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Renard - Pyramid Head Is The World's Greatest Lover

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Total Posts
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Topic Starter
Marianna
This beatmap was submitted using in-game submission on domingo, 25 de dezembro de 2016 at 14:50:42

Artist: Renard
Title: Pyramid Head Is The World's Greatest Lover
Tags: Silent Hill 2 Theme of Laura Exa [ Joey ] Frey Akira Yamaoka Konami Cut Version Underforest
BPM: 205
Filesize: 5400kb
Play Time: 01:06
Difficulties Available:
  1. Easy (1,43 stars, 51 notes)
  2. Exa's Advanced (2,46 stars, 115 notes)
  3. Frey's Extra (5,25 stars, 201 notes)
  4. Hard (3,29 stars, 135 notes)
  5. Joey's Insane (4,08 stars, 176 notes)
  6. Mira's Normal (2,02 stars, 102 notes)
  7. Pyramid Head (5,48 stars, 246 notes)
  8. Silver's Insane (4,93 stars, 185 notes)
Download: Renard - Pyramid Head Is The World's Greatest Lover
Information: Scores/Beatmap Listing
---------------
Pyramid Head

Easy by: Me
Normal by: Mira-san
Advanced by: Exa
Hard by: Me
Insane by: Joey
Insane by: Silverboxer
Extra by: Aia
Extra by: Frey
Pyramid Head by: Me
SB by: Underforest
Tarrasky
Renard - Pyramid Head Is The World's Greatest Lover Short Ver -Cut Edition (Cut Ver.)
Mismagius
posso fazer um nogard? :[
Topic Starter
Marianna

Tarrasky wrote:

Renard - Pyramid Head Is The World's Greatest Lover Short Ver -Cut Edition (Cut Ver.)
Vou colocar cut ver nas tags

Blue Dragon wrote:

posso fazer um nogard? :[
Eu não quero nenhum extra acima do meu, sorryy
Underforest

Marianna wrote:

Blue Dragon wrote:

posso fazer um nogard? :[
Eu não quero nenhum extra acima do meu, sorryy
Rip pp map

Placeholder for SB, electricity on my house shutted down :c I'm poor nowadays
Topic Starter
Marianna

Underforest wrote:

Rip pp map dat google translate

Placeholder for SB, electricity on my house shutted down :c I'm poor nowadays
Okay ~
Bastionior
oii
Pyramid Illuminati

  1. 00:24:389 (2) - 00:27:316 (2) - é uma parte bem calma, juro pra ti que é bem desnecessário esse jump imo, poderia fixar isso D:?
  2. 00:32:145 (1,1) - ok, voce aplicou nc apenas nessas notas, enquanto que todas ao decorrer da musica estão sem nc (esse de 1 e 2, 1 e 2)então, remove o nc desses 2 que citei
  3. 00:39:316 (4,5) - nazi ds, fixe xd.
  4. 00:46:633 (4,1) - nazi blanket.
  5. 00:52:048 (4,5,6,7) - mal formulado, que tal vc rotacionar cada slider a 30° e dar uma ds de 1.2 fica perfeito.
  6. NC aqui 00:49:121 (7) - e aqui 00:58:487 (7) - para enfatizar uma pausa 1/1 okay xd?
  7. 01:00:389 (2,3,4) - apenas buffa esse jump, parece fraco em relação aos outros.
  8. 01:03:316 (6,1) - e esse ta muito distante nao acha ;_; mas pode deixar, sou total de acordo <3

Silver Insane

  1. 00:31:999 (2,3) - you could give stack these notes, in relation to these 00:31:560 (4) -
  2. same 00:31:853 (1) - > 00:32:731 (6) -
  3. 00:43:560 (1,2,3,4) - 00:57:609 (1,2,3,4) - believe that this jump is very hard for a difficulty as insane. Could decrease a bit.

