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posted
Alright valid arguments, here's your bubble!
posted
맵도 완벽 노래도 완벽 매퍼도 완벽 :3
posted

Sotarks wrote:

Alright valid arguments, here's your bubble!
Thanks!!
posted
노래 조아
맵 조아
posted
GOGOGOGO!
posted

  • [Expert]
  1. 00:54:568 (13) - missing whistle? on insane diff you added it so better keep consistency.
  2. 01:23:871 (4) - would be cool to add a NC here aswell. You could also try doing something similar on insane.

    [Easy]
  3. 01:00:499 (3) - set sampleset and additions to auto on sliderbody.
chatlog
2018-03-09 23:27 iYiyo: what's the song talking about?
2018-03-09 23:27 Sonnyc: Thinking about baking something tasty is always exciting!
2018-03-09 23:28 iYiyo: oh, cute
2018-03-09 23:28 iYiyo: so I was looking at it
2018-03-09 23:28 iYiyo: and have a few concerns
2018-03-09 23:29 iYiyo: mainly about diff spread
2018-03-09 23:43 Sonnyc: I think it's mainly
2018-03-09 23:43 Sonnyc: the hard-insane
2018-03-09 23:43 Sonnyc: ?
2018-03-09 23:44 iYiyo: yeah
2018-03-09 23:44 iYiyo: 00:53:522 -
2018-03-09 23:44 Sonnyc: insane streams are quite heavy which I can agree
2018-03-09 23:45 iYiyo: streams on insane are super hard
2018-03-09 23:45 iYiyo: while hard has just a slider
2018-03-09 23:45 Sonnyc: I'm thinking of 2 solutions, one of them is nerfing the insane streams, the other is adding some 1/4 elements in hard
2018-03-09 23:45 iYiyo: why not applying both?
2018-03-09 23:46 Sonnyc: could be possible
2018-03-09 23:46 Sonnyc: actually, I'd prefer keeping the insane streams because
2018-03-09 23:46 Sonnyc: for those who won't enjoy the expert due to aim skills,
2018-03-09 23:46 Sonnyc: insane was designed to be something easier than expert in terms of jump
2018-03-09 23:47 iYiyo: hmm, you can just try to convert 00:54:917 (17,18,19,20) - this into 1/4 reverse slider
2018-03-09 23:47 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1019973 IU - Nae Ggumeun Patissiere [Insane]]
2018-03-09 23:47 iYiyo: on insane
2018-03-09 23:47 iYiyo: 00:53:522 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - and keep this stream
2018-03-09 23:47 Sonnyc: that can be good
2018-03-09 23:49 Sonnyc: 01:17:766 (3,4,5,6,7,8,9,10,11,12) -
2018-03-09 23:49 Sonnyc: another long one is at here
2018-03-09 23:49 Sonnyc: think making this easier would also be better?
2018-03-09 23:50 iYiyo: hmm idk if nerfing it is the better solution
2018-03-09 23:50 iYiyo: like, it isn't a death stream
2018-03-09 23:50 iYiyo: but still the gap between hard and insane there is also huge
2018-03-09 23:50 iYiyo: maybe buffing hard is better
2018-03-09 23:51 Sonnyc: kk
2018-03-09 23:51 Sonnyc: 00:53:522 (1) -
2018-03-09 23:51 iYiyo: 01:17:766 (1,2) -
2018-03-09 23:51 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1020830 IU - Nae Ggumeun Patissiere [Hard]]
2018-03-09 23:51 Sonnyc: will definitely make this harder in hard lol
2018-03-09 23:51 iYiyo: try buffing that with some 1/4 objects
2018-03-09 23:51 iYiyo: yes, that too
2018-03-09 23:51 iYiyo: xP
posted
iYiyo

iYiyo wrote:


  • [Expert]
  1. 00:54:568 (13) - missing whistle? on insane diff you added it so better keep consistency. // Removed the one at insane instead.
  2. 01:23:871 (4) - would be cool to add a NC here aswell. You could also try doing something similar on insane. // I think the stream belongs in the same song with the previous beats, and since I prefer an orange color for long streams, I'd prefer keeping this.

