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MYTH & ROID - Paradisus-Paradoxum

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Total Posts
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Topic Starter
ProfessionalBox
This map has been deleted on the request of its creator. It is no longer available.
Meyrink
lmao
Akitoshi
wow

ram rem seasonal waifu
Lefia
lol
Crimmi

General (Metadata, Timing, etc.)


_________________________________________________________



  1. Your BG "rem bg.jpg" is 1233 x 768, try to find that similar bg with a more correct resolution.
  2. All combo colours are consistent except in Mikii's difficulty.
  3. Why is the kiai end earlier in toybot's difficulty, ending at 01:14:167 while the others end at 01:18:943?
  4. Add "toybot" & "Mikii" to the tags since they provided difficulties for you.

Normal



  1. 00:38:346 (x) - Hmm, you kind of missed a downbeat here, plus it's clickable too.
  2. 00:47:152 (3) - Even though it looks like it fits but I don't hear anything in that part to support it but I guess that's just me.
  3. 00:59:839 (x) - You have two inherited points on the same line here, I guess you must've forgotten to remove one or added one by mistake.

Mikii's Hard



  1. 00:47:301 (x) - Perhaps you could add a clickable note here to compliment 00:46:704 (1)?
  2. 00:53:570 (4) - Slider is unsnapped.

Drill loli




Sorry for the minuscule mod, i'm still off of my game so forgive me, but the map is great, good luck on getting it ranked~
Kalibe

Meyrink wrote:

lmao
-kevincela-
fucking speedy gonzales
Topic Starter
ProfessionalBox

Crimmi wrote:

Your BG "rem bg.jpg" is 1233 x 768, try to find that similar bg with a more correct resolution. I'll try to fix this as soon as possible
All combo colours are consistent except in Mikii's difficulty. Fixed
Why is the kiai end earlier in toybot's difficulty, ending at 01:14:167 while the others end at 01:18:943? Fixed
Add "toybot" & "Mikii" to the tags since they provided difficulties for you. Fixed


Normal



00:38:346 (x) - Hmm, you kind of missed a downbeat here, plus it's clickable too. There must be atleast this much room between spinner end and the next object
00:47:152 (3) - Even though it looks like it fits but I don't hear anything in that part to support it but I guess that's just me. The vocals have this "ah" sound from breathing that is present at this point
00:59:839 (x) - You have two inherited points on the same line here, I guess you must've forgotten to remove one or added one by mistake. Fixed

Drill loli

01:10:585 (1) - This slider is not snapped correctly. Fixed!
Thank you for the mod!
Arusamour
toygod
Wakaran
best out of the 6 I've tried, thanks a lot :D
VINXIS
toygod
_Ins3rt
Hi, M4M from your queue

[Drill Loli]
00:09:093 (4) and 00:59:242 (1) - You have a bit of an inconsistency here; since they're both lead-ins to the same chorus, I think you should either have a NC here or not.
00:27:003 (3,4) - This could be a slider; you emphasize the legato notes of the violin throughout this section with these
00:29:988 (1,2,3,4,5,1,2,3,4,5) - I think the hitsounds are quite invasive here, you could lower the volume or change them to be less shrill
00:35:510 (1) - I think this doesn't need to be a kickslider, since you aren't emphasizing a note here, unlike the next two (or at least the next two deserve more emphasis). You do something like that at 00:28:346 (8,1,2) -
I would prefer the NC to be at 00:35:660 (2) - as a result
00:37:749 (1,1) - Think these NCs are unecessary, or at least one of them is - 00:38:346 (1) - is the new phrase
00:43:122 (1,2) - I like how you use a funky and longer slider here to mark the new phrase. It would be nice if you could do the same at 00:38:346 (1) - instead of the note before
00:47:600 (1) - I think this NC is unnecessary
00:53:869 (1) - You like to elongate the vocals in this section by holding out sliders like these for 3 sixteenth notes (or 3 1/4 notes in Osu! terms), but you didn't do so here
01:04:018 (4,5,6,7) - Would prefer a 1,2,3,4
01:12:675 (4,5,1) - I think the slider end was meant to be on top of the double