Hard
  1. 00:38:145 (2,3) - opa, isso escapou do ritmo, conforme vc fez anteriormente, melhor fixar oo.
  2. 00:39:755 (7) - nc pq explanei no extra.
  3. 00:39:463 (5,6) - pq ds diferente D:?
  4. 00:41:511 (2,3) - nazii sobreposição, desculpa >.<


apenas isso. bye
Topic Starter
Marianna

Kalindraz wrote:

oii
Pyramid Illuminati

  1. 00:24:389 (2) - 00:27:316 (2) - é uma parte bem calma, juro pra ti que é bem desnecessário esse jump imo, poderia fixar isso D:? Eu acho bonitinho assim
  2. 00:32:145 (1,1) - ok, voce aplicou nc apenas nessas notas, enquanto que todas ao decorrer da musica estão sem nc (esse de 1 e 2, 1 e 2)então, remove o nc desses 2 que citei Fixed
  3. 00:39:316 (4,5) - nazi ds, fixe xd. Da nem pra perceber
  4. 00:46:633 (4,1) - nazi blanket. Não faz nenhuma diferença ingame
  5. 00:52:048 (4,5,6,7) - mal formulado, que tal vc rotacionar cada slider a 30° e dar uma ds de 1.2 fica perfeito. Eu remapeei essa parte
  6. NC aqui 00:49:121 (7) - e aqui 00:58:487 (7) - para enfatizar uma pausa 1/1 okay xd? Fixed
  7. 01:00:389 (2,3,4) - apenas buffa esse jump, parece fraco em relação aos outros. Fixed
  8. 01:03:316 (6,1) - e esse ta muito distante nao acha ;_; mas pode deixar, sou total de acordo <3 Vou deixar, se mais alguém reclamar eu tiro

Hard
  1. 00:38:145 (2,3) - opa, isso escapou do ritmo, conforme vc fez anteriormente, melhor fixar oo. Fixed
  2. 00:39:755 (7) - nc pq explanei no extra. Fixed
  3. 00:39:463 (5,6) - pq ds diferente D:? Porque fica bonitinha
  4. 00:41:511 (2,3) - nazii sobreposição, desculpa >.< Na minha skin não fica sobreposto but fixed


apenas isso. bye
Sankyuuu ♥
Silverboxer

Kalindraz wrote:

Silver Insane

  1. 00:31:999 (2,3) - you could give stack these notes, in relation to these 00:31:560 (4) - would look weird if it's two stacked circles on one circle from earlier, only one of the later notes would actually be on the right spot
  2. same 00:31:853 (1) - > 00:32:731 (6) - done
  3. 00:43:560 (1,2,3,4) - 00:57:609 (1,2,3,4) - believe that this jump is very hard for a difficulty as insane. Could decrease a bit. made them a little smaller but kept the jump patterns the same
thanks
KiririnIchiban
P r e f o r m a n c e P o i n t s
From my queue
Easy
00:38:877 (2) - Id move this so its on the grid
Thats all lol
Exa's Normal
00:22:780 (4,1) - Sounds like there should be something here
00:44:438 (3,1) - Maybe blanket these
00:44:731 (1,2) - and space these out so they no longer overlap
01:06:975 (1) - I think a spinner would fit that sound better
Hard
00:24:828 (1,2,3,4) - Kinda confusing how you go from vocals to instruments here
Pyramid Head
00:29:511 (1,2,3,4,5,6,7,8,9) - I think a spinner would fit the song better than the stream
00:35:511 (2,3,4) - What is this triple mapped to?
00:41:219 (1,2,3) - Same
00:49:560 (2,3,4) - Same
00:51:902 (2,3,4) - Same, I'm not of fan of the overmapped triples. I dont feel like they help the flow of the map and they sound out of place to me, If you are trying to make a pp map the jumps and bpm should be enough.
01:06:975 (1,2,3,4,5,6,7,8,9) - Still think a spinner would fit better

Hope it was helpful
Topic Starter
Marianna

Bukkake Blast wrote:

P r e f o r m a n c e P o i n t s
From my queue
Easy
00:38:877 (2) - Id move this so its on the grid Fixed
Thats all lol
Hard
00:24:828 (1,2,3,4) - Kinda confusing how you go from vocals to instruments here Fixed
Pyramid Head
00:29:511 (1,2,3,4,5,6,7,8,9) - I think a spinner would fit the song better than the stream Well This is one extra
00:35:511 (2,3,4) - What is this triple mapped to?
00:41:219 (1,2,3) - Same
00:49:560 (2,3,4) - Same
00:51:902 (2,3,4) - Same, I'm not of fan of the overmapped triples. I dont feel like they help the flow of the map and they sound out of place to me, If you are trying to make a pp map the jumps and bpm should be enough. Well I did so to become more difficult
01:06:975 (1,2,3,4,5,6,7,8,9) - Still think a spinner would fit better

