HYPEE !~!!!
Thankk youu for mod <3Zero__wind wrote:
NM from my queue hello
General
the preview time is unsnapped, plz reset it to 01:07:357 - in both diffs.
Hard
I think AR7 is enough for this slow song and map, and it will make the AR gap between Normal and Hard smaller well if this suggested more than one mod i guess ill change
00:10:300 (2) - why do you have a whistle on its head but never use it again for 00:11:501 (5) - 00:12:702 (2) - and on? it's ok whether you decide to use the whistle at this point or not but plz make them consistent true fixed
00:38:227 (5) - this is rather a strong beat comparing to the other ones, why use small spacing? a larger spacing can make more sense here imo changed
01:40:690 (5) - ^ i spaced both same 1.8 ds compared to the small main ds i think that should be enough
00:46:936 (4,1) - the blanket can be better here fixed
00:52:942 (1) - maybe finish on head instead like 00:48:138 (1) - okay done
01:06:756 (5) - I'd suggest that you remove the whistle on head since there's no drum beat in the music^
01:12:162 (1,3) - maybe it's only me but I don't think the overlap between them looks really nice, better avoid the overlap i dont think its overlap but ill change anyway the pattern didnt look appealing for me this morining lol
01:16:366 (4) - missing clap at end done
01:21:771 (1) - why 1/2 slider? 3/4 slider should fit the music better like how you used all the way long well yea but didnt want it to go all dull ad follow the music so i kinda placed the notes to follow the vocals but ill think about it if its about consistency again ill have to change
02:00:210 (1) - missing clap at end fixed
02:09:519 (1) - better remove this note, it's following the spinner too closely. this is a pretty easy Hard and low level players need time to recover from a spinner i think ill keep for now if someone else suggested ill remove it but if hard player can hit 1/4 snap jump im sure he can click that note ill see test players and see how they recover D: for me its fine
02:25:436 (3) - if you used the whistle on sliderbody intentionally then it'd be better if you add it on 02:26:637 (1) - as well since the sound it's following still continues. remove it if you used that by accident it wasnt by accident and there is also on that other slider
02:29:038 (1,2) - I don't really like the 1/2 sliders like this in the kiai, they don't fit the music really well imo. better if you add circles on the blue tick between them or use 3/4 sliders instead like you used in most parts. true added circle
02:44:655 (3) - why no whistle on head? it's really inconsistent, same for 03:03:874 (3) - im rlyy not that good with hitsounds xD fixed
02:56:966 (5) - missing clap at end referring to 02:37:747 (5) - fixed ;w;
that's all for me
good luck
ezek wrote:
Hey! Asforcedrequested~ luv u
Hard
- 00:52:942 (1) - You could unstack this slider and make a jump to emphasize the strong sound~ ok make sens done that
- 01:02:552 - Starting here you could map all those tick tick tick sounds instead of keeping it simple, it's a hard diff after all~ i tried before i didnt like it if its needed ill do again
- 01:15:014 - Did you forget a clap here? i prolly did
- 01:15:465 - ^ fixed
- 01:16:666 - The clap should be here, not at the beginning of the slider~ done
- 01:32:282 - Forgot clap? yesssssssss
- 01:45:645 (6) - Is this clap intended? kinda there is that sound so i thought a clap will go with it but ill remove bad idea help
- 01:49:999 (5) - There's absolutely no rhythm to map on the blue tick, so you better keep this as a circle and ignore the blue tick. done
- 02:29:489 (2) - Forgot clap? ye
- 02:34:143 - Clap doesn't belong here~okay
- 02:43:303 (6,1) - This blanket can be improved~its because if the stacked note so it kinda ruined the blanket but fixed
- 02:59:969 - Missing clap clapped
Nice map~ You should get a couple of mods for a little more polishing and then call a BN~
Don't forget to recheck your hitsounds carefully (both of you) we do our best
Good luck Lily & Ora! \:D/
FIXED EVERYTHING THANK YOU EZEKezek wrote:
Hey! Asforcedrequested~
Ora Ora Ora's NormalThe main problem here are those claps placed where they shouldn't go and some hitsound abuse like at 02:00:210 (1,2,1,2) - (Try Lily's way so it doesn't sound abused)
- 00:11:501 - Ok boy, so here you have a clap on this slider's tail, BUT that clap MUST be on the blue tick, which is on 00:11:351 - ..... HOWEVER! You can just remove the clap from the slider's tail and keep the slider just as it is for the sake of keeping the diff simple. Plz don't leave the clap there, sounds very odd since the sound doesn't belong in that part.
There are other similar cases where this should be fixed, I'll mention just some of them:- 00:14:504 (1) -
- 00:19:309 (1) -
- 00:22:912 (2) -
- 00:26:516 (3) -
You should have a nice idea by now, so check the rest by yourself~
I got this same rhythm on my map, picky, you can check out the average difficulty to see how I did some stuff if you want to, it's kinda equivalent to this diff~- 00:27:717 (2) - Kinda the same here, if you don't map on the blue tick, then don't place any hitsound on the red tick cuz it sounds weird; you can ignore the blue tick, but please, don't put the clap where it doesn't belong .-.
- 00:48:138 (1) - The clap doesn't fit at the beginning (neither at the end), the finish is fine~
- 02:09:819 (1,1) - You can stack these two for a nicer visual appearance~
- 02:55:465 (5,2) - These kind of overlaps don't look pretty for the eyes :c consider rearranging these sliders~ NOOO I like it and it flows fine
So think wisely on where to place your hitsounds and which to use~
Nice map~ You should get a couple of mods for a little more polishing and then call a BN~
Don't forget to recheck your hitsounds carefully (both of you)
Good luck Lily & Ora! \:D/
thank u for ur mod <3 owoBlizs wrote:
Hi~
Mod as requestedHard
- 00:52:792 (3,1) - how about do something like 01:07:207 (6,1) - instead ? they both have a high emphasize and 01:07:207 (6,1) - feels more easier to catch. (same goes on 02:14:474 (3,1) - , 02:18:078 (2,3) - and 03:03:122 - ) oh yea even when i test play it its kinda wierd the jump but wasnt sure but now i am fixed and fixed for other same part
- 01:22:222 - consider about adding a circle here. It feels really wasted to ignore the combination of vocal and instrument here. or make 01:21:771 (1) - longer to 01:22:222 - instead like you did on 01:22:972 (3,4) - . (same goes on 02:43:903 - ) ye i did that from the first comment fixed for all same parts
- 02:25:436 (3) - the whistle sound on the slider's slider seems bothering. I suggest to remove it. i could barely hear it but removed
- 02:29:038 (1,2) - The spaacing seems too low for 1/2 snap on this point that makes it give a bad transition between the notes. I suggest to move 02:29:639 (2) - somewhere else. maybe here ? okay changed and blanket with 02:30:240 (3) - i dont get why the spacing shouldn t be low i dont feel there anything to emphasize there we already passed the intro of the kiai
- Add spinner on the last point (from 03:07:777 - to 03:12:282 - ) ? I think it would be nice for the score bonus :3 . (Note : if you apply this mod, you may need to apply it on ora's diff too) ehmm k added :p
is it too late for me to say ~Sorrrryyyyy~ (for a late mod ;w;) omg u not late ..... to say sorry xD
Good luck!!! ~~~ <3<3
thank u for mod bothNerova Riuz GX wrote:
quick ;w;
[hard]
- 00:52:792 (3,1) - Not a good pattern around here. this spacing for 1/4 is overextended, it's much larger than most of the 1/4 jumps all over the map. It can be a good idea to stack them together. (same on 02:14:474 (3,1) - )
oh yea already did as the above mod said- 02:32:042 (3,4) - Looks like the spacing is way too big. it doesn't deserve such a huge spacing for emphasis, to be honest.i kinda noticed that but then it flows and playes fine o.o so so i kept it but will think about
Blizs wrote:
Hi~
Mod as requestedOra's Normal
- 00:49:339 (3,4,1) - I think we can switch them like this. I think it would follow both the vocal and instrument better. especially on 00:51:141 - . the "ry" from "Sorry" here seems emphasizing. So I think it deserve a note on it. (same goes on 00:58:948 (3,4,1) - , 02:01:411 (2,1) - , 02:11:020 (2,1) - , 02:11:020 (2,1) - , 02:20:630 (2,1) - since they looks have similar effect) Fixed them all to be more consistent!
