cool tanks :dSoul Evans wrote:
Hai zen, time for mod because music is good
General : Turn off widescreen support for both diffs because you don't have any storyboard. Also, add tags on it, you can just copy the genre of it as tags from the songs info or somethingUNSTOPPABLE DOMINATIONGood luck on itMake HP 8.8, i think that's enough for it anyways Think it's fine as it is as this doesn't have hard spikes and is a test of stamina in general so a good way to distinguish who can last longer here would be to have a harsher HP as it disallows multiple fuckups in a row
00:17:513 - Ok the svs in here needs a little bit of nerfing or readjusted because i feel they are a little bit off in a sense Might consider removing this later on, kinda of a weird place to place the SVs anyways with unorthodox rhythms
00:19:968 - Maybe the sounds of heavy drums can be adapted to another pattern better than the easy ladder there Tried jacks but it's currently on the harder diff, this difficulty is mainly for non-minijacking, tried to jumptrill too but I'm kinda blocked by column 1's vocal mapping in which I intend to keep
00:22:150 - Same thing here but don't forget to mix up the patterns to not end up the same so it wont be that bland Yea same thing, i can't jumptrilll nor minijack
00:24:331 - ^
00:26:513 - ^
00:28:695 - ^ you kinda get the idea where i'm going with this
00:49:150 - Add a sped up sv here and let it stedly rise until the ending kinda like FCs ultimate ascension for when he did the jumptrills or like your p//s map Personally don't feel that adventurous with maps like this where only a small group of players can nail this, but will consider in the future
00:53:104 - Maybe make it like this? I can't really see any pitch relevancy in it and it just comes off weird: did something similar
00:54:604 - This would be better coming as a trill imo i think it's fine as a 34 12 34 jumptrill
01:00:059 (60059|3,60195|3,60331|3,60468|3,60604|3,60740|3,60877|3,61013|3,61150|3,61286|3,61422|3) - I know you're trying to follow pitch and all that but making the LNs like that are a little ehh.. i mean they are fine but if you're trying to make it feel more right and also want to keep the factor ''fun'' then i suggest shifting it around or make it 3 note anchor mini lns per column, i think the sound of bzzt changes everytime so it can support that did something different i suppose,
01:01:968 (61968|3,62104|2) - You can try and turn the LNs like this so that it supports the second sound in the background that you left : Intended to leave the 2nd beat blank as to emphasize the vocals
01:08:786 - Add steadly sped up svs to match the sound like i mentioned above
01:14:513 - Personal suggestion, but i suggest either making it this section a small trill or doing empress SC type of patterns for it maybe? idk how to map index so i kinda switched it up a bit to make it nicer to play
01:18:468 - I think this part can do a really good mini ln section personally don't like miniLNs if they are not structured in a specific way and if I would to add it to this pattern here (most likely on column 3 since i'm intentionally anchoring it over and over) column 4 would look separated from 1 and 2 which makes reading quite annoying
01:23:240 - Like i mentioned above about trills or streams switched it up
01:23:786 - I think this would be better off a dense ladder ( i don't know what that pattern is called lol) no idea what you're getting at, pattern looks ok
01:32:786 - Same thing, you can add a sped up sv for all the SV suggestions, I would have to reconsider as I only use speedups for sections that are either very easy to play or just plain jumptrillable in general
01:36:468 (96468|1) - Move to 4 Did something about every LN thing including in the other diff
Anyway, do stuff that i recommended for similar sections because this song is a bit Repetitive.
it's intended for the vocal and the snaresdionzz99 wrote:
consider moving some notes to 1st column to make it equal. its heavy on the other 3 columns
unless its intended for a reason...
i need the same amount of note for each column. it bugs me. //slapped
coo thanks for feedback :d!arcwinolivirus wrote:
Some feedback after several play tests (7K - really got rekt'd hard :V)
01:28:422 - until 01:32:650 - This part is really heavy and quite feels off despite on the given sounds imo (doubles every hihat 1/4, triples 1/2 from additional sounds). If its for the difficulty raise, go on but I think it should be same about as 00:44:786 - and 02:38:240 - (Which is even more intense and stronger). This is the only part that kills me as well loool. It is even harder than 01:32:786 - until 01:34:968 - which should be the one that is harder if music-wise for the notes. Suggesting to nerf atleast.
