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Hanatan - Orange

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- Frontier -
goin for rank?
Topic Starter
Modem

- Frontier - wrote:

goin for rank?
Of course owo
tatemae
yo, from m4m
Insane
I recognize that this is going to be hugely subjective, but I think it's worth hearing me out
00:16:044 (2,3,4,5,6) - I like a form of these jumps, i'm expecting a higher spacing here since these are heavily emphasized in the song 00:16:710 (6) -
00:16:710 (6,1) - and make a curve corner for flow, 00:16:710 (6) - ~ x 124 у 184

00:36:044 (7) - I not really well do sliders, but the form of it isn't pleasant to me
01:07:710 (3,4,5,6,7,8,9) - slightly higher and 01:08:710 (1) - curve it

for better flow imo
01:20:710 (1,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,1,2,1) - these emotions ლ(´ڡ`ლ)
01:59:377 (1) - 180 and ctrl+g imo
01:58:378 (3,4) - too big imo -0.2 or0.3 ds,but you use it quite consistently.
02:46:044 (3,4) - maybe stack? for consistence! Like this 02:44:710 (1,2,3) -
04:02:710 (1,2,3) - http://puu.sh/q1B0C/bca584601f.png <ignore this xD
00:04:044 (6,7,1) - not really good flow
01:13:044 (3) - dick sorry
Hard
02:03:044 (3,5) - cntrl+g
03:05:044 (6) - ^
Add to the description of the card of the name of all animes used in video!
sorry that couldn't help
¯\_(ツ)_/¯
Good luck, dude. Beatiful song and map, take my star (ノ・ω・)ノ
Lami
(E)

01:23:710 (2,3) - DS
02:32:044 (3,4) - make straight placement
03:26:377 (4,5) - ^

(N)

00:23:210 (5,1) - DS
00:31:044 (5,6,1) - ^
00:31:377 (1,2,3) - ^
00:58:877 (2) - remove it, as this note don't have significant beat.
03:29:710 (4) - NCed in other diff.

(H)

01:48:710 (1) - check break line
02:13:377 (2) - reduce 1/4 length + add notes.,
02:51:210 (3,4,5,6,7,8,9) - many people get missed in here.
little hard, compare with overall diffculty.


(I)

Hard-Insane gap is huge. insane diff have many complex jumps.
addtionally, refer to star rating.

00:25:710 (6,1) - bit off blanket
00:56:044 (5,6) - i recommend to stack or half-stack it.
If they don't have NC, player can misread on this,
as suddenly changed rhythm with ambiguous DS.
just consider to increase DS (2)-(3)
01:06:377 (2,3,4) - similar issue with above.
player can't handle as well, in unexpected changing rhythm, without NC.
01:37:210 (4) - not have worth beat here. but 01:37:044 (3,4) - jump.
huge jump isn't best way on this part, what don't have emphasis or something.
01:41:044 (2) - not sure this break line ?_?
01:48:960 (4,1,2) - im pretty sure that this partten is so awful for playing.
you can find more opinion for this.
01:58:044 (1,2,3,4,5,6,7,8) - this jump is so huge, despite of non-kiai time.
and non-motivation. also, hard diff is really relax partten in same part.
02:44:710 (1,2,3,4) - little boring by empty rhythm.., even if kiai time.
dont you think?
03:21:377 (6,7,8) - make closer, better.
Norb
Orange
Sorry if my mod is extremely picky. The map seems to be nice and tidy so I'll just point out some minor issues that catches my eyes.
00:05:377 (1) -
Try keep equal distances between nearby objects. start: x:392, y:41

I think even my screenshot is a little bit off, but play around with CTRL+Arrow Keys to make it perfect.
00:22:210 (5) - x:216, y:54
00:22:377 (6) - x:204, y:186
00:23:044 (2) - Not as important/just a suggestion: x:87, y:129 It would align with same distance as 00:22:710 (1,3) -
00:25:377 (5) - Minor/suggestion: x:404, y:186
00:29:210 (2,3) - 00:31:377 (1) - End of the slider: x:88, y:240. This will put it equally between 00:31:210 (7) - and 00:31:877 (2) -
00:31:877 (2,3) - Blankeyyy slightly off /w\ Lift the end of the slider a bit
00:41:710 (5) - 1 pixel to the right (Yes I'm serious x..x CTRL+Right Arrow) and...
00:41:877 (6) - ...and 1 pixel to the left :3 that will make 00:41:377 (3,4,5,6) - Perfect ♥
00:47:044 (5) - 1 Pixel down x..x
01:02:377 (3,4) - That's so beautiful ♥^♥
01:51:377 (1) - It is not perfectly symmetrical, and I hate to be that person to pick on this. But I can tell you how to fix it so don't worry :)
Here's the code for the slider
137,264,111377,6,0,B|170:216|137:168|137:168|161:160|161:160|121:120|137:56|185:48|237:60|234:141|234:141|229:60|281:48|329:56|345:120|305:160|305:160|329:168|329:168|294:216|329:264,1,701.999967864992,4|8,0:3|0:0,0:0:0:0:
But once you apply this fix you will need to adjust the next objects as well:
01:53:544 (2) - x:284, y:359
01:53:710 (3) - x:180, y:359
01:53:877 (4) - x:232, y:267
01:54:044 (1) - x:137, y:264
01:54:710 (2) - x:239, y:264
02:18:877 (2) - 1 Pixels to the right .-.
02:34:710 (3,5) - Blanket slightly off, you can temporarily CTRL+G 02:35:377 (5) - to see the approach circle to readjust the blanket

Sorry for not modding other difficulties :c

Overall amazing song and map, so pretty and fun to play :) Also the skin and hitsounds are amazing ♥ Goodluck with ranking, have a star~
CaffeAmericano
Short mod from the queue

Orange


  • Why Ar 8.5 for 5 star practically 180 bpm song > <

    Overall, Jump patterns and flows are really good, but I don’t see a much logic in choosing jump DS. for example, at 01:35:711 (2,3,4,5,6,7,1,2,3,4,5,6,7) - . The notes corresponding to strong snare drums (01:36:044 (4,2,5) - ) have smaller jumps than notes corresponding to vocals without instrumental sounds (01:35:877 (3,5,7,4) - ). I think louder sounds should have larger DS :x And this seem to be done throughout the map.

    01:35:544 - I’m not sure why this vocal isn’t mapped while other vocals (without any significant instrument sounds) are.

    01:35:711 (2,3,4,5,6,7,1,2,3,4,5,6,7) - Why are these jumps so much larger than 00:44:710 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I’m also grumpy about how that part compares to later part of the song with much more intense music.

