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Jeff Williams - Red Like Roses Part II

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Swash
Random Mod INC

The One Difficulty
The One Difficulty:

First off, any reason the notes are extremely loud? 100% On normal is kind of over-doing it I think. (It's way over doing it) Unless you can barely hear the hitsounds at 90% I wouldn't use 100% ever.

I'd move the main central timing point to offset: 8985 and remove all green before and the one immediately after.
I'd also remove all the notes before it as well. Then place a note where it starts rather than having that random build up spinner.
example

00:18:571 (2,4) - Overlap (looks bad to me)

00:10:413 (1,2,3,4,5,6) - Suggest making all of those circles even spacing. They are also not properly aligned.

00:13:270 (4,6) - Maybe you could wrap these? example

00:20:270 (6,7) - Wrap this better?

00:22:699 (9) - This looks a little ugly since the slider is too curved. I wouldn't do this for any reason ever, and suggest just making it wrap instead like this
00:24:127 (1) - ^

00:24:985 (4) - For these I believe it's better to place the dot near the center. See how much better it looks? example

00:37:127 (4) - It goes back and forth too much which makes no sense for this part.
00:37:842 (6) - ^ These back and forth sliders should probably just not exist. It'd be better to hit most of these notes.

00:41:699 (3,6) - Maybe you could wrap these two? It would make it look better.

00:42:842 (9,10) - these collide and look ugly.

01:00:413 (6,7,8) - 6 and 8 collide here, and 7 could have been used for a wrap twice (;

01:00:985 (7,9) - could have also hid the 7 at the end of the tail here.

01:02:413 (1,2,3,4,5,6,7) - This part just doesn't look good. Too much collides and shapes could have been used.

01:26:285 (1,2,3) - This doesn't really look that good. At all.

You should probably use a lot more distant snapping. Spacing seems really inconsistent. :(

A lot of your sliders don't have the point in the center, which makes it look slightly uglier. I suggest doing this most of the time

I'm going to just list collides that I see, as a lot of the map could be re-done, though I won't ask that of you since that'd require a ton of work. (:
01:54:142 (1,3) - collide
02:05:857 (2,4,5,6,8) - These 2 patterns shouldn't collide. Even if it was the intention...
02:06:571 (7,9,11) - See these collides look a bit bad and un-evenly spaced D:
02:36:857 (8,9,10,1,2) - bad un-even collisions
02:38:714 (9,10,11) - collisions
02:41:714 (3,4) - trust me, this doesn't look good. this looks better

A lot of what I'd say are repeats of errors above. I suggest doing a bit of self polishing ;)

Over-all it's an ok map. It would need a lot of work. Feel free to ask me any questions in game, as I'm online 24/7
I do love this song though, good luck with it!

Also make sure you do ctrl+shift+a to make sure no errors (besides add difficulty or extra difficulty blah blah) show up. (: As I did see one, that would need to be fixed.
Topic Starter
Queerix

Swash wrote:

Random Mod INC

The One Difficulty
The One Difficulty:

First off, any reason the notes are extremely loud? 100% On normal is kind of over-doing it I think. (It's way over doing it) Unless you can barely hear the hitsounds at 90% I wouldn't use 100% ever.

I'd move the main central timing point to offset: 8985 and remove all green before and the one immediately after.
I'd also remove all the notes before it as well. Then place a note where it starts rather than having that random build up spinner. Used an offset of 8999 instead and the spinner was meant to be part of a buildup I had mapped before but I removed it and kinda of just forgot about it :P
example

00:18:571 (2,4) - Overlap (looks bad to me)

00:10:413 (1,2,3,4,5,6) - Suggest making all of those circles even spacing. They are also not properly aligned.

00:13:270 (4,6) - Maybe you could wrap these? example

00:20:270 (6,7) - Wrap this better?

00:22:699 (9) - This looks a little ugly since the slider is too curved. I wouldn't do this for any reason ever, and suggest just making it wrap instead like this
00:24:127 (1) - ^

00:24:985 (4) - For these I believe it's better to place the dot near the center. See how much better it looks? example

00:37:127 (4) - It goes back and forth too much which makes no sense for this part.
00:37:842 (6) - ^ These back and forth sliders should probably just not exist. It'd be better to hit most of these notes.

00:41:699 (3,6) - Maybe you could wrap these two? It would make it look better.

00:42:842 (9,10) - these collide and look ugly.

01:00:413 (6,7,8) - 6 and 8 collide here, and 7 could have been used for a wrap twice (;

01:00:985 (7,9) - could have also hid the 7 at the end of the tail here.

01:02:413 (1,2,3,4,5,6,7) - This part just doesn't look good. Too much collides and shapes could have been used.

01:26:285 (1,2,3) - This doesn't really look that good. At all.

You should probably use a lot more distant snapping. Spacing seems really inconsistent. :(

A lot of your sliders don't have the point in the center, which makes it look slightly uglier. I suggest doing this most of the time

I'm going to just list collides that I see, as a lot of the map could be re-done, though I won't ask that of you since that'd require a ton of work. (:
01:54:142 (1,3) - collide
02:05:857 (2,4,5,6,8) - These 2 patterns shouldn't collide. Even if it was the intention...
02:06:571 (7,9,11) - See these collides look a bit bad and un-evenly spaced D:
02:36:857 (8,9,10,1,2) - bad un-even collisions
02:38:714 (9,10,11) - collisions
02:41:714 (3,4) - trust me, this doesn't look good. this looks better

A lot of what I'd say are repeats of errors above. I suggest doing a bit of self polishing ;)

Over-all it's an ok map. It would need a lot of work. Feel free to ask me any questions in game, as I'm online 24/7
I do love this song though, good luck with it!

Also make sure you do ctrl+shift+a to make sure no errors (besides add difficulty or extra difficulty blah blah) show up. (: As I did see one, that would need to be fixed.

Did everything, and fixed the snapping error from aimod, I thought I had fixed them all before when I added an extra red timing point, but I guess not.
Thanks for the mod! :)
C00L
right :roll:

[General]
  1. May i ask why roosterteeth is in the tags?
  2. remove your own name from the tags pls
  3. the term RWBY has to go from the Source as well, Source gets added when the map is ranked and there is a source for it, or some sort of videogame then go ahead, like em bagugan or some shit (does that exist?)
  4. rwby.jpg is 1147x757, it's a bad size for an image sorry, correct size is 1366x768 try to get an image that size will help
[Timing]
  1. 8,980, (press timing panel go to bottom highlight up to the second timing point, the green lines, move by -19 before pressing move highlight adjust all bookamarks) - DO THIS LAST
[Hitsounds]
  1. 00:11:284 (7) - use some sort of orchestra sound, rather than a clap it doesnt stand out at all, ill remember this set and ill give you a couple of hitsounds when i come back from VACation, since my internet limits me atm
  2. 01:12:999 (1) - claps and the whistles here work very well
  3. Also limit yourself to using more than 80% volume, it's just too loud
[Red Rose]
  1. 00:08:998 (1) - having a green inheriting point and a timing point with both different samples and volumes is unrankable btw, just to let you know
  2. 00:13:284 (4,6) - pls dont make overlaps like these, at least give it some space up until the first approach line comes up on a 1/8, also fix the blanket if you decide to keep it
  3. 00:26:713 (9,1) - why not make (9) end at the start of (1), i.e. the slider end of (9) will end on the head of (1) will add a nice droppy part to it, getting the player ready for something more imo, rather than continuing with the same jumps over and over
  4. 00:29:570 (11) - make this the NC that's where the new,strong beat it >_>
  5. 00:31:856 (9) - ^
  6. 00:34:141 (1) - your green point is messed up here its actually in front of the slider, move it back by one or go into the timing setup and just press use current time
  7. Also for the same slider use 1,3 SV for the first one and then 00:34:713 (1) - 1,4 and then 00:35:284 (1) - 1,5 make it gradually increase and the last slider cna go up to 1,6 or stay as 1,5 up to you
  8. 00:47:856 (10,11) - both NC
  9. 00:49:141 (1,2) - whats the point of puting a circle so close to the slider, making the sider curve but not blanketing it >_>
  10. 00:56:856 (9,11) - you use a lot of these lol, so circular, tbh your map in some points feels like a circle :P
  11. 00:57:713 (11,1) - please dude fix these blankets
  12. 01:00:427 (6,7) - ^
  13. 01:01:570 (9,10) - ^ wont mention it again, i dont like mentioning the same thing 4 times, you get the idea scan for more of them, and NC this slider as well
  14. your note and slider placement is really random tbh with you, like for example 01:06:141 (1,2,3,1,2,3,1,2) - look at those nasty overlaps you are creating, dont rush mapping take care and give everything its own place :D
  15. 01:10:284 (1) - NC this
  16. 01:18:428 (10,1) - nasty overlap again
  17. 01:18:285 (9,10) - whats this? why is this so close together you emphasise every sound like this with a jump and you leave this, also this only happens once try to keep consistancy
  18. 01:56:571 (3,3) - remember the increasing SV earlier with a similar idea behind it, do it here as well gradually increasing DS as well
  19. 02:25:142 (2) - unrankable, im assuming this was a mistake
  20. 02:32:285 (1) - remove this NC and put one here 02:32:571 (3) - it keeps consistancy with the previous (6) combo
  21. 02:54:714 (8) - NC here not next, look keep your NC every big white tick or when a strong beat comes then nobody will complain
  22. saying that, do this this will make sure the map is easier to pass, as of im sure you already know that NC's add more HP re-gen, (1) especially so in that way those jumps will be more easier to do. Do that in the same NC order for the next super jumps
  23. 03:18:857 (3,3,3) - SV/DS thing, you get the idea
  24. 03:47:428 (1,3) - you could increase the SV for these sliders because of the stronger vocals
  25. 04:05:571 (6) - NC
  26. 04:07:857 (7) - ^
  27. 04:09:000 (1) - ^
  28. 05:07:571 (4) - NC here sdmkajfnsdijgo
  29. 05:19:714 (13) - place this at the position of the slider-end or 05:19:142 (9) - dont stack after a long series of jumps, plays bad imo
  30. there's lots more that i just havent mentioned since there is too much of the same mistakes so i just left them out
[Final Words]


The map rhytm wise is good, but you lack visuals, what i mean by that em you place everything anywhere you have to make choices where everything has to go, dont just place notes/sliders wherever, it can work but i mean with lots of luck since then if it dosent work it looks all cramped and not polished looking. In my opinion this map isn't ready for approval, sorry to say that but the map isnt as good as it could be. You are just starting in this genre you could call it, dw if you hav the will to rank this you will have to face a lot of difficulties along the way, i.e. several remaps or big changes. I am saying this so that you know how i feel about it, i dont like lying seriously, but I'm also saying this not to dissencourage you, but reversly to encourage you as much as possible !! Take advice from what i said and remember...


N E V A
G I V E
U P
! ! ! !
Topic Starter
Queerix

C00L wrote:

right :roll:

