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Shawn Wasabi - BURNT RICE [OsuMania]

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Topic Starter
Yuuto Gaming
This beatmap was submitted using in-game submission on Wednesday, August 10, 2016 at 1:02:38 PM

Artist: Shawn Wasabi
Title: BURNT RICE
BPM: 160
Filesize: 3003kb
Play Time: 01:54
Difficulties Available:
  1. Easy - 4Key (1.44 stars, 458 notes)
  2. Hard - 4Key (4.01 stars, 1195 notes)
  3. Normal - 4Key (2.13 stars, 698 notes)
Download: Shawn Wasabi - BURNT RICE
Information: Scores/Beatmap Listing
---------------
I need the help of the mod to be able to improve my mapping complete this Beatmap :lol:
eyes
Hard
00:00:864 (864|1,864|0) - Why 2 notes? Sounds (00:00:864 (864|1,864|0,1239|2,1426|0,1614|1) - are same.
00:02:739 (2739|3) - delete this.
00:03:114 (3114|1,3114|2) - delete 1 note.
00:03:489 (3489|0,3489|3) - ^
00:04:989 (4989|3,4989|2) - ^
00:05:926 (5926|0,5926|1) - ^
00:06:114 (6114|3) - extend to 00:06:395
00:10:801 - http://puu.sh/q8aRq/0a5eb8b295.jpg
00:11:739 - +1 note
00:12:301 (12301|2) - delete
00:13:051 (13051|1) - delete
00:13:239 (13239|3) - delete
00:13:801 (13801|1) - delete
00:14:364 (14364|1,14364|0) - delete
00:14:551 - +2 notes
00:14:739 - +2 notes
00:14:926 - -1 note
00:15:301 (15301|2) - delete
00:15:489 - -1 note
00:15:676 - +2 notes
00:15:864 - +1 note
00:16:051 (16051|1) - delete
00:16:239 (16239|2) - delete and place a note
00:16:801 (16801|0) - delete
00:16:989 - -1 note
00:17:551 - +1 note
00:17:739 - +1 note
00:17:926 - -1 note
00:18:301 (18301|3) - delete
00:18:301 (18301|3) - +1 note
00:18:676 - +1 note
00:18:864 - +1/2 note/s
00:19:051 (19051|2) - delete
00:19:051 (19051|2) - -1 note
00:19:426 - +1 note
00:19:801 - http://puu.sh/q8bri/2a484fd3bf.jpg
00:20:176 (20176|1) - delete
00:20:551 - +2 notes
00:20:739 - +1 note
00:20:926 - -1 note
00:21:301 (21301|1) - delete
00:21:489 - http://puu.sh/q8bLl/9f3203d608.jpg or something like this
00:22:051 (22051|3) - delete
00:22:239 - -1 note
00:22:426 - ^
00:22:614 - ^
00:22:801 (22801|3) - delete
00:22:989 - -1 note


I guess you have got how to do it now? Keep it up throughout the whole beatmap.And don't forget to check other diffs.


Your map is very inconsistent. If you would have fixed that, it would be a decent map.
RedBall
Here's NM you requested via PM!

+I'm a beginner in modding. So, it may not be helpful to you. Then, feel free to reject and don't give me kudosu!

Column
| 1 | 2 | 3 | 4 |

General
- The image size is 768x768 which does not fit for ranking criteria. The ratio of the image should be 4:3 or 16:9 (For example, 1024x768 or 1366x768 / 800x600 or 852x480.)
- Add Tags on your mapset.
- Un-check 'Enable countdown" and "Widescreen Support" in all diffs
- In Easy diff, a lot of notes are not snapped. You can check them via 'Ctrl + Shift + A (AiMod)'
- Some kiai is also not snapped. Check them
- Preview point is not set. You can set it via Timing -> Set Current Position as Preview Point (I recommend 00:35:364 here)

+ Tip

You can get a lot of information related to mania mapping via t/439430 (Feerum's osu!maina Mapping Tutorial)

