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Coyote Kisses - Acid Wolfpack

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Tacto
M4M Hope i can help a little bit
Mod
01:25:397 (1,2,3) - This could be changed to something like this (just felt better for me)


01:35:397 (1) - Could be moved a little bit down


01:57:064 (8,9,10,11,1) - I would think this would feel better moved over a bit like this


02:06:064 (2) - this could be under the end of 1 like 1 is under the previous 4

02:23:397 (1,2) - I personally would like this to be a slider but thats just bc it is hard for me to read it

02:57:064 (2) - could be turned the other way like ->


03:07:731 (2) - feels out of place bc the rest of the section is just normal sliders no hard cuts

03:49:814 (2,3) - might feel better if you move 3 up a little but idk what you want the flow to feel like at that part so up to you Ex:

Hoped this helped even a little bit :)
Topic Starter
RikiH_

sdafsf wrote:

m4m
00:22:731 (1,2) - these are too close imo looks weird It's 1.70x spacing like the entire section
00:23:398 (3,4) - i dont like how 3 is not pointing towards 4 like other sliders in this combo. consider changing it symmetry and other stuff is not necesary...
00:25:398 (1,2) - ^
00:27:398 (3,4) - move these further down everyone is hating these, so fixed, let's try this
00:40:731 (3,4) - make end of 3 point to 4. also might increase spacing okay
00:45:398 (1,2) - move 2 so they are symmetrical no
00:48:064 - not so aesthatically pleasing slider art.. id change all of them lol absolutely no
01:04:064 (1) - im not going to point out every single slider i find ugly but i feel like the longer they get the uglier you made them :/ pls
01:22:731 (1,2,1,2) - make this patter more interesting the straight sldiers are really underwhealming maybe i'll change it into circles, need to think about it
03:29:397 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - id make these 4 repeat sliders but why
03:33:064 (1) - ctrl+g? i think it would make the pattern unreadable
04:30:064 (1) - im really sorry i cant say that much about this map because you caught the rhythm fine and sv changes are fitting all of that. but i really have a problem with the way your sliders look. i also dont know a lot about slider style maps... id understand if you refuse to mod my map for such a weak mod.
message me back if you want me to point out every slider i dislike.
Yeah not everyone likes long sliders, but I'm quite sure they look good, don't worry about the mod!
05:20:314 (1) - last of all this spinner is really unfitting id remove it and put one in the beginning instead(drain time will still be long enough if its like 3 seconds long) not sure about this, but you may have a point, let's wait for more opinions
Thanks!

Mazziv wrote:

[some chemical shit,most likely crystal meth]
Crystal Meth confirmed
  1. 00:24:731 (3) - no daddy please make good looking penis slidersexy desu
  2. 00:31:398 (3,2) - stack? who givess a shit xd
  3. 00:56:064 (1) - i dont know bout that part of the slider v: maybe try to make it have a hole in the middle? o: u like holes don't you. btw i think it's fine :c
  4. 01:00:064 (1,4) - strg+g those motherfakas? ok mom
  5. 01:01:731 (3,2) - do you want to die? what is this
  6. 01:04:064 (1) - could look a bit better if you make it if you round it more up! maybe like this? see? i also did the blanket hi daddy
    fixed a bit, it looks better nao
  7. 01:05:397 (1,2) - idk the pause here really makes it sound weird,espicially because 01:05:397 (1,2) - is literally a instant slider which I GUESS will play weird but maybe im just dumb ¯\_(ツ)_/¯ yeah but there's no sound there :c i'll wait for more suggestions
  8. 01:06:731 (1) - same as i mentioned before,maybe try to make the circular part look neat this wasn't intended to look circular, it was intended more like cancer
  9. 01:07:620 (4,5) - very sharp angle,that played super awkward for me v: also with this 1/3 stuff its fast and aaaa u know what i MEAN yeah that part used to flow like shit, now i tried something different
  10. 01:08:064 (6,2) - do you want to die? v2 oh fuck you :c
  11. 02:00:731 (3) - ctrl+g? ok mom
  12. 03:33:064 (1) - ctrl+g AAA evil xd more readable this way
  13. 04:03:564 (2,4) - aaaa asab (all stacks are bastard)
  14. 04:23:647 (3,1) - try to blanket 04:24:064 (1) - sliderhead with 04:23:647 (3) - ? aaa how? :c both are straight, unlike you <3
  15. 04:30:064 (1) - were u drunk when making this slider? NONE OF THEM ARE STRAIGHT AAAA HOW IT LOOKS LIKE HOW IT SHOULD LOOK LIKE DADDY PLEASEEEEEEEEEEEEEEEEEEEEEEEEEE AAAAAAAAAAAAAAAAAAAAA but if you look it the right way it's fine xd
  16. 04:33:897 (4,5) - Blanket could be better tbh aa fixed a little bit
  17. 05:20:064 (1) - HOW SHOULD ANYONE KNOW THIS RIKI? I WILL EAT YOU It starts and ends in the same point on purpose lol
fucing degen -_ -


Bulldog wrote:

M4M Hope i can help a little bit
Mod
01:25:397 (1,2,3) - This could be changed to something like this (just felt better for me)

Changed a little bit!

