2016-08-01 18:39 MaridiuS: yo
2016-08-01 18:39 MaridiuS: can i give u
2016-08-01 18:39 MaridiuS: irc mod?
2016-08-01 18:40 shapapa: ummmm
2016-08-01 18:40 shapapa: Yeah I guess
2016-08-01 18:40 shapapa: well wait tho
2016-08-01 18:40 shapapa: Im about to update my map
2016-08-01 18:41 MaridiuS: ok
2016-08-01 18:41 MaridiuS: brb pee
2016-08-01 18:47 MaridiuS: okay
2016-08-01 18:47 MaridiuS: here i come
2016-08-01 18:47 shapapa: :/
2016-08-01 18:48 MaridiuS: 00:09:551 (4,5) - you should make circular flow here
2016-08-01 18:48 MaridiuS: because it is impossibel to make a balanced square without overlapping with the first slider
2016-08-01 18:49 MaridiuS: something like this:
http://puu.sh/qm8qL/41a7bd2cd0.jpg2016-08-01 18:49 shapapa: So do I make in a sorta of pentagonal shape?
2016-08-01 18:49 MaridiuS: yeah
2016-08-01 18:50 MaridiuS: 00:10:551 (2,4,6) -
2016-08-01 18:50 MaridiuS: only 4 and 6 should be stacked
2016-08-01 18:51 MaridiuS: as they have same sounsd but (2) doesn't
2016-08-01 18:51 MaridiuS: 00:12:980 (2,3,4,5) - notice how this pattern doesn't look blanced
2016-08-01 18:51 MaridiuS: all circles should have same spacing from each other
2016-08-01 18:51 MaridiuS: for better aesthetics
2016-08-01 18:52 MaridiuS: 00:18:551 (2,5) -
2016-08-01 18:52 MaridiuS: same goes for these 2
2016-08-01 18:53 MaridiuS: 00:21:122 (3,4) -
2016-08-01 18:53 MaridiuS: one should be copy pasted
2016-08-01 18:53 MaridiuS: and rotated with ctrl+shift+r
2016-08-01 18:55 MaridiuS: 00:20:694 (1) -
2016-08-01 18:55 MaridiuS: all sliders in this case should start on white tick
2016-08-01 18:55 MaridiuS: they're stronger
2016-08-01 18:55 MaridiuS: if you're making them
2016-08-01 18:56 MaridiuS: 00:24:408 (2,3) - i'd make them somthing like that
2016-08-01 18:56 MaridiuS: as those sounds to me like they should contradict themselves
2016-08-01 18:57 MaridiuS:
http://puu.sh/qm8Uo/8fddcdf1f5.jpg2016-08-01 18:57 MaridiuS: it is overall a more beautiful pattern
2016-08-01 18:57 MaridiuS: 00:24:980 (4) - should be NC
2016-08-01 18:58 MaridiuS: 00:27:551 (2,3,4) - this pattern is really unpleasant
2016-08-01 18:58 MaridiuS: when it comes to flow
2016-08-01 18:59 MaridiuS: and no particular reason to stack (4) on top of the slider
2016-08-01 18:59 MaridiuS: so my suggestion is to make circular flow
2016-08-01 18:59 MaridiuS: or make it jumps
2016-08-01 18:59 MaridiuS: its about 7.5* and i've still not found jumps
2016-08-01 19:00 MaridiuS: 00:28:694 (8,9) - for example you can ctrl+G this
2016-08-01 19:00 MaridiuS: it sounds like it needs to be jumpy
2016-08-01 19:00 MaridiuS: it would be more fun
2016-08-01 19:01 MaridiuS: 00:31:265 (7,1) - blanket needs fixing and i personally wouldn't use so close blankets on such a hard difficulty
2016-08-01 19:01 MaridiuS: because they will make the player do small movements
2016-08-01 19:01 MaridiuS: when the map is really dificult it is supposedly spaced, so even blankets should be more spaced
2016-08-01 19:02 MaridiuS: 00:32:551 (3) - this beat is stronger compared to 00:32:837 (5) - therefore make a slider there
2016-08-01 19:02 MaridiuS: and make some jumps
2016-08-01 19:03 MaridiuS: this jump requires much bigger spacing 00:34:694 (1,2) -
2016-08-01 19:03 MaridiuS:
http://puu.sh/qm9hW/88cc887f5c.jpg2016-08-01 19:03 MaridiuS: this much
2016-08-01 19:04 MaridiuS: 00:37:408 (5) - instead of this make 2 jumps
2016-08-01 19:05 MaridiuS: in this song it would be much better to follow this two offbeats usually 00:37:122 (4) - this and 00:37:694 (6) -
2016-08-01 19:05 MaridiuS: with sliders
2016-08-01 19:05 MaridiuS: 00:41:122 (1,2) - should all be circles
2016-08-01 19:06 MaridiuS: listen to the guitar it's having same intensity on red and white ticks
2016-08-01 19:06 MaridiuS: starting here
2016-08-01 19:06 MaridiuS: 00:42:122 (4,5,8,9) - this overlapping is really bad
