron wrote:

🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎
red fruits ≠ unrankable

aaaa 1 month since the last icon ;w; sorry for late too much jklfjflkd

so lets start with da c-
kek modded irc

ayy
2016-09-18 21:13 koliron: la de hyperion la moddeo por foro
2016-09-18 21:13 koliron: go
2016-09-18 21:13 koliron: ACTION is editing [https://osu.ppy.sh/b/1023649 Oskar Schuster - Fjarlaegur (Cypix Remix) [Cup]]
2016-09-18 21:13 Jusenkyo: Dale
2016-09-18 21:14 koliron: 00:09:267 (2,1) - te recomiendo reducir un poco la distancia, para que no sea un movimiento muy dificil para ser cup
2016-09-18 21:14 koliron: esta cercano a ser dash
2016-09-18 21:14 koliron: con 00:10:219 (1,2,3) - un poquito a la derecha estaria perfecto
2016-09-18 21:14 koliron: 00:12:124 (1,2) - si queres esto tambn
2016-09-18 21:15 Jusenkyo: Bien, sugerencias aplicadas ^, a excepción de la última, siento que la distancia va bien
2016-09-18 21:15 koliron: 00:29:743 (2) - por qué no en tipo.. x 216? para que sea un movimiento más interesante, asi como esta es muy lineal y corto
2016-09-18 21:17 koliron: 00:30:219 (3,1,2,3) - igual acá, por ejemplo con 00:31:171 (1,2) - en x44
2016-09-18 21:17 koliron: me gusta tu simetria xD
2016-09-18 21:17 Jusenkyo: Aplicadas ^
2016-09-18 21:17 Jusenkyo: lol
2016-09-18 21:17 Jusenkyo: Gracias
2016-09-18 21:18 Jusenkyo: Pero creo que solo se conserva el comentario para esta dificultad, bueno, ya veremos las demás
2016-09-18 21:18 koliron: xdd
2016-09-18 21:18 koliron: ACTION is editing [https://osu.ppy.sh/b/1033666 Oskar Schuster - Fjarlaegur (Cypix Remix) [Salad]]
2016-09-18 21:18 koliron: dejame jugar esta pri
2016-09-18 21:20 Jusenkyo: Dale
2016-09-18 21:21 koliron: 00:36:568 (4,1) - te recomiendo hacer 00:36:568 (4) - 100% horizontal con direccion a la derecha, y entonces obviamente más distancia a 00:36:886 (1) - para mantener el dash
2016-09-18 21:21 koliron: esto es porque
2016-09-18 21:22 koliron: los jugadores de salad se supone que no estan acostumbrados a dash
2016-09-18 21:22 koliron: hasta ahora todos fueron 1/1
2016-09-18 21:22 koliron: y de repente este 1/2 con movimiento raro :s
2016-09-18 21:23 koliron: 00:38:156 (3,4,1) - no entiendo este movimiento, es dash o walk? si es dash, porfa pone 4 un poco más a la izq, es muy dificil de entender en mi opinion
2016-09-18 21:23 koliron: y si no es, pone 4 y 1 a la izq
2016-09-18 21:26 Jusenkyo: Sugerencias aplicadas, en la última moví 4 un poco al centro, asi queda más natural
2016-09-18 21:26 koliron: 01:03:552 (1,2,3,4,5,6,7) - no esta mal, pero estéticamente es un poquito feo :C proba en hacer otro más lindo :3
2016-09-18 21:27 koliron: 01:06:409 (1,2) - mejor si el NC es en 2 por la nueva estrofa y el sonido fuerte + dash
2016-09-18 21:27 koliron: 01:14:029 (1,2) - ^
2016-09-18 21:27 koliron: 01:17:838 (1,3) - ^
2016-09-18 21:28 koliron: 01:21:648 (1,2) - ^
2016-09-18 21:28 koliron: 01:25:457 (1,3) - ^
2016-09-18 21:28 koliron: avisame y pasamos a la platter
2016-09-18 21:29 Jusenkyo: Ya, todo aplicado
2016-09-18 21:29 koliron: |deja que la juego
2016-09-18 21:31 Jusenkyo: Bien
2016-09-18 21:31 koliron: ACTION is editing [https://osu.ppy.sh/b/1026087 Oskar Schuster - Fjarlaegur (Cypix Remix) [Platter]]
2016-09-18 21:32 koliron: 00:21:489 (5,1,2) - te recomiendo hacer 1 un poco más vertical
2016-09-18 21:32 koliron: asi como esta es muuuy facil de perder semillas, al pedo :c
2016-09-18 21:32 koliron: debido al jump, obvio
2016-09-18 21:33 koliron: 00:29:267 (1,2,3,4) - muy buen patron
2016-09-18 21:34 Jusenkyo: Bien, lo incline un poco, espero y eso ayude D:
2016-09-18 21:34 koliron: 00:46:409 (1,2,3,4) - se ve medio raro no? que tal si pones 00:46:886 (2) - un poquito más al costado? entonces 1. se veria mejor 2. se jugaria mejor
2016-09-18 21:34 Jusenkyo: Gracias o:
2016-09-18 21:34 koliron: 00:47:362 (1,2,3,4) - lo mismo con este, no se ve mal pero se juega feo, sobretodo por el hyper
2016-09-18 21:34 koliron: porbá otra curva
2016-09-18 21:35 Jusenkyo: Hecho ^
2016-09-18 21:35 koliron: 01:01:648 (2,3,4,5,6,7) - tengo una idea para un bueno patron, que tal 01:02:600 (6,7) - en x216? :D
2016-09-18 21:36 Jusenkyo: Le da un buen movimiento jaja, hecho
2016-09-18 21:36 koliron: 01:06:409 (1,2,3) - se juega medio feito, que te parece con 2 más vertical?
2016-09-18 21:36 koliron: casi vertical incluso estaria bien
2016-09-18 21:36 koliron: 01:10:219 (1,2,3) - lindo patron
2016-09-18 21:37 Jusenkyo: Semi-vertical para ayudar un poco para llegar al siguiente slider
2016-09-18 21:37 koliron: ya
General
  1. aayy the combocolours are too white imo, consider to make them a little noticeable to the player, the background is already pretty white jfkvld will let Jusen handle this if they didn't already
  2. hitsounds not being used:
    normal-hitnormal.wav
    soft-hitfinish78.wav
    soft-sliderslide2.wav
These can all be removed as I don't need them (and sliderslides are unnecessary in ctb anyway). As an aside, unused files in the song folder are unrankable, and you should really pop manually for them in future

Rain

  • maybe the differece platter-rain is a lot in comparision to the rest difficulties, consider this before reply
    🍎 00:06:409 - aaa loved so much the patternsi n the beginning cool
    🍎 00:31:648 (2,3,4) - mmh i think this movement could be a little better if you make (3) a bit more vertical and for aesthetic <3 I use vertical sliders for sharp, punchy sounds, and this is a soft piano note, so a smooth, flowing movement fits better here
    🍎 00:36:251 (5,6,7,8) - mmh is hard to notice if is necessary dash or walk, also there is more distance to 8 so i guess it is supposed to be walk in 5-6-7 and then dash to 8(? if thats the movement, i would suggest to reduce a little the distance in 5,6,7 , so the movement would be much better imo (and if is not, reduce all of them a little(?) These are all comfortably walkable, I was already made to reduce them in a previous mod even though I would really have liked a dash to (8) ):
    🍎 00:38:790 (1,2) - consider to reduce the distance, these sliders are too horizontal D: so that distance could be a little hard for a rain player imo Curved them both to reduce distance and improve flow
    🍎 00:47:679 (6,7,8,9) - same as in 00:36 Same response
    🍎 01:04:505 (4,5,6) - what about 01:04:981 (6) - in x100 for aesthetic? x3 (then the circles in 4 would have the same distance as 5,6) That spacing ignores the fact that there's a strong piano sound on (6) I want to emphasize with a strong normal movement
    🍎 01:12:441 (5,6,7,8) - wow aaa D: considering how the map is going, and that there is nothing so strong to emphasize, i think it would be nice if you reduce a little these distances I wouldn't say there are no strong sounds here, the piano is quite prominet, but I did reduce these a little
    🍎 01:16:410 (6,7) - what about 7 in x196 for aesthetic~ (also i thikn that jump is a little hard Ignores the strong piano sound and takes away a great deal of emphasis. This is similar to all my other regular dash spacings if not slightly smaller, so I don't see an issue here
    🍎 01:22:600 (1,2,3,4,5,6,7) - a little repetitive imo, so much left right left right, what about 01:24:188 (6,7) - ctrl+g and x160? thats a nice pattern and would add more variety (if you want to keep the hyper, you could 01:24:505 (1) - ctrl+g and to the right) 01:23:870 (4,5,6,7) alternates because the piano pitch and intensity is alternating, a theme I have been using throughout the map at e.g. 00:36:251 (5,6,7,8) - 00:56:251 (2,3,4,5) - 01:00:060 (2,3,4,5) - etc. so not doing so here would be inconsistent for no real reason. The song is also building to a climax, so I feel more direction changes adds the needed emphasis and provides a fitting level of difficulty
    🍎 01:25:457 (3,4,5,1) - i'd like to see a noticeable difference to 1 about the distance to be better emphasized owo imo add more distance is not recommendable here, it would be too much x.x so you could move 01:25:775 (4) - to the right if you agree Made 01:25:457 (3,4,5) - all slightly weaker