01:35:397 (1) - Could be moved a little bit down Changed, ctrl+j'ed lol


01:57:064 (8,9,10,11,1) - I would think this would feel better moved over a bit like this much better now!


02:06:064 (2) - this could be under the end of 1 like 1 is under the previous 4 nope, sorry

02:23:397 (1,2) - I personally would like this to be a slider but thats just bc it is hard for me to read it I don't think it's a problem, since the AR is quite high

02:57:064 (2) - could be turned the other way like -> But I like the overlap


03:07:731 (2) - feels out of place bc the rest of the section is just normal sliders no hard cuts no big deal imo

03:49:814 (2,3) - might feel better if you move 3 up a little but idk what you want the flow to feel like at that part so up to you Ex: Yep!

Hoped this helped even a little bit :)

It did, thanks a lot!
Updated.
Lucyii
00:48:064 (1) - Indovina lo slider!!!! :DDDD é una E!!!!!
00:50:731 (1) - W!!!!!
00:53:397 (1) - canna da pesca bionica con un cancro all'amo!!!!!
00:56:064 (1) - piccolo mostriciattolo nato male
01:09:897 (1,1,1) - svastica senza un pezzo
01:24:064 (1,2,3) - AndreaH_
02:05:397 (1,2) - I MIEI OCCHI
02:08:731 (4) - Questo prende vita
03:32:731 (1,1) - ???????
04:02:731 (1) - Skystar's sliders pls
04:14:731 (1,2,3) - MA MIA NONNA FLOWA MEGLIO SONO BRUTTI
04:30:064 (1) - I TUBI DEL MIO LAVANDINO HANNO LA STESSA IDENTICA FORMA DI QUESTO ABORTO
04:57:397 (1,2,3,4,1) - ma come pensi che sia leggibeilkdiujkashbdiujHUHAHHU9FDSIFJKDSMFN
05:20:064 (1) - 2000bpm slider
Topic Starter
RikiH_
Made some little changes... It's 6.27* now LMAO
Mazziv
riki is the true meme master
R4UP1


Mod Type: M4M


My Map:
If I Die Young - Dear Professor (XTREM)


[General Stuff]
  1. Timing/Offset ✔
  2. Tags ✘ You have no Tags! You could add: Dubstep, Approval, Electronic, etc.
  3. Song Setup: 7,8 OD is a bit low for a 2016 map but thats just my opinion... ^^ i would take 8 or something above.

pH=Zero

mod
General:

  • 1. Really good map! Just some flow problems and wired or ugly sliders which i count on in the Timing Points section.
Timing Points:

  • Slider who are not really comfortable to play:

    01:04:064 (1) - to many wired curves. its not impossible to play or to hard or something.... its just that this slider doesnt look really beautiful and is horrible to follow it on a smooth way... i would delete the "looping" in it, because this slows it down on an wired way

    01:06:731 (1) - This is a bit better to follow... even if i dont understand why. xDD you can keep it like that, but im still not a fan of it and would change it ^^"

    01:30:731 (1) - meeeeh, dont know what to say .... just say its the same shit as before :/ and also the transition to the next slider is a bit meeh. Maybe because the next one is a bit to near to the first one because of the high SV.

    01:32:064 (1) - its clear enough to read and also not really bad to play so yeah .... should work well even if it could look a bit better ... maybe like [url=this]http://puu.sh/qhhxz/2b501e57a4.jpg[/url] ???

    01:39:397 (1) - finally im by this slider .... this was the most annyoing and confusing slider in the whole song because the "crossroad" in this slider is way to early and in the first moment i have no idea where i have to go ... you have a similar slider in the song which is instead of this slider super good to play.
    I mean this 04:30:064 (1) - one! PLEASE CHANGE IT!

    03:44:064 (1) - one of the few slider of this kind which i find beautiful and good to play. Perfect shape and fits perfect in his blanket :)

    04:21:397 (1) - come on ..... you show 04:22:731 (1) - here that you can make beautiful sliders, but this one looks just really sick... like its going to die soon xD

    04:33:897 (4,5) - the blanket between this 2 could be better.