    Looks like the second verse(?) consistently has larger jumps than the first. Which is fine, but I think it is slightly overdone :x
The map's really beautiful. Best of luck~
Kalibe
m4m~

*General

- I love this video s o m u c h <3
- Unused Image Files :
cursormiddle.png
particle100.png
particle300.png
particle50.png
- 02:52:710 - Music here gets louder sounds, how about adding here kiai time too?

*Easy

# I think Ar 3 should work better.
- 00:02:044 - Can you delete that greenline? It's useless thou.
- 00:11:044 (2) - To be honest, the flow here works much better if you move this slider on 6/239 imo.
- 01:39:044 (2,3,4) - You should check spacing here, cause it looks bigger than other parts.
- 02:26:044 (4) - Add NC? Since you follow every next big white tick.
- 03:19:377 (1,2) - Also here check spacing.
- Overall nice diff :3

*Normal

# Ar 4 on 2 stars Normal diff is rather a meh option, how about increase it to 4.5 or even 5? It will fits more with spread.
- 00:58:877 (2,3,4) - Check spacing~
- 00:32:044 (2,3) - ^
- 00:02:044 - Like in Easy diff.

*Hard

- 00:36:710 (1) - Hmm.. severely lowered SV on hard diff can be unrankable issue, due for gameplay~
- Unsnapped inherited (green) sections at:
01:04:727 - snap to 01:04:710
- 01:14:377 (4) - NC?
- 02:41:377 (1) - Unnessesary NC, better to remove it.

Omg, what a shitmod, sorry. Take my star, hope i helped with something ></
Topic Starter
Modem
Thanks for the mod guys :D
I'm gonna reply on all of them once I done with my monthly exam
-Zelos-
Hi, NM from my queue~
sory late for mod ;;

[Normal]
  1. 00:28:710 (1) - bend to left a bit?
  2. 00:58:044 (1,2) - the distance is 1.33x and maybe not keep distance snap.
  3. 01:17:710 (2,3) - ^
  4. 02:38:544 (5) - ^. perv 1.45x and next 1.35x .the difference is too big.
  5. 03:07:044 (3,4) - ^
  6. 03:22:710 (2,3) - ^
  7. 03:53:877 (6) - ^
i think it is important that Easy and Normal always keep distance snap :3

[Hard]
  1. 03:27:376 (1,2) - maybe stack miss a little.
[Orange]
  1. 00:35:377 (5) - the third slider curve point move to down? it looks more beautiful.
so beautiful song :)
i hope it ranked soon. good luck~
Lokidoki
NM from my queue

[Easy]
00:34:044 (1) - Sorry, this just looks like a male organ *achem* Another slidershape, maybe?
[Orange]
00:22:710 (1,2,3) - Is pretty confusing.
00:25:710 (6,7) - ^.
01:51:377 (1) - This is beatiful, but I suggest following vocals.
Sorry for such a small mod, I'm too tired.
Good luck.
Topic Starter
Modem

Lokidoki wrote:

NM from my queue

[Easy]
00:34:044 (1) - Sorry, this just looks like a male organ *achem* Another slidershape, maybe? Eh really?? o///o It seems fine for me though >.<
[Orange]
00:22:710 (1,2,3) - Is pretty confusing. Okay, fixed~
00:25:710 (6,7) - ^. Fixed~
01:51:377 (1) - This is beatiful, but I suggest following vocals.
Nope sorry, I wanna keep it >.<
Sorry for such a small mod, I'm too tired. No, it was fine! Thanks for taking your time to mod my mappu ;)
Good luck.
Thanks for the mod~! >w</
Topic Starter
Modem

-Zelos- wrote:

Hi, NM from my queue~
sory late for mod ;;

[Normal]
  1. 00:28:710 (1) - bend to left a bit?
    Nice, but I want to keep the flow staright, so nope sorry ;w;
  2. 00:58:044 (1,2) - the distance is 1.33x and maybe not keep distance snap. Nope, sorry >.< I kept on using the distance snap in both Easy and Normal diff, and I was using 1.4x spacing, and there's no distance snap error in AiMod, so it should be fine ;)
    http://puu.sh/q96mS/fdb9205a90.jpg
  3. 01:17:710 (2,3) - ^ ^
  4. 02:38:544 (5) - ^. perv 1.45x and next 1.35x .the difference is too big. ^
  5. 03:07:044 (3,4) - ^ ^
  6. 03:22:710 (2,3) - ^ ^
  7. 03:53:877 (6) - ^ ^
i think it is important that Easy and Normal always keep distance snap :3 Well, I kept using the same DS in both Easy and Normal diff

[Hard]
  1. 03:27:376 (1,2) - maybe stack miss a little. Okay, fixed~!
[Orange]
  1. 00:35:377 (5) - the third slider curve point move to down? it looks more beautiful. Nope sorry, it looks fine that way :3
so beautiful song :) \:D/
i hope it ranked soon. good luck~
Thanks for the mod~! >w</
Topic Starter
Modem

CaffeAmericano wrote:

Short mod from the queue

Orange


  • Why Ar 8.5 for 5 star practically 180 bpm song > < Um, I'll change it into 9 then

    Overall, Jump patterns and flows are really good, but I don’t see a much logic in choosing jump DS. for example, at 01:35:711 (2,3,4,5,6,7,1,2,3,4,5,6,7) - . The notes corresponding to strong snare drums (01:36:044 (4,2,5) - ) have smaller jumps than notes corresponding to vocals without instrumental sounds (01:35:877 (3,5,7,4) - ). I think louder sounds should have larger DS :x And this seem to be done throughout the map. Okay, changed some jumps :3

    01:35:544 - I’m not sure why this vocal isn’t mapped while other vocals (without any significant instrument sounds) are. But, there's nothing to map over there o3o''. Either the vocal and the drum would be at the next red tick instead of that blue tick

    01:35:711 (2,3,4,5,6,7,1,2,3,4,5,6,7) - Why are these jumps so much larger than 00:44:710 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I’m also grumpy about how that part compares to later part of the song with much more intense music. Well, 00:44:710 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) was still the first verse of the song, so I didn't want to make the jump's rhythm too intense over there :3

    Looks like the second verse(?) consistently has larger jumps than the first. Which is fine, but I think it is slightly overdone :x Well yeah, I want to make the second verse more intense since I'm sure the player has already getting used with the way I was mapping during the first verse, so I want to make the second one more intense ;)
The map's really beautiful. Best of luck~ Thanks >////<
Thanks for the mod~! >w</
Topic Starter
Modem

Norb wrote:

Orange
Sorry if my mod is extremely picky. The map seems to be nice and tidy so I'll just point out some minor issues that catches my eyes.
00:05:377 (1) -
Try keep equal distances between nearby objects. start: x:392, y:41