[General]
  1. May i ask why roosterteeth is in the tags? Cause roosterteeth made rwby...., Ill just remove it .-.
  2. remove your own name from the tags pls
  3. the term RWBY has to go from the Source as well, Source gets added when the map is ranked and there is a source for it, or some sort of videogame then go ahead, like em bagugan or some shit (does that exist?) Isn't it "Bakugan" lol
  4. rwby.jpg is 1147x757, it's a bad size for an image sorry, correct size is 1366x768 try to get an image that size will help
[Timing]
  1. 8,980, (press timing panel go to bottom highlight up to the second timing point, the green lines, move by -19 before pressing move highlight adjust all bookamarks) - DO THIS LAST
[Hitsounds]
  1. 00:11:284 (7) - use some sort of orchestra sound, rather than a clap it doesnt stand out at all, ill remember this set and ill give you a couple of hitsounds when i come back from VACation, since my internet limits me atm
  2. 01:12:999 (1) - claps and the whistles here work very well
  3. Also limit yourself to using more than 80% volume, it's just too loud
[Red Rose]
  1. 00:08:998 (1) - having a green inheriting point and a timing point with both different samples and volumes is unrankable btw, just to let you know oh damn, I forgot about that .-.
  2. 00:13:284 (4,6) - pls dont make overlaps like these, at least give it some space up until the first approach line comes up on a 1/8, also fix the blanket if you decide to keep it
  3. 00:26:713 (9,1) - why not make (9) end at the start of (1), i.e. the slider end of (9) will end on the head of (1) will add a nice droppy part to it, getting the player ready for something more imo, rather than continuing with the same jumps over and over
  4. 00:29:570 (11) - make this the NC that's where the new,strong beat it >_>
  5. 00:31:856 (9) - ^
  6. 00:34:141 (1) - your green point is messed up here its actually in front of the slider, move it back by one or go into the timing setup and just press use current time
  7. Also for the same slider use 1,3 SV for the first one and then 00:34:713 (1) - 1,4 and then 00:35:284 (1) - 1,5 make it gradually increase and the last slider cna go up to 1,6 or stay as 1,5 up to you ooo sounds good
  8. 00:47:856 (10,11) - both NC
  9. 00:49:141 (1,2) - whats the point of puting a circle so close to the slider, making the sider curve but not blanketing it >_>
  10. 00:56:856 (9,11) - you use a lot of these lol, so circular, tbh your map in some points feels like a circle :P
  11. 00:57:713 (11,1) - please dude fix these blankets
  12. 01:00:427 (6,7) - ^
  13. 01:01:570 (9,10) - ^ wont mention it again, i dont like mentioning the same thing 4 times, you get the idea scan for more of them, and NC this slider as well
  14. your note and slider placement is really random tbh with you, like for example 01:06:141 (1,2,3,1,2,3,1,2) - look at those nasty overlaps you are creating, dont rush mapping take care and give everything its own place :D I don't rush tho ;-;
  15. 01:10:284 (1) - NC this
  16. 01:18:428 (10,1) - nasty overlap again
  17. 01:18:285 (9,10) - whats this? why is this so close together you emphasise every sound like this with a jump and you leave this, also this only happens once try to keep consistency they're the same ds >.>
  18. 01:56:571 (3,3) - remember the increasing SV earlier with a similar idea behind it, do it here as well gradually increasing DS as well
  19. 02:25:142 (2) - unrankable, im assuming this was a mistake how did that happen???
  20. 02:32:285 (1) - remove this NC and put one here 02:32:571 (3) - it keeps consistancy with the previous (6) combo
  21. 02:54:714 (8) - NC here not next, look keep your NC every big white tick or when a strong beat comes then nobody will complain
  22. saying that, do this this will make sure the map is easier to pass, as of im sure you already know that NC's add more HP re-gen, (1) especially so in that way those jumps will be more easier to do. Do that in the same NC order for the next super jumps o.O I didn't know it helped with health....
  23. 03:18:857 (3,3,3) - SV/DS thing, you get the idea
  24. 03:47:428 (1,3) - you could increase the SV for these sliders because of the stronger vocals
  25. 04:05:571 (6) - NC
  26. 04:07:857 (7) - ^
  27. 04:09:000 (1) - ^
  28. 05:07:571 (4) - NC here sdmkajfnsdijgo
  29. 05:19:714 (13) - place this at the position of the slider-end or 05:19:142 (9) - dont stack after a long series of jumps, plays bad imo
  30. there's lots more that i just havent mentioned since there is too much of the same mistakes so i just left them out
[Final Words]


The map rhytm wise is good, but you lack visuals, what i mean by that em you place everything anywhere you have to make choices where everything has to go, dont just place notes/sliders wherever, it can work but i mean with lots of luck since then if it dosent work it looks all cramped and not polished looking. In my opinion this map isn't ready for approval, sorry to say that but the map isnt as good as it could be. You are just starting in this genre you could call it, dw if you hav the will to rank this you will have to face a lot of difficulties along the way, i.e. several remaps or big changes. I am saying this so that you know how i feel about it, i dont like lying seriously, but I'm also saying this not to dissencourage you, but reversly to encourage you as much as possible !! Take advice from what i said and remember...