cfdfdklñs
Thanks for the mod. I understand that you may have concerns about the difficulty spread, but in that case I would prefer to see the Platter buffed slightly rather than this diff nerfed into the ground. I don't like leaving things not done to their full potential, and I truly believe this is the best I can achieve with this difficulty. I'll leave the decision up to you and, after that, the community however.

Rain
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63552
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fjarlaegur (Cypix Remix)
TitleUnicode:Fjarlægur (Cypix Remix)
Artist:Oskar Schuster
ArtistUnicode:Oskar Schuster
Creator:Jusenkyo
Version:Hyperion's Rain
Source:
Tags:FutureGarage fabuleuxLilly neo-classical classic ambient piano waltz liquid chill cut short version JBHyperion
BeatmapID:1023582
BeatmapSetID:477718

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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koliron
Mmh i would prefer to see more mods and opinions about the higher diffs before pushing this map forward, there are some movements that can be improved a little about comfortability imo

I agree with hyperion, maybe the platter (and salad) could be buffed a little for the spread, i can help you with another mod if you want

Oh and im sorry i forgot to bubblepop > <
JBHyperion
Discussed in PM some ways to buff Salad and Platter - logs below.

Stuff
17:36 Jusenkyo: Hey, hyperion, you are busy now? If you don't can i ask for suggestions for the platter of oskar?
17:38 JBHyperion: sure
17:38 JBHyperion: I need to mod it at some point anyway
17:39 Jusenkyo: you can irc?
17:39 JBHyperion: I guess
17:39 Jusenkyo: Thanks, go ahead
17:41 JBHyperion: 00:25:140 (4,5,1) - should be more clear dash here since you had it on previous patterns, and also you could add dash to 00:26:409 (3) - 00:27:362 (1) - 00:28:314 (3) - to aid the buildup into the next section
17:41 JBHyperion: that bit feels very underemphasized at the moment
17:43 JBHyperion: 00:30:060 (3,4) - these snare drum sounds should have dash, they're really strong sounds
17:43 JBHyperion: 00:32:124 (3) - 00:34:029 (4) - etc.
17:44 JBHyperion: 00:41:648 (1,2,3,4) - more direction changes in the little stream sections like this would be nice, since in general 00:40:695 (1) - 00:52:124 (1) - is very repetitive
17:45 JBHyperion: e.g direction change here 00:44:981 (2,3) -
17:45 JBHyperion: 00:52:600 (3,4) - here also, since the piano sound is strong
17:45 JBHyperion: as before, snare sounds like 00:54:822 (5,1) - could really use dash
17:46 JBHyperion: otherwise they just play the same as the soft jingle sounds
17:46 JBHyperion: 01:03:235 (7,1) - hyper here to highlight the start of the kiai?
17:47 JBHyperion: 01:08:790 (4,1) - should probably be a jump here considering you had one for previous kick drum sounds
17:48 JBHyperion: similar to previous, 01:14:981 (1) - onwards has very simple and repetitive flow that could be made more varied and interesting, e.g. 01:16:409 (2,3) - would be good for a direction change on the strong piano sound
17:49 JBHyperion: 01:19:584 (6,1) - dash here, especially since you had a hyper between 01:18:473 (3,1) -
17:49 JBHyperion: that's enough for a first run through
17:50 JBHyperion: hyper usage is fine, you wouldn't want to add too many more, but basically there needs to be more regular dashes
17:50 JBHyperion: mostly on the snare sounds
17:51 JBHyperion: I'll look at Salad too since that probably also needs a buff
17:52 *JBHyperion is editing [https://osu.ppy.sh/b/1033666 Oskar Schuster - Fjarlaegur (Cypix Remix) [Salad]]
17:52 JBHyperion: 00:30:854 (4,1) - these 1/1 kick drum sounds would be nice for dash to add a bit more emphasis, and you avoid using tricky 1/2 jumps (which will be added in Platter if you followed some stuff above)
17:53 JBHyperion: same can be done for 00:34:663 (4,1) - 00:38:473 (4,1) - etc.
17:53 JBHyperion: 00:44:822 (2,3) - as above, these 1/1 snares definitely need dash
17:54 JBHyperion: 00:53:394 (3,4) - ^
17:54 JBHyperion: 00:54:663 (5,1) - etc.
17:55 JBHyperion: 01:06:092 (6,7) - 01:07:997 (3,1) - 01:09:902 (4,1) - 01:11:806 (4,1) - 01:13:711 (4,1) - etc.
17:55 JBHyperion: if it wasn't for the little streams, the kiai feels less interesting than the stuff before it :/
17:56 JBHyperion: and yeah, that's it for the Salad
17:57 JBHyperion: same idea really, 1/2 dashes are used infrequently which is good, but 1/1 dashes to emphasize the snares are really lacking
18:02 Jusenkyo: applying the mod *
18:04 JBHyperion: I'll post logs on the forum, feel free to ask if you have any questions
18:04 Jusenkyo: Sure
Tyrell
I was asked to do a mod on Salad, Platter, and Rain.

Salad
00:14:029 (1) - reduce this to 1.4 like the previous pattern 00:10:219 (1) -
00:17:838 (1) - Reduce the jump to this and make it more of a vertical slider so it's less harsh on going back right after a dash since this is a salad.
00:21:648 (1) - reduce to 1.4 for consistency and comfortability
00:36:886 (1) - Reduce the jump here to make it walkable like previous patterns
00:40:695 (1) - I would reduce this jump a bit.
00:52:124 (1) - reduce this jump because the back motion after dash might be a bit hard for salad
01:12:124 (1) - I would reduce the jump here too

I would personally keep jumps under 2x for this diff but it might be okay.

Platter
My main problem with this diff is the repetitiion of patterns. I also dont understand the inconsistency with the patterns like this 00:52:441 (2,3,4,5,1) - and how some have hypers to the next measure while others dont. they dont seem to follow intensity either so i would try to keep less hypers and start to use hypers later in the song. 00:54:505 (3,4,5,1) - try to make the patterns like this more interesting by using different circle patterns to add variety and i think this diff is okay.

Rain
00:21:489 (7) - this should be closer to 00:21:331 (6) - so it's walkable and easier to play so you can walk then dash back to 00:21:648 (1) -
00:56:251 (2,3,4,5) - This pattern is too much imo. I would make this a hard walk and not a dash dance. If you do keep this, at least reduce spacing.

The rest of the kiai I feel needs reduced spacing overall. It just feels more like a Overdose than a Rain. if you reduce the spacing a bit to be more lenient, i think it will be good since the patterns fit, the spacing is just too much.

Hopefully this mod helped, hit me back if any questions arise.
JBHyperion

Tyrell wrote:

I was asked to do a mod on Salad, Platter, and Rain.