    _____________________________________________________________________
    Combo:

    01:02:397 (1) - doesnt sounds important to make a NC here because in contrast to the stream before here isnt a faster beat by every white tick which means it sounds like one full stream= NC

    03:45:397 (3) - NC

    04:07:731 (1) - NC is not necessary

    _____________________________________________________________________
    Rythm:

    The Rhythm in youre Song seems really good. I cant really find something where i can say "thats wrong!",sometimes im not really sure, but when i hear how perfect you place the Hitsounds the rhythm makes sense again. xD You really did a great job here. Nothing seems random to me.
    Im just wondering about one thing: 01:19:231 (2,3,1) - Triple // 01:24:564 (2,3) - circle and slider // 01:39:397 (1) - wtf thing // 01:46:064 (1,2) - my favourite pattern so far :) // 02:12:731 (1,2) - 2 circles // What i want to say is that you change at exactly the same part everytime the Rhythm pattern... im not sure if thats ok, but i saw it by other ranked maps too so i doesnt think its a reason for not ranking a song.
    I just say it because its a bit out of system and maybe you want to know it.
    :)

    _____________________________________________________________________
    Flow:
    01:08:064 (6,7,8) - its kind of flow but not a really comfortable one .... you have to swing out really far with the pen in a form which is not round ◯ to play ...
    you have to play edgy ⬜ and thats pretty hard, which isnt the problem normally by a 6 star map because it should be hard XD, but its not a beautiful flow.
    A Triangle △ for example is very good to follow no matter how far the spacing is :) Good example in youre map: 01:25:397 (1,2,3) -
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Slider Velocity ✘ You dont really have to change the SV generally but on some "very creative sliders" the balance between readability/playability and speed is to low. I hope you know what i mean. XDD (i will count it in the Timing Points section)
Pattern ✘ some Patterns kill the Flow... more information in Timing Points section.
Blankets Everything seems connected and in a system.
Combo ✘ just 3 things... the rest is perfect in my opinion :D
Hitsounds ✔ Absolutely great!
Rhythm fits to the Song

Thats it!
I hope i could help you a bit and that i have everything sufficiently justified. ;)
Good luck with the map :D
Topic Starter
RikiH_

R4UP1 wrote:



Mod Type: M4M


My Map:
If I Die Young - Dear Professor (XTREM)


[General Stuff]
  1. Timing/Offset ✔
  2. Tags ✘ You have no Tags! You could add: Dubstep, Approval, Electronic, etc. Fuck tags xD jk, added some tags!
  3. Song Setup: 7,8 OD is a bit low for a 2016 map but thats just my opinion... ^^ i would take 8 or something above. Yeah, 8.3 FTW

pH=Zero

mod
General:

  • 1. Really good map! Just some flow problems and wired or ugly sliders which i count on in the Timing Points section.
Timing Points:

  • Slider who are not really comfortable to play:

    01:04:064 (1) - to many wired curves. its not impossible to play or to hard or something.... its just that this slider doesnt look really beautiful and is horrible to follow it on a smooth way... i would delete the "looping" in it, because this slows it down on an wired way Yeah I'm aware of it, let's wait for more suggestions and I'll most likely change it!

    01:06:731 (1) - This is a bit better to follow... even if i dont understand why. xDD you can keep it like that, but im still not a fan of it and would change it ^^" Same here

    01:30:731 (1) - meeeeh, dont know what to say .... just say its the same shit as before :/ and also the transition to the next slider is a bit meeh. Maybe because the next one is a bit to near to the first one because of the high SV. Yeah this is crap, changed

    01:32:064 (1) - its clear enough to read and also not really bad to play so yeah .... should work well even if it could look a bit better ... maybe like [url=this]http://puu.sh/qhhxz/2b501e57a4.jpg[/url] ??? Good suggestion! The problem is: the current slider is blanket'ed with the previous one, yours has a blanket with the following one. In any case it can't have a blanket with both, so I'd rather keep it this way

    01:39:397 (1) - finally im by this slider .... this was the most annyoing and confusing slider in the whole song because the "crossroad" in this slider is way to early and in the first moment i have no idea where i have to go ... you have a similar slider in the song which is instead of this slider super good to play.
    I mean this 04:30:064 (1) - one! PLEASE CHANGE IT! Wait, is the "crossroad" the problem? I think it's quite clear that it goes straight! Should be readable... By the way let's wait for more suggestions and I'll see!

    03:44:064 (1) - one of the few slider of this kind which i find beautiful and good to play. Perfect shape and fits perfect in his blanket :) lol thanks

    04:21:397 (1) - come on ..... you show 04:22:731 (1) - here that you can make beautiful sliders, but this one looks just really sick... like its going to die soon xD That's honestly one of my favourite :c

    04:33:897 (4,5) - the blanket between this 2 could be better. Yep, ctrl+h'ed and fixed

    _____________________________________________________________________
    Combo:

    01:02:397 (1) - doesnt sounds important to make a NC here because in contrast to the stream before here isnt a faster beat by every white tick which means it sounds like one full stream= NC I agree

    03:45:397 (3) - NC Forgot it, now added

    04:07:731 (1) - NC is not necessary ok mom

    _____________________________________________________________________
    Rythm:

    The Rhythm in youre Song seems really good. I cant really find something where i can say "thats wrong!",sometimes im not really sure, but when i hear how perfect you place the Hitsounds the rhythm makes sense again. xD You really did a great job here. Nothing seems random to me.
    Im just wondering about one thing: 01:19:231 (2,3,1) - Triple // 01:24:564 (2,3) - circle and slider // 01:39:397 (1) - wtf thing // 01:46:064 (1,2) - my favourite pattern so far :) // 02:12:731 (1,2) - 2 circles // What i want to say is that you change at exactly the same part everytime the Rhythm pattern... im not sure if thats ok, but i saw it by other ranked maps too so i doesnt think its a reason for not ranking a song.
    I just say it because its a bit out of system and maybe you want to know it.
    :)

    Let me explain this to you! It looks similar, yeah, but there are differences:
    01:19:231 (2,3,1) - Triple because there's a clear 1/4 drum, which is not present in the other sections!
    01:24:564 (2,3) - There's a wub sound here, so I decided to follow it with a slider
    01:39:397 (1) - Well, here the "BZZZZZZZZZZZZZZZZZZZZZZZ" can be clearly audible, so it has to be followed with a WTF slider in my opinion!
    01:46:064 (1,2) - Again, this is slightly different! Wub sounds
    02:12:731 (1,2) - This is really similar to 01:24:564 (2,3) - but there's no wub to follow so 2 circles are a better choice!


    _____________________________________________________________________
    Flow:
    01:08:064 (6,7,8) - its kind of flow but not a really comfortable one .... you have to swing out really far with the pen in a form which is not round ◯ to play ...
    you have to play edgy ⬜ and thats pretty hard, which isnt the problem normally by a 6 star map because it should be hard XD, but its not a beautiful flow.
    A Triangle △ for example is very good to follow no matter how far the spacing is :) Good example in youre map: 01:25:397 (1,2,3) -

    What if I told you that squares are playable with a circular flow? Just look at this (AND FUCK MY PAINT SKILLZ)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Slider Velocity ✘ You dont really have to change the SV generally but on some "very creative sliders" the balance between readability/playability and speed is to low. I hope you know what i mean. XDD (i will count it in the Timing Points section)
Pattern ✘ some Patterns kill the Flow... more information in Timing Points section.
Blankets Everything seems connected and in a system.
Combo ✘ just 3 things... the rest is perfect in my opinion :D
Hitsounds ✔ Absolutely great!
Rhythm fits to the Song

Thats it!
I hope i could help you a bit and that i have everything sufficiently justified. ;)
Good luck with the map :D
Thanks a lot, really useful mod in my opinion, I hope I could address everything in a proper way!
6th
Hello !

00:54:731 - Why is there no direction change ?
01:18:897 (2) - Move it to like (392;352) so it fits with 01:17:564 (2,2,2,2,2) -
01:35:397 (1,2) - This is paradoxal with the low SV, consider making the spacing lower.
03:28:564 (2,3,1) - That high spacing is a bit unjustified, and it's really hard to suddenly reduce speed at 03:29:397 -
03:38:397 (1) - Consider making it a bit faster, again it's overdone imo. It deserves to be slower, but not that slower.
05:20:064 (1) - Again, does that high SV really makes sense ?

don't click
RIKIH SLIDERZZ


Well, I'm really sorry for the poor mod, it seems to be really well made... just take your mod on my map as a NM I guess lol
Topic Starter
RikiH_

6th wrote:

Hello !

00:54:731 - Why is there no direction change ? Because it's a continuous sound
01:18:897 (2) - Move it to like (392;352) so it fits with 01:17:564 (2,2,2,2,2) - okay
01:35:397 (1,2) - This is paradoxal with the low SV, consider making the spacing lower. done
03:28:564 (2,3,1) - That high spacing is a bit unjustified, and it's really hard to suddenly reduce speed at 03:29:397 - It follows the build-up in the song, i see nothing wrong here
03:38:397 (1) - Consider making it a bit faster, again it's overdone imo. It deserves to be slower, but not that slower. Nah, it's okay. i don't want to break the structure of the whole map
05:20:064 (1) - Again, does that high SV really makes sense ? yes

don't click
RIKIH SLIDERZZ


Well, I'm really sorry for the poor mod, it seems to be really well made... just take your mod on my map as a NM I guess lol
SEXY SLIDERS
Izzz
Small Mod
IMO I think the opening could go for some lower sv, like maybe .75 or so at least. Seems a bit fast considering what's going on.

00:48:064 - Make this notch a bit wider maybe? Right now it looks especially messy, whereas 00:50:731 (1,1,1) - all look way nicer.

00:48:064 (1,1,1) - Should probably be snapped on the 1/3, since there's a pretty important sound on the 1/3 you could map the slider ends to. You can hear it best on the end of the first slider.