- 01:04:954 (1,1) - since Normal diff was more supposed to be new player diff, I think 1 beat snap between slider's end and a note start will be a bit hard to new player. But if we decrease the spinner's length to 2 beats only spinner, it would be too short. so all I can suggest now is to replace the spinner with some notes. (same goes on 02:26:636 (1) - ) decided to wait for BN's word on this because the bpm is still really slow which could make it fire for recovering
- 01:15:765 (3) - the whistle on the slider's slide seems bothering. I suggest to remove it since you didn't use it on 02:37:447 (4) - . nice find, fixed!
- 01:26:576 - consider to add a note here since the point seems have an emphasize on it. if I add this then my drain time becomes longer than Lilyanna which makes it unrankable :S
- 02:55:465 (5,2) - I don't know how to say it, but this overlap seems doesn't as pretty as you think. I think it just make things more harder to read. How about avoiding the overlap by moving it somewhere else ? like here myb. Fine.......I finally decided to fix this since so many people complain
Thanks!Nerova Riuz GX wrote:
quick
[ora]this one has a better structure, but no small breaks between combos is kinda fatal to players at this level. There's no need to fill all of the lines with objects here, make some little breaks.
- your video doesn't display in this diff. will ask lily
- 01:04:954 (1) - I have the same concern as above: recovering time after spinners. please make sure it's fine, you know what to do. Same reply as above TY for noting
- 03:06:276 (2) - just a design suggestion: It can actually be a straight slider, to separate it from 03:05:074 (1) - . That makes it look better too. Not too sure what you mean, I think a picture will help me understand better
Kisses wrote:
quick mod
- Normal
- 00:12:102 (1) - I think this would flow better if you did this http://puu.sh/qqbqz/59472bc8ca.jpg fixed?
- 01:50:600 (1) - http://puu.sh/qqbEI/232da8e1da.jpg move down a bit so it doesnt touch the lifebar. it would look better fixed
i dunno what to say for the hard. It's been a while since my last mod. Anyways GL!
Omg ezekkk first u hyped me i thought happyrocket finaly finished his gd! Second wth xD?ezek wrote:
Thanks for the mod. Probably the best I've gotten Sorry for the late replyRizen wrote:
[Ora's Normal]
Placementwill keep looking ^^
- 00:30:120 (3,1) - inconsistent DS? (0.9 instead of 1.0) fixed
- 01:26:576 - will be nice to put a circle here to clearly indicate the end of the chorus added but apparently both diffs need to be the same drain time in order to be ranked. That's what Lily told me
- 02:01:411 (1) - remove NC, kinda unnecessary hereyup fixed
- 02:11:020 (2) - I don't usually point out blankets, but this one bothered me img easy fix
- 02:14:324 (3,1) - inconsistent DS? (1.1 instead of 1.0) yup
- not sure if this is intentional or not but 02:29:038 (1) - from here, you start using 1.1x DS until 02:50:660 (1) - where you continue with 1.0x DS. A rather weird spot to change DS back if it was intentional as a more suitable spot would be at 02:48:258 (1) - , where the half kiai ends fixed all of the kiai DS
- 02:24:234 (1,2,3,4) - you only use aesthetics DS once in the diff (at this spot). I would introduce this type of spacing at places like at 01:02:552 (1,2,3,4) - as having it only at one spot seems weird imo I respaced them to the same pattern (just 1.0 DS). Hopefully it's fine now