Rain
00:21:489 (7) - this should be closer to 00:21:331 (6) - so it's walkable and easier to play so you can walk then dash back to 00:21:648 (1) - I disagree, making this walkable takes away all the emphasis on that strong piano note and feels more awkward to play. I use this kind of spacing consistently throughout the map so it becomes easily recognisable to the player as the map progresses, preparing them for the kiai

00:56:251 (2,3,4,5) - This pattern is too much imo. I would make this a hard walk and not a dash dance. If you do keep this, at least reduce spacing. Agree here, the piano is not that strong and a repeated dash pattern like this feels out of place outside the kiai. Made this and 00:59:743 (1,2,3) - walkable instead

The rest of the kiai I feel needs reduced spacing overall. It just feels more like a Overdose than a Rain. if you reduce the spacing a bit to be more lenient, i think it will be good since the patterns fit, the spacing is just too much. Can't say I agree with this, all patterns intended to be walakble are easily walkable even after dashes or hdashes, dashes are clearly indicated and of no special strength (only slightly higher than those found outside the kiai) and hdashes used are generally the weakest possible to provide clean flow. Weakening the kiai would leave it feeling no different from the previous non-kiai part of the song, so I would prefer to keep it as it is

Hopefully this mod helped, hit me back if any questions arise.
Thanks for the suggestions!

Rain
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 63552
Countdown: 0
SampleSet: Soft
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[Editor]
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BeatDivisor: 2
GridSize: 4
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[Metadata]
Title:Fjarlaegur (Cypix Remix)
TitleUnicode:Fjarlægur (Cypix Remix)
Artist:Oskar Schuster
ArtistUnicode:Oskar Schuster
Creator:Jusenkyo
Version:Hyperion's Rain
Source:
Tags:FutureGarage fabuleuxLilly neo-classical classic ambient piano waltz liquid chill cut short version JBHyperion
BeatmapID:1023582
BeatmapSetID:477718

[Difficulty]
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Topic Starter
Cowboy

Tyrell wrote:

I was asked to do a mod on Salad, Platter, and Rain.

Salad
00:14:029 (1) - reduce this to 1.4 like the previous pattern 00:10:219 (1) - Reduced a bit.
00:17:838 (1) - Reduce the jump to this and make it more of a vertical slider so it's less harsh on going back right after a dash since this is a salad. Just make it horizontal.
00:21:648 (1) - reduce to 1.4 for consistency and comfortability Reduced.
00:36:886 (1) - Reduce the jump here to make it walkable like previous patterns Fits better with the jump.
00:40:695 (1) - I would reduce this jump a bit. Decreased a bit.
00:52:124 (1) - reduce this jump because the back motion after dash might be a bit hard for salad No it's very hard, and the jump fits the loud beat.
01:12:124 (1) - I would reduce the jump here too Kiai time will be a bit intense like the rest, so i keep the jump.

I would personally keep jumps under 2x for this diff but it might be okay. Thanks.

Platter
My main problem with this diff is the repetitiion of patterns. I also dont understand the inconsistency with the patterns like this 00:52:441 (2,3,4,5,1) - and how some have hypers to the next measure while others dont. they dont seem to follow intensity either so i would try to keep less hypers and start to use hypers later in the song. 00:54:505 (3,4,5,1) - try to make the patterns like this more interesting by using different circle patterns to add variety and i think this diff is okay. I'll try to do my best, i'll try to don't add more repetitive patterns, thanks.


Hopefully this mod helped, hit me back if any questions arise. Thanks for the mod, was helpful.
WildOne94
Ayyyy up
Here to mod the Platter and Rain as requested and also a m4m (Re-check).

General
01:14:981 (1) - The start of the kiai has whistle and clap and this sound at the start sounds the same. So maybe add a whistle to the start here ?

Platter
00:13:711 (4,5,1) - Comparing this distance to 00:09:902 (4,5,1) - I thought it was weird how I could in fact walk this distance. It should really be the same to dash here as you did before so I would increase distance a little. Maybe move 00:14:029 (1) - to x:368 ?

00:15:616 (4,1) - I thought the distance here was surprisingly a little bit bigger than the previous notes which was kind of unexpected imo. I would reduce here a little. maybe something like moving 00:15:933 (1,2) - to x:104 ?

00:21:330 (4,5,1) - Same dash reason as before like with 00:13:711 (4,5,1) -.

00:30:060 (3,4) - Was surprised that there was not big spacing here due to loud snare noise in the music.

00:33:870 (3,4) - ^

01:08:790 (4,1,2,3,4,5,6) - Imo the movement of the stream here felt too slow and I could just stand there and collect it. I would maybe move 01:08:790 (4) - to x:256 to give it a bit more room and then curve the stream a little more like this.
http://puu.sh/rsW4X/810421cb8a.jpg

01:13:076 (1,2,3,4) - Moving 01:13:076 (1,2,3,4) - to x:208 will give a nicer dash between 01:12:917 (4,1) - and 01:13:870 (4,1) -.

01:20:695 (1,2,3,4,5,6) - Same stream reason as before.

01:22:124 (2) - I thought what would be nice is if this was moved to x:104 to have a nice little walk-able gap between the 2 reverse sliders as it felt too close together as it is.

01:23:552 (1,2,3,4) - I would move these left more to have a dash between 01:23:394 (4,1) -

01:24:029 (2,3,4) - Why are these so close to 01:23:552 (1) - in play ? It almost feels stacked to me. I would put these fully horizontally left of (1) like this

JBH's Rain
00:34:663 (5,1) - I somewhat felt a hyper should be here due to the use of it before. It felt like it should have jumped into the nice slider you have rn and also for the kick sound.

00:38:790 (1,2,3) - Maybe it's just my hyper madness senses kicking in like how well I do my overdoses (^:..... But I think slider (2) would be so nice if it was at x:204 to make 2 hypers before the next section of the song. It just fits nicely imo but not that big of a suggestion.

00:43:870 (6) - Thought this reverse slider could be slanted left a little more due to the vertical slope it's giving atm which slowed me down a bit in play. Maybe slant the tail end to about x:268 y:128 as I think that seems more of a nicer flow.

00:50:060 (8,1) - With this kick drum sound you always hypered it before (on this section) yet not on this one. It is also quite a hard jump without a hyper imo so maybe try space out until (8) is a hyper ?

00:53:870 (7,1) - That kick sounds a lot louder than the others before this and since it's the first one in the section of it's volume I would perhaps say add a hyper here for that UMPH! I know you don't do it always in play coming up but since it was the first one I just thought it would be a nice build (although I don't know if it will effect how you feel about changing more later on).

01:10:219 (7) - Maaan this slope really stopped me hard. I kept missing here due to the vertical slope. It should be the same as (8) or (9) just after imo. (also maybe a little bit of spacing out here due to the constant dashes you make before ?)

01:17:521 (3) - Imo I don't see why this one is hypered. The main hypers are the ones after this. I would slant (3) to the left to make it not hyper so it looks like this.


01:18:790 (1,2,3,4) - This is anti-flow hell for me imo >:(. I know you might like it but omg it's so hard. (My opinion).

All done!
this is so close I can feel it now.
Good luck!
Topic Starter
Cowboy

WildOne94 wrote:

Ayyyy up
Here to mod the Platter and Rain as requested and also a m4m (Re-check).

General
01:14:981 (1) - The start of the kiai has whistle and clap and this sound at the start sounds the same. So maybe add a whistle to the start here ? Added.

Platter
00:13:711 (4,5,1) - Comparing this distance to 00:09:902 (4,5,1) - I thought it was weird how I could in fact walk this distance. It should really be the same to dash here as you did before so I would increase distance a little. Maybe move 00:14:029 (1) - to x:368 ? It looks great applied.

00:15:616 (4,1) - I thought the distance here was surprisingly a little bit bigger than the previous notes which was kind of unexpected imo. I would reduce here a little. maybe something like moving 00:15:933 (1,2) - to x:104 ? It is true, a jump there not fit, applied.

00:21:330 (4,5,1) - Same dash reason as before like with 00:13:711 (4,5,1) -. I did everything horizontal, it is better.

00:30:060 (3,4) - Was surprised that there was not big spacing here due to loud snare noise in the music. Done.

00:33:870 (3,4) - ^ Done too.