I think even my screenshot is a little bit off, but play around with CTRL+Arrow Keys to make it perfect.
Okay fixed~!
00:22:210 (5) - x:216, y:54 Sorry, I think that placement was okay >.<
00:22:377 (6) - x:204, y:186 ^
00:23:044 (2) - Not as important/just a suggestion: x:87, y:129 It would align with same distance as 00:22:710 (1,3) - ^
00:25:377 (5) - Minor/suggestion: x:404, y:186 ^
00:29:210 (2,3) - Fixed~
00:31:377 (1) - End of the slider: x:88, y:240. This will put it equally between 00:31:210 (7) - and 00:31:877 (2) - Nope sorry, I think its placement now was okay >w<
00:31:877 (2,3) - Blankeyyy slightly off /w\ Lift the end of the slider a bit Okay, fixed~ /w\
00:41:710 (5) - 1 pixel to the right (Yes I'm serious x..x CTRL+Right Arrow) and... :3
00:41:877 (6) - ...and 1 pixel to the left :3 that will make 00:41:377 (3,4,5,6) - Perfect ♥
00:47:044 (5) - 1 Pixel down x..x Okay, fixed~
01:02:377 (3,4) - That's so beautiful ♥^♥ Thanks >////<
01:51:377 (1) - It is not perfectly symmetrical, and I hate to be that person to pick on this. But I can tell you how to fix it so don't worry :) :) :) :)
Here's the code for the slider
137,264,111377,6,0,B|170:216|137:168|137:168|161:160|161:160|121:120|137:56|185:48|237:60|234:141|234:141|229:60|281:48|329:56|345:120|305:160|305:160|329:168|329:168|294:216|329:264,1,701.999967864992,4|8,0:3|0:0,0:0:0:0:
Wow thanks <3
But once you apply this fix you will need to adjust the next objects as well:
01:53:544 (2) - x:284, y:359 ^w^
01:53:710 (3) - x:180, y:359 Sorry, I think that placement was fine >.<
01:53:877 (4) - x:232, y:267 ^
01:54:044 (1) - x:137, y:264 ^
01:54:710 (2) - x:239, y:264 ^
02:18:877 (2) - 1 Pixels to the right .-. Fixed XD
02:34:710 (3,5) - Blanket slightly off, you can temporarily CTRL+G 02:35:377 (5) - to see the approach circle to readjust the blanket Okay, fixed~ >w</
:)

Sorry for not modding other difficulties :c It's fine >w< Thanks for modding this diff so thoroughly /w\

Overall amazing song and map, so pretty and fun to play :) Also the skin and hitsounds are amazing ♥ Goodluck with ranking, have a star~ Woah, thank you very muuuuch >////<
Thanks for the mod and the star~! >w</
Topic Starter
Modem

Kalibe wrote:

m4m~

*General

- I love this video s o m u c h <3 Thanks >////<
- Unused Image Files :
cursormiddle.png This was used for the completed rankable skin criteria of the mapset >w<
particle100.png This was perfectly used in the game play
particle300.png This was perfectly used in the game play
particle50.png This was perfectly used in the game play



- 02:52:710 - Music here gets louder sounds, how about adding here kiai time too? Okay, fixed~! >w</

*Easy

# I think Ar 3 should work better. Okay, fixed~!
- 00:02:044 - Can you delete that greenline? It's useless thou. Okay, fixed~!
- 00:11:044 (2) - To be honest, the flow here works much better if you move this slider on 6/239 imo. Nope sorry, I guess that placement was fine
- 01:39:044 (2,3,4) - You should check spacing here, cause it looks bigger than other parts. Well, there's no distance snap error from the AiMod, so it should be fine :3
- 02:26:044 (4) - Add NC? Since you follow every next big white tick. Okay, fixed~
- 03:19:377 (1,2) - Also here check spacing. That spacing seems consistent for me o.o
- Overall nice diff :3 Thanks >///<

*Normal

# Ar 4 on 2 stars Normal diff is rather a meh option, how about increase it to 4.5 or even 5? It will fits more with spread. Okay, fixed~!
- 00:58:877 (2,3,4) - Check spacing~ It seems consistent enough for me o.o
- 00:32:044 (2,3) - ^ ^
- 00:02:044 - Like in Easy diff. Okay, fixed~!

*Hard

- 00:36:710 (1) - Hmm.. severely lowered SV on hard diff can be unrankable issue, due for gameplay~ It wasn't unrankable. It was fine as long as I added NC at the slider in which the SV has lowered to warn the players, so it should be fine :3
- Unsnapped inherited (green) sections at:
01:04:727 - snap to 01:04:710 Oh right XD . Fixed~!
- 01:14:377 (4) - NC? Nope sorry ;w;
- 02:41:377 (1) - Unnessesary NC, better to remove it. Fixed~!

Omg, what a shitmod, sorry. Take my star, hope i helped with something ></ You really helped me. Thanks for the star >////<
Thanks for the mod~! >w</
Topic Starter
Modem

SherryCherry wrote:

yo, from m4m
Insane
I recognize that this is going to be hugely subjective, but I think it's worth hearing me out
00:16:044 (2,3,4,5,6) - I like a form of these jumps, i'm expecting a higher spacing here since these are heavily emphasized in the song 00:16:710 (6) -
00:16:710 (6,1) - and make a curve corner for flow, 00:16:710 (6) - ~ x 124 у 184
Nice, but nope sorry >.< I think the spacing that I've been using was large enough :3
00:36:044 (7) - I not really well do sliders, but the form of it isn't pleasant to me Well, right but I luv weird slider XD
01:07:710 (3,4,5,6,7,8,9) - slightly higher and 01:08:710 (1) - curve it

for better flow imo Nice, I'll think about it :3
01:20:710 (1,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,1,2,1) - these emotions ლ(´ڡ`ლ) ლ(= w =ლ)
01:59:377 (1) - 180 and ctrl+g imo Nope sorry I wanna keep it >.<
01:58:378 (3,4) - too big imo -0.2 or0.3 ds,but you use it quite consistently. Okay, fixed~!
02:46:044 (3,4) - maybe stack? for consistence! Like this 02:44:710 (1,2,3) - Nope sorry, I want to make a blanket once in awhile >w<
04:02:710 (1,2,3) - http://puu.sh/q1B0C/bca584601f.png <ignore this xD xD
00:04:044 (6,7,1) - not really good flow It seems fine for me :3
01:13:044 (3) - dick sorry Wow XD Okay, I'm gonna change its shape
Hard
02:03:044 (3,5) - cntrl+g Nope sorry I wanna keep it >.<
03:05:044 (6) - ^ ^
Add to the description of the card of the name of all animes used in video! Hm, unfortunately I only know some of them >.<
sorry that couldn't help
¯\_(ツ)_/¯
Hey, you helped me o3o
Good luck, dude. Beatiful song and map, take my star (ノ・ω・)ノ Thanks >////<
Thanks for the mod and the star~! >w</
Topic Starter
Modem

Lami wrote:

(E)

01:23:710 (2,3) - DS Hm, it seems fine for me :3. Moreover, it didn't cause any DS error at AiMod, so..... >.<
02:32:044 (3,4) - make straight placement It seems fine, so no sorry ;w;
03:26:377 (4,5) - ^ ^

(N)

00:23:210 (5,1) - DS It didn't cause any DS problem :3
00:31:044 (5,6,1) - ^ Fixed~!
00:31:377 (1,2,3) - ^ Fixed~!
00:58:877 (2) - remove it, as this note don't have significant beat. I map the vocal over there >.<
03:29:710 (4) - NCed in other diff. Okay, fixed~!

