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MYTH & ROID - Paradisus-Paradoxum [OsuMania|Osu]

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Topic Starter
october
This beatmap was submitted using in-game submission on 10 sierpnia 2016 at 19:29:37

Artist: MYTH & ROID
Title: Paradisus-Paradoxum
Source: Re:ゼロから始める異世界生活
Tags: re:Zero opening myth and roid paradisus paradoxum
BPM: 201
Filesize: 3125kb
Play Time: 01:29
Difficulties Available:
  1. Jensen's Insane - 4Key (4,14 stars, 970 notes)
  2. KcHecKa's Special - 4Key (4,7 stars, 1117 notes)
  3. Ly0's Normal - 4Key (1,98 stars, 369 notes)
  4. re:Start (6,07 stars, 366 notes)
  5. ----'s Insane (5,23 stars, 341 notes)
  6. Shira's Hard (3,3 stars, 223 notes)
  7. Tedda's Extra (5,91 stars, 407 notes)
  8. V-Clude's Hard - 4Key (2,76 stars, 545 notes)
  9. Xe's Insane (5,01 stars, 345 notes)
  10. zosanfc's Normal (1,63 stars, 105 notes)
Download: MYTH & ROID - Paradisus-Paradoxum
Information: Scores/Beatmap Listing
---------------
New mp3 + timing 2016/07/04, please delete the map and redownload it again!

Guest Difficulties: PM ME

any comments and opinions on the map are always welcome <3 !

please leave a favorite, it motivates me to keep this map updated, i'm grateful for every single one :D


by zosanfc

by Shiratoi

by ----

by Xeros

by Tedda

by KcHecKa

by V-Clude

by V-Clude

by - Ly0572 -

by - Ly0572 -

Thanks to the modders!
dermit
KcHecKa
Ayyri
-Dave Strider-
eclipselotus
iYiyo
Gus
Fanteer
Whirl
Shiratoi
Cubzy
- Ly0572 -
dermit
My mod for restart:
General:
Diff name: re:Start ?
AR: I think this could actually use a slightly higher AR, experiment with it and see what's the best
OD: OD 8 for a 200bpm 6 star is slightly low. Most maps at this difficulty and bpm use OD9, at least OD 8.5 is warranted I'd say
Combo colors are not set - intended?
timing line at 00:19:736 not snapped


00:09:579 (1,2,3,4,1) - I think you could make this flow better if you turned the triple towards the 2nd (1). Maybe even make the spacings between the (1)s and the triple more similar.
00:11:968 (3,5) - Make these two parrales, also maybe curve them inwards a bit
00:16:744 (3,5,6,7) - ^
00:20:027 (1) - This spinner doesn't really start on anything. If anything it should start with 00:19:729 (1). Making 00:19:729 (1) - a big slider an option?
00:24:953 (1,2,3,4,5,6,7) - This doesn't flow well at all I feel - Turn 00:25:102 (2) - towards the triple, arch the triple more and move 00:25:848 (7) - slightly higher and closer towards 00:25:699 (6) - while turning it towards 00:26:147 (8) -

00:47:789 (1,2,3,4) - I think reducing the spacing in this Combo and slightly increasing it each combo would make for a better ramp up.
00:58:983 (3) - Moving this to the middle would make for more symmetry and a nice looking map I think
01:13:311 (5) - This arching towards the (6) would play better I think
01:28:983 (7) - Kickslider maybe?

I feel like you could work with much smaller spacings in the less intense parts and use those for some more interesting patterns. The map feels a bit repetitive cause it's all big jumps, so you use the middle of the playspace very little, which gives you a feeling of going around in circles if you catch my meaning. Also maybe reduce the intensity a bit on the first 2 hard parts so there's a contrast to the climax of the song.
()