01:08:790 (4,1,2,3,4,5,6) - Imo the movement of the stream here felt too slow and I could just stand there and collect it. I would maybe move 01:08:790 (4) - to x:256 to give it a bit more room and then curve the stream a little more like this. Fits nice,applied.
http://puu.sh/rsW4X/810421cb8a.jpg

01:13:076 (1,2,3,4) - Moving 01:13:076 (1,2,3,4) - to x:208 will give a nicer dash between 01:12:917 (4,1) - and 01:13:870 (4,1) -. Applied.

01:20:695 (1,2,3,4,5,6) - Same stream reason as before. I prefer to keep this pattern, fits better to me.

01:22:124 (2) - I thought what would be nice is if this was moved to x:104 to have a nice little walk-able gap between the 2 reverse sliders as it felt too close together as it is. Moved.

01:23:552 (1,2,3,4) - I would move these left more to have a dash between 01:23:394 (4,1) - Jump added.

01:24:029 (2,3,4) - Why are these so close to 01:23:552 (1) - in play ? It almost feels stacked to me. I would put these fully horizontally left of (1) like this Notes unstacked.

All done!
this is so close I can feel it now.
Good luck! Thanks for the mod, was helpful.
JBHyperion

WildOne94 wrote:

Ayyyy up
Here to mod the Platter and Rain as requested and also a m4m (Re-check).

General
01:14:981 (1) - The start of the kiai has whistle and clap and this sound at the start sounds the same. So maybe add a whistle to the start here ? hs are different on my diff so guess this doesn't apply to me xd

JBH's Rain
00:34:663 (5,1) - I somewhat felt a hyper should be here due to the use of it before. It felt like it should have jumped into the nice slider you have rn and also for the kick sound. Hypers are for the high pitch piano sound (whistle) in this section, not the kick drum (claps). Adding for all kicks would make this far too dense for a Rain, so I'll keep the current regular dash

00:38:790 (1,2,3) - Maybe it's just my hyper madness senses kicking in like how well I do my overdoses (^:..... But I think slider (2) would be so nice if it was at x:204 to make 2 hypers before the next section of the song. It just fits nicely imo but not that big of a suggestion. Removed hyper instead to fit with pattern explained above

00:43:870 (6) - Thought this reverse slider could be slanted left a little more due to the vertical slope it's giving atm which slowed me down a bit in play. Maybe slant the tail end to about x:268 y:128 as I think that seems more of a nicer flow. Increased it a bit more than you suggested, since that placement barely made a difference to me

00:50:060 (8,1) - With this kick drum sound you always hypered it before (on this section) yet not on this one. It is also quite a hard jump without a hyper imo so maybe try space out until (8) is a hyper ? As before, hyper is only planned to high-pitched piano sounds, so I alternate between hyper to those and regular dash to just the kick drum sounds. This spacing is the same as most of my other regular dashes, so I feel it should be fine here also

00:53:870 (7,1) - That kick sounds a lot louder than the others before this and since it's the first one in the section of it's volume I would perhaps say add a hyper here for that UMPH! I know you don't do it always in play coming up but since it was the first one I just thought it would be a nice build (although I don't know if it will effect how you feel about changing more later on). Again, weaker sound here, added hyper to 00:55:775 (6,1) - instead to follow previous patterns

01:10:219 (7) - Maaan this slope really stopped me hard. I kept missing here due to the vertical slope. It should be the same as (8) or (9) just after imo. (also maybe a little bit of spacing out here due to the constant dashes you make before ?) This is mostly horizontal already, I did it this way to increase the slope on each slider with increasing intensity of the piano sounds. Did try to space it out a tiny bit more though

01:17:521 (3) - Imo I don't see why this one is hypered. The main hypers are the ones after this. I would slant (3) to the left to make it not hyper so it looks like this. Previous iterations of this pattern were also hypers for the strong piano sound, e.g. 01:06:092 (3,4) - 01:13:552 (2,3) - so for consistency this should be also


01:18:790 (1,2,3,4) - This is anti-flow hell for me imo >:(. I know you might like it but omg it's so hard. (My opinion). Rain = Insane. Were you expecting easy patterns all the way through and free pp? Not here my friend (:

All done!
this is so close I can feel it now.
Good luck!
Thanks for the suggestions!

Rain
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63552
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fjarlaegur (Cypix Remix)
TitleUnicode:Fjarlægur (Cypix Remix)
Artist:Oskar Schuster
ArtistUnicode:Oskar Schuster
Creator:Jusenkyo
Version:Hyperion's Rain
Source:
Tags:FutureGarage fabuleuxLilly neo-classical classic ambient piano waltz liquid chill cut short version JBHyperion
BeatmapID:1023582
BeatmapSetID:477718

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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348,108,73552,2,0,L|444:108,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
100,108,74029,2,0,L|26:169,1,90,6|0,0:0|0:0,0:0:0:0:
284,164,74346,2,0,L|368:194,1,90,2|0,0:0|0:0,0:0:0:0:
96,236,74663,2,0,L|4:236,1,90,2|0,0:0|0:0,0:0:0:0:
278,194,74981,6,0,L|382:194,2,90,12|0|0,0:0|0:0|0:0,0:0:0:0:
170,194,75458,1,8,0:0:0:0:
332,268,75616,2,0,L|249:316,1,90
16,312,75934,2,0,L|106:312,1,90,4|0,0:0|0:0,0:0:0:0:
196,312,76251,1,0,0:0:0:0:
88,240,76410,1,0,0:0:0:0:
232,240,76568,2,0,L|156:192,1,90,2|0,0:0|0:0,0:0:0:0:
392,80,76886,6,0,L|312:28,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
272,76,77362,1,8,0:0:0:0:
380,80,77521,2,0,L|412:164,1,90,0|0,0:0|0:0,0:0:0:0:
180,164,77838,2,0,L|228:247,1,90,6|0,0:0|0:0,0:0:0:0:
460,236,78156,2,0,L|376:283,1,90,2|0,0:0|0:0,0:0:0:0:
148,336,78473,2,0,L|240:336,1,90,2|0,0:0|0:0,0:0:0:0:
464,164,78790,6,0,L|387:119,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
300,120,79267,2,0,L|223:75,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
68,192,79742,2,0,L|146:147,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
232,272,80219,2,0,L|154:227,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
464,192,80695,5,10,0:0:0:0:
376,192,80853,1,0,0:0:0:0:
284,192,81012,1,0,0:0:0:0:
132,272,81171,1,8,0:0:0:0:
220,272,81329,1,0,0:0:0:0:
312,272,81488,1,0,0:0:0:0:
76,272,81647,2,0,L|128:196,1,90,6|0,0:0|0:0,0:0:0:0:
240,200,81965,2,0,L|156:161,1,90,2|0,0:0|0:0,0:0:0:0:
44,164,82283,2,0,L|134:164,1,90,2|0,0:0|0:0,0:0:0:0:
388,192,82600,6,0,L|480:192,1,90,8|0,0:0|0:0,0:0:0:0:
316,112,82918,2,0,L|396:72,3,90,0|8|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
152,72,83553,2,0,L|48:72,1,90,4|0,0:0|0:0,0:0:0:0:
160,152,83870,1,0,0:0:0:0:
60,152,84029,1,2,0:0:0:0:
176,152,84188,1,0,0:0:0:0:
76,152,84346,1,0,0:0:0:0:
324,152,84505,6,0,L|420:152,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
160,240,84981,2,0,L|64:240,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
396,240,85457,2,0,L|470:179,1,90,6|0,0:0|0:0,0:0:0:0:
212,172,85775,2,0,L|128:142,1,90
400,112,86092,2,0,L|492:112,1,90,2|0,0:0|0:0,0:0:0:0:
84,112,86409,5,6,0:0:0:0:
256,192,86568,12,0,90219,0:0:0:0:
Aryssiel
Como he dicho las cup y salad no se me dan tan bien, asi que modearé la platter y rain.