(H)

01:48:710 (1) - check break line Um, yes?
02:13:377 (2) - reduce 1/4 length + add notes., Nope sorry ;w; I wanna keep it as 3/4 slider >.<
02:51:210 (3,4,5,6,7,8,9) - many people get missed in here.
little hard, compare with overall diffculty. I already test played it and it plays fine :3


(I)

Hard-Insane gap is huge. insane diff have many complex jumps.
addtionally, refer to star rating. Lower Insane diff was in progress by -Nya- senpai />w</

00:25:710 (6,1) - bit off blanket Fixed~!
00:56:044 (5,6) - i recommend to stack or half-stack it. Hm okay :3
If they don't have NC, player can misread on this,
as suddenly changed rhythm with ambiguous DS.
just consider to increase DS (2)-(3) Okay, fixed~!
01:06:377 (2,3,4) - similar issue with above.
player can't handle as well, in unexpected changing rhythm, without NC. Okay, fixed~!
01:37:210 (4) - not have worth beat here. but 01:37:044 (3,4) - jump.
huge jump isn't best way on this part, what don't have emphasis or something. Okay, fixed~!
01:41:044 (2) - not sure this break line ?_? Um, yup I set it up o3o
01:48:960 (4,1,2) - im pretty sure that this partten is so awful for playing.
you can find more opinion for this. Um, okay
01:58:044 (1,2,3,4,5,6,7,8) - this jump is so huge, despite of non-kiai time. Okay, I'm gonna make some notes closer :3
and non-motivation. also, hard diff is really relax partten in same part. Lower Insane GD is in progress to make up for that huge gap >w<
02:44:710 (1,2,3,4) - little boring by empty rhythm.., even if kiai time.
dont you think? Yes XD. But there's no intense drum from the main music and her vocal here is pretty relaxing, so I mapped it out like that o3o
03:21:377 (6,7,8) - make closer, better. Nope sorry, I wanna keep it >w<
Thanks for the mod~! >w</
Topic Starter
Modem
Updated~! />w</
Seijiro
giving back a M4M

General


  • I would use the same kiai time as for the Easy on all the other diffs starting from 04:00:377 (3,4) - since it's the one that makes most sense

    drum-hitwhistle2.wav has a delay of at least 5ms. Make sure to remove it (the delay), since it's unrankable

________________



Orange


  • 00:56:377 (6,7) - since the spacing from 5 to 6 is a bit misleading, what about moving these circles like this?

    01:37:377 (5,6,7) - I would have followed more vocals here, therefore 5 and 6 feel more like a slider for me, while 7 should be replaced by circles. Since it's a jump part I guess there's no real need to give you a suggestion since there are plenty of equal value

    01:56:710 (1,2,3,4,5,6) - all this sections follows once again vocals a lot. While in game play it probably change nothing, I feel like you should keep vocals again and put a slider on 01:58:545 (4) -

    02:04:877 (2) - umh... the short spacing is fine, but a stack with 1 would be better imo. Just minor stuff tho
    (Or you can move it to around x308 y284, idk)

    02:22:377 (4) - NC?
    02:32:710 (4) - same here. The fact you almost double the spacing can be misleading

    02:52:710 - idk, from here on I have a feeling the rhythm is more intense, yet the spacing is the same as before

    That spinner is gorgeous :Q___ (skin)

________________



Hard


  • 00:31:377 (1) - what about a Ctrl + g here? It creates a nice flow

    01:15:377 (5) - If I look at 01:04:710 (1) - I notice it's not the same. Is there are a reason for it? I find 01:15:377 (5) - the best option among both tho.
    Actually, after seeing 01:30:044 (1,2) - I'd say to avoid the stack on 01:04:710 (1) - to avoid misleading patterns
Really nice diff

________________



Normal


  • 02:02:710 (1) - is this NC necessary? The previous combo is used for just 3 circles which makes few sense for me :/

    04:00:377 (2,3) - this is really personal so feel free to skip it. What about 04:02:377 (3) - removing this and adding a spinner instead of 04:00:377 (2) - ? It will create a nice effect in game play (also, your diff has no spinner which should be avoided on Normal/Easy diffs since there will be a lot of identical scores with DT HR HD FL lol)
Nice diff here too

________________



Easy


  • 01:20:710 (4) - I'd remove this, vocals aren't so easy to follow for newbies at these levels imo (above all if it's so soft)

    03:38:044 (1) - ctrl +g for flow?

    04:00:377 (3,4) - same as for Normal diff (since you don't have any spinner I highly suggest doing so)
Overall it's a pretty nice diff, but imo it feels too heavy for being an Easy. Using so many 1/2 notes here is really straining on the player. Generally, try to use more 1/1 notes on this one otherwise it's too similar to the Normal

That's all =w=/
Nice skin :3 take a star for it (and also for the mapset)
sinn
hi ncs
Orange
01:15:377 (5) -
02:54:044 (4) -
02:59:377 (4) -
03:04:710 (5) -
03:53:044 (6) -
NC all of these?
Good map and video btw
sry for not so useful mod xd
PhantomHunt3r
hello, this is from my queue, hope this helps <3

Orange
00:12:044 (5,6,7) - i recommend equall spacing for this short of time
00:28:044 (3,4,5) - maybe make a triangle
00:46:710 (3,4,5,6) - make this a square?
02:22:377 (4,5,6,7,8) - make a star out of this?

sorry, i can only mod one of these
lit120
hmm

[general]
  1. kek ny lu perlu buat diff Insane karena ada sdikit masalah spread antara Hard dan Orange
[skin]
  1. lah default numbers itu lu sngaja ambil dari skin lain pasti. kalau iya, bisa kau sebutkan dri skin mana lu ambil? skalian juga dgn izin
  2. di spinner-metre itu tidak ada hubungan ny dgn lagu ini, karena lagu ini bukan dari anime
[orange]
  1. 00:38:710 (3) - coba NC untuk awal vokal ny
  2. 01:00:044 (6) - ^
tu aja sih
Topic Starter
Modem
Sotarks
Hi, M4M from my queue~

