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Justin Bieber - Sorry

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Ora
HYPEE !~!!! :)
Topic Starter
Lilyanna

Zero__wind wrote:

NM from my queue hello

General
the preview time is unsnapped, plz reset it to 01:07:357 - in both diffs.

Hard
I think AR7 is enough for this slow song and map, and it will make the AR gap between Normal and Hard smaller well if this suggested more than one mod i guess ill change
00:10:300 (2) - why do you have a whistle on its head but never use it again for 00:11:501 (5) - 00:12:702 (2) - and on? it's ok whether you decide to use the whistle at this point or not but plz make them consistent true fixed
00:38:227 (5) - this is rather a strong beat comparing to the other ones, why use small spacing? a larger spacing can make more sense here imo changed
01:40:690 (5) - ^ i spaced both same 1.8 ds compared to the small main ds i think that should be enough
00:46:936 (4,1) - the blanket can be better here fixed
00:52:942 (1) - maybe finish on head instead like 00:48:138 (1) - okay done
01:06:756 (5) - I'd suggest that you remove the whistle on head since there's no drum beat in the music^
01:12:162 (1,3) - maybe it's only me but I don't think the overlap between them looks really nice, better avoid the overlap i dont think its overlap but ill change anyway the pattern didnt look appealing for me this morining lol
01:16:366 (4) - missing clap at end done
01:21:771 (1) - why 1/2 slider? 3/4 slider should fit the music better like how you used all the way long well yea but didnt want it to go all dull ad follow the music so i kinda placed the notes to follow the vocals but ill think about it if its about consistency again ill have to change
02:00:210 (1) - missing clap at end fixed
02:09:519 (1) - better remove this note, it's following the spinner too closely. this is a pretty easy Hard and low level players need time to recover from a spinner i think ill keep for now if someone else suggested ill remove it but if hard player can hit 1/4 snap jump im sure he can click that note ill see test players and see how they recover D: for me its fine
02:25:436 (3) - if you used the whistle on sliderbody intentionally then it'd be better if you add it on 02:26:637 (1) - as well since the sound it's following still continues. remove it if you used that by accident it wasnt by accident and there is also on that other slider
02:29:038 (1,2) - I don't really like the 1/2 sliders like this in the kiai, they don't fit the music really well imo. better if you add circles on the blue tick between them or use 3/4 sliders instead like you used in most parts. true added circle
02:44:655 (3) - why no whistle on head? it's really inconsistent, same for 03:03:874 (3) - im rlyy not that good with hitsounds xD fixed
02:56:966 (5) - missing clap at end referring to 02:37:747 (5) - fixed ;w;

that's all for me
good luck
Thankk youu for mod <3
Ora
Ora's Normal
00:28:918 (1) - whistle on head for consistency? fixed
01:04:954 (1,1) - I'm not really sure if the recovery time of the spinner is acceptable, generally you need 2 beat as recovery time of a spinner for Normal, but since the BPM is low, it may be ok. better get more opinions for this Yeah, waiting for BN's thoughts on thsi
02:26:636 (1,1) - ^ ^
01:15:765 (3) - you probably misused whistle on the sliderbody, better remove it since it's noisy fixed
01:26:576 (4) - maybe add a note here on the big white tick to end this part, like 01:50:600 (1) - Yeah someone said the same. Problem is that it will make our diffs have different drain time which is unrankable
01:42:192 (3) - not sure why you used finish here, it seems too loud and inconsistent fixed
02:14:624 (1) - probably need clap at end for consistency? fixed
02:24:234 (1) - your spacing is inconsistent with other parts of the map from this point till 02:48:258 (1) - . plz keep using 1.0x spacing stably and rework this part fixed, used 1.1 since it's kiai


Thanks
ZekeyHache

Hey! As forced requested~

Ora Ora Ora's Normal
  1. 00:11:501 - Ok boy, so here you have a clap on this slider's tail, BUT that clap MUST be on the blue tick, which is on 00:11:351 - ..... HOWEVER! You can just remove the clap from the slider's tail and keep the slider just as it is for the sake of keeping the diff simple. Plz don't leave the clap there, sounds very odd since the sound doesn't belong in that part.
    There are other similar cases where this should be fixed, I'll mention just some of them:
  2. 00:14:504 (1) -
  3. 00:19:309 (1) -
  4. 00:22:912 (2) -
  5. 00:26:516 (3) -

