from ur q
im rusty the clown
[General]
ddddd
gl!
im rusty the clown
[General]
- 00:03:179 - you need to adjust the greenlines or red lines volume level since they differ, which can cause errors within the map.
- Nelys Diff is missing hitsounds
- Uncheck Letterbox during breaks & Countdown on Nely's Easy, Normal and Idols - You don't need them.
- 00:15:179 (3) - how about this rhythm instead? This way you cover both 00:15:479 - and 00:16:229 -
- 00:29:579 - this is basically a reset of the song here, so it makes sense to cover this strong holding note with a slider instead and 00:30:179 (2) - doesn't really the vocal well which it should since the combo beforehand did follow it completely.
- 00:42:629 - rather have this clickable since its a kick and therefore important to cover with a note or a slider
- 00:42:929 - add a note? ^well combining it with this one i'd make the rhythm here completely different to cover this kick and you basically cover the same sound with a note 00:43:979 (1) - here.
- 00:48:779 (3) - following your nc scheme you should add nc here. That would fix the inconsistency 00:49:979 (3) - here.
- 00:58:379 (5) - i actually would simply the rhythm a bit more, with a long vocal slider because its more prominent than the kicks and snares imo. Like this.
- 01:01:379 - i don't like the fact that we have to skip the kicks on the ends, but we can make this rhythm a bit better here as well, because right now you prioritze drums and vocals kinda mixed, so I suggest to just follow the vocal which sounds a bit better imo like this
- 01:03:179 (1) - dunno what you follow here when the kicks are even on the vocals >: -> better rhythm
- 01:07:979 (3) - nc for consistency - you break it here
- 01:18:179 (2) - since this kind of music is very repitive i'd suggest the same thing like at 00:58:379 - here
- so second kiai i'd make the same modding suggestions like in the first kiai since its repititive like i said.
- 01:24:779 (1) - you skipping holding note with a single note, should imo be a slider like i suggested before.
- 01:25:379 (2) - imo it makes more sense to follow the kick on the red tick than the snare on the white like you did. In this song the kicks are more prominent. eeee
- 00:25:379 (2) - I'd rather follow the snare instead on 00:25:379 - since the piano sound isn't that prominent and newbs prolly don't realize this rhythm at first.
- 00:31:829 - almost inaudible vocal/drum sound so i'd suggest to delete that note.
- 00:29:879 (2,3) - ^if you delete the note above you have this kinda stack 2 times in the whole map, which is pretty inconsistent if you ask me, so I'd suggest using more of these or don't use them at all.
- 00:43:529 (4) - bbbblannnkktteeddd cccccc
- 01:06:029 (2) - how about making this rhythm bit easier and deleting the note at the end of the slider and extending the slider to the white? ofc 01:07:679 (5) - applies here too.
- 01:18:629 (3) - Even if you don't do it above i would extend this one at least since it covers both drums and that electric sound in the back.
- 01:21:779 - same sound as 01:21:929 (5) - but this isn't covered that's just because of the reverse you had earlier 01:21:629 - if you wouldn't cover this with the tail of the slider it would make it easier to cover the other important ones.
- 01:29:279 (3) - would do a slider here as well since you mapped a slider 01:28:679 (2) - here too when you tried to prioritze the vocal.
- 00:11:429 (4) - would make sense for a hard diff to emphasizes this one with a triplet
- 00:15:179 (1) - so this is basically the same as 00:11:429 (4) - so i'd recommend to map it the same way since they have the strong whites on their head this way and i'd recommend the triplet thing, unless it makes the diff much harder
- 00:21:629 (6) - avoid skipping the snare, i mean you never do it in this combo either and because of the fact that there is no vocal either.
- 00:26:279 (5) - how about making this one abbit more readable? liek moving it to x186 y86?
- 00:35:879 (5) - inperfect stack
- 00:37:979 (5) - how about ignoring the red ticks on this one since they are not that important. The vocals are more intense so I'd suggest deleting the note on the downbeat and the redtick and adding a 1/1 slider here on the downbeat instead, This way you perfectly follow the vocal.
- 00:52:979 (3) - I think some will prolly have trouble reading this how it is supposed to be, so i'd suggest moving this a bit upwards not alot just slightly so the start of the sliderbody is a bit better visible like this
- 01:00:029 (3) - inperfect stack
- 01:28:979 (1,2,3) - speaking about distance snapping this is okay technically, but visually and in the music 1 and 2 are not as strong as 3 is, however visually 3 has a lot less spacing as 2 has to 1, Yes 2 has more time between 1 than to 3, however eyes play this game too. so i suggest to stack 1 and 2 and give 3 a bit more spacing. (dunno if i made my point clear lolll, prlly not)
- 00:07:079 (1) - i find it a abit odd that this part is much easier than mochis diff :/
- 00:05:579 (1) - tbh technically nothing is wrong with that slider, however diff wise this is so wrong for an extra diff. This part is used for build up in an usual extra diff, but a simple slider is the direct opposite of such. I mean its really weak spread wise, when mochis diff already is harder here, than the highest diff.
- 00:21:179 (1,2,3,4,5,6) - no idea why you ahve a lot of jumps here jsut for the sake of it, since this part doesn't really differ from the ones before. kdkdkd
- 00:48:629 (4) - following your jump pattern beforehand this kinda hard to notice since you always stack the jumps beforehand and this is now usntacked in the jump pattern.
- 01:09:479 (2) - so i only hear a drumroll on 01:09:479 (2,3,4,5,6) - like 00:50:879 (6,7,8,9) - it was here already (because repetitive stuff is reptitive), maybe its fine since theres that vibrating shit and so on, but it's overmap...
- 01:14:579 (3) - I think you forgot to add whistle here.
ddddd
gl!