Orange

  1. 00:25:377 (5) - NC this to keep the consitency with 00:22:710 (1) - of your previous patern.
  2. 00:30:710 (5) - ^
  3. 00:33:377 (5) - ^
  4. 01:15:377 (5) - NC this for your new patern/rythmn change!
  5. 01:34:044 (3) - You don't wanna make a normal shape like this instead, looks better.. This looks like a slider u would use on a wub map, it's not moeeeee
  6. 02:06:044 (7) - i'm sad that you don't use jumps here when the voice goes louder and needs to be emphasised..
  7. 02:51:044 (2,3) - this spacing is way to far, please nerf it

    really good diff can't find much!!

gl~
Xinying
Hello, m4m here C:

General

  1. I sped through the first 2 difficulties, and there really isn't any fault that I can find.
  2. Well all of these are my own personal opinion so feel free to reject anything C:.
  3. Catchy song, awesome AMV, nice skin and hitsounds. The difficulties were all well mapped too and can tell it took a long time. Well done :D

Hard

  1. The gap from this difficulty to orange is too high, and it probably would not be rankable and advised to map another difficulty. opps I didn't see your description Cx
  2. 00:02:044 (1) - Oh there is piano here too? I must have missed that in the hardest difficulty. Consider turning them up C:
  3. 02:36:377 (6,7) - I would ctrl-g for better flow
  4. 03:22:044 (1) - This finish sound is just a softer version of 03:22:710 (2) , so maybe you can lower the volume but use the same hitsound for that?
  5. 03:34:710 (1) - You represented this speed up with a 1/4 slider in 'Orange', and for consistency, I think you should do it here too.
  6. 04:03:044 (1) - Maybe represent this and the front 2 vocal with a rebound slider.

Orange

  1. 00:26:044 (1) - Well personally, I would remove this rebound and put a note stacked to 00:25:877 (7) . This emphasises the finish sound 00:27:044 (2) - here with a small jump.
  2. 01:30:044 (1) - Try something along this pattern. I think it has a better flow.
  3. 01:40:710 (1) - Note placement feels awkward to me. I would do something like this instead.
  4. 01:56:710 (1,2,3,4,5,6) - Feels awkward because previously you did jumps with buildup, but this one is pretty sudden. Maybe try placing 01:56:877 (2) closer like this?
  5. 02:09:044 (3) - Placement is off. Try something like this instead, making a hexagon.
  6. 02:42:044 (1) - Well you seem to be really consistent with this patterns, and if you reached this point rejecting the 2 previous ones that I pointed out, I won't be mad C:, but if you intend to change, something like this would do.
  7. 03:00:377 (7) - I would ctrl-g.
  8. 03:22:044 (1) - This finish sound is just a softer version of 03:22:710 (3) , so maybe you can lower the volume but use the same hitsound for that?
  9. 03:28:710 (1) - The beats are so dominant I would use 3 circles to map this part.
  10. 03:51:377 (1) - From here the piano sounds seem really soft, you should really consider turning them up so they can be heard, but not THAT loud.
  11. 04:02:710 (1,2,3) - Ok, maybe this one use a rebound slider instead..

Good luck and a star3 stars for you :D
riktoi
mod from my queue as requested.

[Orange]

01:37:544 (6) - shouldn't this jump be more towards 01:37:044 (3) - to keep with the ongoing pattern? currently I feel the angle shift is kinda weird

Not a big fan of the jumps but they're more of a subjective thing than something that I should nitpick about.

[Hard]

00:07:377 (1) - running out of space here I see. you could do something like this to allow more space for the purple(or red as the picture suggests as I had custom map skins off oops) slider (and a smoother curve towards the next slider too!)

04:02:710 - you could add the 2 hitcircles here that you have in Orange

[Normal]

only blanket modding here
00:06:044 (4,5) - blanket could be improved a bit
00:22:044 (3) -
00:55:377 (1) -
01:22:044 (1) -
01:23:377 (4) -

might want to check them on Easy as well if you think having them off by like 1 pixel is gonna bug people xd

[Easy]

02:08:377 (2,3) - the distance between these uhh

set is already in so good condition that It doesn't have things left to mod for me /me runs
Topic Starter
Modem
Thanks for the mods again guys~
I'll definitely reply on them when I get some free time />w</
1Computer
From my queue~

SPOILER

Orange

  1. 01:13:044 (3) - The part in the middle where the slider goes back on itself is bad imo. It doesn't really fit with music.
  2. 01:19:710 (1,1,1) - The NCs here are not needed.
  3. 01:29:710 (8,1) - You can improve this blanket.
  4. 01:37:710 (7) - Ctrl+G this. I think it flows nicer.
  5. 01:48:710 (1,2,3,4,1,2,3,4,1) - I suggest you do this for the stream.
  6. 02:15:377 (1) - Rotate this by -20, it aligns better with 7.
  7. 02:48:710 (6,7) - Blanket.
  8. 03:39:210 (3,4,5) - Aligning 3 with 4 would make it look nicer.
  9. 04:03:127 (1) - You can put another spinner to 04:04:710 if you want.
Kagetsu
modem likes weird shapes

[General]
  1. i think it isn't a great idea to put nao tomori as combo burst lol. i don't watch anime so i don't really know if this song it's related to charlotte
  2. same with video, i don't know if it's actually related to the song but there are people that cares about that stuff
  3. MA says that soft-hitclap2.wav is unused
  4. drum-hitwhistle2 has a little delay, use this instead
[Orange]
  1. 00:36:710 (1) - the sv change isn't intuitive imo, and the reverse arrow ignores a lot of beats D:
  2. 00:40:044 (3) - i was expecting a denser rhythm here, because of the voice... uhm maybe a 1/2 reverse might work xd
  3. 00:56:044 - the pause feels atypical, wouldn't be better to use a slider instead of the circle? or maybe stack 00:56:044 (5,6) - might work too
  4. 01:48:960 (4,1) - too difficul for this type of song imo, i would personally nerf that stream transition
  5. 02:01:377 (3,4) - it looks exactly as the distance you use for the 1/2 jumps, it might be confusing so i would recommend to stack 02:01:377 (3,4,1) -
  6. 02:08:711 (1,2,3) - i think the angles aren't the greatest for these jumps, moving 02:09:044 (3) - somewhere near to x:254 y:302 seems to be a better idea for me
  7. 03:24:710 - from this point until 03:27:377 - i think there are too much single tap... the music isn't that strong and the jumps feels kinda out of place
  8. 04:02:377 - maybe end the spinner on 04:02:044 - instead, and make the current end clickable, so te player can realize that the circles are following the voice
short mod...i can't tell more since the map is already good xd

good luck
UndeadCapulet
PANIC QUEUE MOD #5:

General

Check you breaks in all diffs, they have different extensions, doesn't seem intended.

---

Orange

maybe don't use the song title as a diffname it's kinda lame :P
  1. Check your NC's in general, there's a lot of inconsistency. For example, compare 00:19:377 (4,5,6) - to 00:22:044 (4,5,6,7,1) - to 00:24:710 (1,2,3,4,5) - , etc.
  2. 00:16:377 (4) - move this closser to 3 and 5 to fully show off the different drums in the pattern: http://puu.sh/qgFxZ/5fa94c66e1.jpg
  3. Compare 00:19:377 (4,5) - to 00:22:044 (4,5,6,7) - I don't think you should use the easier rhythm for the higher pitched melody.
  4. 01:01:044 (2,3,4) - uh idk i think it'd better if you had the drums clickable instead of on slidertails lol.. same for any other time this rhythm pattern appears
  5. 01:15:377 (5) - Should probably be NC'd to match with 01:04:710 (1) - .
  6. 01:20:044 (1,1) - Maybe just use a 1/2 slider here so it feels more like the end of section.
  7. Every jump pattern from 01:56:710 (1) - to 02:09:377 (5) - feels overly spaced. There's very little different between this verse and the first verse, but your spacing here is much much larger.
  8. 02:34:044 (1) - This slider feels really scrunched up after the big jump pattern. I really want to travel down a long slider to start the kiai, instead of wait for a sliderbody to change direction a bunch of times.
  9. 02:53:377 (2) - It'd probably be better to put this on the other side of the screen to fit the song better and keep up cursor motion.
sry if i was accidentally too hard on this diff, one of my personal fav mappers has also done this song so it's hard to see it mapped any differently >.<'
gj tho~

---

Hard

  1. 01:13:044 (3) - Might be too overlappy of a sliderbody for Hard-level playerss
  2. 01:15:377 (5) - same as orange diff
  3. 02:19:377 (4,5,6,7) - Difficult to tell what is 1/2 and what is 1/4 here, esp because of the earlier stacking stuff.
  4. 03:34:710 (1) - Shouldn't this be 1/4? You did that in the higher diff..
---

Normal

  1. 01:20:377 (3,4) - Should probably be a 1/2 slider since 4 is a really really weak beat
  2. 02:12:377 (6,1) - This right angle seems too sharp for this part of the song.
  3. 03:11:377 (1) - Stacking this underneath 03:10:710 (4) - would be really nice
  4. 03:31:377 (2) - Really weird circle imo, imo just delete it, or extend the previous slider to this point.
---

Easy

  1. 02:15:377 (1) - Feel like ctrl+g plays better
  2. 02:33:377 (6) - Maybe break into circles for better emphasis
  3. 03:11:044 (5) - ehh delete this circle imo
---
Such a good song :> good luck!
Osuology
On a side note, sorry I was late. Leader's map was really time consuming to mod.
From my queue L0L?

BG is so pretty oh my gosh <3

[Easy]
00:07:377 (1,2) - The flow from the end of the slider to the next note is awful. It's literally dropoff flow, and it's not consistent with the flow of the map at all. Please change back to linear/snappy flow.

00:23:377 (1,2) - This isn't exactly dropoff flow but it's still not the same as the others so plz.

00:28:710 (1,2) - This is just crazy dropoff. It seems like you might have a reason for this, but I can't figure it out so I'm gonna stop listing these dropoff sliders for now.

01:01:044 (2,3) - I understand it's only a easy difficulty but honestly you're breaking music theory pretty badly, by ending sliders on the downbeats.

02:06:044 (4) - Little bit of a different flow by adding a 90 degree angle in there. 02:07:044 (5,1) - This also.

03:31:377 (2) - This is honestly a weird note to place in an easy, it seems too unnoticeable for an easy player. As far as whether it's in the song or not ofc.

[Normal]
00:02:710 (2) - Again with the downbeats. At least this time it's on a repeat, but imo it still doesn't sound ok but that's subjective ofc.

00:17:877 (6,1) - This seems weird since it's 1/4. It's like a 180 bpm 1/2 so I'm kinda split on this one.

03:11:044 () - This green point doesn't need to be here.

[Hard]
00:04:544 (7) - what. 5.7x jump. in hard. what is wrong with u.

00:20:044 (7,8) - Not sure if this is a good idea at all to have antijumps.

02:33:877 (9,1) - I do not approve of this flow at all tbh.

03:21:544 (6,7,8) - Whoa

03:23:877 (5) - Why? why up?

03:27:043 (6) - You never really pulled off jumps in this, why now?

03:40:044 (6,7,8,9,1) - Jeez

[Orange]
00:34:544 (2,3) - I don't think this is good, it is kinda snappy unlike most of your flow. It's snappy because the slider goes straight out from where the cursor is moving.

00:36:710 (1) - Wait what why slow it down?
Topic Starter
Modem

MrSergio wrote:

giving back a M4M

General


  • I would use the same kiai time as for the Easy on all the other diffs starting from 04:00:377 (3,4) - since it's the one that makes most sense Um, the music is kinda calm there, so....

    drum-hitwhistle2.wav has a delay of at least 5ms. Make sure to remove it (the delay), since it's unrankable Yeah sure, fixed >w</

________________



Orange


  • 00:56:377 (6,7) - since the spacing from 5 to 6 is a bit misleading, what about moving these circles like this? Nope sorry ;w; I guess the spacing was readable though since there's one beat gap to recognize the rhythm >.<

    01:37:377 (5,6,7) - I would have followed more vocals here, therefore 5 and 6 feel more like a slider for me, while 7 should be replaced by circles. Since it's a jump part I guess there's no real need to give you a suggestion since there are plenty of equal value Um, yup

    01:56:710 (1,2,3,4,5,6) - all this sections follows once again vocals a lot. While in game play it probably change nothing, I feel like you should keep vocals again and put a slider on 01:58:545 (4) - Nope sorry ;w;. Based on the rhythm, I guess it would be easier for the player to follow the vocal here by using circles instead >.<

    02:04:877 (2) - umh... the short spacing is fine, but a stack with 1 would be better imo. Just minor stuff tho
    (Or you can move it to around x308 y284, idk) Hm, I guess I'll keep it for now >w<

    02:22:377 (4) - NC? Fixed~!
    02:32:710 (4) - same here. The fact you almost double the spacing can be misleading Fixed~!

    02:52:710 - idk, from here on I have a feeling the rhythm is more intense, yet the spacing is the same as before .........Right

    That spinner is gorgeous :Q___ (skin) Thanks >/////<

________________



Hard


  • 00:31:377 (1) - what about a Ctrl + g here? It creates a nice flow Fixed~ \:3/

    01:15:377 (5) - If I look at 01:04:710 (1) - I notice it's not the same. Is there are a reason for it? I find 01:15:377 (5) - the best option among both tho.
    Actually, after seeing 01:30:044 (1,2) - I'd say to avoid the stack on 01:04:710 (1) - to avoid misleading patterns Variation in rhythm xd
Really nice diff Thanks >w<


________________



Normal


  • 02:02:710 (1) - is this NC necessary? The previous combo is used for just 3 circles which makes few sense for me :/ Fixed~!

    04:00:377 (2,3) - this is really personal so feel free to skip it. What about 04:02:377 (3) - removing this and adding a spinner instead of 04:00:377 (2) - ? It will create a nice effect in game play (also, your diff has no spinner which should be avoided on Normal/Easy diffs since there will be a lot of identical scores with DT HR HD FL lol) Yeah XD, but I wanna keep them since I want the player to *cough* scramble *cough* to play this diff. So, anyone who played this diff first with the most mod used then he/she can score better than the others =3=
Nice diff here too Thanks >///<

________________



Easy


  • 01:20:710 (4) - I'd remove this, vocals aren't so easy to follow for newbies at these levels imo (above all if it's so soft) It's fine. I wanna give them some challanges xd

    03:38:044 (1) - ctrl +g for flow? Nope sorry ;w; I wanna make a back and forth flow >.<

    04:00:377 (3,4) - same as for Normal diff (since you don't have any spinner I highly suggest doing so) Same :)
Overall it's a pretty nice diff, but imo it feels too heavy for being an Easy. Using so many 1/2 notes here is really straining on the player. Generally, try to use more 1/1 notes on this one otherwise it's too similar to the Normal >w<

That's all =w=/
Nice skin :3 take a star for it (and also for the mapset) Wow, thank you very muuuuuchhhh >////<
Thanks for the mod and the star~! >w</
Topic Starter
Modem

afrien wrote:

hi ncs
Orange
01:15:377 (5) - Nope, sorry ;w;
02:54:044 (4) - Fixed~
02:59:377 (4) - Fixed~!
03:04:710 (5) - Fixed~!
03:53:044 (6) - Nope sorry ;w;
NC all of these? Did some of them :3
Good map and video btw Thanks >////<
sry for not so useful mod xd
Thanks for the mod~ >w</
Topic Starter
Modem

PhantomHunt3r wrote:

hello, this is from my queue, hope this helps <3

Orange
00:12:044 (5,6,7) - i recommend equall spacing for this short of time It was fine, since I have to add a drum emphasize for 00:12:377 (7) , that's why they were spaced differently :3
00:28:044 (3,4,5) - maybe make a triangle They were asymmetrical triangle XD
00:46:710 (3,4,5,6) - make this a square? Nope sorry ;w; I prefer them to be triangle
02:22:377 (4,5,6,7,8) - make a star out of this? Nope sorry ;w; I prefer triangle

sorry, i can only mod one of these
Thanks for the mod~! >w</
Topic Starter
Modem

lit120 wrote:

hmm

[general]
  1. kek ny lu perlu buat diff Insane karena ada sdikit masalah spread antara Hard dan Orange
Insane GDnya lagi in progress~

[skin]
  1. lah default numbers itu lu sngaja ambil dari skin lain pasti. kalau iya, bisa kau sebutkan dri skin mana lu ambil? skalian juga dgn izin
  2. di spinner-metre itu tidak ada hubungan ny dgn lagu ini, karena lagu ini bukan dari anime Yup, tapi karena lagu ini belum dijadiin lagu anime, maka kita boleh ngebikin skin sesuai selera kita xd. I did the same thing on my previous map -> https://osu.ppy.sh/s/365247 and https://osu.ppy.sh/s/414779 . I choose Shigatsu wa Kimi no Uso as this map's theme this time :3
[orange]
  1. 00:38:710 (3) - coba NC untuk awal vokal ny Nope sorry ;w; Biar combo colornya konsisten sama beberapa part sebelumnya
  2. 01:00:044 (6) - ^ ^
tu aja sih \:3/
Thanks for the mod~! >w</
Topic Starter
Modem

Sotarks wrote:

Hi, M4M from my queue~ Hi Sotarks XD

Orange

  1. 00:25:377 (5) - NC this to keep the consitency with 00:22:710 (1) - of your previous patern. Fixed~!
  2. 00:30:710 (5) - ^ Fixed~!
  3. 00:33:377 (5) - ^ Fixed~!
  4. 01:15:377 (5) - NC this for your new patern/rythmn change! Fixed~!
  5. 01:34:044 (3) - You don't wanna make a normal shape like this instead, looks better.. This looks like a slider u would use on a wub map, it's not moeeeee Yeah sure, fixed~! XD
  6. 02:06:044 (7) - i'm sad that you don't use jumps here when the voice goes louder and needs to be emphasised.. That slider is enough xd
  7. 02:51:044 (2,3) - this spacing is way to far, please nerf it Fixed

    really good diff can't find much!! :)

gl~
Thanks for the mod~! >w</
Topic Starter
Modem

1Computer wrote:

From my queue~

SPOILER

Orange

  1. 01:13:044 (3) - The part in the middle where the slider goes back on itself is bad imo. It doesn't really fit with music. Fixed~! Changed the shape~!
  2. 01:19:710 (1,1,1) - The NCs here are not needed. The slider velocity was changing there, so I should add NCs to warn the player :3
  3. 01:29:710 (8,1) - You can improve this blanket. Fixed~!
  4. 01:37:710 (7) - Ctrl+G this. I think it flows nicer. Fixed~!
  5. 01:48:710 (1,2,3,4,1,2,3,4,1) - I suggest you do this for the stream. Hm, I'll think about it :3
  6. 02:15:377 (1) - Rotate this by -20, it aligns better with 7. Sorry, I wanna keep it ;w;
  7. 02:48:710 (6,7) - Blanket. That blanket seems fine for me o.o
  8. 03:39:210 (3,4,5) - Aligning 3 with 4 would make it look nicer. Nope, sorry ;w;
  9. 04:03:127 (1) - You can put another spinner to 04:04:710 if you want. Nope sorry >.<. It wouldn't emphasize anything
Thanks for the mod~! >w</
Topic Starter
Modem

riktoi wrote:

mod from my queue as requested. :)

[Orange]

01:37:544 (6) - shouldn't this jump be more towards 01:37:044 (3) - to keep with the ongoing pattern? currently I feel the angle shift is kinda weird Nope sorry, I want to keep the current rhythm >.<

Not a big fan of the jumps but they're more of a subjective thing than something that I should nitpick about. :3

[Hard]