2016-08-01 19:06 MaridiuS: nothing should touch there
2016-08-01 19:07 MaridiuS: 00:44:980 (4,5,6,7) - this is hard to play, you can make it more fun to play by making it jumpy, not circluar flow out of sharp jumps
2016-08-01 19:07 MaridiuS: 00:49:122 (1,2) - yeah this kind of blankets force players to move their hand uncomfortably
2016-08-01 19:08 MaridiuS: 00:49:551 (2,3,4,5) - random spacing , no reason for decreasing
2016-08-01 19:08 MaridiuS: 00:50:408 (2,3) - ctrl+g
2016-08-01 19:08 MaridiuS: for really good flow
2016-08-01 19:09 MaridiuS: 00:51:408 (8,9) - make it much more spaced
2016-08-01 19:10 MaridiuS: 00:52:694 (1,2,3) - make it like double spacing and triangles this pattern
2016-08-01 19:10 MaridiuS: it's so anticlimatic in a 7.5* diff
2016-08-01 19:11 MaridiuS: 00:57:694 (3,2,4) - overlap doesn't look good, fixy fixxy
2016-08-01 19:12 MaridiuS: 00:59:837 (2,3,4,5) - too small spacing
2016-08-01 19:12 MaridiuS: 01:02:837 (4,5,6,7) - notice the bass guitar kicking in
2016-08-01 19:12 MaridiuS: meaning you should increase spacing
2016-08-01 19:13 MaridiuS: 01:04:980 (5) - how can you resist not increaseing SV on this slider
2016-08-01 19:15 MaridiuS: 01:16:838 (1,2,4,6) - overlaps
2016-08-01 19:15 MaridiuS: okay
2016-08-01 19:15 MaridiuS: 01:20:266 (1,2,3,4,5,1,2,3,4,5,6,7,8) -
2016-08-01 19:15 MaridiuS: why did you suddenly start making jumps ;v
2016-08-01 19:16 shapapa: I just felt the urge to............. xD
2016-08-01 19:16 MaridiuS: well duh
2016-08-01 19:16 MaridiuS: when you didnt make jumps for a whiole
2016-08-01 19:16 MaridiuS: when you should
2016-08-01 19:16 MaridiuS: like the whole kiai section should be quite more jumpy
2016-08-01 19:17 shapapa: I believe I mapped the first kiai a bit more differently then the rest tho...
2016-08-01 19:17 shapapa: Ill fix that
2016-08-01 19:17 MaridiuS: you need to take in consideration a lot of the things going on in the song
2016-08-01 19:17 MaridiuS: which beat is stronger
2016-08-01 19:18 MaridiuS: where should i do jumps
2016-08-01 19:18 MaridiuS: some examples
2016-08-01 19:18 MaridiuS: 01:17:123 (3,4,5,6) - i'd put like
2016-08-01 19:19 MaridiuS:
http://puu.sh/qmaas/8bef19c4ec.jpg2016-08-01 19:19 MaridiuS: 01:26:266 (1,2) -
2016-08-01 19:19 MaridiuS: another rxample
2016-08-01 19:19 MaridiuS: make this a jump
2016-08-01 19:19 MaridiuS: etc
2016-08-01 19:19 MaridiuS: compared to 01:25:981 (11,12) -
2016-08-01 19:20 MaridiuS: 01:28:981 (2,3) - way too small
2016-08-01 19:20 MaridiuS: in an ending of Kiai
2016-08-01 19:20 MaridiuS: of a 7.5*
2016-08-01 19:20 MaridiuS: should be like cross screen 1/2 slider jumps in this cases
2016-08-01 19:20 shapapa: it's 7.48*
2016-08-01 19:20 shapapa:
2016-08-01 19:20 MaridiuS: ;v
2016-08-01 19:20 shapapa: lol
2016-08-01 19:21 MaridiuS: 01:30:695 (8,9,10,11) - and this should be huge jumps
2016-08-01 19:21 MaridiuS: like 3DS
2016-08-01 19:21 MaridiuS: or 2.5
2016-08-01 19:21 MaridiuS: 01:49:981 (3,4) - ew overlap
2016-08-01 19:21 shapapa: Well
2016-08-01 19:21 shapapa: I kinda of wanted to slowly increase the ds
2016-08-01 19:21 shapapa: trhoughout the kiais
2016-08-01 19:22 MaridiuS: that is old style of mapping
2016-08-01 19:22 shapapa: But I guess Imma have to chnage the ds on all of them ;/
2016-08-01 19:22 shapapa: Is that a bad thing? ;(
2016-08-01 19:22 MaridiuS: well yeah
2016-08-01 19:22 MaridiuS: it's anti climatic
2016-08-01 19:22 MaridiuS: you want fun
2016-08-01 19:22 MaridiuS: but it just turns out
2016-08-01 19:22 MaridiuS: 12 jumps
2016-08-01 19:22 MaridiuS: and then bam slowed down xd
2016-08-01 19:22 shapapa: ugu
2016-08-01 19:22 MaridiuS: imagine cookiezi seeing 7.5*
2016-08-01 19:22 MaridiuS: and saying
2016-08-01 19:22 MaridiuS: hell yeah
2016-08-01 19:22 MaridiuS: i'm gotta jump the shit out of this map!
