forum

Jun Maeda - Dango Daikazoku

posted
Total Posts
12
Topic Starter
Wyatt
This beatmap was submitted using in-game submission on Wednesday, July 13, 2016 at 12:25:50 AM

Artist: Jun Maeda
Title: Dango Daikazoku
Source: クラナド
Tags: Clannad, Dango
BPM: 115
Filesize: 4821kb
Play Time: 04:04
Difficulties Available:
  1. Nagisa (2.42 stars, 362 notes)
  2. Ushio (1.57 stars, 216 notes)
Download: Jun Maeda - Dango Daikazoku
Information: Scores/Beatmap Listing
---------------
Piano, viola, strings orchestral cover of the clannad ending Dango Daikazoku
PotatoJA
Hello from modreq

Love the music, Great map :3

Ushio

00:42:740 (1,3) - stack
00:43:782 (2,3) - after ^ blanket
01:23:996 - place breaktime on second white line https://i.imgsafe.org/73371d3faf.png
01:41:709 - add hitcircle
01:55:846 (3,1) - stack
02:02:107 - add hitcircle
02:19:846 (4,1) - blanket
03:19:019 - add hitcircle
03:20:845 (2,3) - blanket
Nagisa

01:00:714 (5,6,7,1,2,3) - line perfectly
01:09:148 (1,2) - stack
01:13:837 (5,1) - ^
01:23:996 - place breaktime on second white line
02:37:063 (2,3) - stack
03:10:671 (3,1) - fix blanket
03:14:062 (1,2) - stack
03:19:802 (5,1) - ^
03:26:062 (4,1,2) - ^
03:27:888 (5,7) - ^
03:59:062 (1) - https://i.imgsafe.org/738a537c1c.png start point in blue line, end point in red
04:00:889 (3) - https://i.imgsafe.org/738aa095be.png start point in blue, end in blue
Comments
-Try to use more consistent spacing when doing combos, that should help your beatmap look better :D
-I'm not sure why there are extra timing points, change the BPM to 115.00 and you should be good, unless there's an actual reason why there are many timing points.
-Other sliders look odd imo, like the one on 00:05:199 (4) {Ushio Diff.} , you could change this to this.


Anyways, good luck! Hope this helped >3<
Topic Starter
Wyatt

PotatoJA wrote:

Hello from modreq

Love the music, Great map :3

Ushio

00:42:740 (1,3) - stack
00:43:782 (2,3) - after ^ blanket Changed
01:23:996 - place breaktime on second white line https://i.imgsafe.org/73371d3faf.png Thank you fixed missed that.
01:41:709 - add hitcircle Works great chaged
01:55:846 (3,1) - stackFixed all stacks
02:02:107 - add hitcircleAgain sounds alot better.
02:19:846 (4,1) - blanketChaged
03:19:019 - add hitcircleChanged
03:20:845 (2,3) - blanket[/color] changed
Nagisa

01:00:714 (5,6,7,1,2,3) - line perfectly
01:09:148 (1,2) - stackfixed all stacks
01:13:837 (5,1) - ^
01:23:996 - place breaktime on second white line
02:37:063 (2,3) - stack
03:10:671 (3,1) - fix blanketI hope it looks better, chaged
03:14:062 (1,2) - stack
03:19:802 (5,1) - ^
03:26:062 (4,1,2) - ^
03:27:888 (5,7) - ^
03:59:062 (1) - https://i.imgsafe.org/738a537c1c.png start point in blue line, end point in redworks much better thank you.
04:00:889 (3) - https://i.imgsafe.org/738aa095be.png start point in blue, end in blue[/color] sounds better aswell

Comments
-Try to use more consistent spacing when doing combos, that should help your beatmap look better :D
-I'm not sure why there are extra timing points, change the BPM to 115.00 and you should be good, unless there's an actual reason why there are many timing points. The offset would keep missing and 115 bpm flat wouldn't work, it was just easier to reset offset every time it was off.
-Other sliders look odd imo, like the one on 00:05:199 (4) {Ushio Diff.} , you could change this to this. Yeah I just missed those i will chage them as I find them.
[/color]