Easy
- 00:10:426 (10426|1,10614|3) - Ctrl + G (following the pitch.)
- 00:09:114 (9114|0,9114|1) - delete one of them OR 00:12:114 - add one note on column 2 (For consistency (They are almost same I guess)) I recommend to delete since it is Easy diff
- 00:19:239 (19239|3) - delete AND 00:19:426 - add one note on column 3 (For consistency. Reference -> 00:13:239 (13239|3,13426|2,13614|1) )
- 00:37:801 - add one note on column 2 (there's strong sound that you followed)
- 00:39:114 - add one note on column 4 (as you did in 00:40:614 (40614|2,40614|1) here)
- 00:39:676 (39676|3) - delete OR 00:41:176 - add one note on column 3 (For consistency) I recommend to delete
- 00:38:176 (38176|0) - delete if you decided to delete 00:39:676 (39676|3) this for consistency
- 00:41:739 (41739|1) - snap on 00:41:645 (wrong snap)
- 00:42:395 (42395|0) AND 00:42:582 (42582|1) - delete (wrong snap)
- 00:42:301 - add one note on column 3 AND 00:42:489 - add one note on column 1 (following the sound)
- 00:43:426 - add one note on column 1 (following the sound you'd been following)
- 00:43:801 - add one note on column 3 (^)
- 00:44:176 (44176|3) - delete if you applied the suggestion I did on 00:39:676
- 00:45:676 (45676|2) - delete (^)
- 00:51:676 (51676|2) - delete (^)
- 00:53:176 (53176|0) - delete (^)
- 00:53:926 - add one note on column 4 (following the sound)
- 00:56:176 (56176|0) - delete (^^)
- 00:57:301 - add one note on column 1 (following the sound)
- 00:57:489 (57489|0) - move to column 3 if you applied the previous suggestion for hand balance
- 00:57:676 (57676|3) - delete (^^^)
- 00:58:801 (58801|3) - snap this note on 00:58:895 AND 00:58:989 (58989|0) - delete (following the melody sound + flow)
- 01:22:051 - add one note on column 3 (following the drum sound that you followed during that section)
- 01:22:989 (82989|0) - How about changing that short note to long note which ends on 01:23:364 for the 1/4 drum sound?
- 01:25:614 - add one note on column 2 (emphasize the clap sound as you did in 01:28:614 (88614|3,88614|2) - here)
- 01:27:114 - add one note on column 3 (^)
- 01:28:801 - add one note on column 1 (following the sound)
- 01:29:176 - add one note on column 2 (^)
- 01:29:270 (89270|0) - delete if you followed the previous suggestions because the diff becomes normal
- 01:32:739 (92739|2) - delete AND 01:32:645 - add one note on column 4 AND 01:32:926 - add one note on column 1 (for consistency. following the sound you've followed)
- 01:34:239 (94239|1) - snap on 01:34:145 (^)
- 01:35:270 (95270|1,95270|0) - delete AND 01:35:176 - add one note on column 1 if you applied the suggestion I did on 01:29:270
- 01:42:239 (102239|1) - Which sound does this note follow? Hmm.. If it's a mistake, delete it AND 01:42:114 - add one note on column 2 AND 01:42:301 - add one note on column 4