- About Spinner Recovery time, I think you should ask a BN about recovery times for the normal as they seem quite short imo (recovery time = time after spinner) i.e. at 01:05:104 (1) - ,02:26:636 (1) - Yup! I've said to wait for BN on every mod I've gotten for this issue
- A few misblankets scattered throughout the diff, but I won't be pointing them out as it's something all mappers should go over when polishing their diff
Hitsounds
- 00:09:699 (1) - missing finish at slider head? as you've done at 01:31:381 (1) - fixed
- 00:14:504 (1) - You've placed claps along with finishes for these sliders, but haven't done this anywhere else in diff. Is this intentional? again at 00:19:309 (1) - deleted claps
- 00:28:918 (1) - Missing finish at slider head? ye
- 00:50:540 (1) - remove clap from slider tail yeeee
- 00:51:441 (2) - missing clap done
- 00:54:144 (3) - remove finish? boom
- 01:00:150 (1) - remove clap from slider tail hi
- 01:01:050 (2) - add clap add
- 01:36:186 (1) - missing finish, as you've done at 00:14:504 (1) - add
- The second half of the song is basically the same so use the idea behind these hitsound changes and apply to the second half. went through and fixed teh same issues! should be good now
- The hitsounds in this diff atm is rather inconsistent, with claps following the specific drums sound at 00:40:930 (1) - , then not at 01:00:150 (1,2) - I'll let lily look at this .
thx for mod.Rizen wrote:
[Ora's Normal]
[notice][Hard]
PlacementHitsounds
- The spacing in this map... I am finding it difficult to find the "theme" or "idea" you are following. e.g. at the very beginning of the difficulty, you have a pretty big gap at 00:10:300 (2,3) - for 1/4 which is similar to 00:12:702 (2,3) - but it's for 1/2.i dont see problem with it the idea is i like it plaayes fine i keep it Another example is at 00:28:918 (1,2,3,4,5,6) - where there is a gap between 00:29:519 (2,3) - . From here, I assumed you spaced every 2 measures but then at 00:33:723 (1,2,3,4,5) - you don't space at all.removed the gap fixed its consistent Another example is at 01:00:150 (1,2,3,1) - , where the 1/2 and 1/4 rhythm spacings aren't spaced appropriately for their differences. The spacing just seems to be rather random and a fundamental flaw in the difficulty. What I mean by this is when you choose to overlap and when you choose to space should follow an idea/theme in the song and not randomly to "add pattern variety" to the difficulty. I suggest finding another experienced modder and ask about this as at the moment, I see this as a serious flaw in the difficulty, hindering the ranking process of this mapset. I apologize if this sounds too harsh
- 01:13:363 (3,4) - this overlap seems to be different in spacing compared to the other overlaps like at 01:12:162 (1,2) - , 01:20:570 (2,3) - , etc.i dont see any overlap and ofc its different i changes sv its different slow part of the song ..dont get ur point seem fine to me
- 00:51:741 (2) - missing whistle at slider head as at 01:01:351 (2) - ? yes fixed
- 01:02:552 (1) - missing whistle at slider head? ^
- 01:08:558 (3) - is this finish unintentional? its a mistake fixed
- 01:12:762 (2) - is this whistle unintentional? same i suck at Hitsounding
- 02:25:435 (4) - I think the whistle on the repeat end is unintentional ye
- 02:00:210 (1) - missing clap at slider END i.e. at 02:01:110 - (I see you've said this was fixed in reply to Zero__Wind, but doesn't appear to be so)fixed
:vLilyanna wrote:
Light insane soon by HappyRocket88
Its like will never going to happen ;_; not even update reply!ezek wrote:
:vLilyanna wrote:
Light insane soon by HappyRocket88
... waiting LOLHappyRocket88 wrote:
Hi! Placeholder for GD. :3