Hope it was helpful
Sankyuu ♥
My Angel RangE
hi ~
i'm not well English

Exa's Normal
I'm looking Ds error

00:31:121 (2) - basket
00:38:145 (2) - ^

Hard
00:39:316 (4,5,6,1) - i hear beat not broaden
00:41:219 (1,2,3) - If Ds
01:04:926 (2,3) - ^

Silver's Insane
widescreen support cheek off please :)

~
Exa

My Angel RangE wrote:

Exa's Normal
I'm looking Ds error

00:31:121 (2) - basket
00:38:145 (2) - ^

Bukkake Blast wrote:

Exa's Normal
00:22:780 (4,1) - Sounds like there should be something here No for the sake of simplicity and rhythmically differentiating this part from the chorus.
00:44:438 (3,1) - Maybe blanket these what
00:44:731 (1,2) - and space these out so they no longer overlap mapping area is a bi-
01:06:975 (1) - I think a spinner would fit that sound better 2/1 spinner in a normal diff (or any diff) is a big no-no.
Sanquuu~ Diff.
Kyouren
Add Akira Yamaoka (Because he is making a Theme of Laura song), Konami (Producer of Silent Hill), and 2 because Theme of Laura for Silent Hill 2 in tags!

no kds!
lazygirl
Hey from my modding queue for NM.

Easy:

00:24:828 (2,3) - rotate 2 a little (15-16 degrees) looks better imo :)
00:32:731 (3,1) - blanket is not quiite perfect
01:01:121 (1,2) - I prefer this aligned, but this is fine
01:03:463 (1,2) - not quite aligned

Flow's good, most blankets are nice spacing is good, rythm is good, nice diff

Exa's Normal:

00:25:999 (1,1) - Looks weird how it stacks
00:29:511 (1) - shape is not quite round ^^

That's all I found, again nice flow, blanketting and rythm.

Hard:

Nothing much to say here, I found some chains of singletap too long though (205 bpm is not easy for a hard level player, and this is a low * rating hard, but then again it's not a real issue)

00:38:877 (1,2,3,4,5,6,1) - long singletaps like these
00:50:877 (2,3,4) - this is not very readable
01:06:975 (1) - short spinner maybe?

Cool diff as well ^^ for the same reasons as the others, although blanketting is less obvious (not an issue)

Joey's Insane:

Literally nothing to say. This diff is very well made, patterns are fun, sliders are well made, nice flow and a solid map overall :) I mean i don't like this slider's shape 01:03:463 (1) - but that's VERY minor.

Not going to mod the higher diffs though, not feeling comfortable doing so ^^

Good luck getting this ranked ;) really great mapset
Topic Starter
Marianna

My Angel RangE wrote:

hi ~
Silver's Insane
widescreen support cheek off please :) Fixed
~

KittyAdventure wrote:

Add Akira Yamaoka (Because he is making a Theme of Laura song), Konami (Producer of Silent Hill), and 2 because Theme of Laura for Silent Hill 2 in tags! Okay

no kds!
Sankyuu ♥
Exa

lazyboy007 wrote:

Exa's Normal:

00:25:999 (1,1) - Looks weird how it stacks Marianna stack it for me pls
00:29:511 (1) - shape is not quite round ^^ It's exactly how i want it to be
Underforest
Okay, here is the storyboard as requested. Please extract everything on beatmap folder and don't separate files from SB folder!
Put me on tags and enable widescreen support for all difficulties, so storyboard plays perfectly.
http://puu.sh/pYzWE.rar

owo
Topic Starter
Marianna
Uploaded Thanks for the SB Underforest ♥
Topic Starter
Marianna
RIP my PC...
Ataraxia

Marianna wrote:

RIP my PC...
;c
Underforest
:C
Topic Starter
Marianna
ok
YukiZura-
from mod queue - bye bye 2016 ^^

Pyramid Head

00:48:828 (5,6) - feels like reverse slider here will fit better

00:58:194 - and 00:58:487 - reverse slider?