Normal
- 00:00:864 - add one note on column 3 (As you did on 00:02:364 (2364|1,2364|0) and 00:03:864 (3864|0,3864|1) That part is also emphasized with clap-hitsound)
- 00:01:614 (1614|1) - double OR 00:03:114 (3114|2,3114|3) - make it a single note, deleting one of them (similar reason as the above one)
- 00:03:864 (3864|1) - move to column 4 (following the pitch)
- 00:04:614 (4614|3) - double If you decided to double 00:01:614 (1614|1) This one
- 00:06:114 - add one note on column 1 (^)
- 00:07:426 - add one note on column 4 OR 00:08:739 (8739|2,8739|3) - delete one of them (^)
- 00:09:114 - add one note on column 3 if you decided to add a note on 00:07:426
- 00:09:864 (9864|0) - double (as you did on 00:06:864 (6864|3,6864|0) )
- 00:10:426 (10426|3) - double if you decided to add a note on 00:07:426
- 00:11:926 (11926|0,11926|1) - delete one of them (following the song)
- 00:12:114 (12114|3) - double (^^)
- 00:12:489 (12489|0) - double (^)
- 00:19:614 (19614|1) - double (^)
- 00:21:114 (21114|1) - double (^)
- 00:25:989 (25989|1,26176|1) - Hmm.. Isn't it hard for Normal? kek, never mind
- 00:29:176 (29176|1,29364|1) - ^
- 00:31:989 (31989|1,32176|1) - ^
- 00:27:114 (27114|2,27114|0,27301|1,27395|3,27489|1,27676|2,27864|1,27864|3) , 00:30:090 (30090|0,30090|1,30301|2,30489|3,30489|0,30676|1,30864|2,30864|3) and 00:33:301 (33301|3,33489|1,33676|3) - follows different sound despite the similar sound. How about making them similar to each other?
- 00:36:676 (36676|1,36676|2) - Why is this double? cuz.. the sound is quite small.
- From 00:36:864 to 01:00:864 - Overall, the doubles and some notes are put inconsistently. For example, you sometimes ignore some 1/4 drum sounds, but sometimes not. Reference -> 00:50:645 (50645|1,50739|3) and 00:56:645 (56645|0) The other one is 00:38:926 (38926|2,38926|0,39114|1,39114|3) and 00:44:926 (44926|3,45114|1,45114|0). I don't know what's your preference. So, I'll not suggest what to delete or add.
- 01:11:739 (71739|3,71926|2,72020|3) - I think this should be snapped in 1/3
- 01:12:489 (72489|0,72676|1) - These ones too. Drum sounds are on 01:12:364 and 01:12:614
- 01:20:176 (80176|0) - double (as you did on 01:13:989 (73989|3,73989|0,74176|2,74176|1,74364|0,74364|2) )
- 01:21:114 (81114|1) - double (following the sound)
- 01:22:051 (82051|2,82051|3) - single? cuz this is the only one which is double among 01:21:864 (81864|0,82051|3,82051|2,82215|0,82403|3,82614|1,82801|3) these notes (they have same sounds)
- From 01:24:864 to 01:36:489 - same as 00:36:864 ~ 01:00:864
- 01:39:207 - add one note as you did on 01:37:707 (97707|3)
- 01:40:051 (100051|3) - delete (you didn't put note on 01:38:551 )
- 01:40:989 (100989|3,100989|2) - single or 01:39:489 (99489|2) and 01:37:989 (97989|2) - double (consistency)
- 01:42:207 - add one note AND 01:42:301 (102301|3,102301|1) - single (consistency)

*Overall*
* I'm not saying that you should make them repetitive. I mean... The consistency I mentioned is not repetitiveness, but following the song. Also, I may miss your emphasis points since I'm not you. If that's right, leave those notes would be fine.
** If you wanna make sure about your emphasis, you can utilize 'hit-sound' You did the hit-sound at the beginning part of Normal diff. but, I didn't mention about it because I thought it is WIP.

I did not mod Hard diff because eyes already did it.
If you apply eyes's mod and request me to mod Hard diff, I'll do it.


If you have question related to my mods, don't be reluctant to ask me! (some parts can be un-readable because I'm not good at English, kek.. 8-) )

Good Luck on your map!
[-mii-chan-]
mii sees Shawn Wasabi, mii kusodu :3
Curiossity
Shawn Wasabi - BURNT RICE mod

#modreqs

Columns: 1|2|3|4

General Concerns
-Add relevant tags
-Possibly introduce speed changes into at least the hardest difficulty? I think it would make the map much more fun to play.

Hard
00:02:739 - What is the slider here for? I understand the slider before, at 00:02:364 , since there was a distortion in the sound, but I don't hear the same thing in the second slider. Consider removal.

00:03:114 - Maybe you could move the slider from 00:02:739 to here.

00:07:848 - Here, the snares you're mapping have an extra hit, so maybe you could put a note somewhere for that.

00:08:551 - Same for above, you could put a note here.

00:10:848 - ^

00:14:551 - Here and 00:14:739 , the bass kick is heavier than the other notes in this section, so maybe you could add a note on column 2 here, and then a note on column 1 at 00:14:739 .

00:15:676 - ^

00:21:489 - Here, there's actually four kicks in the song before 00:21:864 - you have only mapped two here. Maybe you could add notes on 00:21:582 and 00:21:770 to represent those kicks.

00:25:426 - Maybe add a note here, on column 3.

00:27:020 - I think you could remove the note here, as there's no corresponding sound in the song to go with it.

00:28:895 - Here you could add a note on column 2.

00:33:395 - The music has a kick here, so you should probably move the two notes from 00:33:489 to here

00:33:489 - After moving the two notes that were here, you could add a note on column 4 to fill the blank spot.

00:33:864 - Beginning here, the kicks that you have mapped feel off rhythm. I could try to explain it, but I think it would be better if I just showed you a picture of something that would play better:



00:34:989 - Starting here, the next four notes are kicks, so you can make them all jumps - i.e. two notes at once. If you followed the last point of advice, I'd suggest you have a 34,12,34,12 pattern, like so:



00:38:739 - Add a note here, on column 3.

