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Kita Shuuhei - CROW's SKY

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Topic Starter
TheLordKiwi
This beatmap was submitted using in-game submission on dimanche 11 juin 2017 at 11:34:10

Artist: Kita Shuuhei
Title: CROW's SKY
Source: バクマン。
Tags: Bakuman Crow opening full version Nizuma Eiji manga ost original soundtrack
BPM: 170
Filesize: 4087kb
Play Time: 03:29
Difficulties Available:
  1. CROW (6,39 stars, 977 notes)
  2. Easy (0,51 stars, 3 notes)
  3. Extra (5,67 stars, 690 notes)
  4. Insane (4,25 stars, 560 notes)
Download: Kita Shuuhei - CROW's SKY
Information: Scores/Beatmap Listing
---------------
My first Map!!

CROW ready for mod
Remmaping
Need some GD (easy, normal and hard)
If you play the map, please give me you're feedback
Hope you enjoy!!

Thanks to all modders :)
WWW reaction
Wubwoofwolf played this map one time while streaming and said "Oh, like this mapping style".
Thats what give me motivation to revive this map and finish it.Thanks WWW <3
Peter
BPM : 340
OFFSET : 3 650
jossieP
#TimingReq

BPM: 170,000
Offset: 840
Topic Starter
TheLordKiwi
Thank you :)
Weriko
ooookaaayyyy......

Mod from mod queue :p

Crow
00:00:840 (1) - you can totally follow the song rhythm in 7*

00:02:251 (2) - same here

00:03:663 (1) - if you want to make perfect curves use 3 sliderpoints

00:09:310 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,1,2,3,4,5,6,1,2,3,4,5,6,7) - emmmmm this stream is meh

02:13:369 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32) - hmmmm

okay.... im just going to say it, this map is plain bad, you are not even following mapping basics, and dont feel bad for it, my first maps were even worse lol


what i recommend: take a look at other maps, look at some mapping basics, or even ask someone for help (not for a mod)

Im even willing to help you if you want, so... you can msg me in game and i can teach you some basics and the stuff i know :p

Good luck!!!
Topic Starter
TheLordKiwi

Weriko wrote:

ooookaaayyyy......

Mod from mod queue :p

Crow
00:00:840 (1) - you can totally follow the song rhythm in 7*

00:02:251 (2) - same here

00:03:663 (1) - if you want to make perfect curves use 3 sliderpoints

00:09:310 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,1,2,3,4,5,6,1,2,3,4,5,6,7) - emmmmm this stream is meh

02:13:369 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32) - hmmmm

okay.... im just going to say it, this map is plain bad, you are not even following mapping basics, and dont feel bad for it, my first maps were even worse lol


what i recommend: take a look at other maps, look at some mapping basics, or even ask someone for help (not for a mod)

Im even willing to help you if you want, so... you can msg me in game and i can teach you some basics and the stuff i know :p

Good luck!!!
Thanks for you're feedback :)
I will continue to work on it,learn basics and i will come back for a real mod!
Terriama
Sorry for being SUPER late.
Also I am going to only mod Extra. Sorry.

Extra

00:00:840 (1) - I see that you have tried to use ctrl+g to create the symmetry. However I would recommend to change this into a 7 circle flower pattern using Ctrl+Shift+D https://osu.ppy.sh/ss/6033642 and then move the reverse slider on 00:02:251 (2) to (132,224)
00:03:663 - Create an inheriting section containing the Slider Velocity multiplier to *0.5
00:03:751 (1) - Get rid of the reverse arrow and move it to 00:03:663 and make sure that it finishes at 00:04:898.
00:05:163 (2) - Get rid of the reverse arrow and move it to 00:05:075 and make sure that it finishes at 00:06:310. https://osu.ppy.sh/ss/6033698
00:06:310 - Create an inheriting section containing the Slider Velocity multiplier to *1.0
00:06:487 (3) - Get rid of the reverse slider and replace with a pattern that has the same timing as shown on the image. https://osu.ppy.sh/ss/6033747
00:09:398 - Remove the slider and create something that follows the beat. e.g. https://osu.ppy.sh/ss/6033793
00:12:222 - Remove the slider and create the circles on 00:12:134, 00:12:663 and on 00:13:192.
00:13:634 (1,2) - I like this however it should start at 00:13:545 and the sliders should be more spread apart. e.g. https://osu.ppy.sh/ss/6033823



Quite a lot of the clicks are on blue ticks so please change it. I don't want to point out EVERY single one since it doesn't fit in with the rhythm.