    You should have a nice idea by now, so check the rest by yourself~

    I got this same rhythm on my map, picky, you can check out the average difficulty to see how I did some stuff if you want to, it's kinda equivalent to this diff~
  6. 00:27:717 (2) - Kinda the same here, if you don't map on the blue tick, then don't place any hitsound on the red tick cuz it sounds weird; you can ignore the blue tick, but please, don't put the clap where it doesn't belong .-.
  7. 00:48:138 (1) - The clap doesn't fit at the beginning (neither at the end), the finish is fine~
  8. 02:09:819 (1,1) - You can stack these two for a nicer visual appearance~
  9. 02:55:465 (5,2) - These kind of overlaps don't look pretty for the eyes :c consider rearranging these sliders~
The main problem here are those claps placed where they shouldn't go and some hitsound abuse like at 02:00:210 (1,2,1,2) - (Try Lily's way so it doesn't sound abused)
So think wisely on where to place your hitsounds and which to use~

Hard
  1. 00:52:942 (1) - You could unstack this slider and make a jump to emphasize the strong sound~
  2. 01:02:552 - Starting here you could map all those tick tick tick sounds instead of keeping it simple, it's a hard diff after all~
  3. 01:15:014 - Did you forget a clap here?
  4. 01:15:465 - ^
  5. 01:16:666 - The clap should be here, not at the beginning of the slider~
  6. 01:32:282 - Forgot clap?
  7. 01:45:645 (6) - Is this clap intended?
  8. 01:49:999 (5) - There's absolutely no rhythm to map on the blue tick, so you better keep this as a circle and ignore the blue tick.
  9. 02:29:489 (2) - Forgot clap?
  10. 02:34:143 - Clap doesn't belong here~
  11. 02:43:303 (6,1) - This blanket can be improved~
  12. 02:59:969 - Missing clap

Nice map~ You should get a couple of mods for a little more polishing and then call a BN~
Don't forget to recheck your hitsounds carefully (both of you)

Good luck Lily & Ora! \:D/
Topic Starter
Lilyanna

ezek wrote:


Hey! As forced requested~ luv u

Hard
  1. 00:52:942 (1) - You could unstack this slider and make a jump to emphasize the strong sound~ ok make sens done that
  2. 01:02:552 - Starting here you could map all those tick tick tick sounds instead of keeping it simple, it's a hard diff after all~ i tried before i didnt like it if its needed ill do again
  3. 01:15:014 - Did you forget a clap here? i prolly did
  4. 01:15:465 - ^ fixed
  5. 01:16:666 - The clap should be here, not at the beginning of the slider~ done
  6. 01:32:282 - Forgot clap? yesssssssss
  7. 01:45:645 (6) - Is this clap intended? kinda there is that sound so i thought a clap will go with it but ill remove bad idea help
  8. 01:49:999 (5) - There's absolutely no rhythm to map on the blue tick, so you better keep this as a circle and ignore the blue tick. done
  9. 02:29:489 (2) - Forgot clap? ye
  10. 02:34:143 - Clap doesn't belong here~okay
  11. 02:43:303 (6,1) - This blanket can be improved~its because if the stacked note so it kinda ruined the blanket but fixed
  12. 02:59:969 - Missing clap clapped

Nice map~ You should get a couple of mods for a little more polishing and then call a BN~
Don't forget to recheck your hitsounds carefully (both of you) we do our best

Good luck Lily & Ora! \:D/

Thank you for mod ezek <3
Ora

ezek wrote:


