Hey, M4M thing
mod00:21:398 - im not a fan of how this map begins. at that point you dont have a clear beginning, not a completely new section. the section you mapping is very similar to the music before the map starts and it is more a result of the build up before .. so yea but thats just an opinion
00:25:286 (5,1) - you usually have a harder time clicking a circle and a sliderhead right after than having a sliderend lead to another sliderhead. also 00:25:286 (5) - is a very weak sound (in fact you mapped this sound with a sliderend all the time), i think it doesnt deserve to be that much seperated. i would stack it to the following sliderhead or make an overlap with it. (also though, it would be a neat seperation of 01:05:064 (3,4) - this visual spacing since here the circle sounds are strong)
00:40:731 (3) - this slidershape looks really out of place, you literally never use it not even in a similar way in that section
00:59:397 (1,1) - you really should begin with an indication of a splitstream here, else 01:00:314 (4,1) - would be way too sudden. talking about something like this
https://puu.sh/x2Z7A/04b86dc702.png01:07:731 (1,2,3) - i cannot tell why you make lower spacing here and seperate this, you may have a reason. but this is very hard to read, really hard to tell whats the rhythm here - i wouldnt expect everything be the same rhythm acutally. maybe you did this because the sounds are higher pitched and therefore stronger but then a lower spacing wouldnt make sense for its intensity
01:22:064 (1) - i'd make this bigger circle, so 01:22:731 (1) - isnt overlapped for better readability
01:39:397 (3) - i bet a lot of people complain xD
01:57:064 (8) - nc for rhythm change
02:26:731 (1,2,1,2,1,2,1,2) - do you think this huge spacing fits to the intensity of the song? i dont really think so because these sounds arent much different from what was happening before, but still the pattern looks really intense and seperated from other sounds. furthermore you express different sounds with the same visual appeal and pattern here, for example 02:27:731 (1,2) - 02:27:064 (1,2) - are different but same in your map, combo 2 in each has either a drum or not a drum sound, and for one of them some noise is actually stronger than in the other
02:28:731 (1,2,3,4) - this back and forth thing would fit here perfectly, because the sounds are tthe same
03:33:064 (1) - i dont really have a reason but i think ctrl g this slider would be so much cooler
04:06:731 (1,2,1) - this is really awkward flow, the issue is how 04:07:064 (1) - is shaped. it should lead to the right side with an angle of <90° most comfortable would be leading it do the left, butm you can still make it to the right with >90° angle
i really like your sliderarts. you use sliders i generally really disagree with and dont find visually appealing but you make them look really good all together
I have high concerns about some huge jump sections, expecially in the last few kiai times as I personally think they dont really fit to the song. you have such a great map, a great song - generic jump patterns like every anime pp map kind of ruins your map I M O
get definetely more opinions on them
Thats it for my mod, I hope i could help you a bit. I have a lot of trouble modding this because I never mapped such a song before, nor I play such maps a lot (as this isnt really my taste of music). I still hope you can find something useful
Best of Luck!