  • Hyperion's Rain
  1. Thiis one is good enough for me, I am not experienced mapper tho but I couldn't find any really bad pattern for me, but just a suggest
  2. 01:21:171 (4) - this one I feel is little away, I am not sure if its just me but you can try put it a little near to (3).

    good :3
  • Platter
  1. Sí las platter son la introduccion a los Hyper Dash, creo este HDash es algo complicado para ser una introduccion 00:17:838 (1) -
  2. pucha m3n, no pude encontrar nada más asi super malo, está bien tu diff, con algun modder más experianciado puede sacarle más consejos a estas dos diff
Perdóname por la nada de modeo, no he podido encontrar nada malo y menos darte consejos sobre algo. Si esto sigue así sin rankear en un plazo puede que le meta un modeo más por la nada que te he puesto aquí Dx. No des kudos si no sirvió de nada.
Topic Starter
Cowboy

Quit user wrote:

Como he dicho las cup y salad no se me dan tan bien, asi que modearé la platter y rain. No hay problema.


  • Platter
  1. Sí las platter son la introduccion a los Hyper Dash, creo este HDash es algo complicado para ser una introduccion 00:17:838 (1) - Sí, las platters son la introducción a los hdashes, pero aún así no es algo difícil, aparte esto ecnaja perfectamente.
  2. pucha m3n, no pude encontrar nada más asi super malo, está bien tu diff, con algun modder más experianciado puede sacarle más consejos a estas dos diff La intención cuenta.
Perdóname por la nada de modeo, no he podido encontrar nada malo y menos darte consejos sobre algo. Si esto sigue así sin rankear en un plazo puede que le meta un modeo más por la nada que te he puesto aquí Dx. No des kudos si no sirvió de nada. Espero y la pueda rankear lo antes posible, gracias por el mod.
ZiRoX
Vamos a ver si podemos llevar esto a Qualified.

Personalmente creo que el mayor problema en el spread es que eres muy tímido para poner Dashes en la Salad y HDashes en la Platter. Voy a sugerir varios lugares donde podrías agregar, no es necesario que agregues TODOS, pero sí sería bueno aumentar su uso. La diff de JBH es muy buena y hay que crear una buena progresión de dificultad hacia ella.

[Cup]
  1. 00:11:171 (3,1) - Estoy casi seguro que esta distancia es un error. Ni siquiera durante el Kiai Time usas alguna distancia tan grande.
[Salad]
  1. 00:08:314 (1) - Poniendo esto en x:444 crea un dash que queda bastante bien
  2. 00:09:902 (4,5,1) - Creo que ya te lo dije antes. A veces por tratar de hacer un timeline más denso perdemos buenas oportunidades para agregar dashes o HDashes. No voy a sugerir que pongas un dash acá (ver el punto siguiente), pero creo que es bueno mencionarlo para tus futuros mapas.
  3. 00:11:806 (4,1) - Acá también quedaría bien un dash. Una buena opción para no agregar tanto dash sería ir alternando dashes (por ejemplo, poner en 00:07:997 (4,1) - , no poner en 00:09:902 (4,5,1) - , poner en 00:11:806 (4,1) - , no poner en 00:13:711 (4,5,1) - y así).
  4. 00:32:759 (4,5,1) - Acá si te recomiendo cambiar el pattern de 1/2 por un dash de 1/1, removiendo (5).
  5. 00:36:568 (4,1) - ^Lo mismo.
  6. 00:41:330 (2) - Acá por poner un repeat slider de 1/2, perdiste una oportunidad buena de agregar un dash de 1/1, considerando que 00:41:648 - tiene un sonido de percusión fuerte.
  7. 00:43:235 (2,3,4) - Lo mismo acá
  8. 00:45:457 (3,4,1) - Las distancias acá están raras, porque 00:45:457 (3,4) - tiene mayor distancia que 00:46:092 (4,1) - aún cuando 00:46:409 (1) - comienza con un sonido de percusión fuerte. Te sugiero mover 00:46:092 (4,1) - a x:336.
  9. 00:47:997 (4,1) - Acá también te pierdes una buena oportunidad para un dash 1/1 por poner un pattern de 1/2.
  10. 00:55:616 (2,1) - Acá igual :(
  11. 00:59:425 (4,1) - Básicamente lo mismo.
  12. 01:05:298 (3,4) - Está distancia es muy ambigua, y puede ser difícil decidir si caminar o hacer un dash. Redúcela o increméntala un poco dependiendo de qué prefieras.
  13. 01:08:314 (1,2,3) - Las distancias entre estos objectos son muy parecidas. Yo movería 01:08:949 (2) - a x:300 para reducir la primera y forzar más el dash en la segunda.
  14. 01:09:267 (3,4) - Esta distancia también es ambigua. Yo movería 01:09:902 (4) - a x:256.
  15. 01:11:806 (4,1) - Esta distancia me parece un poco excesiva. Yo movería 01:11:806 (4) - un poco a la derecha, algo así como x:208.
  16. 01:16:568 (2,3) - Lo mismo, me parece un poco excesiva. Yo movería 01:16:886 (3) - a x:140
  17. 01:17:521 (4,1) - Esta distancia me parece un poco ambigua y 01:18:473 (2,1) - me parece un poco larga. Yo movería 01:17:838 (1,2) - a x:400 para balancear ambas. Así la primera queda con un dash más evidente y la segunda con un dash un poco menos difícil.
  18. 01:22:600 (1,2,3) - Algo similar acá, movería esto a x:300 para balancear los dashes.
  19. 01:24:187 (2,3) - Haz el dash un poco más evidente. Yo movería 01:24:505 (3,4) - a x: 48 para esto.
  20. 01:26:092 (1,2) - En general me gustan este tipo de jumps, le dan una intensidad que me gusta al final de la canción, pero este me parece un poco largo. Yo movería 01:26:409 (2) - a x:452.
[Platter]
  1. 00:10:060 (5,1) - ¿Quizás podrías agregar un HDash entre estas? Tendrías que mover 00:10:060 (5) - a x:376 y 00:10:219 (1) - a x:144
  2. 00:21:489 (5,1) - También podrías agregar un HDash acá. Prueba las posiciones de la siguiente imagen:
  3. 00:25:298 (5,1) - Lo mismo acá. Podrías probar esto:
  4. 00:29:743 (2,3,4) - El movimiento de esto no me parece muy sencillo. Yo le haría Ctrl+G a 00:30:219 (4) - y luego lo movería a x:300.
  5. 00:31:171 (1) - Si haces este slider más vertical puedes crear un dash entre 00:30:854 (5,1) -
  6. 00:32:917 (5) - Si lo mueves a x:448 puedes crear un HDash hacia el siguiente objeto.
  7. 00:34:981 (1) - Podrías moverlo un poco a la derecha, para crear un dash hacia este objeto y además evitar el stack con el objeto siguiente.
  8. 00:36:727 (5,1) - Podrías tratar de agregar un HDash acá
  9. 01:04:981 (5,1) - Podrías tratar de agregar un HDash acá.
  10. 01:06:409 (1,2,3) - Acá cada slider está mapeado a un sonidos de piano relativamente fuertes. Yo creo que podrías agregar un dash entre ellos. Podrías tratar algo similar (no probé las distancias) a esto:
  11. 01:08:314 (3,4) - Esta distancia es bastante dura, es muy fácil hacer un miss en esto. O la reduces un poco o la aumentas hasta crear el HDash.
  12. 01:11:965 (4,1) - y 01:12:917 (4,1) - Podrías agregar HDashes.
  13. 01:14:029 (1,2,3) - De nuevo, cada slider está mapeado a un sonido individual relativamente fuerte, así que yo haría dashes entre ellos.
  14. 01:15:775 (6,1) - Podrías agregar un HDash acá.
  15. 01:16:726 (4,1) - Y acá
  16. 01:17:838 (1,2,3) - Y lo mismo que antes.
  17. 01:21:648 (1,2) - Este pattern está mal. Deberían ser 3 sliders de 1/2, tal como los has mapeado antes. De hecho, los whistles que usas insinúan que debería ser así.
  18. 01:23:394 (4,1) - 01:24:346 (4,1) - También podrías agregar HDashes.
  19. 01:25:457 (1,2,3,4) - Quizás podrías hacer un final un poco más "épico". Podrías probar algo como la imagen siguiente (o quizás mover (2) más cerca del slider anterior si te parece mucho):
Topic Starter
Cowboy

ZiRoX wrote:

Vamos a ver si podemos llevar esto a Qualified.

