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Kuroha Neko (CV Taneda Risa) - Sassou Toujou!Neko-san

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Shunao
Hi!

M4M (lol) from my Queue~

  • [Normal]
  1. 00:08:060 - I have a suggestion because the mapping is always the same on your diff so for change you can try this?
  2. 00:21:521 (3) - Remove this note and put a slider until 00:21:714 because I hear the music
  3. 00:30:752 (2) - Remove this note and put a slider here 00:30:560 renverse until 00:30:944
  • [Hard]
  1. 00:24:983 (4) - until 00:26:906 For a very good flow, I try this maybe you can try this:
  • [Neko means Neko!]
  1. Look fine for me

GOOD LUCK!
Topic Starter
CodeS

ShogunMoon wrote:

Hi!

M4M (lol) from my Queue~

  • [Normal]
  1. 00:08:060 - I have a suggestion because the mapping is always the same on your diff so for change you can try this?
    Done

  2. 00:21:521 (3) - Remove this note and put a slider until 00:21:714 because I hear the music I want to keep the small break here
  3. 00:30:752 (2) - Remove this note and put a slider here 00:30:560 renverse until 00:30:944 Done!
  • [Hard]
  1. 00:24:983 (4) - until 00:26:906 For a very good flow, I try this maybe you can try this:
    Here!
    Doesn't fit with what I'm mapping

GOOD LUCK!


Thanks for mod <3

Will mod your map today after work
Juiceys
M4M from Your queue

Easy
00:18:444 (5,2) - weird overlap, either have them stack or move one so they don't overlap
00:29:598 (4) - Considering that this is the last non spinner note of the map it seems boring for it to be just a regular curved slider, some slider art could be put into affect here to make the end more interesting
00:14:214 (3,4) - I would extend 3 one half beat and remove 4 to follow the song better and to give players a small break in the song (Since it's an easy diff)00:19:983 (2,3,4) - Spacing between 2 and 3 is smaller than the space between 3 and 4
00:18:060 (4,5) - Spacing between these 2 is much bigger than the other notes, even aimod points this out

Normal
00:00:368 (1,2,3) - This pattern is used a lot for such a short song, not only is this pattern boring, but it's very linear, I would make it so that this pattern doesn't ALWAYS just go in a straight line to make the map more entertaining
00:25:752 (2,2) - Weird overlap, I would move one of these
00:11:137 (1) - Slider is awkward in this map since this is the only slider 2 beats long that doesn't repeat, I would somehow change this
00:18:829 (1,3) - Boring sliders

Hard
Overall: Check AiMod, lot's of spacing things that could be improved
00:12:675 (1,2,3,1,2,3) - Boring pattern, too linear, linear isn't bad it's just that it's too linear for too long
00:05:944 (2,1) - Confusing stack
Topic Starter
CodeS

Juiceys wrote:

M4M from Your queue

Easy
00:18:444 (5,2) - weird overlap, either have them stack or move one so they don't overlap The overlap is the idea, there's enough beats in between for me to use them, it keeps the flow going from the last slider

00:29:598 (4) - Considering that this is the last non spinner note of the map it seems boring for it to be just a regular curved slider, some slider art could be put into affect here to make the end more interesting Done
00:14:214 (3,4) - I would extend 3 one half beat and remove 4 to follow the song better and to give players a small break in the song (Since it's an easy diff) it's also a 30 sec song, making a small stop in the kiai would be annoying to do, also, your suggestions makes me ignore an important beat so no

00:19:983 (2,3,4) - Spacing between 2 and 3 is smaller than the space between 3 and 4 Good catch, fixed
00:18:060 (4,5) - Spacing between these 2 is much bigger than the other notes, even aimod points this out Is not

Normal
00:00:368 (1,2,3) - This pattern is used a lot for such a short song, not only is this pattern boring, but it's very linear, I would make it so that this pattern doesn't ALWAYS just go in a straight line to make the map more entertaining Is used for a reason, is the start of a very short song, I don't want the player changing direction and flow in a NORMAL as SOON as the song starts, this is ideal.
00:25:752 (2,2) - Weird overlap, I would move one of these There's enough beats inbetween for this to NOT be an issue

00:11:137 (1) - Slider is awkward in this map since this is the only slider 2 beats long that doesn't repeat, I would somehow change this Gonna keep it for now
00:18:829 (1,3) - Boring sliders Added a small curve

Hard
Overall: Check AiMod, lot's of spacing things that could be improved The spacing issues all follow a set of rules based on rhythm and beat emphasis, they're not random.

00:12:675 (1,2,3,1,2,3) - Boring pattern, too linear, linear isn't bad it's just that it's too linear for too long The pattern being linear is the pure idea of this pattern, as the song repeats in a very consistent way, same reason the pattern is kinda a repeat but in a jumpy way on the insane too.

00:05:944 (2,1) - Confusing stack I don't see how is confusing, the AR is high enough for it to not be a reading issue.
Thanks for the mod!
sahuang
I will give you my map for M4M later as it's wip atm.

E
00:18:444 (5) - delete note
00:20:368 (3,4) - slider

N
00:09:406 (4,1) - blanket
00:24:983 (1,2,1) - wtf ds

H
00:06:521 (1,4) - almost overlap
00:09:214 (4,1) - ds too small plus 00:08:829 (3,4,1) - too confusing,change another pattern

I feel like the set is still a bit messy(especially top diff,a lot of weird overlaps) and can be polished more, find 2-3 more mods and call me back then.
Topic Starter
CodeS

sahuang wrote:

I will give you my map for M4M later as it's wip atm.

E
00:18:444 (5) - delete note Done
00:20:368 (3,4) - slider Done


N
00:09:406 (4,1) - blanket Fixed
00:24:983 (1,2,1) - wtf ds Fixed

H
00:06:521 (1,4) - almost overlap Fixed
00:09:214 (4,1) - ds too small plus 00:08:829 (3,4,1) - too confusing,change another pattern Fixed

I feel like the set is still a bit messy My style is very messy :< (especially top diff ,a lot of weird overlaps) and can be polished more, find 2-3 more mods and call me back then.

Thanks Sahuang! I don't feel overlaps are too much of a problem on the hardest diff (I guess Neko Means Cat?) because of the high AR (most of them are intentional actually), but i can understand your point on the hard, I went thro the hard fixing some overlaps that were messy, tho if I find them with more than 3 beats on distance and the AR not bothering, then I don't think they annoy too much, but still moved things a bit, should be better, will find 2 - 3 more mods and then will call you back <3

Moved some things in the insane / hard to fix some overlaps, while still re-applying everyone's mods so the changes in gameplay are minimum.
Pereira006
hey sorry later

[Easy]

Hitsound:

  1. 00:08:060 (3) - in end, missing add whistle and sampleset, change auto to soft like other pattern
  2. 00:24:214 (4) - in end, isn't add clap and smapleset of soft ? there need something add hitsound (if you do that, don't forget other diff's)
Gameplay:

  1. 00:18:060 (4,1) - the soft of break is little, is possible out more space to fix normal DS, example like you did in 00:24:983 (1,2,3) this is soft break but you did out more space.
[Normal]

Hitsound:

  1. 00:24:214 (2) - same happen on Easy diff
[Hard]

Hitsound

  1. 00:24:214 (2) - same happen on Easy diff
  2. 00:27:291 (3) - on repeat, need add clap with sampleset of soft and audition of drum because this sound is same other pattern like in 00:21:137 (3), etc...
Gameplay

  1. 00:12:291 (5) - (nazi) move 1 to up, for align next object
  2. 00:26:521 (1,2,3) - the (1) and (2) I don't feel is right to make as jump because vocal but (2) and (3) should be make as jump because as you style you make jump if there happen sound 2 clap and 1 whistle, like you did in 00:08:829 (3,4), 00:12:098 (4,5), etc.. so if you fix this, could be consistency other diff's
[]

Hitsound:

  1. 00:24:214 (2) - same happen on Easy diff
  2. 00:27:291 (4) - same happen on hard
Gameplay:

  1. 00:06:521 (1,2) - inconsistency spacing
  2. 00:08:637 (3) - I feel this spacing could be same as 00:08:060 (1,2), then after object as jump, the play feel better IMO
  3. 00:22:868 (4,5,1) - isn't NC in 4 then RNC in ? for consistency other pattern
[]
pretty clear, good luck !
Topic Starter
CodeS

Pereira006 wrote:

hey sorry later

[Easy]

Hitsound:

  1. 00:08:060 (3) - in end, missing add whistle and sampleset, change auto to soft like other pattern
  2. 00:24:214 (4) - in end, isn't add clap and smapleset of soft ? there need something add hitsound (if you do that, don't forget other diff's)