Hey! As forced requested~

Ora Ora Ora's Normal
  1. 00:11:501 - Ok boy, so here you have a clap on this slider's tail, BUT that clap MUST be on the blue tick, which is on 00:11:351 - ..... HOWEVER! You can just remove the clap from the slider's tail and keep the slider just as it is for the sake of keeping the diff simple. Plz don't leave the clap there, sounds very odd since the sound doesn't belong in that part.
    There are other similar cases where this should be fixed, I'll mention just some of them:
  2. 00:14:504 (1) -
  3. 00:19:309 (1) -
  4. 00:22:912 (2) -
  5. 00:26:516 (3) -

    You should have a nice idea by now, so check the rest by yourself~

    I got this same rhythm on my map, picky, you can check out the average difficulty to see how I did some stuff if you want to, it's kinda equivalent to this diff~
  6. 00:27:717 (2) - Kinda the same here, if you don't map on the blue tick, then don't place any hitsound on the red tick cuz it sounds weird; you can ignore the blue tick, but please, don't put the clap where it doesn't belong .-.
  7. 00:48:138 (1) - The clap doesn't fit at the beginning (neither at the end), the finish is fine~
  8. 02:09:819 (1,1) - You can stack these two for a nicer visual appearance~
  9. 02:55:465 (5,2) - These kind of overlaps don't look pretty for the eyes :c consider rearranging these sliders~ NOOO I like it and it flows fine
The main problem here are those claps placed where they shouldn't go and some hitsound abuse like at 02:00:210 (1,2,1,2) - (Try Lily's way so it doesn't sound abused)
So think wisely on where to place your hitsounds and which to use~


Nice map~ You should get a couple of mods for a little more polishing and then call a BN~
Don't forget to recheck your hitsounds carefully (both of you)

Good luck Lily & Ora! \:D/
FIXED EVERYTHING THANK YOU EZEK :D
Blizs
Hi~
Mod as requested ;)

Ora's Normal

  1. 00:49:339 (3,4,1) - I think we can switch them like this. I think it would follow both the vocal and instrument better. especially on 00:51:141 - . the "ry" from "Sorry" here seems emphasizing. So I think it deserve a note on it. (same goes on 00:58:948 (3,4,1) - , 02:01:411 (2,1) - , 02:11:020 (2,1) - , 02:11:020 (2,1) - , 02:20:630 (2,1) - since they looks have similar effect)
  2. 01:04:954 (1,1) - since Normal diff was more supposed to be new player diff, I think 1 beat snap between slider's end and a note start will be a bit hard to new player. But if we decrease the spinner's length to 2 beats only spinner, it would be too short. so all I can suggest now is to replace the spinner with some notes. (same goes on 02:26:636 (1) - )
  3. 01:15:765 (3) - the whistle on the slider's slide seems bothering. I suggest to remove it since you didn't use it on 02:37:447 (4) - .
  4. 01:26:576 - consider to add a note here since the point seems have an emphasize on it.
  5. 02:55:465 (5,2) - I don't know how to say it, but this overlap seems doesn't as pretty as you think. I think it just make things more harder to read. How about avoiding the overlap by moving it somewhere else ? like here myb.

Hard

  1. 00:52:792 (3,1) - how about do something like 01:07:207 (6,1) - instead ? they both have a high emphasize and 01:07:207 (6,1) - feels more easier to catch. (same goes on 02:14:474 (3,1) - , 02:18:078 (2,3) - and 03:03:122 - )
  2. 01:22:222 - consider about adding a circle here. It feels really wasted to ignore the combination of vocal and instrument here. or make 01:21:771 (1) - longer to 01:22:222 - instead like you did on 01:22:972 (3,4) - . (same goes on 02:43:903 - )
  3. 02:25:436 (3) - the whistle sound on the slider's slider seems bothering. I suggest to remove it.
  4. 02:29:038 (1,2) - The spaacing seems too low for 1/2 snap on this point that makes it give a bad transition between the notes. I suggest to move 02:29:639 (2) - somewhere else. maybe here ?
  5. Add spinner on the last point (from 03:07:777 - to 03:12:282 - ) ? I think it would be nice for the score bonus :3 . (Note : if you apply this mod, you may need to apply it on ora's diff too)

is it too late for me to say ~Sorrrryyyyy~ (for a late mod ;w;)
Good luck!!! ~~~
Nerova Riuz GX
quick

[ora]
  1. your video doesn't display in this diff.
  2. 01:04:954 (1) - I have the same concern as above: recovering time after spinners. please make sure it's fine, you know what to do.
  3. 03:06:276 (2) - just a design suggestion: It can actually be a straight slider, to separate it from 03:05:074 (1) - . That makes it look better too.
this one has a better structure, but no small breaks between combos is kinda fatal to players at this level. There's no need to fill all of the lines with objects here, make some little breaks.