N E V A
G I V E
U P
! ! ! !
Did everything really.
Thanks for mod! :)
MaridiuS
huge irc mod about life
2016-08-01 18:39 MaridiuS: yo
2016-08-01 18:39 MaridiuS: can i give u
2016-08-01 18:39 MaridiuS: irc mod?
2016-08-01 18:40 shapapa: ummmm
2016-08-01 18:40 shapapa: Yeah I guess
2016-08-01 18:40 shapapa: well wait tho
2016-08-01 18:40 shapapa: Im about to update my map
2016-08-01 18:41 MaridiuS: ok
2016-08-01 18:41 MaridiuS: brb pee
2016-08-01 18:47 MaridiuS: okay
2016-08-01 18:47 MaridiuS: here i come
2016-08-01 18:47 shapapa: :/
2016-08-01 18:48 MaridiuS: 00:09:551 (4,5) - you should make circular flow here
2016-08-01 18:48 MaridiuS: because it is impossibel to make a balanced square without overlapping with the first slider
2016-08-01 18:49 MaridiuS: something like this: http://puu.sh/qm8qL/41a7bd2cd0.jpg
2016-08-01 18:49 shapapa: So do I make in a sorta of pentagonal shape?
2016-08-01 18:49 MaridiuS: yeah
2016-08-01 18:50 MaridiuS: 00:10:551 (2,4,6) -
2016-08-01 18:50 MaridiuS: only 4 and 6 should be stacked
2016-08-01 18:51 MaridiuS: as they have same sounsd but (2) doesn't
2016-08-01 18:51 MaridiuS: 00:12:980 (2,3,4,5) - notice how this pattern doesn't look blanced
2016-08-01 18:51 MaridiuS: all circles should have same spacing from each other
2016-08-01 18:51 MaridiuS: for better aesthetics
2016-08-01 18:52 MaridiuS: 00:18:551 (2,5) -
2016-08-01 18:52 MaridiuS: same goes for these 2
2016-08-01 18:53 MaridiuS: 00:21:122 (3,4) -
2016-08-01 18:53 MaridiuS: one should be copy pasted
2016-08-01 18:53 MaridiuS: and rotated with ctrl+shift+r
2016-08-01 18:55 MaridiuS: 00:20:694 (1) -
2016-08-01 18:55 MaridiuS: all sliders in this case should start on white tick
2016-08-01 18:55 MaridiuS: they're stronger
2016-08-01 18:55 MaridiuS: if you're making them
2016-08-01 18:56 MaridiuS: 00:24:408 (2,3) - i'd make them somthing like that
2016-08-01 18:56 MaridiuS: as those sounds to me like they should contradict themselves
2016-08-01 18:57 MaridiuS: http://puu.sh/qm8Uo/8fddcdf1f5.jpg
2016-08-01 18:57 MaridiuS: it is overall a more beautiful pattern
2016-08-01 18:57 MaridiuS: 00:24:980 (4) - should be NC
2016-08-01 18:58 MaridiuS: 00:27:551 (2,3,4) - this pattern is really unpleasant
2016-08-01 18:58 MaridiuS: when it comes to flow
2016-08-01 18:59 MaridiuS: and no particular reason to stack (4) on top of the slider
2016-08-01 18:59 MaridiuS: so my suggestion is to make circular flow
2016-08-01 18:59 MaridiuS: or make it jumps
2016-08-01 18:59 MaridiuS: its about 7.5* and i've still not found jumps
2016-08-01 19:00 MaridiuS: 00:28:694 (8,9) - for example you can ctrl+G this
2016-08-01 19:00 MaridiuS: it sounds like it needs to be jumpy
2016-08-01 19:00 MaridiuS: it would be more fun
2016-08-01 19:01 MaridiuS: 00:31:265 (7,1) - blanket needs fixing and i personally wouldn't use so close blankets on such a hard difficulty
2016-08-01 19:01 MaridiuS: because they will make the player do small movements
2016-08-01 19:01 MaridiuS: when the map is really dificult it is supposedly spaced, so even blankets should be more spaced
2016-08-01 19:02 MaridiuS: 00:32:551 (3) - this beat is stronger compared to 00:32:837 (5) - therefore make a slider there
2016-08-01 19:02 MaridiuS: and make some jumps
2016-08-01 19:03 MaridiuS: this jump requires much bigger spacing 00:34:694 (1,2) -
2016-08-01 19:03 MaridiuS: http://puu.sh/qm9hW/88cc887f5c.jpg
2016-08-01 19:03 MaridiuS: this much
2016-08-01 19:04 MaridiuS: 00:37:408 (5) - instead of this make 2 jumps
2016-08-01 19:05 MaridiuS: in this song it would be much better to follow this two offbeats usually 00:37:122 (4) - this and 00:37:694 (6) -
2016-08-01 19:05 MaridiuS: with sliders
2016-08-01 19:05 MaridiuS: 00:41:122 (1,2) - should all be circles
2016-08-01 19:06 MaridiuS: listen to the guitar it's having same intensity on red and white ticks
2016-08-01 19:06 MaridiuS: starting here
2016-08-01 19:06 MaridiuS: 00:42:122 (4,5,8,9) - this overlapping is really bad
2016-08-01 19:06 MaridiuS: nothing should touch there
2016-08-01 19:07 MaridiuS: 00:44:980 (4,5,6,7) - this is hard to play, you can make it more fun to play by making it jumpy, not circluar flow out of sharp jumps
2016-08-01 19:07 MaridiuS: 00:49:122 (1,2) - yeah this kind of blankets force players to move their hand uncomfortably
2016-08-01 19:08 MaridiuS: 00:49:551 (2,3,4,5) - random spacing , no reason for decreasing
2016-08-01 19:08 MaridiuS: 00:50:408 (2,3) - ctrl+g
2016-08-01 19:08 MaridiuS: for really good flow
2016-08-01 19:09 MaridiuS: 00:51:408 (8,9) - make it much more spaced
2016-08-01 19:10 MaridiuS: 00:52:694 (1,2,3) - make it like double spacing and triangles this pattern
2016-08-01 19:10 MaridiuS: it's so anticlimatic in a 7.5* diff
2016-08-01 19:11 MaridiuS: 00:57:694 (3,2,4) - overlap doesn't look good, fixy fixxy
2016-08-01 19:12 MaridiuS: 00:59:837 (2,3,4,5) - too small spacing
2016-08-01 19:12 MaridiuS: 01:02:837 (4,5,6,7) - notice the bass guitar kicking in
2016-08-01 19:12 MaridiuS: meaning you should increase spacing
2016-08-01 19:13 MaridiuS: 01:04:980 (5) - how can you resist not increaseing SV on this slider
2016-08-01 19:15 MaridiuS: 01:16:838 (1,2,4,6) - overlaps
2016-08-01 19:15 MaridiuS: okay
2016-08-01 19:15 MaridiuS: 01:20:266 (1,2,3,4,5,1,2,3,4,5,6,7,8) -
2016-08-01 19:15 MaridiuS: why did you suddenly start making jumps ;v
2016-08-01 19:16 shapapa: I just felt the urge to............. xD
2016-08-01 19:16 MaridiuS: well duh
2016-08-01 19:16 MaridiuS: when you didnt make jumps for a whiole
2016-08-01 19:16 MaridiuS: when you should
2016-08-01 19:16 MaridiuS: like the whole kiai section should be quite more jumpy
2016-08-01 19:17 shapapa: I believe I mapped the first kiai a bit more differently then the rest tho...
2016-08-01 19:17 shapapa: Ill fix that
2016-08-01 19:17 MaridiuS: you need to take in consideration a lot of the things going on in the song
2016-08-01 19:17 MaridiuS: which beat is stronger
2016-08-01 19:18 MaridiuS: where should i do jumps
2016-08-01 19:18 MaridiuS: some examples
2016-08-01 19:18 MaridiuS: 01:17:123 (3,4,5,6) - i'd put like
2016-08-01 19:19 MaridiuS: http://puu.sh/qmaas/8bef19c4ec.jpg
2016-08-01 19:19 MaridiuS: 01:26:266 (1,2) -
2016-08-01 19:19 MaridiuS: another rxample
2016-08-01 19:19 MaridiuS: make this a jump
2016-08-01 19:19 MaridiuS: etc
2016-08-01 19:19 MaridiuS: compared to 01:25:981 (11,12) -
2016-08-01 19:20 MaridiuS: 01:28:981 (2,3) - way too small
2016-08-01 19:20 MaridiuS: in an ending of Kiai
2016-08-01 19:20 MaridiuS: of a 7.5*
2016-08-01 19:20 MaridiuS: should be like cross screen 1/2 slider jumps in this cases
2016-08-01 19:20 shapapa: it's 7.48*
2016-08-01 19:20 shapapa: :P
2016-08-01 19:20 MaridiuS: ;v
2016-08-01 19:20 shapapa: lol
2016-08-01 19:21 MaridiuS: 01:30:695 (8,9,10,11) - and this should be huge jumps
2016-08-01 19:21 MaridiuS: like 3DS
2016-08-01 19:21 MaridiuS: or 2.5
2016-08-01 19:21 MaridiuS: 01:49:981 (3,4) - ew overlap
2016-08-01 19:21 shapapa: Well
2016-08-01 19:21 shapapa: I kinda of wanted to slowly increase the ds
2016-08-01 19:21 shapapa: trhoughout the kiais
2016-08-01 19:22 MaridiuS: that is old style of mapping
2016-08-01 19:22 shapapa: But I guess Imma have to chnage the ds on all of them ;/
2016-08-01 19:22 shapapa: Is that a bad thing? ;(
2016-08-01 19:22 MaridiuS: well yeah
2016-08-01 19:22 MaridiuS: it's anti climatic
2016-08-01 19:22 MaridiuS: you want fun
2016-08-01 19:22 MaridiuS: but it just turns out
2016-08-01 19:22 MaridiuS: 12 jumps
2016-08-01 19:22 MaridiuS: and then bam slowed down xd
2016-08-01 19:22 shapapa: ugu
2016-08-01 19:22 MaridiuS: imagine cookiezi seeing 7.5*
2016-08-01 19:22 MaridiuS: and saying
2016-08-01 19:22 MaridiuS: hell yeah
2016-08-01 19:22 MaridiuS: i'm gotta jump the shit out of this map!
2016-08-01 19:22 shapapa: no
2016-08-01 19:22 shapapa: please no
2016-08-01 19:22 MaridiuS: 2 minutes later
2016-08-01 19:22 shapapa: ok
2016-08-01 19:22 shapapa: I get the point
2016-08-01 19:23 shapapa: plz
2016-08-01 19:23 MaridiuS: oki
2016-08-01 19:23 MaridiuS: 01:51:981 (1,3) - and you gotta pay attention to these kind of overlasp
2016-08-01 19:24 MaridiuS: and rethink
2016-08-01 19:24 MaridiuS: what beat is stronger
2016-08-01 19:25 MaridiuS: 02:05:695 (1,2,3,4,5,6,1,2,3,4,5,6) - this one are a lot stronger than 01:20:266 (1,2,3,4,5,1,2,3,4,5,6) -
2016-08-01 19:25 MaridiuS: but have same or even smaller jumping
2016-08-01 19:25 MaridiuS: even if it is not kiai the guitarist certaintly put some intensity into his guitar right there
2016-08-01 19:28 MaridiuS: 03:03:123 (2,3,4,5,6,7,8,9,10,11,1,2,3,4,5) - intensity here doesn't really change that much
2016-08-01 19:28 MaridiuS: compared to previous sounds such as this
2016-08-01 19:28 MaridiuS: but the spacing is really low
2016-08-01 19:29 MaridiuS: buildup starts pretty hard
2016-08-01 19:29 MaridiuS: but suddenly it becomes super easy
2016-08-01 19:30 shapapa: damn
2016-08-01 19:30 shapapa: this is a first :/
2016-08-01 19:31 MaridiuS: and also flow issues
2016-08-01 19:31 MaridiuS: 03:12:695 (4,5,6) - this for example
2016-08-01 19:31 MaridiuS: out of sharp angles you get a obtuse jump
2016-08-01 19:31 MaridiuS: which is uncomfortable to play
2016-08-01 19:32 MaridiuS: and overlaps 03:13:409 (9,12) -
2016-08-01 19:32 MaridiuS: okay i will now just check out some flow issues and structure issues
2016-08-01 19:32 MaridiuS: rather than spacing
2016-08-01 19:32 MaridiuS: because i assume that you alerady have some plan on jumping
2016-08-01 19:32 MaridiuS: if you're up for remapping a bit
2016-08-01 19:33 shapapa: Im always up for remapping
2016-08-01 19:33 shapapa: Considering the amount of time I have :/
2016-08-01 19:33 MaridiuS: this is called a passive slider
2016-08-01 19:33 MaridiuS: 03:16:266 (1) -
2016-08-01 19:33 MaridiuS: when it ends on a strong beat but starts on a weak one
2016-08-01 19:33 MaridiuS: you should really evade them
2016-08-01 19:34 MaridiuS: flow such as this 03:15:838 (10,11,12) -
2016-08-01 19:34 MaridiuS: snapping from the slider end to the circle has one angle
2016-08-01 19:34 MaridiuS: but the jump from the circle to next slider has softer angle
2016-08-01 19:35 MaridiuS: there are cases when this is good to do
2016-08-01 19:35 MaridiuS: but this is not teh case
2016-08-01 19:35 MaridiuS: oops rofl
2016-08-01 19:35 MaridiuS: i was literally pointing out stuff i literally just placed
2016-08-01 19:35 MaridiuS: best modder
2016-08-01 19:35 MaridiuS: 2016
2016-08-01 19:36 shapapa: lmao
2016-08-01 19:36 MaridiuS: 03:17:266 (4,5) - dont force blankets
2016-08-01 19:36 MaridiuS: just continue with the spaicng
2016-08-01 19:36 MaridiuS: like 3 to 4
2016-08-01 19:36 MaridiuS: no need to force blankets
2016-08-01 19:38 MaridiuS: 03:17:981 (7) - this flow from the slider end is not really recommended
2016-08-01 19:38 MaridiuS: placing the slider here
2016-08-01 19:38 MaridiuS: http://puu.sh/qmbhP/88c366a0f7.jpg
2016-08-01 19:38 MaridiuS: would make a circular flow
2016-08-01 19:38 MaridiuS: rather than
2016-08-01 19:38 MaridiuS: (nonexistant flow)
2016-08-01 19:39 MaridiuS: should make this slider same as the one below
2016-08-01 19:39 MaridiuS: 03:21:409 (2,5) -
2016-08-01 19:39 shapapa: So um
2016-08-01 19:39 shapapa: we're just gonna skip the whole part between the first and second kiai?
2016-08-01 19:40 shapapa: Or is there nothing to do there?
2016-08-01 19:40 MaridiuS: well there is stuff
2016-08-01 19:40 MaridiuS: like overlaps
2016-08-01 19:40 MaridiuS: and jumps remapping
2016-08-01 19:40 shapapa: T_T
2016-08-01 19:41 MaridiuS: but i'll find flow issues there np
2016-08-01 19:41 MaridiuS: lets say this
2016-08-01 19:41 MaridiuS: 01:52:552 (3,4) -
2016-08-01 19:41 MaridiuS: and ofc fix overlap first
2016-08-01 19:41 MaridiuS: as you see the slider is facing towards the bottom (5)
2016-08-01 19:42 MaridiuS: so comfortabel things to do
2016-08-01 19:42 MaridiuS: would be to continue going down with the slider
2016-08-01 19:42 MaridiuS: with cursor
2016-08-01 19:42 MaridiuS: or make a sharp snap
2016-08-01 19:42 MaridiuS: in the opossite direction
2016-08-01 19:42 MaridiuS: for example place (4) here
2016-08-01 19:42 MaridiuS: http://puu.sh/qmbwA/8af1d75c5d.jpg
2016-08-01 19:43 MaridiuS: http://puu.sh/qmby4/a8dcfa16ea.jpg here
2016-08-01 19:43 MaridiuS: or
2016-08-01 19:43 MaridiuS: http://puu.sh/qmbzn/79eef9bfaa.jpg
2016-08-01 19:43 MaridiuS: would be okay
2016-08-01 19:44 MaridiuS: and based on where that is placed
2016-08-01 19:44 MaridiuS: the next jump
2016-08-01 19:44 MaridiuS: should have the same angle from that circle
2016-08-01 19:44 shapapa: oh
2016-08-01 19:44 shapapa: I think I just remapped that part already.....
2016-08-01 19:44 MaridiuS: doesn't matter
2016-08-01 19:45 MaridiuS: i'm just giving you flow explanation :d
2016-08-01 19:45 shapapa: oh
2016-08-01 19:45 shapapa: :P
2016-08-01 19:45 MaridiuS: okay fine i go to the third kiai
2016-08-01 19:45 MaridiuS: to find flow issues
2016-08-01 19:45 MaridiuS: okay here it is
2016-08-01 19:46 MaridiuS: they all have same flow
2016-08-01 19:46 MaridiuS: 03:57:981 (2,3,4,5) -
2016-08-01 19:46 MaridiuS: however
2016-08-01 19:46 MaridiuS: there is a change in sounds
2016-08-01 19:46 MaridiuS: 03:58:266 (4) - here
2016-08-01 19:47 MaridiuS: meaning that you should make a change in angle
2016-08-01 19:47 MaridiuS: or spacing
2016-08-01 19:47 MaridiuS: or both
2016-08-01 19:47 MaridiuS: here are 2 examples
2016-08-01 19:47 MaridiuS: http://puu.sh/qmbOh/24cbcfb090.jpg
2016-08-01 19:49 MaridiuS: http://puu.sh/qmbT1/b18a73e04f.jpg
2016-08-01 19:49 MaridiuS: 04:01:409 (9,10,11,12,1) - next this
2016-08-01 19:49 MaridiuS: is circular flow
2016-08-01 19:49 MaridiuS: and it is considered not to be as fun as sharp flow
2016-08-01 19:49 MaridiuS: on such spacing
2016-08-01 19:50 MaridiuS: next
2016-08-01 19:50 MaridiuS: you can increase spacing from this note
2016-08-01 19:50 MaridiuS: 04:01:695 (11,12,1) -
2016-08-01 19:50 MaridiuS: or flow change
2016-08-01 19:50 MaridiuS: up to you
2016-08-01 19:51 MaridiuS: now this jump
2016-08-01 19:51 MaridiuS: 04:06:409 (2,3,1) -
2016-08-01 19:51 MaridiuS: is really hard as your jumping from an obtuse angle
2016-08-01 19:52 MaridiuS: into a slider facing the same direction
2016-08-01 19:52 MaridiuS: from which the jump came
2016-08-01 19:52 MaridiuS: http://puu.sh/qmc43/c47349b78f.jpg
2016-08-01 19:52 MaridiuS: something like this would be really nice
2016-08-01 19:53 MaridiuS: and the way the slider is right now
2016-08-01 19:53 MaridiuS: 04:06:695 (1,2) -
2016-08-01 19:53 MaridiuS: the direction
2016-08-01 19:53 MaridiuS: it's going
2016-08-01 19:53 MaridiuS: is incorrect
2016-08-01 19:53 MaridiuS: either should (2) be below slider
2016-08-01 19:54 MaridiuS: or
2016-08-01 19:54 MaridiuS: 04:07:123 (2,3) - this should be sharper towards slider
2016-08-01 19:54 MaridiuS: right below it
2016-08-01 19:54 MaridiuS: okay thats it for flow right now
2016-08-01 19:55 MaridiuS: now just a bit more about slider structure
2016-08-01 19:55 MaridiuS: and that it
2016-08-01 19:55 MaridiuS: 04:13:552 (1,2,3,4,5,6,7) -
2016-08-01 19:55 MaridiuS: this pattern is 100% random
2016-08-01 19:55 MaridiuS: there are a lot of ways to fix it
2016-08-01 19:56 MaridiuS: like making the sliders face the same direction, slider end going completely towarsd the next slider
2016-08-01 19:56 MaridiuS: and then switching flow on like 5fth slider
2016-08-01 19:56 MaridiuS: make symmetrical slider
2016-08-01 19:56 MaridiuS: make a buildup
2016-08-01 19:56 MaridiuS: copy paste sliders
2016-08-01 19:56 MaridiuS: 2 to be linear
2016-08-01 19:56 MaridiuS: 2 to be curved
2016-08-01 19:57 MaridiuS: can keep same spacing
2016-08-01 19:57 MaridiuS: can do something like angles changes in the sliders
2016-08-01 19:57 MaridiuS: in a circular flow
2016-08-01 19:58 MaridiuS: 04:19:266 (2,3,4,5,1) - same here randomness issues
2016-08-01 19:58 shapapa: http://puu.sh/qmcof/1e4eea0106.jpg
2016-08-01 19:58 shapapa: would that be ok?
2016-08-01 19:58 MaridiuS: i'd personally make symmetris
2016-08-01 19:58 MaridiuS: 2 by 2
2016-08-01 19:58 MaridiuS: 04:19:266 (2,3) -
2016-08-01 19:58 MaridiuS: these 2 same
2016-08-01 19:58 MaridiuS: 04:19:838 (4,5) - and these 2
2016-08-01 19:58 MaridiuS: and being inversed
2016-08-01 19:58 MaridiuS: are they all copy pastes?
2016-08-01 19:59 MaridiuS: and that wouldn't be okay
2016-08-01 19:59 MaridiuS: because of flow issues
2016-08-01 19:59 MaridiuS: okay
2016-08-01 19:59 MaridiuS: i have an idea
2016-08-01 20:01 MaridiuS: http://puu.sh/qmcAt/dd11819475.jpg
2016-08-01 20:02 MaridiuS: note the (4) being close to (1) isn't visible on 9.8 ar
2016-08-01 20:02 MaridiuS: lul
2016-08-01 20:03 MaridiuS: hm
2016-08-01 20:03 MaridiuS: i have a map
2016-08-01 20:03 MaridiuS: with a lot of sliders placed well
2016-08-01 20:05 MaridiuS: http://puu.sh/qmcJY/b2ad03f65f.osz
2016-08-01 20:05 MaridiuS: 01:09:725 - here for example
Topic Starter
Queerix