00:44:739 - ^, same col.

00:47:739 - Starting here, the snares in the song actually follow a 1/6th pattern, so I would advise putting those in instead of the 1/4ths you have now.

00:50:364 - Alright, so at this point, if you listen closely enough, you can hear 1/8th snares in the background. I think, if you wanted to make this difficulty more challenging, you could map those out - kind of like the hardest diff of Marble Soda: https://osu.ppy.sh/b/967907. Whether or not you map this is up to you, I just wanted to point it out. You could even have it as a fourth difficulty, or get someone to make a GD for you - or, you could just ignore it, which is fine too.

If you decide to map it out, however, there are a few other parts where you could do so as well, but I'm not going to mark them here, as it's not too hard to find.

00:58:051 - Starting here, there are 1/4th squeaks in the background slowly getting higher in pitch. I'd suggest mapping these out, maybe with a 1,2,4,3 pattern, but it's up to you. They end at 00:59:364 .

01:00:582 - Remove this note

01:01:989 - Here, you might want to move the note from column 3 to 2, then move the next note somewhere else. This note here is the same pitch as the three before it, so you should have it on the same column.

01:11:739 - Here, the next few kicks are actually 1/3rd notes, not 1/4ths like you have maps

01:14:176 - There's a kick here, so maybe add a note one column 2 or something

01:15:395 - There's also a kick here, so adding a note somewhere would be good, however I don't know how you could change the map around to fix this.

01:18:770 - There should be a note here, maybe on column 4?

01:20:645 - I don't hear anything here, so maybe remove this note.

01:21:864 - I don't really see the point of this slider here, as you could remap the build up without it to be even better. I'll let you decide on this one though

01:37:707 - Maybe move this note to column 2, as I feel the minijack should be after and not before

A note about the end: There's another section that you didn't map on any difficulty, and I feel like you could add a few more notes there so you didn't have to listen to that part at the results screen. However, it does change BPM (if i can tell), so it might be a bit of work - and if you don't want to, that's ok too.

Overall, add in some SVs, keep your kicks and snares consistent, and consider making a harder difficulty. Still, a pretty good map so far, and good luck getting it ranked!
Topic Starter
Yuuto Gaming
wwew
I edited some follow you , some of my own changes
but thanks all
WolfyArmato-
Hello, mod req via pm
|1|2|3|4|
easy:
00:12:676 - add note at |3|
00:18:864 (18864|2) - remove finish in one note, it's too loud
00:30:114 - http://puu.sh/qdRrg/ca74a046ed.png maybe do like this, will be easy to read
00:30:864 - remove one finish here, too loud
00:31:239 - move to |3| will flow better for beginner players
00:35:364 (35364|1) - maybe remove whistles, I can't hear the sound that match with whistle hitsound
00:39:114 - clap here and all of the note your can here this clap sound
00:54:114 (54114|1) - delete
00:58:614 - if you want to do double here do at this too 00:57:864 (but i'm not recommended to do double here)
01:06:864 (66864|1) - move to |1| same pitch with 01:07:239 -
01:08:551 - maybe add note at |4| here
01:09:676 (69676|1) - remove
01:10:239 (70239|3) - move to |2|
01:12:301 - do you follow vocals here? if yes remove this 01:12:489 (72489|3)
01:12:301 (72301|2) - move to |4|
01:18:114 (78114|1) - move to |3| will flow better for beginner players
01:19:239 (79239|3) - to |1| same reason with ^
01:24:676 (84676|1,84864|0) - ctrl+G
01:25:614 - you should remove one note at the all clap sound you've make it double, because it's inconsistency with 00:39:114 and the other in 1st drop
01:32:645 (92645|2) - move to |4|
01:51:489 - add note at |1|
01:54:114 - add note at |3|
01:54:864 (114864|2) - not emphasize sound here, delete

Normal:
Audio Preview Time conflicts with Easy diff.
00:00:864 - WTF why you add whistle in 00:00:864 to 00:03:114 but in easy diff you didn't add any whistle, I think you should do like Easy diff to make it's comsistency *If you don't do, it's will be unranked*
main problems in this diff are "Double Notes" it's inconsistency with the sound, I see you follow melody and clap, if you want to make it consistency, you sound make double at clap sounds.

i'm not going to mod Hard diff because I'm lazy lolll anyways, keep going!
GL on ranking!
Meiju
Easy
check aimod