Personalmente creo que el mayor problema en el spread es que eres muy tímido para poner Dashes en la Salad y HDashes en la Platter. Voy a sugerir varios lugares donde podrías agregar, no es necesario que agregues TODOS, pero sí sería bueno aumentar su uso. La diff de JBH es muy buena y hay que crear una buena progresión de dificultad hacia ella. Sí, a decir verdad, es la inexperiencia, pero de algo se aprende, gracis de antemano, daré mi mayor esfuerzo.

[Cup]
  1. 00:11:171 (3,1) - Estoy casi seguro que esta distancia es un error. Ni siquiera durante el Kiai Time usas alguna distancia tan grande. Cierto, fue un error.
[Salad]
  1. 00:08:314 (1) - Poniendo esto en x:444 crea un dash que queda bastante bien Sí lo coloco en x:444 no crea ningún dash, aumenté más la distancia.
  2. 00:09:902 (4,5,1) - Creo que ya te lo dije antes. A veces por tratar de hacer un timeline más denso perdemos buenas oportunidades para agregar dashes o HDashes. No voy a sugerir que pongas un dash acá (ver el punto siguiente), pero creo que es bueno mencionarlo para tus futuros mapas. Tienes razón, solo que ésta vez no lo agregaré, lo dejaré el consejo para mis futuros mapas.
  3. 00:11:806 (4,1) - Acá también quedaría bien un dash. Una buena opción para no agregar tanto dash sería ir alternando dashes (por ejemplo, poner en 00:07:997 (4,1) - , no poner en 00:09:902 (4,5,1) - , poner en 00:11:806 (4,1) - , no poner en 00:13:711 (4,5,1) - y así). Entiendo la idea, pero mi concepto es tener un poco de todo, fui agregando el algunos.
  4. 00:32:759 (4,5,1) - Acá si te recomiendo cambiar el pattern de 1/2 por un dash de 1/1, removiendo (5). Hecho.
  5. 00:36:568 (4,1) - ^Lo mismo. Hecho.
  6. 00:41:330 (2) - Acá por poner un repeat slider de 1/2, perdiste una oportunidad buena de agregar un dash de 1/1, considerando que 00:41:648 - tiene un sonido de percusión fuerte. Bien, sé que perdí un gran dash de 1/1, pero siento que también hay que tener un poco de variacón en cuanto a los patrones, así que lo dejaré.
  7. 00:43:235 (2,3,4) - Lo mismo acá. Vendría siendo lo mismo, ^ , además es para mantener un poco la consistencia entre éstos ritmos.
  8. 00:45:457 (3,4,1) - Las distancias acá están raras, porque 00:45:457 (3,4) - tiene mayor distancia que 00:46:092 (4,1) - aún cuando 00:46:409 (1) - comienza con un sonido de percusión fuerte. Te sugiero mover 00:46:092 (4,1) - a x:336. Hecho.
  9. 00:47:997 (4,1) - Acá también te pierdes una buena oportunidad para un dash 1/1 por poner un pattern de 1/2. Aquí hice una excepción, agregué el dash.
  10. 00:55:616 (2,1) - Acá igual :( Hecho.
  11. 00:59:425 (4,1) - Básicamente lo mismo. Hecho.
  12. 01:05:298 (3,4) - Está distancia es muy ambigua, y puede ser difícil decidir si caminar o hacer un dash. Redúcela o increméntala un poco dependiendo de qué prefieras. Aumenté la distancia, siento que el dash encaja.
  13. 01:08:314 (1,2,3) - Las distancias entre estos objectos son muy parecidas. Yo movería 01:08:949 (2) - a x:300 para reducir la primera y forzar más el dash en la segunda. Hecho.
  14. 01:09:267 (3,4) - Esta distancia también es ambigua. Yo movería 01:09:902 (4) - a x:256. Hecho.
  15. 01:11:806 (4,1) - Esta distancia me parece un poco excesiva. Yo movería 01:11:806 (4) - un poco a la derecha, algo así como x:208. Hecho.
  16. 01:16:568 (2,3) - Lo mismo, me parece un poco excesiva. Yo movería 01:16:886 (3) - a x:140 Hecho.
  17. 01:17:521 (4,1) - Esta distancia me parece un poco ambigua y 01:18:473 (2,1) - me parece un poco larga. Yo movería 01:17:838 (1,2) - a x:400 para balancear ambas. Así la primera queda con un dash más evidente y la segunda con un dash un poco menos difícil.Hecho, se siente mucho mejor.
  18. 01:22:600 (1,2,3) - Algo similar acá, movería esto a x:300 para balancear los dashes. Algo similar, pero hecho.
  19. 01:24:187 (2,3) - Haz el dash un poco más evidente. Yo movería 01:24:505 (3,4) - a x: 48 para esto.Hecho.
  20. 01:26:092 (1,2) - En general me gustan este tipo de jumps, le dan una intensidad que me gusta al final de la canción, pero este me parece un poco largo. Yo movería 01:26:409 (2) - a x:452. Mientras siga siendo dash, no hay problema.
[Platter]
  1. 00:10:060 (5,1) - ¿Quizás podrías agregar un HDash entre estas? Tendrías que mover 00:10:060 (5) - a x:376 y 00:10:219 (1) - a x:144 Hecho.
  2. 00:21:489 (5,1) - También podrías agregar un HDash acá. Prueba las posiciones de la siguiente imagen: Hecho.
  3. 00:25:298 (5,1) - Lo mismo acá. Podrías probar esto: Hecho.
  4. 00:29:743 (2,3,4) - El movimiento de esto no me parece muy sencillo. Yo le haría Ctrl+G a 00:30:219 (4) - y luego lo movería a x:300. Quedó muy bien.
  5. 00:31:171 (1) - Si haces este slider más vertical puedes crear un dash entre 00:30:854 (5,1) - Tal vez, pero no me convence, prefiero dejarlo como está.
  6. 00:32:917 (5) - Si lo mueves a x:448 puedes crear un HDash hacia el siguiente objeto.Hecho.
  7. 00:34:981 (1) - Podrías moverlo un poco a la derecha, para crear un dash hacia este objeto y además evitar el stack con el objeto siguiente. Hecho.
  8. 00:36:727 (5,1) - Podrías tratar de agregar un HDash acá Hecho
  9. 01:04:981 (5,1) - Podrías tratar de agregar un HDash acá. Me resultó muy difícil, lo deje en dash.
  10. 01:06:409 (1,2,3) - Acá cada slider está mapeado a un sonidos de piano relativamente fuertes. Yo creo que podrías agregar un dash entre ellos. Podrías tratar algo similar (no probé las distancias) a esto: Lo voy a intentar.
  11. 01:08:314 (3,4) - Esta distancia es bastante dura, es muy fácil hacer un miss en esto. O la reduces un poco o la aumentas hasta crear el HDash. Se quedó en dash.
  12. 01:11:965 (4,1) - y 01:12:917 (4,1) - Podrías agregar HDashes. Me gustaría, pero cuesta mucho trabajo y quitaría el orden del mapa, se quedan en dashes.
  13. 01:14:029 (1,2,3) - De nuevo, cada slider está mapeado a un sonido individual relativamente fuerte, así que yo haría dashes entre ellos. Distancia aumentada.
  14. 01:15:775 (6,1) - Podrías agregar un HDash acá.Intenté, pero queda mejor en dash.
  15. 01:16:726 (4,1) - Y acá ^.
  16. 01:17:838 (1,2,3) - Y lo mismo que antes. Hecho.
  17. 01:21:648 (1,2) - Este pattern está mal. Deberían ser 3 sliders de 1/2, tal como los has mapeado antes. De hecho, los whistles que usas insinúan que debería ser así. Quería intercalar los patrones, pero veo que no resultó.
  18. 01:23:394 (4,1) - 01:24:346 (4,1) - También podrías agregar HDashes. Se quedan en dashes.
  19. 01:25:457 (1,2,3,4) - Quizás podrías hacer un final un poco más "épico". Podrías probar algo como la imagen siguiente (o quizás mover (2) más cerca del slider anterior si te parece mucho): Wooow, quedó mucho mejor.
Gracias por el mod, fue de mucha ayuda.
ZiRoX
Recheck.