MaridiuS wrote:

huge irc mod about life
2016-08-01 18:39 MaridiuS: yo
2016-08-01 18:39 MaridiuS: can i give u
2016-08-01 18:39 MaridiuS: irc mod?
2016-08-01 18:40 shapapa: ummmm
2016-08-01 18:40 shapapa: Yeah I guess
2016-08-01 18:40 shapapa: well wait tho
2016-08-01 18:40 shapapa: Im about to update my map
2016-08-01 18:41 MaridiuS: ok
2016-08-01 18:41 MaridiuS: brb pee
2016-08-01 18:47 MaridiuS: okay
2016-08-01 18:47 MaridiuS: here i come
2016-08-01 18:47 shapapa: :/
2016-08-01 18:48 MaridiuS: 00:09:551 (4,5) - you should make circular flow here
2016-08-01 18:48 MaridiuS: because it is impossibel to make a balanced square without overlapping with the first slider
2016-08-01 18:49 MaridiuS: something like this: http://puu.sh/qm8qL/41a7bd2cd0.jpg
2016-08-01 18:49 shapapa: So do I make in a sorta of pentagonal shape?
2016-08-01 18:49 MaridiuS: yeah
2016-08-01 18:50 MaridiuS: 00:10:551 (2,4,6) -
2016-08-01 18:50 MaridiuS: only 4 and 6 should be stacked
2016-08-01 18:51 MaridiuS: as they have same sounsd but (2) doesn't
2016-08-01 18:51 MaridiuS: 00:12:980 (2,3,4,5) - notice how this pattern doesn't look blanced
2016-08-01 18:51 MaridiuS: all circles should have same spacing from each other
2016-08-01 18:51 MaridiuS: for better aesthetics
2016-08-01 18:52 MaridiuS: 00:18:551 (2,5) -
2016-08-01 18:52 MaridiuS: same goes for these 2
2016-08-01 18:53 MaridiuS: 00:21:122 (3,4) -
2016-08-01 18:53 MaridiuS: one should be copy pasted
2016-08-01 18:53 MaridiuS: and rotated with ctrl+shift+r
2016-08-01 18:55 MaridiuS: 00:20:694 (1) -
2016-08-01 18:55 MaridiuS: all sliders in this case should start on white tick
2016-08-01 18:55 MaridiuS: they're stronger
2016-08-01 18:55 MaridiuS: if you're making them
2016-08-01 18:56 MaridiuS: 00:24:408 (2,3) - i'd make them somthing like that
2016-08-01 18:56 MaridiuS: as those sounds to me like they should contradict themselves
2016-08-01 18:57 MaridiuS: http://puu.sh/qm8Uo/8fddcdf1f5.jpg
2016-08-01 18:57 MaridiuS: it is overall a more beautiful pattern
2016-08-01 18:57 MaridiuS: 00:24:980 (4) - should be NC
2016-08-01 18:58 MaridiuS: 00:27:551 (2,3,4) - this pattern is really unpleasant
2016-08-01 18:58 MaridiuS: when it comes to flow
2016-08-01 18:59 MaridiuS: and no particular reason to stack (4) on top of the slider
2016-08-01 18:59 MaridiuS: so my suggestion is to make circular flow
2016-08-01 18:59 MaridiuS: or make it jumps
2016-08-01 18:59 MaridiuS: its about 7.5* and i've still not found jumps
2016-08-01 19:00 MaridiuS: 00:28:694 (8,9) - for example you can ctrl+G this
2016-08-01 19:00 MaridiuS: it sounds like it needs to be jumpy
2016-08-01 19:00 MaridiuS: it would be more fun
2016-08-01 19:01 MaridiuS: 00:31:265 (7,1) - blanket needs fixing and i personally wouldn't use so close blankets on such a hard difficulty
2016-08-01 19:01 MaridiuS: because they will make the player do small movements
2016-08-01 19:01 MaridiuS: when the map is really dificult it is supposedly spaced, so even blankets should be more spaced
2016-08-01 19:02 MaridiuS: 00:32:551 (3) - this beat is stronger compared to 00:32:837 (5) - therefore make a slider there
2016-08-01 19:02 MaridiuS: and make some jumps
2016-08-01 19:03 MaridiuS: this jump requires much bigger spacing 00:34:694 (1,2) -
2016-08-01 19:03 MaridiuS: http://puu.sh/qm9hW/88cc887f5c.jpg
2016-08-01 19:03 MaridiuS: this much
2016-08-01 19:04 MaridiuS: 00:37:408 (5) - instead of this make 2 jumps
2016-08-01 19:05 MaridiuS: in this song it would be much better to follow this two offbeats usually 00:37:122 (4) - this and 00:37:694 (6) -
2016-08-01 19:05 MaridiuS: with sliders
2016-08-01 19:05 MaridiuS: 00:41:122 (1,2) - should all be circles
2016-08-01 19:06 MaridiuS: listen to the guitar it's having same intensity on red and white ticks
2016-08-01 19:06 MaridiuS: starting here
2016-08-01 19:06 MaridiuS: 00:42:122 (4,5,8,9) - this overlapping is really bad
2016-08-01 19:06 MaridiuS: nothing should touch there
2016-08-01 19:07 MaridiuS: 00:44:980 (4,5,6,7) - this is hard to play, you can make it more fun to play by making it jumpy, not circluar flow out of sharp jumps
2016-08-01 19:07 MaridiuS: 00:49:122 (1,2) - yeah this kind of blankets force players to move their hand uncomfortably
2016-08-01 19:08 MaridiuS: 00:49:551 (2,3,4,5) - random spacing , no reason for decreasing
2016-08-01 19:08 MaridiuS: 00:50:408 (2,3) - ctrl+g
2016-08-01 19:08 MaridiuS: for really good flow
2016-08-01 19:09 MaridiuS: 00:51:408 (8,9) - make it much more spaced
2016-08-01 19:10 MaridiuS: 00:52:694 (1,2,3) - make it like double spacing and triangles this pattern
2016-08-01 19:10 MaridiuS: it's so anticlimatic in a 7.5* diff
2016-08-01 19:11 MaridiuS: 00:57:694 (3,2,4) - overlap doesn't look good, fixy fixxy
2016-08-01 19:12 MaridiuS: 00:59:837 (2,3,4,5) - too small spacing
2016-08-01 19:12 MaridiuS: 01:02:837 (4,5,6,7) - notice the bass guitar kicking in
2016-08-01 19:12 MaridiuS: meaning you should increase spacing
2016-08-01 19:13 MaridiuS: 01:04:980 (5) - how can you resist not increaseing SV on this slider
2016-08-01 19:15 MaridiuS: 01:16:838 (1,2,4,6) - overlaps
2016-08-01 19:15 MaridiuS: okay
2016-08-01 19:15 MaridiuS: 01:20:266 (1,2,3,4,5,1,2,3,4,5,6,7,8) -
2016-08-01 19:15 MaridiuS: why did you suddenly start making jumps ;v
2016-08-01 19:16 shapapa: I just felt the urge to............. xD
2016-08-01 19:16 MaridiuS: well duh
2016-08-01 19:16 MaridiuS: when you didnt make jumps for a whiole
2016-08-01 19:16 MaridiuS: when you should
2016-08-01 19:16 MaridiuS: like the whole kiai section should be quite more jumpy
2016-08-01 19:17 shapapa: I believe I mapped the first kiai a bit more differently then the rest tho...
2016-08-01 19:17 shapapa: Ill fix that
2016-08-01 19:17 MaridiuS: you need to take in consideration a lot of the things going on in the song
2016-08-01 19:17 MaridiuS: which beat is stronger
2016-08-01 19:18 MaridiuS: where should i do jumps
2016-08-01 19:18 MaridiuS: some examples
2016-08-01 19:18 MaridiuS: 01:17:123 (3,4,5,6) - i'd put like
2016-08-01 19:19 MaridiuS: http://puu.sh/qmaas/8bef19c4ec.jpg
2016-08-01 19:19 MaridiuS: 01:26:266 (1,2) -
2016-08-01 19:19 MaridiuS: another rxample
2016-08-01 19:19 MaridiuS: make this a jump
2016-08-01 19:19 MaridiuS: etc
2016-08-01 19:19 MaridiuS: compared to 01:25:981 (11,12) -
2016-08-01 19:20 MaridiuS: 01:28:981 (2,3) - way too small
2016-08-01 19:20 MaridiuS: in an ending of Kiai
2016-08-01 19:20 MaridiuS: of a 7.5*
2016-08-01 19:20 MaridiuS: should be like cross screen 1/2 slider jumps in this cases
2016-08-01 19:20 shapapa: it's 7.48*
2016-08-01 19:20 shapapa: :P
2016-08-01 19:20 MaridiuS: ;v
2016-08-01 19:20 shapapa: lol
2016-08-01 19:21 MaridiuS: 01:30:695 (8,9,10,11) - and this should be huge jumps
2016-08-01 19:21 MaridiuS: like 3DS
2016-08-01 19:21 MaridiuS: or 2.5
2016-08-01 19:21 MaridiuS: 01:49:981 (3,4) - ew overlap
2016-08-01 19:21 shapapa: Well
2016-08-01 19:21 shapapa: I kinda of wanted to slowly increase the ds
2016-08-01 19:21 shapapa: trhoughout the kiais
2016-08-01 19:22 MaridiuS: that is old style of mapping
2016-08-01 19:22 shapapa: But I guess Imma have to chnage the ds on all of them ;/
2016-08-01 19:22 shapapa: Is that a bad thing? ;(
2016-08-01 19:22 MaridiuS: well yeah
2016-08-01 19:22 MaridiuS: it's anti climatic
2016-08-01 19:22 MaridiuS: you want fun
2016-08-01 19:22 MaridiuS: but it just turns out
2016-08-01 19:22 MaridiuS: 12 jumps
2016-08-01 19:22 MaridiuS: and then bam slowed down xd
2016-08-01 19:22 shapapa: ugu
2016-08-01 19:22 MaridiuS: imagine cookiezi seeing 7.5*
2016-08-01 19:22 MaridiuS: and saying
2016-08-01 19:22 MaridiuS: hell yeah
2016-08-01 19:22 MaridiuS: i'm gotta jump the shit out of this map!
2016-08-01 19:22 shapapa: no
2016-08-01 19:22 shapapa: please no
2016-08-01 19:22 MaridiuS: 2 minutes later
2016-08-01 19:22 shapapa: ok
2016-08-01 19:22 shapapa: I get the point
2016-08-01 19:23 shapapa: plz
2016-08-01 19:23 MaridiuS: oki
2016-08-01 19:23 MaridiuS: 01:51:981 (1,3) - and you gotta pay attention to these kind of overlasp
2016-08-01 19:24 MaridiuS: and rethink
2016-08-01 19:24 MaridiuS: what beat is stronger
2016-08-01 19:25 MaridiuS: 02:05:695 (1,2,3,4,5,6,1,2,3,4,5,6) - this one are a lot stronger than 01:20:266 (1,2,3,4,5,1,2,3,4,5,6) -
2016-08-01 19:25 MaridiuS: but have same or even smaller jumping
2016-08-01 19:25 MaridiuS: even if it is not kiai the guitarist certaintly put some intensity into his guitar right there
2016-08-01 19:28 MaridiuS: 03:03:123 (2,3,4,5,6,7,8,9,10,11,1,2,3,4,5) - intensity here doesn't really change that much
2016-08-01 19:28 MaridiuS: compared to previous sounds such as this
2016-08-01 19:28 MaridiuS: but the spacing is really low
2016-08-01 19:29 MaridiuS: buildup starts pretty hard
2016-08-01 19:29 MaridiuS: but suddenly it becomes super easy
2016-08-01 19:30 shapapa: damn
2016-08-01 19:30 shapapa: this is a first :/
2016-08-01 19:31 MaridiuS: and also flow issues
2016-08-01 19:31 MaridiuS: 03:12:695 (4,5,6) - this for example
2016-08-01 19:31 MaridiuS: out of sharp angles you get a obtuse jump
2016-08-01 19:31 MaridiuS: which is uncomfortable to play
2016-08-01 19:32 MaridiuS: and overlaps 03:13:409 (9,12) -
2016-08-01 19:32 MaridiuS: okay i will now just check out some flow issues and structure issues
2016-08-01 19:32 MaridiuS: rather than spacing
2016-08-01 19:32 MaridiuS: because i assume that you alerady have some plan on jumping
2016-08-01 19:32 MaridiuS: if you're up for remapping a bit
2016-08-01 19:33 shapapa: Im always up for remapping
2016-08-01 19:33 shapapa: Considering the amount of time I have :/
2016-08-01 19:33 MaridiuS: this is called a passive slider
2016-08-01 19:33 MaridiuS: 03:16:266 (1) -
2016-08-01 19:33 MaridiuS: when it ends on a strong beat but starts on a weak one
2016-08-01 19:33 MaridiuS: you should really evade them
2016-08-01 19:34 MaridiuS: flow such as this 03:15:838 (10,11,12) -
2016-08-01 19:34 MaridiuS: snapping from the slider end to the circle has one angle
2016-08-01 19:34 MaridiuS: but the jump from the circle to next slider has softer angle
2016-08-01 19:35 MaridiuS: there are cases when this is good to do
2016-08-01 19:35 MaridiuS: but this is not teh case
2016-08-01 19:35 MaridiuS: oops rofl
2016-08-01 19:35 MaridiuS: i was literally pointing out stuff i literally just placed
2016-08-01 19:35 MaridiuS: best modder
2016-08-01 19:35 MaridiuS: 2016
2016-08-01 19:36 shapapa: lmao
2016-08-01 19:36 MaridiuS: 03:17:266 (4,5) - dont force blankets
2016-08-01 19:36 MaridiuS: just continue with the spaicng
2016-08-01 19:36 MaridiuS: like 3 to 4
2016-08-01 19:36 MaridiuS: no need to force blankets
2016-08-01 19:38 MaridiuS: 03:17:981 (7) - this flow from the slider end is not really recommended
2016-08-01 19:38 MaridiuS: placing the slider here
2016-08-01 19:38 MaridiuS: http://puu.sh/qmbhP/88c366a0f7.jpg
2016-08-01 19:38 MaridiuS: would make a circular flow
2016-08-01 19:38 MaridiuS: rather than
2016-08-01 19:38 MaridiuS: (nonexistant flow)
2016-08-01 19:39 MaridiuS: should make this slider same as the one below
2016-08-01 19:39 MaridiuS: 03:21:409 (2,5) -
2016-08-01 19:39 shapapa: So um
2016-08-01 19:39 shapapa: we're just gonna skip the whole part between the first and second kiai?
2016-08-01 19:40 shapapa: Or is there nothing to do there?