Frey's Extra

what is this a pp map lol
00:37:706 (1,2) - flow can be better

Silver's Insane

00:22:487 (5,6) - blanket this please
01:02:292 (1,6) - blanket this as well

Joey's Insane

00:33:024 (1,2) - blanket this
00:46:341 (3,4) - if I where you .. i will blanket this ^^
01:03:902 (3,4) - can be better

i can sense pp map >,<
btw i hope some of my mod will be helpful ^^ bye
YukiZura-
from mod queue - bye bye 2016 ^^

Pyramid Head

00:48:828 (5,6) - feels like reverse slider here will fit better

00:58:194 - and 00:58:487 - reverse slider?

Frey's Extra

what is this a pp map lol
00:37:706 (1,2) - flow can be better

Silver's Insane

00:22:487 (5,6) - blanket this please
01:02:292 (1,6) - blanket this as well

Joey's Insane

00:33:024 (1,2) - blanket this
00:46:341 (3,4) - if I where you .. i will blanket this ^^
01:03:902 (3,4) - can be better

i can sense pp map >,<
btw i hope some of my mod will be helpful ^^ bye
YukiZura-
from mod queue - bye bye 2016 ^^

Pyramid Head

00:48:828 (5,6) - feels like reverse slider here will fit better

00:58:194 - and 00:58:487 - reverse slider?

Frey's Extra

what is this a pp map lol
00:37:706 (1,2) - flow can be better

Silver's Insane

00:22:487 (5,6) - blanket this please
01:02:292 (1,6) - blanket this as well

Joey's Insane

00:33:024 (1,2) - blanket this
00:46:341 (3,4) - if I where you .. i will blanket this ^^
01:03:902 (3,4) - can be better

i can sense pp map >,<
btw i hope some of my mod will be helpful ^^ bye
YukiZura-
from mod queue - bye bye 2016 ^^

Pyramid Head

00:48:828 (5,6) - feels like reverse slider here will fit better

00:58:194 - and 00:58:487 - reverse slider?

Frey's Extra

what is this a pp map lol
00:37:706 (1,2) - flow can be better

Silver's Insane

00:22:487 (5,6) - blanket this please
01:02:292 (1,6) - blanket this as well

Joey's Insane

00:33:024 (1,2) - blanket this
00:46:341 (3,4) - if I where you .. i will blanket this ^^
01:03:902 (3,4) - can be better

i can sense pp map >,<
btw i hope some of my mod will be helpful ^^ bye
YukiZura-
oh shit i fucked up LOL ..
sorry dude .. i dont think it can be delete .. shet
just pick one xD
Buttercup
what the fuck
Frey

YukiZura- wrote:

Frey's Extra

[notice]what is this a pp map lol really? 030
00:37:706 (1,2) - flow can be better nah, feels the same

CODE
osu file format v14

[General]
AudioFilename: Silent Hill.mp3
AudioLeadIn: 0
PreviewTime: 2584
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Pyramid Head Is The World's Greatest Lover
TitleUnicode:Pyramid Head Is The World's Greatest Lover
Artist:Renard
ArtistUnicode:Renard
Creator:Marianna
Version:Frey's Extra
Source:
Tags:Silent Hill 2 Theme of Laura Exa [ Joey ] Frey Akira Yamaoka Konami Cut Version Underforest
BeatmapID:1021783
BeatmapSetID:477243

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2585,292.682926829268,4,1,1,40,1,0
21316,-133.333333333333,4,2,1,65,0,0
30682,-100,4,1,1,80,0,1
39755,-100,4,1,1,80,0,0
40048,-100,4,1,1,80,0,1
49121,-100,4,1,1,80,0,0
49414,-100,4,1,1,80,0,1
58487,-100,4,1,1,80,0,0
58780,-100,4,1,1,80,0,1
66975,-100,4,2,1,70,0,0


[Colours]
Combo1 : 193,217,168
Combo2 : 165,90,90
Combo3 : 94,113,162
Combo4 : 135,136,119
Combo5 : 120,108,71
Combo6 : 181,142,117
Combo7 : 138,117,132