03:44:731 (2) - Move first red anchor to x:323 y:230 for a better blanket of 03:44:064 (1) - and to have a smoother looking slider in general
Can't really comprehend most of the map atm
Imakuri
reminder
squirrelpascals

RikiH_ wrote:

not rip xd
HYPE
MoodyRPG
Aggressive
  1. 01:15:147 (2,3) - Just a suggestion, why you don't stacks these notes in the slider
  2. 01:37:731 (3) - Remove NC?
  3. 03:30:731 (1) - Try to curve more this, looks straight imo
meh, shitty mod, no kds

good luck
Topic Starter
RikiH_

MoodyRPG wrote:

Aggressive
  1. 01:15:147 (2,3) - Just a suggestion, why you don't stacks these notes in the slider I prefer them unstacked, honestly
  2. 01:37:731 (3) - Remove NC? Doesn't change much, too lazy to do it everywhere xD
  3. 03:30:731 (1) - Try to curve more this, looks straight imo It's curved on purpose in order to show the separation between this and the previous one
meh, shitty mod, no kds

good luck
Sorry :(
_Crow
sexy sliders

shitmod incoming

00:56:064 (1) - sistema il blanket, mi triggeri aaaaa

01:04:064 (1) - Magari fai il loop un po' più piccolo, tipo così (fatto a cazzo ma vabbè)

01:33:731 (2,4) - overlap pls

04:01:564 (1) - cazzo, è un limone

04:08:064 (1,2,1,2) - Qui secondo me dovresti tenere quella specie di "avanti e indietro" che si trova anche nelle altre parti così, quindi direi di invertire queste 04:08:397 (1,2) - e queste 04:09:064 (1,2) -, e magari far partire il quadrato da qui 04:09:731 (3) -, praticamente invertendo questi 04:09:564 (2,3) - poi boh seocndo me gioca pure meglio lol

04:13:397 (1,2,1,2,1,2,1,2) - Qui secondo me lo spacing dovrebbe andare a diminuire invece che aumentare, visto che l'intensità sta diminuendo

05:12:397 (2) - Dovresti mettere due cerchi qui imo, ci sono le percussioni

05:13:897 (3,4,5) - Sto jump così non mi piace idk, riduci lo spacing

Ranka sta roba e dammi l'update di deadlocked pls xd
Topic Starter
RikiH_

walter85 wrote:

sexy sliders

shitmod incoming

00:56:064 (1) - sistema il blanket, mi triggeri aaaaa cazzo manco me ne ero accorto

01:04:064 (1) - Magari fai il loop un po' più piccolo, tipo così (fatto a cazzo ma vabbè) aggiustato un pochino

01:33:731 (2,4) - overlap pls overfap

04:01:564 (1) - cazzo, è un limone



04:08:064 (1,2,1,2) - Qui secondo me dovresti tenere quella specie di "avanti e indietro" che si trova anche nelle altre parti così, quindi direi di invertire queste 04:08:397 (1,2) - e queste 04:09:064 (1,2) -, e magari far partire il quadrato da qui 04:09:731 (3) -, praticamente invertendo questi 04:09:564 (2,3) - poi boh seocndo me gioca pure meglio lol Non so se ho fatto tutto bene come dici tu ma penso di aver fixato xD

04:13:397 (1,2,1,2,1,2,1,2) - Qui secondo me lo spacing dovrebbe andare a diminuire invece che aumentare, visto che l'intensità sta diminuendo Secondo me invece quella parte è identica alle altre, poi c'è la diminuzione diciamo, che ho mappato con gli slider lenti. In effetti aumentare lo spacing non ha molto senso, ma al momento sono pigro, quindi potrei fixarlo dopo :') però tenendo uguale lo spacing, non diminuendolo


05:12:397 (2) - Dovresti mettere due cerchi qui imo, ci sono le percussioni minkia fre xd

05:13:897 (3,4,5) - Sto jump così non mi piace idk, riduci lo spacing nope perchè così viene ad essere troppo vicino alle note precedenti se uso 1.0x, e non me piasa. Secondo me quella distanza lì è quella giusta

Ranka sta roba e dammi l'update di deadlocked pls xd
Grazie per la mod utile <3
L'update te l'ho mandato via pm wtfff
Noffy
Hey, M4M~

As a generic copypaste note, if I mention anything such as overlaps, non-parallel sliders, or blankets, it's my policy to only point out those noticed during testplay.

I need to take a moment to laugh that we used extremely similar bell sounds in our maps

PM me if there's any questions


[General]
Your background image has some fairly obvious compression elements. I went and found a cleaner image from the artist's deviantart.
It's a bit higher in resolution as well, so woo~
image