03:21:877 - until 03:26:240 - same as above. Noted and it's lower in intensity/density now
04:11:786 - love this part, can't wait for a meme for it after ranked LOOOOOOOOL x) love this section
04:40:968 - until 04:41:240 - add notes on the blue lines? hihats There isn't hi-hats for certain notes here so I omitted some but with this suggestion, I changed some other patternings around here
coo tank for mod :dSoul Evans wrote:
Soul's Modding
1 / 2 / 3 / 4 / 5 / 6 / 7Sorry if my suggestions weren't helpfulGeneral
- You do realize people who can A this will fail right? you're potentially making the people who can play this significantly less which i advise to reduce HP and increase OD in my opinion, just make it HP 8.5 would probably suffice yea i do realise that and i'm not planning to change it lol
[ETERNAL HAVOC]- 00:17:513 - I would strongly advise nerffing the SV's in this, it just doesn't appeal to the pattern+chart in my opinion I think it's fine ..?
- 00:22:786 (22786|2,22786|1) - For this type of sound maybe you can make the chords go from left to right for the specific sound It doesn't really even harbor any pitch, so i don't get why you would want to have something shift
- 00:34:900 (34900|1,35036|1,35172|1,35309|1,35445|1,35581|1) - I think you can reshape the chords in this so it won't have double 6-note anchors but that's up to you adjusted
- 00:37:559 (37559|4,37627|4,37831|2,37900|2) - To me these jacks throughout the chart kinda seems inconssistant in a sense so i'd advise changing them they are for the vocals
- 00:41:922 (41922|5,41990|5,42195|1,42263|1) - Same thing, you might aswell add more of these to make it more conssistant or not they are for the vocals and they are consistent
- 00:53:240 (53240|6,53240|0) - To incounter SV properly i think you chould move those maybe further into the col's? i dunno it felt off playing it think it boils down to the player knowing the song, found that even with 0.5x SV it's kinda not sighteadable x)
- 01:01:695 - Maybe you can add those trills you did for this one? i'm not sure what you used for the bzz sound but if you did add something before consider adding it to here, and if ya already did ignore this lol it's going to create ghost notes
- 01:02:240 - Hmm, instead of basic LN+SV why not turn it into some Slowjam Stair pattern for the sound? I think this is probably better due to it's simplicity (meant to be a break) and I'm trying to avoid ghosting as much as i can
- 01:06:604 - At such high bpm this can be really bothersome to hit accuratley or combo, it's like one moment you're doing fine and the next ''OH GOD HERE COMES THE TRILLS'' So kinda make it chord+jumptrill perhaps? uhh no, players at this level can most likely do 220 bpm trills fine for a long time
- 01:10:968 - My concern for this section is that it's just generally annoying to play, the moment this map is giving me hard slamming goodness but after that it makes me feel like i have noodle floppy arms it's meant to be like this ... lol, challenges the player to transition into a different reading set and playing set
- 01:17:786 - I was kinda thinking of making this more trilly in a way rather than what making it look like a normal pattern, kinda like a trill in 4k is what i would use for the sound that's kinda easy and lame though : \
- 01:18:468 - While here you'd do a short LN for the slower pew sound kinda adapted this for rice players, the LNs are going to be quite ass to read x) might consider if it was LN oriented however
- 01:27:877 (87877|3,88468|3) - I'm not sure if this place fits the note more, even with the slowjam SV it kinda feels odd to hit Raised slowjam to 0.9
- 01:34:968 - I was kinda wondering if you would make the chords more middle+index focused to be better hit no idea how to do that while mantaining its difficulty
- 01:36:877 (96877|6,96877|0) - Kinda like i said before, it just seemed odd for it to be there and hit, or maybe you can use some LN? up to you think is ok