Nice map so far! Sorry that I couldn't do more. I really like your mapping style, and seeing you incorporate your musical background into your map is enjoyable too.
headphonewearer
from your m4m queue :D ill only mod your diffs though :P

general
- easy and normal has -600bpm? fix pls
- remove widescreen support because theres no sb

easy
00:50:287 (1) - place red tick in the middle of the slider so it looks better
00:55:063 (1) - ^
01:09:391 (1) - ^^
they should look a bit like this

normal
00:14:466 (1) - ^^^
00:38:346 - a note is missing here - if you added a note please remove nc at 00:38:645
00:45:510 (1,2) - blanket by bending the slider? (1)

drill loli <- i dont like that diff name
- if i were you i would use cs 4,2 to make it a bit harder
00:20:361 - here should be a inherited point with volume about 30% because theres nothing there in the song
00:32:675 (3) - move red ticks closer to eachother by y level
00:37:451 (2,3) - i feel like these sliders have too long distance between them, causing sliderbreaks, consider nerfing it
00:42:525 - 00:43:122 - why so loud here? the song isnt very loud in this part
00:47:301 (1) - move to y:216 for better flow
01:08:197 - this stream is a little bit overpower imo

couldnt find anything else, good job! heres my map https://osu.ppy.sh/s/478130
Lanturn
Drills. For m4m I guess.

[Easy]

gonna assume this isn't supposed to be here...
  1. 00:44:615 (2) - watch DS here. (Missing note?)
  2. 00:51:481 (2) - and here... Also.. this could really flow better into the upcoming notes. (unless it's a missing note)
  3. 00:53:869 (3) - ^ (Missing note?)
  4. 01:20:734 (2) - ^
  5. 01:22:525 (2) - ^
  6. 01:25:510 (2) - ^ (missing note?)
    ----------------------
  7. 00:13:272 (2) - Second node 359 234 for slightly better blanket
  8. 00:19:540 (1,2) - I'd honestly swap these. 00:20:436 - should be clicked, and 00:19:839 - has no strong sounds really.
  9. 00:24:018 (1,2) - Try a 1/1 slider and then a 3/2 reverse slider starting at 00:25:212 - that sound at 00:25:809 - isn't really dominant
  10. 00:46:704 (2,3) - For this I'd suggest splitting (2) up so the head and the tail each get their own clicks. Try using a 1/1 slider or two circles for the eie in eien
  11. 00:47:899 (1) - Last node 154 143 for DS if you want.
  12. 01:09:391 (1,1) - These tails hit nothing in the music. Try 3/2 reverse sliders maybe?
[Normal]
Same as easy... that mistaken bpm.
  1. 00:33:421 (4) - I'm against trying to use polarity here. The sound it tries to capture is barely audible enough for this difficulty to warrant mapping. A 3/2 gap because of how you emphasize vocals will play just fine here tbh.
  2. 00:34:466 (2) - DS issue here.
  3. 00:47:899 (1) - This would flow better if it was curved upwards instead. try flipping and then giving it a -28° rotate.
  4. 00:55:063 (1) - Maybe shorten by 1/2? This is quite a bit of 1/2 to play in a row here.
  5. 01:07:003 (1) - Really nothing strong at the end of the tail here. I suggest reducing by 1/2?
[Hard]
  1. 00:13:272 (1) - A little bit more curve definitely could help.
  2. 00:24:466 (2,3) - swap for drums? You were kinda following them this whole time, so it's a bit of a sudden change. If you're following the violin, skip this and the next suggestion.
  3. 00:25:361 (2) - Try swapping this with the (1) if you aren't following the violin.
  4. 00:56:779 (3) - not sure what you're following with this.. The drum 1/4 happens between the (1,2) actually. Maybe move it there?
[Insane]
Apparently you have 2 insanes now. This was Ninos I believe.
  1. 00:09:391 (2) - Unsnapped
  2. 00:09:093 (1,2) - I was expecting these to be slower.. Imo like 0.75
  3. 00:19:242 (1) - to 00:27:600 (1) - feels a bit underwhelming for movement. Consider buffing this up a little. (Hard is more dense and jumpy)
  4. 00:23:869 (6) - if you wish, you can try x388 y0 for even DS.
  5. 00:28:421 (7) - Delete? For an Insane, it should try to stick to simple rhythms. Also it gives nice emphasis to (8)
  6. 00:55:660 (3,4) - Try moving the (3) over to the right and angle it a bit more left. As such, move the head of (4) over to the right a little as well so these flow nicely with (2)
zzzzz too sleep to continue, Should hopefully be enough anyways >_<. GL
tatemae
yo m4m?
Drill loli
I recognize that this is going to be hugely subjective, but I think it's worth hearing me out.Sorry if this mod is dissapointing but the longer I listened to the song the more my concentration and motivation faded away.
01:09:093 (5,6,7,8) - wtf :D 01:09:242 (7,8) - spacing:/
01:09:839 (3,5) - can you blanket better?
01:14:615 (2,3) - ^
01:06:406 (4,2,2,2,2) - unstacked?
Good luck~
Feb
-600 bpm new ways of mapping
boxbox m4m
from q
i love myth & roid