    [Easy]
  3. 01:00:499 (3) - set sampleset and additions to auto on sliderbody. // thanks!
SPOILER
2018-03-09 23:27 iYiyo: what's the song talking about?
2018-03-09 23:27 Sonnyc: Thinking about baking something tasty is always exciting!
2018-03-09 23:28 iYiyo: oh, cute
2018-03-09 23:28 iYiyo: so I was looking at it
2018-03-09 23:28 iYiyo: and have a few concerns
2018-03-09 23:29 iYiyo: mainly about diff spread
2018-03-09 23:43 Sonnyc: I think it's mainly
2018-03-09 23:43 Sonnyc: the hard-insane
2018-03-09 23:43 Sonnyc: ?
2018-03-09 23:44 iYiyo: yeah
2018-03-09 23:44 iYiyo: 00:53:522 -
2018-03-09 23:44 Sonnyc: insane streams are quite heavy which I can agree
2018-03-09 23:45 iYiyo: streams on insane are super hard
2018-03-09 23:45 iYiyo: while hard has just a slider
2018-03-09 23:45 Sonnyc: I'm thinking of 2 solutions, one of them is nerfing the insane streams, the other is adding some 1/4 elements in hard
2018-03-09 23:45 iYiyo: why not applying both?
2018-03-09 23:46 Sonnyc: could be possible
2018-03-09 23:46 Sonnyc: actually, I'd prefer keeping the insane streams because
2018-03-09 23:46 Sonnyc: for those who won't enjoy the expert due to aim skills,
2018-03-09 23:46 Sonnyc: insane was designed to be something easier than expert in terms of jump
2018-03-09 23:47 iYiyo: hmm, you can just try to convert 00:54:917 (17,18,19,20) - this into 1/4 reverse slider
2018-03-09 23:47 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1019973 IU - Nae Ggumeun Patissiere [Insane]]
2018-03-09 23:47 iYiyo: on insane
2018-03-09 23:47 iYiyo: 00:53:522 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - and keep this stream
2018-03-09 23:47 Sonnyc: that can be good
2018-03-09 23:49 Sonnyc: 01:17:766 (3,4,5,6,7,8,9,10,11,12) -
2018-03-09 23:49 Sonnyc: another long one is at here
2018-03-09 23:49 Sonnyc: think making this easier would also be better?
2018-03-09 23:50 iYiyo: hmm idk if nerfing it is the better solution
2018-03-09 23:50 iYiyo: like, it isn't a death stream
2018-03-09 23:50 iYiyo: but still the gap between hard and insane there is also huge
2018-03-09 23:50 iYiyo: maybe buffing hard is better
2018-03-09 23:51 Sonnyc: kk
2018-03-09 23:51 Sonnyc: 00:53:522 (1) -
2018-03-09 23:51 iYiyo: 01:17:766 (1,2) -
2018-03-09 23:51 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1020830 IU - Nae Ggumeun Patissiere [Hard]]
2018-03-09 23:51 Sonnyc: will definitely make this harder in hard lol
2018-03-09 23:51 iYiyo: try buffing that with some 1/4 objects
2018-03-09 23:51 iYiyo: yes, that too
2018-03-09 23:51 iYiyo: xP
posted
Nominated.
posted
Hi there! I have some things to point out that I've noticed in Insane and Expert.

[Insane]
  1. 00:50:731 (1,2,3,4,5,6,7,8) - Why use so many circles there with a circular flow and stick to the same DS where in some calmer sections you used some minor jumps? This section feels even stronger than 00:17:243 (1) - this one (specially that it's almost the Kiai) and there you added a lot of jumps but not here.
  2. 00:52:126 (1) - Starting the jump in this downbeat would feel much better than starting it on the red beat as the strong beat is there.