    Done both!
Gameplay:

  1. 00:18:060 (4,1) - the soft of break is little, is possible out more space to fix normal DS, example like you did in 00:24:983 (1,2,3) this is soft break but you did out more space Fixed .
[Normal]

Hitsound:

  1. 00:24:214 (2) - same happen on Easy diff Fixed
[Hard]

Hitsound

  1. 00:24:214 (2) - same happen on Easy diff Fixed
  2. 00:27:291 (3) - on repeat, need add clap with sampleset of soft and audition of drum because this sound is same other pattern like in 00:21:137 (3), etc...
Gameplay

  1. 00:12:291 (5) - (nazi) move 1 to up, for align next object Fixed
  2. 00:26:521 (1,2,3) - the (1) and (2) I don't feel is right to make as jump because vocal but (2) and (3) should be make as jump because as you style you make jump if there happen sound 2 clap and 1 whistle, like you did in 00:08:829 (3,4), 00:12:098 (4,5), etc.. so if you fix this, could be consistency other diff's I'm keeping a no jump here because I want to keep the DS even which I see no problem here
[]

Hitsound:

  1. 00:24:214 (2) - same happen on Easy diff
  2. 00:27:291 (4) - same happen on hard
Gameplay:

  1. 00:06:521 (1,2) - inconsistency spacing Keeping this for aesthetic reasons and because I don't feel is that off to play
  2. 00:08:637 (3) - I feel this spacing could be same as 00:08:060 (1,2), then after object as jump, the play feel better IMO Fixed
  3. 00:22:868 (4,5,1) - isn't NC in 4 then RNC in ? for consistency other pattern Fixed
[]
pretty clear, good luck !

Thanks for the mod <3
Low
M4M

[General]
  1. not necessary, but you might want to change the name of your background image to something more reasonable orz
[Easy]
  1. 00:17:291 (3) - adjust the structure of this slider so it's pointing directly toward the next circle for better aesthetic and flow, like this
[Normal]
  1. 00:24:214 (2) - this slider could be fixed to be more symmetrical. try an arrangement like this
[Hard]
  1. 00:05:175 (1) - why is this a one-note combo? it doesn't really fit the map or song
  2. 00:08:829 (3,4) - why is there a spacing inconsistency here? if this was meant to be a jump, you should just remove it and space it normally. the jump is so small that it has practically no effect besides making the placement look weird. if you don't want to remove it, make the spacing larger so that it has more of an effect.
  3. 00:12:098 (4,5) - same as above
  4. 00:20:944 (2,3) - this is a jump done correctly. the spacing is different enough so that it can be noticed and felt while playing
[Neko means Cat!]
  1. capitalize the word "means" in the difficulty name
  2. 00:16:137 (2) - you're missing claps on this slider
good luck
Topic Starter
CodeS

Low wrote:

M4M

[General]
  1. not necessary, but you might want to change the name of your background image to something more reasonable orz
[Easy]
  1. 00:17:291 (3) - adjust the structure of this slider so it's pointing directly toward the next circle for better aesthetic and flow, like this
    Fixed
[Normal]
  1. 00:24:214 (2) - this slider could be fixed to be more symmetrical. try an arrangement like this
    Fixed
[Hard]
  1. 00:05:175 (1) - why is this a one-note combo? it doesn't really fit the map or song Fixed
  2. 00:08:829 (3,4) - why is there a spacing inconsistency here? if this was meant to be a jump, you should just remove it and space it normally. the jump is so small that it has practically no effect besides making the placement look weird. if you don't want to remove it, make the spacing larger so that it has more of an effect.
  3. 00:12:098 (4,5) - same as above Because both examples are sitting on a clearly different sound from the rest of this part and this same sound is not large enough for it to be excuse for a "super far away" jump, The patterns is trying to emulate this and clearly being a difference here being played out.
  4. 00:20:944 (2,3) - this is a jump done correctly. the spacing is different enough so that it can be noticed and felt while playing because on top of having the same base sound as the examples before, it also has a very strong voice, that's why is different and more noticeable than the past 2 examples.
[Neko means Cat!]
  1. capitalize the word "means" in the difficulty name Fixed
  2. 00:16:137 (2) - you're missing claps on this slider Fixed
good luck
}

Thanks <33
meii18
nyan~

[general]
i'm not sure about the BG's new rule but i saw that the BG's mazimum size must be at least 1920x1080 but you can keep the 1366x768 one too since i'm not 100% sure if the rule really got changed.

[easy]
00:01:137(2,3)- this blanket looks a bit off and needs some polish imo. move (3)- with 1 grid down in order to polish the blanket.
00:14:214(3,4,1)- the flow feels a bit forced imo. (3)- is a wave slider and the cursor goes up after you aim that slider then suddenly, the cursor goes a bit forced down to (4)- and then again up. would place (4)- to 318|71 for a better and comfortable flow.
can't find really much, beside that this diff plays more likely a normal difficulty if you count the amount of the 1/1 sliders.

[normal]
00:14:598(2,3)- the blanket looks quite off ;( try to curve a bit more (3)- and then move it to 291|252 in order to polish the blanket.
00:17:675(2,3)- same here. just move (3)- to 355|41 for a better blanket.
i feel like this diff plays like an advanced diff imo because of the high amount of 1/2s and 1/1s :c

[hard]
00:09:406- maybe add a note here? there's alike a ghost sound let's say and it calls for some emphasis so a note would be good enough to give emphasis to that ghost sound *i mean noticeable sound :p*
00:14:791(1)- would probably replace this note with an 1/2 slider in order to follow the sound from 00:14:983- instead of leaving it empty.

[neko means cat!]
00:00:752(2,5)- this one looks pretty messy imo. i would avoid this overlap by plavcing (5)- like in this picture http://puu.sh/slzYe/cede7119a9.jpg.
00:12:675(1,2,3,4,1,2,3,4,1,2,3,4)- maybe you can try another pattern like starting from 2nd pair of notes for example instead making the same star pattern in row imo.
00:17:098(1)- the nc isn't supposed to be here. it is supposed to be on 00:17:291(2)-.
00:18:060(4)- you can snap this slider to 1/1 (unfortunately you have to delete (5)- where is where (4)- will end) and then you can add an inherited point on 00:18:060- with 0.75x just to give more emphasis by having a slidervelocity change and it would fit really great with the vocal in extension.
00:22:675(3)- the nc should be here and the nc from 00:22:868(1)- should be removed.

this diff looks pretty messy imo. you can tidy up a bit here imo.

that's all for now! my only major concerns are that easy plays mostly like a normal and normal like an advanced. tbh, you can fix it by:
decreasing the note dense on easy and mapping a new normal
mapping a new easy.
other than that, it's a good mapset but you need to tidy it up a bit, especially the highest diff. good luck!
Topic Starter
CodeS

ByBy wrote:

nyan~

[general]
i'm not sure about the BG's new rule but i saw that the BG's mazimum size must be at least 1920x1080 but you can keep the 1366x768 one too since i'm not 100% sure if the rule really got changed. The rule says that the max size CAN be 1920 x 1080, not that it HAS to be, the BG is perfect as it is

[easy]
00:01:137(2,3)- this blanket looks a bit off and needs some polish imo. move (3)- with 1 grid down in order to polish the blanket. The blanket is already on spot, moving it would be LITERALLY pointless because the gameplay effect wouldn't be impacted at all, also, again, is already on spot.

00:14:214(3,4,1)- the flow feels a bit forced imo. (3)- is a wave slider and the cursor goes up after you aim that slider then suddenly, the cursor goes a bit forced down to (4)- and then again up. would place (4)- to 318|71 for a better and comfortable flow. Forced flow? sorry but what's that supposed to mean? the slider starts on a curve that continues the slider shape.


can't find really much, beside that this diff plays more likely a normal difficulty if you count the amount of the 1/1 sliders. Lol? diff full of 1/1 ? well yeah! that's the idea! I mean, is a 30 sec song, and is already 1.3x with 1/1 sliders, unless you mean an Easy diff with literally 3 sliders that last for 10 sec each one, I don't see the point of simplifying this diff AT ALL, is alreay easy enough.