2016-08-01 19:40 MaridiuS: well there is stuff
2016-08-01 19:40 MaridiuS: like overlaps
2016-08-01 19:40 MaridiuS: and jumps remapping
2016-08-01 19:40 shapapa: T_T
2016-08-01 19:41 MaridiuS: but i'll find flow issues there np
2016-08-01 19:41 MaridiuS: lets say this
2016-08-01 19:41 MaridiuS: 01:52:552 (3,4) -
2016-08-01 19:41 MaridiuS: and ofc fix overlap first
2016-08-01 19:41 MaridiuS: as you see the slider is facing towards the bottom (5)
2016-08-01 19:42 MaridiuS: so comfortabel things to do
2016-08-01 19:42 MaridiuS: would be to continue going down with the slider
2016-08-01 19:42 MaridiuS: with cursor
2016-08-01 19:42 MaridiuS: or make a sharp snap
2016-08-01 19:42 MaridiuS: in the opossite direction
2016-08-01 19:42 MaridiuS: for example place (4) here
2016-08-01 19:42 MaridiuS: http://puu.sh/qmbwA/8af1d75c5d.jpg
2016-08-01 19:43 MaridiuS: http://puu.sh/qmby4/a8dcfa16ea.jpg here
2016-08-01 19:43 MaridiuS: or
2016-08-01 19:43 MaridiuS: http://puu.sh/qmbzn/79eef9bfaa.jpg
2016-08-01 19:43 MaridiuS: would be okay
2016-08-01 19:44 MaridiuS: and based on where that is placed
2016-08-01 19:44 MaridiuS: the next jump
2016-08-01 19:44 MaridiuS: should have the same angle from that circle
2016-08-01 19:44 shapapa: oh
2016-08-01 19:44 shapapa: I think I just remapped that part already.....
2016-08-01 19:44 MaridiuS: doesn't matter
2016-08-01 19:45 MaridiuS: i'm just giving you flow explanation :d
2016-08-01 19:45 shapapa: oh
2016-08-01 19:45 shapapa: :P
2016-08-01 19:45 MaridiuS: okay fine i go to the third kiai
2016-08-01 19:45 MaridiuS: to find flow issues
2016-08-01 19:45 MaridiuS: okay here it is
2016-08-01 19:46 MaridiuS: they all have same flow
2016-08-01 19:46 MaridiuS: 03:57:981 (2,3,4,5) -
2016-08-01 19:46 MaridiuS: however
2016-08-01 19:46 MaridiuS: there is a change in sounds
2016-08-01 19:46 MaridiuS: 03:58:266 (4) - here
2016-08-01 19:47 MaridiuS: meaning that you should make a change in angle
2016-08-01 19:47 MaridiuS: or spacing
2016-08-01 19:47 MaridiuS: or both
2016-08-01 19:47 MaridiuS: here are 2 examples
2016-08-01 19:47 MaridiuS: http://puu.sh/qmbOh/24cbcfb090.jpg
2016-08-01 19:49 MaridiuS: http://puu.sh/qmbT1/b18a73e04f.jpg
2016-08-01 19:49 MaridiuS: 04:01:409 (9,10,11,12,1) - next this
2016-08-01 19:49 MaridiuS: is circular flow
2016-08-01 19:49 MaridiuS: and it is considered not to be as fun as sharp flow
2016-08-01 19:49 MaridiuS: on such spacing
2016-08-01 19:50 MaridiuS: next
2016-08-01 19:50 MaridiuS: you can increase spacing from this note
2016-08-01 19:50 MaridiuS: 04:01:695 (11,12,1) -
2016-08-01 19:50 MaridiuS: or flow change
2016-08-01 19:50 MaridiuS: up to you
2016-08-01 19:51 MaridiuS: now this jump
2016-08-01 19:51 MaridiuS: 04:06:409 (2,3,1) -
2016-08-01 19:51 MaridiuS: is really hard as your jumping from an obtuse angle
2016-08-01 19:52 MaridiuS: into a slider facing the same direction
2016-08-01 19:52 MaridiuS: from which the jump came
2016-08-01 19:52 MaridiuS: http://puu.sh/qmc43/c47349b78f.jpg
2016-08-01 19:52 MaridiuS: something like this would be really nice
2016-08-01 19:53 MaridiuS: and the way the slider is right now
2016-08-01 19:53 MaridiuS: 04:06:695 (1,2) -
2016-08-01 19:53 MaridiuS: the direction
2016-08-01 19:53 MaridiuS: it's going
2016-08-01 19:53 MaridiuS: is incorrect
2016-08-01 19:53 MaridiuS: either should (2) be below slider
2016-08-01 19:54 MaridiuS: or
2016-08-01 19:54 MaridiuS: 04:07:123 (2,3) - this should be sharper towards slider
2016-08-01 19:54 MaridiuS: right below it
2016-08-01 19:54 MaridiuS: okay thats it for flow right now
2016-08-01 19:55 MaridiuS: now just a bit more about slider structure
2016-08-01 19:55 MaridiuS: and that it
2016-08-01 19:55 MaridiuS: 04:13:552 (1,2,3,4,5,6,7) -
2016-08-01 19:55 MaridiuS: this pattern is 100% random
2016-08-01 19:55 MaridiuS: there are a lot of ways to fix it
2016-08-01 19:56 MaridiuS: like making the sliders face the same direction, slider end going completely towarsd the next slider
2016-08-01 19:56 MaridiuS: and then switching flow on like 5fth slider
2016-08-01 19:56 MaridiuS: make symmetrical slider
2016-08-01 19:56 MaridiuS: make a buildup
2016-08-01 19:56 MaridiuS: copy paste sliders
2016-08-01 19:56 MaridiuS: 2 to be linear
2016-08-01 19:56 MaridiuS: 2 to be curved
2016-08-01 19:57 MaridiuS: can keep same spacing
2016-08-01 19:57 MaridiuS: can do something like angles changes in the sliders
2016-08-01 19:57 MaridiuS: in a circular flow
2016-08-01 19:58 MaridiuS: 04:19:266 (2,3,4,5,1) - same here randomness issues
2016-08-01 19:58 shapapa: http://puu.sh/qmcof/1e4eea0106.jpg
2016-08-01 19:58 shapapa: would that be ok?
2016-08-01 19:58 MaridiuS: i'd personally make symmetris
2016-08-01 19:58 MaridiuS: 2 by 2
2016-08-01 19:58 MaridiuS: 04:19:266 (2,3) -
2016-08-01 19:58 MaridiuS: these 2 same
2016-08-01 19:58 MaridiuS: 04:19:838 (4,5) - and these 2
2016-08-01 19:58 MaridiuS: and being inversed
2016-08-01 19:58 MaridiuS: are they all copy pastes?
2016-08-01 19:59 MaridiuS: and that wouldn't be okay
2016-08-01 19:59 MaridiuS: because of flow issues
2016-08-01 19:59 MaridiuS: okay
2016-08-01 19:59 MaridiuS: i have an idea
2016-08-01 20:01 MaridiuS: http://puu.sh/qmcAt/dd11819475.jpg
2016-08-01 20:02 MaridiuS: note the (4) being close to (1) isn't visible on 9.8 ar
2016-08-01 20:02 MaridiuS: lul
2016-08-01 20:03 MaridiuS: hm
2016-08-01 20:03 MaridiuS: i have a map
2016-08-01 20:03 MaridiuS: with a lot of sliders placed well
2016-08-01 20:05 MaridiuS: http://puu.sh/qmcJY/b2ad03f65f.osz
2016-08-01 20:05 MaridiuS: 01:09:725 - here for example
Thanks for the mod, still working on doing everything lol. I'll probably add all the changes later. :)
Update: All done. Practically remapped at this point lmao
MaridiuS
recheck
2016-08-02 01:05 MaridiuS: wurf
2016-08-02 01:06 shapapa: What does that mean!? ;-;
2016-08-02 01:06 MaridiuS: 00:09:694 (5,2) -
2016-08-02 01:06 MaridiuS: starting with overlap
2016-08-02 01:06 MaridiuS: wew lad
2016-08-02 01:06 shapapa: omg no
2016-08-02 01:06 shapapa: NotLikeThis
2016-08-02 01:07 MaridiuS: 00:15:408 (3,6) -
2016-08-02 01:07 MaridiuS: wew lad
2016-08-02 01:07 shapapa: Stop
2016-08-02 01:07 shapapa: Plz
2016-08-02 01:07 MaridiuS: but its much better
2016-08-02 01:07 MaridiuS: i can see already
2016-08-02 01:08 shapapa: T^T
2016-08-02 01:08 shapapa: I could've barely used ds in the last kiai cause it was so large lmao
2016-08-02 01:10 shapapa: Idk how to replace the cuurent thumbnail with the acual ;-;
2016-08-02 01:10 shapapa: *actual
2016-08-02 01:11 MaridiuS: i think the site will change it eventually
2016-08-02 01:16 MaridiuS: 00:43:265 (1,2) -
2016-08-02 01:16 MaridiuS: wew lad
2016-08-02 01:16 MaridiuS: 00:44:551 (1,2,3,4,5,6,7) - wew lad
2016-08-02 01:16 MaridiuS: u didnt make this in a sharp flow
2016-08-02 01:16 MaridiuS: but rather kept it in circular ;v
2016-08-02 01:16 MaridiuS: http://puu.sh/qmwRk/a7273250ad.jpg
2016-08-02 01:17 MaridiuS: random suggestion
2016-08-02 01:17 shapapa: Was I supposed to make to sharp?
2016-08-02 01:18 MaridiuS: overall
2016-08-02 01:18 MaridiuS: the map is in a much better state
2016-08-02 01:18 MaridiuS: i'm proud
2016-08-02 01:18 shapapa: Thanks I guess lol
2016-08-02 01:18 MaridiuS: oh also
2016-08-02 01:18 MaridiuS: i wouldn't put this much DS
2016-08-02 01:18 MaridiuS: on last kiai
2016-08-02 01:18 MaridiuS: its too big
2016-08-02 01:18 shapapa: UGH
2016-08-02 01:18 shapapa: FA
2016-08-02 01:18 shapapa: SDFA
2016-08-02 01:19 MaridiuS: regular sound should have reduced spacing
2016-08-02 01:19 MaridiuS: 05:12:266 (1,2,3,4,5,6) - like this
2016-08-02 01:19 MaridiuS: also wew lad
2016-08-02 01:20 MaridiuS: 05:15:695 (1,2,3,4,5,6) - this stuff can keep spacing
2016-08-02 01:20 MaridiuS: 05:17:552 (4,1,2,3,4,5,1,2,3,4,5,6,7,8) - okay but needs some flow fix
2016-08-02 01:20 MaridiuS: 05:20:266 (1,2,3,4) -
2016-08-02 01:20 MaridiuS: reduce spacing
2016-08-02 01:20 MaridiuS: 05:21:409 (1,2,3,4,5,6) - a little reduce
2016-08-02 01:21 MaridiuS: 05:23:266 (5,3) - wew lad
2016-08-02 01:21 MaridiuS: 05:24:266 (4,6) - wew lad
2016-08-02 01:21 MaridiuS: 05:28:266 (1) - delete slider
2016-08-02 01:21 MaridiuS: all jumps
2016-08-02 01:22 MaridiuS: 05:28:981 (5) - should be 1 long direciton no reverse because of guitar
2016-08-02 01:22 MaridiuS: ending here
2016-08-02 01:22 MaridiuS: 05:28:981 (5) -
2016-08-02 01:22 MaridiuS: oops
2016-08-02 01:22 MaridiuS: 05:29:409 -
2016-08-02 01:22 MaridiuS: here
2016-08-02 01:23 MaridiuS: and also 04:01:409 (9,10,11,12) - simply refran from using obtuse flow for more than 3 circles
2016-08-02 01:23 MaridiuS: it isn't really pleasant to play
2016-08-02 01:24 MaridiuS: okay i'm gonna teach you a little trick for this
2016-08-02 01:24 MaridiuS: 03:53:123 (1,1,1) -
2016-08-02 01:26 MaridiuS: for example here
2016-08-02 01:26 MaridiuS: 03:55:266 -
2016-08-02 01:26 MaridiuS: place 3 notes on 3 white ticks
2016-08-02 01:26 MaridiuS: http://puu.sh/qmxrK/14da43d8d0.jpg
2016-08-02 01:26 MaridiuS: like this for example
2016-08-02 01:26 MaridiuS: copy and paste
2016-08-02 01:26 MaridiuS: on red tick
2016-08-02 01:27 MaridiuS: ctrl+H then ctrl+J
2016-08-02 01:27 MaridiuS: valah
2016-08-02 01:27 MaridiuS: http://puu.sh/qmxvb/39f48393aa.jpg
2016-08-02 01:28 MaridiuS: 03:53:123 (1,2,1,2,1,2,1) - then replace this with that
2016-08-02 01:29 MaridiuS: 02:53:695 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) -
2016-08-02 01:30 MaridiuS: you can make this
2016-08-02 01:30 MaridiuS: using the method
2016-08-02 01:30 MaridiuS: to be more beautiful
2016-08-02 01:30 MaridiuS: or wait
2016-08-02 01:30 MaridiuS: u actually did
2016-08-02 01:31 MaridiuS: but it feels like you can make the curve a little bit better idk
2016-08-02 01:31 shapapa: I just rotated by a certain degree
2016-08-02 01:31 shapapa: then scale it up by 1.2
2016-08-02 01:31 MaridiuS: 03:02:695 (1,1) -
2016-08-02 01:31 MaridiuS: also this
2016-08-02 01:31 MaridiuS: is completely unreadable
2016-08-02 01:31 MaridiuS: same buildup radius
2016-08-02 01:31 MaridiuS: but in 1/1
2016-08-02 01:32 shapapa: What if I just removed nc on the 1 on the large jumps?
2016-08-02 01:32 shapapa: 03:02:695 (1) -
2016-08-02 01:32 shapapa: right there
2016-08-02 01:32 MaridiuS: that would work
2016-08-02 01:33 MaridiuS: but still
2016-08-02 01:33 MaridiuS: change placing on 1
2016-08-02 01:33 MaridiuS: 03:02:981 (1) -
2016-08-02 01:33 MaridiuS: players will be exhausted after this pattern
2016-08-02 01:33 MaridiuS: and figuring out where the next cirlce will appear is too much
2016-08-02 01:34 MaridiuS: 03:15:266 (8,10) - wew lad
2016-08-02 01:35 MaridiuS: 03:27:981 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) -
2016-08-02 01:35 MaridiuS: this is some nice stuff
2016-08-02 01:35 MaridiuS: 03:40:981 (6,9,1) - wew lad!!
2016-08-02 01:35 MaridiuS: 03:41:266 (8,1) -
2016-08-02 01:35 MaridiuS: shit m9
2016-08-02 01:36 MaridiuS: i know its easily fixable
2016-08-02 01:36 MaridiuS: but my eyes cannot be fixed anymore after seeing that rofl
2016-08-02 01:36 shapapa: -_-
2016-08-02 01:36 shapapa: Im ingoring that just because you said it
2016-08-02 01:36 MaridiuS: im sry xd
2016-08-02 01:37 shapapa: nope
2016-08-02 01:37 shapapa: too late
2016-08-02 01:37 MaridiuS: anyways i'm posting this recheck
2016-08-02 01:38 shapapa: u.u
Topic Starter
Queerix

MaridiuS wrote:

recheck
2016-08-02 01:05 MaridiuS: wurf
2016-08-02 01:06 shapapa: What does that mean!? ;-;
2016-08-02 01:06 MaridiuS: 00:09:694 (5,2) -
2016-08-02 01:06 MaridiuS: starting with overlap
2016-08-02 01:06 MaridiuS: wew lad
2016-08-02 01:06 shapapa: omg no
2016-08-02 01:06 shapapa: NotLikeThis
2016-08-02 01:07 MaridiuS: 00:15:408 (3,6) -
2016-08-02 01:07 MaridiuS: wew lad
2016-08-02 01:07 shapapa: Stop
2016-08-02 01:07 shapapa: Plz
2016-08-02 01:07 MaridiuS: but its much better
2016-08-02 01:07 MaridiuS: i can see already
2016-08-02 01:08 shapapa: T^T
2016-08-02 01:08 shapapa: I could've barely used ds in the last kiai cause it was so large lmao
2016-08-02 01:10 shapapa: Idk how to replace the cuurent thumbnail with the acual ;-;
2016-08-02 01:10 shapapa: *actual
2016-08-02 01:11 MaridiuS: i think the site will change it eventually
2016-08-02 01:16 MaridiuS: 00:43:265 (1,2) -
2016-08-02 01:16 MaridiuS: wew lad
2016-08-02 01:16 MaridiuS: 00:44:551 (1,2,3,4,5,6,7) - wew lad
2016-08-02 01:16 MaridiuS: u didnt make this in a sharp flow
2016-08-02 01:16 MaridiuS: but rather kept it in circular ;v
2016-08-02 01:16 MaridiuS: http://puu.sh/qmwRk/a7273250ad.jpg
2016-08-02 01:17 MaridiuS: random suggestion
2016-08-02 01:17 shapapa: Was I supposed to make to sharp?
2016-08-02 01:18 MaridiuS: overall
2016-08-02 01:18 MaridiuS: the map is in a much better state
2016-08-02 01:18 MaridiuS: i'm proud
2016-08-02 01:18 shapapa: Thanks I guess lol
2016-08-02 01:18 MaridiuS: oh also
2016-08-02 01:18 MaridiuS: i wouldn't put this much DS
2016-08-02 01:18 MaridiuS: on last kiai
2016-08-02 01:18 MaridiuS: its too big
2016-08-02 01:18 shapapa: UGH
2016-08-02 01:18 shapapa: FA
2016-08-02 01:18 shapapa: SDFA
2016-08-02 01:19 MaridiuS: regular sound should have reduced spacing
2016-08-02 01:19 MaridiuS: 05:12:266 (1,2,3,4,5,6) - like this
2016-08-02 01:19 MaridiuS: also wew lad
2016-08-02 01:20 MaridiuS: 05:15:695 (1,2,3,4,5,6) - this stuff can keep spacing
2016-08-02 01:20 MaridiuS: 05:17:552 (4,1,2,3,4,5,1,2,3,4,5,6,7,8) - okay but needs some flow fix
2016-08-02 01:20 MaridiuS: 05:20:266 (1,2,3,4) -
2016-08-02 01:20 MaridiuS: reduce spacing
2016-08-02 01:20 MaridiuS: 05:21:409 (1,2,3,4,5,6) - a little reduce
2016-08-02 01:21 MaridiuS: 05:23:266 (5,3) - wew lad
2016-08-02 01:21 MaridiuS: 05:24:266 (4,6) - wew lad
2016-08-02 01:21 MaridiuS: 05:28:266 (1) - delete slider
2016-08-02 01:21 MaridiuS: all jumps
2016-08-02 01:22 MaridiuS: 05:28:981 (5) - should be 1 long direciton no reverse because of guitar
2016-08-02 01:22 MaridiuS: ending here
2016-08-02 01:22 MaridiuS: 05:28:981 (5) -
2016-08-02 01:22 MaridiuS: oops
2016-08-02 01:22 MaridiuS: 05:29:409 -
2016-08-02 01:22 MaridiuS: here
2016-08-02 01:23 MaridiuS: and also 04:01:409 (9,10,11,12) - simply refran from using obtuse flow for more than 3 circles
2016-08-02 01:23 MaridiuS: it isn't really pleasant to play
2016-08-02 01:24 MaridiuS: okay i'm gonna teach you a little trick for this
2016-08-02 01:24 MaridiuS: 03:53:123 (1,1,1) -
2016-08-02 01:26 MaridiuS: for example here
2016-08-02 01:26 MaridiuS: 03:55:266 -
2016-08-02 01:26 MaridiuS: place 3 notes on 3 white ticks
2016-08-02 01:26 MaridiuS: http://puu.sh/qmxrK/14da43d8d0.jpg
2016-08-02 01:26 MaridiuS: like this for example
2016-08-02 01:26 MaridiuS: copy and paste
2016-08-02 01:26 MaridiuS: on red tick
2016-08-02 01:27 MaridiuS: ctrl+H then ctrl+J
2016-08-02 01:27 MaridiuS: valah
2016-08-02 01:27 MaridiuS: http://puu.sh/qmxvb/39f48393aa.jpg
2016-08-02 01:28 MaridiuS: 03:53:123 (1,2,1,2,1,2,1) - then replace this with that
2016-08-02 01:29 MaridiuS: 02:53:695 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) -
2016-08-02 01:30 MaridiuS: you can make this
2016-08-02 01:30 MaridiuS: using the method
2016-08-02 01:30 MaridiuS: to be more beautiful
2016-08-02 01:30 MaridiuS: or wait
2016-08-02 01:30 MaridiuS: u actually did
2016-08-02 01:31 MaridiuS: but it feels like you can make the curve a little bit better idk
2016-08-02 01:31 shapapa: I just rotated by a certain degree
2016-08-02 01:31 shapapa: then scale it up by 1.2
2016-08-02 01:31 MaridiuS: 03:02:695 (1,1) -
2016-08-02 01:31 MaridiuS: also this
2016-08-02 01:31 MaridiuS: is completely unreadable
2016-08-02 01:31 MaridiuS: same buildup radius
2016-08-02 01:31 MaridiuS: but in 1/1
2016-08-02 01:32 shapapa: What if I just removed nc on the 1 on the large jumps?
2016-08-02 01:32 shapapa: 03:02:695 (1) -
2016-08-02 01:32 shapapa: right there
2016-08-02 01:32 MaridiuS: that would work
2016-08-02 01:33 MaridiuS: but still
2016-08-02 01:33 MaridiuS: change placing on 1
2016-08-02 01:33 MaridiuS: 03:02:981 (1) -
2016-08-02 01:33 MaridiuS: players will be exhausted after this pattern
2016-08-02 01:33 MaridiuS: and figuring out where the next cirlce will appear is too much
2016-08-02 01:34 MaridiuS: 03:15:266 (8,10) - wew lad
2016-08-02 01:35 MaridiuS: 03:27:981 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) -
2016-08-02 01:35 MaridiuS: this is some nice stuff
2016-08-02 01:35 MaridiuS: 03:40:981 (6,9,1) - wew lad!!
2016-08-02 01:35 MaridiuS: 03:41:266 (8,1) -
2016-08-02 01:35 MaridiuS: shit m9
2016-08-02 01:36 MaridiuS: i know its easily fixable
2016-08-02 01:36 MaridiuS: but my eyes cannot be fixed anymore after seeing that rofl
2016-08-02 01:36 shapapa: -_-
2016-08-02 01:36 shapapa: Im ingoring that just because you said it
2016-08-02 01:36 MaridiuS: im sry xd
2016-08-02 01:37 shapapa: nope
2016-08-02 01:37 shapapa: too late
2016-08-02 01:37 MaridiuS: anyways i'm posting this recheck
2016-08-02 01:38 shapapa: u.u
Done . . . . . again lol
Otosaka-Yu
star~
Topic Starter
Queerix

Suzuki_1112 wrote:

star~

Thank You Very Much! :)
Akali
not full mod just general advice

Too many NC spams like here 00:35:837 (1,1) - that don't make sense 00:38:408 (10,1) - etc, you also miss a lot of new combos and make one drag for too long, review and make it consistent

00:49:980 (5) - sliders like this that end on downbeat/strong note - it's generally to be avoided, map is full of those. 00:51:122 (7) - this one is sort of passable, but something like this 00:52:122 (10) - or 03:16:266 (1) - is pretty bad, use more circles or evaluate where player has to click and not.