[Aggressive]
  1. 01:06:731 (1) - I think it'd be cool+cute if you made the the bump a small bit more obvious 👀
  2. 01:16:953 (2,3) - 01:19:231 (4,5) - I think having these two stacks with different snappings so close together in time can be misleading. Consider spacing 01:16:953 (2,3) - like how you did 01:05:620 (1,2) -
  3. 01:19:064 (3) - Genuine question, why is there no NC here? You had it every third note in the circles before it. you even nc'd 02:12:397 (1) - which is very nearly the same, and at other similar times when the circles are used this far along as well.
  4. 01:21:647 - It's really odd this is mapped as a slider end, especially when the next two sliders start on similar sounds, which in my opinion is prettty noticable.
  5. 01:23:731 (1,1) - whispers fix blanket
  6. 01:43:397 (1) - I feel like you could make the angles where the red nodes are more obvious, as most of your sliders have really obvious bumps and clear angles, while this one in comparison looks a bit like you messed up a curve :c
  7. 01:43:397 (1) - 01:44:397 (1) - nazi sta ck
  8. 01:56:231 (2,3) - Possibly add a normalset whistle hitsound to these.
  9. 02:00:064 (1,2,3) - If you move the end of (3) to the right some, this could be some really nice symmetry. Currently it's close but not quite. Somewhere like x:516, y:344 could be good.
  10. 02:29:397 - hm, I'm not sure about this. The slow down + longer combos could make it harder to regain health after the pretty intense kiai. Possibly consider increasing NC frequency in the first part of this section by a bit?
  11. 03:36:731 (2) - Maybe bring the tail end in a bit closer so that it's nice and parallellll? currently it's not
  12. 03:58:064 (3,1) - ssstack is sssslightly off
  13. 04:08:064 (1) - I know this map is meant to be really hard but.. this is rather out of left field that the jumps are so big compared to the previous sets of repeated 2 circle combos.., I found it unexpected as the parts before it weren't particularly more intense compared to other similar kiai sections. Heck, even 04:13:397 (1,2,1,2,1,2,1,2) - was easier playability wise, and that comes later.
  14. 04:54:397 - shouldn't there be a clap here?
Topic Starter
RikiH_

Noffy wrote:

Hey, M4M~

As a generic copypaste note, if I mention anything such as overlaps, non-parallel sliders, or blankets, it's my policy to only point out those noticed during testplay.

I need to take a moment to laugh that we used extremely similar bell sounds in our maps Quality is quality MAH BOI

PM me if there's any questions

[Aggressive]
  1. 01:21:647 - It's really odd this is mapped as a slider end, especially when the next two sliders start on similar sounds, which in my opinion is prettty noticable. I tried to re-arrange these a bit but it all ends up being utter shit
  2. 01:43:397 (1) - I feel like you could make the angles where the red nodes are more obvious, as most of your sliders have really obvious bumps and clear angles, while this one in comparison looks a bit like you messed up a curve :c I wanted to blanket this with the previous ones. If someone else will point this out I'll change!
  3. 01:43:397 (1) - 01:44:397 (1) - nazi sta ck
Fuck I set up a good response but I accidentally clicked on the X button and deleted it FUCK ME
By the way this is the only stuff I didn't fix

You mod was useful as fuck, thanks a lot :D
Sakurauchi Riko
Hey, M4M thing

mod
00:21:398 - im not a fan of how this map begins. at that point you dont have a clear beginning, not a completely new section. the section you mapping is very similar to the music before the map starts and it is more a result of the build up before .. so yea but thats just an opinion
00:25:286 (5,1) - you usually have a harder time clicking a circle and a sliderhead right after than having a sliderend lead to another sliderhead. also 00:25:286 (5) - is a very weak sound (in fact you mapped this sound with a sliderend all the time), i think it doesnt deserve to be that much seperated. i would stack it to the following sliderhead or make an overlap with it. (also though, it would be a neat seperation of 01:05:064 (3,4) - this visual spacing since here the circle sounds are strong)
00:40:731 (3) - this slidershape looks really out of place, you literally never use it not even in a similar way in that section
00:59:397 (1,1) - you really should begin with an indication of a splitstream here, else 01:00:314 (4,1) - would be way too sudden. talking about something like this https://puu.sh/x2Z7A/04b86dc702.png
01:07:731 (1,2,3) - i cannot tell why you make lower spacing here and seperate this, you may have a reason. but this is very hard to read, really hard to tell whats the rhythm here - i wouldnt expect everything be the same rhythm acutally. maybe you did this because the sounds are higher pitched and therefore stronger but then a lower spacing wouldnt make sense for its intensity
01:22:064 (1) - i'd make this bigger circle, so 01:22:731 (1) - isnt overlapped for better readability
01:39:397 (3) - i bet a lot of people complain xD
01:57:064 (8) - nc for rhythm change
02:26:731 (1,2,1,2,1,2,1,2) - do you think this huge spacing fits to the intensity of the song? i dont really think so because these sounds arent much different from what was happening before, but still the pattern looks really intense and seperated from other sounds. furthermore you express different sounds with the same visual appeal and pattern here, for example 02:27:731 (1,2) - 02:27:064 (1,2) - are different but same in your map, combo 2 in each has either a drum or not a drum sound, and for one of them some noise is actually stronger than in the other
02:28:731 (1,2,3,4) - this back and forth thing would fit here perfectly, because the sounds are tthe same
03:33:064 (1) - i dont really have a reason but i think ctrl g this slider would be so much cooler
04:06:731 (1,2,1) - this is really awkward flow, the issue is how 04:07:064 (1) - is shaped. it should lead to the right side with an angle of <90° most comfortable would be leading it do the left, butm you can still make it to the right with >90° angle

i really like your sliderarts. you use sliders i generally really disagree with and dont find visually appealing but you make them look really good all together
I have high concerns about some huge jump sections, expecially in the last few kiai times as I personally think they dont really fit to the song. you have such a great map, a great song - generic jump patterns like every anime pp map kind of ruins your map I M O :D
get definetely more opinions on them