really fun map though!
KcHecKa
My NM mod | osu!mania

SPOILER
21:59 KcHecKa: hello
21:59 KcHecKa: you wanted to pm me?
22:00 - Ly0572 -: yep hehe i was about to chat u for help xD
22:02 - Ly0572 -: for normal diff or ez, any suggestions? or tips
22:02 KcHecKa: yes
22:02 KcHecKa: give me a sec tho..
22:07 KcHecKa: hi
22:07 - Ly0572 -: hey :)
22:07 - Ly0572 -: where do we start xD
22:08 KcHecKa: hmm
22:08 KcHecKa: 00:31:420 (31420|1,31737|2) -
22:08 KcHecKa: whats up with this
22:09 KcHecKa: i see why you ended the LN there but
22:09 KcHecKa: the other note can be on the beat
22:09 - Ly0572 -: what should i do?
22:09 KcHecKa: 00:31:737 (31737|2) - delete this
22:09 KcHecKa: "THIS IS THE NORMAL DIFFICULTY BTW"
22:10 - Ly0572 -: ok done :D
22:10 KcHecKa: add a note here 00:31:718
22:10 KcHecKa: on that white line
22:10 KcHecKa: the double white line
22:10 KcHecKa: thing
22:10 KcHecKa: ok?
22:11 - Ly0572 -: ok
22:11 - Ly0572 -: so ill leave the ln like that?
22:11 KcHecKa: yes
22:11 KcHecKa: thats ok for now
22:11 - Ly0572 -: ok ok
22:11 KcHecKa: 00:24:554 (24554|1,25748|2) - these two LN's seem inconsistant with the music, but i dont really have a suggestion
22:11 KcHecKa: leave as is for now
22:12 - Ly0572 -: oh.. ok im just going to wait for mods now ..right?
22:12 KcHecKa: 00:43:136 (43136|2) - start this LN on line 00:43:062 and end it on 00:43:659
22:12 KcHecKa: wait for mods?
22:13 KcHecKa: i can just
22:13 KcHecKa: mod it
22:13 KcHecKa: i mean like
22:13 KcHecKa: this is modding rn kinda
22:13 - Ly0572 -: ye haha
22:14 - Ly0572 -: done
22:14 KcHecKa: 00:52:688 (52688|3) - start this LN on line 00:52:614
22:14 KcHecKa: and end it on 00:53:211
22:14 - Ly0572 -: ok
22:15 KcHecKa: from 00:48:435 to 00:52:465 the pattern that you used doesnt match the song really
22:16 KcHecKa: but for now, leave it as is
22:16 KcHecKa: i will probably go in depth about this part later on in the forum post
22:17 KcHecKa: 01:07:838 (67838|0,67987|1,68285|1,68435|2) - these notes dont match the song either
22:17 - Ly0572 -: ye that u mention it.. i realize its kinda awkward
22:18 KcHecKa: for this part, just add in notes in between the notes that are there
22:18 KcHecKa: starting here 01:07:688
22:18 KcHecKa: and add notes in between
22:18 KcHecKa: you see?
22:18 - Ly0572 -: ok.. wait ill be afk for a min
22:18 KcHecKa: the rest of the map looks good btw
22:18 KcHecKa: so yeah
22:19 KcHecKa: done for now
Ayyri
Small thing for now.

Fix preview point to be at 00:59:729 -
Topic Starter
october

Ayyri wrote:

Small thing for now.

Fix preview point to be at 00:59:729 -
wouldn't that make it not snapped? if you are talking about soduh's gd then its fixed now. thanks for reminding me
Ayyri

october wrote:

Ayyri wrote:

Small thing for now.

Fix preview point to be at 00:59:729 -
wouldn't that make it not snapped? if you are talking about soduh's gd then its fixed now. thanks for reminding me
It was unsnapped when I downloaded it, so sorry if you already fixed that.
[ Shamwow ]
from #modreqs!

normal


I noticed throughout the map that most of the notes are very off and don't go with the song at all, especially the beginning. everything from 00:47:838 to the end is fine (except for 01:00:375 (3,4,5,1), these don't go with the song or the rest of the pattern imo).

-imo, i would get rid of 00:00:674 (1,2,3,4,5,6) and leave that beginning part unmapped. but if you want to keep it mapped here are some fixes:

-make 00:03:136 (3) start on 00:03:062 and end at 00:03:659, that way it actually goes with the song
-make 00:04:405 (4) start at 00:04:256 and end at 00:04:853 for the same reason as above
-make 00:05:748 (5) start at 00:05:450 and end at 00:06:644

after that part:

-00:07:838 (1,2,3) doesn't go with the song at all. 00:07:838 (1) should be a 1/2 slider, make 00:08:435 (2) also a 1/2 repeating slider that starts at 00:08:285. then, 00:08:733 (3) should go from 00:08:882 to 00:09:330. here's what this all looks like on the timeline
-00:10:226 (1,2,3) - sounds off, however I can't really figure out how to make this work
-00:16:196 (1) - is off, having it end at 00:16:793 will fix it
-00:20:972 (6) - i don't hear anything that goes with this, i'd remove it and extend 00:19:778 (5) to 00:20:972 (where 00:20:972 (6) began)
-00:23:957 (1) -should look like this on the timeline so that it goes with the song
-00:24:554 (2) - is too long, it should end at 00:25:151 (white tick)
-i think 00:26:644 (5) goes with the song better if it starts at 00:26:793 and ends at 00:27:241 ?
-00:28:733 (4) - sounds better if it starts at 00:28:882 and ends at 00:29:032 and is a repeating slider (removing 00:29:330 (5) ) here's the timeline view
-00:38:882 (1) - i would remove this imo
-00:39:181 (2) - is too short imo, have it end at 00:39:479 instead
- why are the hitsounds so much quieter when the kiai starts? it doesnt sound good imo, you should keep it the same volume as the rest of the map

I'm not sure how to go about advice on the rest of the map because I'd be remapping the whole thing, however i can say that 00:47:838 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) you don't have to change. if you want me to elaborate on anything feel free to ask!
good luck!
Topic Starter
october

-Dave Strider- wrote:

from #modreqs!

normal


I noticed throughout the map that most of the notes are very off and don't go with the song at all, especially the beginning. everything from 00:47:838 to the end is fine (except for 01:00:375 (3,4,5,1), these don't go with the song or the rest of the pattern imo).

-imo, i would get rid of 00:00:674 (1,2,3,4,5,6) and leave that beginning part unmapped. but if you want to keep it mapped here are some fixes:

-make 00:03:136 (3) start on 00:03:062 and end at 00:03:659, that way it actually goes with the song
-make 00:04:405 (4) start at 00:04:256 and end at 00:04:853 for the same reason as above
-make 00:05:748 (5) start at 00:05:450 and end at 00:06:644

after that part:

-00:07:838 (1,2,3) doesn't go with the song at all. 00:07:838 (1) should be a 1/2 slider, make 00:08:435 (2) also a 1/2 repeating slider that starts at 00:08:285. then, 00:08:733 (3) should go from 00:08:882 to 00:09:330. here's what this all looks like on the timeline
-00:10:226 (1,2,3) - sounds off, however I can't really figure out how to make this work
-00:16:196 (1) - is off, having it end at 00:16:793 will fix it
-00:20:972 (6) - i don't hear anything that goes with this, i'd remove it and extend 00:19:778 (5) to 00:20:972 (where 00:20:972 (6) began)
-00:23:957 (1) -should look like this on the timeline so that it goes with the song
-00:24:554 (2) - is too long, it should end at 00:25:151 (white tick)
-i think 00:26:644 (5) goes with the song better if it starts at 00:26:793 and ends at 00:27:241 ?
-00:28:733 (4) - sounds better if it starts at 00:28:882 and ends at 00:29:032 and is a repeating slider (removing 00:29:330 (5) ) here's the timeline view
-00:38:882 (1) - i would remove this imo
-00:39:181 (2) - is too short imo, have it end at 00:39:479 instead
- why are the hitsounds so much quieter when the kiai starts? it doesnt sound good imo, you should keep it the same volume as the rest of the map

I'm not sure how to go about advice on the rest of the map because I'd be remapping the whole thing, however i can say that 00:47:838 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) you don't have to change. if you want me to elaborate on anything feel free to ask!
good luck!
Thanks a lot for all of the help! :) about the ending. if you would spare the time, a remap/gd of an edited version would be amazing since I'm not experienced with normal difficulties. Either way, thanks for the help. I appreciate it
[ Shamwow ]

october wrote:

Thanks a lot for all of the help! :) about the ending. if you would spare the time, a remap/gd of an edited version would be amazing since I'm not experienced with normal difficulties. Either way, thanks for the help. I appreciate it
I'll see what i can do, do you want a completely new diff or just an edit of your diff? I can do either one : o
VINXIS
new mapper smell
Ayyri

VINXIS wrote:

new mapper smell
Chihara Minori

Ayyri wrote:

VINXIS wrote:

new mapper smell
NM From my Weekend Modding Queue

Normal
Normal:
• 00:05:151 (1) - . . . what this follwing for? i think spinner start like hard diff is better
• 00:07:838 (1) - make it vertical as well just like (2)
• 00:10:226 - really? from 1.00x to 0,75x, too far, it would be fine if it was 0,90x but 0,75x?? nope
• 00:13:509 (8) - NC here, and perefer change it to circle and 3/1 slider
• 00:17:390 (2,3) - blanket
• 00:21:569 - add 1/1 slider here, and then move slipper after with 1/1 gap, do 4/1 spinner
• 00:23:808 (1) - 3/4 slider here
• 00:25:450 - missing note
• 00:26:644 - ^
• 00:28:733 - ^
• 00:40:375 - use this pattern http://puu.sh/pTgeB/488dd4f976.jpg
• 00:41:569 - ^
• 00:43:957 - ^
• 00:45:151 - ^
• 00:42:763 (8) - 1/1 slider
• 00:49:330 (4,5) - switch rhytm
• 01:02:763 (8) - NC
• 01:10:226 (4) - 1/2 slider
• 01:12:763 (4) - move (4) here and then add note here 01:13:062 -
• 01:13:360 (6) - move (6) here and make it 7/6 slider
• 01:28:136 - this pattern http://puu.sh/pTgsw/3828a44293.jpg
you really need to wxplore pattern for normal more

Hard
Hard:
• 00:09:132 - this point should be clickable
lol undone

There's my mod, good luck
teko8
As requested on iirc, a quick mod of your highest standard difficulty. This will mostly be about object timing and placement. May mod for hitsounding once this gets more polished as a set. (All tick remarks are 1/4 snap division).

General Modding

Metadata:

Tags: I'm not an expert on what tags you should put here, but you shouldn't need to restate the song title. Should include anime title (romanised), guest mappers, and song artist(?).

re:Start

When submitting the map for modding, save the map while leaving snap division at 1/4 (or whatever you are primarily using to map) and make the timeline zoom larger. This helps so that future mods don't have to bother with changing the division or zooming in the timeline every time they are opening the map in the editor.
HP7->HP6/HP6.5
AR9.4->AR9.5
Check AiMod (object timing overlap)
00:07:838 (1,2,1,2,3) - Considering the way the music plays and my past experience from other songs mapped with this progression, imo, visually 00:08:285 (1) - should be under 00:07:987 (2) - when that combo is starting. Timing remaining the same.
00:08:882 (1,2,3) - Same idea as above making 00:08:882 (1) - where 00:08:584 (3) - is.
00:08:882 (1,2,3) - This should be mapped slider, circle, slider (listen to just the music when mapping with effect at 0%).
00:09:778 (2,3) & 00:10:076 (1) - - Delete these and start the next combo at 00:10:226 (2) - .
00:09:778 (2,3,4) - Doesn't sound like there should be a triple here, but at 00:10:673 - instead.
00:11:271 (7) - - Would change to three circles instead (red, white, red ticks).
00:13:808 (2,3,4,5,6,7,8,9,10) - You can increase this stream's spacing and get a bit more creative with it (0.5x?-> 0.8x-1.0x).
00:15:002 (3) - This should end at 00:15:300 - and not 00:15:375 - .

00:19:778 (2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,8,9) - Gonna give ideas for this section in subparts since there's a lot I want to say about it.

00:19:778 (2) - NC because of major SV change and chorus starting spot.
00:22:017 (1,2,3,4,5,6,7,8,9) - If you are making 00:19:778 (2,3,4,5,6,7,1,2) - with slow sliders to match the vocal/violin(?) part, you should make this match.

Alternatively...

You can map 00:19:778 (2,3,4,5,6,7,1,2) - to instead match another part of the music with a timing pattern similar to 00:22:017 (1,2,3,4,5,6,7,8,9) - (my personal recommendation). As it is right now, the slow sliders transitioning into a much faster next part makes 00:19:778 (2,3,4,5,6,7,1,2) - seem extremely slow in comparison.