2016-08-01 19:22 shapapa: no
2016-08-01 19:22 shapapa: please no
2016-08-01 19:22 MaridiuS: 2 minutes later
2016-08-01 19:22 shapapa: ok
2016-08-01 19:22 shapapa: I get the point
2016-08-01 19:23 shapapa: plz
2016-08-01 19:23 MaridiuS: oki
2016-08-01 19:23 MaridiuS: 01:51:981 (1,3) - and you gotta pay attention to these kind of overlasp
2016-08-01 19:24 MaridiuS: and rethink
2016-08-01 19:24 MaridiuS: what beat is stronger
2016-08-01 19:25 MaridiuS: 02:05:695 (1,2,3,4,5,6,1,2,3,4,5,6) - this one are a lot stronger than 01:20:266 (1,2,3,4,5,1,2,3,4,5,6) -
2016-08-01 19:25 MaridiuS: but have same or even smaller jumping
2016-08-01 19:25 MaridiuS: even if it is not kiai the guitarist certaintly put some intensity into his guitar right there
2016-08-01 19:28 MaridiuS: 03:03:123 (2,3,4,5,6,7,8,9,10,11,1,2,3,4,5) - intensity here doesn't really change that much
2016-08-01 19:28 MaridiuS: compared to previous sounds such as this
2016-08-01 19:28 MaridiuS: but the spacing is really low
2016-08-01 19:29 MaridiuS: buildup starts pretty hard
2016-08-01 19:29 MaridiuS: but suddenly it becomes super easy
2016-08-01 19:30 shapapa: damn
2016-08-01 19:30 shapapa: this is a first :/
2016-08-01 19:31 MaridiuS: and also flow issues
2016-08-01 19:31 MaridiuS: 03:12:695 (4,5,6) - this for example
2016-08-01 19:31 MaridiuS: out of sharp angles you get a obtuse jump
2016-08-01 19:31 MaridiuS: which is uncomfortable to play
2016-08-01 19:32 MaridiuS: and overlaps 03:13:409 (9,12) -
2016-08-01 19:32 MaridiuS: okay i will now just check out some flow issues and structure issues
2016-08-01 19:32 MaridiuS: rather than spacing
2016-08-01 19:32 MaridiuS: because i assume that you alerady have some plan on jumping
2016-08-01 19:32 MaridiuS: if you're up for remapping a bit
2016-08-01 19:33 shapapa: Im always up for remapping
2016-08-01 19:33 shapapa: Considering the amount of time I have :/
2016-08-01 19:33 MaridiuS: this is called a passive slider
2016-08-01 19:33 MaridiuS: 03:16:266 (1) -
2016-08-01 19:33 MaridiuS: when it ends on a strong beat but starts on a weak one
2016-08-01 19:33 MaridiuS: you should really evade them
2016-08-01 19:34 MaridiuS: flow such as this 03:15:838 (10,11,12) -
2016-08-01 19:34 MaridiuS: snapping from the slider end to the circle has one angle
2016-08-01 19:34 MaridiuS: but the jump from the circle to next slider has softer angle
2016-08-01 19:35 MaridiuS: there are cases when this is good to do
2016-08-01 19:35 MaridiuS: but this is not teh case
2016-08-01 19:35 MaridiuS: oops rofl
2016-08-01 19:35 MaridiuS: i was literally pointing out stuff i literally just placed
2016-08-01 19:35 MaridiuS: best modder
2016-08-01 19:35 MaridiuS: 2016
2016-08-01 19:36 shapapa: lmao
2016-08-01 19:36 MaridiuS: 03:17:266 (4,5) - dont force blankets
2016-08-01 19:36 MaridiuS: just continue with the spaicng
2016-08-01 19:36 MaridiuS: like 3 to 4
2016-08-01 19:36 MaridiuS: no need to force blankets
2016-08-01 19:38 MaridiuS: 03:17:981 (7) - this flow from the slider end is not really recommended
2016-08-01 19:38 MaridiuS: placing the slider here
2016-08-01 19:38 MaridiuS:
http://puu.sh/qmbhP/88c366a0f7.jpg2016-08-01 19:38 MaridiuS: would make a circular flow
2016-08-01 19:38 MaridiuS: rather than
2016-08-01 19:38 MaridiuS: (nonexistant flow)
2016-08-01 19:39 MaridiuS: should make this slider same as the one below
2016-08-01 19:39 MaridiuS: 03:21:409 (2,5) -
2016-08-01 19:39 shapapa: So um
2016-08-01 19:39 shapapa: we're just gonna skip the whole part between the first and second kiai?