[normal]
00:14:598(2,3)- the blanket looks quite off ;( try to curve a bit more (3)- and then move it to 291|252 in order to polish the blanket. Curved it a little bit
00:17:675(2,3)- same here. just move (3)- to 355|41 for a better blanket. That would fuck up the DS and the blanket is already on spot so no
i feel like this diff plays like an advanced diff imo because of the high amount of 1/2s and 1/1s :c I literally can't understand where are you seeing the structure of an advanced, but again, same argument as the easy, diffs is already on spot, I just use high density but the structure is still of a normal on this bpm

[hard]
00:09:406- maybe add a note here? there's alike a ghost sound let's say and it calls for some emphasis so a note would be good enough to give emphasis to that ghost sound *i mean noticeable sound :p* Nope, I do hear the sound you want me to map, but I want to make emphasis on 00:09:214 - and especially 00:09:598 - by having them stop at 00:09:406 - and move to a the next arrangement of patterns instead of continuous hitting that would produce putting a note on 00:09:406 -

00:14:791(1)- would probably replace this note with an 1/2 slider in order to follow the sound from 00:14:983- instead of leaving it empty. Nope, again, I want the player to restart and move to a next placement on 00:15:175 (2) - , also, this works as a break from the singletap action of 00:12:675 (1,2,3,1,2,3,1,2,3,1) -

[neko means cat!]
00:00:752(2,5)- this one looks pretty messy imo. i would avoid this overlap by plavcing (5)- like in this picture http://puu.sh/slzYe/cede7119a9.jpg.
00:12:675(1,2,3,4,1,2,3,4,1,2,3,4)- maybe you can try another pattern like starting from 2nd pair of notes for example instead making the same star pattern in row imo. Nope, I want the current pattern because it keeps the momentum the triangle jump produces, also, they're already far away on the timeline for the overlap to be a problem, and I don't find problems personally in overlaps at all, not at this BPM


00:17:098(1)- the nc isn't supposed to be here. it is supposed to be on 00:17:291(2)-. Changed

00:18:060(4)- you can snap this slider to 1/1 (unfortunately you have to delete (5)- where is where (4)- will end) and then you can add an inherited point on 00:18:060- with 0.75x just to give more emphasis by having a slidervelocity change and it would fit really great with the vocal in extension. Nope, I haven't done anything of the such in any of the diff of the mapset, why would I suddenly put a slowdown in a map where NO ONE would expect it? also, I already make emphasis on the strong beats and the song with the jump of 00:18:060 (3,4) - , no need to put a 1/1 slider here that will throw everyone off for no reason.

00:22:675(3)- the nc should be here and the nc from 00:22:868(1)- should be removed. Changed

this diff looks pretty messy imo. you can tidy up a bit here imo. Is not at all, and any more change that would how fix who"messy" it is, would probably change structure of patterns and others which are already perfect as it is, also, aesthetics are subjetives, while one can argue that are things that are ugly under no matter what situation, what one find ugly might be pretty to others, I like how everything fits and how some stuff looks based on how the SONG IS A CHARACTER SINGING OUT OF SYNC, which is awesome and is what I want to translate from the song to the map. Is not messy, is my interpretation of what the song is trying to produce, I won't map something Okaerinasai level of "clean" when the character is singing like my mother on a good day


Thanks for the mod.
Underforest
place for m4m response
sorry for late
Ashton
Neko-san da!


[Neko Means Cat]

00:01:137 (3,4) - why is this not a slider, you did make 00:02:675 (3) - this one so it's inconsistent
00:04:021 (2) - there's no sound here, why is there a note here?
00:04:406 (4,5,6,7,8) - this is very intense spacing for sounds that aren't even that intense in the first place
00:05:752 (1,2,3,4) - here the vocalist doesn't get more "excited" so there's no need for you to raise the spacing, 00:05:175 (1,2,3,1,2,3,4) - all these notes should be spaced EXACTLY the same, also instead of using circles using sliders would be better seeing the vocalist likes to hang out her wrods
00:17:291 (1,2,3) - I see what you were trying to do here, but it looks really messy, I would take out the curve of each slider and just space each of them equally, if you want more exageration on 00:18:060 (3) - this note then extend it to 00:18:444 (4) - here AND make it slower then the other sliders, but the spacing should still be consistent
00:19:598 (1,2,3,4) - this is at a really weird angle, in my opinion it would be best if you just stacked:

00:19:791 (2,3,4) - this
00:18:637 (1,2,3) - this
00:22:868 (2,3,4) - this

00:20:368 (1,2,3,4) - make sure these are evenly spaced
00:21:906 (1,2) - add more curve also same shape please
00:25:560 - you mapped all the other beats except this one? Also seeing the title is "sassou toujou!Neko-san!" you maybe want to only map the lyrics at this part


[Hard]

00:08:829 (3,4,1) - you gonna make the player go right and up but then all of a sudden shoot left and down? Not really aesthetically pleasing and flow is awkward
00:09:598 (1,2) - why is (1) pointing down when (2) is up?
00:11:137 (1,2,5) - make these all the same shape please

the ending is pretty clean so I don't have anything else to say

[Normal]


00:24:214 (2) - why is there all of a sudden a wave slider? You haven't had any before or after

your normal and easy are pretty nice so I don't really need to mod it


good luck :D
Topic Starter
CodeS

CanadianBaka wrote:

Neko-san da!


[Neko Means Cat]

00:01:137 (3,4) - why is this not a slider, you did make 00:02:675 (3) - this one so it's inconsistent Because I don't feel like it's needed for the entire pattern to be similar, besides, I want a flow change direction to the next pattern, so there's a meaning to those 2 notes, also, it plays well.

00:04:021 (2) - there's no sound here, why is there a note here? You don't hear the clear Cymbal here?

00:04:406 (4,5,6,7,8) - this is very intense spacing for sounds that aren't even that intense in the first place Regardless of intensity, a 1.0x stream is very tame, there's nothing intense about it, also, with the direction, is a curved one, really easy to play, it actually wouldn't make sense for this to be low spacing when the rest of the song is high spaced.

00:05:752 (1,2,3,4) - here the vocalist doesn't get more "excited" so there's no need for you to raise the spacing, 00:05:175 (1,2,3,1,2,3,4) - all these notes should be spaced EXACTLY the same, also instead of using circles using sliders would be better seeing the vocalist likes to hang out her wrods Nope, there are 2 clear sections here, with different pitch voice that I'm clearly using for intensity, one, the "lalala" here 00:04:694 (7,1,2,3) - then, the "watashi wa" here 00:05:752 (1,2,3) - , if anything, I would agree that 00:06:329 (4) - is a bit overdone, but the rest is in no way out of shape.


00:17:291 (1,2,3) - I see what you were trying to do here, but it looks really messy, I would take out the curve of each slider and just space each of them equally, if you want more exageration on 00:18:060 (3) - this note then extend it to 00:18:444 (4) - here AND make it slower then the other sliders, but the spacing should still be consistent >Making an slider slower, Just no, when did I used slow slider in the entire map ? doing this is really inconsistent, also, the different spacing CLEARLY comes from the voice pitch going higher.

00:19:598 (1,2,3,4) - this is at a really weird angle, in my opinion it would be best if you just stacked:

00:19:791 (2,3,4) - this Done
00:18:637 (1,2,3) - this Done
00:22:868 (2,3,4) - this [/color]

00:20:368 (1,2,3,4) - make sure these are evenly spaced I want to keep the current shape as it plays well and looks well.
00:21:906 (1,2) - add more curve also same shape please Nope,what effect would have on gameplay? the sliders are already good shape
00:25:560 - you mapped all the other beats except this one? Also seeing the title is "sassou toujou!Neko-san!" you maybe want to only map the lyrics at this part And ignore the rest of the beats? for what end? mapped your suggestion tho


[Hard]

00:08:829 (3,4,1) - you gonna make the player go right and up but then all of a sudden shoot left and down? Not really aesthetically pleasing and flow is awkward There is 1 beat break between them, also, the change on flow IS my idea here, because is a different music section, also, with this AR, no one would ever have a problem with this

00:09:598 (1,2) - why is (1) pointing down when (2) is up? Fixed
00:11:137 (1,2,5) - make these all the same shape please For what end? this 00:11:137 (1) - is clearly guiding to the next slider, making the same shape not only would ruin this, it would have literally no impact on gameplay

the ending is pretty clean so I don't have anything else to say

[Normal]


00:24:214 (2) - why is there all of a sudden a wave slider? You haven't had any before or after Because I wanted to do on lol, there's no scientific reason to this, I just wanted to make one based on the voice

your normal and easy are pretty nice so I don't really need to mod it


good luck :D


Thanks for Mod!
sahuang
N
00:21:137 (2,3) - ds
00:10:944 (4,1) - dont stack,it's the only place you do this

H
00:23:444 - make this clickable?

I
00:29:214 (4) - 2 circles seem better here.

edit: help me mod https://osu.ppy.sh/s/529212 thx
Ashton

Katyusha wrote:

CanadianBaka wrote:

Neko-san da!