Anyways, good luck! Hope this helped >3<
YEs this was super helpful thank you! :)
karstgalvis
hellooo. m4m here :P https://osu.ppy.sh/s/473656
Ushio
00:11:451 (2) - what about rotating it a few degrees? (i liked ~-30)
btw, look at your inherited points and make sure they fit ticks, they're all basically fucked :D
00:21:870 (1) - straighten a little :P DS after
00:32:354 (1) - make it a bit more beautiful. (last point)
00:38:605 (6) - DS
01:10:971 (3,1) - fix overlap ;_;
01:43:846 (2,3) - just two notes i guess
btw, considering it's easy diff, it should all be DS'ed, check it through the map, some places were not
03:18:236 (1,2) - fix overlap
03:31:280 (2,1) - fix overlap
03:35:454 (5,1) - fix overlap
03:41:193 (2,4) - fix overlap
03:54:758 (1,2,3,4) - there's actually bpm changes here, starting 2nd slider, it gets slower (so they don't fit the song, must fix)
03:58:932 (6,7,1,2,3,4,5,6) - what i just witnessed
Nagisa
00:30:791 (3,4) - seperate them
00:38:605 (3,4,5,6) - inconsistant square. just make one normally and then rotate it with ctrl+shift+r, will work a lot better.
00:52:379 (3,5) - this overlap is bad
00:55:244 (3) - space for consistency
01:01:496 (1,2,3) - hard to read, re-do
01:42:230 (3,2) - ugly overlap
01:46:194 (1) - space for consistency, DS later
01:47:498 (1) - slider with changed speed (probably higher)
01:51:672 (1,2,3,4) - make them even (space wise 01:52:716 (3,4))
02:43:585 (3,4,5,6) - what the hell pattern :D (re-do)
03:10:671 (3,1) - blanket
03:35:453 (1,4) - ugly overlap
right, have fun. kek :D
Topic Starter
Wyatt

snoopeh wrote:

hellooo. m4m here :P https://osu.ppy.sh/s/473656
Ushio
00:11:451 (2) - what about rotating it a few degrees? (i liked ~-30)
btw, look at your inherited points and make sure they fit ticks, they're all basically fucked :D There are so many because it keeped missalingng with the music. This way all the beats are on the ticks i want them to be.
00:21:870 (1) - straighten a little :P DS after Changed
00:32:354 (1) - make it a bit more beautiful. (last point)Yes i will. Its the same slider thats in the Nagisa diff aswell. Id like them to both match to have a feel of idonno connectedness between the maps. There are alot of sliders and patterns that are the same for this reason. Once i find a good shape I will change both.
00:38:605 (6) - DS Changed
01:10:971 (3,1) - fix overlap ;_; Fixed
01:43:846 (2,3) - just two notes i guessThanks that sounds alot better
btw, considering it's easy diff, it should all be DS'ed, check it through the map, some places were notIt falls under a normal diff star wise so i am abiding by rules for making normal maps. I will fix the DS issues as i find them tho.
03:18:236 (1,2) - fix overlap
03:31:280 (2,1) - fix overlap
03:35:454 (5,1) - fix overlap
03:41:193 (2,4) - fix overlap
03:54:758 (1,2,3,4) - there's actually bpm changes here, starting 2nd slider, it gets slower (so they don't fit the song, must fix
03:58:932 (6,7,1,2,3,4,5,6) - what i just witnessedPatterning still in progress X_X
Nagisa
00:30:791 (3,4) - seperate them Fixed
00:38:605 (3,4,5,6) - inconsistant square. just make one normally and then rotate it with ctrl+shift+r, will work a lot better. Changed should look better
00:52:379 (3,5) - this overlap is badFixed
00:55:244 (3) - space for consistencyShould be better now
01:01:496 (1,2,3) - hard to read, re-do Yeah i understand its weird. But id like to keep it as is if possible. I Looked at a shitload of HW maps and he gets away with it in 2* maps. If its really that bad I will change it tho.
01:42:230 (3,2) - ugly overlap Fixed
01:46:194 (1) - space for consistency, DS later Should be better
01:47:498 (1) - slider with changed speed (probably higher)If others mention ill change
01:51:672 (1,2,3,4) - make them even (space wise 01:52:716 (3,4)) Changed should be better
02:43:585 (3,4,5,6) - what the hell pattern :D (re-do)I changed it slightly but still has the same movement.
03:10:671 (3,1) - blanketfixed
03:35:453 (1,4) - ugly overlap Fixed
right, have fun. kek :D
Thank you for the mod all fixes have been fixed.
Tarrasky
lof of general tips about rank system