[General]

  1. Previewtime is at 00:59:093 - right now, however this means the snare is involved when selecting the song. You could move this to "59120" to avoid it.
  2. Ninos, harutos and toybots diff have not the same tags like your diffs. i think mapper names were missing lel
  3. add "and" to tags for the "&" in the name of the artist.
  4. Spreadwise it would be advisable to push easy and normal a bit in ar or od, to have better spread between E/N/H
  5. Spread between Normal and Hard is pretty huge comparing to the other diffs.
[what does that name even mean diff]

  1. 00:14:913 (1,2) - Isn't the handmovement rather the way with ctrl+g? I mean you obviously turn to the right after the stream. Btw. dunno why ou nc it? seems not necessary to me.
  2. 00:22:227 (3) - I suppose you can skip that piano thing sound? but I wouldn't since you don't really follow the vocal either which an extended slider should representtttttt
  3. 00:29:988 (1,2,3,4,5,1,2,3,4,5) - you don't really have good feedback in the song for the stream here, so I'd suggest you to put some hitsounds down to support that factor 00:29:988 (1,5,1,5) - add whistles on these?
  4. 00:32:600 - you map the triplet before but not here me >: - tbh i wouldn't map the triplets here at all, they are very inaudible anyway and you gotta map them all the time since they reoccur every 2 sec
  5. 00:37:152 - doesn't sound right to me with 1/8 and i don't hear anything on the 1/8 either, sounds more like simple 1/4 to me lol,
  6. 00:37:451 - ^same 00:37:749 - however this sounds legit on 1/8. really weird this part.
  7. 00:42:525 (1,2,3,4,1,2,3,4) - how about using drumset here intead? ofc on sliderhead to? i mean its a clear drumroll here, unlike the other parts in the map.
  8. 00:45:884 - theres no sound to map to 00:46:406 (3) - no sounds on the blue ticks either.
  9. 00:46:704 - 00:47:301 (1) - this whole section is 1/3, but you could map 00:46:704 - from here to 00:46:854 - since the piano supports it.
  10. 00:50:436 - Skip triplet with extended slider >:
  11. 00:50:809 - ignoring triplet
  12. 00:51:481 (1) - wouldnt do a extended here because you skip the red tick, but you could add softsampleset on the end of tail
  13. 00:52:078 (1,2,3,4,1,2,3,4) - drumset like before dkdkdkdkdkfff
  14. 00:56:257 (1,2,1,2,1,2,3,4,1,2,3,4,1) - vibrating shit is prolly enough to represent those even tho those sound like pure random mix of 1/4 drumroll and some electric sounds which end on 1/3, so i'd suggest you to make that vibrating shit more vibrating with drumset.
  15. 00:59:242 (1,1) - could use lower volume on these, since they are the same voluem like the rest lol, and the ends are to loud imo, however you can silence the ends if you don't want to loweer the volume on these.
  16. 01:04:018 (1,2,3,4,1,2,3,4) - drumset :^D
  17. 01:08:794 - the drumroll starts the first time there, so everything before that is just 1/2, besides 01:08:421 - 01:08:545 - those two. The snapping is really weird in those parts no shit and its hard to figure out to lol.
  18. 01:11:107 - triplet skip >: for an extended slider
  19. 01:23:346 - nc is not needed and you could add a note 01:23:346 - here
  20. 01:27:525 - skipping this triplet for 01:27:301 (1,2,3) - weaker triplet why not :(
  21. 01:28:122 - triplet skip for jump nggg r u fort?
  22. 01:28:421 - ^NDNDNDN
[Toybot extrapackung]

  1. 00:13:272 - u did not just skip the triplettttttt orrrrrrrr
  2. 00:14:913 (2) - looks like 1/4 because of the kickslider spacing you had before hdndndnd
  3. 00:21:033 - r u sure skipping th ekick like that maybe consider not to. >:
  4. 00:29:988 (1) - could you make these streams more audible with hitsounds see reasoning on highest diff
  5. 00:42:675 (1) - drumset on this instead of normalset?
  6. 01:08:197 - stream starts there before theres nothing. I hear nothing at least.
  7. 01:13:570 (1,2,3,4,1) - no idea if you wanted this straight or curvy, but if you wanted it straight well then its not.
  8. 01:25:063 (2) - first ime u space this like this underneath. I'd suggest using about the same spacing like you did before.
  9. 01:28:346 (2) - this is a triplet tho...

[Nino Verrückt]

  1. why is the hp so lol dkdkd? You have tons of 1/1 sliders, and it doesn't fit with the spread either.
  2. 00:09:391 (2) - unsnapped object.
  3. 00:24:466 (2) - ded blanket noodjdjdd don't hit me >:
  4. 00:42:525 (3,4,5,6,7,8,9,10) - drumset here instead? drurrmrmrmrmrmdroll
  5. 00:45:212 (3) - claapap for consistency
  6. 00:46:704 - this part is 1/3, see toybots diff
  7. 00:49:093 - add nc? 00:49:540 - delete nc..
  8. 01:04:316 (7) - nc since you change the angle suddenly might be hard to read (prolly not but k)
  9. 01:27:003 - don't skip the snare lol >:>:>:>::>:>:> -> 01:27:152 (1) - iff you still use this you could add a triplet at th end since its very prominent in the song.

[Haruto Verrückt]

  1. why is the hp so low.
  2. 00:09:391 (4,1,2) - how to figure out whats 1/2 and whats 1/4 due to the weird spacingmanagement here. The larger spacing is 1/4 and the lower spacing is 1/4 dkkdkkkkkkk
  3. 00:12:973 (3,4) - what are those antijumps xddd
  4. 00:23:943 - wud sound better as a triplet imo on the head
  5. 00:46:704 - this is 1/3kddkkd *plays moonlight sonata*
  6. 01:12:227 (2,3) - spacing looks like 1/4 at this point and its really similar to the spacing you use before at the reverse sliders.
  7. 01:21:182 (8,1) - kinda anticlimatic having the note before the snare on stack lol
dhdhddnnndndnd

I mentioned some things not on lower diffs. Like the overmapped stuff.

Good Luck on the set, I like this to be honest more than the other opening.
toybot

Feb wrote:

-600 bpm new ways of mapping
boxbox m4m
from q
i love myth & roid

[Toybot extrapackung]

  1. 00:13:272 - u did not just skip the triplettttttt orrrrrrrr // I did
  2. 00:14:913 (2) - looks like 1/4 because of the kickslider spacing you had before hdndndnd // not really, since kickslider spacing has more of an implication toward 1/2 spacing. i dont think any player who can reasonably play this diff won't misread this
  3. 00:21:033 - r u sure skipping th ekick like that maybe consider not to. >: // i don't think the kick is that audible here
  4. 00:29:988 (1) - could you make these streams more audible with hitsounds see reasoning on highest diff // i feel like the hitsounds for this section are loud enough.. i put one more whistle to make the streams more distinct
  5. 00:42:675 (1) - drumset on this instead of normalset? // ok
  6. 01:08:197 - stream starts there before theres nothing. I hear nothing at least. // i heard low undertones of drums here, so i put streams there
  7. 01:13:570 (1,2,3,4,1) - no idea if you wanted this straight or curvy, but if you wanted it straight well then its not. // its supposed to be curved
  8. 01:25:063 (2) - first ime u space this like this underneath. I'd suggest using about the same spacing like you did before. // i used this spacing in other areas, like 00:27:003 (3,4) -
  9. 01:28:346 (2) - this is a triplet tho... // triplet would underemphasize the shit out of this

dhdhddnnndndnd

I mentioned some things not on lower diffs. Like the overmapped stuff.

Good Luck on the set, I like this to be honest more than the other opening.
thanks for the mod! https://0paste.com/8703.txt
bananannian
RIP drill loli
sahuang
ok m4m for ticket ><

check your preview time, tag and stack leniency in all diffs, they are not consistent now.

[Easy]
  1. 00:24:018 (1,2,3) - ds
  2. 00:29:093 - how about starting break from this point? :w:

[Normal]
  1. 00:47:899 (1,2) - ds?
  2. 01:14:167 (1,2,3) - flow is bit too straight imo
  3. 01:25:212 (3,4,5) - same

[Mikii's Hard]
  1. 00:53:570 (4) - snap
  2. 00:18:346 (1,2,1,2) - the DS is so confusing here. pls fix this
  3. 00:19:839 (3,1) - will be good if they stack
  4. 01:04:615 (1,4) - same
  5. 01:16:555 (1) - i dont understand why u put a spinner in kiai...just map this or dont include it in kiai, it's kinda weird if you include spinner in kiai imo
  6. 01:18:048 (1,2,1) - ds

[Haruto's Insane]
  1. 00:08:346 (1,2) - blanket
  2. 00:12:078 (1,2) - blanket
  3. 00:25:809 (3,1) - stack
  4. 01:10:287 (3,1,2,3) - they are all stacking but one is 1/1 the other is 1/2. quite confusing imo
  5. 01:15:063 (4,4) - NC as you did b4
  6. 01:24:018 (2,4,5) - stack?

[NiNo's Insane]
  1. 00:13:869 (9) - i suggest NC
  2. 00:24:018 (1) - 拉好一点==
  3. 00:28:197 (6) - 也NC吧
  4. 00:43:122 (1) - http://puu.sh/pTwqR/5f5340cee5.jpg 顺flow一点
  5. 00:49:988 (3,2) - 位置关系乱了点
  6. 01:02:973 (3,1) - blanket
  7. 01:28:197 (1) - why NC?

[Expert]
  1. OD+0.5
  2. 00:14:316 (2) - G?
  3. 00:23:869 (3) - make it higher? or even stack 00:24:018 (1) - slider end
    Very nice diff!

[Parad]
  1. 00:57:600 (2,1) - 00:58:048 (2,3) - ds quite same and it's confusing www
  2. 01:27:600 (4,6) - maybe NC

Nice mapset, have my star!
Sharkie
m4m stuff ayy

Easy
[Easy]
00:08:346 (2) - I personally think that this would look better at x:413 y:111 and 00:09:093 (3) - moved to x:224 y:94, moving the objects thereafter accordingly.
00:18:346 (4) - I think this would play even better if it was moved 5 degrees clockwise, the slider head at the same coordinates.