[Neko Means Cat]

00:01:137 (3,4) - why is this not a slider, you did make 00:02:675 (3) - this one so it's inconsistent Because I don't feel like it's needed for the entire pattern to be similar, besides, I want a flow change direction to the next pattern, so there's a meaning to those 2 notes, also, it plays well. actually, it makes your map inconsistent becuase there is no real change in the music, so there's no need for circles. If you wanted a variety then change the second one into circles so it's consistent and also varies well.

00:04:021 (2) - there's no sound here, why is there a note here? You don't hear the clear Cymbal here? no I don't, also it gives the next notes more emphasis if you don't map it at all

00:04:406 (4,5,6,7,8) - this is very intense spacing for sounds that aren't even that intense in the first place Regardless of intensity, a 1.0x stream is very tame, there's nothing intense about it, also, with the direction, is a curved one, really easy to play, it actually wouldn't make sense for this to be low spacing when the rest of the song is high spaced. I understand your point, but curving it with 1.0x spacing isn't really a good idea, it makes the player move + tap so much that it's really hard for such a slow song

00:05:752 (1,2,3,4) - here the vocalist doesn't get more "excited" so there's no need for you to raise the spacing, 00:05:175 (1,2,3,1,2,3,4) - all these notes should be spaced EXACTLY the same, also instead of using circles using sliders would be better seeing the vocalist likes to hang out her wrods Nope, there are 2 clear sections here, with different pitch voice that I'm clearly using for intensity, one, the "lalala" here 00:04:694 (7,1,2,3) - then, the "watashi wa" here 00:05:752 (1,2,3) - , if anything, I would agree that 00:06:329 (4) - is a bit overdone, but the rest is in no way out of shape. so your actually telling me, that your going to space notes futher because of the vocals? NO. The "lalala" has the same excitement as the "watashi wa" so there's no need to space the "watashi wa" more then the "lalala", change of flow? Yes, big change in spacing? no


00:17:291 (1,2,3) - I see what you were trying to do here, but it looks really messy, I would take out the curve of each slider and just space each of them equally, if you want more exageration on 00:18:060 (3) - this note then extend it to 00:18:444 (4) - here AND make it slower then the other sliders, but the spacing should still be consistent >Making an slider slower, Just no, when did I used slow slider in the entire map ? doing this is really inconsistent, also, the different spacing CLEARLY comes from the voice pitch going higher.
sigh, you CLEARLY said this because you are too lazy to change it, It wouldn't be inconsistent, yes I know you haven't changed the SV before in your map, but it would not only add more emphasis if you did this it would also flow better, if you look at my set of the map you see hydrocannon13's diff (HC's advanced) do the same thing, you will notice it's a lot better then what you have. Also "just no" is not a proper response.
00:19:598 (1,2,3,4) - this is at a really weird angle, in my opinion it would be best if you just stacked:

00:19:791 (2,3,4) - this Done
00:18:637 (1,2,3) - this Done
00:22:868 (2,3,4) - this [/color] this diff is meant for players 100kish, so yes if your a high rank it's not hard, but if your 100k it is hard. Don't just think about yourself when takingsuggestions.

00:20:368 (1,2,3,4) - make sure these are evenly spaced I want to keep the current shape as it plays well and looks well.
00:21:906 (1,2) - add more curve also same shape please Nope,what effect would have on gameplay? the sliders are already good shape Players recognize paterns, if they know that they both are the same shape they wouldn't put lot's of effort in reading it. If they are two inconsistent shapes they will take a look at it and mess up. Also do you not want your map to look nice?
00:25:560 - you mapped all the other beats except this one? Also seeing the title is "sassou toujou!Neko-san!" you maybe want to only map the lyrics at this part And ignore the rest of the beats? for what end? mapped your suggestion tho


[Hard]

00:08:829 (3,4,1) - you gonna make the player go right and up but then all of a sudden shoot left and down? Not really aesthetically pleasing and flow is awkward There is 1 beat break between them, also, the change on flow IS my idea here, because is a different music section, also, with this AR, no one would ever have a problem with this

00:09:598 (1,2) - why is (1) pointing down when (2) is up? Fixed
00:11:137 (1,2,5) - make these all the same shape please For what end? this 00:11:137 (1) - is clearly guiding to the next slider, making the same shape not only would ruin this, it would have literally no impact on gameplay

the ending is pretty clean so I don't have anything else to say

[Normal]


00:24:214 (2) - why is there all of a sudden a wave slider? You haven't had any before or after Because I wanted to do on lol, there's no scientific reason to this, I just wanted to make one based on the voice

your normal and easy are pretty nice so I don't really need to mod it


good luck :D


Thanks for Mod!

I think a lot of points were misunderstood, or you are just too lazy too change them.




To be totally honest, there are lots of non aesthetically pleasing things about the hardest diff, you have flow down pat but I really do not think this diff is bubble ready (regardless of what the post above me has to say)

I'm not saying the diff is unrankable, because it totally is fine, but there seems to just be TOO MANY weird things about the "neko means cat!" diff.

I could sit here all day pointing out all of the non aesthetically pleasing things, but that would be useless, as your already far enough to find kibbleru (who will probably bubble it sooner or later) so I'm not going to, but of course if you can find 2 BN's who agree with each other then congrats on your first ranked map.


Good luck.
sahuang
ok i reviewed it

Katyusha wrote:

CanadianBaka wrote:

Neko-san da!

[Neko Means Cat]

00:01:137 (3,4) - why is this not a slider, you did make 00:02:675 (3) - this one so it's inconsistent Because I don't feel like it's needed for the entire pattern to be similar, besides, I want a flow change direction to the next pattern, so there's a meaning to those 2 notes, also, it plays well. actually, it makes your map inconsistent becuase there is no real change in the music, so there's no need for circles. If you wanted a variety then change the second one into circles so it's consistent and also varies well.

>>I think there's totally no need to keep consistency for 00:01:137 (3,4) - . Tho the song is quite similar at the beginning there still allows some variety here. Especially for this case, 2 circles work well imo.

00:04:021 (2) - there's no sound here, why is there a note here? You don't hear the clear Cymbal here? no I don't, also it gives the next notes more emphasis if you don't map it at all

>>yes i agree. 00:04:021 (2) - delete.

00:04:406 (4,5,6,7,8) - this is very intense spacing for sounds that aren't even that intense in the first place Regardless of intensity, a 1.0x stream is very tame, there's nothing intense about it, also, with the direction, is a curved one, really easy to play, it actually wouldn't make sense for this to be low spacing when the rest of the song is high spaced. I understand your point, but curving it with 1.0x spacing isn't really a good idea, it makes the player move + tap so much that it's really hard for such a slow song

>>should be fine, but might decrease ds 00:04:406 (4,5,6,7,8) - to around 0.8x cuz it's not the intense part of map.

00:05:752 (1,2,3,4) - here the vocalist doesn't get more "excited" so there's no need for you to raise the spacing, 00:05:175 (1,2,3,1,2,3,4) - all these notes should be spaced EXACTLY the same, also instead of using circles using sliders would be better seeing the vocalist likes to hang out her wrods Nope, there are 2 clear sections here, with different pitch voice that I'm clearly using for intensity, one, the "lalala" here 00:04:694 (7,1,2,3) - then, the "watashi wa" here 00:05:752 (1,2,3) - , if anything, I would agree that 00:06:329 (4) - is a bit overdone, but the rest is in no way out of shape. so your actually telling me, that your going to space notes futher because of the vocals? NO. The "lalala" has the same excitement as the "watashi wa" so there's no need to space the "watashi wa" more then the "lalala", change of flow? Yes, big change in spacing? no

>>i think you can increase spacing for 00:05:175 (1,2,3) - a bit? they seem too small. This part can have a more 'fair' and equal jump tbh

00:17:291 (1,2,3) - I see what you were trying to do here, but it looks really messy, I would take out the curve of each slider and just space each of them equally, if you want more exageration on 00:18:060 (3) - this note then extend it to 00:18:444 (4) - here AND make it slower then the other sliders, but the spacing should still be consistent >Making an slider slower, Just no, when did I used slow slider in the entire map ? doing this is really inconsistent, also, the different spacing CLEARLY comes from the voice pitch going higher.
sigh, you CLEARLY said this because you are too lazy to change it, It wouldn't be inconsistent, yes I know you haven't changed the SV before in your map, but it would not only add more emphasis if you did this it would also flow better, if you look at my set of the map you see hydrocannon13's diff (HC's advanced) do the same thing, you will notice it's a lot better then what you have. Also "just no" is not a proper response.