NAMEDIFF: the first namediff must contain "Normal" or something symbolizing the difficulty, the last diff of the beatmap dont need, so something like "Ushio Standart" looks ok for me
BACKGROUND: really cute and beautiful pictures, but the resolution must be 1366x768, i recommend you find others pictures or find with correct resolution
HITSOUNDS: the volume of hitsounds is aways 100% and the Sample is "Normal, I recommend you put the volume 60% or 70% and the Sample "Soft"
COLLORCOMBOS: you can change this generic collor combos and put something more great! just click in "SONG SETUP" and select "Colours
now lets talk about the diffs

  • [Ushio]
  1. in the firsts seconds of the song have an inherited point unstacked, please stack it
  2. 01:17:744 (2,3,4) - hm maybe this is too hard for your style :/
  3. 02:39:672 (1,1) - too short the distance, please increase
  4. add circle here? 03:25:541 -
  5. 03:30:758 (1,2,1) -03:34:932 (4,5,1) - really hard i think
  6. you can decrease more the volume in the end of beatmap
hope this helps, i love this song >w<
Topic Starter
Wyatt

Tarrasky wrote:

lof of general tips about rank system

NAMEDIFF: the first namediff must contain "Normal" or something symbolizing the difficulty, the last diff of the beatmap dont need, so something like "Ushio Standart" looks ok for me Thank you I will change
BACKGROUND: really cute and beautiful pictures, but the resolution must be 1366x768, i recommend you find others pictures or find with correct resolution Yes I will also change
HITSOUNDS: the volume of hitsounds is aways 100% and the Sample is "Normal, I recommend you put the volume 60% or 70% and the Sample "Soft"Yes I think my hitsounds as a whole are kinda bad I'm going to use custom ones when I find some. At that time I will fix volume
COLLORCOMBOS: you can change this generic collor combos and put something more great! just click in "SONG SETUP" and select "Colours I probably will. Havent looked at that yet.
now lets talk about the diffs

  • [Ushio]
  1. in the firsts seconds of the song have an inherited point unstacked, please stack it
  2. 01:17:744 (2,3,4) - hm maybe this is too hard for your style :/ Maybe I'll look into changing it to a 4 tick slider probably
  3. 02:39:672 (1,1) - too short the distance, please increaseDone, also fixed placed like this across the map
  4. add circle here? 03:25:541 - Sounds much better thank you
  5. 03:30:758 (1,2,1) -03:34:932 (4,5,1) - really hard i think If others mention I will for sure change but for now i think it could be fine.
  6. you can decrease more the volume in the end of beatmap
hope this helps, i love this song >w<
Thank you very much
Shira
m4m4m4m4m4m4m4m

[General]
loud hitsoundss ee 100% is a bit loud for this soft song imo but its ok in the kiai :D
timing points arent on the line :!: prob since you changed the timing and forgot to move the point
for audio, http://puu.sh/pRsEM/4381d927ea.jpg ?
by the way the timing points : http://puu.sh/pRuQD/0cda2b00b3.jpg
you may need an easy to rank this since the star rating for the easiest diff is too high
bug me if you want an easy from me >_<