[Salad]
  1. 00:54:981 (1,2,1) - Aunque la primera distancia se puede hacer sin dash, los players de este nivel probablemente lo hagan, creando un doble dash que no queda muy bien en el contexto de tu diff. Yo movería 00:55:616 (2,1) - a x:316 y despues trataría de mover los patterns que siguen un poco para arreglar las distancias (ya que 00:55:933 (1,2) - queda muy pequeñita)
  2. 01:05:298 (3,4) - Yo sé que te dije que podías aumentar esta distancia, pero creo que te excediste. En uno de los testplays la agarré con el borde del catcher, así que la reduciría un poco.
[Platter]
  1. 00:09:902 (4,5,1) - Pensándolo un poco mejor, quizás el cambio de dirección seguido de un HDash puede ser un poco duro para el primer HDash de la canción. Pon (4,5) según la imagen y mueve 00:06:409 (1,2,3,4,1,2,3) - a x:256 para aumentar la distancia con este pattern:
    SPOILER
    [img]osu.ppy.sh/ss/6229840[/img]
  2. 00:21:330 (4,5,1) - Creo que sería mejor reacomodar esto un poco para crear un movimiento más cómodo:
  3. 00:25:140 (4,5,1) - Y acá también podrías hacer algo parecido:
  4. 01:04:346 (3,4) - Esto está a 3 espacios de convertirse en un HDash, por lo que deberías reducirlo o aumentarlo. Si quieres hacerlo HDash, puedes mover 01:04:346 (3) - a x:312 y quizás inclinar un poco 01:04:029 (2) - para que no balancear un pocos las distancias:
  5. 01:06:727 (2,3) - This jump can be quite harsh. I suggest you Ctrl+G 01:07:044 (3) -
  6. 01:10:060 (6,1) - 01:10:536 (2,3) - Estos dos jumps me parecen un poco difíciles, podrías probar algo así:
  7. 01:21:965 (2,3) - Este jump es demasiado largo y no está tan lejos de volverse HDash. Además, 01:21:488 (6,1) - podría tener un poco más de distancia. Yo creo que podrías probar lo siguiente:
Topic Starter
Cowboy

ZiRoX wrote:

Recheck.

[Salad]
  1. 00:54:981 (1,2,1) - Aunque la primera distancia se puede hacer sin dash, los players de este nivel probablemente lo hagan, creando un doble dash que no queda muy bien en el contexto de tu diff. Yo movería 00:55:616 (2,1) - a x:316 y despues trataría de mover los patterns que siguen un poco para arreglar las distancias (ya que 00:55:933 (1,2) - queda muy pequeñita) Bien, es verdad se sentía algo extraño, y bueno para poder ajustar las distancias tuve que reemplazar el slider por un triplet que queda bastante bien.
  2. 01:05:298 (3,4) - Yo sé que te dije que podías aumentar esta distancia, pero creo que te excediste. En uno de los testplays la agarré con el borde del catcher, así que la reduciría un poco. Cierto, me pasé un poco, distancia reducida.
[Platter]
  1. 00:09:902 (4,5,1) - Pensándolo un poco mejor, quizás el cambio de dirección seguido de un HDash puede ser un poco duro para el primer HDash de la canción. Pon (4,5) según la imagen y mueve 00:06:409 (1,2,3,4,1,2,3) - a x:256 para aumentar la distancia con este pattern: Hecho, quedó mucho mejor.
    SPOILER
    [img]osu.ppy.sh/ss/6229840[/img]
  2. 00:21:330 (4,5,1) - Creo que sería mejor reacomodar esto un poco para crear un movimiento más cómodo: Hecho acorde a la imagen.
  3. 00:25:140 (4,5,1) - Y acá también podrías hacer algo parecido: Hecho.
  4. 01:04:346 (3,4) - Esto está a 3 espacios de convertirse en un HDash, por lo que deberías reducirlo o aumentarlo. Si quieres hacerlo HDash, puedes mover 01:04:346 (3) - a x:312 y quizás inclinar un poco 01:04:029 (2) - para que no balancear un pocos las distancias:
  5. 01:06:727 (2,3) - This jump can be quite harsh. I suggest you Ctrl+G 01:07:044 (3) - Do it.
  6. 01:10:060 (6,1) - 01:10:536 (2,3) - Estos dos jumps me parecen un poco difíciles, podrías probar algo así: Hecho concorde a la imagen.
  7. 01:21:965 (2,3) - Este jump es demasiado largo y no está tan lejos de volverse HDash. Además, 01:21:488 (6,1) - podría tener un poco más de distancia. Yo creo que podrías probar lo siguiente: Hecho, pero bueno siento que aunque mi patrón anterior era difícil, encaja más acorde a la canción.
Gracias de nuevo, fue de mucha ayuda!
MBomb
how do you even say this song's name

Bubbled <3

Let's keep reviving osu!catch bois <3
ZiRoX
Went through some last stuff regarding hitsounds consistency and tags:
Logs (in spanish)
16:56 ZiRoX: unas ultimas cosas hue
16:57 Jusenkyo: Dime
16:57 ZiRoX: 00:36:251 (4) - creo que el whistle esta demas, en otros sliders y patterns similares no lo usas
16:58 ZiRoX: (en la platter)
16:59 Jusenkyo: Bien, ya quite el whistle
16:59 ZiRoX: 00:48:155 (4) - aquí deberia haber un whistle? tal como hiciste en 00:44:346 (4) -
17:00 Jusenkyo: Hecho ^
17:02 Jusenkyo: De paso agregaré unos tags del álbum del artista, recién lo encontré
17:03 ZiRoX: 01:00:378 (5) - aqui hay un whistle que es inconsistente con, por ejemplo00:56:567 (5) - y 00:52:758 (4) -
17:03 ZiRoX: asi que yo lo quitaria
17:03 Jusenkyo: Sugieres que quite o agregue? ^
17:03 ZiRoX: yo lo quitaria
17:04 ZiRoX: 01:04:981 (5) - aqui tambien quitaria el del repeat
17:04 ZiRoX: 01:06:409 (1) - le pondria whistle + finish (actualmente solo tienes finish), enfatiza bien los 3 sonidos del piano
17:05 Jusenkyo: 01:02:600 (6) - Por cierto, aquí podría ir finish?
17:05 ZiRoX: 01:10:219 (1) - lo mismo, whistle + finish
17:06 ZiRoX: si, ahi podria ir finish
17:07 ZiRoX: 01:12:600 (2) - le quitaria el whistle
17:07 Jusenkyo: Bien
17:08 ZiRoX: 01:25:775 (2) - whistle en el comienzo
17:08 ZiRoX: 01:26:092 (3) - le cambiaria el finish por whistle
17:08 ZiRoX: 01:26:409 (4) - aqui puedes hacer whistle + finish
17:10 Jusenkyo: Hecho ^
17:10 ZiRoX: eso es todo
17:11 Jusenkyo: Bien
17:11 Jusenkyo: Agregaré en los tags la info del álbum
17:13 ZiRoX: ok
17:13 ZiRoX: cuando estes listo con eso actualizas y reviso que todo este ok
17:13 Jusenkyo: Bien
17:13 Jusenkyo: dame un segundo
17:18 Jusenkyo: Ya quedó
17:28 ZiRoX: epfuturegarage fabuleuxlilly deberian ir juntos D: ?
17:30 Jusenkyo: Solo fableuixlilly
17:30 Jusenkyo: EP va junto con caleum
17:30 Jusenkyo: Ya lo corregí
17:30 Jusenkyo: Enseguida hago update xD
17:32 Jusenkyo: Ya, ya está
17:32 ZiRoX: y que es fabuleuxlilly?
17:33 Jusenkyo: Espera
17:33 Jusenkyo: Lo tomé de los tags del mapset de Shadren
17:36 ZiRoX: parece que es un canal de youtube
17:36 ZiRoX: lol
17:36 Jusenkyo: Sí, es lo que se ve xD
17:37 Jusenkyo: Lo quito o lo dejo?
17:37 ZiRoX: quitalo
17:37 ZiRoX: no me parece relevante
17:37 Jusenkyo: Bien
17:37 Jusenkyo: Creo que no
17:38 ZiRoX: y parece que futuregarage es el genero musical
17:38 Jusenkyo: Otra cosa antes de hacer update?
17:38 Jusenkyo: Sí, eso sí
17:38 ZiRoX: inventan tanta cosa hoy en dia
17:38 ZiRoX: creo que todo esta bien
17:38 Jusenkyo: De hecho
17:38 Jusenkyo: Bien, haré update

Qualified!
Ascendance
hey there!
Really awesome set and a great song choice! Just a few concerns I have about quality, but they should be easy to fix (should you decide to do so).

