UpdatedCanadianBaka wrote:
[Neko Means Cat]
00:08:060 (1) - why is this the only straight slider you use through 00:06:521 (1,2,3,4,5,6,1,2,3,4,5) - here? I mean yes, you could say "it plays fine though so i'm not changing it HAHA" or you could say "can't you see the flow I'm going here you little noob?" or "why? It doesn't affect gameplay" But you should actually look and see how inconsistent that slider is, no one wants to be so focused on curved sliders, see a straight one and mess up now, do they? Because In what sense of the rule they have to be similar? A player will get confused by a Slider shape being straight instead of being a small curve? hahaha what? anyway, changed
00:10:752 (4,5,1,2) - this is the first time you use this kind of pattern, your other patterns have all been overlapping and all of a sudden you change it up and stack? 00:15:368 (2,1) - same with this (I guess you could say that because you've used it TWICE it's consistent, which is true but you used the overlapping pattern a lot more and it feels awkward.) There's nothing wrong with this pattern and it plays intituive, the AR makes it easy to play, you're looking at straws here for no reason, not changed as I'm using the voice lyrics being in a different pitch that the rest of the map for a clearly different pattern.
00:18:444 (4) - delete this, drag 00:18:060 (3) - this up to 00:18:444 (4) - here, and you will see how it better emphasizes the vocals + instruments (the loud drum hit), also, you will see that if you do that AND lower the SV it would sound + feel much better Changed to a single slider without SV changed because that would be extremely dumb when the pitch is going higher, if anything, it would be an slider going faster
00:20:368 (1,2,3,4) - I see your point, these DO play fine, but they once again are inconsistent in spacing. They play perfectly fine if you space them equally or at least lower the spacing between (3) and (4) *it would also make it easier for DT, and judging by how you mapped this you want a pp farm right?* changed to a more consistent pattern, also LoL at the "DT PP FARM" mention, not gonna bother with that, I don't take mods into account when I map
00:21:137 (1,2,3) - another inconsistent pattern, yes it's overlapping which is good, but you do the same thing 00:24:983 (3,4,5) - here, again which is good, you should make them both the same (wether your going to stack or overlap) Nope, They're not even part of the same music section or similar ones, they have absolute no need to be similar, In fact, this was a suggestion of an ex-bn if I'm not wrong, who saw the pattern at full and suggested an overlap triple with 00:21:137 (1,3,1) - as a neat way, and I agree with it, also, again, not even similar music sections, they have no need to be ranking-wise, similar.
00:27:675 (5) - remove this, and replace it with a slider that ends 00:27:964 - here, you can lower the SV again like you did earlier (if you did it) so it's consistent. (I like to change SV a lot in my maps, so thats why i'm suggesting it, but don't do it if you aren't comfortable ) I'm going to be as clear as water, I don't care what you do in your maps, I will not do a SV change slider here when it doesn't make any sense to drag to 00:27:964 - because the sound base you're using to suggest the slider 00:27:675 - doesn't even end tilt exactly 00:28:060 - when the next beat starts, that's why I didn't map it like a slider
00:28:829 (3) - ctrl + g this so it fits with the rest of the pattern Changed
00:31:714 (2) - move this up higher so the slider end blankets with 00:31:137 (1) -Moved to make a better blanked
00:33:060 (3) - there's absoloutly no sound here (unless in 25%, which is redicolous because people don't play it with 25% lol), I would just once again Moved to make a better blanked Blanked with what lmao? if the last slider was like 4 full beats before
00:33:060 (3) - make this a slider if you really, REALLY, want to keep the beat, but end it 00:33:829 - here, again with slow SV and slowly decrease in noise (or you can just use a spinner) Or I could move the note to 00:33:060 (3) - Which is not where the sound starts, it starts right between 00:33:060 - and 00:33:108 - , on 00:33:084 - like a 1/16 beat, but I'm going for the intituive one which would be the white tick, I'm going to let Sahuang decide on this, because I do believe this can be mapped, if not, I can just move the note to the 1/16 beat which would have the exact same result because of the OD, and move the note on the hard diff, also I will have to fix the hard and change where the easy - normal ends, but is a minor fix, doesn't bother me, still, will wait for the BN opinion on this.
your lower diffs seem fine.
Good luck!
---------------------
For Sahuang, could I get your opinion on?
00:33:060 (3) - there's absoloutly no sound here (unless in 25%, which is redicolous because people don't play it with 25% lol)
00:33:060 (3) - make this a slider if you really, REALLY, want to keep the beat, but end it 00:33:829 - here, again with slow SV and slowly decrease in noise (or you can just use a spinner)Or I could move the note to 00:33:060 (3) - Which is not where the sound starts, it starts right between 00:33:060 - and 00:33:108 - , on 00:33:084 - like a 1/16 beat, but I'm going for the intituive one which would be the white tick, I'm going to let Sahuang decide on this, because I do believe this can be mapped, if not, I can just move the note to the 1/16 beat which would have the exact same result because of the OD, and move the note on the hard diff, also I will have to fix the hard and change where the easy - normal ends, but is a minor fix, doesn't bother me, still, will wait for the BN opinion on this.