from my queue
[General]
"Advanced" usually refers to a difficulty for between Normal and Hard but the advanced here is actually higher than hard lol. I think you wanted Hyper or Light Insane?
[Gear's Insane]
Its good but kinda too repetitive especially the kiai
Also the usage of sliders vs circles is really random, parts like 00:25:809 (1,2,3,4,5,6,7,8) - which are supposed to feel interesting and emphasized end up barely having an effect because of 00:21:161 (2,3,4,5,6,7) - 00:22:852 (2,3,4,5,6,7) - 00:24:542 (4,5,6,7,8,9) - all these random circles before it, all with similar styles in rhythm and spacing...
Sorry, i feel like a lot of this needs to be remapped so I'm not going to go through the rest of this diff but yeah feel free to ask if you didn't understand what im trying to get at
[Seon's Advanced]
You can check your blankets using the approach circle of the object its trying to blanket like this http://puu.sh/pZVzI/6629cb688f.jpg A lot of them are off on this map, I only pointed out the really obvious ones but I recommend you check all of them again!
edit: this mod was made before your last update lol sry
[General]
"Advanced" usually refers to a difficulty for between Normal and Hard but the advanced here is actually higher than hard lol. I think you wanted Hyper or Light Insane?
[Gear's Insane]
Its good but kinda too repetitive especially the kiai
- 00:21:161 (2,3) - fix stack
- 00:25:176 (6) - ctrl+g? 00:24:964 (5,6,7,1) - currently the flow of this part is meh imo weird angles and a really small spacing at 6,7
- 00:30:246 (4,5,6,7) - switch places? http://puu.sh/pZPQQ/e95e83d948.jpg like that would make much more sense with the placement of 00:29:190 (1,2) - before
- 00:30:880 (1,3) - fix stack
- 00:42:499 (2,1) - try swapping where the whistle is as i think the vocal at the white tick is much stronger. also consider adding one here 00:42:077 (3) - if you do that..
- 00:49:049 (1) - nc is unnecessary (and really doesnt make any sense tbh since is the same thing as 00:47:992 (2,3) - )
- 00:50:739 (1,2,1,2) - super awkward polarity shift, many people will probably mistake this for 1/2 instead of 3/4 because a. its immediately after a long 1/2 jumps section, b. it has smaller spacing than the 1/2 jumps before it, c. nothing else to indicate the difference, honestly i would recommend using some slider based patterns instead of circles lol but something like this can work too http://puu.sh/pZQTT/47f5e30db4.jpg
- 00:56:232 (1,2) - minor but move the circles a little to the right to line them up properly with the slider
- 01:11:443 (1,2,3,4,5,6) - square?
- 01:15:246 - check the sampleset
- 01:21:161 (1,2,3) - more spacing for a 1/3 would be nice. currently this looks like it could be 1/4
- 01:25:809 (5) - you should NC this for consistency with 01:22:429 (1) - 01:24:119 (1) - etc.
- 00:08:168 (4) - kinda random to have a triple here when you ignored it in similar sections 00:04:788 - 00:11:549 - etc.
- 00:09:542 (3) - try this rhythm to http://puu.sh/pZSa5/79c7ad46e8.jpg because the sound at the white ticks are stronger than the red so we should try to have clickable objects there
- 00:12:288 (1,2,3,4,5,6,7,8) - ??? why are they all circles it doesnt make much sense with the song imo
- 00:17:147 - so many whistlesssssss argh (are you using whistles for the constant drum beat? if so please find a custom sample for that because the default whistles do not sound like drums)
Also the usage of sliders vs circles is really random, parts like 00:25:809 (1,2,3,4,5,6,7,8) - which are supposed to feel interesting and emphasized end up barely having an effect because of 00:21:161 (2,3,4,5,6,7) - 00:22:852 (2,3,4,5,6,7) - 00:24:542 (4,5,6,7,8,9) - all these random circles before it, all with similar styles in rhythm and spacing...
Sorry, i feel like a lot of this needs to be remapped so I'm not going to go through the rest of this diff but yeah feel free to ask if you didn't understand what im trying to get at
[Seon's Advanced]
You can check your blankets using the approach circle of the object its trying to blanket like this http://puu.sh/pZVzI/6629cb688f.jpg A lot of them are off on this map, I only pointed out the really obvious ones but I recommend you check all of them again!
- 00:03:838 (1) - ctrl+g? i don't think its a good idea to have jump on the first note lol
- 00:11:443 (3,4,1) - honestly (1) is a much stronger beat than (4) but this spacing is the exact opposite making it a little awkward to play
- 00:13:345 (4,5) - ctrl+g would flow better imo
- 00:14:823 (6,7) - try a rhythm like this http://puu.sh/pZUOA/0c853f6e26.jpg to have a clickable object for the sound at 00:15:246 -
- 00:17:359 (1) - no need to NC
- same thing as Insane about spamming whistle HS
- 00:22:218 (4,1) - check blanket
- 00:23:697 (5,6) - some more spacing between these would be nice, since 00:23:274 (3,4,5) - this spacing was much larger
- 00:25:809 (1,2,3,4,5,6,7,8,9) - okay uh on a hard diff having 8 single taps in a row is already pretty tough, but the flow here is also very tricky. consider changing the flow or lowering the spacing to make this part a little more reasonable for players at this level
- 00:31:725 (4,5,6) - awkward flow again, big jump and small spacing when the song suggests the opposite lol
- 00:34:260 (1,2,3) - you should probably use ds for these to make it look a little neater
- 00:51:161 (1,2,3) - maybe change this into 3/4 reverse slider? i think many people will confuse it for 1/2 timing, see reasoning in Gear's insane
- 00:55:809 (7) - missing a whistle
- 01:16:302 (7,1) - blanket
- 01:18:838 (2,3) - ^
- 01:20:316 (3,4,5,6,7,8) - this should be 1/3 snap
- 01:22:852 (4,1) - blanket
edit: this mod was made before your last update lol sry