So I guess I'll have to stop modding this. Sorry. :(
Topic Starter
TheLordKiwi

mjozog3 wrote:

Sorry for being SUPER late.
Also I am going to only mod Extra. Sorry. Don't worry, it's fine :D

Extra

00:00:840 (1) - I see that you have tried to use ctrl+g to create the symmetry. However I would recommend to change this into a 7 circle flower pattern using Ctrl+Shift+D https://osu.ppy.sh/ss/6033642 and then move the reverse slider on 00:02:251 (2) to (132,224) It's good, I like it
00:03:663 - Create an inheriting section containing the Slider Velocity multiplier to *0.5 Done
00:03:751 (1) - Get rid of the reverse arrow and move it to 00:03:663 and make sure that it finishes at 00:04:898. Done
00:05:163 (2) - Get rid of the reverse arrow and move it to 00:05:075 and make sure that it finishes at 00:06:310. https://osu.ppy.sh/ss/6033698 Done
00:06:310 - Create an inheriting section containing the Slider Velocity multiplier to *1.0 Done
00:06:487 (3) - Get rid of the reverse slider and replace with a pattern that has the same timing as shown on the image. https://osu.ppy.sh/ss/6033747 Great idea, I relly like it
00:09:398 - Remove the slider and create something that follows the beat. e.g. https://osu.ppy.sh/ss/6033793 Done
00:12:222 - Remove the slider and create the circles on 00:12:134, 00:12:663 and on 00:13:192. Done
00:13:634 (1,2) - I like this however it should start at 00:13:545 and the sliders should be more spread apart. e.g. https://osu.ppy.sh/ss/6033823 Done



Quite a lot of the clicks are on blue ticks so please change it.I know, it's because I want to follow the vocal but I will try change it. I don't want to point out EVERY single one since it doesn't fit in with the rhythm.
So I guess I'll have to stop modding this. Sorry. :( It's okay, your mod teach me a lot :)
Net0
New mapper mod from my queue
[General]
  1. I believe you’ll need to practice more of your mapping before trying to move this diff foward with ranking. Mostly because this look really rad if you consider some concepts and ideas that are required for most maps to get ranked. I’ll try showing what you can improve more, but to be honest, try looking for someone experienced to discuss your ideas and get a complete feedback.
  2. Avoid creating big combos like this 00:12:134 (21) -. Most combos even if they’re deathstreams usually don’t get over 16 objects.
  3. Always pay attention to map on the correct snaps 00:14:487 (1,2,3,4,5) -. This means that you need to make sure your circles and sliders are placed on the white/red/blue ticks all the time.
  4. This pattern idea is good 00:06:487 (1,2,3,4,5,6,7,8) - . But if you look into the aesthetic of it you’ll see that this could be a perfect square pattern, but it’s not. Good looking patterns most of the time are more appealing to the community. By doing those you’ll probably receive more attention of other people to help you even further.
  5. Mapping deathstreams usually requires a musical support in the song 00:09:310 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,1,2,3,4,5,6,1,2,3,4,5,6,7) – also, by using deathstreams you need to remember that you’re already using the most powerful pattern your map can use. By using that in a really not strong part of the music you’re wasting the potencial emphasis you could have created here 02:20:692 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32) – because the player already have seen a deathstream before.
  6. About your streams I highlly suggest you look into how to use kicksliders and what they’re.
    I’ll give you a cool example of what kicksliders are and how they can be used to inside streams sounds; https://osu.ppy.sh/b/244182
  7. Whenever you want to map big jumps like this 00:16:428 (8,9,10) – keep in mind that sharp angles are more intuitive and easier to play
  8. Usually you don’t want your combos to be random. So my advice is that you always check the music lyric to think about how you want to organize your patterns and combos as well.
  9. I see that you’re mapping vocals in this diff. But honestly speaking, mapping ONLY the vocals on the chorus is mostly OK but not in this diff range of 7*. You’re wasting a lot of the music by not thinking about patterns that can work with both lyrics and melody as well.
  10. I’ll leave a two links that I believe are really useful to help you out. Good luck if your mapping.
    t/58959
    t/208596
Topic Starter
TheLordKiwi

Net0 wrote:

New mapper mod from my queue
[General]
  1. I believe you’ll need to practice more of your mapping before trying to move this diff foward with ranking. Mostly because this look really rad if you consider some concepts and ideas that are required for most maps to get ranked. I’ll try showing what you can improve more, but to be honest, try looking for someone experienced to discuss your ideas and get a complete feedback.Ok, I will go to look for some help from experimented mapper or #modhelp
  2. Avoid creating big combos like this 00:12:134 (21) -. Most combos even if they’re deathstreams usually don’t get over 16 objects.Done, I will pay attention to that now
  3. Always pay attention to map on the correct snaps 00:14:487 (1,2,3,4,5) -. This means that you need to make sure your circles and sliders are placed on the white/red/blue ticks all the time.Done
  4. This pattern idea is good 00:06:487 (1,2,3,4,5,6,7,8) - . But if you look into the aesthetic of it you’ll see that this could be a perfect square pattern, but it’s not. Good looking patterns most of the time are more appealing to the community. By doing those you’ll probably receive more attention of other people to help you even further.Fixed, I will focus more on the looking of the patterns now
  5. Mapping deathstreams usually requires a musical support in the song 00:09:310 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,1,2,3,4,5,6,1,2,3,4,5,6,7) – also, by using deathstreams you need to remember that you’re already using the most powerful pattern your map can use. By using that in a really not strong part of the music you’re wasting the potencial emphasis you could have created here 02:20:692 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32) – because the player already have seen a deathstream before.Never thought about that, I will change it as soon as I can
  6. About your streams I highlly suggest you look into how to use kicksliders and what they’re.
    I’ll give you a cool example of what kicksliders are and how they can be used to inside streams sounds; https://osu.ppy.sh/b/244182It sounds good, I will add some
  7. Whenever you want to map big jumps like this 00:16:428 (8,9,10) – keep in mind that sharp angles are more intuitive and easier to play Done
  8. Usually you don’t want your combos to be random. So my advice is that you always check the music lyric to think about how you want to organize your patterns and combos as well.Ok
  9. I see that you’re mapping vocals in this diff. But honestly speaking, mapping ONLY the vocals on the chorus is mostly OK but not in this diff range of 7*. You’re wasting a lot of the music by not thinking about patterns that can work with both lyrics and melody as well.I will to change that but it might be a bit hard for me (I'm a new mapper)
  10. I’ll leave a two links that I believe are really useful to help you out. Good luck if your mapping.Thanks!
    t/58959
    t/208596
Thank you very much for you're mod, it's hard for a new mapper to find one nowadays. It was really helpfull. I might comeback later for a "real" mod once i've become a better mapper :) . Thanks again and good luck for you're modding queue.
Mun
Hey!
Please don't give me kudosu for this post. Thank you!
It looks like you're a pretty new mapper, and there's a lot of stuff that you could do to improve.

Instead of pointing out specific errors, I'm here to guide you toward some resources!

The first thing I will direct you to is what I believe to be the best thing to happen for new mappers in a very long time.
https://www.youtube.com/channel/UCw08OgdNiLUID64IrtqSOUA <- Pishifat's channel

The videos that he makes are incredibly informative, and I implore you to watch them all the way through. They helped me immensely after I stumbled around in the dark for a while with my mapping, and I think they'll be just as useful to you. They explain basic and advanced concepts better than I ever could.

https://www.youtube.com/channel/UCGeHQeP0X9myPt7bOCcEHfw <- -Mo-'s channel
Mo, as well, has some greatly helpful and informative videos on mapping, and though I would rate his videos slightly below pishi's, they still earn their place as some great mapping tutorials.

That's all I'll drop here for now.
Topic Starter
TheLordKiwi

Mun wrote:

Hey!
Please don't give me kudosu for this post. Thank you!
It looks like you're a pretty new mapper, and there's a lot of stuff that you could do to improve.

Instead of pointing out specific errors, I'm here to guide you toward some resources!

The first thing I will direct you to is what I believe to be the best thing to happen for new mappers in a very long time.
https://www.youtube.com/channel/UCw08OgdNiLUID64IrtqSOUA <- Pishifat's channel

The videos that he makes are incredibly informative, and I implore you to watch them all the way through. They helped me immensely after I stumbled around in the dark for a while with my mapping, and I think they'll be just as useful to you. They explain basic and advanced concepts better than I ever could.

https://www.youtube.com/channel/UCGeHQeP0X9myPt7bOCcEHfw <- -Mo-'s channel
Mo, as well, has some greatly helpful and informative videos on mapping, and though I would rate his videos slightly below pishi's, they still earn their place as some great mapping tutorials.