[Ushio]
00:01:032 (1) - i assume this is supposed to end here 00:02:073 - or you can make it repeat like https://osu.ppy.sh/ss/5546093
if you arent going to end it there then 00:01:032 (1,1) - distance spacing !
00:03:115 (2) - for these types of sliders, you dont need all those points. just 3 is ok. if you have meore than that it just ruins the aesthetics imo >< https://osu.ppy.sh/ss/5546103
00:03:115 (2,4) - make sure to make these similar by copying&pasting. then you can just ctrl+g+j
00:09:367 (1,2) - similar!!
00:15:619 (4,1) - perhaps overlap to make it easier to read for beginners
00:19:265 (3,1) - blanket just a bit more https://osu.ppy.sh/ss/5546131 + https://osu.ppy.sh/ss/5546139
00:20:828 (2,1) - similarrr
00:28:185 (4,1) - possible blanket
00:28:185 (4,1) - again similar
00:32:354 (1) - again unnecessary points for the aesthetics :c
00:32:354 (1,2) - fix blanket
00:34:373 - maybe this rhythm instead? http://puu.sh/pRt7Y/ef8527a22b.jpg
00:42:740 (1,2) - i think this looks better by blanketing the slider end instead ><
00:46:908 (2,1) - ^ but slider top this time
00:46:908 (2,2) - you can overlap the repeating slider's slider end with the first slider's top
00:50:034 (3,1) - similar
00:52:639 (2,3) - possible blanket
00:58:370 (2) - one too many pointsss
for the break, i suggest extending that blue thingy to start here 01:24:517 -
01:49:585 (1) - more than one repeat is too confusing for this level of difficulty ! just leave it as one repeat and add another slider or something along those lines
02:05:237 (6,7) - blankett
02:25:585 (3,1) - similarr
02:39:672 (1) - again with the more than one repeat
02:43:846 (3,4) - perfect chance for blanket~
03:19:019 (2,1) - ^
04:03:627 (4,5) - distance spacing :!:

[Nagisa]
00:01:552 (2,3,1) - these arent parallel :3 you can change the grid view to 4~
00:10:409 (3,1) - intentional stack miss?
00:13:535 (2,3,4) - neat :P
00:24:475 (2,3,1) - another stack miss?
00:32:354 (1) - the pointsss
00:55:244 (3) - why not loosen up this slider for beauty
01:58:194 - the beautiful insert break time button
03:21:367 (4,1) - stack miss found !
03:32:062 (3,1) - ^
03:35:453 (1,4) - ^
03:53:714 (3,1) - ^

best of luck
Topic Starter
Wyatt

Shiratoi wrote:

m4m4m4m4m4m4m4m

[General]
loud hitsoundss ee 100% is a bit loud for this soft song imo but its ok in the kiai :DI'm going to use customs, when i find good ones i will do all the mixing.
timing points arent on the line :!: prob since you changed the timing and forgot to move the pointyes I will fix this.
for audio, http://puu.sh/pRsEM/4381d927ea.jpg ?
by the way the timing points : http://puu.sh/pRuQD/0cda2b00b3.jpg
you may need an easy to rank this since the star rating for the easiest diff is too highNagisa is actually rated as a hard, and Ushio is rated as a normal. So I think I have my bases covered.
bug me if you want an easy from me >_<

