I was bored and lurking #modreqs. I haven't modded in literally years and i have no idea about current standards, but let's go.
- General: (Considerations and things you need to check/fix for the whole map)- It's quite a shame you trimmed the song is so short, because the maps have a lot of potential and the full song is quite nice and could be trimmed at around 2:20 with a fade effect.
00:26:596 - Very nice usage of no break time. Keep it.
Insane seems to be the only difficulty using more hitsounds. I could have some suggestions for the usage of normal whistles, but i first want to be sure of your intentions with hitsounding in the mapset.
Your choice, but i guess you could add some more fitting combo colors. Some nice ones could be:
[Colours]
Combo1 : 80,160,250
Combo2 : 250,150,60
Combo3 : 150,110,170
- Normal:- .Opinions: (Just some thoughts, I'd personally like if you follow them)
00:36:870 (1) - 00:50:021 (1) - these new combos bug me. Unfortunately the previous sliderend goes on the beginning of the section but i'm also unsure about having 00:35:842 (8) - 00:48:993 (8) - starting the new combo instead. - .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
00:12:623 (4) - I kinda don't like this overlap. Not because of the overlap itself, but because it's the only partial overlap in the whole map and it doesn't look it's made like that for some purpose except for spacing issues. Maybe you can make 00:11:801 (3) - curved as well without messing up the whole pattern.
- Hard:- .Opinions: (Just some thoughts, I'd personally like if you follow them)
More of a picky preference, but circle size 3.6 and AR7.8 should work better. - .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
I feel the HP drain is too high when compared to the other difficulties. You can also see that with the no-break section when about 1/3 of heath goes away and requires a bit of time to recover. -1 it pls.
00:23:308 (1,2) - I'd replace them with 4 standard circles to make it more consistent with 00:19:610 (4,1,2,3) - and less slider-spammy. If you do that use the same combo pattern as well. If you don't then consider removing the new combo from 00:20:842 (1) - and add it to 00:21:664 (3) - instead.
Some new combos to add: 00:31:527 (9) - 00:34:815 (9) - 00:38:103 (8) - 00:41:390 (9) - 00:44:678 (9) - 00:47:965 (9) - 00:51:254 (8) - 00:54:541 (9) - to help prevent some cluttering because of the 1x numbers and help the recovery of the lost HP.
- Insane:- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
I'm not really a fan of AR9 OD7 difficulty. Considering you also used OD7 for hard at least put OD7.5 here (I'd actually use 8 though).
00:26:185 (8) - while it's not hard to miss, the slowdown is basically invisible to the player. Use a different shape or a less steep multiplier as a hint, maybe. - .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
00:23:308 (9) - new combo.
00:31:322 (1) - remove new combo, 00:31:527 (2) - add new combo.
I noticed the same thing happens in the same patterns later, but even with the doubt of it being a stylistic choice, i'm quite a firm believer of using new combos to mark new stanzas correctly, and to be consistent with my previous suggestions i'm gonna point them out as errors: 00:34:610 (1,2) - 00:36:458 (7,1) - 00:37:897 (1,2) - 00:41:185 (1,2) - 00:47:760 (1,2) - 00:49:610 (7,1) - 00:51:048 (1,2) - 00:54:336 (1,2) - and remove the new combo from 00:55:979 (1) -
I see you have no ranked maps but if you're a beginner this is quite a good start and i hope you'll consider developing the map for a longer version of the song.