00:24:405 - Add a note here. Space it greater than the spacing of the stream before it (00:23:957 (2,3,4,5,6) - ). Fix spacing with slider right after it. Right now it feels really empty.
00:24:554 (7) - NC here.
00:27:838 (4) - Make curvature more closely match 00:27:390 (2) - .
00:29:330 - 00:36:196 - (The break). I think this should be mapped to the vocal line. Doesn't have to be a very hard part in the map.
00:43:062 (8) - NC.
00:43:062 (8,9,10,11,12,13,14,15,16) - Making spacing a little bit wider.
00:43:733 (1) - I would remove the spinner and map this section as it instrumently sounds in the music (it's faint but apparent background sounds in the song).
00:46:047 (6,7) - Change to 4 notes going white tick, blue tick, red tick, skip blue tick, white tick (triple + single into the three triples later).
00:46:494 (8,9,10,1,2,3,4,5,6) - Make the start of each of the triples here an NC.
00:48:435 (4) - NC.
00:49:629 (4) - NC.
00:50:823 (4) - NC.
00:52:315 (1) - Remove NC.
00:52:614 (2) - NC.
00:52:614 (2,3,4,5,6,7,8,9,10) - Maybe a slight increase in spacing and make the curve wider.
00:56:793 (6,7,8,9) - Map to be horizontal jumps. Make 00:57:091 (8,9) - about 30 degrees rotated from 00:56:793 (6,7) - .
00:57:987 (1) - Remove NC(?).
00:58:435 (2) - NC.
00:59:032 (5,6,7) - Position 5 where 00:58:733 (4) - is. Make NC.
01:00:375 (3) - NC.
01:04:554 (2,3,4,5,6,7,8,9,10) - Increase spacing.
01:06:644 (9) - I recognize the mapping to the vocal line here, but I don't think you can do for only this instance. Should change to two circles or remap the combo.
01:09:330 (4,5,6,7,8,9,10,11,12) - Increase spacing.
01:16:793 (6,1) - AiMod.
01:18:584 (1,2,3) - Space these farther apart from each other.
01:29:032 (7) - Remove this. Song sounds like it should end on note before (unless my hearing is really bad or you are planning to add a finish hitsound to this).

The mapping here can use a lot of refinement. For being almost/at 6 stars, don't be afraid to make the streams more spaced. I can sense a few flow issues with some jumps in this map as well but you'll have to get some other mods to help with that.

Feel free to PM me again when you want me to look over it again. Good luck!~
iYiyo
Hey! M4M as we agreed in-game

re:Zero is life <3

[re:Start]
00:08:285 (1,2,3) - Just a suggestion, but maybe try this http://puu.sh/q23vK/992deeacfc.jpg pattern of jump? and also stack 00:08:584 (3,2) - these.
00:12:465 (5) I highly suggest you to start a slider in the strongs white ticks instead of ending with one, because that's where the music usually emphasizes more. in this case the slider should start 00:12:614 - here.
00:12:763 (1,2,3) - this triplet here, I think it doesn't go here since in the music there is no sound of a triplet. Suggest you changing it for something else.
00:16:196 (1) - Not really an issue, but you can make this slider nicer. Something like this http://puu.sh/q23Py/8075d4436d.jpg
00:17:241 (5,6,7) - ^ (I won't mention the rest of these in the mod so you have tu be careful these triplets.)
00:28:136 (1,2,3,4,5,6,7,1,2,3,4) - the jumps at the end of this pattern seem to be a little bit random, they need to be more spaced. You can try to do something like this pattern http://puu.sh/q240Z/cee84986b7.jpg
00:40:076 (7) - you can make a nicer slider here, try to blanket 00:39:629 (5) -
00:47:838 (1,2,3) - make them less-spaced, I think it'd fit better since it's a really calm part of the song.
00:53:211 (16) - since it's a strong beat, I suggest you to start with a slider instead of a single note.
00:59:032 (1) - Add NC? Basically because of the change of spacing
00:59:330 (1) - ^
01:14:703 (3) - you can make this slider a lot better in order to blanket 01:14:106 (7) - You just need to leave 1 gray node in the slider.
01:15:897 (1) - Same as above, better to start with a slider here.
01:16:644 (5,6) - Since there's no instrumental music at all, i think you should leave it empty. 01:17:091 - then add a note here, or make the spinner begin here.
01:19:479 - the kiai section ends here, so delete the actual one.

The diff is good but you need to polish some part. For example, the white ticks are normally strong beats where the music emphasizes more, so u'd probably want to start with a slider instead of ending with one there. Also another thing is that you don't use the NewCombos in the proper way. Basically you add a NC when a strong beat appear, that's normally in a big white ticks. For example 00:11:420 (9) - here you'd want to add a NC and therefore delete 00:11:718 (1) - this. Check all your diff because you need to correct that. Also you need to be more careful when listening to the music, there're some triplets that are overmapped.

[Tedda's]
00:07:838 (1,2,1,2,3,1,2,1,2) - I think the rhythm here is a little bit awkward, try something like this http://puu.sh/q2538/a7ec07c628.jpg
00:22:166 (1,2,3,4,5,6,7,8,9) - I felt this way overmapped
00:25:002 (2,3,4,5,6,7,8) - ^
00:28:435 (3) - make this a 1/1 slider reverse
01:15:300 - you missed a note here
01:16:494 - ^
01:21:867 (1,2,3,4,5,6,7,8,9) - overmapped D:
01:29:032 (9) - Listening to the music, there's no beat there, so maybe delete it?

There're are some parts that are really overmapped. Good diff but it need to be polished a bit more.

[----'s]
Why not adding Combo Colours like in the other diffs? you should try it. ;)
For the sliders at the very beginning, try making them simplier, with less gray nodes, just for aesthetic purposes.
00:08:285 (3) - Add NewCombo
00:09:778 (2,3,4) - there's no sound of such a triplet, so try making something else here.
00:19:778 (1,1) - You can do some nice patterns instead of adding these spins.
00:29:330 - You missed a note here, maybe add a 1/2 slider.
00:37:688 (1,2) - extend them just a 1/4 more, till the blue tick.
00:58:435 (3) - add NC?
00:59:032 (6) - ^
01:19:479 - Add a green line here in order to end with the kiai.
01:28:584 (7) - instead of a slider here, you should make it more clickable, adding some single notes instead.

Same issues as i said with re:Start diff, basically the NewCombo's and emphasizes more in the white ticks. Also you skipped a lot of stream along the map, try making some! :)

[Xe's]
00:08:285 (3) - Add NewCombo?
00:52:912 - 00:53:211 - You missed a lot of notes here, try making a stream.
01:04:554 - the stream starts here, therefore i suggest you to add a note 01:04:629 - here.
01:19:479 - kiai ends here.
01:28:435 (5) - end the slider 01:28:882 - here or make some single notes here, a jump would fit great.

Same as with ----'s and re:Start, check what i told them too ;)

That's it, great mapset, however you need to polish them a little bit and as I said before, try to emphasizes more the white ticks, instead ending with a slider, you can try to start with one, or place some single notes, try it! ;) Also there're some NC issues but that's easy fixable.

Anyways good luck with the mapset!
Tedda

iYiyo wrote:

[Tedda's]
00:07:838 (1,2,1,2,3,1,2,1,2) - I think the rhythm here is a little bit awkward, try something like this http://puu.sh/q2538/a7ec07c628.jpg changed, but not exactly the same rhythm you recommended
00:22:166 (1,2,3,4,5,6,7,8,9) - I felt this way overmapped i'm mapping to the string instrument. I would prefer having streams over one slider for this part
00:25:002 (2,3,4,5,6,7,8) - ^ ^
00:28:435 (3) - make this a 1/1 slider reverse i just added more reverse arrows
01:15:300 - you missed a note here note added
01:16:494 - ^ ^
01:21:867 (1,2,3,4,5,6,7,8,9) - overmapped D: previous reasonz
01:29:032 (9) - Listening to the music, there's no beat there, so maybe delete it? ok

There're are some parts that are really overmapped. Good diff but it need to be polished a bit more. would you prefer 3/1 sliders?
thanks for da mod

edit: will give u latest version once i hitsound a certain section (no guarantee if i get to finish hitsounding by next update/version)
Topic Starter
october

Tedda wrote:

iYiyo wrote:

[Tedda's]
00:07:838 (1,2,1,2,3,1,2,1,2) - I think the rhythm here is a little bit awkward, try something like this http://puu.sh/q2538/a7ec07c628.jpg changed, but not exactly the same rhythm you recommended
00:22:166 (1,2,3,4,5,6,7,8,9) - I felt this way overmapped i'm mapping to the string instrument. I would prefer having streams over one slider for this part
00:25:002 (2,3,4,5,6,7,8) - ^ ^
00:28:435 (3) - make this a 1/1 slider reverse i just added more reverse arrows
01:15:300 - you missed a note here note added
01:16:494 - ^ ^
01:21:867 (1,2,3,4,5,6,7,8,9) - overmapped D: previous reasonz
01:29:032 (9) - Listening to the music, there's no beat there, so maybe delete it? ok