[Expert]
  1. 00:53:522 (1) - This overmap doesn't seem to fit to the song at all as there's literally no 1/4 sound there. You did the same to Insane but this feels much longer and unfitting here. You could've done something here 00:55:615 (1) - , though, as the background instrument gets along a lot more to 1/4 rhythm than the drums before the Kiai.
  2. 01:06:778 (4) - Minor thing but shouldn't the stream start here? There's no much reason to skip the beat as this is an Expert.
  3. 01:17:592 (2) - As you've been emphasizing the "hey" "hah" vocals with longer jumps you should've done the same here instead of sticking to the same DS, right?
  4. 01:23:871 (4,5,6,7,8) - There's no reason to have this stream as spaced as it is right now as the song is getting calmer there (the stream is starting after the drum finish play is over). Plus, there are some streams that are emphasized with kicks, which are much more stronger than this one, and the spacing was lower, like with this one 01:06:952 (5,6,7,8,9,10) - .
posted
00:53:522 (1) - theres a 1/4 track playing here so thats not overmapped
posted

Hobbes2 wrote:

00:53:522 (1) - theres a 1/4 track playing here so thats not overmapped
I can somewhat hear the 1/4 you're mentioning but I'm not sure if the stream should be this long. Something splitted like Insane could work better since it gives the background noise a good emphasis and could follow vocal as well. Also I agree with Kuron about 1/4 being more valid in 00:55:615 - or 00:55:964 -, at least it plays cool considering new measures like this during kiai have their own stream.

Just opinions though.
posted
Kuron Kun

Kuron-kun wrote:

Hi there! I have some things to point out that I've noticed in Insane and Expert.

[Insane]
  1. 00:50:731 (1,2,3,4,5,6,7,8) - Why use so many circles there with a circular flow and stick to the same DS where in some calmer sections you used some minor jumps? This section feels even stronger than 00:17:243 (1) - this one (specially that it's almost the Kiai) and there you added a lot of jumps but not here. // Because I thought continuous circles with wide angles was also a good way to form a pressure for players, unlike regular jumps. This was the kind of a pressure that I wanted to create before the kiai section along this part of the song.
  2. 00:52:126 (1) - Starting the jump in this downbeat would feel much better than starting it on the red beat as the strong beat is there. // Feels somewhat personal, but I can be changing this to stick the distance snapping. Giving a jump between (8,1) won't create a good transition pattern-wise imo.


[Expert]
  1. 00:53:522 (1) - This overmap doesn't seem to fit to the song at all as there's literally no 1/4 sound there. You did the same to Insane but this feels much longer and unfitting here. You could've done something here 00:55:615 (1) - , though, as the background instrument gets along a lot more to 1/4 rhythm than the drums before the Kiai. // I focused on the background 1/4 music sound, and would be personal but I felt this to have that sound. I know 00:55:876 - exists a drum sound that can be possible to add a circle. I can add a circle here, but to indicate the transition from the instruments to the vocals, I prefer keeping the current rhythm.
  2. 01:06:778 (4) - Minor thing but shouldn't the stream start here? There's no much reason to skip the beat as this is an Expert. // I think leaving it empty would've been better in expressing the vocal of 01:06:778 (4).
  3. 01:17:592 (2) - As you've been emphasizing the "hey" "hah" vocals with longer jumps you should've done the same here instead of sticking to the same DS, right? // This was having a close spacing to emphasize the following streams better. This was rather something like I've done at 00:12:882 (1,2). // Also I took a look at this part again, and tbh I wasn't really aware of the hey sounds compared to the wow sounds. Anyways also comparing with 01:13:405 (5), I think I can say the hey parts were at least consistently having a close spacing, which I didn't considered something important.
  4. 01:23:871 (4,5,6,7,8) - There's no reason to have this stream as spaced as it is right now as the song is getting calmer there (the stream is starting after the drum finish play is over). Plus, there are some streams that are emphasized with kicks, which are much more stronger than this one, and the spacing was lower, like with this one 01:06:952 (5,6,7,8,9,10) - . // I've made a change here after some suggestion, and I kinda felt this to be similar with 00:19:510 but I can make a change if you think this is a bit overdone.

Gave my thoughts about the raised concern.
posted
The spaced stream in Expert Kuron pointed out also feels overdone to me, because the music is so calm there. Since you already said you were willing to change it, disqualified. Nice map btw :3
posted
whenever you feel everything is fine feel free to call any of us back, the map is really cute, though!
posted
Fixed!
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Nominated.
posted
Congrats Sonnyc! :)
posted
According to the Korean romanisation standard (https://en.wikipedia.org/wiki/Revised_R ... _of_Korean), '꿈' must be 'Kkum' instead of 'Ggum'.
posted
back
posted
he lives
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