Normal
[Normal]
01:11:779 (1) - I think this plays a bit weird, with the sharp incoming angle compared to the shape of the slider body. I would keep the same coordinates, but flip the slider of the y-axis.
01:15:063 (3) - I would much rather prefer this at x:269 y:331. I think where you have it now might confuse players.

Mikii's Hard
[Mikii's Hard]
Absolutely love this, I have no suggestions for it. Whoops. :3
00:42:376 (2,3,4,5,1,2) - Really cool pattern.

Haruto's Insane
[Haruto's Insane]
00:34:466 (2,3,4) - I find this kinda confusing to play, although it does make sense.
01:21:331 (1,2) - These are not perfectly stacked, unless you want it that way.

Are you sure the slider velocity is not too high? It feels kinda high, oh well.

NiNo's Insane
[NiNo's Insane]

00:16:854 (1) -
01:16:555 (1,2) - I don't understand why these are not the same rhythm, even though they're pretty much the same.

I like this diff.

toybot's Expert
[toybot's Expert]
00:24:018 (1) - I would prefer if this almost kinda blanketed 00:23:869 (3) -
00:46:704 (1,2,3) - I think this pattern would play more smoothly if 2 and 3 switched places on the timeline.
00:52:078 (1,2,3,4,1,2,3,4) - I really love these streams.
01:28:197 (1,2) - I still would switch the places of these two.

P4RaD:0X
[P4RaD:0X]
Can't find anything wrong, it's perfect.

Absolutely love this mapset.
toybot
OD -> 8.5 now
00:24:018 (1) - made this a little more blankety
01:28:197 (1,2) - ctrl+g'd
thank https://0paste.com/8704.txt
Haruto

Feb wrote:

-600 bpm new ways of mapping
boxbox m4m
from q
i love myth & roid

[General]

  1. Previewtime is at 00:59:093 - right now, however this means the snare is involved when selecting the song. You could move this to "59120" to avoid it.
  2. Ninos, harutos and toybots diff have not the same tags like your diffs. i think mapper names were missing lel
  3. add "and" to tags for the "&" in the name of the artist.
  4. Spreadwise it would be advisable to push easy and normal a bit in ar or od, to have better spread between E/N/H
  5. Spread between Normal and Hard is pretty huge comparing to the other diffs.
[Haruto Verrückt]

  1. why is the hp so low. o i frgt to chnged it d chnged to 6 now
  2. 00:09:391 (4,1,2) - how to figure out whats 1/2 and whats 1/4 due to the weird spacingmanagement here. The larger spacing is 1/4 and the lower spacing is 1/4 dkkdkkkkkkk how to figure out? you'll figure it out yourself :D:D actually nothing is weird on the spacing here. i mostly do spacing like these for 1/4 sliderjump so this should be fine imo but will change if anyone will mention this again, im a bit unsure tbh so yea, need more ppl opinions xd
  3. 00:12:973 (3,4) - what are those antijumps xddd for ~ e m p h a s i s ~ on 00:13:122 (4,1) - lo
  4. 00:23:943 - wud sound better as a triplet imo on the head great idea
  5. 00:46:704 - this is 1/3kddkkd *plays moonlight sonata*
  6. 01:12:227 (2,3) - spacing looks like 1/4 at this point and its really similar to the spacing you use before at the reverse sliders. im doing sliderjumps before and this shud be okay too xd
  7. 01:21:182 (8,1) - kinda anticlimatic having the note before the snare on stack lol did something lo
dhdhddnnndndnd

I mentioned some things not on lower diffs. Like the overmapped stuff.

Good Luck on the set, I like this to be honest more than the other opening.

sahuang wrote:

ok m4m for ticket ><

check your preview time, tag and stack leniency in all diffs, they are not consistent now.

[Haruto's Insane]
  1. 00:08:346 (1,2) - blanket
  2. 00:12:078 (1,2) - blanket
  3. 00:25:809 (3,1) - stack
  4. 01:10:287 (3,1,2,3) - they are all stacking but one is 1/1 the other is 1/2. quite confusing imo
  5. 01:15:063 (4,4) - NC as you did b4
  6. 01:24:018 (2,4,5) - stack? i manually stack here so it won't overlaped

    fixed all except the stack one

Nice mapset, have my star!

Sharkie wrote:

m4m stuff ayy

Haruto's Insane
[Haruto's Insane]
00:34:466 (2,3,4) - I find this kinda confusing to play, although it does make sense. basically following the calm sound there so yeah it should be okay
01:21:331 (1,2) - These are not perfectly stacked, unless you want it that way. did something here, like doing finetuning

Are you sure the slider velocity is not too high? It feels kinda high, oh well. nahh it should be fine imo.

Absolutely love this mapset.
Thank you guys for the mods!!
upup
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59167
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 7301,19242,24018,28794,38346,47899,57451,59839,78943,88346
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.5

[Metadata]
Title:Paradisus-Paradoxum
TitleUnicode:Paradisus-Paradoxum
Artist:MYTH & ROID
ArtistUnicode:MYTH & ROID
Creator:ProfessionalBox
Version:Haruto's Insane
Source:Re:ゼロから始める異世界生活
Tags:Re: Zero kara Hajimeru Isekai Seikatsu Life in a different world from zero tv size toybot mikii haruto snownino_ meyrink
BeatmapID:1021542
BeatmapSetID:477532

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
Video,-10,"VideoOP.flv"
0,0,"e.m.t.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
7302,298.507462686567,4,1,1,60,1,0
7302,-90.9090909090909,4,1,1,60,0,0
9093,-90.9090909090909,4,2,1,60,0,0
9391,-90.9090909090909,4,2,1,60,0,0
9615,-90.9090909090909,4,2,1,20,0,0
9690,-90.9090909090909,4,1,1,60,0,0
14466,-90.9090909090909,4,1,1,60,0,0
16854,-125,4,1,1,60,0,0
18645,-100,4,1,1,60,0,0
19242,-90.9090909090909,4,1,1,60,0,0
20137,-90.9090909090909,4,1,1,60,0,0
28794,-142.857142857143,4,2,1,60,0,0
33122,-100,4,2,1,60,0,0
33570,-125,4,2,1,60,0,0
35958,-200,4,2,1,60,0,0
38048,-66.6666666666667,4,2,1,20,0,0
38346,-90.9090909090909,4,1,1,60,0,0
43122,-90.9090909090909,4,1,1,60,0,0
43719,-90.9090909090909,4,1,1,60,0,0
50287,-90.9090909090909,4,1,1,60,0,0
50585,-90.9090909090909,4,1,1,60,0,0
55063,-90.9090909090909,4,1,1,60,0,0
59540,-71.4285714285714,4,1,1,60,0,0
59839,-90.9090909090909,4,1,1,60,0,1
74167,-95.2380952380952,4,1,1,60,0,1
76555,-200,4,1,1,60,0,1
78496,-100,4,1,1,60,0,1
78943,-90.9090909090909,4,1,1,60,0,0


[Colours]
Combo1 : 191,43,255
Combo2 : 255,221,244
Combo3 : 226,157,253
Combo4 : 255,108,192

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Topic Starter
ProfessionalBox

Sharkie wrote:

Easy
[Easy]
00:08:346 (2) - I personally think that this would look better at x:413 y:111 and 00:09:093 (3) - moved to x:224 y:94, moving the objects thereafter accordingly. I feel like the current way works just find and doesn't lack in visuals
00:18:346 (4) - I think this would play even better if it was moved 5 degrees clockwise, the slider head at the same coordinates. Sure


Normal
[Normal]
01:11:779 (1) - I think this plays a bit weird, with the sharp incoming angle compared to the shape of the slider body. I would keep the same coordinates, but flip the slider of the y-axis. I can't see why this would play weird?
01:15:063 (3) - I would much rather prefer this at x:269 y:331. I think where you have it now might confuse players. Sure