There're are some parts that are really overmapped. Good diff but it need to be polished a bit more. would you prefer 3/1 sliders?
thanks for da mod

edit: will give u latest version once i hitsound a certain section (no guarantee if i get to finish hitsounding by next update/version)
Thanks a lot :) PM me the updated version when you get it done.
Gus
hi m4m req from #modreqs, mod here please: t/474096
would appreciate it <3

General
Tedda's difficulty has the highest AR despite being the 2nd highest starred std map in the set; just nitpicking here

[re:Start]
00:49:629 (1) - this slider is a little unclean
00:51:718 (4,5,6) - blanket #4 with 6 and the other slider there
00:52:614 (8) - new timing point here + new stream, so why not new combo ayy?
00:57:390 (1,2,3,4,5,6,7,8) - Hey man, I see the intent with this stream, but it plays and looks a little wonky in my personal opinion


Perhaps something like this would suit better?

01:03:957 (2) - this slider also looks weird, perhaps change the end to look like this?


[Tedda's]
- you have a lot of timing points, double check your SV in them bc I see a couple of SV issues from a brief look
00:23:808 (4) - there is very clearly a beat right after #4 to which something should be added for consistency
00:25:748 (1,2) - these two sliders are off timed I think, expand them onto red ticks
00:28:435 (3,4) - the way it stops here is weird I suggest ghost note or something
00:46:047 (1,2,3) - distance inconsistency
00:47:241 (1,2,3,4,5,6) - look onto what I said about this pattern in re:start difficulty, it is cool, but perhaps bring it a little bit closer together, not much of the map is technical like this type of stream is
01:09:629 (5,6,7) - weird spacing between these 3 notes

[-----'s]
General: more than half of your drain is kiai, tone it down perhaps
You also have unsnapped kiai and objects, press ctrl+shift+A to open aimod and fix these please
sliders are a little oddly shaped idk I feel like they look weird but its subjective
00:19:032 (4) - the beat here is too faint for this double IMO, also the hitsounding here is a little overboard for it being the very beginning
00:57:987 (1) - remove NC
00:58:435 (3) - add NC to emphasize the pause

Good luck with the set, guys!
Tedda

Gus wrote:

General
Tedda's difficulty has the highest AR despite being the 2nd highest starred std map in the set; just nitpicking here oke oke 9.3 then.

[Tedda's]
- you have a lot of timing points, double check your SV in them bc I see a couple of SV issues from a brief look is it bad to have too much timing points? and from a brief check the SV is consistent.
00:23:808 (4) - there is very clearly a beat right after #4 to which something should be added for consistency what? you mean this dry beat here 00:23:957 - ?
00:25:748 (1,2) - these two sliders are off timed I think, expand them onto red ticks mapping to the string instrument, not the drum thing.
00:28:435 (3,4) - the way it stops here is weird I suggest ghost note or something it's fine imo and idk what a ghost note is.
00:46:047 (1,2,3) - distance inconsistency ok (3) was just one pixel off.
00:47:241 (1,2,3,4,5,6) - look onto what I said about this pattern in re:start difficulty, it is cool, but perhaps bring it a little bit closer together, not much of the map is technical like this type of stream is mapping to the scream, its fine imo.
01:09:629 (5,6,7) - weird spacing between these 3 notes welcome to tedda's streaming style.

Good luck with the set, guys! thanks for the mod. very little changes but will give u latest version anyway.
Topic Starter
october

Gus wrote:

hi m4m req from #modreqs, mod here please: t/474096
would appreciate it <3

General
Tedda's difficulty has the highest AR despite being the 2nd highest starred std map in the set; just nitpicking here

[re:Start]
00:49:629 (1) - this slider is a little unclean
00:51:718 (4,5,6) - blanket #4 with 6 and the other slider there
00:52:614 (8) - new timing point here + new stream, so why not new combo ayy?
00:57:390 (1,2,3,4,5,6,7,8) - Hey man, I see the intent with this stream, but it plays and looks a little wonky in my personal opinion


Perhaps something like this would suit better?