00:07:377 (1) - running out of space here I see. you could do something like this to allow more space for the purple(or red as the picture suggests as I had custom map skins off oops) slider (and a smoother curve towards the next slider too!)
Nice :3 But sorry, I want to keep the current shape now >.<

04:02:710 - you could add the 2 hitcircles here that you have in Orange Yeah sure, added~! :3

[Normal]

only blanket modding here
00:06:044 (4,5) - blanket could be improved a bit That blanket seems fine for me :3
00:22:044 (3) - ^
00:55:377 (1) - ^
01:22:044 (1) - ^
01:23:377 (4) - ^

might want to check them on Easy as well if you think having them off by like 1 pixel is gonna bug people xd XD

[Easy]

02:08:377 (2,3) - the distance between these uhh Fixed~! xd

set is already in so good condition that It doesn't have things left to mod for me /me runs Thanks >///<
Thanks for the mod~! >w</
Topic Starter
Modem

Chocox wrote:

Hello, m4m here C: Hi \>w</ ................ Wait, where's your mappu link? o.o

General

  1. I sped through the first 2 difficulties, and there really isn't any fault that I can find. Thanks >w<
  2. Well all of these are my own personal opinion so feel free to reject anything C:. ;)
  3. Catchy song, awesome AMV, nice skin and hitsounds. The difficulties were all well mapped too and can tell it took a long time. Well done :D Thanks >////<

Hard

  1. The gap from this difficulty to orange is too high, and it probably would not be rankable and advised to map another difficulty. opps I didn't see your description Cx XD
  2. 00:02:044 (1) - Oh there is piano here too? I must have missed that in the hardest difficulty. Consider turning them up C: I guess I'm gonna keep the current volume :3
  3. 02:36:377 (6,7) - I would ctrl-g for better flow Nice :D Fixed~!
  4. 03:22:044 (1) - This finish sound is just a softer version of 03:22:710 (2) , so maybe you can lower the volume but use the same hitsound for that? Nope sorry ;w; I wanna distinguish them by using the different kind of additions >w<
  5. 03:34:710 (1) - You represented this speed up with a 1/4 slider in 'Orange', and for consistency, I think you should do it here too. Fixed~!
  6. 04:03:044 (1) - Maybe represent this and the front 2 vocal with a rebound slider. Nope sorry ;w;

Orange

  1. 00:26:044 (1) - Well personally, I would remove this rebound and put a note stacked to 00:25:877 (7) . This emphasises the finish sound 00:27:044 (2) - here with a small jump. Sorry..... I wanna keep it ;w;
  2. 01:30:044 (1) - Try something along this pattern. I think it has a better flow. Nice >w</ But sorry..... I wanna keep it ;w;
  3. 01:40:710 (1) - Note placement feels awkward to me. I would do something like this instead. Nice, but nope sorry ;w; I wanna keep the current one >.<
  4. 01:56:710 (1,2,3,4,5,6) - Feels awkward because previously you did jumps with buildup, but this one is pretty sudden. Maybe try placing 01:56:877 (2) closer like this? Okay, did something else to fix it >w<
  5. 02:09:044 (3) - Placement is off. Try something like this instead, making a hexagon. Ok, did something else to fix it :3
  6. 02:42:044 (1) - Well you seem to be really consistent with this patterns, and if you reached this point rejecting the 2 previous ones that I pointed out, I won't be mad C:, but if you intend to change, something like this would do. I wanna keep it, sorry ;w;
  7. 03:00:377 (7) - I would ctrl-g. Nope sorry ;w;
  8. 03:22:044 (1) - This finish sound is just a softer version of 03:22:710 (3) , so maybe you can lower the volume but use the same hitsound for that? Nope sorry ;w; I wanna distinguish them by using the different kind of additions >w<
  9. 03:28:710 (1) - The beats are so dominant I would use 3 circles to map this part. Sorry, I prefer 1/2 reversed slider since it emphasize the slow drum nicely >w<
  10. 03:51:377 (1) - From here the piano sounds seem really soft, you should really consider turning them up so they can be heard, but not THAT loud. I guess the current volume is fine >w<
  11. 04:02:710 (1,2,3) - Ok, maybe this one use a rebound slider instead.. Nope sorry >.<

Good luck and a star3 stars for you :D Woah, thank youuuuuuuuuuu >////< *hugs*
Thanks for the mod and the stars~! >w</
Topic Starter
Modem

Kagetsu wrote:

modem likes weird shapes Weird shaped slider is meme :v

[General]
  1. i think it isn't a great idea to put nao tomori as combo burst lol. i don't watch anime so i don't really know if this song it's related to charlotte Yup, but the AMV video has her in it, so I guess it was necessary to put her as one of the comboburst xd. Moreover, this song hasn't taken to any anime yet, so it was alright to make the skin based on our taste. I did the same on my previous map -> https://osu.ppy.sh/s/365247 and https://osu.ppy.sh/s/414779
  2. same with video, i don't know if it's actually related to the song but there are people that cares about that stuff It was fine. I did the same thing like this map -> https://osu.ppy.sh/s/123489
  3. MA says that soft-hitclap2.wav is unused Eh? Really? o.o
  4. drum-hitwhistle2 has a little delay, use this instead Wow thanks~! >w</
[Orange]
  1. 00:36:710 (1) - the sv change isn't intuitive imo, and the reverse arrow ignores a lot of beats D: Well, I follow the violin Xd
  2. 00:40:044 (3) - i was expecting a denser rhythm here, because of the voice... uhm maybe a 1/2 reverse might work xd Well, I want to make the first verse wasn't too intense, so......
  3. 00:56:044 - the pause feels atypical, wouldn't be better to use a slider instead of the circle? or maybe stack 00:56:044 (5,6) - might work too Ok, did something else to fix it :3
  4. 01:48:960 (4,1) - too difficul for this type of song imo, i would personally nerf that stream transition Hm, I'll think about it :3
  5. 02:01:377 (3,4) - it looks exactly as the distance you use for the 1/2 jumps, it might be confusing so i would recommend to stack 02:01:377 (3,4,1) - It's fine :3 I added NC at 02:02:044 (1) to warn the player for the rhythm change ;)
  6. 02:08:711 (1,2,3) - i think the angles aren't the greatest for these jumps, moving 02:09:044 (3) - somewhere near to x:254 y:302 seems to be a better idea for me Okay, did something else to fix it :3
  7. 03:24:710 - from this point until 03:27:377 - i think there are too much single tap... the music isn't that strong and the jumps feels kinda out of place I emphasize the intense guitar from the main music there :3
  8. 04:02:377 - maybe end the spinner on 04:02:044 - instead, and make the current end clickable, so te player can realize that the circles are following the voice Sorry, I wanna keep it >.<
short mod...i can't tell more since the map is already good xd Wow, thanks :)

good luck
Thanks for the mod~! >w</
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