[hard]
  1. 00:52:792 (3,1) - Not a good pattern around here. this spacing for 1/4 is overextended, it's much larger than most of the 1/4 jumps all over the map. It can be a good idea to stack them together. (same on 02:14:474 (3,1) - )
  2. 02:32:042 (3,4) - Looks like the spacing is way too big. it doesn't deserve such a huge spacing for emphasis, to be honest.
Topic Starter
Lilyanna

Blizs wrote:

Hi~
Mod as requested ;)

Hard

  1. 00:52:792 (3,1) - how about do something like 01:07:207 (6,1) - instead ? they both have a high emphasize and 01:07:207 (6,1) - feels more easier to catch. (same goes on 02:14:474 (3,1) - , 02:18:078 (2,3) - and 03:03:122 - ) oh yea even when i test play it its kinda wierd the jump but wasnt sure but now i am fixed and fixed for other same part
  2. 01:22:222 - consider about adding a circle here. It feels really wasted to ignore the combination of vocal and instrument here. or make 01:21:771 (1) - longer to 01:22:222 - instead like you did on 01:22:972 (3,4) - . (same goes on 02:43:903 - ) ye i did that from the first comment fixed for all same parts
  3. 02:25:436 (3) - the whistle sound on the slider's slider seems bothering. I suggest to remove it. i could barely hear it but removed
  4. 02:29:038 (1,2) - The spaacing seems too low for 1/2 snap on this point that makes it give a bad transition between the notes. I suggest to move 02:29:639 (2) - somewhere else. maybe here ? okay changed and blanket with 02:30:240 (3) - i dont get why the spacing shouldn t be low i dont feel there anything to emphasize there we already passed the intro of the kiai
  5. Add spinner on the last point (from 03:07:777 - to 03:12:282 - ) ? I think it would be nice for the score bonus :3 . (Note : if you apply this mod, you may need to apply it on ora's diff too) ehmm k added :p

is it too late for me to say ~Sorrrryyyyy~ (for a late mod ;w;) omg u not late ..... to say sorry xD
Good luck!!! ~~~ <3<3
thank u for ur mod <3 owo

Nerova Riuz GX wrote:

quick ;w;


[hard]
  1. 00:52:792 (3,1) - Not a good pattern around here. this spacing for 1/4 is overextended, it's much larger than most of the 1/4 jumps all over the map. It can be a good idea to stack them together. (same on 02:14:474 (3,1) - )
    oh yea already did as the above mod said
  2. 02:32:042 (3,4) - Looks like the spacing is way too big. it doesn't deserve such a huge spacing for emphasis, to be honest.i kinda noticed that but then it flows and playes fine o.o so so i kept it but will think about
thank u for mod both :D
Ora

Blizs wrote:

Hi~
Mod as requested ;)

Ora's Normal

  1. 00:49:339 (3,4,1) - I think we can switch them like this. I think it would follow both the vocal and instrument better. especially on 00:51:141 - . the "ry" from "Sorry" here seems emphasizing. So I think it deserve a note on it. (same goes on 00:58:948 (3,4,1) - , 02:01:411 (2,1) - , 02:11:020 (2,1) - , 02:11:020 (2,1) - , 02:20:630 (2,1) - since they looks have similar effect) Fixed them all to be more consistent!
  2. 01:04:954 (1,1) - since Normal diff was more supposed to be new player diff, I think 1 beat snap between slider's end and a note start will be a bit hard to new player. But if we decrease the spinner's length to 2 beats only spinner, it would be too short. so all I can suggest now is to replace the spinner with some notes. (same goes on 02:26:636 (1) - ) decided to wait for BN's word on this because the bpm is still really slow which could make it fire for recovering
  3. 01:15:765 (3) - the whistle on the slider's slide seems bothering. I suggest to remove it since you didn't use it on 02:37:447 (4) - . nice find, fixed!
  4. 01:26:576 - consider to add a note here since the point seems have an emphasize on it. if I add this then my drain time becomes longer than Lilyanna which makes it unrankable :S
  5. 02:55:465 (5,2) - I don't know how to say it, but this overlap seems doesn't as pretty as you think. I think it just make things more harder to read. How about avoiding the overlap by moving it somewhere else ? like here myb. Fine.......I finally decided to fix this since so many people complain