- 01:41:650 - So basically, while the 4k diff gets to have some o2jam LN elements here you don't add anything here? also it kinda seems heavy for the section when it's not that loud of a woosh sound nah, keeping it bms and fresh a f since i'm not confident on my o2slam mapping skills rn
- 01:46:150 (106150|4,106150|5,106286|4,106286|5,106422|5,106422|4,106559|5,106559|4,106695|4,106695|5,106831|5,106831|4) - I feel like this had no consistancy nor meaning for it to be like that it's mapped to a certain instrument in the music, listen carefully
- 01:54:331 (114331|2,114331|1,114331|3,114331|0,114468|1,114468|5,114468|6,114468|0) - This feels like you used 5+4 notes for this when the vocal in it isn't that loud nor there is a sound in the background loud enough for 5 and 4 chords consider reducing? or add an LN for the woosh sound Just felt that the intensity and the vulgarity of the vocals makes up for it, might tone it down if it's a problem though
- 01:59:104 - Like i said last time, but maybe you can do a mix of LN and Notes keeping it fresh for bms players
- 02:10:968 - This pattern needs to be changed because the hard streams before it was reducing alot of HP to hit those and this comes after will overdue it, i was thinkging like ladders chord trills? anything than that would be good it's meant to be really mean
- 02:28:422 - Like i said about it earlier eh it looks ok
- 02:31:013 (151013|2,151081|2,151286|4,151354|4) - Like i said about it, it rarely comes and i feel like it's inconssistent to have for vocals
- 02:50:922 (170922|4,170968|1,170968|5,170968|3,170990|2,171127|2,171150|1,171150|3,171150|5,171195|4) - Why do i feels like some of these are ghost notes, i dont get where you get the sounds from to form 3-2 notes like that 1/3 kick and 1/4 hat poly, intentionally grouped together to form another intended physical feeling by making it slightly graced
- 03:00:059 - Like i said about it before ye
- 04:03:263 - Please no, you can probably make this play out better than it is because it's eeh intentionally really fucking gay
- 04:21:331 (261331|0,261331|1,261468|0,261468|1,261604|0,261604|1,261740|0,261740|1,261877|0,261877|1,262013|0,262013|1,262150|0,262150|1,262286|0,262286|1,262422|0,262422|1,262559|0,262559|1) - Was gonna point out you're overdoing it it's fine if it's not awkward as hell, the anchors are very simple for top level players, they are just 110bpm jacks lol
- 04:26:513 (266513|6,266513|4,266581|5,266650|4,266650|6,266718|5,266786|4,266786|6,266854|5,266922|4,266990|3,267059|4,267059|2,267127|1,267127|3,267195|4,267195|2,267263|3,267263|5) - I dunno about this pattern mango intended for difficulty before the chord section since that is more chord oriented and I want to create some difficulty for bracketing
- 04:36:263 (276263|4,276263|2,276263|3,276263|1,276331|2,276331|6,276331|5,276331|4) - I personally think this is kinda meh to hit considering you can probably replace that with more stamina stuff :d... there's no more beats to map
- 04:51:468 (291468|0,291468|6,291604|0,291604|6) - Maybe move those to middle? it's meant to be spread out as i'm intentionally always increasing difficulty gradually
- 05:14:240 - So after players are already drained out from there souls you'll attempt one last thing to make them die by this really odd to hit pattern, (funny because that's how i died first time from this map) so i just wanna suggest finding a replacement for that nah i really want them to die if they don't focus lol, pattern is pretty easy unless they forget to press or something
yea, as stated in the description,Imperial Wolf wrote:
After playing I think UNSTOPPABLE DOMINANTION is slightly easier than Luminal V2, and RELENTLESS MASSACRE is slightly easier than Tachyon V2. No idea about 7K diff cuz I don't do 7K :v
going for loved now i supposedionzz99 wrote:
wait...
omg are you seriously gonna rank Eternal Havoc and the "+" one??
Needs more blocko, chicken and chex in itFresh Chicken wrote:
This is so EveningT mapset