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-[ Asuna ]- wrote:
m4m?! yeah, its m4m i guess
this is my opinions and maybe some suggestion, feel free to deny, but gimme the reason so i can improve my modding skill Let's do it.[Cup]
- 00:14:029 (1,2,3) - these note has different spacing with the other, i could understand with 1.20x for the little emphasize though it doesnt give a lot difference on gameplay but it'll give nice played because it's feels more dynamic, but i dont understand with these 0.8x spacing on triplets (i.g 00:15:933 (1,2,3) - , 00:31:171 (1,2,3) -, etc) , im suggesting to change those 0.8x into your nomal spacing 1.0x, cuz it feels like it restrict the movement Okay. I did, but for consistency I had to apply the same in other triplets.
- 00:48:314 (1,2,3) - move to x:144 and then move 00:48:632 (2) - to x:56, it will plays better with more spacing so beginner wont awkward I prefer this over with, therefore I'll leave it like this.
- 00:50:219 (1,2,3,4) - do the same as ^ ^. same.
- 01:09:267 (5,6,7) - they has odd flow, i dont get any reason why you put 01:10:536 (6) - on the left of (5)'s tail when (7) at the right side, the best way for fix this (if you want to keep (6) on the left side of (5)'s tail) is move 01:10:854 (7) - to x:56, or you move 01:10:536 (6,7,8) - more to the right if you want to keep the flow at 01:10:536 (6,7,8) - Ok, move a bit to the right.
- 01:09:267 (5) - btw this note could have an NC Added.
overall already good, just some spacing could be improved, but its not entirely necessary I do not use much space in these diffs.[Salad]
- 00:14:029 (1) - could stacked with (4), have different spacing seems unnecessary here, it will make some beginner easy to miss since its look like a little jump instead Add a little distance, tbh I do not think that changes anything, so look for another alternative.
- 00:21:648 (1) - ^ ^, same.
- 00:36:568 (4) - could be more vertically or at least reduce distance between 00:36:568 (4,1) - those, it somehow easy to miss I know it is very easy to fail there, but the space is too small to make it more vertical.
- 01:03:552 (1,2,3,4) - could be more curved, so the flow has more movements More curved.
- 01:08:949 (2,3) - this spacing quite make confused player, it seems need a jump to catch (3) but its not seems like a jump in-game, beginner will take some effort to catch those I use the same distance 01:07:997 (4,1) - here, I guess you had told me, therefore, I consider this well.
- 01:16:568 (2,3) - this also have same problem with previous, although it isnt a big problem because it has inconsistent spacing, consider to make those has consistently on spacing or increase the spacing for the real jump Only some have jumps, so consider that this should not be.
- 01:25:457 (1) - missing whistle? Ooops, added.
some spacing and flow path could be more improved, i dont mention about it cuz i think its not entirely necessary tho Yes, tbh I can not do this diff, but I do what I can, because I will take it into account.[Platter]
- 00:28:949 (4,1) - as what you did at 00:17:521 (4,1) - , i think this could be a hdash, the sound loud enough and it has potential for hdash since it is where when the tone is changed Nice catch, added.
- 00:29:267 (1,2,3,4) - this flow feels awkward to me Probably so, but I feel that gives more movement according to the song, but I'll see what I can do.
- 00:46:886 (2) - move 2 grid to the right (x:472), the stream's curve seems better Nice, applied.
- 00:54:981 (1,1,1,1) - could have more spacing for dashes, at least as what you did at 00:53:076 (1) - or has more spacing Space added.
- 01:12:600 (2) - 1 grid to the left for better curves shape Done
- 01:13:870 (4,1) - more spacing since dash could emphasize the sound, like x:232 Done.
- 01:15:140 (2) - x:448 Done too.
platter could has more dashes and hdashes, but overall is good Thanks and thanks for the mod owo/
Thats all~
sry for my bad eng
ask me if there is sth wrong
Good luck~ Helpful