>>00:16:521 (3,6) - stack pls, it's a bit messy here but lol maybe fine
Topic Starter
CodeS
:shock:

sahuang wrote:

N
00:21:137 (2,3) - ds fixed!
00:10:944 (4,1) - dont stack,it's the only place you do this Fixed! made a more with the song fit pattern!

H
00:23:444 - make this clickable? I like the current reverse because it re-directs the flow back to the next pattern, Having this as a reverse end still fits

I
00:29:214 (4) - 2 circles seem better here. Done!

edit: help me mod https://osu.ppy.sh/s/529212 thx

Thanks! will mod your map in the next days!

Also, Fixed:

sahuang wrote:

ok i reviewed it

>>yes i agree. 00:04:021 (2) - delete.

>>should be fine, but might decrease ds 00:04:406 (4,5,6,7,8) - to around 0.8x cuz it's not the intense part of map.
>>i think you can increase spacing for 00:05:175 (1,2,3) - a bit? they seem too small. This part can have a more 'fair' and equal jump tbh
>>00:16:521 (3,6) - stack pls, it's a bit messy here but lol maybe fine

CanadianBaka wrote:

I think a lot of points were misunderstood, or you are just too lazy too change them.

Excuse me what? I have no idea who you are and so I don't know why are you on such an agressive stance with me, as to even call me "lazy" when I answered clearly with why I rejected your ideas.


so I'm not going to, but of course if you can find 2 BN's who agree with each other then congrats on your first ranked map.

Eh, Sorry, but I'm past the charm of having a "first ranked map" as I already have 7, My style has been very messy, as it has been the core of my style for years now (I always liked to map like this), While I agree I don't usually map something this "jumpy", and I took a 1 year break from mapping which made me rusty as fuck, but aesthetic are subjetives, what one might find ugly, others might find fine, I always try to base my mapping on flow - gameplay point, and so, I don't need to check others map to see what they did in a random part because it was probably mapped with other idea in mind (I didn't even knew you had a map of this song) different to mine, remember, when modding, you have to try to understand what's the mapper point of view, or why they did something, that's the charm of mapping, different mappers will produce different kind of maps, even if is the same song, it can be different

I appreciate your input on things tho, don't take this wrong.


Good luck. Thanks

Updated!
Ashton
I NEVER said that maps have to be the same, I just said that they should be


1) consistent in spacing
2) consistent in rhythm
3) not messy (I know you've said that it's a subjective opinion, but you will realize that saying that is not an excuse for everything)
4) proper emphasis

your map lacks in those top 4 things, and a ranked map SHOULD NOT have those things GREATLY abused.


Like I said, if you get 2 BN's who agree on how you mapped this, then congrats on ANOTHER ranked map (sorry, I didn't know you were CodeS)


also, saying that your mapping style is messy isn't really the best way to go.

You haven't even replied properly to my reply to your reply :O

You misunderstood a lot of points (probably because I didn't explain it well enough) so I replied with your reply saying the REASONS why I said them, if it makes it easier I will write a clearer mod (no kudosu)


[Neko Means Cat]

00:05:175 (1,2,3,1,2,3) - i'd just like to say this is much better then before, they are consistent.
00:08:060 (1) - why is this the only straight slider you use through 00:06:521 (1,2,3,4,5,6,1,2,3,4,5) - here? I mean yes, you could say "it plays fine though so i'm not changing it HAHA" or you could say "can't you see the flow I'm going here you little noob?" or "why? It doesn't affect gameplay" But you should actually look and see how inconsistent that slider is, no one wants to be so focused on curved sliders, see a straight one and mess up now, do they?
00:10:752 (4,5,1,2) - this is the first time you use this kind of pattern, your other patterns have all been overlapping and all of a sudden you change it up and stack? 00:15:368 (2,1) - same with this (I guess you could say that because you've used it TWICE it's consistent, which is true but you used the overlapping pattern a lot more and it feels awkward.)
00:18:444 (4) - delete this, drag 00:18:060 (3) - this up to 00:18:444 (4) - here, and you will see how it better emphasizes the vocals + instruments (the loud drum hit), also, you will see that if you do that AND lower the SV it would sound + feel much better
00:20:368 (1,2,3,4) - I see your point, these DO play fine, but they once again are inconsistent in spacing. They play perfectly fine if you space them equally or at least lower the spacing between (3) and (4) *it would also make it easier for DT, and judging by how you mapped this you want a pp farm right?*
00:21:137 (1,2,3) - another inconsistent pattern, yes it's overlapping which is good, but you do the same thing 00:24:983 (3,4,5) - here, again which is good, you should make them both the same (wether your going to stack or overlap)
00:27:675 (5) - remove this, and replace it with a slider that ends 00:27:964 - here, you can lower the SV again like you did earlier (if you did it) so it's consistent. (I like to change SV a lot in my maps, so thats why i'm suggesting it, but don't do it if you aren't comfortable :D)
00:28:829 (3) - ctrl + g this so it fits with the rest of the pattern
00:31:714 (2) - move this up higher so the slider end blankets with 00:31:137 (1) - this
00:33:060 (3) - there's absoloutly no sound here (unless in 25%, which is redicolous because people don't play it with 25% lol), I would just once again 00:33:060 (3) - make this a slider if you really, REALLY, want to keep the beat, but end it 00:33:829 - here, again with slow SV and slowly decrease in noise (or you can just use a spinner)


your lower diffs seem fine.

Good luck! :D
Topic Starter
CodeS

CanadianBaka wrote:

[Neko Means Cat]

00:08:060 (1) - why is this the only straight slider you use through 00:06:521 (1,2,3,4,5,6,1,2,3,4,5) - here? I mean yes, you could say "it plays fine though so i'm not changing it HAHA" or you could say "can't you see the flow I'm going here you little noob?" or "why? It doesn't affect gameplay" But you should actually look and see how inconsistent that slider is, no one wants to be so focused on curved sliders, see a straight one and mess up now, do they? Because In what sense of the rule they have to be similar? A player will get confused by a Slider shape being straight instead of being a small curve? hahaha what? anyway, changed

00:10:752 (4,5,1,2) - this is the first time you use this kind of pattern, your other patterns have all been overlapping and all of a sudden you change it up and stack? 00:15:368 (2,1) - same with this (I guess you could say that because you've used it TWICE it's consistent, which is true but you used the overlapping pattern a lot more and it feels awkward.) There's nothing wrong with this pattern and it plays intituive, the AR makes it easy to play, you're looking at straws here for no reason, not changed as I'm using the voice lyrics being in a different pitch that the rest of the map for a clearly different pattern.


00:18:444 (4) - delete this, drag 00:18:060 (3) - this up to 00:18:444 (4) - here, and you will see how it better emphasizes the vocals + instruments (the loud drum hit), also, you will see that if you do that AND lower the SV it would sound + feel much better Changed to a single slider without SV changed because that would be extremely dumb when the pitch is going higher, if anything, it would be an slider going faster

00:20:368 (1,2,3,4) - I see your point, these DO play fine, but they once again are inconsistent in spacing. They play perfectly fine if you space them equally or at least lower the spacing between (3) and (4) *it would also make it easier for DT, and judging by how you mapped this you want a pp farm right?* changed to a more consistent pattern, also LoL at the "DT PP FARM" mention, not gonna bother with that, I don't take mods into account when I map

00:21:137 (1,2,3) - another inconsistent pattern, yes it's overlapping which is good, but you do the same thing 00:24:983 (3,4,5) - here, again which is good, you should make them both the same (wether your going to stack or overlap) Nope, They're not even part of the same music section or similar ones, they have absolute no need to be similar, In fact, this was a suggestion of an ex-bn if I'm not wrong, who saw the pattern at full and suggested an overlap triple with 00:21:137 (1,3,1) - as a neat way, and I agree with it, also, again, not even similar music sections, they have no need to be ranking-wise, similar.

00:27:675 (5) - remove this, and replace it with a slider that ends 00:27:964 - here, you can lower the SV again like you did earlier (if you did it) so it's consistent. (I like to change SV a lot in my maps, so thats why i'm suggesting it, but don't do it if you aren't comfortable :D) I'm going to be as clear as water, I don't care what you do in your maps, I will not do a SV change slider here when it doesn't make any sense to drag to 00:27:964 - because the sound base you're using to suggest the slider 00:27:675 - doesn't even end tilt exactly 00:28:060 - when the next beat starts, that's why I didn't map it like a slider

00:28:829 (3) - ctrl + g this so it fits with the rest of the pattern Changed

00:31:714 (2) - move this up higher so the slider end blankets with 00:31:137 (1) -Moved to make a better blanked

00:33:060 (3) - there's absoloutly no sound here (unless in 25%, which is redicolous because people don't play it with 25% lol), I would just once again Moved to make a better blanked Blanked with what lmao? if the last slider was like 4 full beats before
00:33:060 (3) - make this a slider if you really, REALLY, want to keep the beat, but end it 00:33:829 - here, again with slow SV and slowly decrease in noise (or you can just use a spinner) Or I could move the note to 00:33:060 (3) - Which is not where the sound starts, it starts right between 00:33:060 - and 00:33:108 - , on 00:33:084 - like a 1/16 beat, but I'm going for the intituive one which would be the white tick, I'm going to let Sahuang decide on this, because I do believe this can be mapped, if not, I can just move the note to the 1/16 beat which would have the exact same result because of the OD, and move the note on the hard diff, also I will have to fix the hard and change where the easy - normal ends, but is a minor fix, doesn't bother me, still, will wait for the BN opinion on this.


your lower diffs seem fine.

Good luck! :D
Updated



---------------------

For Sahuang, could I get your opinion on?

00:33:060 (3) - there's absoloutly no sound here (unless in 25%, which is redicolous because people don't play it with 25% lol)
00:33:060 (3) - make this a slider if you really, REALLY, want to keep the beat, but end it 00:33:829 - here, again with slow SV and slowly decrease in noise (or you can just use a spinner)Or I could move the note to 00:33:060 (3) - Which is not where the sound starts, it starts right between 00:33:060 - and 00:33:108 - , on 00:33:084 - like a 1/16 beat, but I'm going for the intituive one which would be the white tick, I'm going to let Sahuang decide on this, because I do believe this can be mapped, if not, I can just move the note to the 1/16 beat which would have the exact same result because of the OD, and move the note on the hard diff, also I will have to fix the hard and change where the easy - normal ends, but is a minor fix, doesn't bother me, still, will wait for the BN opinion on this.
Ashton
>178pp for 95%

>210pp for 98%

>228pp for 99% (which most players around my rank will get, and 228pp for that is insane)

>259pp for SS (which is possible around my rank but hard)


also, it's very short.


Thats the reason I said it was a "dt farm map" but not to really OFFEND you.


Good luck with the map and also thanks for a proper reply.

also I wasn't trying to be mean in any of my posts, I think you were just taking it too seriously but oh well



also one more thing, right 00:18:060 (3) - here the reason I believe you should slow down SV is because it will give more emphasis on 00:18:637 (1) - these notes because it's going from slow - fast kind of thing.

about the straight slider messing up people, when people see a different shape then the other sliders they naturally think (if they are good at the game, somewhat) that something has changed in the song.


I would honestly suggest watching a few of pishifat's videos as they help a lot, thats where I learned the majority of the stuff I know.
Topic Starter
CodeS

CanadianBaka wrote:

also I wasn't trying to be mean in any of my posts, I think you were just taking it too seriously but oh well :x
of course I will take it seriously, is a map I've spend hours, not taking it seriously would be an insult

also one more thing, right 00:18:060 (3) - here the reason I believe you should slow down SV is because it will give more emphasis on 00:18:637 (1) - these notes because it's going from slow - fast kind of thing. sorry but I don't see it, nor I understand you reasoning for this, expressing s the high pitch voice with a slow slider is a no no in my book, thanks for the input tho w.
Thanks for your time.



-------

Updated to fix a weird note that went off the beat on the hard, guess an error on the last update?
Anyway fixed it, thanks AI MOD
Ashton
yea take MODS seriously, but not little comments I make on the side. Chill.


you may understand some more concepts as you continue to learn more about mapping.
sahuang
Looks good to me. One last thing, could you add a soft-sliderslide into the folder? The slider sound is annoying.
Topic Starter
CodeS

sahuang wrote:

Looks good to me. One last thing, could you add a soft-sliderslide into the folder? The slider sound is annoying.

Added =D!


Updated with a soft-sliderslide
sahuang
lets try
Ashton
I'm really questioning the fact as to why this is bubbled: (no offence Sahuang)



[Neko Means Cat]

00:05:175 (1,2,3,1,2,3,4) - these are dragged out vocals, there should be a slider somewhere in here, and not just a circle on the first consonant, for better emphasis

Inconsistency


00:06:521 (1,2) - 1.4x spacing, 00:07:291 (4,5) - 1.4x spacing, 00:08:060 (1,2) - 1.7X spacing? 00:08:829 (4,5) - 2X spacing??? These are super inconsistent.


00:06:521 (1,2,3) - circular flow, 00:07:291 (4,5,6) - non circular flow, 00:08:444 (2,3,4) - 'straight' flow, 00:08:829 (4,5) - circular flow??? Again, inconsistent


00:10:752 (4,5,1,2) - Stack pattern, 00:12:675 (1,2,3,4,1,2,3,4,1,2,3,4) - overlapping pattern, 00:15:560 (3,2) - stack pattern, Inconsistent.


00:18:637 (1,2,3,4,5,1,2,3,4,1,2,3,4) - circular flow, 00:21:137 (1,2,3) - 'straight' (or back and forth flow), inconsistnent


To round it up, you jump from consistent circular flow to straight flow vice versa. Same with stacking patterns and overlapping patterns


This is what your difficulty lacks in most

00:06:329 (4,3) - the way these 2 overlap after you've just stacked on that note ( 00:05:368 (2,4) - ) Isn't very pleasing


00:06:521 (1,2) - this can fit into the inconsistency also, but why is 00:06:906 (2) - this pointing straight across from the sliderend but 00:07:675 (5) - this is pointing straight down from the slider before it? Inconsistent, bad aesthetically, and not so good flow. Even if it "plays fine".


00:08:060 (1,2,4,5) - Happens with these also


00:21:137 (1,3) - these can certainly be stacked, or at least overlapped so that they are actually neat.


00:25:944 (2,1) - although this overlaps fine, why isn't 00:27:098 (3) - this overlapping also? Bad aesthetically for the most part, but also inconsistent with your other patterns





I really do not think this difficulty is ready.


I can really see you are trying to make a good flowing map, even if it means it looks 'messy' (PKHG's insane for the rank set looks simmilar) but you also have to be consistent.



Regardless,
Good luck.
Topic Starter
CodeS

CanadianBaka wrote:

I'm really questioning the fact as to why this is bubbled: (no offence Sahuang)

Because he feels is ready.

[Neko Means Cat]

00:05:175 (1,2,3,1,2,3,4) - these are dragged out vocals, there should be a slider somewhere in here, and not just a circle on the first consonant, for better emphasis Nope, I prefer to keep the emphasis on individual vocals.

Inconsistency


00:06:521 (1,2) - 1.4x spacing, 00:07:291 (4,5) - 1.4x spacing, 00:08:060 (1,2) - 1.7X spacing? 00:08:829 (4,5) - 2X spacing??? These are super inconsistent. Because the song is inconsistent, on 00:08:829 (4,5) - you have a different Synthesizer -added sound- on top of the voice, I mean, the higher spacing here was even suggestion of an ex BN (Pereira) because he understood this, and what I was trying


00:06:521 (1,2,3) - circular flow, 00:07:291 (4,5,6) - non circular flow, 00:08:444 (2,3,4) - 'straight' flow, 00:08:829 (4,5) - circular flow??? Again, inconsistent
This is just ridiculous, like really, the past suggerences were thinking in a mapping way, but the way you're pointing out these is just in a way to complaint about something, there's absolutely nothing wrong with changing flows during the song, and more in the part where I changed it using the Synthesizer - maded sound.

00:10:752 (4,5,1,2) - Stack pattern, 00:12:675 (1,2,3,4,1,2,3,4,1,2,3,4) - overlapping pattern, 00:15:560 (3,2) - stack pattern, Inconsistent.
I've already pointed out in a past mod about WHY I'm not stacking this pattern, pointing out how's the voice is arranged.

00:18:637 (1,2,3,4,5,1,2,3,4,1,2,3,4) - circular flow, 00:21:137 (1,2,3) - 'straight' (or back and forth flow), inconsistnent
Again, pointless

To round it up, you jump from consistent circular flow to straight flow vice versa. Same with stacking patterns and overlapping patterns
And there's nothing wrong with this, I find it pleasant to play, others I asked find it ok, the BN who bubbled it found it ok, then it's ok.