Rain:

  1. 00:29:267 (1,2) - These vertical sliders are kinda bland and not very interactive for the strong emphasis you have placed on them. Compared to more drastic curved sliders like 00:31:171 (1) - , I think you'd ought to curve these also in a similar fashion. Not to mention, 00:29:267 (1) - is quite close to the wall, which sends the catcher rushing into a position that could break flow.
  2. 00:41:013 (2) - The angle of this slider creates a really awkward stop-motion, even though it seems like it's not intended. Changing the sliders to something more like this seems a lot more intuitive in terms of movement.
  3. 00:43:552 (5) - Vertical slider out of an antiflow seems a bit harsh here, especially for a rain that's a bit on the easier side.
  4. 00:46:409 (1) - x:4 and vertical aaaaaaaa this is the main one I wish would be addressed, the way this flows is kind of poor, especially with it so close to the wall. Try something like this?
  5. (small thing) but 00:54:029 (1) - x:260? seems a bit far.
  6. 01:10:536 (8,9) - Are you sure you don't want an hdash here? The increasing pitch of the notes could call for some climax in the pattern, especially in the kiai. This can be applied to the same one later on.
My apologies for not addressing this sooner, but hopefully these concerns can be addressed (even if they're all declined, I'd like to see your reasoning maybe if there's something I'm not seeing)!
JBHyperion

Ascendance wrote:

hey there!
Really awesome set and a great song choice! Just a few concerns I have about quality, but they should be easy to fix (should you decide to do so).

Rain:

  1. 00:29:267 (1,2) - These vertical sliders are kinda bland and not very interactive for the strong emphasis you have placed on them. Compared to more drastic curved sliders like 00:31:171 (1) - , I think you'd ought to curve these also in a similar fashion. Not to mention, 00:29:267 (1) - is quite close to the wall, which sends the catcher rushing into a position that could break flow. Vertical pattern is intentional to provide a harsh flow, signifying the addition/introduction of the drum layer. Once the rhythm change is signified, I revert back to a more flowing pattern. Admittedly this is quite close to the border, but given the minimalist strength of the hyper here I don't find flow disruption to be a significant issue
  2. 00:41:013 (2) - The angle of this slider creates a really awkward stop-motion, even though it seems like it's not intended. Changing the sliders to something more like this seems a lot more intuitive in terms of movement. Actually this is intended, for the same reason as the previous - here I'm transitioning into a new section with stronger piano and the more prominent 1/2 chimes. The slight angle is intended to be caught by stacking, and was included purely for a slight variance in aesthetic
  3. 00:43:552 (5) - Vertical slider out of an antiflow seems a bit harsh here, especially for a rain that's a bit on the easier side. The hyper is as weak as possible to minimise the sharpness and avoid the possibility of overshooting. I personally don't see this as a particularly "easy" Rain given the low AR and prominent antiflow usage, but I guess that depends on your mapping style?
  4. 00:46:409 (1) - x:4 and vertical aaaaaaaa this is the main one I wish would be addressed, the way this flows is kind of poor, especially with it so close to the wall. Try something like this? I disagree with a direction change here, it would be quite uncomfortable considering 00:45:775 (5,6) - is already a wiggle for the piano sounds. Sure it's close to the wall, but it's reached easily using an average strength dash. Considering the change in speed from regular dash to even full forced stop is much lower than if this was a hyper, overshooting and hitting the wall has only a minor effect that I don't feel negatively impacts playability
  5. (small thing) but 00:54:029 (1) - x:260? seems a bit far. 1.8x DS is a fairly standard spacing for dash as I'm building intensity towards the kiai. I use it also at 00:57:521 (7,1) - 01:01:489 (8,1) - and similar and even a little before this, so it's not like it will come as a huge shock to the player
  6. 01:10:536 (8,9) - Are you sure you don't want an hdash here? The increasing pitch of the notes could call for some climax in the pattern, especially in the kiai. This can be applied to the same one later on. I stuck to normal dashes here because I felt that although the pitch was increasing, the intensity was rather low compared to 01:06:409 (4,5,6) - and I wanted to differentiate the different sounds. Same comparison with 01:17:838 (4,5,6) - for the second set
My apologies for not addressing this sooner, but hopefully these concerns can be addressed (even if they're all declined, I'd like to see your reasoning maybe if there's something I'm not seeing)!
Thanks for your suggestions! Hopefully I explained myself well enough, I understand there may be some questioning since it's a fairly non-standard style (at least relative to my normal maps). That said I'm always looking to improve so if anyone else has suggestions I'd be happy to listen to them (:
Yuii-
Had some time to actually go through the map!!

Actually, the difficulty (Hyperion's diff, clarification here!) is outstanding, but I want to point out how 00:36:251 (5,6) - plays almost identically to 00:36:569 (7,8) - even when the last pattern mentioned is way more highlighted in the bgm. I know this happens on other patterns, like 00:47:679 (6,7,8,9) - but it's definitely worth changing, in my opinion.
Having something like 01:02:124 (2,3,4,5) - would have been waaaay better as it provides something more emphasised like the song is asking for.

Also, 01:23:076 - emphasising that with a different spaced object would sound more natural, the repeat slider might not be the best idea on that beat.

Last but not least, the black combo colour (4) blends too much with the 100% dimmed background. I'm not sure if it's intended, but it's definitely hard to read. Changing it would be appreciated!

I want to mention that I almost pass the Rain on a first try, which is something that has never happened before. Feels super natural, really. Awesome job!
JBHyperion

Yuii- wrote:

Had some time to actually go through the map!!

Actually, the difficulty (Hyperion's diff, clarification here!) is outstanding, but I want to point out how 00:36:251 (5,6) - plays almost identically to 00:36:569 (7,8) - even when the last pattern mentioned is way more highlighted in the bgm. I know this happens on other patterns, like 00:47:679 (6,7,8,9) - but it's definitely worth changing, in my opinion.
Having something like 01:02:124 (2,3,4,5) - would have been waaaay better as it provides something more emphasised like the song is asking for.

Reasoning for this was discussed in previous mods: p/5364739 p/5377184 - basically the consensus was that adding extra spacing to create a double 1/2 dash here was too difficult, so I isolated it to kiai patterns only, thus providing more emphasis there. For reference, compare to 01:04:505 (4,5,6,7) - 01:15:934 (4,5,6,7) - and similar. Whilst I disagreed initially, I eventually decided that to provide better balance on emphasis between non-kiai and kiai section, it was better to make the non-kiai patterns (like the one you mentioned) less difficult, hence why it's walkable. I count the usage of 01:02:124 (2,3,4,5) - as "kiai" (hence the more spaced patterning) since I consider it as part of the buildup, and in order to avoid a harsh difficulty spike it was necessary to add more emphasis and such here

Also, 01:23:076 - emphasising that with a different spaced object would sound more natural, the repeat slider might not be the best idea on that beat.

I think this is down to personal preference really, whilst I can see the reasoning behind separating for the kick drum sound, I chose to follow the stronger piano at that point, where I thought an oscillating pattern was more fitting

Last but not least, the black combo colour (4) blends too much with the 100% dimmed background. I'm not sure if it's intended, but it's definitely hard to read. Changing it would be appreciated!

I play with 100% dim and I don't have any problems reading that colour, so will be interesting to see if others have the same concern

I want to mention that I almost pass the Rain on a first try, which is something that has never happened before. Feels super natural, really. Awesome job!
Thanks for the comments, and glad you like the map! Hopefully you can see where I'm coming from with these decisions also.
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