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340,128,41804,1,0,0:0:0:0:
320,276,41950,1,0,0:0:0:0:
64,188,42098,1,8,0:0:0:0:
168,0,42244,1,0,0:0:0:0:
256,92,42389,6,0,L|56:64,1,180,8|0,0:0|0:0,0:0:0:0:
256,292,42828,2,0,L|434:267,1,180,8|0,0:0|0:0,0:0:0:0:
434,118,43267,1,8,0:0:0:0:
434,266,43414,1,0,0:0:0:0:
256,192,43560,5,8,0:0:0:0:
504,192,43706,1,0,0:0:0:0:
320,88,43853,1,0,0:0:0:0:
320,296,43999,1,8,0:0:0:0:
424,152,44145,1,0,0:0:0:0:
256,192,44292,1,0,0:0:0:0:
320,88,44438,1,8,0:0:0:0:
200,296,44584,1,0,0:0:0:0:
88,232,44731,6,0,B|80:160|80:160|64:144|64:144|56:60,1,180,8|0,0:0|0:0,0:0:0:0:
456,60,45170,2,0,B|448:144|448:144|432:160|432:160|424:232,1,180,8|0,0:0|0:0,0:0:0:0:
256,104,45609,2,0,L|256:8,1,90,8|0,0:0|0:0,0:0:0:0:
356,60,45902,5,8,0:0:0:0:
356,168,46048,1,0,0:0:0:0:
256,212,46194,1,0,0:0:0:0:
156,168,46341,1,8,0:0:0:0:
156,60,46487,1,0,0:0:0:0:
32,180,46633,1,0,0:0:0:0:
88,344,46780,1,8,0:0:0:0:
256,368,46926,1,0,0:0:0:0:
485,261,47072,6,0,B|413:241|413:241|332:308,1,180,8|0,0:0|0:0,0:0:0:0:
26,122,47511,2,0,B|98:142|98:142|180:76,1,180,8|0,0:0|0:0,0:0:0:0:
343,37,47950,2,0,L|256:16,1,90,8|0,0:0|0:0,0:0:0:0:
447,161,48243,6,0,P|439:116|440:72,1,90,8|0,0:0|0:0,0:0:0:0:
372,284,48536,2,0,P|379:328|379:373,1,90,0|8,0:0|0:0,0:0:0:0:
176,128,48828,2,0,B|212:104|212:104|256:112|256:112|300:104|300:104|340:128,1,180,0|8,0:0|0:0,0:0:0:0:
132,373,49414,6,0,P|108:288|96:196,1,180,12|0,0:0|0:0,0:0:0:0:
379,10,49853,2,0,P|403:95|416:188,1,180,8|0,0:0|0:0,0:0:0:0:
96,197,50292,1,8,0:0:0:0:
168,132,50438,1,0,0:0:0:0:
216,216,50584,5,8,0:0:0:0:
144,288,50731,1,0,0:0:0:0:
96,197,50877,2,0,P|84:140|88:80,1,90,0|8,0:0|0:0,0:0:0:0:
264,48,51170,1,0,0:0:0:0:
324,228,51316,1,0,0:0:0:0:
144,288,51463,1,8,0:0:0:0:
84,108,51609,1,0,0:0:0:0:
296,136,51755,6,0,B|384:156|380:96|480:120,1,180,8|0,0:0|0:0,0:0:0:0:
216,248,52194,2,0,B|128:228|132:288|32:264,1,180,8|0,0:0|0:0,0:0:0:0:
180,348,52633,1,8,0:0:0:0:
40,265,52780,1,0,0:0:0:0:
256,64,52926,5,8,0:0:0:0:
216,248,53072,1,0,0:0:0:0:
76,120,53219,1,0,0:0:0:0:
436,232,53365,1,8,0:0:0:0:
296,360,53512,1,0,0:0:0:0:
256,176,53658,1,0,0:0:0:0:
340,284,53804,1,8,0:0:0:0:
352,188,53950,1,0,0:0:0:0:
244,272,54097,6,0,P|144:248|64:252,1,180,8|0,0:0|0:0,0:0:0:0:
268,112,54536,2,0,P|354:134|444:132,1,180,8|0,0:0|0:0,0:0:0:0:
247,12,54975,2,0,P|207:29|178:63,1,90,8|0,0:0|0:0,0:0:0:0:
408,224,55267,5,8,0:0:0:0:
508,208,55414,1,0,0:0:0:0:
444,131,55560,2,0,P|380:124|348:116,1,90,0|8,0:0|0:0,0:0:0:0:
68,131,55853,2,0,P|132:124|164:116,1,90
104,224,56145,1,8,0:0:0:0:
4,208,56292,1,0,0:0:0:0:
60,360,56438,6,0,P|148:356|252:324,1,180,8|0,0:0|0:0,0:0:0:0:
452,24,56877,2,0,P|364:28|260:60,1,180,8|0,0:0|0:0,0:0:0:0:
192,108,57316,2,0,P|128:88|84:60,1,90,8|0,0:0|0:0,0:0:0:0:
284,152,57609,5,8,0:0:0:0:
275,52,57755,1,0,0:0:0:0:
192,108,57902,1,0,0:0:0:0:
368,284,58048,1,8,0:0:0:0:
359,384,58194,1,0,0:0:0:0:
276,328,58341,1,0,0:0:0:0:
285,228,58487,2,0,P|344:184|432:208,1,135,8|0,0:0|0:0,0:0:0:0:
476,244,58780,6,0,B|488:188|488:188|476:132|476:132|492:64,1,180,12|0,0:0|0:0,0:0:0:0:
21,68,59219,2,0,B|36:132|36:132|24:188|24:188|36:244,1,180,8|0,0:0|0:0,0:0:0:0:
220,216,59658,1,8,0:0:0:0:
112,132,59804,1,0,0:0:0:0:
35,243,59950,6,0,L|11:355,1,90,8|0,0:0|0:0,0:0:0:0:
124,352,60243,1,0,0:0:0:0:
124,352,60389,1,8,0:0:0:0:
340,60,60536,1,0,0:0:0:0:
340,60,60682,1,0,0:0:0:0:
250,168,60829,2,0,L|232:80,1,90,8|0,0:0|0:0,0:0:0:0:
280,304,61121,6,0,L|488:324,1,180,8|0,0:0|0:0,0:0:0:0:
232,80,61560,2,0,L|24:60,1,180,8|0,0:0|0:0,0:0:0:0:
32,224,61999,1,8,0:0:0:0:
184,164,62145,1,0,0:0:0:0:
52,62,62292,5,8,0:0:0:0:
116,208,62438,1,0,0:0:0:0:
256,280,62584,1,0,0:0:0:0:
396,208,62731,1,8,0:0:0:0:
460,62,62877,1,0,0:0:0:0:
300,84,63024,1,0,0:0:0:0:
392,120,63170,1,8,0:0:0:0:
376,20,63316,1,0,0:0:0:0:
136,20,63463,6,0,B|128:92|128:92|152:128|152:128|144:200,1,180,12|0,0:0|0:0,0:0:0:0:
376,364,63902,2,0,B|384:292|384:292|360:256|360:256|368:184,1,180,8|0,0:0|0:0,0:0:0:0:
380,92,64341,2,0,L|480:80,1,90,8|0,0:0|0:0,0:0:0:0:
277,181,64633,6,0,L|366:191,1,90,8|0,0:0|0:0,0:0:0:0:
166,34,64926,2,0,L|256:24,1,90,0|8,0:0|0:0,0:0:0:0:
148,160,65219,1,0,0:0:0:0:
22,142,65365,1,0,0:0:0:0:
40,16,65512,1,8,0:0:0:0:
166,34,65658,1,0,0:0:0:0:
356,100,65804,6,0,L|382:278,1,180,8|0,0:0|0:0,0:0:0:0:
148,160,66243,2,0,L|120:348,1,180,8|0,0:0|0:0,0:0:0:0:
92,88,66682,1,8,0:0:0:0:
218,106,66828,1,0,0:0:0:0:
256,200,66975,5,2,0:0:0:0:
261,222,67048,1,0,0:0:0:0:
264,245,67121,1,0,0:0:0:0:
262,267,67195,1,0,0:0:0:0:
255,288,67268,1,0,0:0:0:0:
247,309,67341,1,0,0:0:0:0:
246,332,67414,1,0,0:0:0:0:
249,354,67487,1,0,0:0:0:0:
256,375,67560,1,2,0:0:0:0:

Thanks for modding!
30201102
[General]
  1. 4/5ths of the map is in kiai time (which is a lot). I recommend removing the 1st 2 sections of kiai and just having it during the vocal section
[Pyramid Head]
  1. 01:04:194 (7,8,9) - this triple feels overmapped, it's the only place where 2 consecutive triples show up and this one isn't really mapped to anything. I would just remove 01:04:267 (8)
  2. 00:22:780 (2) - this note and 00:27:463 (3) - and this note feel like they could be 1 tick shorter. Their ends aren't really mapped to anything and it's really apparent in the slow section where there's less going on in the music. If they aren't shortened at least reduce their volume.
  3. 00:45:609 (6) - ^, there's just too many 3/16 sliders in this area (3 consecutive). You could also make it 1 tick shorter (to the red tick), repeat it (so there's a reverse and it ends on the big white tick) and replace the next slider with just a note on the red tick (http://puu.sh/tcUJl/1f824f6467.jpg).
  4. You could move 00:50:584 (1) - to the same position as 00:51:755 (1) - for aesthetics since you already do that a lot in the map
  5. 00:57:609 (1,2,3,4,5,6,1) - seems a bot dense. The previous 2 are 0.4 and 0.5, this one jumps to 0.2. Also, its not a perfectly spaced pattern (00:58:048 (4,5) - this jump is higher than the rest.) Use ctrl-shift-d to create a polygonal circle with 7 notes of 0.4 spacing. You'll end on the same place more or less but the spacing will be consistent and it will match the other ones in the map
  6. 00:59:804 (8) - Increase this jump a bit (~3.0) so it doesn't overlap as much, there aren't many other imperfect overlaps like this in the map but you have lots of 3.0 jumps
30201102
[General]
  1. 4/5ths of the map is in kiai time (which is a lot). I recommend removing the 1st 2 sections of kiai and just having it during the vocal section
[Pyramid Head]
  1. 01:04:194 (7,8,9) - this triple feels overmapped, it's the only place where 2 consecutive triples show up and this one isn't really mapped to anything. I would just remove 01:04:267 (8)
  2. 00:22:780 (2) - this note and 00:27:463 (3) - and this note feel like they could be 1 tick shorter. Their ends aren't really mapped to anything and it's really apparent in the slow section where there's less going on in the music. If they aren't shortened at least reduce their volume.
  3. 00:45:609 (6) - ^, there's just too many 3/16 sliders in this area (3 consecutive). You could also make it 1 tick shorter (to the red tick), repeat it (so there's a reverse and it ends on the big white tick) and replace the next slider with just a note on the red tick (http://puu.sh/tcUJl/1f824f6467.jpg).
  4. You could move 00:50:584 (1) - to the same position as 00:51:755 (1) - for aesthetics since you already do that a lot in the map
  5. 00:57:609 (1,2,3,4,5,6,1) - seems a bot dense. The previous 2 are 0.4 and 0.5, this one jumps to 0.2. Also, its not a perfectly spaced pattern (00:58:048 (4,5) - this jump is higher than the rest.) Use ctrl-shift-d to create a polygonal circle with 7 notes of 0.4 spacing. You'll end on the same place more or less but the spacing will be consistent and it will match the other ones in the map
  6. 00:59:804 (8) - Increase this jump a bit (~3.0) so it doesn't overlap as much, there aren't many other imperfect overlaps like this in the map but you have lots of 3.0 jumps
30201102
[General]
  1. 4/5ths of the map is in kiai time (which is a lot). I recommend removing the 1st 2 sections of kiai and just having it during the vocal section
[Pyramid Head]
  1. 01:04:194 (7,8,9) - this triple feels overmapped, it's the only place where 2 consecutive triples show up and this one isn't really mapped to anything. I would just remove 01:04:267 (8)
  2. 00:22:780 (2) - this note and 00:27:463 (3) - and this note feel like they could be 1 tick shorter. Their ends aren't really mapped to anything and it's really apparent in the slow section where there's less going on in the music. If they aren't shortened at least reduce their volume.
  3. 00:45:609 (6) - ^, there's just too many 3/16 sliders in this area (3 consecutive). You could also make it 1 tick shorter (to the red tick), repeat it (so there's a reverse and it ends on the big white tick) and replace the next slider with just a note on the red tick (http://puu.sh/tcUJl/1f824f6467.jpg).