This is what your difficulty lacks in most

You know what it lacks? Nothing of w/e the you wanna point out, at first I was Ok with your modding, because they were trying to "help", but now you are here to complaint just to complaint and stop the progress of the map, and I'm gonna be honest, I don't care in what state or what bullshit happened in your map, I mean, I'm sorry your map is under fire, but don't express that to me ok?

I appreciate good suggestion, I really mean it, if someone mods my map, then he took the time to check it and I appreciate , but what makes no sense is to come with the idea of "oh look I'm a connoisseur modder" when your modding don't even try to understand the mappers point of view (I even took the time to check other mods by you) and you will keep pointing stuff that makes no sense in terms of what the map is trying to do.

Every person I asked gave me a bad opinion of you and told me to straight ignore you, but I didn't wanted to be an asshole, wanted to give you the credit of doubt, I'm not like this, I believe the ranking process is a good thing because you learn a lot, and while I'm sorry your Neko map has gone nowhere, I understand why people told me to ignore you and how you are not helping my map at all . I appreciate mods, and I'm thankful for all the modders who took the time to improve this map, every suggestion has been priceless for me, but not when they come from someone like you, when it feels like trying to stop the progress of the map just because, it ends being really funny to me, because at the end of the day, it won't slow me down.

And I'm glad you has seen many videos, try to apply that to your maps so you get your first ranked map, ok?




I really do not think this difficulty is ready.

Sahuang, a much more experienced mapper and modder than you believe is ready, if another BN believes is not ready, then fine, I'm ok with it.


Good luck.
Ashton
You shouldn't be changing flows in the middle of a map, deary. I know it may seem fine to you but if you want to change flows then do it in a way that makes sense, not just randomly. I know you can say "I change the flow because of the change of vocals" or whatever crap, but the song is pretty neutral all the way through, if you wanna change flow then have it make sense. If your gonna use circular flow don't change it instantly for near to no reason.




I think you should really ask sahuang to look at my suggestions above, I wanna hear his opinions, because right now your ignoring all of my suggestions with weird reasons such as "I find it pleasant to play, and I asked other who find it ok" I think a good mapper should know already: plays fine doesn't always mean it's fine.




Your main excuse overall is "it's ok though" because a BN agrees with the map. You should be open to suggestions. Also: I'm not complaining about the map i'm saying why it shouldn't be bubbled, I know your going to say "well Sahuang is better mapper and modder" which si true, but you have to stop that shit. It's very fucking offencive when you say the only reason i'm doing this is because "of what bullshit happened to my map" when really, it's not because of that, it's not because this is the same song that got bubbled, It's because I think that it really isn't ready for rank.







Wait a minute, "Every person I asked gave me a bad opinion of you and told me to straight ignore you" who were those people? People on my blacklist? Random people?




Also what is this "And I'm glad you has seen many videos, try to apply that to your maps so you get your first ranked map, ok?" Are you trying to say i'm new to mapping and I don't know how to map? If yes, i'm disgusted, it's been a year since I started to map, and people appreciate my mods and GD's, I'm not saying i'm really good at mapping, i'm saying i'm not new and I have the capacity to rank a map.



One last thing: You didn't even reply to my whole mod, why?


And yes, the whole reason i'm writing these mod posts is to stop the progession of the map, not permantly, but until you can fix those problems.



I have nothing against you, your a pretty nice mapper to be honest, but this certain difficulty just seems lazy. I know you can map better, I think we both know, and I think that if you remap the diff (or rework it) it'll be a LOT better!
Sotarks
!drama
Monstrata
Topic Starter
CodeS
Now, before I get into this long post, I want to make something clear from the get-go:

I'm all in for suggestion, I appreciate people who take the time to mod my map with the idea to make it better and improve it so it gets to a point for it to be enjoyable, I don't consider the map being "bubbled" as inmunity for more mods, I've been in all situations, several bubble pops, DQ for different reasons, last minute re-works / re-maps and this map has been on modding stage since several months ago, I don't mind waiting more or getting more feedback.

In fact, I was about to let this map wait for 1 month in bubble status before contacting a BN just to see if it would get more feedback during that time, shame this situation had to happen.

Now, to the point, which is this "discussion" with CanadianBaka who has taken this weird personal vendetta againts my map

CanadianBaka wrote:

You shouldn't be changing flows in the middle of a map, deary. I know it may seem fine to you but if you want to change flows then do it in a way that makes sense, not just randomly. I know you can say "I change the flow because of the change of vocals" or whatever crap, but the song is pretty neutral all the way through, if you wanna change flow then have it make sense. If your gonna use circular flow don't change it instantly for near to no reason.
I'm not changing for no reason, I'm tired of telling you this, and I'm tired of seeing you interpreting your forced idea on HOW THIS should be mapped as the "correct one", The map is neutral? Not at all, I don't know which song you're listening, but the entire map is based around how desynced and not on tune Kuroha is singing, when you get here, telling me why I changed flow on 00:08:060 (1,2,3,4,5) - and DS, when she clearly has an higher pitch here is weird for me.

This is the part in effect you're saying the "change of flow doesn't make sense"



This is the part I'm mapping with 1.4 DS



As you can see the pitch still is on the downside, with some low vol sounds happening here

This is with 1.7DS and change of flow



Heavier, more filled on the downside and with stronger upper reach, this is clearly because the voice is stronger and there's also the Synthetizer - added audio later on I use for the jump and change here 00:09:214 (5,1) -


You're telling me that the song is neutral? just WHAT song are you even listening to?
I don't flow change for no reason, the fact that you can't notice the difference between voice pitch in this and other parts, just makes me wonder how much are you really paying attention to this.


Your main excuse overall is "it's ok though" because a BN agrees with the map.
Is not, it was NEVER my main excuse, check my mod answer on :

p/5653178 and p/5654127 , I told you very clear reasons as to WHY I didn't apply your mods, and you even agreed with me and thanked me for explaining it later on p/5654319 while mentioning some things like the PP gain of the map and other reasons and things that don't come to the matter, and now, OUT OF SUDDEN, my main reason for denying some of your suggestion was me saying "Sahuang is ok with this so it's fine" ??????? really?


I'm not saying i'm really good at mapping, i'm saying i'm not new and I have the capacity to rank a map.
Let's be serious, which one? the one to send people to fuck off like you has been doing in your maps?
Or the one to delete GD's insulting the mappers who spent their time on them?
Or the one where you straight up told people that you would ignore their mods?

Even Gero has you on his blacklist, GERO, one of the nicest guy of this game (even tho he is very busy ;3 ),many of the nicest guy of this game has tried to help you, and it ended in being a pure drama fest.

You had a MASSIVE amount of help on your maps, I wish I had that when I was starting mapping, and while yes, I did a lot of stupid shit when I was a new years ago and even got mad at a QAT (which I contacted later because I was acting like an stupid fuck) I still managed to rank them.


One last thing: You didn't even reply to my whole mod, why?

Here is my reply

CanadianBaka wrote:

This is what your difficulty lacks in most

00:06:329 (4,3) - the way these 2 overlap after you've just stacked on that note ( 00:05:368 (2,4) - ) Isn't very pleasing They're not stacked because 00:06:521 (1,2,3) - belongs to a different music section than 00:06:329 (4) - , and not only that, but I prefer to keep this pattern going 00:06:521 (1,2,3,4) - with the current natural flow which allows the player to move in the way I intend them to move, something that if I were to 00:06:329 (4,3) - stack these, would end in me re-arranging the pattern which would conflict with the flow, in other words, I preffer gameplay over aesthetic


00:06:521 (1,2) - this can fit into the inconsistency also, but why is 00:06:906 (2) - this pointing straight across from the sliderend but 00:07:675 (5) - this is pointing straight down from the slider before it? Inconsistent, bad aesthetically, and not so good flow. Even if it "plays fine".

Because not only I'm re-positioning the player to fit the flow of the next pattern with this high angle triangle movement http://i.imgur.com/zW7OaG0.png , Is also a very single flow with the most basic shape in mapping, triangles http://i.imgur.com/nD2VuNV.png , these are the most predominant patterns in this map, like on 00:16:521 (3,4,5) - or 00:15:175 (1,2,3) - or 00:08:444 (2,3,4) - , the flow is not bad here, and I'm actually being consistent here with whats on the map.

00:08:060 (1,2,4,5) - Happens with these also
This keep the same idea as before, these are very simple high angle triangles which fit the general idea of the map, and not only that, but this section is also pitch - different from before (check the start of this post for more info) of course is gonna be higher DS - A bit different angle.


00:21:137 (1,3) - these can certainly be stacked, or at least overlapped so that they are actually neat.
Yes and No, Stacked? it was stacked before, but as I said before when you pointed out this, the back and forth movement from 00:21:137 (1,2,3) - can be confusing with this AR, and not only that, but it makes a near triple - like pattern with 00:22:675 (1) - which I agree.