Thats it for my mod, I hope i could help you a bit. I have a lot of trouble modding this because I never mapped such a song before, nor I play such maps a lot (as this isnt really my taste of music). I still hope you can find something useful :)
Best of Luck!
Topic Starter
RikiH_

Sakurauchi Riko wrote:

Hey, M4M thing

mod
00:21:398 - im not a fan of how this map begins. at that point you dont have a clear beginning, not a completely new section. the section you mapping is very similar to the music before the map starts and it is more a result of the build up before .. so yea but thats just an opinion Well, this is really different compared to the previous part, since the drums start here... That's why I started it here
00:25:286 (5,1) - you usually have a harder time clicking a circle and a sliderhead right after than having a sliderend lead to another sliderhead. also 00:25:286 (5) - is a very weak sound (in fact you mapped this sound with a sliderend all the time), i think it doesnt deserve to be that much seperated. i would stack it to the following sliderhead or make an overlap with it. (also though, it would be a neat seperation of 01:05:064 (3,4) - this visual spacing since here the circle sounds are strong) Stacked with the slider, it also flows better
00:40:731 (3) - this slidershape looks really out of place, you literally never use it not even in a similar way in that section I thought I fixed it, but appearently it's just my imagination lol
00:59:397 (1,1) - you really should begin with an indication of a splitstream here, else 01:00:314 (4,1) - would be way too sudden. talking about something like this https://puu.sh/x2Z7A/04b86dc702.png Fixed
01:07:731 (1,2,3) - i cannot tell why you make lower spacing here and seperate this, you may have a reason. but this is very hard to read, really hard to tell whats the rhythm here - i wouldnt expect everything be the same rhythm acutally. maybe you did this because the sounds are higher pitched and therefore stronger but then a lower spacing wouldnt make sense for its intensity I saw some testplays and people could read this (I used a different spacing for aesthethic purposes). By the way I will keep this into consideration and wait for more opinions
01:22:064 (1) - i'd make this bigger circle, so 01:22:731 (1) - isnt overlapped for better readability I think it's enough readable for now ^^
01:39:397 (3) - i bet a lot of people complain xD i hope not lol
01:57:064 (8) - nc for rhythm change okay
02:26:731 (1,2,1,2,1,2,1,2) - do you think this huge spacing fits to the intensity of the song? i dont really think so because these sounds arent much different from what was happening before, but still the pattern looks really intense and seperated from other sounds. furthermore you express different sounds with the same visual appeal and pattern here, for example 02:27:731 (1,2) - 02:27:064 (1,2) - are different but same in your map, combo 2 in each has either a drum or not a drum sound, and for one of them some noise is actually stronger than in the other Damn, this may be a problem... Let's wait for more opinions
02:28:731 (1,2,3,4) - this back and forth thing would fit here perfectly, because the sounds are tthe same
03:33:064 (1) - i dont really have a reason but i think ctrl g this slider would be so much cooler I don't want to reverse the flow in such a way!
04:06:731 (1,2,1) - this is really awkward flow, the issue is how 04:07:064 (1) - is shaped. it should lead to the right side with an angle of <90° most comfortable would be leading it do the left, butm you can still make it to the right with >90° angle Fixed just a bit I guess :p

i really like your sliderarts. you use sliders i generally really disagree with and dont find visually appealing but you make them look really good all together
I have high concerns about some huge jump sections, expecially in the last few kiai times as I personally think they dont really fit to the song. you have such a great map, a great song - generic jump patterns like every anime pp map kind of ruins your map I M O :D
get definetely more opinions on them


Thats it for my mod, I hope i could help you a bit. I have a lot of trouble modding this because I never mapped such a song before, nor I play such maps a lot (as this isnt really my taste of music). I still hope you can find something useful :)
Best of Luck!
This was actually really helpful, thank you a lot!!
tzechi
Hello, M4M here holy shit you mapped let's jump that map was lit af hot damn

Aggressive

SPOILER
the map in general is pretty difficult to mod since i'm not used to this style, but i'll try my best :3