2016-08-01 19:40 shapapa: Or is there nothing to do there?
2016-08-01 19:40 MaridiuS: well there is stuff
2016-08-01 19:40 MaridiuS: like overlaps
2016-08-01 19:40 MaridiuS: and jumps remapping
2016-08-01 19:40 shapapa: T_T
2016-08-01 19:41 MaridiuS: but i'll find flow issues there np
2016-08-01 19:41 MaridiuS: lets say this
2016-08-01 19:41 MaridiuS: 01:52:552 (3,4) -
2016-08-01 19:41 MaridiuS: and ofc fix overlap first
2016-08-01 19:41 MaridiuS: as you see the slider is facing towards the bottom (5)
2016-08-01 19:42 MaridiuS: so comfortabel things to do
2016-08-01 19:42 MaridiuS: would be to continue going down with the slider
2016-08-01 19:42 MaridiuS: with cursor
2016-08-01 19:42 MaridiuS: or make a sharp snap
2016-08-01 19:42 MaridiuS: in the opossite direction
2016-08-01 19:42 MaridiuS: for example place (4) here
2016-08-01 19:42 MaridiuS:
http://puu.sh/qmbwA/8af1d75c5d.jpg2016-08-01 19:43 MaridiuS:
http://puu.sh/qmby4/a8dcfa16ea.jpg here
2016-08-01 19:43 MaridiuS: or
2016-08-01 19:43 MaridiuS:
http://puu.sh/qmbzn/79eef9bfaa.jpg2016-08-01 19:43 MaridiuS: would be okay
2016-08-01 19:44 MaridiuS: and based on where that is placed
2016-08-01 19:44 MaridiuS: the next jump
2016-08-01 19:44 MaridiuS: should have the same angle from that circle
2016-08-01 19:44 shapapa: oh
2016-08-01 19:44 shapapa: I think I just remapped that part already.....