Sharkie wrote:

P4RaD:0X
[P4RaD:0X]
Can't find anything wrong, it's perfect. <3

sahuang wrote:

[Easy]
00:24:018 (1,2,3) - ds fixed
00:29:093 - how about starting break from this point? :w: sure :p


[Normal]
00:47:899 (1,2) - ds? xd
01:14:167 (1,2,3) - flow is bit too straight imo fixed
01:25:212 (3,4,5) - same This one I like so no changes

sahuang wrote:

[Parad]
00:57:600 (2,1) - 00:58:048 (2,3) - ds quite same and it's confusing www I think I fixed?
01:27:600 (4,6) - maybe NC Sure why not

Feb wrote:

[what does that name even mean diff]

00:14:913 (1,2) - Isn't the handmovement rather the way with ctrl+g? I mean you obviously turn to the right after the stream. Btw. dunno why ou nc it? seems not necessary to me. The current way plays really well
00:22:227 (3) - I suppose you can skip that piano thing sound? but I wouldn't since you don't really follow the vocal either which an extended slider should representtttttt I like my extended sliders xd
00:29:988 (1,2,3,4,5,1,2,3,4,5) - you don't really have good feedback in the song for the stream here, so I'd suggest you to put some hitsounds down to support that factor 00:29:988 (1,5,1,5) - add whistles on these? Sure
00:32:600 - you map the triplet before but not here me >: - tbh i wouldn't map the triplets here at all, they are very inaudible anyway and you gotta map them all the time since they reoccur every 2 sec Mapped triplet xd
00:37:152 - doesn't sound right to me with 1/8 and i don't hear anything on the 1/8 either, sounds more like simple 1/4 to me lol,
00:37:451 - ^same 00:37:749 - however this sounds legit on 1/8. really weird this part. Kept this the same rhythmwise
00:42:525 (1,2,3,4,1,2,3,4) - how about using drumset here intead? ofc on sliderhead to? i mean its a clear drumroll here, unlike the other parts in the map. Sure
00:45:884 - theres no sound to map to 00:46:406 (3) - no sounds on the blue ticks either. This isn't an issue imo, it fits nonetheless
00:46:704 - 00:47:301 (1) - this whole section is 1/3, but you could map 00:46:704 - from here to 00:46:854 - since the piano supports it.
00:50:436 - Skip triplet with extended slider >:
00:50:809 - ignoring triplet
00:51:481 (1) - wouldnt do a extended here because you skip the red tick, but you could add softsampleset on the end of tail
00:52:078 (1,2,3,4,1,2,3,4) - drumset like before dkdkdkdkdkfff
00:56:257 (1,2,1,2,1,2,3,4,1,2,3,4,1) - vibrating shit is prolly enough to represent those even tho those sound like pure random mix of 1/4 drumroll and some electric sounds which end on 1/3, so i'd suggest you to make that vibrating shit more vibrating with drumset. Used drumset
00:59:242 (1,1) - could use lower volume on these, since they are the same voluem like the rest lol, and the ends are to loud imo, however you can silence the ends if you don't want to loweer the volume on these.
01:04:018 (1,2,3,4,1,2,3,4) - drumset :^D
01:08:794 - the drumroll starts the first time there, so everything before that is just 1/2, besides 01:08:421 - 01:08:545 - those two. The snapping is really weird in those parts no shit and its hard to figure out to lol.
01:11:107 - triplet skip >: for an extended slider I like my extended sliders x2
01:23:346 - nc is not needed and you could add a note 01:23:346 - here Meh I like it the way it is
01:27:525 - skipping this triplet for 01:27:301 (1,2,3) - weaker triplet why not yes im a boss
01:28:122 - triplet skip for jump nggg r u fort? I added a triplet there or something
01:28:421 - ^NDNDNDN huh?
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