Thanks Blizs !!



Nerova Riuz GX wrote:

quick

[ora]
  1. your video doesn't display in this diff. will ask lily
  2. 01:04:954 (1) - I have the same concern as above: recovering time after spinners. please make sure it's fine, you know what to do. Same reply as above :D TY for noting
  3. 03:06:276 (2) - just a design suggestion: It can actually be a straight slider, to separate it from 03:05:074 (1) - . That makes it look better too. Not too sure what you mean, I think a picture will help me understand better
this one has a better structure, but no small breaks between combos is kinda fatal to players at this level. There's no need to fill all of the lines with objects here, make some little breaks.
Thanks!
_handholding
quick mod

  • Normal
  1. 00:12:102 (1) - I think this would flow better if you did this http://puu.sh/qqbqz/59472bc8ca.jpg
  2. 01:50:600 (1) - http://puu.sh/qqbEI/232da8e1da.jpg move down a bit so it doesnt touch the lifebar. it would look better

i dunno what to say for the hard. It's been a while since my last mod. Anyways GL!
Ora

Kisses wrote:

quick mod

  • Normal
  1. 00:12:102 (1) - I think this would flow better if you did this http://puu.sh/qqbqz/59472bc8ca.jpg fixed?
  2. 01:50:600 (1) - http://puu.sh/qqbEI/232da8e1da.jpg move down a bit so it doesnt touch the lifebar. it would look better fixed

i dunno what to say for the hard. It's been a while since my last mod. Anyways GL!
Topic Starter
Lilyanna
K updated Ora's normal x))))))
Rizen
[Ora's Normal]

Placement
  1. 00:30:120 (3,1) - inconsistent DS? (0.9 instead of 1.0)
  2. 01:26:576 - will be nice to put a circle here to clearly indicate the end of the chorus
  3. 02:01:411 (1) - remove NC, kinda unnecessary here
  4. 02:11:020 (2) - I don't usually point out blankets, but this one bothered me img
  5. 02:14:324 (3,1) - inconsistent DS? (1.1 instead of 1.0)
  6. not sure if this is intentional or not but 02:29:038 (1) - from here, you start using 1.1x DS until 02:50:660 (1) - where you continue with 1.0x DS. A rather weird spot to change DS back if it was intentional as a more suitable spot would be at 02:48:258 (1) - , where the half kiai ends
  7. 02:24:234 (1,2,3,4) - you only use aesthetics DS once in the diff (at this spot). I would introduce this type of spacing at places like at 01:02:552 (1,2,3,4) - as having it only at one spot seems weird imo
  8. About Spinner Recovery time, I think you should ask a BN about recovery times for the normal as they seem quite short imo (recovery time = time after spinner) i.e. at 01:05:104 (1) - ,02:26:636 (1) -
  9. A few misblankets scattered throughout the diff, but I won't be pointing them out as it's something all mappers should go over when polishing their diff
Hitsounds
  1. 00:09:699 (1) - missing finish at slider head? as you've done at 01:31:381 (1) -
  2. 00:14:504 (1) - You've placed claps along with finishes for these sliders, but haven't done this anywhere else in diff. Is this intentional? again at 00:19:309 (1) -
  3. 00:28:918 (1) - Missing finish at slider head?
  4. 00:50:540 (1) - remove clap from slider tail
  5. 00:51:441 (2) - missing clap
  6. 00:54:144 (3) - remove finish?
  7. 01:00:150 (1) - remove clap from slider tail
  8. 01:01:050 (2) - add clap
  9. 01:36:186 (1) - missing finish, as you've done at 00:14:504 (1) -
  10. The second half of the song is basically the same so use the idea behind these hitsound changes and apply to the second half.
  11. The hitsounds in this diff atm is rather inconsistent, with claps following the specific drums sound at 00:40:930 (1) - , then not at 01:00:150 (1,2) - .