2016-08-01 19:44 MaridiuS: doesn't matter
2016-08-01 19:45 MaridiuS: i'm just giving you flow explanation :d
2016-08-01 19:45 shapapa: oh
2016-08-01 19:45 shapapa:
2016-08-01 19:45 MaridiuS: okay fine i go to the third kiai
2016-08-01 19:45 MaridiuS: to find flow issues
2016-08-01 19:45 MaridiuS: okay here it is
2016-08-01 19:46 MaridiuS: they all have same flow
2016-08-01 19:46 MaridiuS: 03:57:981 (2,3,4,5) -
2016-08-01 19:46 MaridiuS: however
2016-08-01 19:46 MaridiuS: there is a change in sounds
2016-08-01 19:46 MaridiuS: 03:58:266 (4) - here
2016-08-01 19:47 MaridiuS: meaning that you should make a change in angle
2016-08-01 19:47 MaridiuS: or spacing
2016-08-01 19:47 MaridiuS: or both
2016-08-01 19:47 MaridiuS: here are 2 examples
2016-08-01 19:47 MaridiuS:
http://puu.sh/qmbOh/24cbcfb090.jpg2016-08-01 19:49 MaridiuS:
http://puu.sh/qmbT1/b18a73e04f.jpg2016-08-01 19:49 MaridiuS: 04:01:409 (9,10,11,12,1) - next this
2016-08-01 19:49 MaridiuS: is circular flow
2016-08-01 19:49 MaridiuS: and it is considered not to be as fun as sharp flow
2016-08-01 19:49 MaridiuS: on such spacing
2016-08-01 19:50 MaridiuS: next
2016-08-01 19:50 MaridiuS: you can increase spacing from this note
2016-08-01 19:50 MaridiuS: 04:01:695 (11,12,1) -
2016-08-01 19:50 MaridiuS: or flow change
2016-08-01 19:50 MaridiuS: up to you
2016-08-01 19:51 MaridiuS: now this jump
2016-08-01 19:51 MaridiuS: 04:06:409 (2,3,1) -
2016-08-01 19:51 MaridiuS: is really hard as your jumping from an obtuse angle
2016-08-01 19:52 MaridiuS: into a slider facing the same direction
2016-08-01 19:52 MaridiuS: from which the jump came
2016-08-01 19:52 MaridiuS:
http://puu.sh/qmc43/c47349b78f.jpg2016-08-01 19:52 MaridiuS: something like this would be really nice
2016-08-01 19:53 MaridiuS: and the way the slider is right now
2016-08-01 19:53 MaridiuS: 04:06:695 (1,2) -
2016-08-01 19:53 MaridiuS: the direction
2016-08-01 19:53 MaridiuS: it's going
2016-08-01 19:53 MaridiuS: is incorrect
2016-08-01 19:53 MaridiuS: either should (2) be below slider
2016-08-01 19:54 MaridiuS: or
2016-08-01 19:54 MaridiuS: 04:07:123 (2,3) - this should be sharper towards slider
2016-08-01 19:54 MaridiuS: right below it
2016-08-01 19:54 MaridiuS: okay thats it for flow right now
2016-08-01 19:55 MaridiuS: now just a bit more about slider structure
2016-08-01 19:55 MaridiuS: and that it
2016-08-01 19:55 MaridiuS: 04:13:552 (1,2,3,4,5,6,7) -
2016-08-01 19:55 MaridiuS: this pattern is 100% random
2016-08-01 19:55 MaridiuS: there are a lot of ways to fix it
2016-08-01 19:56 MaridiuS: like making the sliders face the same direction, slider end going completely towarsd the next slider
2016-08-01 19:56 MaridiuS: and then switching flow on like 5fth slider
2016-08-01 19:56 MaridiuS: make symmetrical slider
2016-08-01 19:56 MaridiuS: make a buildup
2016-08-01 19:56 MaridiuS: copy paste sliders
2016-08-01 19:56 MaridiuS: 2 to be linear
2016-08-01 19:56 MaridiuS: 2 to be curved
2016-08-01 19:57 MaridiuS: can keep same spacing
2016-08-01 19:57 MaridiuS: can do something like angles changes in the sliders
2016-08-01 19:57 MaridiuS: in a circular flow
2016-08-01 19:58 MaridiuS: 04:19:266 (2,3,4,5,1) - same here randomness issues
2016-08-01 19:58 shapapa:
http://puu.sh/qmcof/1e4eea0106.jpg2016-08-01 19:58 shapapa: would that be ok?
2016-08-01 19:58 MaridiuS: i'd personally make symmetris
2016-08-01 19:58 MaridiuS: 2 by 2
2016-08-01 19:58 MaridiuS: 04:19:266 (2,3) -
2016-08-01 19:58 MaridiuS: these 2 same
2016-08-01 19:58 MaridiuS: 04:19:838 (4,5) - and these 2
2016-08-01 19:58 MaridiuS: and being inversed
2016-08-01 19:58 MaridiuS: are they all copy pastes?
2016-08-01 19:59 MaridiuS: and that wouldn't be okay
2016-08-01 19:59 MaridiuS: because of flow issues
2016-08-01 19:59 MaridiuS: okay
2016-08-01 19:59 MaridiuS: i have an idea
2016-08-01 20:01 MaridiuS:
http://puu.sh/qmcAt/dd11819475.jpg2016-08-01 20:02 MaridiuS: note the (4) being close to (1) isn't visible on 9.8 ar
2016-08-01 20:02 MaridiuS: lul
2016-08-01 20:03 MaridiuS: hm
2016-08-01 20:03 MaridiuS: i have a map
2016-08-01 20:03 MaridiuS: with a lot of sliders placed well
2016-08-01 20:05 MaridiuS:
http://puu.sh/qmcJY/b2ad03f65f.osz2016-08-01 20:05 MaridiuS: 01:09:725 - here for example