00:56:837 (1,2,3) - this is too confusing, most people would take that for 1/4 spacing

02:51:838 (3) - try to not curve sliders this much, it kills flow a bit and they look silly unless in used in wub patterns or in general where music goes weird/high pitched etc

02:53:552 (1,1) - I know these jumps are sort of a "theme" and main point of your map but both vocals and drums seem consistent, at least try not to go overboard and make pattern ascend in difficulty/spacing and then descend, for example 02:55:409 (3,4,5,1) - this is way too hard considering that vocals stop

Then this 03:02:981 (1,2,3,4,5) - comes - it's like 3 times easier even though the bridge keeps repeating and intented build up still keeps going

04:49:552 (9) - just bad idea

Flow seems sort of ok usually, overall design and aesthetic are very lacking, combined with intensity/rhythm issues this has long way to go before BNs would take interest in it, just being honest.
Topic Starter
Queerix

Akali wrote:

not full mod just general advice

Too many NC spams like here 00:35:837 (1,1) - that don't make sense 00:38:408 (10,1) - etc, you also miss a lot of new combos and make one drag for too long, review and make it consistent fixed

00:49:980 (5) - sliders like this that end on downbeat/strong note - it's generally to be avoided, map is full of those. 00:51:122 (7) - this one is sort of passable, but something like this 00:52:122 (10) - or 03:16:266 (1) - is pretty bad, use more circles or evaluate where player has to click and not. Ill set aside one day to check the map for sliders like these.

00:56:837 (1,2,3) - this is too confusing, most people would take that for 1/4 spacing

02:51:838 (3) - try to not curve sliders this much, it kills flow a bit and they look silly unless in used in wub patterns or in general where music goes weird/high pitched etc damn, never knew that

02:53:552 (1,1) - I know these jumps are sort of a "theme" and main point of your map but both vocals and drums seem consistent, at least try not to go overboard and make pattern ascend in difficulty/spacing and then descend, for example 02:55:409 (3,4,5,1) - this is way too hard considering that vocals stop I hear the vocals stopping at the NC or here 02:55:838 (1) - Where do you suggest I place it then?

Then this 03:02:981 (1,2,3,4,5) - comes - it's like 3 times easier even though the bridge keeps repeating and intented build up still keeps going Should I continues the jump sections as the buildup keeps going?

04:49:552 (9) - just bad idea that was from another mod, I swear I get so many mods contradicting other mods, I need to start forming my own opinions by learning more ;-;

Flow seems sort of ok usually, overall design and aesthetic are very lacking, combined with intensity/rhythm issues this has long way to go before BNs would take interest in it, just being honest. And ofc the whole "you're probs not gonna get this ranked unless you do days worth of work nonstop"
Don't get me wrong tho I know it's going to take tons of work but I'd rather not have that repeated to me over and over again . . . :(
Anyways thanks for the mod. :)
awesomemacD
The main thing that bothers me with this map is the hitsounding.

Red Rose

Timing:
00:27:408 - Add red line here, 210 BPM, with this the beats follow the drums in the song.
01:12:980 - Remove red line, this isn't necessary.

Hitsounds:
Okay, why does the entire map have to have soft hitsounds? It sounds ok with the custom additions but 00:08:979 - and 02:53:695 - are normal and it sounds weird. Maybe make everything normal except for 00:08:979 - to 00:27:265 - , 01:31:266 - to 01:48:981 - and 05:30:123 - all soft.
00:43:408 - Why 40%? Make it louder.
02:53:695 - Put volume to 80% and remove all timing points from 02:53:695 - to 03:03:123 - (yes the drums)

Additions:
00:28:837 (9) - Missed a clap.
00:43:265 (1,3,7,3,7) - Remove finishes.
01:08:408 (3,3,7,11) - ^
01:26:266 (1,2) - Remove claps and finish.
01:26:981 (4,5,7,9,10,1,3,5,7) - Remove finishes on these. Also in this section you should put the claps on the white ticks instead of the red ones (or on the reds from the whites depending on whether you've added the red line from the timing section of this mod)
01:33:552 (1,1,1,1,1,1,1,1,1,1,1) - Remove claps add finishes.
01:51:123 (8) - Missed a clap.
02:05:838 (2,3,4,6,1,2,4,6) - Remove finishes.
02:31:123 (3,1) - ^
03:28:266 (3,1) - ^
03:30:123 - to 03:54:838 - Why whistles and not claps? You could have both maybe.
03:57:552 (1) - Remove clap.
04:10:838 (1,2) - Remove claps and finish.
04:11:552 (4,5,6,9,10,11,2,4,6) - Remove finishes on these. Also in this section you should put the claps on the white ticks instead of the red ones (or on the reds from the whites depending on whether you've added the red line from the timing section of this mod)
04:15:838 (10) - Remove finish on the end of this.
04:16:409 - to 04:42:838 - Again, no claps. Same as 03:30:123 - to 03:54:838 -
05:06:266 (1,4,2,1) - Add finishes.
05:06:266 (1,5,4,3,2,1,1,3) - Add claps.
05:18:695 (1,3,5,7) - Remove finishes.
05:23:838 (2,3,4) - Remove claps and finishes.
05:24:695 (6,2,5,7,2,4) - Remove finishes, same thing with the claps at 04:11:552 (4,5,6,9,10,11,2,4,6)
Of course you don't need to change everything that I said, I just think it sounds MUCH better with these changes. There is also some stuff that I missed almost certainly but you can probably figure that stuff out yourself.

Regular mod stuff
00:20:693 (1) - End isn't snapped.
00:41:122 (1) - Remove NC
00:42:122 (6) - Add NC
00:43:265 (1) - Remove NC
00:47:837 (1,1) - Make these shorter (same length as 00:49:122 (1) - maybe?), not only will this play better but you can also fix the hitsounds here by adding claps.
00:51:408 (8) - NC
00:56:837 (1,3) - Same as 00:47:837 (1,1) -
01:09:694 (1) - NC
01:10:265 (5) - Remove NC, this basically gives a free Geki.
03:19:409 (3) - End not snapped.
03:19:981 (3) - ^

Argh, not much time. I'll leave it there. There is some stuff that needs cleaning up but I'll leave that to other mods. I hope you get this ranked someday, I love the song and the map isn't bad either. Good luck!
Topic Starter
Queerix

awesomemacD wrote:

The main thing that bothers me with this map is the hitsounding.

Red Rose

Timing:
00:27:408 - Add red line here, 210 BPM, with this the beats follow the drums in the song.
01:12:980 - Remove red line, this isn't necessary.

Hitsounds:
Okay, why does the entire map have to have soft hitsounds? It sounds ok with the custom additions but 00:08:979 - and 02:53:695 - are normal and it sounds weird. Maybe make everything normal except for 00:08:979 - to 00:27:265 - , 01:31:266 - to 01:48:981 - and 05:30:123 - all soft.
00:43:408 - Why 40%? Make it louder.
02:53:695 - Put volume to 80% and remove all timing points from 02:53:695 - to 03:03:123 - (yes the drums)

Additions:
00:28:837 (9) - Missed a clap.
00:43:265 (1,3,7,3,7) - Remove finishes.
01:08:408 (3,3,7,11) - ^
01:26:266 (1,2) - Remove claps and finish.
01:26:981 (4,5,7,9,10,1,3,5,7) - Remove finishes on these. Also in this section you should put the claps on the white ticks instead of the red ones (or on the reds from the whites depending on whether you've added the red line from the timing section of this mod)
01:33:552 (1,1,1,1,1,1,1,1,1,1,1) - Remove claps add finishes.
01:51:123 (8) - Missed a clap.
02:05:838 (2,3,4,6,1,2,4,6) - Remove finishes.
02:31:123 (3,1) - ^
03:28:266 (3,1) - ^
03:30:123 - to 03:54:838 - Why whistles and not claps? You could have both maybe. I decided to put only whistles as I wanted the whistles to represent the different vocals, what is presumed to be Ruby's mother, and have the claps represent what the younger sounder vocals are or Ruby's vocals.
03:57:552 (1) - Remove clap.
04:10:838 (1,2) - Remove claps and finish.
04:11:552 (4,5,6,9,10,11,2,4,6) - Remove finishes on these. Also in this section you should put the claps on the white ticks instead of the red ones (or on the reds from the whites depending on whether you've added the red line from the timing section of this mod)
04:15:838 (10) - Remove finish on the end of this.
04:16:409 - to 04:42:838 - Again, no claps. Same as 03:30:123 - to 03:54:838 - As I said before
05:06:266 (1,4,2,1) - Add finishes.
05:06:266 (1,5,4,3,2,1,1,3) - Add claps.
05:18:695 (1,3,5,7) - Remove finishes.
05:23:838 (2,3,4) - Remove claps and finishes.
05:24:695 (6,2,5,7,2,4) - Remove finishes, same thing with the claps at 04:11:552 (4,5,6,9,10,11,2,4,6)
Of course you don't need to change everything that I said, I just think it sounds MUCH better with these changes. There is also some stuff that I missed almost certainly but you can probably figure that stuff out yourself.

Regular mod stuff
00:20:693 (1) - End isn't snapped.
00:41:122 (1) - Remove NC
00:42:122 (6) - Add NC
00:43:265 (1) - Remove NC
00:47:837 (1,1) - Make these shorter (same length as 00:49:122 (1) - maybe?), not only will this play better but you can also fix the hitsounds here by adding claps.
00:51:408 (8) - NC
00:56:837 (1,3) - Same as 00:47:837 (1,1) -
01:09:694 (1) - NC
01:10:265 (5) - Remove NC, this basically gives a free Geki.
03:19:409 (3) - End not snapped.
03:19:981 (3) - ^

Argh, not much time. I'll leave it there. There is some stuff that needs cleaning up but I'll leave that to other mods. I hope you get this ranked someday, I love the song and the map isn't bad either. Good luck!
Thanks for the mod, first mod about some hitsounding! :)
CaffeAmericano
Short mod from #modreq
Red Rose

  • 00:10:408 (1,2,3,4,5,6,7) - This looks almost clean to me, but not quite. First off, I think 00:11:122 (6,7) - should have larger distance since sound at 00:11:265 - is very significant. Secondly, I think distance between each object should be about the same, and that should make it feel more structured. (e.g. http://puu.sh/qBuiD/cca448d8cd.jpg or http://puu.sh/qBumL/3f71618830.jpg etc.)

    00:13:408 (5,6) - I think larger jump would fit here too, etc. I think NC also fits here better (and all the other places with large sound at the downbeat like 00:13:551 (6) - 00:15:837 (6) - )

    00:26:408 (7,8,1) - I think this overlap should be avoided for neatness

    00:28:979 (10) - Consider starting this slider at 00:29:122 -

    00:43:265 (7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Not much overlap, so this jump doesn’t look messy, but it doesn’t look structured either (http://puu.sh/qBuB5/441b5424a4.jpg ).

    00:48:550 (1) - t/437212

    02:08:264 (2,3,4,5,6) - Suggestion for note organization: ( http://puu.sh/qBuYK/c70825ab79.jpg )

    02:16:407 (1,3,4,5,6,7) - I think this could be made into a better blanket ( http://puu.sh/qBv1e/3d5193655c.jpg )
Topic Starter
Queerix

CaffeAmericano wrote:

Short mod from #modreq
Red Rose

  • 00:10:408 (1,2,3,4,5,6,7) - This looks almost clean to me, but not quite. First off, I think 00:11:122 (6,7) - should have larger distance since sound at 00:11:265 - is very significant. Secondly, I think distance between each object should be about the same, and that should make it feel more structured. (e.g. http://puu.sh/qBuiD/cca448d8cd.jpg or http://puu.sh/qBumL/3f71618830.jpg etc.)

    00:13:408 (5,6) - I think larger jump would fit here too, etc. I think NC also fits here better (and all the other places with large sound at the downbeat like 00:13:551 (6) - 00:15:837 (6) - )

    00:26:408 (7,8,1) - I think this overlap should be avoided for neatness

    00:28:979 (10) - Consider starting this slider at 00:29:122 -

    00:43:265 (7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Not much overlap, so this jump doesn’t look messy, but it doesn’t look structured either (http://puu.sh/qBuB5/441b5424a4.jpg ).

    00:48:550 (1) - t/437212

    02:08:264 (2,3,4,5,6) - Suggestion for note organization: ( http://puu.sh/qBuYK/c70825ab79.jpg )

    02:16:407 (1,3,4,5,6,7) - I think this could be made into a better blanket ( http://puu.sh/qBv1e/3d5193655c.jpg )
Did Everything.
Thanks For The Mod! :)
20Below
02:32:550 (1) - Extend to red tick, like this

No kds
Weriko
hey :p

Mod From queue
00:16:122 (2,3,4,5,6,7) - you should make 3, 5 and 7 like a stair...