[Hard]

Placement
  1. The spacing in this map... I am finding it difficult to find the "theme" or "idea" you are following. e.g. at the very beginning of the difficulty, you have a pretty big gap at 00:10:300 (2,3) - for 1/4 which is similar to 00:12:702 (2,3) - but it's for 1/2. Another example is at 00:28:918 (1,2,3,4,5,6) - where there is a gap between 00:29:519 (2,3) - . From here, I assumed you spaced every 2 measures but then at 00:33:723 (1,2,3,4,5) - you don't space at all. Another example is at 01:00:150 (1,2,3,1) - , where the 1/2 and 1/4 rhythm spacings aren't spaced appropriately for their differences. The spacing just seems to be rather random and a fundamental flaw in the difficulty. What I mean by this is when you choose to overlap and when you choose to space should follow an idea/theme in the song and not randomly to "add pattern variety" to the difficulty. I suggest finding another experienced modder and ask about this as at the moment, I see this as a serious flaw in the difficulty, hindering the ranking process of this mapset. I apologize if this sounds too harsh
  2. 01:13:363 (3,4) - this overlap seems to be different in spacing compared to the other overlaps like at 01:12:162 (1,2) - , 01:20:570 (2,3) - , etc.
Hitsounds
  1. 00:51:741 (2) - missing whistle at slider head as at 01:01:351 (2) - ?
  2. 01:02:552 (1) - missing whistle at slider head?
  3. 01:08:558 (3) - is this finish unintentional?
  4. 01:12:762 (2) - is this whistle unintentional?
  5. 02:25:435 (4) - I think the whistle on the repeat end is unintentional
  6. 02:00:210 (1) - missing clap at slider END i.e. at 02:01:110 - (I see you've said this was fixed in reply to Zero__Wind, but doesn't appear to be so)
ZekeyHache
Topic Starter
Lilyanna

ezek wrote:

Omg ezekkk first u hyped me i thought happyrocket finaly finished his gd! Second wth xD?
Ora

Rizen wrote:

[Ora's Normal]

Placement
  1. 00:30:120 (3,1) - inconsistent DS? (0.9 instead of 1.0) fixed
  2. 01:26:576 - will be nice to put a circle here to clearly indicate the end of the chorus added but apparently both diffs need to be the same drain time in order to be ranked. That's what Lily told me
  3. 02:01:411 (1) - remove NC, kinda unnecessary hereyup fixed
  4. 02:11:020 (2) - I don't usually point out blankets, but this one bothered me img easy fix
  5. 02:14:324 (3,1) - inconsistent DS? (1.1 instead of 1.0) yup
  6. not sure if this is intentional or not but 02:29:038 (1) - from here, you start using 1.1x DS until 02:50:660 (1) - where you continue with 1.0x DS. A rather weird spot to change DS back if it was intentional as a more suitable spot would be at 02:48:258 (1) - , where the half kiai ends fixed all of the kiai DS :D
  7. 02:24:234 (1,2,3,4) - you only use aesthetics DS once in the diff (at this spot). I would introduce this type of spacing at places like at 01:02:552 (1,2,3,4) - as having it only at one spot seems weird imo I respaced them to the same pattern (just 1.0 DS). Hopefully it's fine now
  8. About Spinner Recovery time, I think you should ask a BN about recovery times for the normal as they seem quite short imo (recovery time = time after spinner) i.e. at 01:05:104 (1) - ,02:26:636 (1) - Yup! I've said to wait for BN on every mod I've gotten for this issue 8-)
  9. A few misblankets scattered throughout the diff, but I won't be pointing them out as it's something all mappers should go over when polishing their diff
will keep looking ^^
Hitsounds
  1. 00:09:699 (1) - missing finish at slider head? as you've done at 01:31:381 (1) - fixed
  2. 00:14:504 (1) - You've placed claps along with finishes for these sliders, but haven't done this anywhere else in diff. Is this intentional? again at 00:19:309 (1) - deleted claps
  3. 00:28:918 (1) - Missing finish at slider head? ye
  4. 00:50:540 (1) - remove clap from slider tail yeeee
  5. 00:51:441 (2) - missing clap done
  6. 00:54:144 (3) - remove finish? boom
  7. 01:00:150 (1) - remove clap from slider tail hi
  8. 01:01:050 (2) - add clap add
  9. 01:36:186 (1) - missing finish, as you've done at 00:14:504 (1) - add
  10. The second half of the song is basically the same so use the idea behind these hitsound changes and apply to the second half. went through and fixed teh same issues! should be good now
  11. The hitsounds in this diff atm is rather inconsistent, with claps following the specific drums sound at 00:40:930 (1) - , then not at 01:00:150 (1,2) - I'll let lily look at this 8-) .
Thanks for the mod. Probably the best I've gotten :D Sorry for the late reply
Topic Starter
Lilyanna