You feel is neat? good, I do too, but I prefer the current arrange based on gameplay reasons and the overal picture of what's being mapper here.


00:25:944 (2,1) - although this overlaps fine, why isn't 00:27:098 (3) - this overlapping also? Bad aesthetically for the most part, but also inconsistent with your other patterns

Because you're not noticing that this pattern 00:26:521 (1,2,3,4,5) - has a much higher pitch that 00:25:944 (2,3) - , the overlap here 00:25:944 (2,1) - happens because of the different on voice pitch on 00:26:137 (3,1) - being higher, and this is not overlapped 00:27:098 (3,4) - because this is exactly the same pitch as 00:26:521 (1,2,3,4,5) - this entire section, so there's no need, I believe I don't have to open FL Studio and take pictures on how diffierent intensity these parts are, as you can hear it by yourself, right?.


.
Now what? you will point out counter arguments on how wrong I'm, or that I should watch Pishifat videos? or simple deny MY REASONS under YOUR REASONS believing your way of mapping is better?

And then I will answer in a circle of amazing irony that will get nowhere?

Is that what you want?

i'm saying why it shouldn't be bubbled, I know your going to say "well Sahuang is better mapper and modder" which si true, but you have to stop that shit. It's very fucking offencive when you say the only reason i'm doing this is because "of what bullshit happened to my map" when really, it's not

And yes, the whole reason i'm writing these mod posts is to stop the progession of the map, not permantly, but until you can fix those problems.

I have nothing against you, your a pretty nice mapper to be honest, but this certain difficulty just seems lazy. I know you can map better, I think we both know, and I think that if you remap the diff (or rework it) it'll be a LOT better!
I will say this as direct as I can, you really believe you're fooling anyone?

You don't have anything againts this map because you're mapping the same song and all?

Let's be grown up here for a moment (actually, how old are you?), I took a break from Osu! and decided to come back after watching this Anime, and while I found it to be very bad, I still found Kuroha to be charming, and I was like "hey! let's map this!" because this was my favorite episode.

I didn't know about your map until you came to mine, right when drama happened on yours and started trying to fit your agenda on mine, while pointing out things like "You should check things in my map" , I decided to answer your mods, meet an agreetment with Sahuang on what things we should fix from your mods and then we update it, then I proceed to contact Sahuang, and how funny? now that is bubbled, you decided to come and POINT MORE STUFF.

Which in a normal situation, I would be OK with them, hell, more feedback to improve the map, what's to hate? I would update it with the good feedback, and then contact Sahuang again and move on! , hell yeah!, but the problem here is that the suggestions you made makes little sense to the point of telling me I should "remap" it. And even more funny is how these came right after even more drama happened in your map, just what a coincidence man! you decided to be the rightful defender which decides to improve the maps so we have better ranked ones in a map of a song you mapped too, tell me, with how many other maps are you doing this?

Oh... wait...

Yeah, that's right

Don't try to mask this with reasons like "I'm doing this because for you!", I'm not that stupid.
I'm someone who takes mapping serious, because I have so little time in my life after work, that I found it to be enjoyable, and a way to still bond with this community, if a mod gets done here that makes me go "Yeah, this is right" , I will change it, learn from it, improve my mapping, like I've been doing, and I made this clear when I accepted several of your suggestion in the last 2 pages because they made sense and were ok and they actually fit my point of view on this song.

I'm all in for suggestion, I always was.

And w/e you answer will get a reply from me on several days, because again, I'm going kinda off from the game, I didn't check osu! in a week and half, and I will continue with my idea of letting it wait for a while, and while I have no issue with this map not getting to ranked, people has whispered me about how much they enjoy it, that's, as a mapper, is amazing, so if after this I get more helpful suggestions, I'm all for it.


I wish I had the chance to talk with you in a more calm way, seeing your maps, you actually have a good sense of mapping, but this has gone in a too personal way.

It's a shame.

Edit: I can't believe I just wrote all this... dear god...
Akitoshi
osu! drama is my favorite anime

no, actually I wanted to say gratz for the bubble
Ashton
My turn!



You have reasons to back up why you changed the flow, but the way you did it is aesthetically pour and messy, which shouldn't be in a ranked map.



Every GD I deleted was for a reason, every map I deleted was for a reason, give you no right to say I've 'offended' people. Go ask any one of the people who made a GD for me.



Also, gero blacklisted me because I couldnt upload Sofia the first due to slots, and a while ago he made one of my friends look so bad he couldn't rank a map or GD, that's how I look right now, people continuously ignore me because of this whole toboggan of mappers who just out right hate me (I don't even know all of them) and they continuously tell others to ignore me. It's actually really annoying not getting support on my maps, I know there are still people,but even some of my 'mapper friends' turned on me. With me on Geros blacklist and him saying "this child need to grow up before he try to get quality a mapset" it's not getting any better.




I've had your map for over 3 months and I was always planning to mod it, I don't make my reasons with "I'm doing this because for you" I may be a kid but my grammar issues aren't that bad




Also! I can fill out my home reading for this week!!! My teacher aught to be prooud:


Title of Book: Salty osu! modpost!
length of pages: 1
Minutes read: 20
Parent Signature:
pkhg
0/10 salt
Vivyanne
M A P P I N G I S F O R U M P V P

bad memes here btw xd
Nakano Itsuki
Respect goes two ways.

Don't expect others to respect your opinions or even value any of your thoughts when you don't respect, or just simply ignore what the mapper intends to do.

Please know what is subjective and objective in regards to map problems.

(I haven't looked at the map, but can you just not say your virw of aesthetics is the best and therefore others must follow? Thanks.)
Ashton

StarrStyx wrote:

Respect goes two ways.

Don't expect others to respect your opinions or even value any of your thoughts when you don't respect, or just simply ignore what the mapper intends to do.

Please know what is subjective and objective in regards to map problems.

(I haven't looked at the map, but can you just not say your virw of aesthetics is the best and therefore others must follow? Thanks.)

I didn't say "My view of aesthetics is best so you must follow", I said that the aesthetics are poor, other people agree.



I'm thinking objectively, not subjectively. If I was thinking subjectively I WOULD HAVE let it go by now.



Also, look at the map next time you disagree with someone who's looked at the map several times before



Thanks.
Topic Starter
CodeS

CanadianBaka wrote:

StarrStyx wrote:

Respect goes two ways.

Don't expect others to respect your opinions or even value any of your thoughts when you don't respect, or just simply ignore what the mapper intends to do.

Please know what is subjective and objective in regards to map problems.

(I haven't looked at the map, but can you just not say your virw of aesthetics is the best and therefore others must follow? Thanks.)

I didn't say "My view of aesthetics is best so you must follow", I said that the aesthetics are poor, other people agree.
Also, look at the map next time you disagree with someone who's looked at the map several times before
He is not disagreeing with your mod (which I already answered to), He is disagreeing with HOW you put your point of view as the correct one, to go as far as saying that I should remap it and making comments like

CanadianBaka wrote:

You shouldn't be changing flows in the middle of a map, deary. I know it may seem fine to you but if you want to change flows then do it in a way that makes sense, not just randomly. I know you can say "I change the flow because of the change of vocals" or whatever crap, but the song is pretty neutral all the way through, if you wanna change flow then have it make sense. If your gonna use circular flow don't change it instantly for near to no reason.
Where the reason I did this changes were clear and dictated by the song, but you keep with things like

And yes, the whole reason i'm writing these mod posts is to stop the progession of the map, not permantly, but until you can fix those problems.
Where you're straight up saying that the points you bring are ABSOLUTE and must be fixed, some of the points which I already answered in mods before on WHY I'm doing it.

or

CanadianBaka wrote:

you may understand some more concepts as you continue to learn more about mapping.
Since the very pure beginning you had this weird over-aggresive attitude torwards this map and me, and frankly, I'm quite tired of it, and it will go nowhere.
If the map isn't ready, it will be butchered by the QAT or an experienced mapper/modder who is clearly not on a personal vendetta like you are if it reaches qualify (or even before that happens), things I've already went thro and I'm ok with it.


How old are you? the fact that you can't let this discussion and map go on just because things aren't going your way is quite interesting.

Edit: The amount of drama a game about clicking circles can generate is off the chart, dear god, not even as a Supervisor of AT&T I get to witness this amount of saltyness


Corinn wrote:

osu! drama is my favorite anime

no, actually I wanted to say gratz for the bubble
>TFW No Waifus =(

Also thanks!
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