00:18:408 (2,3,4,5,6,7,8) - maybe a perfect hexagon?

00:20:122 (5,6) - maybe rotate this so it doesnt get completely covered

00:54:122 (3,4,5,6,7,8,9,10) - make this a perfect curve? sorry i have stream traumas ;-;

01:02:408 (1) - why the nc here?

01:12:979 (1,5) - stack?

01:13:407 (2) - i think this isnt a perfect blanket... not sure tho

02:32:550 (7) - rhythm ends in red tick i think

02:37:979 (4,5,6,7,8) - very spaced linear jumps dont feel good on play

02:37:979 (4,5,6,7,8) - overlap... so... stack?

02:58:407 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - maybe a more interesting pattern?

03:07:550 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - sorry for the tengaku traumas

03:09:836 () - is a circle missing?

03:51:407 (1,2,1,2,1,2) - keep rotating .... it might look better

04:18:693 (11,1,2) - keep spamming 1/2 feels undermapped

04:51:979 (1,2,3,4,5,6) - perfect curve!

:p

i think thats all!!
like it :p
Good luck!
Topic Starter
Queerix

20Below wrote:

02:32:550 (1) - Extend to red tick, like this

No kds
Done!

Weriko wrote:

hey :p

Mod From queue
00:16:122 (2,3,4,5,6,7) - you should make 3, 5 and 7 like a stair...

00:18:408 (2,3,4,5,6,7,8) - maybe a perfect hexagon?

00:20:122 (5,6) - maybe rotate this so it doesnt get completely covered

00:54:122 (3,4,5,6,7,8,9,10) - make this a perfect curve? sorry i have stream traumas ;-; changed but might not be perfect ;-;

01:02:408 (1) - why the nc here?

01:12:979 (1,5) - stack?

01:13:407 (2) - i think this isnt a perfect blanket... not sure tho changed

02:32:550 (7) - rhythm ends in red tick i think Mentioned in a very tiny suggestion right before this mod I believe

02:37:979 (4,5,6,7,8) - very spaced linear jumps dont feel good on play

02:37:979 (4,5,6,7,8) - overlap... so... stack?

02:58:407 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - maybe a more interesting pattern? may change in future

03:07:550 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - sorry for the tengaku traumas

03:09:836 () - is a circle missing?

03:51:407 (1,2,1,2,1,2) - keep rotating .... it might look better

04:18:693 (11,1,2) - keep spamming 1/2 feels undermapped

04:51:979 (1,2,3,4,5,6) - perfect curve!

:p

i think thats all!!
like it :p
Good luck!
Did everything I didn't mention.
Thanks for the mod! :)
Cerulean Veyron
Hello~ Sorry for the REALLY HUGE delay. I finally managed to mod this.

[- - Red Rose - -]
  1. 00:12:694 (1,2,3,4,5) - This should've been implemented some jumps or bigger distance spacing on this part to represent the intensive orchestrate sounds. So rather than attempting to make some not-so square-ish formation, try to make a spaced polygon pattern. It'd really fit much imo.
  2. 00:38:693 (1) - This is an overdone NC, or maybe you added this by mistake. Since the diff's HP drain is 6, which is a little low. It's best you remove it.
  3. 00:39:694 (4,5,6) - The use of rhythm composition on this part is good with a little structure, no problem with it. But somehow the spacing between (5) and (6) is a bit sudden. If you're doing this on purpose, then it didn't really work for creating minimal jumps. I suggest balancing the distance spacing for the equal density through this part.
  4. 00:43:408 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - These circles are clearly and totally out of bound and randomly placed with every each circles a gap of 2.4x distance-spacing. It doesn't create enough layout for patterning structure overall. Most flows here broke much, so I recommend remaking this into a polygon, or simplified shapes (triangles, squares, etc..) for these 1/2 circles.
  5. 00:57:408 (2) - Seems like you missed a clap here for the percussion. There's more further missing around this track.
  6. 01:04:408 (3,5) - Tbh this little overlap is kinda awkward when the flowing goes like back-and-forth in a curving way to do some symmetric patterns further. But since where this starts is quite that so, maybe splitting a bit could do a favor for visibility, and maybe aesthetics.
  7. 01:14:121 (7) - Optional objective: It's pretty minor, so you may want to change or not. If you could raise the middle point of this slider for a good blanket, that'd be great imo. Just my two cents.
  8. 01:20:979 (1,2,3,4,5,6,7,8) - The same issue for circles having weird placements previously. There are more of these on other tracks further, so I may stop mentioning them to not enlarge my modpost ;p
  9. 02:25:693 (5,6,7,1) - The jumps here are quite unnatural, barely suitable, and very much opposing. I prefer switching the jump spacing from (4,5) to (6,7) to intensify with the music density. It's more like Ctrl + G the circles, but I don't recommend that so...
  10. 03:17:835 (8) - This slider is unsnapped by 1ms, it's pretty minor for a fix while it still sounds the same. But honestly it looks important, at least to me.
  11. 03:20:979 (1) - Rather than adding NC for music change or w/e reasons, It all seems never working. Nearly the same issue previously for adding unnecessary NCs. Remove NC.
  12. 03:41:407 (9) - This circle should be moved somewhere for a possible jump to match density with the song track and improve a bit of patterning. Try moving this circle nearby x:261|y:133 (which has a perfect spacing) should do the work.
  13. 04:03:979 (10,11) - Probably the same as 01:14:121 (7) -. Well, It's up to you anyways.
  14. 04:43:550 (1) - Same thing for that NC issue.
  15. 04:49:836 (10) - Pretty sure this sounds a little empty, so how about adding a clap on this slider's tail to fill the hitsounding a bit?
  16. 05:06:264 (1,2,3,4,5,1,2,3,4,5,1,2,3) - Right here where the stream starts, the structural flow is very good tbh. But the way of the hitsounds is totally out of context with the music track. So what I recommend here is swapping finishes to red ticks only, and the claps on a defaulted white tick. Remove if ones are on blue ticks.
  17. 05:16:121 (4,6) - The same issue of the awkward small overlap.

I have to say, the map really needs some work especially over patternings and aesthetics. Most sliders I saw are quite forced and overwhelmed potential parts into overmap. Try finding more mods, specialized for patternings in order to improve more structures.

Great song btw~ Best of luck!
Topic Starter
Queerix

Cerulean Veyron wrote:

Hello~ Sorry for the REALLY HUGE delay. I finally managed to mod this.

[- - Red Rose - -]
  1. 00:12:694 (1,2,3,4,5) - This should've been implemented some jumps or bigger distance spacing on this part to represent the intensive orchestrate sounds. So rather than attempting to make some not-so square-ish formation, try to make a spaced polygon pattern. It'd really fit much imo.
  2. 00:38:693 (1) - This is an overdone NC, or maybe you added this by mistake. Since the diff's HP drain is 6, which is a little low. It's best you remove it.
  3. 00:39:694 (4,5,6) - The use of rhythm composition on this part is good with a little structure, no problem with it. But somehow the spacing between (5) and (6) is a bit sudden. If you're doing this on purpose, then it didn't really work for creating minimal jumps. I suggest balancing the distance spacing for the equal density through this part. the DS is exactly the same between all sliders, it may be just the way I placed it
  4. 00:43:408 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - These circles are clearly and totally out of bound and randomly placed with every each circles a gap of 2.4x distance-spacing. It doesn't create enough layout for patterning structure overall. Most flows here broke much, so I recommend remaking this into a polygon, or simplified shapes (triangles, squares, etc..) for these 1/2 circles. changed, might not be simplified tho.....
  5. 00:57:408 (2) - Seems like you missed a clap here for the percussion. There's more further missing around this track.
  6. 01:04:408 (3,5) - Tbh this little overlap is kinda awkward when the flowing goes like back-and-forth in a curving way to do some symmetric patterns further. But since where this starts is quite that so, maybe splitting a bit could do a favor for visibility, and maybe aesthetics.
  7. 01:14:121 (7) - Optional objective: It's pretty minor, so you may want to change or not. If you could raise the middle point of this slider for a good blanket, that'd be great imo. Just my two cents.
  8. 01:20:979 (1,2,3,4,5,6,7,8) - The same issue for circles having weird placements previously. There are more of these on other tracks further, so I may stop mentioning them to not enlarge my modpost ;p
  9. 02:25:693 (5,6,7,1) - The jumps here are quite unnatural, barely suitable, and very much opposing. I prefer switching the jump spacing from (4,5) to (6,7) to intensify with the music density. It's more like Ctrl + G the circles, but I don't recommend that so...
  10. 03:17:835 (8) - This slider is unsnapped by 1ms, it's pretty minor for a fix while it still sounds the same. But honestly it looks important, at least to me.
  11. 03:20:979 (1) - Rather than adding NC for music change or w/e reasons, It all seems never working. Nearly the same issue previously for adding unnecessary NCs. Remove NC.
  12. 03:41:407 (9) - This circle should be moved somewhere for a possible jump to match density with the song track and improve a bit of patterning. Try moving this circle nearby x:261|y:133 (which has a perfect spacing) should do the work.
  13. 04:03:979 (10,11) - Probably the same as 01:14:121 (7) -. Well, It's up to you anyways.
  14. 04:43:550 (1) - Same thing for that NC issue.
  15. 04:49:836 (10) - Pretty sure this sounds a little empty, so how about adding a clap on this slider's tail to fill the hitsounding a bit?
  16. 05:06:264 (1,2,3,4,5,1,2,3,4,5,1,2,3) - Right here where the stream starts, the structural flow is very good tbh. But the way of the hitsounds is totally out of context with the music track. So what I recommend here is swapping finishes to red ticks only, and the claps on a defaulted white tick. Remove if ones are on blue ticks.
  17. 05:16:121 (4,6) - The same issue of the awkward small overlap. So tiny....So tiny....

I have to say, the map really needs some work especially over patternings and aesthetics. Most sliders I saw are quite forced and overwhelmed potential parts into overmap. Try finding more mods, specialized for patternings in order to improve more structures.

Great song btw~ Best of luck!
Did everything I didn't mention. Thanks For The Mod! :)
Garden
[Red Rose]
  1. 00:10:122 (6,1) - maybe stack them since theres a 1/1 gap in between, unlike other 1/2 gaps in this section, which would help avoid misread at such a high ar
  2. 00:52:122 (3,1,1) - etc. ^ similarly
  3. 00:16:980 (1,2,3,1,2,3,1) - u r spamming similar distance here, should make strong beats like 00:17:551 - 00:18:122 - better emphasized by using a relatively larger spacing, also ds pattern doesn't really fit here imo
  4. 01:03:836 (1,2,3) - etc. ^ similarly
  5. 00:24:980 (1) - only slider with such shape in this section, maybe u can apply this to other strong finishes at similar places for consistency
  6. 00:32:122 (1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,1,2) - too much of clockwise rotating, extra diff needs more variety
  7. 00:37:836 (8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - ^ similarly
  8. 00:33:979 (9,1) - stack? just like 00:34:550 (3,1) - 00:35:122 (3,1) - similar finishes
  9. 01:26:264 (1,3) - swap nc? since u start to spam finishes from 3
gonna stop my mod here cuz problems are generally the same to me. and also there are quite some patterns & flows u can improve urself by mapping more im sure. the song is epic, good luck~
Topic Starter
Queerix

Garden wrote:

[Red Rose]
  1. 00:10:122 (6,1) - maybe stack them since theres a 1/1 gap in between, unlike other 1/2 gaps in this section, which would help avoid misread at such a high ar
  2. 00:52:122 (3,1,1) - etc. ^ similarly
  3. 00:16:980 (1,2,3,1,2,3,1) - u r spamming similar distance here, should make strong beats like 00:17:551 - 00:18:122 - better emphasized by using a relatively larger spacing, also ds pattern doesn't really fit here imo
  4. 01:03:836 (1,2,3) - etc. ^ similarly
  5. 00:24:980 (1) - only slider with such shape in this section, maybe u can apply this to other strong finishes at similar places for consistency
  6. 00:32:122 (1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,1,2) - too much of clockwise rotating, extra diff needs more variety
  7. 00:37:836 (8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - ^ similarly
  8. 00:33:979 (9,1) - stack? just like 00:34:550 (3,1) - 00:35:122 (3,1) - similar finishes I didn't quite stack since I feel the song here builds up more in intensity so the distance spacing should increase. May fix in the future if it's mentioned more tho
  9. 01:26:264 (1,3) - swap nc? since u start to spam finishes from 3
gonna stop my mod here cuz problems are generally the same to me. and also there are quite some patterns & flows u can improve urself by mapping more im sure. the song is epic, good luck~
Did everything I didn't mention.
Thanks for the mod! :)
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