  4. You could move 00:50:584 (1) - to the same position as 00:51:755 (1) - for aesthetics since you already do that a lot in the map
  5. 00:57:609 (1,2,3,4,5,6,1) - seems a bot dense. The previous 2 are 0.4 and 0.5, this one jumps to 0.2. Also, its not a perfectly spaced pattern (00:58:048 (4,5) - this jump is higher than the rest.) Use ctrl-shift-d to create a polygonal circle with 7 notes of 0.4 spacing. You'll end on the same place more or less but the spacing will be consistent and it will match the other ones in the map
  6. 00:59:804 (8) - Increase this jump a bit (~3.0) so it doesn't overlap as much, there aren't many other imperfect overlaps like this in the map but you have lots of 3.0 jumps
30201102
[General]
  1. 4/5ths of the map is in kiai time (which is a lot). I recommend removing the 1st 2 sections of kiai and just having it during the vocal section
[Pyramid Head]
  1. 01:04:194 (7,8,9) - this triple feels overmapped, it's the only place where 2 consecutive triples show up and this one isn't really mapped to anything. I would just remove 01:04:267 (8)
  2. 00:22:780 (2) - this note and 00:27:463 (3) - and this note feel like they could be 1 tick shorter. Their ends aren't really mapped to anything and it's really apparent in the slow section where there's less going on in the music. If they aren't shortened at least reduce their volume.
  3. 00:45:609 (6) - ^, there's just too many 3/16 sliders in this area (3 consecutive). You could also make it 1 tick shorter (to the red tick), repeat it (so there's a reverse and it ends on the big white tick) and replace the next slider with just a note on the red tick (http://puu.sh/tcUJl/1f824f6467.jpg).
  4. You could move 00:50:584 (1) - to the same position as 00:51:755 (1) - for aesthetics since you already do that a lot in the map
  5. 00:57:609 (1,2,3,4,5,6,1) - seems a bot dense. The previous 2 are 0.4 and 0.5, this one jumps to 0.2. Also, its not a perfectly spaced pattern (00:58:048 (4,5) - this jump is higher than the rest.) Use ctrl-shift-d to create a polygonal circle with 7 notes of 0.4 spacing. You'll end on the same place more or less but the spacing will be consistent and it will match the other ones in the map
  6. 00:59:804 (8) - Increase this jump a bit (~3.0) so it doesn't overlap as much, there aren't many other imperfect overlaps like this in the map but you have lots of 3.0 jumps
30201102
[General]
  1. 4/5ths of the map is in kiai time (which is a lot). I recommend removing the 1st 2 sections of kiai and just having it during the vocal section
[Pyramid Head]
  1. 01:04:194 (7,8,9) - this triple feels overmapped, it's the only place where 2 consecutive triples show up and this one isn't really mapped to anything. I would just remove 01:04:267 (8)
  2. 00:22:780 (2) - this note and 00:27:463 (3) - and this note feel like they could be 1 tick shorter. Their ends aren't really mapped to anything and it's really apparent in the slow section where there's less going on in the music. If they aren't shortened at least reduce their volume.
  3. 00:45:609 (6) - ^, there's just too many 3/16 sliders in this area (3 consecutive). You could also make it 1 tick shorter (to the red tick), repeat it (so there's a reverse and it ends on the big white tick) and replace the next slider with just a note on the red tick (http://puu.sh/tcUJl/1f824f6467.jpg).
  4. You could move 00:50:584 (1) - to the same position as 00:51:755 (1) - for aesthetics since you already do that a lot in the map
  5. 00:57:609 (1,2,3,4,5,6,1) - seems a bot dense. The previous 2 are 0.4 and 0.5, this one jumps to 0.2. Also, its not a perfectly spaced pattern (00:58:048 (4,5) - this jump is higher than the rest.) Use ctrl-shift-d to create a polygonal circle with 7 notes of 0.4 spacing. You'll end on the same place more or less but the spacing will be consistent and it will match the other ones in the map
  6. 00:59:804 (8) - Increase this jump a bit (~3.0) so it doesn't overlap as much, there aren't many other imperfect overlaps like this in the map but you have lots of 3.0 jumps
30201102
wew server error sorry for the 5x post

(I was getting http://puu.sh/tcV9c/6ed7f83e5c.jpg and I can't delete the previous posts sorry)
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