00:12:114 - remove one note

00:30:301 (30301|0,30395|3) - remove, 00:30:489 - add one note

01:10:239 (70239|1,70989|1,71739|1) - remove

01:38:364 (98364|2) - change to simple note

01:41:270 (101270|3) - remove

01:45:207 (105207|0) - remove
Normal
00:38:176 (38176|2,38270|2) - remove this and other 1/4 jacks

01:09:676 (69676|1) - remove

01:11:739 (71739|1) - remove
Hard
00:10:848 (10848|0,10864|1) - ??? it's 1/8

00:24:489 (24489|2,24551|1,24614|0,24676|1,24707|2) - ???

ok, i don't know. your hard diff have a lot of wrong things like above
Also, your hard diff is too hard, make it something about 3.1*, try to not using triples and 1/4 jumpstreams
Topic Starter
Yuuto Gaming

SpinForWin wrote:

Easy
check aimod

00:12:114 - remove one note

00:30:301 (30301|0,30395|3) - remove, 00:30:489 - add one note

01:10:239 (70239|1,70989|1,71739|1) - remove

01:38:364 (98364|2) - change to simple note

01:41:270 (101270|3) - remove

01:45:207 (105207|0) - remove
Normal
00:38:176 (38176|2,38270|2) - remove this and other 1/4 jacks

01:09:676 (69676|1) - remove

01:11:739 (71739|1) - remove
Hard
00:10:848 (10848|0,10864|1) - ??? it's 1/8

00:24:489 (24489|2,24551|1,24614|0,24676|1,24707|2) - ???

ok, i don't know. your hard diff have a lot of wrong things like above
Also, your hard diff is too hard, make it something about 3.1*, try to not using triples and 1/4 jumpstreams
hmm
i thing 1/4 jack is the highlight of map

Hmm this is my fist time i make hard diff, it's realy hard for me :"|,

some people have also told me is so remap hard diff .... hmm
I do not know what to do anymore ...
I'm going to do with mapping a few other simple map

But thx for modding
Fubukicat
Hello~

dadon
Collumn = 1/2/3/4
[Hard]
00:06:864 (6864|1,6864|0) - Remove one of the hitsound finish , On most chart you don't need to put two time the same hitsound on the same line ,it makes the overall loud and it's better to avoid that
00:07:239 (7239|1) - Ctrl+J , then I suggest this : here makes a better pitch and flow to play imho
00:08:551 (8551|2,8614|3,8676|2) - This is a 1/8 snap, also move : 00:08:551 (8551|2) - to 1 then make a 43 [12] like this : don
00:10:739 (10739|3) - Remove , this notee is ghosting , there is no sound linked to it
00:28:895 (28895|2,28989|2) - you should change this , Jacking on 3 here is really tricky and not flowing well imho , So I suggest 00:28:989 (28989|2) - move to 2
00:30:864 (30864|0) - what about this
00:31:989 (31989|0) - add another note here to 1 , for the melody sound , cause you used two notes for that type of sounds see here : 00:30:864 (30864|3,30864|0) - , 00:31:239 (31239|3,31239|0) - , 00:31:614 (31614|0,31614|3) -
00:32:739 (32739|3) - same add another note here
00:33:864 (33864|0,33864|3) - From here, the full snap is on 1/6 , they are all sounding at the exact same distance from each other , something like that would do : note this is a bad pattern tbh but you get an idea here
00:40:614 (40614|3,40614|1,40614|2) - again you don't need two time the finish hitsound , only one of them with finish is nice
^note the finish hitsound thing can apply to all the other ''doubles'' ''triple'' notes you used
01:02:176 (62176|3) - move to 2 then
01:02:364 (62364|1,62739|1) - move to 4 ^for the pitch
01:03:395 (63395|0) - move to 2 , not same sound as : 01:03:114 (63114|0) -
01:11:832 (71832|1,71879|0,71879|2,71926|3) - this is 1/8 not 1/6
01:18:395 (78395|3) - move this note somewhere else (in another collumn) , the jack here is really tricky
01:42:864 (102864|2) - add another note to 2 because of this : 01:36:864 (96864|0,96864|1) - or this : 01:30:864 (90864|1,90864|0) - (note that they sound simmilar , so they should have the same number of notes)

Here is the mod, Remenber to keep the concistency of things , such as doubles or triples for the same sounds etc , Good Luck and have fun mapping :3
BanchoBot
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