That's all I'll drop here for now.
Whoah, I didn't expect this. Thanks man, I will check this out when I have some time (I'm busy with school). Good luck in you're mapping and maybe see you soon :D
vrnl
hello from my q

last dif:

i see u are new to mapping and it would be kind of troublesome for me to go through the stuff i myself find in need of work.
but i could give u general stuff to help ur overall map

first the background is kinda blurry so id get another one that fits the size
the music quality sounds pretty low imo. maybe find a higher quality mp3 of it
following the music with spacing is important, 01:18:487 (13,14,15,16) - stuff like this is pretty crazy since the music isnt very big here but the jumps are crossmap
hitsounds are pretty important too even if its just the default ones. i recommend putting them in for cymbal crashes, drum rolls, and snare hits. it makes the map has a more professional feel to it.
also with that, volume on hitsounds are important too. it also gives a more professional feel to it. you can make the sound different by adding a timing point somewhere and lowering the volume, then adding one after it and raising it.
also i see u changed the Slider velocity twice in this, one to .5 and the rest is pretty much 1. having higher slider velocity on more intense parts is mostly expected in a 7* map so try messing around with that when doing the kiai section.

also one more thing
02:26:369 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - these streams and the one after it is wayyyyy too fast for really any player to do. id definitely make them normal speed of the map which is 170bpm

u dont have to give kudosu since this isnt really a proper mod. but good luck with mapping in the future /w/
Topic Starter
TheLordKiwi

cute boy wrote:

mod
hello from my q

last dif:

i see u are new to mapping and it would be kind of troublesome for me to go through the stuff i myself find in need of work.
but i could give u general stuff to help ur overall map

first the background is kinda blurry so id get another one that fits the size Change
the music quality sounds pretty low imo. maybe find a higher quality mp3 of it Ok,I'll try to find one
following the music with spacing is important, 01:18:487 (13,14,15,16) - stuff like this is pretty crazy since the music isnt very big here but the jumps are crossmap Sure, I don't know why I did that
hitsounds are pretty important too even if its just the default ones. i recommend putting them in for cymbal crashes, drum rolls, and snare hits. it makes the map has a more professional feel to it. Sure but I don't know now how to well hitsound.I'm still learning this.But when I have enough, I will put hitsound
also with that, volume on hitsounds are important too. it also gives a more professional feel to it. you can make the sound different by adding a timing point somewhere and lowering the volume, then adding one after it and raising it.
also i see u changed the Slider velocity twice in this, one to .5 and the rest is pretty much 1. having higher slider velocity on more intense parts is mostly expected in a 7* map so try messing around with that when doing the kiai section. I already think of that but I'm not a fan of speed slider.But if you think is good, I will increase a bit the speed during kiai time

also one more thing
02:26:369 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - these streams and the one after it is wayyyyy too fast for really any player to do. id definitely make them normal speed of the map which is 170bpm Thats the part of my map where I wasn't sure if player can pass it.If another modder (or a good player) said that it's too fast, I will remove it.For now, I will keep it a bit (but I will remember what tou said) Nevermind, I change it :)
u dont have to give kudosu since this isnt really a proper mod. but good luck with mapping in the future /w/You're mod is worth kudosu because it teach me and improve the quality of the map so take it ;)
Thanks for you're mod and see you again :)
OsuSupportSucks
Hi. Thanks for the M4M.

Crow Diff

General
I feel like this is mapped in an older 2010 sorta style (hence the reason WWW liked it ) which i think would make it alot harder to get ranked as less people like that style today as they did back then.
Upping slider vel would benifit this map emensely.

Mod
00:00:840 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Doesn't match with music, maybe something like this? image
00:03:663 (1,2) - I understand this is the style you want to keep but i believe upping the slider vel would benefit this.
00:12:134 (5) - Change this to a slider, the gap is too big.
00:13:369 - Add circle here
00:13:545 (1,2) - change 1 to a 5 stack and 2 to a 3 stack to go with music
00:14:428 (1) - 1 should follow slider end of 2
00:14:957 (4,5,6,7) - finish these on red ticks
00:16:898 (11) - change to a tripple / reverse slider
00:18:310 (7) - ^
00:19:016 (10) - change to a slider and end on the white tick
00:20:604 (1,2,3,4) - same as 00:14:957 (4,5,6,7)
00:23:428 (4) - a spring looking slider to go with song
00:26:251 (1,2,3,4) - same as 00:14:957 (4,5,6,7)
00:30:398 (11) - Add circle
00:30:398 - ^
00:31:898 (1,2,3,4) - same as 00:14:957 (4,5,6,7)
00:36:663 (15) - replace with a triple
00:37:016 - add circle
00:37:192 - ^
00:37:369 - ^
00:37:634 - new beat starts on this tick
00:37:898 (2,3,4,5,6,7) - same as 00:14:957 (4,5,6,7)
00:43:545 (1,2,3,4,5,6,7,8) - ^
00:51:310 (1,2,3,4) - ^
01:02:604 (1,2,3,4) - ^
01:09:663 - Put circle here
01:09:839 - Put circle here and move spinner up one tick and shorten end by one
01:28:369 (4,5,6,7) - same as 00:14:957 (4,5,6,7)
01:34:016 (4,5,6,7) - ^
01:40:016 (1,2,3,4,5,6,7,8) - ^
01:49:545 (2,3) - ^
02:13:369 - Add circle and move spinner up one tick and place end on 02:14:957 -
02:50:251 (2,3) - same as 00:14:957 (4,5,6,7)