  1. 00:48:064 (1) - probably just me but this slider is pretty ugly
  2. 01:12:897 (2) - might wanna neaten the second curve
  3. 01:15:397 (4) - the 2 mini sharp bumps aren't noticable at all in play
  4. 01:36:064 (1) - this loop
  5. 02:55:731 (5,1) - blanket?
  6. 02:41:731 (3) - might wanna replace all such sliders with 2 circles instead for better emphasis on the kick sound
  7. 03:12:064 (1,2) - try leading slider (1) into (2) more cleanly
  8. 04:17:731 (5,1) - cleaner blanket pls
  9. 04:30:064 (1) - not really a problem but this is almost notch hell at this speed
  10. 05:20:064 (1) - not really a problem either but it's the end of the song, and the intensity is low so why the fast SV

great map, i would polish a few sliders but GL on rank!
Topic Starter
RikiH_

Pencil-kun wrote:

  1. 00:48:064 (1) - probably just me but this slider is pretty ugly i like it
  2. 01:12:897 (2) - might wanna neaten the second curve agree, done
  3. 01:15:397 (4) - the 2 mini sharp bumps aren't noticable at all in play they are. I used them just to manipulate the shape of the slider, which is pretty noticeable!
  4. 01:36:064 (1) - this loop yeah, i made it a little more derpy in order to follow the weird music, but it could be better xD
  5. 02:55:731 (5,1) - blanket? I don't understand... it looks fine to me
  6. 02:41:731 (3) - might wanna replace all such sliders with 2 circles instead for better emphasis on the kick sound yes but I'm following the looong sounds here, and the kick is emphasized by the hitsounds... I will take this into consideration by the way
  7. 03:12:064 (1,2) - try leading slider (1) into (2) more cleanly okay
  8. 04:17:731 (5,1) - cleaner blanket pls okay
  9. 04:30:064 (1) - not really a problem but this is almost notch hell at this speed the only difference is that mine is playable xD
  10. 05:20:064 (1) - not really a problem either but it's the end of the song, and the intensity is low so why the fast SV because there's the derpy sound all of a sudden
great map, i would polish a few sliders but GL on rank!
Thanks a bunch mate! :)
RyoKazuka
WOA ASADAFSDFSGSHRWS
OLD SCHOOL MAP BEST MAP

02:02:397 (2) - i think you can put a lower SV here to reflect the pause sound, would really blend well
02:07:731 (2) - a fast SV 1/8 could work here, the instant animation of the slider fits in with the sound
02:18:397 (2) - slow SV like the reason above
02:22:731 (1,2,3,4) - just in case if people doesnt like the flow (but i like it), you can change it by 02:23:064 (3,4) - Ctrl + G this
02:28:731 (1,2,3,4) - i think its best if you consider the point above since if you do that then flow would be consistent like this pattern
03:35:842 (5,1) - this confuses me cos i thought it was a triple repeat slider when i play it but it was 1/6
making them nearer should fix the case but since it was placed like this in several places then i dont think its a serious issue
03:46:509 (5,1) - but this was executed well
04:01:564 (1) - this lemon slider is so good i swear
04:36:397 (1) - i think extending the slider to 04:37:314 would reflect the sound accurately
05:13:897 (3,4,5) - i think this should be place nearer to 05:13:731 (2) - cos having your cursor slow down and then fast for this part could break the combo, not so frustrating to play but can be considered

good luck on ranking
this is going to be so good
Topic Starter
RikiH_

RyoKazuka wrote:

WOA ASADAFSDFSGSHRWS
OLD SCHOOL MAP BEST MAP

02:02:397 (2) - i think you can put a lower SV here to reflect the pause sound, would really blend well ok mommy
02:07:731 (2) - a fast SV 1/8 could work here, the instant animation of the slider fits in with the sound pls fuck my ass
02:18:397 (2) - slow SV like the reason above I won't touch this because the other slider had a very clear slowdown. This is the exact same sound as the rest of the map
02:22:731 (1,2,3,4) - just in case if people doesnt like the flow (but i like it), you can change it by 02:23:064 (3,4) - Ctrl + G this okay, but for now I won't touch it
02:28:731 (1,2,3,4) - i think its best if you consider the point above since if you do that then flow would be consistent like this pattern This pattern is following really strong drums, and I wanted it to be like this... hard to explain ;_; it has to be different from the other one
03:35:842 (5,1) - this confuses me cos i thought it was a triple repeat slider when i play it but it was 1/6
making them nearer should fix the case but since it was placed like this in several places then i dont think its a serious issue Could be an issue, because it's the first one like that... I will wait for more opinions
03:46:509 (5,1) - but this was executed well
04:01:564 (1) - this lemon slider is so good i swear O R I G I N A L L Y I T W A S Y E L L O W
04:36:397 (1) - i think extending the slider to 04:37:314 would reflect the sound accurately ... I tried
05:13:897 (3,4,5) - i think this should be place nearer to 05:13:731 (2) - cos having your cursor slow down and then fast for this part could break the combo, not so frustrating to play but can be considered Maybe later lol

good luck on ranking
this is going to be so good
fuc yeah thanks <3
_Crow
02:12:731 (1,2) - hitsounds

no kds
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