01:03:957 (2) - this slider also looks weird, perhaps change the end to look like this?


[Tedda's]
- you have a lot of timing points, double check your SV in them bc I see a couple of SV issues from a brief look
00:23:808 (4) - there is very clearly a beat right after #4 to which something should be added for consistency
00:25:748 (1,2) - these two sliders are off timed I think, expand them onto red ticks
00:28:435 (3,4) - the way it stops here is weird I suggest ghost note or something
00:46:047 (1,2,3) - distance inconsistency
00:47:241 (1,2,3,4,5,6) - look onto what I said about this pattern in re:start difficulty, it is cool, but perhaps bring it a little bit closer together, not much of the map is technical like this type of stream is
01:09:629 (5,6,7) - weird spacing between these 3 notes

[-----'s]
General: more than half of your drain is kiai, tone it down perhaps
You also have unsnapped kiai and objects, press ctrl+shift+A to open aimod and fix these please
sliders are a little oddly shaped idk I feel like they look weird but its subjective
00:19:032 (4) - the beat here is too faint for this double IMO, also the hitsounding here is a little overboard for it being the very beginning
00:57:987 (1) - remove NC
00:58:435 (3) - add NC to emphasize the pause

Good luck with the set, guys!
Thanks for your mod, I'll mod your mapset soon.
Fanteer
Hi
M4M

----'s Insane

Set OD 8-9
00:02:465 (4) - 00:04:256 (6) - 00:27:539 (4) - end sliders looks bad
00:08:285 (3) - NC
00:10:226 (1,2,1,2) - overlaps
00:35:599 (2,5) - ^
00:30:972 (4,7) - ^
00:23:957 (2,6) - ^
00:11:718 (4) - 00:12:315 (4) - bad sliders
00:26:345 (6,7) - ^
00:17:390 (1) - fix slider
00:30:972 (4,8) - stack
^ and many more such errors ^ ( fix pls )
00:33:211 (1,2,3,1,2) - use 2-3 curves for sliders
Use the entire area http://puu.sh/qnvYd/5c92b6616d.jpg

re:Start

00:07:838 (1,2,1,3) - Overlapping equal parts
00:08:882 (1,1,2) - overlap
00:11:420 (1,3) - ^
00:10:972 (4,4) - ^
00:11:420 (1,5) - ^
00:10:673 (3,6) - blanket
00:13:062 (2,1) - ^
00:14:405 (10,3) - overlap
00:15:002 (3,6) - ^ their many ( fix pls )
^ and many more such errors ^
Use the entire area https://puu.sh/qnwRj/a9ce2f9904.jpg

Work on map
Good Luck :)
Ashton
hey m4m from modreqs


lets begin


[re:START]
00:16:196 (1) - this overlaps with 00:16:793 (3) - this which gives it a messy look and will probably mess with people when playing
00:17:091 (4,5) - you can put a 1/2 slider
00:26:942 (4) - same thing as before, this overlaps with 00:27:838 (4) - this, which could A.look weird and B.mess up players
00:46:494 (8) - NC here 00:47:091 (4) - and here to make it look nice
00:47:838 (1,2,3) - 1/2 revers slider or a 1/2 slider with a note here 00:48:136 - would be better played and sound better IMO
00:55:002 (2,3) - 1/2 slider, you should slow down the speed of the song to 50 and see where sliders can be replaced instead of circles
00:56:047 (1,2,3,4,5,6,7) - this pattern can be improved and polished, if you like the pattern put an nc 00:56:345 (3) - here 00:56:644 (5) - here and that should be more consistent, but I still think you should revamp the pattern
00:59:032 (1,1) - spacing is weird between these notes
01:03:211 (2,3,4,5,6) - this star needs major improvement!
01:16:196 (2,3,4) - spacing is inconsistant here
01:24:405 (2,3,4,5) - ^
01:29:032 - slider from starting here to 01:29:927 - here



[Normal]
select all your notes in normal and bring it to the tick :(
00:09:629 (1,2,3) - make slider 1 and 3 mirror eachother
00:09:629 (1) - 1 overlapping with 00:11:420 (5) - this
00:26:494 (6) - small curved slider is bad
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