Insane

General
Not good at modding this low a diff so only a small mod
Offset should be set to 862

Mod
00:00:862 (1,2,3,4,5,6,7) - Doesn't match with music, maybe something like this? image
00:19:038 (10) - change to slider?
00:23:450 (12) - the reverse slider tick should be on 00:23:156
00:36:685 (15) - should finish on white tick
00:40:214 (8) - replace 8 with a circle and put the slider on the big white tick and remove 9
00:42:773 - break time
01:43:214 (10) - end on big white tick
01:48:773 (10) - put on red tick
02:13:391 (1) - and spinner on big white tick

Good luck
Topic Starter
TheLordKiwi

T r i s t a n wrote:

Hi. Thanks for the M4M.

Crow Diff

General
I feel like this is mapped in an older 2010 sorta style (hence the reason WWW liked it ) which i think would make it alot harder to get ranked as less people like that style today as they did back then.
Upping slider vel would benifit this map emensely. Ok,I put 1.6 instead of 1.4

Mod
00:00:840 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Doesn't match with music, maybe something like this? image Done
00:03:663 (1,2) - I understand this is the style you want to keep but i believe upping the slider vel would benefit this. Ok, I put 0.75x SV instead of 0.5x
00:12:134 (5) - Change this to a slider, the gap is too big. I reduce the gap but no slider
00:13:369 - Add circle here Done
00:13:545 (1,2) - change 1 to a 5 stack and 2 to a 3 stack to go with music Don, it's cool
00:14:428 (1) - 1 should follow slider end of 2 There is no slider anymore so I don't move it
00:14:957 (4,5,6,7) - finish these on red ticks Ok
00:16:898 (11) - change to a tripple / reverse slider Put a triple
00:18:310 (7) - ^ Same
00:19:016 (10) - change to a slider and end on the white tick Ok
00:20:604 (1,2,3,4) - same as 00:14:957 (4,5,6,7) Done
00:23:428 (4) - a spring looking slider to go with song I don't know what you mean by a "spring slider" but I change it
00:26:251 (1,2,3,4) - same as 00:14:957 (4,5,6,7) Ok
00:30:398 (11) - Add circle Ok
00:30:398 - ^
00:31:898 (1,2,3,4) - same as 00:14:957 (4,5,6,7) Done
00:36:663 (15) - replace with a triple
00:37:016 - add circle
00:37:192 - ^
00:37:369 - ^
00:37:634 - new beat starts on this tick Done all
00:37:898 (2,3,4,5,6,7) - same as 00:14:957 (4,5,6,7)
00:43:545 (1,2,3,4,5,6,7,8) - ^
00:51:310 (1,2,3,4) - ^
01:02:604 (1,2,3,4) - ^ Done all
01:09:663 - Put circle here
01:09:839 - Put circle here and move spinner up one tick and shorten end by one Done
01:28:369 (4,5,6,7) - same as 00:14:957 (4,5,6,7)
01:34:016 (4,5,6,7) - ^
01:40:016 (1,2,3,4,5,6,7,8) - ^
01:49:545 (2,3) - ^ Done all
02:13:369 - Add circle and move spinner up one tick and place end on 02:14:957 - Ok
02:50:251 (2,3) - same as 00:14:957 (4,5,6,7) Ok

Insane

General
Not good at modding this low a diff so only a small mod
Offset should be set to 862 Why a diiferent offset between the two diff ?

Mod
00:00:862 (1,2,3,4,5,6,7) - Doesn't match with music, maybe something like this? image
00:19:038 (10) - change to slider?
00:23:450 (12) - the reverse slider tick should be on 00:23:156
00:36:685 (15) - should finish on white tick
00:40:214 (8) - replace 8 with a circle and put the slider on the big white tick and remove 9
00:42:773 - break time
01:43:214 (10) - end on big white tick
01:48:773 (10) - put on red tick
02:13:391 (1) - and spinner on big white tick Done all

Good luck
Thanks :)
BanchoBot
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