Rizen wrote:

[Ora's Normal]



[notice][Hard]

Placement
  1. The spacing in this map... I am finding it difficult to find the "theme" or "idea" you are following. e.g. at the very beginning of the difficulty, you have a pretty big gap at 00:10:300 (2,3) - for 1/4 which is similar to 00:12:702 (2,3) - but it's for 1/2.i dont see problem with it the idea is i like it plaayes fine i keep it Another example is at 00:28:918 (1,2,3,4,5,6) - where there is a gap between 00:29:519 (2,3) - . From here, I assumed you spaced every 2 measures but then at 00:33:723 (1,2,3,4,5) - you don't space at all.removed the gap fixed its consistent Another example is at 01:00:150 (1,2,3,1) - , where the 1/2 and 1/4 rhythm spacings aren't spaced appropriately for their differences. The spacing just seems to be rather random and a fundamental flaw in the difficulty. What I mean by this is when you choose to overlap and when you choose to space should follow an idea/theme in the song and not randomly to "add pattern variety" to the difficulty. I suggest finding another experienced modder and ask about this as at the moment, I see this as a serious flaw in the difficulty, hindering the ranking process of this mapset. I apologize if this sounds too harsh
  2. 01:13:363 (3,4) - this overlap seems to be different in spacing compared to the other overlaps like at 01:12:162 (1,2) - , 01:20:570 (2,3) - , etc.i dont see any overlap and ofc its different i changes sv its different slow part of the song ..dont get ur point seem fine to me
Hitsounds
  1. 00:51:741 (2) - missing whistle at slider head as at 01:01:351 (2) - ? yes fixed
  2. 01:02:552 (1) - missing whistle at slider head? ^
  3. 01:08:558 (3) - is this finish unintentional? its a mistake fixed
  4. 01:12:762 (2) - is this whistle unintentional? same i suck at Hitsounding
  5. 02:25:435 (4) - I think the whistle on the repeat end is unintentional ye
  6. 02:00:210 (1) - missing clap at slider END i.e. at 02:01:110 - (I see you've said this was fixed in reply to Zero__Wind, but doesn't appear to be so)fixed
thx for mod.
ZekeyHache

Lilyanna wrote:

Light insane soon by HappyRocket88
:v
Topic Starter
Lilyanna

ezek wrote:

Lilyanna wrote:

Light insane soon by HappyRocket88
:v
Its like will never going to happen ;_; not even update reply!
TomArrow
[Ora's normal]
01:00:600 - Slider should end here
02:04:264 - ^ (this appends quite often, so keep an eye on that 02:20:630 (2) , 02:17:026 (1) , 02:01:861 ... )
02:05:014 (1) - A reverse slider doesn't really make sense here since 02:05:615 has no strong sound
02:06:216 (3) - Here it's okay because there is a vocal