[Ushio]
00:01:032 (1) - i assume this is supposed to end here 00:02:073 - or you can make it repeat like https://osu.ppy.sh/ss/5546093Yes at somepoint got messed up thank you!
if you arent going to end it there then 00:01:032 (1,1) - distance spacing !
00:03:115 (2) - for these types of sliders, you dont need all those points. just 3 is ok. if you have meore than that it just ruins the aesthetics imo >< https://osu.ppy.sh/ss/5546103yeah my sliders are ugly as hell. Im working on it tho!
00:03:115 (2,4) - make sure to make these similar by copying&pasting. then you can just ctrl+g+j i did this throughouyt the whole map where I could so it should look better now.
00:09:367 (1,2) - similar!!
00:15:619 (4,1) - perhaps overlap to make it easier to read for beginners
00:19:265 (3,1) - blanket just a bit more https://osu.ppy.sh/ss/5546131 + https://osu.ppy.sh/ss/5546139 I blanketled alot of stuff after you brought it up, should look nicer.
00:20:828 (2,1) - similarrr Fixed all similars
00:28:185 (4,1) - possible blanket
00:28:185 (4,1) - again similar
00:32:354 (1) - again unnecessary points for the aesthetics :c This is the same slider that is in nagisa diff. I plan to have a few sliders the same to have the maps feel more "connected" idonno. But When I find a good shape I will change them both together.
00:32:354 (1,2) - fix blanket
00:34:373 - maybe this rhythm instead? http://puu.sh/pRt7Y/ef8527a22b.jpg I think the ones I have now follow the base sounds. But if others also see it as an issue I will change it.
00:42:740 (1,2) - i think this looks better by blanketing the slider end instead ><This has been changed should look better.
00:46:908 (2,1) - ^ but slider top this time
00:46:908 (2,2) - you can overlap the repeating slider's slider end with the first slider's topI didnt do this but i did change it to something nicer looking.
00:50:034 (3,1) - similar
00:52:639 (2,3) - possible blanket
00:58:370 (2) - one too many pointssssame as with the other slider i mentioned earlier.
for the break, i suggest extending that blue thingy to start here 01:24:517 - Fixed
01:49:585 (1) - more than one repeat is too confusing for this level of difficulty ! just leave it as one repeat and add another slider or something along those linesThis one has ben chaged
02:05:237 (6,7) - blankett
02:25:585 (3,1) - similarr
02:39:672 (1) - again with the more than one repeatI feel this one goes with the music very well and would be obvious that its repeating more than once. But if others mention I will change
02:43:846 (3,4) - perfect chance for blanket~
03:19:019 (2,1) - ^
04:03:627 (4,5) - distance spacing :!:
Fixed
All these suggestions where great. I used almost all of them.
[Nagisa]
00:01:552 (2,3,1) - these arent parallel :3 you can change the grid view to 4~LOL thanks I'm apparently blind!
00:10:409 (3,1) - intentional stack miss?Nope I just suck at this! Fixed all stacks
00:13:535 (2,3,4) - neat :P Thanks
00:24:475 (2,3,1) - another stack miss?
00:32:354 (1) - the pointsssSee ushio comment
00:55:244 (3) - why not loosen up this slider for beauty I did and it looks better now! thanks
01:58:194 - the beautiful insert break time buttonDId
03:21:367 (4,1) - stack miss found !
03:32:062 (3,1) - ^
03:35:453 (1,4) - ^
03:53:714 (3,1) - ^

best of luck
Thank you!
ekafjr
[General]
Please check your aimod

Set combo color
disable enable countdown
disable widescreen support

[Ushio]
00:19:288 (3,1) - make more beautiful blanket lol
00:26:071 (1) - Need more spacing
00:28:158 (4,5) - why your ds not keep,no need emphasize at here
00:30:245 (6) - ^
00:42:767 (1,2) - make simetris slider 1 and 2 just my opinion
00:46:419 (1,1) - please dont overlap its make confused for new player

[Nagisa]
00:35:462 (3) - This is pretty off-beat, especially for the end of the slider
00:36:767 (2,4) - could fill,up to you

goodluck
Topic Starter
Wyatt

ekafjr wrote:

[General]
Please check your aimod

Set combo color
disable enable countdown
disable widescreen support

[Ushio]
00:19:288 (3,1) - make more beautiful blanket lol
00:26:071 (1) - Need more spacing
00:28:158 (4,5) - why your ds not keep,no need emphasize at here
00:30:245 (6) - ^
00:42:767 (1,2) - make simetris slider 1 and 2 just my opinion
00:46:419 (1,1) - please dont overlap its make confused for new player

[Nagisa]
00:35:462 (3) - This is pretty off-beat, especially for the end of the slider
00:36:767 (2,4) - could fill,up to you

goodluck
I'm sorry I didn't get back to this sooner. I changed quite a bit of my map and all the Mod Ai stuff should be fixed.
Chihara Minori
came from nowhere ~

just a quick quide from me
General
  1. The tags betwen those diff is diffrent
  2. Diff name is not allowed (in case you want to try rank this, if not ig this), the only diff that could be "free name" is only the highest one
  3. that last spamming bpm change is highly unnecesary, you will just place a spinner there tho
  4. the hitsound
Normal

you really need to clear all of those stuff out, really. use consistent ds for mapping normal
just like at 00:04:288 (2,3,4) - you actually can see if those snapping betwen (2,3) and (3,4) is diffrent
Hard
for now just try to explore more patterns, and try to fix those flows betwen gaps
i suggest you to listen to the song more carefully to hear some low beats where you actually can map there if you do it properly
thats for now, if you want me to do the hitsound just pm me
do not give me kudosu
ill back later when you clear those stuff above
(i will not come back if you give this post a kudosu)
good luck
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply