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Teminite - Earthquake

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Total Posts
9
Topic Starter
Cactipiller
This map has been deleted on the request of its creator. It is no longer available.
Foxy Grandpa
Placeholder for now, i go on a 10 hour car ride tomorrow so i'll do your mod ASAP. Your mod on my map will probably launch it to get ranked hopefully, i can't thank you enough.
Foxy Grandpa
Hey!!! Sorry for the delay :c


General


  • First off you should add some tags so people can stumble upon your beatmap. Add something like High Score or Panda Eyes.

    Also, since this is a marathon map and this is the only difficulty, you should rename it something like Earth Shatter or something edgy like that :p
Mods



  • 00:05:272 (3,4,1) - Have 1 align itself with 2, 3 and 4

    00:25:618 (3,1) - Blanket these closer to each-other

    00:34:152 (6,1) - This doesn't look visually appealing at all, either extend 1 so you can have 6 inside of it without overlapping or change the shape and blanket it with 6

    01:36:307 (1,2) - Don't blanket this, doesn't look good.

    01:45:618 (1) - I would make this shape uglier, since it would fit this portion of the song

    02:15:359 (1) - I think this spinner goes on for too long, i know that you still can technically have it there since the song has a ring out, but you should stop it like, halfway through and map the notes that are playing in the background. Just a thought, it'd still be fine without that

    02:38:204 (5) - CTRL + G for better flow

    03:10:445 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Kreygasm

    03:29:238 (2) - You should accent this note a little more to match the intensity.

    03:40:273 (2) - ^

    03:41:135 (1,2,3,4,5,1,2,3,4,5,1) - Instead of having these stack, you should increase the spacing on the second set of the pattern just to give off more intensity.

    03:46:307 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Holy shit ._.

    03:53:376 (1,2,3,4,5,6,7) - Spacing could be more consistent here

    03:57:341 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - You should make this more liner.. It being a kickslider stream and all

    04:12:342 (4) - You should delete this and make it a 1/1 slider instead. sounds better.

    04:23:376 (4) - ^
All and all this looks really good :D Good luck!
Topic Starter
Cactipiller

FoxyGrandpa wrote:

Hey!!! Sorry for the delay :c


General


  • First off you should add some tags so people can stumble upon your beatmap. Add something like High Score or Panda Eyes. I was planning to but got lazy

    Also, since this is a marathon map and this is the only difficulty, you should rename it something like Earth Shatter or something edgy like that :p I'm boring
Mods



  • 00:05:272 (3,4,1) - Have 1 align itself with 2, 3 and 4 Fixed

    00:25:618 (3,1) - Blanket these closer to each-other Fixed

    00:34:152 (6,1) - This doesn't look visually appealing at all, either extend 1 so you can have 6 inside of it without overlapping or change the shape and blanket it with 6 Replaced 1 with an s-shaped slider and stacked 6 with its end

    01:36:307 (1,2) - Don't blanket this, doesn't look good. Stacked with 3 and changed angle

    01:45:618 (1) - I would make this shape uglier, since it would fit this portion of the song A-L-I-E-N made me too scared to make ugly sliders

    02:15:359 (1) - I think this spinner goes on for too long, i know that you still can technically have it there since the song has a ring out, but you should stop it like, halfway through and map the notes that are playing in the background. Just a thought, it'd still be fine without that End moved to the start of the measure to match the song

    02:38:204 (5) - CTRL + G for better flow Ctrl G felt like it made too much of a change in angle so instead i just moved the slider down a bit

    03:10:445 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Kreygasm

    03:29:238 (2) - You should accent this note a little more to match the intensity. Changed angle and shape

    03:40:273 (2) - ^ Changed angle

    03:41:135 (1,2,3,4,5,1,2,3,4,5,1) - Instead of having these stack, you should increase the spacing on the second set of the pattern just to give off more intensity. Spacing increased by 10%

    03:46:307 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Holy shit ._.

    03:53:376 (1,2,3,4,5,6,7) - Spacing could be more consistent here I feel like having the spacing get lower fits the song better

    03:57:341 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - You should make this more liner.. It being a kickslider stream and all Changed shape

    04:12:342 (4) - You should delete this and make it a 1/1 slider instead. sounds better. I wanted to have something mapped to the white tick because of how strong the drum is there

    04:23:376 (4) - ^ Same as above
All and all this looks really good :D Good luck!
Thanks for the mod! :D
MaridiuS
00:25:617 (3,1) - fix blanket
00:28:376 (4,1) - you shouldn't make maps that have different spaced blankets every time, isn't really nice to look at, i'm comparing it to 00:26:652 (2,4) - for example. Also fix blanket xd
00:31:135 (3,1) - you really need to pay attention to blankets, let me tell you a secret how to make perfect blankets: http://puu.sh/pW79k/715e13cee0.jpg use the approach circle to determine if the circle is 100% precise, as you can see at the bottom it is a bit going in the circle, but on the top it is going out of the circle, this is not a perfect blanket, like it it advised to have. Notice how i also moved a slider that previously happened in time in order to fix and after you do return the circle/slider u used in order to make a perfect blanket.
00:41:997 (2,3) - ew, blanket, okay for now recheck the whole map and realize the usual blanket distance that you want to use, use max 2 types of blanket distances per section. you can adjust approach circle timing on 25% slow motion and fix it all..
01:05:876 (4,1) - this is not how you do it. (1) should have same distance snap as the previous stream and the notes after (1) are supposed to have a new DS, unless it is a jump stream which wouldn't fit here.
01:06:307 (1,2) - you should really reduce the audio here, my ears are bleeding xd
01:23:204 (2,3,4) - way too different spacing compared to 01:12:170 (2,3,4) - but same sound.
01:23:549 (1,2) - never attempt these kind of blankets, osu! society has made an agreement that this doesn't look good
01:32:514 (1,2,3,4) - you shouldn't do this kind of patterns if these kind of sounds were already used as jumps through out the map a lot
01:44:756 (4) - can make further from (2) for better look, just a bit
01:47:687 (1) - rip everyones combo, who the heck even uses 2 slider tick rate on dubstep songs.. this is too evil
03:07:342 (3,4,5,6,1) - flow compared to (2) jump can be much better if it is like 15degrees towards the upper grid
03:36:049 (3,4,5) - there are no beats on blue ticks
03:46:307 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i fap to this wp
04:19:928 (5) - bad overlap with the 3stack
04:24:928 (1,2,3,4,5) - i'm sure even HW would not be accepted for this patterns, because of their look.

okay that was my mod, gg
Topic Starter
Cactipiller

MaridiuS wrote:

00:25:617 (3,1) - fix blanket Went through the map and fixed all the blankets i could find
00:28:376 (4,1) - you shouldn't make maps that have different spaced blankets every time, isn't really nice to look at, i'm comparing it to 00:26:652 (2,4) - for example. Also fix blanket xd blanket spacing made more consistant
00:31:135 (3,1) - you really need to pay attention to blankets, let me tell you a secret how to make perfect blankets: http://puu.sh/pW79k/715e13cee0.jpg use the approach circle to determine if the circle is 100% precise, as you can see at the bottom it is a bit going in the circle, but on the top it is going out of the circle, this is not a perfect blanket, like it it advised to have. Notice how i also moved a slider that previously happened in time in order to fix and after you do return the circle/slider u used in order to make a perfect blanket. :o thanks
00:41:997 (2,3) - ew, blanket, okay for now recheck the whole map and realize the usual blanket distance that you want to use, use max 2 types of blanket distances per section. you can adjust approach circle timing on 25% slow motion and fix it all..
01:05:876 (4,1) - this is not how you do it. (1) should have same distance snap as the previous stream and the notes after (1) are supposed to have a new DS, unless it is a jump stream which wouldn't fit here. Fixed
01:06:307 (1,2) - you should really reduce the audio here, my ears are bleeding xd Reduced to 50%
01:23:204 (2,3,4) - way too different spacing compared to 01:12:170 (2,3,4) - but same sound. Spacing reduced here and increased at 01:12:170 (2,3,4)
01:23:549 (1,2) - never attempt these kind of blankets, osu! society has made an agreement that this doesn't look good Fixed
01:32:514 (1,2,3,4) - you shouldn't do this kind of patterns if these kind of sounds were already used as jumps through out the map a lot Pattern changed
01:44:756 (4) - can make further from (2) for better look, just a bit Fixed and 1 of the next combo moved up so 2 still points to it
01:47:687 (1) - rip everyones combo, who the heck even uses 2 slider tick rate on dubstep songs.. this is too evil Tick rate reduced to 1
03:07:342 (3,4,5,6,1) - flow compared to (2) jump can be much better if it is like 15degrees towards the upper grid Flipped vertically
03:36:049 (3,4,5) - there are no beats on blue ticks I feel like it fits the song there
03:46:307 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i fap to this wp
04:19:928 (5) - bad overlap with the 3stack Spacing increased
04:24:928 (1,2,3,4,5) - i'm sure even HW would not be accepted for this patterns, because of their look. Changed pattern

okay that was my mod, gg
Thanks for the mod :D
Izzywing
Hello, thanks for posting in my m4m queue.

nc = new combo, sv = slider velocity

[100 base power ground type attack]

00:12:686 (1,2,3,4,5,6,7) - It's a simple sound but the flow is really random here. Perhaps make this part a more linear flow?
00:14:410 (2,3) - why the reduced spacing here?
00:22:169 (5) - NC for consistency
00:49:756 (1,2,3,4) - I think it would look nicer if these didn't overlap
01:02:170 (1,1) - These sliders feel very slow considering the big jumps during this part. I think it's safe to go ahead and increase the SV for these a bit.
01:16:307 (3) - strong sound here but the spacing is smaller. maybe increase the spacing for emphasis
01:17:687 (2) - NC because of SV change
01:21:825 (3,4) - I suggest reducing this spacing (the sound there doesn't deserve the jump imo) while keeping the spacing from 4 to 1 the same, as that definitely deserves the jump
01:22:342 (2,1) - These two objects are kinda close, makes this feel cramped
01:38:032 (1) - strong sound, deserves more emphasis via spacing
01:39:411 (1,2) - this blanket needs work, you'll notice it's thinner on the left than on the right and bottom
01:42:514 (2) - NC for SV change
02:01:997 (3,3) - undesirable overlap imo
02:09:583 (4,2) - stack these maybe?
02:56:652 (1) - I personally think this slider is rather ugly. I suggest redesigning it.
03:26:997 (3) - NC for downbeat / SV change
03:32:170 (5) - I think this sound deserves a jump but it might be awkward to play based on the fact that you're currently flowing towards the top right corner. Consider doing something about it at least.
03:34:238 (3) - way too small spacing for this sound, deserves some emphasis
03:35:618 (2) - NC for SV change
03:51:825 (1,2) - this is a sick blanket but it still needs some work.
03:52:687 (3) - NC for sv change
03:54:928 (2) - ^

Good luck! This map has a lot of potential, and it's very fun.
Topic Starter
Cactipiller

Hobbes2 wrote:

Hello, thanks for posting in my m4m queue.

nc = new combo, sv = slider velocity

[100 base power ground type attack]

00:12:686 (1,2,3,4,5,6,7) - It's a simple sound but the flow is really random here. Perhaps make this part a more linear flow? I feel like the back and forth motion matches the pitch well
00:14:410 (2,3) - why the reduced spacing here? Fixed
00:22:169 (5) - NC for consistency Fixed
00:49:756 (1,2,3,4) - I think it would look nicer if these didn't overlap Fixed
01:02:170 (1,1) - These sliders feel very slow considering the big jumps during this part. I think it's safe to go ahead and increase the SV for these a bit. Keeping sv slow here so that you can hit the slider without moving because having to move slowly to play the slider and then speeding up for the jump in the same direction felt awkward
01:16:307 (3) - strong sound here but the spacing is smaller. maybe increase the spacing for emphasis Fixed
01:17:687 (2) - NC because of SV change 1 and 2 are both parts of the same sound so i don's want to split them up with a nc and i just don't really like 2 ncs in a row in general
01:21:825 (3,4) - I suggest reducing this spacing (the sound there doesn't deserve the jump imo) while keeping the spacing from 4 to 1 the same, as that definitely deserves the jump Reduced
01:22:342 (2,1) - These two objects are kinda close, makes this feel cramped Increased spacing between 2,3,and4
01:38:032 (1) - strong sound, deserves more emphasis via spacing Fixed
01:39:411 (1,2) - this blanket needs work, you'll notice it's thinner on the left than on the right and bottom Fixedish kinda i hope
01:42:514 (2) - NC for SV change Same as before
02:01:997 (3,3) - undesirable overlap imo Stacked 2 with 2
02:09:583 (4,2) - stack these maybe? Fixed
02:56:652 (1) - I personally think this slider is rather ugly. I suggest redesigning it. Remade
03:26:997 (3) - NC for downbeat / SV change Fixed
03:32:170 (5) - I think this sound deserves a jump but it might be awkward to play based on the fact that you're currently flowing towards the top right corner. Consider doing something about it at least. Rearranged the pattern
03:34:238 (3) - way too small spacing for this sound, deserves some emphasis Increased spacing some but still a smaller jump than 1 to 2 because i feel like the sharp angle already puts a lot of emphasis on it
03:35:618 (2) - NC for SV change
03:51:825 (1,2) - this is a sick blanket but it still needs some work. Yeah I'm bad at sliders
03:52:687 (3) - NC for sv change
03:54:928 (2) - ^

Good luck! This map has a lot of potential, and it's very fun.
Thanks for the mod!
NightOwl2023
I am not a professional mod, but I took a look at your beatmap since I like the song and I have found only a couple places that can be fixed.

The sliders at 3:43:548 & 3:43:893 are slightly overlapping so that should be easy to fix

The slider at 3:26:393 should move down a little bit so it is not touching the slider above it

Everything else appears to be fine but that could be just my lack of experience.I hope that your map gets at least qualified because it definitely deserves to be ranked.

That was my very short and probably unhelpful mod but at least it fixes some very minor spacing errors.

Good Luck! :)
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