Not a lot of things to say for this diiff. Flow is okay, rhythm is most of the time correct. Good map ;)

[Hard]
00:09:699 - 00:19:309
^ This is not clear, do you follow the vocals? My guess would be no because this sound ("got') 00:09:999 is not mapped.
So your following the bass + percussions, right?
Here is the problem : those circles : 00:10:750 (3) - 00:11:951 (6) - 00:15:555 (3) - ...
The intensity of this sound is very low. However, not intentionally i guess, you're emphasizing those beats.
Why? The spacing to get to the circle is 2,13x and it's an active hit.
A passive hit would be more appropriate or simply not mapping it!
---------------------------
00:19:309 - 00:28:918
Ok so here 00:19:309 (1,2,3,4,5,6,7) , you actually applying more pressure (more active hits) than 00:09:699 (1,2,3,4,5)
Which makes no sense because there are no significant changes in the song.
However from 00:28:918 , the intensity is higher.
But you're right we need some variations. But consistency is more important here. Rhythmical consistency but also visual consistency.
You seems to change the shape of your slider for no particular reason.
For instance: 00:12:702 (2) why is it a red anchor slider?
Samething here : 00:16:906 (1)
However : 00:18:108 (3) - this makes sense, because it's a "new" sound
etc...
Also 00:20:360 (3) - same remark from earlier, low intensity sound
---------------------------
00:28:918 - 00:48:138
Higher intensity because of the apparition of a new "instrument".
So maybe, there should be contrast? By changing the pattern to something with a bit more pressure (maybe sth like this 00:19:309 (1,2,3,4,5,6,7) - it's up to you)
00:45:735 - You could express the growing intensity maybe?
---------------------------
00:48:138 - 01:07:357
00:52:792 (3) - You're applying pressure on the blue tick by making the 2,34x jump while you should emphasize the white tick afterwards 00:52:942
Like that for instance https://puu.sh/qSPQE/3c49875636.png , you distribute the pressure. Or even like that https://puu.sh/qSPVR/0373770193.png to emphasize the white tick
01:01:351 (2,3,1) - same thing here
01:02:552 - You could express the growing intensity maybe?
---------------------------
01:07:357 - 01:26:576
Yay the kiai, higher intensity during the song.
However, it doesn't feel like it is. You need to emphasize that. Just a bit. I know it's not a really high difficulty map, but it's not an easy/normal.
The easiest way to express this intensity is obviously spacing. Higher spacing = More pressure = Emphasis.
But you can do it the way you want, the thing is : it needs to be emphasize a bit more.
Also, global note : You should care about flow a bit more. It's a soft song, no reason to break flow. Although I know this remark might be subjective since flow isn't an "obligation". It's just I think it would be better.
---------------------------
01:31:381 - 01:50:600
Same remarks from the beginning
01:48:198 (1,2,3,4,5) - calm and 01:50:300 (6,1) - yeah. You could (suggestion) emphasize those two last notes by increasing spacing distances (small jump)
---------------------------
02:00:211 - 02:29:038
02:09:819 (1,2,3,4) - Alrigth so here you're trying to create variety instead of putting reverse sliders like before. This is a good idea, however the rhythm is wrong, it should be something like this https://puu.sh/qSRAM/9d9322f6bb.png
---------------------------
02:29:038 - end
No particular comments other than what I wrote before
Keep in mind that most of the remarks I made are valid globaly not just in the section I wrote them.

Alright, in conclusion, what you should work on :
- Global intensity. Some section are more intense than others and the player should feel that.
- Intensity of individual objects. Mainly applying pressure on strong beats not soft ones
- Coherence and constistency. Things that sounds the same should be mapped the same way with eventual variety
- Flow and visual structure. Not everything looks good on your map. You have nice blankets, I admit. But flow could be improved to give your map a more satisfying feeling but also making it look better.

Good luck :)
HappyRocket88
Hi! Placeholder for GD. :3
Topic Starter
Lilyanna

HappyRocket88 wrote:

Hi! Placeholder for GD. :3
... waiting LOL
BanchoBot
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